X-Git-Url: https://gitweb.factorcode.org/gitweb.cgi?p=factor.git;a=blobdiff_plain;f=basis%2Fopengl%2Fgl%2Fgl.factor;h=d1e510beeceb8fec1b5c90f66377ac39b4758c26;hp=16f5cf64a6ba5e08d2ac3377bbca5b249145cb93;hb=943596575ad294c074dfa381b70af74dba5992b1;hpb=e738c7206c32bd9b76f3cee31e950835e1b1ee24 diff --git a/basis/opengl/gl/gl.factor b/basis/opengl/gl/gl.factor index 16f5cf64a6..d1e510beec 100644 --- a/basis/opengl/gl/gl.factor +++ b/basis/opengl/gl/gl.factor @@ -32,599 +32,599 @@ TYPEDEF: c-string[ascii] GLstring ! Constants ! Boolean values -CONSTANT: GL_FALSE HEX: 0 -CONSTANT: GL_TRUE HEX: 1 +CONSTANT: GL_FALSE 0x0 +CONSTANT: GL_TRUE 0x1 ! Data types -CONSTANT: GL_BYTE HEX: 1400 -CONSTANT: GL_UNSIGNED_BYTE HEX: 1401 -CONSTANT: GL_SHORT HEX: 1402 -CONSTANT: GL_UNSIGNED_SHORT HEX: 1403 -CONSTANT: GL_INT HEX: 1404 -CONSTANT: GL_UNSIGNED_INT HEX: 1405 -CONSTANT: GL_FLOAT HEX: 1406 -CONSTANT: GL_2_BYTES HEX: 1407 -CONSTANT: GL_3_BYTES HEX: 1408 -CONSTANT: GL_4_BYTES HEX: 1409 -CONSTANT: GL_DOUBLE HEX: 140A +CONSTANT: GL_BYTE 0x1400 +CONSTANT: GL_UNSIGNED_BYTE 0x1401 +CONSTANT: GL_SHORT 0x1402 +CONSTANT: GL_UNSIGNED_SHORT 0x1403 +CONSTANT: GL_INT 0x1404 +CONSTANT: GL_UNSIGNED_INT 0x1405 +CONSTANT: GL_FLOAT 0x1406 +CONSTANT: GL_2_BYTES 0x1407 +CONSTANT: GL_3_BYTES 0x1408 +CONSTANT: GL_4_BYTES 0x1409 +CONSTANT: GL_DOUBLE 0x140A ! Primitives -CONSTANT: GL_POINTS HEX: 0000 -CONSTANT: GL_LINES HEX: 0001 -CONSTANT: GL_LINE_LOOP HEX: 0002 -CONSTANT: GL_LINE_STRIP HEX: 0003 -CONSTANT: GL_TRIANGLES HEX: 0004 -CONSTANT: GL_TRIANGLE_STRIP HEX: 0005 -CONSTANT: GL_TRIANGLE_FAN HEX: 0006 -CONSTANT: GL_QUADS HEX: 0007 -CONSTANT: GL_QUAD_STRIP HEX: 0008 -CONSTANT: GL_POLYGON HEX: 0009 +CONSTANT: GL_POINTS 0x0000 +CONSTANT: GL_LINES 0x0001 +CONSTANT: GL_LINE_LOOP 0x0002 +CONSTANT: GL_LINE_STRIP 0x0003 +CONSTANT: GL_TRIANGLES 0x0004 +CONSTANT: GL_TRIANGLE_STRIP 0x0005 +CONSTANT: GL_TRIANGLE_FAN 0x0006 +CONSTANT: GL_QUADS 0x0007 +CONSTANT: GL_QUAD_STRIP 0x0008 +CONSTANT: GL_POLYGON 0x0009 ! Vertex arrays -CONSTANT: GL_VERTEX_ARRAY HEX: 8074 -CONSTANT: GL_NORMAL_ARRAY HEX: 8075 -CONSTANT: GL_COLOR_ARRAY HEX: 8076 -CONSTANT: GL_INDEX_ARRAY HEX: 8077 -CONSTANT: GL_TEXTURE_COORD_ARRAY HEX: 8078 -CONSTANT: GL_EDGE_FLAG_ARRAY HEX: 8079 -CONSTANT: GL_VERTEX_ARRAY_SIZE HEX: 807A -CONSTANT: GL_VERTEX_ARRAY_TYPE HEX: 807B -CONSTANT: GL_VERTEX_ARRAY_STRIDE HEX: 807C -CONSTANT: GL_NORMAL_ARRAY_TYPE HEX: 807E -CONSTANT: GL_NORMAL_ARRAY_STRIDE HEX: 807F -CONSTANT: GL_COLOR_ARRAY_SIZE HEX: 8081 -CONSTANT: GL_COLOR_ARRAY_TYPE HEX: 8082 -CONSTANT: GL_COLOR_ARRAY_STRIDE HEX: 8083 -CONSTANT: GL_INDEX_ARRAY_TYPE HEX: 8085 -CONSTANT: GL_INDEX_ARRAY_STRIDE HEX: 8086 -CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 -CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 -CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A -CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C -CONSTANT: GL_VERTEX_ARRAY_POINTER HEX: 808E -CONSTANT: GL_NORMAL_ARRAY_POINTER HEX: 808F -CONSTANT: GL_COLOR_ARRAY_POINTER HEX: 8090 -CONSTANT: GL_INDEX_ARRAY_POINTER HEX: 8091 -CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 -CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 -CONSTANT: GL_V2F HEX: 2A20 -CONSTANT: GL_V3F HEX: 2A21 -CONSTANT: GL_C4UB_V2F HEX: 2A22 -CONSTANT: GL_C4UB_V3F HEX: 2A23 -CONSTANT: GL_C3F_V3F HEX: 2A24 -CONSTANT: GL_N3F_V3F HEX: 2A25 -CONSTANT: GL_C4F_N3F_V3F HEX: 2A26 -CONSTANT: GL_T2F_V3F HEX: 2A27 -CONSTANT: GL_T4F_V4F HEX: 2A28 -CONSTANT: GL_T2F_C4UB_V3F HEX: 2A29 -CONSTANT: GL_T2F_C3F_V3F HEX: 2A2A -CONSTANT: GL_T2F_N3F_V3F HEX: 2A2B -CONSTANT: GL_T2F_C4F_N3F_V3F HEX: 2A2C -CONSTANT: GL_T4F_C4F_N3F_V4F HEX: 2A2D +CONSTANT: GL_VERTEX_ARRAY 0x8074 +CONSTANT: GL_NORMAL_ARRAY 0x8075 +CONSTANT: GL_COLOR_ARRAY 0x8076 +CONSTANT: GL_INDEX_ARRAY 0x8077 +CONSTANT: GL_TEXTURE_COORD_ARRAY 0x8078 +CONSTANT: GL_EDGE_FLAG_ARRAY 0x8079 +CONSTANT: GL_VERTEX_ARRAY_SIZE 0x807A +CONSTANT: GL_VERTEX_ARRAY_TYPE 0x807B +CONSTANT: GL_VERTEX_ARRAY_STRIDE 0x807C +CONSTANT: GL_NORMAL_ARRAY_TYPE 0x807E +CONSTANT: GL_NORMAL_ARRAY_STRIDE 0x807F +CONSTANT: GL_COLOR_ARRAY_SIZE 0x8081 +CONSTANT: GL_COLOR_ARRAY_TYPE 0x8082 +CONSTANT: GL_COLOR_ARRAY_STRIDE 0x8083 +CONSTANT: GL_INDEX_ARRAY_TYPE 0x8085 +CONSTANT: GL_INDEX_ARRAY_STRIDE 0x8086 +CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +CONSTANT: GL_VERTEX_ARRAY_POINTER 0x808E +CONSTANT: GL_NORMAL_ARRAY_POINTER 0x808F +CONSTANT: GL_COLOR_ARRAY_POINTER 0x8090 +CONSTANT: GL_INDEX_ARRAY_POINTER 0x8091 +CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +CONSTANT: GL_V2F 0x2A20 +CONSTANT: GL_V3F 0x2A21 +CONSTANT: GL_C4UB_V2F 0x2A22 +CONSTANT: GL_C4UB_V3F 0x2A23 +CONSTANT: GL_C3F_V3F 0x2A24 +CONSTANT: GL_N3F_V3F 0x2A25 +CONSTANT: GL_C4F_N3F_V3F 0x2A26 +CONSTANT: GL_T2F_V3F 0x2A27 +CONSTANT: GL_T4F_V4F 0x2A28 +CONSTANT: GL_T2F_C4UB_V3F 0x2A29 +CONSTANT: GL_T2F_C3F_V3F 0x2A2A +CONSTANT: GL_T2F_N3F_V3F 0x2A2B +CONSTANT: GL_T2F_C4F_N3F_V3F 0x2A2C +CONSTANT: GL_T4F_C4F_N3F_V4F 0x2A2D ! Matrix mode -CONSTANT: GL_MATRIX_MODE HEX: 0BA0 -CONSTANT: GL_MODELVIEW HEX: 1700 -CONSTANT: GL_PROJECTION HEX: 1701 -CONSTANT: GL_TEXTURE HEX: 1702 +CONSTANT: GL_MATRIX_MODE 0x0BA0 +CONSTANT: GL_MODELVIEW 0x1700 +CONSTANT: GL_PROJECTION 0x1701 +CONSTANT: GL_TEXTURE 0x1702 ! Points -CONSTANT: GL_POINT_SMOOTH HEX: 0B10 -CONSTANT: GL_POINT_SIZE HEX: 0B11 -CONSTANT: GL_POINT_SIZE_GRANULARITY HEX: 0B13 -CONSTANT: GL_POINT_SIZE_RANGE HEX: 0B12 +CONSTANT: GL_POINT_SMOOTH 0x0B10 +CONSTANT: GL_POINT_SIZE 0x0B11 +CONSTANT: GL_POINT_SIZE_GRANULARITY 0x0B13 +CONSTANT: GL_POINT_SIZE_RANGE 0x0B12 ! Lines -CONSTANT: GL_LINE_SMOOTH HEX: 0B20 -CONSTANT: GL_LINE_STIPPLE HEX: 0B24 -CONSTANT: GL_LINE_STIPPLE_PATTERN HEX: 0B25 -CONSTANT: GL_LINE_STIPPLE_REPEAT HEX: 0B26 -CONSTANT: GL_LINE_WIDTH HEX: 0B21 -CONSTANT: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 -CONSTANT: GL_LINE_WIDTH_RANGE HEX: 0B22 +CONSTANT: GL_LINE_SMOOTH 0x0B20 +CONSTANT: GL_LINE_STIPPLE 0x0B24 +CONSTANT: GL_LINE_STIPPLE_PATTERN 0x0B25 +CONSTANT: GL_LINE_STIPPLE_REPEAT 0x0B26 +CONSTANT: GL_LINE_WIDTH 0x0B21 +CONSTANT: GL_LINE_WIDTH_GRANULARITY 0x0B23 +CONSTANT: GL_LINE_WIDTH_RANGE 0x0B22 ! Polygons -CONSTANT: GL_POINT HEX: 1B00 -CONSTANT: GL_LINE HEX: 1B01 -CONSTANT: GL_FILL HEX: 1B02 -CONSTANT: GL_CW HEX: 0900 -CONSTANT: GL_CCW HEX: 0901 -CONSTANT: GL_FRONT HEX: 0404 -CONSTANT: GL_BACK HEX: 0405 -CONSTANT: GL_POLYGON_MODE HEX: 0B40 -CONSTANT: GL_POLYGON_SMOOTH HEX: 0B41 -CONSTANT: GL_POLYGON_STIPPLE HEX: 0B42 -CONSTANT: GL_EDGE_FLAG HEX: 0B43 -CONSTANT: GL_CULL_FACE HEX: 0B44 -CONSTANT: GL_CULL_FACE_MODE HEX: 0B45 -CONSTANT: GL_FRONT_FACE HEX: 0B46 -CONSTANT: GL_POLYGON_OFFSET_FACTOR HEX: 8038 -CONSTANT: GL_POLYGON_OFFSET_UNITS HEX: 2A00 -CONSTANT: GL_POLYGON_OFFSET_POINT HEX: 2A01 -CONSTANT: GL_POLYGON_OFFSET_LINE HEX: 2A02 -CONSTANT: GL_POLYGON_OFFSET_FILL HEX: 8037 +CONSTANT: GL_POINT 0x1B00 +CONSTANT: GL_LINE 0x1B01 +CONSTANT: GL_FILL 0x1B02 +CONSTANT: GL_CW 0x0900 +CONSTANT: GL_CCW 0x0901 +CONSTANT: GL_FRONT 0x0404 +CONSTANT: GL_BACK 0x0405 +CONSTANT: GL_POLYGON_MODE 0x0B40 +CONSTANT: GL_POLYGON_SMOOTH 0x0B41 +CONSTANT: GL_POLYGON_STIPPLE 0x0B42 +CONSTANT: GL_EDGE_FLAG 0x0B43 +CONSTANT: GL_CULL_FACE 0x0B44 +CONSTANT: GL_CULL_FACE_MODE 0x0B45 +CONSTANT: GL_FRONT_FACE 0x0B46 +CONSTANT: GL_POLYGON_OFFSET_FACTOR 0x8038 +CONSTANT: GL_POLYGON_OFFSET_UNITS 0x2A00 +CONSTANT: GL_POLYGON_OFFSET_POINT 0x2A01 +CONSTANT: GL_POLYGON_OFFSET_LINE 0x2A02 +CONSTANT: GL_POLYGON_OFFSET_FILL 0x8037 ! Display Lists -CONSTANT: GL_COMPILE HEX: 1300 -CONSTANT: GL_COMPILE_AND_EXECUTE HEX: 1301 -CONSTANT: GL_LIST_BASE HEX: 0B32 -CONSTANT: GL_LIST_INDEX HEX: 0B33 -CONSTANT: GL_LIST_MODE HEX: 0B30 +CONSTANT: GL_COMPILE 0x1300 +CONSTANT: GL_COMPILE_AND_EXECUTE 0x1301 +CONSTANT: GL_LIST_BASE 0x0B32 +CONSTANT: GL_LIST_INDEX 0x0B33 +CONSTANT: GL_LIST_MODE 0x0B30 ! Depth buffer -CONSTANT: GL_NEVER HEX: 0200 -CONSTANT: GL_LESS HEX: 0201 -CONSTANT: GL_EQUAL HEX: 0202 -CONSTANT: GL_LEQUAL HEX: 0203 -CONSTANT: GL_GREATER HEX: 0204 -CONSTANT: GL_NOTEQUAL HEX: 0205 -CONSTANT: GL_GEQUAL HEX: 0206 -CONSTANT: GL_ALWAYS HEX: 0207 -CONSTANT: GL_DEPTH_TEST HEX: 0B71 -CONSTANT: GL_DEPTH_BITS HEX: 0D56 -CONSTANT: GL_DEPTH_CLEAR_VALUE HEX: 0B73 -CONSTANT: GL_DEPTH_FUNC HEX: 0B74 -CONSTANT: GL_DEPTH_RANGE HEX: 0B70 -CONSTANT: GL_DEPTH_WRITEMASK HEX: 0B72 -CONSTANT: GL_DEPTH_COMPONENT HEX: 1902 +CONSTANT: GL_NEVER 0x0200 +CONSTANT: GL_LESS 0x0201 +CONSTANT: GL_EQUAL 0x0202 +CONSTANT: GL_LEQUAL 0x0203 +CONSTANT: GL_GREATER 0x0204 +CONSTANT: GL_NOTEQUAL 0x0205 +CONSTANT: GL_GEQUAL 0x0206 +CONSTANT: GL_ALWAYS 0x0207 +CONSTANT: GL_DEPTH_TEST 0x0B71 +CONSTANT: GL_DEPTH_BITS 0x0D56 +CONSTANT: GL_DEPTH_CLEAR_VALUE 0x0B73 +CONSTANT: GL_DEPTH_FUNC 0x0B74 +CONSTANT: GL_DEPTH_RANGE 0x0B70 +CONSTANT: GL_DEPTH_WRITEMASK 0x0B72 +CONSTANT: GL_DEPTH_COMPONENT 0x1902 ! Lighting -CONSTANT: GL_LIGHTING HEX: 0B50 -CONSTANT: GL_LIGHT0 HEX: 4000 -CONSTANT: GL_LIGHT1 HEX: 4001 -CONSTANT: GL_LIGHT2 HEX: 4002 -CONSTANT: GL_LIGHT3 HEX: 4003 -CONSTANT: GL_LIGHT4 HEX: 4004 -CONSTANT: GL_LIGHT5 HEX: 4005 -CONSTANT: GL_LIGHT6 HEX: 4006 -CONSTANT: GL_LIGHT7 HEX: 4007 -CONSTANT: GL_SPOT_EXPONENT HEX: 1205 -CONSTANT: GL_SPOT_CUTOFF HEX: 1206 -CONSTANT: GL_CONSTANT_ATTENUATION HEX: 1207 -CONSTANT: GL_LINEAR_ATTENUATION HEX: 1208 -CONSTANT: GL_QUADRATIC_ATTENUATION HEX: 1209 -CONSTANT: GL_AMBIENT HEX: 1200 -CONSTANT: GL_DIFFUSE HEX: 1201 -CONSTANT: GL_SPECULAR HEX: 1202 -CONSTANT: GL_SHININESS HEX: 1601 -CONSTANT: GL_EMISSION HEX: 1600 -CONSTANT: GL_POSITION HEX: 1203 -CONSTANT: GL_SPOT_DIRECTION HEX: 1204 -CONSTANT: GL_AMBIENT_AND_DIFFUSE HEX: 1602 -CONSTANT: GL_COLOR_INDEXES HEX: 1603 -CONSTANT: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 -CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 -CONSTANT: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 -CONSTANT: GL_FRONT_AND_BACK HEX: 0408 -CONSTANT: GL_SHADE_MODEL HEX: 0B54 -CONSTANT: GL_FLAT HEX: 1D00 -CONSTANT: GL_SMOOTH HEX: 1D01 -CONSTANT: GL_COLOR_MATERIAL HEX: 0B57 -CONSTANT: GL_COLOR_MATERIAL_FACE HEX: 0B55 -CONSTANT: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 -CONSTANT: GL_NORMALIZE HEX: 0BA1 +CONSTANT: GL_LIGHTING 0x0B50 +CONSTANT: GL_LIGHT0 0x4000 +CONSTANT: GL_LIGHT1 0x4001 +CONSTANT: GL_LIGHT2 0x4002 +CONSTANT: GL_LIGHT3 0x4003 +CONSTANT: GL_LIGHT4 0x4004 +CONSTANT: GL_LIGHT5 0x4005 +CONSTANT: GL_LIGHT6 0x4006 +CONSTANT: GL_LIGHT7 0x4007 +CONSTANT: GL_SPOT_EXPONENT 0x1205 +CONSTANT: GL_SPOT_CUTOFF 0x1206 +CONSTANT: GL_CONSTANT_ATTENUATION 0x1207 +CONSTANT: GL_LINEAR_ATTENUATION 0x1208 +CONSTANT: GL_QUADRATIC_ATTENUATION 0x1209 +CONSTANT: GL_AMBIENT 0x1200 +CONSTANT: GL_DIFFUSE 0x1201 +CONSTANT: GL_SPECULAR 0x1202 +CONSTANT: GL_SHININESS 0x1601 +CONSTANT: GL_EMISSION 0x1600 +CONSTANT: GL_POSITION 0x1203 +CONSTANT: GL_SPOT_DIRECTION 0x1204 +CONSTANT: GL_AMBIENT_AND_DIFFUSE 0x1602 +CONSTANT: GL_COLOR_INDEXES 0x1603 +CONSTANT: GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +CONSTANT: GL_LIGHT_MODEL_AMBIENT 0x0B53 +CONSTANT: GL_FRONT_AND_BACK 0x0408 +CONSTANT: GL_SHADE_MODEL 0x0B54 +CONSTANT: GL_FLAT 0x1D00 +CONSTANT: GL_SMOOTH 0x1D01 +CONSTANT: GL_COLOR_MATERIAL 0x0B57 +CONSTANT: GL_COLOR_MATERIAL_FACE 0x0B55 +CONSTANT: GL_COLOR_MATERIAL_PARAMETER 0x0B56 +CONSTANT: GL_NORMALIZE 0x0BA1 ! User clipping planes -CONSTANT: GL_CLIP_PLANE0 HEX: 3000 -CONSTANT: GL_CLIP_PLANE1 HEX: 3001 -CONSTANT: GL_CLIP_PLANE2 HEX: 3002 -CONSTANT: GL_CLIP_PLANE3 HEX: 3003 -CONSTANT: GL_CLIP_PLANE4 HEX: 3004 -CONSTANT: GL_CLIP_PLANE5 HEX: 3005 +CONSTANT: GL_CLIP_PLANE0 0x3000 +CONSTANT: GL_CLIP_PLANE1 0x3001 +CONSTANT: GL_CLIP_PLANE2 0x3002 +CONSTANT: GL_CLIP_PLANE3 0x3003 +CONSTANT: GL_CLIP_PLANE4 0x3004 +CONSTANT: GL_CLIP_PLANE5 0x3005 ! Accumulation buffer -CONSTANT: GL_ACCUM_RED_BITS HEX: 0D58 -CONSTANT: GL_ACCUM_GREEN_BITS HEX: 0D59 -CONSTANT: GL_ACCUM_BLUE_BITS HEX: 0D5A -CONSTANT: GL_ACCUM_ALPHA_BITS HEX: 0D5B -CONSTANT: GL_ACCUM_CLEAR_VALUE