! Copyright (C) 2008, 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors colors arrays kernel sequences math byte-arrays
-namespaces grouping fry cap images.bitmap
-ui.gadgets ui.gadgets.packs ui.gadgets.borders ui.gadgets.grids
-ui.gadgets.grid-lines ui.gadgets.labels ui.gadgets.buttons
-ui.render ui opengl opengl.gl colors.constants images ;
+namespaces grouping fry cap images.bitmap ui.gadgets ui.gadgets.packs
+ui.gadgets.borders ui.gadgets.grids ui.gadgets.grid-lines
+ui.gadgets.labels ui.gadgets.buttons ui.pens ui.pens.solid ui.render
+ui opengl opengl.gl colors.constants images images.loader ;
IN: ui.render.test
SINGLETON: line-test
screenshot
[ render-output set-global ]
[
- "resource:extra/ui/render/test/reference.bmp" <image>
+ "resource:extra/ui/render/test/reference.bmp" load-image
bitmap= "is perfect" "needs work" ?
"Your UI rendering " prepend
message-window