<texture-2d>
]
[
- 0 swap [ allocate-texture-image ] 3keep 2drop
+ 0 swap [ allocate-texture-image ] keepdd
] bi ;
: <model-buffers> ( models -- buffers )
[
{
{ "primitive-mode" [ 3drop triangles-mode ] }
- { "uniforms" [ nip nip ] }
- { "vertex-array" [ drop drop ] }
+ { "uniforms" [ 2nip ] }
+ { "vertex-array" [ 2drop ] }
{ "indexes" [ drop nip ] }
} 3<render-set> render
] 3each ;