HEX: 0B80 -CONSTANT: GL_ACCUM HEX: 0100 -CONSTANT: GL_ADD HEX: 0104 -CONSTANT: GL_LOAD HEX: 0101 -CONSTANT: GL_MULT HEX: 0103 -CONSTANT: GL_RETURN HEX: 0102 +CONSTANT: GL_ACCUM_RED_BITS 0x0D58 +CONSTANT: GL_ACCUM_GREEN_BITS 0x0D59 +CONSTANT: GL_ACCUM_BLUE_BITS 0x0D5A +CONSTANT: GL_ACCUM_ALPHA_BITS 0x0D5B +CONSTANT: GL_ACCUM_CLEAR_VALUE 0x0B80 +CONSTANT: GL_ACCUM 0x0100 +CONSTANT: GL_ADD 0x0104 +CONSTANT: GL_LOAD 0x0101 +CONSTANT: GL_MULT 0x0103 +CONSTANT: GL_RETURN 0x0102 ! Alpha testing -CONSTANT: GL_ALPHA_TEST HEX: 0BC0 -CONSTANT: GL_ALPHA_TEST_REF HEX: 0BC2 -CONSTANT: GL_ALPHA_TEST_FUNC HEX: 0BC1 +CONSTANT: GL_ALPHA_TEST 0x0BC0 +CONSTANT: GL_ALPHA_TEST_REF 0x0BC2 +CONSTANT: GL_ALPHA_TEST_FUNC 0x0BC1 ! Blending -CONSTANT: GL_BLEND HEX: 0BE2 -CONSTANT: GL_BLEND_SRC HEX: 0BE1 -CONSTANT: GL_BLEND_DST HEX: 0BE0 -CONSTANT: GL_ZERO HEX: 0 -CONSTANT: GL_ONE HEX: 1 -CONSTANT: GL_SRC_COLOR HEX: 0300 -CONSTANT: GL_ONE_MINUS_SRC_COLOR HEX: 0301 -CONSTANT: GL_SRC_ALPHA HEX: 0302 -CONSTANT: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 -CONSTANT: GL_DST_ALPHA HEX: 0304 -CONSTANT: GL_ONE_MINUS_DST_ALPHA HEX: 0305 -CONSTANT: GL_DST_COLOR HEX: 0306 -CONSTANT: GL_ONE_MINUS_DST_COLOR HEX: 0307 -CONSTANT: GL_SRC_ALPHA_SATURATE HEX: 0308 +CONSTANT: GL_BLEND 0x0BE2 +CONSTANT: GL_BLEND_SRC 0x0BE1 +CONSTANT: GL_BLEND_DST 0x0BE0 +CONSTANT: GL_ZERO 0x0 +CONSTANT: GL_ONE 0x1 +CONSTANT: GL_SRC_COLOR 0x0300 +CONSTANT: GL_ONE_MINUS_SRC_COLOR 0x0301 +CONSTANT: GL_SRC_ALPHA 0x0302 +CONSTANT: GL_ONE_MINUS_SRC_ALPHA 0x0303 +CONSTANT: GL_DST_ALPHA 0x0304 +CONSTANT: GL_ONE_MINUS_DST_ALPHA 0x0305 +CONSTANT: GL_DST_COLOR 0x0306 +CONSTANT: GL_ONE_MINUS_DST_COLOR 0x0307 +CONSTANT: GL_SRC_ALPHA_SATURATE 0x0308 ! Render Mode -CONSTANT: GL_FEEDBACK HEX: 1C01 -CONSTANT: GL_RENDER HEX: 1C00 -CONSTANT: GL_SELECT HEX: 1C02 +CONSTANT: GL_FEEDBACK 0x1C01 +CONSTANT: GL_RENDER 0x1C00 +CONSTANT: GL_SELECT 0x1C02 ! Feedback -CONSTANT: GL_2D HEX: 0600 -CONSTANT: GL_3D HEX: 0601 -CONSTANT: GL_3D_COLOR HEX: 0602 -CONSTANT: GL_3D_COLOR_TEXTURE HEX: 0603 -CONSTANT: GL_4D_COLOR_TEXTURE HEX: 0604 -CONSTANT: GL_POINT_TOKEN HEX: 0701 -CONSTANT: GL_LINE_TOKEN HEX: 0702 -CONSTANT: GL_LINE_RESET_TOKEN HEX: 0707 -CONSTANT: GL_POLYGON_TOKEN HEX: 0703 -CONSTANT: GL_BITMAP_TOKEN HEX: 0704 -CONSTANT: GL_DRAW_PIXEL_TOKEN HEX: 0705 -CONSTANT: GL_COPY_PIXEL_TOKEN HEX: 0706 -CONSTANT: GL_PASS_THROUGH_TOKEN HEX: 0700 -CONSTANT: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 -CONSTANT: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 -CONSTANT: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 +CONSTANT: GL_2D 0x0600 +CONSTANT: GL_3D 0x0601 +CONSTANT: GL_3D_COLOR 0x0602 +CONSTANT: GL_3D_COLOR_TEXTURE 0x0603 +CONSTANT: GL_4D_COLOR_TEXTURE 0x0604 +CONSTANT: GL_POINT_TOKEN 0x0701 +CONSTANT: GL_LINE_TOKEN 0x0702 +CONSTANT: GL_LINE_RESET_TOKEN 0x0707 +CONSTANT: GL_POLYGON_TOKEN 0x0703 +CONSTANT: GL_BITMAP_TOKEN 0x0704 +CONSTANT: GL_DRAW_PIXEL_TOKEN 0x0705 +CONSTANT: GL_COPY_PIXEL_TOKEN 0x0706 +CONSTANT: GL_PASS_THROUGH_TOKEN 0x0700 +CONSTANT: GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +CONSTANT: GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +CONSTANT: GL_FEEDBACK_BUFFER_TYPE 0x0DF2 ! Selection -CONSTANT: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 -CONSTANT: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 +CONSTANT: GL_SELECTION_BUFFER_POINTER 0x0DF3 +CONSTANT: GL_SELECTION_BUFFER_SIZE 0x0DF4 ! Fog -CONSTANT: GL_FOG HEX: 0B60 -CONSTANT: GL_FOG_MODE HEX: 0B65 -CONSTANT: GL_FOG_DENSITY HEX: 0B62 -CONSTANT: GL_FOG_COLOR HEX: 0B66 -CONSTANT: GL_FOG_INDEX HEX: 0B61 -CONSTANT: GL_FOG_START HEX: 0B63 -CONSTANT: GL_FOG_END HEX: 0B64 -CONSTANT: GL_LINEAR HEX: 2601 -CONSTANT: GL_EXP HEX: 0800 -CONSTANT: GL_EXP2 HEX: 0801 +CONSTANT: GL_FOG 0x0B60 +CONSTANT: GL_FOG_MODE 0x0B65 +CONSTANT: GL_FOG_DENSITY 0x0B62 +CONSTANT: GL_FOG_COLOR 0x0B66 +CONSTANT: GL_FOG_INDEX 0x0B61 +CONSTANT: GL_FOG_START 0x0B63 +CONSTANT: GL_FOG_END 0x0B64 +CONSTANT: GL_LINEAR 0x2601 +CONSTANT: GL_EXP 0x0800 +CONSTANT: GL_EXP2 0x0801 ! Logic Ops -CONSTANT: GL_LOGIC_OP HEX: 0BF1 -CONSTANT: GL_INDEX_LOGIC_OP HEX: 0BF1 -CONSTANT: GL_COLOR_LOGIC_OP HEX: 0BF2 -CONSTANT: GL_LOGIC_OP_MODE HEX: 0BF0 -CONSTANT: GL_CLEAR HEX: 1500 -CONSTANT: GL_SET HEX: 150F -CONSTANT: GL_COPY HEX: 1503 -CONSTANT: GL_COPY_INVERTED HEX: 150C -CONSTANT: GL_NOOP HEX: 1505 -CONSTANT: GL_INVERT HEX: 150A -CONSTANT: GL_AND HEX: 1501 -CONSTANT: GL_NAND HEX: 150E -CONSTANT: GL_OR HEX: 1507 -CONSTANT: GL_NOR HEX: 1508 -CONSTANT: GL_XOR HEX: 1506 -CONSTANT: GL_EQUIV HEX: 1509 -CONSTANT: GL_AND_REVERSE HEX: 1502 -CONSTANT: GL_AND_INVERTED HEX: 1504 -CONSTANT: GL_OR_REVERSE HEX: 150B -CONSTANT: GL_OR_INVERTED HEX: 150D +CONSTANT: GL_LOGIC_OP 0x0BF1 +CONSTANT: GL_INDEX_LOGIC_OP 0x0BF1 +CONSTANT: GL_COLOR_LOGIC_OP 0x0BF2 +CONSTANT: GL_LOGIC_OP_MODE 0x0BF0 +CONSTANT: GL_CLEAR 0x1500 +CONSTANT: GL_SET 0x150F +CONSTANT: GL_COPY 0x1503 +CONSTANT: GL_COPY_INVERTED 0x150C +CONSTANT: GL_NOOP 0x1505 +CONSTANT: GL_INVERT 0x150A +CONSTANT: GL_AND 0x1501 +CONSTANT: GL_NAND 0x150E +CONSTANT: GL_OR 0x1507 +CONSTANT: GL_NOR 0x1508 +CONSTANT: GL_XOR 0x1506 +CONSTANT: GL_EQUIV 0x1509 +CONSTANT: GL_AND_REVERSE 0x1502 +CONSTANT: GL_AND_INVERTED 0x1504 +CONSTANT: GL_OR_REVERSE 0x150B +CONSTANT: GL_OR_INVERTED 0x150D ! Stencil -CONSTANT: GL_STENCIL_TEST HEX: 0B90 -CONSTANT: GL_STENCIL_WRITEMASK HEX: 0B98 -CONSTANT: GL_STENCIL_BITS HEX: 0D57 -CONSTANT: GL_STENCIL_FUNC HEX: 0B92 -CONSTANT: GL_STENCIL_VALUE_MASK HEX: 0B93 -CONSTANT: GL_STENCIL_REF HEX: 0B97 -CONSTANT: GL_STENCIL_FAIL HEX: 0B94 -CONSTANT: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 -CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 -CONSTANT: GL_STENCIL_CLEAR_VALUE HEX: 0B91 -CONSTANT: GL_STENCIL_INDEX HEX: 1901 -CONSTANT: GL_KEEP HEX: 1E00 -CONSTANT: GL_REPLACE HEX: 1E01 -CONSTANT: GL_INCR HEX: 1E02 -CONSTANT: GL_DECR HEX: 1E03 +CONSTANT: GL_STENCIL_TEST 0x0B90 +CONSTANT: