plane-program>> [
{
[ "checker_size_inv" glGetUniformLocation 0.125 glUniform1f ]
- [ "checker_color_1" glGetUniformLocation 1.0 0.5 0.0 1.0 glUniform4f ]
- [ "checker_color_2" glGetUniformLocation 0.0 0.0 0.0 1.0 glUniform4f ]
+ [ "checker_color_1" glGetUniformLocation 1.0 0.0 0.0 1.0 glUniform4f ]
+ [ "checker_color_2" glGetUniformLocation 1.0 1.0 1.0 1.0 glUniform4f ]
} cleave
GL_QUADS [
-1000.0 -30.0 1000.0 glVertex3f