particle_t-array{
S{ particle_t f float-array{ 0.5 0.6 } float-array{ 0 0.1 } 1.0 }
S{ particle_t f float-array{ 0.5 0.6 } float-array{ 0.1 0 } 3.0 }
-
+
S{ particle_t f float-array{ 0.5 0.5 } float-array{ 0.1 0.1 } 2.0 }
S{ particle_t f float-array{ 0.5 0.6 } float-array{ -0.1 0 } 1.0 }
S{ particle_t f float-array{ 0.6 0.5 } float-array{ 0 -0.1 } 3.0 }
world particles>> [
[ p>> [ first , ] [ second , ] bi ] each
] curry float-array{ } make :> verts
-
- [
+
+ [
verts world texture>> 30.0 world dim>> { 4 4 } v/
blended-point-sprite-batch &dispose
blend-state new set-gpu-state