GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexParameteri ;
: sky-gradient ( world -- t )
- game-loop>> tick-number>> SKY-PERIOD mod SKY-PERIOD /f ;
+ game-loop>> tick#>> SKY-PERIOD mod SKY-PERIOD /f ;
: sky-theta ( world -- theta )
- game-loop>> tick-number>> SKY-SPEED * ;
+ game-loop>> tick#>> SKY-SPEED * ;
M: terrain-world begin-game-world
"2.0" { "GL_ARB_vertex_buffer_object" "GL_ARB_shader_objects" }