: play-in-tunnel ( player segments -- )
>>tunnel to-tunnel-start ;
-
+
: update-time ( player -- seconds-passed )
nano-count swap [ last-move>> - 1,000,000,000 / ] [ last-move<< ] 2bi ;
[ + 0 max-speed clamp ] change-speed drop ;
: multiply-player-speed ( n player -- )
- [ * 0 max-speed clamp ] change-speed drop ;
+ [ * 0 max-speed clamp ] change-speed drop ;
: distance-to-move ( seconds-passed player -- distance )
speed>> * ;