: get-gl-int ( enum -- value )
0 int <ref> [ glGetIntegerv ] keep int deref ;
: get-gl-float ( enum -- value )
- 0 float <ref> [ glGetFloatv ] keep float deref ;
+ 0 c:float <ref> [ glGetFloatv ] keep c:float deref ;
: get-gl-bools ( enum count -- value )
<byte-array> [ glGetBooleanv ] keep [ c-bool> ] { } map-as ;