USING: accessors calendar continuations destructors kernel math
-math.order namespaces system threads ui ui.gadgets.worlds ;
+math.order namespaces system threads ui ui.gadgets.worlds
+sequences ;
IN: game-loop
TUPLE: game-loop
<PRIVATE
: redraw ( loop -- )
- [ 1+ ] change-frame-number
+ [ 1 + ] change-frame-number
[ tick-slice ] [ delegate>> ] bi draw* ;
: tick ( loop -- )
delegate>> tick* ;
: increment-tick ( loop -- )
- [ 1+ ] change-tick-number
+ [ 1 + ] change-tick-number
dup tick-length>> [ + ] curry change-last-tick
drop ;
: ?tick ( loop count -- )
- dup zero? [ drop millis >>last-tick drop ] [
+ [ millis >>last-tick drop ] [
over [ since-last-tick ] [ tick-length>> ] bi >=
- [ [ drop increment-tick ] [ drop tick ] [ 1- ?tick ] 2tri ]
+ [ [ drop increment-tick ] [ drop tick ] [ 1 - ?tick ] 2tri ]
[ 2drop ] if
- ] if ;
+ ] if-zero ;
: (run-loop) ( loop -- )
dup running?>>