GL_STENCIL_WRITEMASK 0x0B98 +CONSTANT: GL_STENCIL_BITS 0x0D57 +CONSTANT: GL_STENCIL_FUNC 0x0B92 +CONSTANT: GL_STENCIL_VALUE_MASK 0x0B93 +CONSTANT: GL_STENCIL_REF 0x0B97 +CONSTANT: GL_STENCIL_FAIL 0x0B94 +CONSTANT: GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +CONSTANT: GL_STENCIL_CLEAR_VALUE 0x0B91 +CONSTANT: GL_STENCIL_INDEX 0x1901 +CONSTANT: GL_KEEP 0x1E00 +CONSTANT: GL_REPLACE 0x1E01 +CONSTANT: GL_INCR 0x1E02 +CONSTANT: GL_DECR 0x1E03 ! Buffers, Pixel Drawing/Reading -CONSTANT: GL_NONE HEX: 0 -CONSTANT: GL_LEFT HEX: 0406 -CONSTANT: GL_RIGHT HEX: 0407 -CONSTANT: GL_FRONT_LEFT HEX: 0400 -CONSTANT: GL_FRONT_RIGHT HEX: 0401 -CONSTANT: GL_BACK_LEFT HEX: 0402 -CONSTANT: GL_BACK_RIGHT HEX: 0403 -CONSTANT: GL_AUX0 HEX: 0409 -CONSTANT: GL_AUX1 HEX: 040A -CONSTANT: GL_AUX2 HEX: 040B -CONSTANT: GL_AUX3 HEX: 040C -CONSTANT: GL_COLOR_INDEX HEX: 1900 -CONSTANT: GL_RED HEX: 1903 -CONSTANT: GL_GREEN HEX: 1904 -CONSTANT: GL_BLUE HEX: 1905 -CONSTANT: GL_ALPHA HEX: 1906 -CONSTANT: GL_LUMINANCE HEX: 1909 -CONSTANT: GL_LUMINANCE_ALPHA HEX: 190A -CONSTANT: GL_ALPHA_BITS HEX: 0D55 -CONSTANT: GL_RED_BITS HEX: 0D52 -CONSTANT: GL_GREEN_BITS HEX: 0D53 -CONSTANT: GL_BLUE_BITS HEX: 0D54 -CONSTANT: GL_INDEX_BITS HEX: 0D51 -CONSTANT: GL_SUBPIXEL_BITS HEX: 0D50 -CONSTANT: GL_AUX_BUFFERS HEX: 0C00 -CONSTANT: GL_READ_BUFFER HEX: 0C02 -CONSTANT: GL_DRAW_BUFFER HEX: 0C01 -CONSTANT: GL_DOUBLEBUFFER HEX: 0C32 -CONSTANT: GL_STEREO HEX: 0C33 -CONSTANT: GL_BITMAP HEX: 1A00 -CONSTANT: GL_COLOR HEX: 1800 -CONSTANT: GL_DEPTH HEX: 1801 -CONSTANT: GL_STENCIL HEX: 1802 -CONSTANT: GL_DITHER HEX: 0BD0 -CONSTANT: GL_RGB HEX: 1907 -CONSTANT: GL_RGBA HEX: 1908 +CONSTANT: GL_NONE 0x0 +CONSTANT: GL_LEFT 0x0406 +CONSTANT: GL_RIGHT 0x0407 +CONSTANT: GL_FRONT_LEFT 0x0400 +CONSTANT: GL_FRONT_RIGHT 0x0401 +CONSTANT: GL_BACK_LEFT 0x0402 +CONSTANT: GL_BACK_RIGHT 0x0403 +CONSTANT: GL_AUX0 0x0409 +CONSTANT: GL_AUX1 0x040A +CONSTANT: GL_AUX2 0x040B +CONSTANT: GL_AUX3 0x040C +CONSTANT: GL_COLOR_INDEX 0x1900 +CONSTANT: GL_RED 0x1903 +CONSTANT: GL_GREEN 0x1904 +CONSTANT: GL_BLUE 0x1905 +CONSTANT: GL_ALPHA 0x1906 +CONSTANT: GL_LUMINANCE 0x1909 +CONSTANT: GL_LUMINANCE_ALPHA 0x190A +CONSTANT: GL_ALPHA_BITS 0x0D55 +CONSTANT: GL_RED_BITS 0x0D52 +CONSTANT: GL_GREEN_BITS 0x0D53 +CONSTANT: GL_BLUE_BITS 0x0D54 +CONSTANT: GL_INDEX_BITS 0x0D51 +CONSTANT: GL_SUBPIXEL_BITS 0x0D50 +CONSTANT: GL_AUX_BUFFERS 0x0C00 +CONSTANT: GL_READ_BUFFER 0x0C02 +CONSTANT: GL_DRAW_BUFFER 0x0C01 +CONSTANT: GL_DOUBLEBUFFER 0x0C32 +CONSTANT: GL_STEREO 0x0C33 +CONSTANT: GL_BITMAP 0x1A00 +CONSTANT: GL_COLOR 0x1800 +CONSTANT: GL_DEPTH 0x1801 +CONSTANT: GL_STENCIL 0x1802 +CONSTANT: GL_DITHER 0x0BD0 +CONSTANT: GL_RGB 0x1907 +CONSTANT: GL_RGBA 0x1908 ! Implementation limits -CONSTANT: GL_MAX_LIST_NESTING HEX: 0B31 -CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 -CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 -CONSTANT: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 -CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 -CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 -CONSTANT: GL_MAX_EVAL_ORDER HEX: 0D30 -CONSTANT: GL_MAX_LIGHTS HEX: 0D31 -CONSTANT: GL_MAX_CLIP_PLANES HEX: 0D32 -CONSTANT: GL_MAX_TEXTURE_SIZE HEX: 0D33 -CONSTANT: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 -CONSTANT: GL_MAX_VIEWPORT_DIMS HEX: 0D3A -CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B +CONSTANT: GL_MAX_LIST_NESTING 0x0B31 +CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +CONSTANT: GL_MAX_NAME_STACK_DEPTH 0x0D37 +CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +CONSTANT: GL_MAX_EVAL_ORDER 0x0D30 +CONSTANT: GL_MAX_LIGHTS 0x0D31 +CONSTANT: GL_MAX_CLIP_PLANES 0x0D32 +CONSTANT: GL_MAX_TEXTURE_SIZE 0x0D33 +CONSTANT: GL_MAX_PIXEL_MAP_TABLE 0x0D34 +CONSTANT: GL_MAX_VIEWPORT_DIMS 0x0D3A +CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B ! Gets -CONSTANT: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 -CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 -CONSTANT: GL_COLOR_CLEAR_VALUE HEX: 0C22 -CONSTANT: GL_COLOR_WRITEMASK HEX: 0C23 -CONSTANT: GL_CURRENT_INDEX HEX: 0B01 -CONSTANT: GL_CURRENT_COLOR HEX: 0B00 -CONSTANT: GL_CURRENT_NORMAL HEX: 0B02 -CONSTANT: GL_CURRENT_RASTER_COLOR HEX: 0B04 -CONSTANT: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 -CONSTANT: GL_CURRENT_RASTER_INDEX HEX: 0B05 -CONSTANT: GL_CURRENT_RASTER_POSITION HEX: 0B07 -CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 -CONSTANT: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 -CONSTANT: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 -CONSTANT: GL_INDEX_CLEAR_VALUE HEX: 0C20 -CONSTANT: GL_INDEX_MODE HEX: 0C30 -CONSTANT: GL_INDEX_WRITEMASK HEX: 0C21 -CONSTANT: GL_MODELVIEW_MATRIX HEX: 0BA6 -CONSTANT: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 -CONSTANT: GL_NAME_STACK_DEPTH HEX: 0D70 -CONSTANT: GL_PROJECTION_MATRIX HEX: 0BA7 -CONSTANT: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 -CONSTANT: GL_RENDER_MODE HEX: 0C40 -CONSTANT: GL_RGBA_MODE HEX: 0C31 -CONSTANT: GL_TEXTURE_MATRIX HEX: 0BA8 -CONSTANT: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 -CONSTANT: GL_VIEWPORT HEX: 0BA2 +CONSTANT: GL_ATTRIB_STACK_DEPTH 0x0BB0 +CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +CONSTANT: GL_COLOR_CLEAR_VALUE 0x0C22 +CONSTANT: GL_COLOR_WRITEMASK 0x0C23 +CONSTANT: GL_CURRENT_INDEX 0x0B01 +CONSTANT: GL_CURRENT_COLOR 0x0B00 +CONSTANT: GL_CURRENT_NORMAL 0x0B02 +CONSTANT: GL_CURRENT_RASTER_COLOR 0x0B04 +CONSTANT: GL_CURRENT_RASTER_DISTANCE 0x0B09 +CONSTANT: GL_CURRENT_RASTER_INDEX 0x0B05 +CONSTANT: GL_CURRENT_RASTER_POSITION 0x0B07 +CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +CONSTANT: GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +CONSTANT: GL_CURRENT_TEXTURE_COORDS 0x0B03 +CONSTANT: GL_INDEX_CLEAR_VALUE 0x0C20 +CONSTANT: GL_INDEX_MODE 0x0C30 +CONSTANT: GL_INDEX_WRITEMASK 0x0C21 +CONSTANT: GL_MODELVIEW_MATRIX 0x0BA6 +CONSTANT: GL_MODELVIEW_STACK_DEPTH 0x0BA3 +CONSTANT: GL_NAME_STACK_DEPTH 0x0D70 +CONSTANT: GL_PROJECTION_MATRIX 0x0BA7 +CONSTANT: GL_PROJECTION_STACK_DEPTH 0x0BA4 +CONSTANT: GL_RENDER_MODE 0x0C40 +CONSTANT: GL_RGBA_MODE 0x0C31 +CONSTANT: GL_TEXTURE_MATRIX 0x0BA8 +CONSTANT: GL_TEXTURE_STACK_DEPTH 0x0BA5 +CONSTANT: GL_VIEWPORT 0x0BA2 ! Evaluators inline -CONSTANT: GL_AUTO_NORMAL HEX: 0D80 -CONSTANT: GL_MAP1_COLOR_4 HEX: 0D90 -CONSTANT: GL_MAP1_INDEX HEX: 0D91 -CONSTANT: GL_MAP1_NORMAL HEX: 0D92 -CONSTANT: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 -CONSTANT: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 -CONSTANT: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 -CONSTANT: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 -CONSTANT: GL_MAP1_VERTEX_3 HEX: 0D97 -CONSTANT: GL_MAP1_VERTEX_4 HEX: 0D98 -CONSTANT: GL_MAP2_COLOR_4 HEX: 0DB0 -CONSTANT: GL_MAP2_INDEX HEX: 0DB1 -CONSTANT: GL_MAP2_NORMAL HEX: 0DB2 -CONSTANT: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 -CONSTANT: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 -CONSTANT: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 -CONSTANT: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 -CONSTANT: GL_MAP2_VERTEX_3 HEX: 0DB7 -CONSTANT: GL_MAP2_VERTEX_4 HEX: 0DB8 -CONSTANT: GL_MAP1_GRID_DOMAIN HEX: 0DD0 -CONSTANT: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 -CONSTANT: GL_MAP2_GRID_DOMAIN HEX: 0DD2 -CONSTANT: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 -CONSTANT: GL_COEFF HEX: 0A00 -CONSTANT: GL_DOMAIN HEX: 0A02 -CONSTANT: GL_ORDER HEX: 0A01 +CONSTANT: GL_AUTO_NORMAL 0x0D80 +CONSTANT: GL_MAP1_COLOR_4 0x0D90 +CONSTANT: GL_MAP1_INDEX 0x0D91 +CONSTANT: GL_MAP1_NORMAL 0x0D92 +CONSTANT: GL_MAP1_TEXTURE_COORD_1 0x0D93 +CONSTANT: GL_MAP1_TEXTURE_COORD_2 0x0D94 +CONSTANT: GL_MAP1_TEXTURE_COORD_3 0x0D95 +CONSTANT: GL_MAP1_TEXTURE_COORD_4 0x0D96 +CONSTANT: GL_MAP1_VERTEX_3 0x0D97 +CONSTANT: GL_MAP1_VERTEX_4 0x0D98 +CONSTANT: GL_MAP2_COLOR_4 0x0DB0 +CONSTANT: GL_MAP2_INDEX 0x0DB1 +CONSTANT: GL_MAP2_NORMAL 0x0DB2 +CONSTANT: GL_MAP2_TEXTURE_COORD_1 0x0DB3 +CONSTANT: GL_MAP2_TEXTURE_COORD_2 0x0DB4 +CONSTANT: GL_MAP2_TEXTURE_COORD_3 0x0DB5 +CONSTANT: GL_MAP2_TEXTURE_COORD_4 0x0DB6 +CONSTANT: GL_MAP2_VERTEX_3 0x0DB7 +CONSTANT: GL_MAP2_VERTEX_4 0x0DB8 +CONSTANT: GL_MAP1_GRID_DOMAIN 0x0DD0 +CONSTANT: GL_MAP1_GRID_SEGMENTS 0x0DD1 +CONSTANT: GL_MAP2_GRID_DOMAIN 0x0DD2 +CONSTANT: GL_MAP2_GRID_SEGMENTS 0x0DD3 +CONSTANT: GL_COEFF 0x0A00 +CONSTANT: GL_DOMAIN 0x0A02 +CONSTANT: GL_ORDER 0x0A01 ! Hints inline -CONSTANT: GL_FOG_HINT HEX: 0C54 -CONSTANT: GL_LINE_SMOOTH_HINT HEX: 0C52 -CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 -CONSTANT: GL_POINT_SMOOTH_HINT HEX: 0C51 -CONSTANT: GL_POLYGON_SMOOTH_HINT HEX: 0C53 -CONSTANT: GL_DONT_CARE HEX: 1100 -CONSTANT: GL_FASTEST HEX: 1101 -CONSTANT: GL_NICEST HEX: 1102 +CONSTANT: GL_FOG_HINT 0x0C54 +CONSTANT: GL_LINE_SMOOTH_HINT 0x0C52 +CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +CONSTANT: GL_POINT_SMOOTH_HINT 0x0C51 +CONSTANT: GL_POLYGON_SMOOTH_HINT 0x0C53 +CONSTANT: GL_DONT_CARE 0x1100 +CONSTANT: GL_FASTEST 0x1101 +CONSTANT: GL_NICEST 0x1102 ! Scissor box inline -CONSTANT: GL_SCISSOR_TEST HEX: 0C11 -CONSTANT: GL_SCISSOR_BOX HEX: 0C10 +CONSTANT: GL_SCISSOR_TEST 0x0C11 +CONSTANT: GL_SCISSOR_BOX 0x0C10 ! Pixel Mode / Transfer inline -CONSTANT: GL_MAP_COLOR HEX: 0D10 -CONSTANT: GL_MAP_STENCIL HEX: 0D11 -CONSTANT: GL_INDEX_SHIFT HEX: 0D12 -CONSTANT: GL_INDEX_OFFSET HEX: 0D13 -CONSTANT: GL_RED_SCALE HEX: 0D14 -CONSTANT: GL_RED_BIAS HEX: 0D15 -CONSTANT: GL_GREEN_SCALE HEX: 0D18 -CONSTANT: GL_GREEN_BIAS HEX: 0D19 -CONSTANT: GL_BLUE_SCALE HEX: 0D1A -CONSTANT: GL_BLUE_BIAS HEX: 0D1B -CONSTANT: GL_ALPHA_SCALE HEX: 0D1C -CONSTANT: GL_ALPHA_BIAS HEX: 0D1D -CONSTANT: GL_DEPTH_SCALE HEX: 0D1E -CONSTANT: GL_DEPTH_BIAS HEX: 0D1F -CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 -CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 -CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 -CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 -CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 -CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 -CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 -CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 -CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 -CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 -CONSTANT: GL_PIXEL_MAP_S_TO_S HEX: 0C71 -CONSTANT: GL_PIXEL_MAP_I_TO_I HEX: 0C70 -CONSTANT: GL_PIXEL_MAP_I_TO_R HEX: 0C72 -CONSTANT: GL_PIXEL_MAP_I_TO_G HEX: 0C73 -CONSTANT: GL_PIXEL_MAP_I_TO_B HEX: 0C74 -CONSTANT: GL_PIXEL_MAP_I_TO_A HEX: 0C75 -CONSTANT: GL_PIXEL_MAP_R_TO_R HEX: 0C76 -CONSTANT: GL_PIXEL_MAP_G_TO_G HEX: 0C77 -CONSTANT: GL_PIXEL_MAP_B_TO_B HEX: 0C78 -CONSTANT: GL_PIXEL_MAP_A_TO_A HEX: 0C79 -CONSTANT: GL_PACK_ALIGNMENT HEX: 0D05 -CONSTANT: GL_PACK_LSB_FIRST HEX: 0D01 -CONSTANT: GL_PACK_ROW_LENGTH HEX: 0D02 -CONSTANT: GL_PACK_SKIP_PIXELS HEX: 0D04 -CONSTANT: GL_PACK_SKIP_ROWS HEX: 0D03 -CONSTANT: GL_PACK_SWAP_BYTES HEX: 0D00 -CONSTANT: GL_UNPACK_ALIGNMENT HEX: 0CF5 -CONSTANT: GL_UNPACK_LSB_FIRST HEX: 0CF1 -CONSTANT: GL_UNPACK_ROW_LENGTH HEX: 0CF2 -CONSTANT: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 -CONSTANT: GL_UNPACK_SKIP_ROWS HEX: 0CF3 -CONSTANT: GL_UNPACK_SWAP_BYTES HEX: 0CF0 -CONSTANT: GL_ZOOM_X HEX: 0D16 -CONSTANT: GL_ZOOM_Y HEX: 0D17 +CONSTANT: GL_MAP_COLOR 0x0D10 +CONSTANT: GL_MAP_STENCIL 0x0D11 +CONSTANT: GL_INDEX_SHIFT 0x0D12 +CONSTANT: GL_INDEX_OFFSET 0x0D13 +CONSTANT: GL_RED_SCALE 0x0D14 +CONSTANT: GL_RED_BIAS 0x0D15 +CONSTANT: GL_GREEN_SCALE 0x0D18 +CONSTANT: GL_GREEN_BIAS 0x0D19 +CONSTANT: GL_BLUE_SCALE 0x0D1A +CONSTANT: GL_BLUE_BIAS 0x0D1B +CONSTANT: GL_ALPHA_SCALE 0x0D1C +CONSTANT: GL_ALPHA_BIAS 0x0D1D +CONSTANT: GL_DEPTH_SCALE 0x0D1E +CONSTANT: GL_DEPTH_BIAS 0x0D1F +CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +CONSTANT: GL_PIXEL_MAP_S_TO_S 0x0C71 +CONSTANT: GL_PIXEL_MAP_I_TO_I 0x0C70 +CONSTANT: GL_PIXEL_MAP_I_TO_R 0x0C72 +CONSTANT: