M:: texture-2d-data-target texture-dim ( tdt level -- dim )
tdt bind-tdt :> texture
- tdt texture-data-gl-target level
+ tdt texture-data-gl-target level
[ GL_TEXTURE_WIDTH get-texture-int ] [ GL_TEXTURE_HEIGHT get-texture-int ] 2bi
2array ; inline
texture-1d-array <texture> ; inline
: <texture-2d-array> ( component-order component-type parameters -- texture )
texture-2d-array <texture> ; inline
-