! Copyright (C) 2010 Erik Charlebois
! See http://factorcode.org/license.txt for BSD license.
-USING: accessors colors.constants game.debug game.loop
-game.worlds gpu gpu.framebuffers gpu.util.wasd kernel literals
-locals make math math.matrices math.matrices.extras math.parser
-math.trig sequences specialized-arrays ui.gadgets.worlds
-ui.pixel-formats ;
+USING: accessors colors game.debug game.loop game.worlds gpu
+gpu.framebuffers gpu.util.wasd kernel literals locals make math
+math.matrices math.matrices.extras math.parser math.trig
+sequences specialized-arrays ui.gadgets.worlds ui.pixel-formats
+;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
IN: game.debug.tests