GL_PIXEL_MAP_I_TO_G 0x0C73 +CONSTANT: GL_PIXEL_MAP_I_TO_B 0x0C74 +CONSTANT: GL_PIXEL_MAP_I_TO_A 0x0C75 +CONSTANT: GL_PIXEL_MAP_R_TO_R 0x0C76 +CONSTANT: GL_PIXEL_MAP_G_TO_G 0x0C77 +CONSTANT: GL_PIXEL_MAP_B_TO_B 0x0C78 +CONSTANT: GL_PIXEL_MAP_A_TO_A 0x0C79 +CONSTANT: GL_PACK_ALIGNMENT 0x0D05 +CONSTANT: GL_PACK_LSB_FIRST 0x0D01 +CONSTANT: GL_PACK_ROW_LENGTH 0x0D02 +CONSTANT: GL_PACK_SKIP_PIXELS 0x0D04 +CONSTANT: GL_PACK_SKIP_ROWS 0x0D03 +CONSTANT: GL_PACK_SWAP_BYTES 0x0D00 +CONSTANT: GL_UNPACK_ALIGNMENT 0x0CF5 +CONSTANT: GL_UNPACK_LSB_FIRST 0x0CF1 +CONSTANT: GL_UNPACK_ROW_LENGTH 0x0CF2 +CONSTANT: GL_UNPACK_SKIP_PIXELS 0x0CF4 +CONSTANT: GL_UNPACK_SKIP_ROWS 0x0CF3 +CONSTANT: GL_UNPACK_SWAP_BYTES 0x0CF0 +CONSTANT: GL_ZOOM_X 0x0D16 +CONSTANT: GL_ZOOM_Y 0x0D17 ! Texture mapping inline -CONSTANT: GL_TEXTURE_ENV HEX: 2300 -CONSTANT: GL_TEXTURE_ENV_MODE HEX: 2200 -CONSTANT: GL_TEXTURE_1D HEX: 0DE0 -CONSTANT: GL_TEXTURE_2D HEX: 0DE1 -CONSTANT: GL_TEXTURE_WRAP_S HEX: 2802 -CONSTANT: GL_TEXTURE_WRAP_T HEX: 2803 -CONSTANT: GL_TEXTURE_MAG_FILTER HEX: 2800 -CONSTANT: GL_TEXTURE_MIN_FILTER HEX: 2801 -CONSTANT: GL_TEXTURE_ENV_COLOR HEX: 2201 -CONSTANT: GL_TEXTURE_GEN_S HEX: 0C60 -CONSTANT: GL_TEXTURE_GEN_T HEX: 0C61 -CONSTANT: GL_TEXTURE_GEN_MODE HEX: 2500 -CONSTANT: GL_TEXTURE_BORDER_COLOR HEX: 1004 -CONSTANT: GL_TEXTURE_WIDTH HEX: 1000 -CONSTANT: GL_TEXTURE_HEIGHT HEX: 1001 -CONSTANT: GL_TEXTURE_BORDER HEX: 1005 -CONSTANT: GL_TEXTURE_COMPONENTS HEX: 1003 -CONSTANT: GL_TEXTURE_RED_SIZE HEX: 805C -CONSTANT: GL_TEXTURE_GREEN_SIZE HEX: 805D -CONSTANT: GL_TEXTURE_BLUE_SIZE HEX: 805E -CONSTANT: GL_TEXTURE_ALPHA_SIZE HEX: 805F -CONSTANT: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 -CONSTANT: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 -CONSTANT: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 -CONSTANT: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 -CONSTANT: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 -CONSTANT: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 -CONSTANT: GL_OBJECT_LINEAR HEX: 2401 -CONSTANT: GL_OBJECT_PLANE HEX: 2501 -CONSTANT: GL_EYE_LINEAR HEX: 2400 -CONSTANT: GL_EYE_PLANE HEX: 2502 -CONSTANT: GL_SPHERE_MAP HEX: 2402 -CONSTANT: GL_DECAL HEX: 2101 -CONSTANT: GL_MODULATE HEX: 2100 -CONSTANT: GL_NEAREST HEX: 2600 -CONSTANT: GL_REPEAT HEX: 2901 -CONSTANT: GL_CLAMP HEX: 2900 -CONSTANT: GL_S HEX: 2000 -CONSTANT: GL_T HEX: 2001 -CONSTANT: GL_R HEX: 2002 -CONSTANT: GL_Q HEX: 2003 -CONSTANT: GL_TEXTURE_GEN_R HEX: 0C62 -CONSTANT: GL_TEXTURE_GEN_Q HEX: 0C63 +CONSTANT: GL_TEXTURE_ENV 0x2300 +CONSTANT: GL_TEXTURE_ENV_MODE 0x2200 +CONSTANT: GL_TEXTURE_1D 0x0DE0 +CONSTANT: GL_TEXTURE_2D 0x0DE1 +CONSTANT: GL_TEXTURE_WRAP_S 0x2802 +CONSTANT: GL_TEXTURE_WRAP_T 0x2803 +CONSTANT: GL_TEXTURE_MAG_FILTER 0x2800 +CONSTANT: GL_TEXTURE_MIN_FILTER 0x2801 +CONSTANT: GL_TEXTURE_ENV_COLOR 0x2201 +CONSTANT: GL_TEXTURE_GEN_S 0x0C60 +CONSTANT: GL_TEXTURE_GEN_T 0x0C61 +CONSTANT: GL_TEXTURE_GEN_MODE 0x2500 +CONSTANT: GL_TEXTURE_BORDER_COLOR 0x1004 +CONSTANT: GL_TEXTURE_WIDTH 0x1000 +CONSTANT: GL_TEXTURE_HEIGHT 0x1001 +CONSTANT: GL_TEXTURE_BORDER 0x1005 +CONSTANT: GL_TEXTURE_COMPONENTS 0x1003 +CONSTANT: GL_TEXTURE_RED_SIZE 0x805C +CONSTANT: GL_TEXTURE_GREEN_SIZE 0x805D +CONSTANT: GL_TEXTURE_BLUE_SIZE 0x805E +CONSTANT: GL_TEXTURE_ALPHA_SIZE 0x805F +CONSTANT: GL_TEXTURE_LUMINANCE_SIZE 0x8060 +CONSTANT: GL_TEXTURE_INTENSITY_SIZE 0x8061 +CONSTANT: GL_NEAREST_MIPMAP_NEAREST 0x2700 +CONSTANT: GL_NEAREST_MIPMAP_LINEAR 0x2702 +CONSTANT: GL_LINEAR_MIPMAP_NEAREST 0x2701 +CONSTANT: GL_LINEAR_MIPMAP_LINEAR 0x2703 +CONSTANT: GL_OBJECT_LINEAR 0x2401 +CONSTANT: GL_OBJECT_PLANE 0x2501 +CONSTANT: GL_EYE_LINEAR 0x2400 +CONSTANT: GL_EYE_PLANE 0x2502 +CONSTANT: GL_SPHERE_MAP 0x2402 +CONSTANT: GL_DECAL 0x2101 +CONSTANT: GL_MODULATE 0x2100 +CONSTANT: GL_NEAREST 0x2600 +CONSTANT: GL_REPEAT 0x2901 +CONSTANT: GL_CLAMP 0x2900 +CONSTANT: GL_S 0x2000 +CONSTANT: GL_T 0x2001 +CONSTANT: GL_R 0x2002 +CONSTANT: GL_Q 0x2003 +CONSTANT: GL_TEXTURE_GEN_R 0x0C62 +CONSTANT: GL_TEXTURE_GEN_Q 0x0C63 ! Utility inline -CONSTANT: GL_VENDOR HEX: 1F00 -CONSTANT: GL_RENDERER HEX: 1F01 -CONSTANT: GL_VERSION HEX: 1F02 -CONSTANT: GL_EXTENSIONS HEX: 1F03 +CONSTANT: GL_VENDOR 0x1F00 +CONSTANT: GL_RENDERER 0x1F01 +CONSTANT: GL_VERSION 0x1F02 +CONSTANT: GL_EXTENSIONS 0x1F03 ! Errors inline -CONSTANT: GL_NO_ERROR HEX: 0 -CONSTANT: GL_INVALID_VALUE HEX: 0501 -CONSTANT: GL_INVALID_ENUM HEX: 0500 -CONSTANT: GL_INVALID_OPERATION HEX: 0502 -CONSTANT: GL_STACK_OVERFLOW HEX: 0503 -CONSTANT: GL_STACK_UNDERFLOW HEX: 0504 -CONSTANT: GL_OUT_OF_MEMORY HEX: 0505 +CONSTANT: GL_NO_ERROR 0x0 +CONSTANT: GL_INVALID_VALUE 0x0501 +CONSTANT: GL_INVALID_ENUM 0x0500 +CONSTANT: GL_INVALID_OPERATION 0x0502 +CONSTANT: GL_STACK_OVERFLOW 0x0503 +CONSTANT: GL_STACK_UNDERFLOW 0x0504 +CONSTANT: GL_OUT_OF_MEMORY 0x0505 ! glPush/PopAttrib bits -CONSTANT: GL_CURRENT_BIT HEX: 00000001 -CONSTANT: GL_POINT_BIT HEX: 00000002 -CONSTANT: GL_LINE_BIT HEX: 00000004 -CONSTANT: GL_POLYGON_BIT HEX: 00000008 -CONSTANT: GL_POLYGON_STIPPLE_BIT HEX: 00000010 -CONSTANT: GL_PIXEL_MODE_BIT HEX: 00000020 -CONSTANT: GL_LIGHTING_BIT HEX: 00000040 -CONSTANT: GL_FOG_BIT HEX: 00000080 -CONSTANT: GL_DEPTH_BUFFER_BIT HEX: 00000100 -CONSTANT: GL_ACCUM_BUFFER_BIT HEX: 00000200 -CONSTANT: GL_STENCIL_BUFFER_BIT HEX: 00000400 -CONSTANT: GL_VIEWPORT_BIT HEX: 00000800 -CONSTANT: GL_TRANSFORM_BIT HEX: 00001000 -CONSTANT: GL_ENABLE_BIT HEX: 00002000 -CONSTANT: GL_COLOR_BUFFER_BIT HEX: 00004000 -CONSTANT: GL_HINT_BIT HEX: 00008000 -CONSTANT: GL_EVAL_BIT HEX: 00010000 -CONSTANT: GL_LIST_BIT HEX: 00020000 -CONSTANT: GL_TEXTURE_BIT HEX: 00040000 -CONSTANT: GL_SCISSOR_BIT HEX: 00080000 -CONSTANT: GL_ALL_ATTRIB_BITS HEX: 000FFFFF +CONSTANT: GL_CURRENT_BIT 0x00000001 +CONSTANT: GL_POINT_BIT 0x00000002 +CONSTANT: GL_LINE_BIT 0x00000004 +CONSTANT: GL_POLYGON_BIT 0x00000008 +CONSTANT: GL_POLYGON_STIPPLE_BIT 0x00000010 +CONSTANT: GL_PIXEL_MODE_BIT 0x00000020 +CONSTANT: