-! (c)2009 Joe Groff bsd license
-USING: accessors combinators fry game.input game.loop generic kernel math
-parser sequences ui ui.gadgets ui.gadgets.worlds ui.gestures threads
-words audio.engine destructors ;
+! Copyright (C) 2009 Joe Groff.
+! See http://factorcode.org/license.txt for BSD license.
+USING: accessors audio.engine combinators concurrency.promises
+destructors game.input game.loop kernel math parser sequences
+threads ui ui.gadgets ui.gadgets.worlds vocabs.parser
+words.constant ;
IN: game.worlds
TUPLE: game-world < world
[ >>game-loop begin-game-world ] keep start-loop ;
M: game-world end-world
- [ [ stop-loop ] when* f ] change-game-loop
+ dup game-loop>> [ stop-loop ] when*
[ end-game-world ]
[ audio-engine>> [ dispose ] when* ]
[ use-game-input?>> [ close-game-input ] when ] tri ;
[ call-next-method ]
} cleave ;
+: start-game ( attributes -- game-world )
+ f swap open-window* ;
+
+: wait-game ( attributes -- game-world )
+ f swap open-window* dup promise>> ?promise drop ;
+
+: define-attributes-word ( word tuple -- )
+ [ name>> "-attributes" append create-word-in ] dip define-constant ;
+
SYNTAX: GAME:
- CREATE
- game-attributes parse-main-window-attributes
+ scan-new-word
+ game-attributes parse-window-attributes
+ 2dup define-attributes-word
parse-definition
- define-main-window ;
+ [ define-window ] [ 2drop current-vocab main<< ] 3bi ;