! Copyright (c) 2012 Anonymous
-! See http://factorcode.org/license.txt for BSD license.
+! See https://factorcode.org/license.txt for BSD license.
USING: accessors calendar kernel math math.constants
math.functions prettyprint system threads timers ;
IN: rosetta-code.active-object
-! http://rosettacode.org/wiki/Active_object
+! https://rosettacode.org/wiki/Active_object
! In object-oriented programming an object is active when its
! state depends on clock. Usually an active object encapsulates a