GL_LIGHTING_BIT 0x00000040 +CONSTANT: GL_FOG_BIT 0x00000080 +CONSTANT: GL_DEPTH_BUFFER_BIT 0x00000100 +CONSTANT: GL_ACCUM_BUFFER_BIT 0x00000200 +CONSTANT: GL_STENCIL_BUFFER_BIT 0x00000400 +CONSTANT: GL_VIEWPORT_BIT 0x00000800 +CONSTANT: GL_TRANSFORM_BIT 0x00001000 +CONSTANT: GL_ENABLE_BIT 0x00002000 +CONSTANT: GL_COLOR_BUFFER_BIT 0x00004000 +CONSTANT: GL_HINT_BIT 0x00008000 +CONSTANT: GL_EVAL_BIT 0x00010000 +CONSTANT: GL_LIST_BIT 0x00020000 +CONSTANT: GL_TEXTURE_BIT 0x00040000 +CONSTANT: GL_SCISSOR_BIT 0x00080000 +CONSTANT: GL_ALL_ATTRIB_BITS 0x000FFFFF ! OpenGL 1.1 -CONSTANT: GL_PROXY_TEXTURE_1D HEX: 8063 -CONSTANT: GL_PROXY_TEXTURE_2D HEX: 8064 -CONSTANT: GL_TEXTURE_PRIORITY HEX: 8066 -CONSTANT: GL_TEXTURE_RESIDENT HEX: 8067 -CONSTANT: GL_TEXTURE_BINDING_1D HEX: 8068 -CONSTANT: GL_TEXTURE_BINDING_2D HEX: 8069 -CONSTANT: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 -CONSTANT: GL_ALPHA4 HEX: 803B -CONSTANT: GL_ALPHA8 HEX: 803C -CONSTANT: GL_ALPHA12 HEX: 803D -CONSTANT: GL_ALPHA16 HEX: 803E -CONSTANT: GL_LUMINANCE4 HEX: 803F -CONSTANT: GL_LUMINANCE8 HEX: 8040 -CONSTANT: GL_LUMINANCE12 HEX: 8041 -CONSTANT: GL_LUMINANCE16 HEX: 8042 -CONSTANT: GL_LUMINANCE4_ALPHA4 HEX: 8043 -CONSTANT: GL_LUMINANCE6_ALPHA2 HEX: 8044 -CONSTANT: GL_LUMINANCE8_ALPHA8 HEX: 8045 -CONSTANT: GL_LUMINANCE12_ALPHA4 HEX: 8046 -CONSTANT: GL_LUMINANCE12_ALPHA12 HEX: 8047 -CONSTANT: GL_LUMINANCE16_ALPHA16 HEX: 8048 -CONSTANT: GL_INTENSITY HEX: 8049 -CONSTANT: GL_INTENSITY4 HEX: 804A -CONSTANT: GL_INTENSITY8 HEX: 804B -CONSTANT: GL_INTENSITY12 HEX: 804C -CONSTANT: GL_INTENSITY16 HEX: 804D -CONSTANT: GL_R3_G3_B2 HEX: 2A10 -CONSTANT: GL_RGB4 HEX: 804F -CONSTANT: GL_RGB5 HEX: 8050 -CONSTANT: GL_RGB8 HEX: 8051 -CONSTANT: GL_RGB10 HEX: 8052 -CONSTANT: GL_RGB12 HEX: 8053 -CONSTANT: GL_RGB16 HEX: 8054 -CONSTANT: GL_RGBA2 HEX: 8055 -CONSTANT: GL_RGBA4 HEX: 8056 -CONSTANT: GL_RGB5_A1 HEX: 8057 -CONSTANT: GL_RGBA8 HEX: 8058 -CONSTANT: GL_RGB10_A2 HEX: 8059 -CONSTANT: GL_RGBA12 HEX: 805A -CONSTANT: GL_RGBA16 HEX: 805B -CONSTANT: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 -CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 -CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF -CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF +CONSTANT: GL_PROXY_TEXTURE_1D 0x8063 +CONSTANT: GL_PROXY_TEXTURE_2D 0x8064 +CONSTANT: GL_TEXTURE_PRIORITY 0x8066 +CONSTANT: GL_TEXTURE_RESIDENT 0x8067 +CONSTANT: GL_TEXTURE_BINDING_1D 0x8068 +CONSTANT: GL_TEXTURE_BINDING_2D 0x8069 +CONSTANT: GL_TEXTURE_INTERNAL_FORMAT 0x1003 +CONSTANT: GL_ALPHA4 0x803B +CONSTANT: GL_ALPHA8 0x803C +CONSTANT: GL_ALPHA12 0x803D +CONSTANT: GL_ALPHA16 0x803E +CONSTANT: GL_LUMINANCE4 0x803F +CONSTANT: GL_LUMINANCE8 0x8040 +CONSTANT: GL_LUMINANCE12 0x8041 +CONSTANT: GL_LUMINANCE16 0x8042 +CONSTANT: GL_LUMINANCE4_ALPHA4 0x8043 +CONSTANT: GL_LUMINANCE6_ALPHA2 0x8044 +CONSTANT: GL_LUMINANCE8_ALPHA8 0x8045 +CONSTANT: GL_LUMINANCE12_ALPHA4 0x8046 +CONSTANT: GL_LUMINANCE12_ALPHA12 0x8047 +CONSTANT: GL_LUMINANCE16_ALPHA16 0x8048 +CONSTANT: GL_INTENSITY 0x8049 +CONSTANT: GL_INTENSITY4 0x804A +CONSTANT: GL_INTENSITY8 0x804B +CONSTANT: GL_INTENSITY12 0x804C +CONSTANT: GL_INTENSITY16 0x804D +CONSTANT: GL_R3_G3_B2 0x2A10 +CONSTANT: GL_RGB4 0x804F +CONSTANT: GL_RGB5 0x8050 +CONSTANT: GL_RGB8 0x8051 +CONSTANT: GL_RGB10 0x8052 +CONSTANT: GL_RGB12 0x8053 +CONSTANT: GL_RGB16 0x8054 +CONSTANT: GL_RGBA2 0x8055 +CONSTANT: GL_RGBA4 0x8056 +CONSTANT: GL_RGB5_A1 0x8057 +CONSTANT: GL_RGBA8 0x8058 +CONSTANT: GL_RGB10_A2 0x8059 +CONSTANT: GL_RGBA12 0x805A +CONSTANT: GL_RGBA16 0x805B +CONSTANT: GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF LIBRARY: gl @@ -1124,47 +1124,47 @@ FUNCTION: void glPopName ( ) ; ! OpenGL 1.2 -CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE HEX: 0B12 -CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY HEX: 0B13 -CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE HEX: 0B22 -CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY HEX: 0B23 -CONSTANT: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 -CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 -CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 -CONSTANT: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 -CONSTANT: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 -CONSTANT: GL_RESCALE_NORMAL HEX: 803A -CONSTANT: GL_TEXTURE_BINDING_3D HEX: 806A -CONSTANT: GL_PACK_SKIP_IMAGES HEX: 806B -CONSTANT: GL_PACK_IMAGE_HEIGHT HEX: 806C -CONSTANT: GL_UNPACK_SKIP_IMAGES HEX: 806D -CONSTANT: GL_UNPACK_IMAGE_HEIGHT HEX: 806E -CONSTANT: GL_TEXTURE_3D HEX: 806F -CONSTANT: GL_PROXY_TEXTURE_3D HEX: 8070 -CONSTANT: GL_TEXTURE_DEPTH HEX: 8071 -CONSTANT: GL_TEXTURE_WRAP_R HEX: 8072 -CONSTANT: GL_MAX_3D_TEXTURE_SIZE HEX: 8073 -CONSTANT: GL_BGR HEX: 80E0 -CONSTANT: GL_BGRA HEX: 80E1 -CONSTANT: GL_MAX_ELEMENTS_VERTICES HEX: 80E8 -CONSTANT: GL_MAX_ELEMENTS_INDICES HEX: 80E9 -CONSTANT: GL_CLAMP_TO_EDGE HEX: 812F -CONSTANT: GL_TEXTURE_MIN_LOD HEX: 813A -CONSTANT: GL_TEXTURE_MAX_LOD HEX: 813B -CONSTANT: GL_TEXTURE_BASE_LEVEL HEX: 813C -CONSTANT: GL_TEXTURE_MAX_LEVEL HEX: 813D -CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 -CONSTANT: GL_SINGLE_COLOR HEX: 81F9 -CONSTANT: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA -CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 -CONSTANT: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 -CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 -CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 -CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 -CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 -CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 -CONSTANT: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D -CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E +CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +CONSTANT: GL_UNSIGNED_BYTE_3_3_2 0x8032 +CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +CONSTANT: GL_UNSIGNED_INT_8_8_8_8 