: gl-rect ( loc dim -- )
#! Draws a two-dimensional box.
GL_FRONT_AND_BACK GL_LINE glPolygonMode
- gl-fill-rect
+ >r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect
GL_FRONT_AND_BACK GL_FILL glPolygonMode ;
: (gl-poly) [ [ gl-vertex ] each ] do-state ;