HELP: camera-eye
{ $values
- { "point" null }
+ { "point" "position" }
}
{ $description "return the position of the camera" } ;
HELP: camera-focus
{ $values
- { "point" null }
+ { "point" "position" }
}
{ $description "return the point the camera looks at" } ;
HELP: camera-up
{ $values
- { "dirvec" null }
+ { "dirvec" "upside direction" }
}
{ $description "In order to precise the roling position of camera give an upward vector" } ;
HELP: do-look-at
{ $values
- { "camera" null }
+ { "camera" "direction" }
}
{ $description "Word to use in replacement of gl-look-at when using a camera" } ;
-ARTICLE: "4DNav.camera" "4DNav.camera"
+ARTICLE: "4DNav.camera" "Camera"
{ $vocab-link "4DNav.camera" }
"\n"
"A camera is defined by:"