specialized-vectors literals fry
sequences.deep destructors math.bitwise opengl.gl
game.models game.models.obj game.models.loader game.models.collada
-prettyprint images.tga ;
+prettyprint images.tga literals ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
SPECIALIZED-VECTOR: uint
0 0 0 0 glClearColor
1 glClearDepth
HEX: ffffffff glClearStencil
- { GL_COLOR_BUFFER_BIT
+ flags{ GL_COLOR_BUFFER_BIT
GL_DEPTH_BUFFER_BIT
- GL_STENCIL_BUFFER_BIT } flags glClear ;
+ GL_STENCIL_BUFFER_BIT } glClear ;
: draw-model ( world -- )
clear-screen