0x8035 +CONSTANT: GL_UNSIGNED_INT_10_10_10_2 0x8036 +CONSTANT: GL_RESCALE_NORMAL 0x803A +CONSTANT: GL_TEXTURE_BINDING_3D 0x806A +CONSTANT: GL_PACK_SKIP_IMAGES 0x806B +CONSTANT: GL_PACK_IMAGE_HEIGHT 0x806C +CONSTANT: GL_UNPACK_SKIP_IMAGES 0x806D +CONSTANT: GL_UNPACK_IMAGE_HEIGHT 0x806E +CONSTANT: GL_TEXTURE_3D 0x806F +CONSTANT: GL_PROXY_TEXTURE_3D 0x8070 +CONSTANT: GL_TEXTURE_DEPTH 0x8071 +CONSTANT: GL_TEXTURE_WRAP_R 0x8072 +CONSTANT: GL_MAX_3D_TEXTURE_SIZE 0x8073 +CONSTANT: GL_BGR 0x80E0 +CONSTANT: GL_BGRA 0x80E1 +CONSTANT: GL_MAX_ELEMENTS_VERTICES 0x80E8 +CONSTANT: GL_MAX_ELEMENTS_INDICES 0x80E9 +CONSTANT: GL_CLAMP_TO_EDGE 0x812F +CONSTANT: GL_TEXTURE_MIN_LOD 0x813A +CONSTANT: GL_TEXTURE_MAX_LOD 0x813B +CONSTANT: GL_TEXTURE_BASE_LEVEL 0x813C +CONSTANT: GL_TEXTURE_MAX_LEVEL 0x813D +CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +CONSTANT: GL_SINGLE_COLOR 0x81F9 +CONSTANT: GL_SEPARATE_SPECULAR_COLOR 0x81FA +CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +CONSTANT: GL_UNSIGNED_SHORT_5_6_5 0x8363 +CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +CONSTANT: GL_ALIASED_POINT_SIZE_RANGE 0x846D +CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE 0x846E GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ; @@ -1175,118 +1175,118 @@ GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint ! GL_ARB_imaging -CONSTANT: GL_CONSTANT_COLOR HEX: 8001 -CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR HEX: 8002 -CONSTANT: GL_CONSTANT_ALPHA HEX: 8003 -CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA HEX: 8004 -CONSTANT: GL_BLEND_COLOR HEX: 8005 -CONSTANT: GL_FUNC_ADD HEX: 8006 -CONSTANT: GL_MIN HEX: 8007 -CONSTANT: GL_MAX HEX: 8008 -CONSTANT: GL_BLEND_EQUATION HEX: 8009 -CONSTANT: GL_FUNC_SUBTRACT HEX: 800A -CONSTANT: GL_FUNC_REVERSE_SUBTRACT HEX: 800B +CONSTANT: GL_CONSTANT_COLOR 0x8001 +CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +CONSTANT: GL_CONSTANT_ALPHA 0x8003 +CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +CONSTANT: GL_BLEND_COLOR 0x8005 +CONSTANT: GL_FUNC_ADD 0x8006 +CONSTANT: GL_MIN 0x8007 +CONSTANT: GL_MAX 0x8008 +CONSTANT: GL_BLEND_EQUATION 0x8009 +CONSTANT: GL_FUNC_SUBTRACT 0x800A +CONSTANT: GL_FUNC_REVERSE_SUBTRACT 0x800B ! OpenGL 1.3 -CONSTANT: GL_MULTISAMPLE HEX: 809D -CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E -CONSTANT: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F -CONSTANT: GL_SAMPLE_COVERAGE HEX: 80A0 -CONSTANT: GL_SAMPLE_BUFFERS HEX: 80A8 -CONSTANT: GL_SAMPLES HEX: 80A9 -CONSTANT: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA -CONSTANT: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB -CONSTANT: GL_CLAMP_TO_BORDER HEX: 812D -CONSTANT: GL_TEXTURE0 HEX: 84C0 -CONSTANT: GL_TEXTURE1 HEX: 84C1 -CONSTANT: GL_TEXTURE2 HEX: 84C2 -CONSTANT: GL_TEXTURE3 HEX: 84C3 -CONSTANT: GL_TEXTURE4 HEX: 84C4 -CONSTANT: GL_TEXTURE5 HEX: 84C5 -CONSTANT: GL_TEXTURE6 HEX: 84C6 -CONSTANT: GL_TEXTURE7 HEX: 84C7 -CONSTANT: GL_TEXTURE8 HEX: 84C8 -CONSTANT: GL_TEXTURE9 HEX: 84C9 -CONSTANT: GL_TEXTURE10 HEX: 84CA -CONSTANT: GL_TEXTURE11 HEX: 84CB -CONSTANT: GL_TEXTURE12 HEX: 84CC -CONSTANT: GL_TEXTURE13 HEX: 84CD -CONSTANT: GL_TEXTURE14 HEX: 84CE -CONSTANT: GL_TEXTURE15 HEX: 84CF -CONSTANT: GL_TEXTURE16 HEX: 84D0 -CONSTANT: GL_TEXTURE17 HEX: 84D1 -CONSTANT: GL_TEXTURE18 HEX: 84D2 -CONSTANT: GL_TEXTURE19 HEX: 84D3 -CONSTANT: GL_TEXTURE20 HEX: 84D4 -CONSTANT: GL_TEXTURE21 HEX: 84D5 -CONSTANT: GL_TEXTURE22 HEX: 84D6 -CONSTANT: GL_TEXTURE23 HEX: 84D7 -CONSTANT: GL_TEXTURE24 HEX: 84D8 -CONSTANT: GL_TEXTURE25 HEX: 84D9 -CONSTANT: GL_TEXTURE26 HEX: 84DA -CONSTANT: GL_TEXTURE27 HEX: 84DB -CONSTANT: GL_TEXTURE28 HEX: 84DC -CONSTANT: GL_TEXTURE29 HEX: 84DD -CONSTANT: GL_TEXTURE30 HEX: 84DE -CONSTANT: GL_TEXTURE31 HEX: 84DF -CONSTANT: GL_ACTIVE_TEXTURE HEX: 84E0 -CONSTANT: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 -CONSTANT: GL_MAX_TEXTURE_UNITS HEX: 84E2 -CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 -CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 -CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 -CONSTANT: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 -CONSTANT: GL_SUBTRACT HEX: 84E7 -CONSTANT: GL_COMPRESSED_ALPHA HEX: 84E9 -CONSTANT: GL_COMPRESSED_LUMINANCE HEX: 84EA -CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB -CONSTANT: GL_COMPRESSED_INTENSITY HEX: 84EC -CONSTANT: GL_COMPRESSED_RGB HEX: 84ED -CONSTANT: GL_COMPRESSED_RGBA HEX: 84EE -CONSTANT: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF -CONSTANT: GL_NORMAL_MAP HEX: 8511 -CONSTANT: GL_REFLECTION_MAP HEX: 8512 -CONSTANT: GL_TEXTURE_CUBE_MAP HEX: 8513 -CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 -CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 -CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 -CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 -CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 -CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 -CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A -CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B -CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C -CONSTANT: GL_COMBINE HEX: 8570 -CONSTANT: GL_COMBINE_RGB HEX: 8571 -CONSTANT: GL_COMBINE_ALPHA HEX: 8572 -CONSTANT: GL_RGB_SCALE HEX: 8573 -CONSTANT: GL_ADD_SIGNED HEX: 8574 -CONSTANT: GL_INTERPOLATE HEX: 8575 -CONSTANT: GL_CONSTANT HEX: 8576 -CONSTANT: GL_PRIMARY_COLOR HEX: 8577 -CONSTANT: GL_PREVIOUS HEX: 8578 -CONSTANT: GL_SOURCE0_RGB HEX: 8580 -CONSTANT: GL_SOURCE1_RGB HEX: 8581 -CONSTANT: GL_SOURCE2_RGB HEX: 8582 -CONSTANT: GL_SOURCE0_ALPHA HEX: 8588 -CONSTANT: GL_SOURCE1_ALPHA HEX: 8589 -CONSTANT: GL_SOURCE2_ALPHA HEX: 858A -CONSTANT: GL_OPERAND0_RGB HEX: 8590 -CONSTANT: GL_OPERAND1_RGB HEX: 8591 -CONSTANT: GL_OPERAND2_RGB HEX: 8592 -CONSTANT: GL_OPERAND0_ALPHA HEX: 8598 -CONSTANT: GL_OPERAND1_ALPHA HEX: 8599 -CONSTANT: GL_OPERAND2_ALPHA HEX: 859A -CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 -CONSTANT: GL_TEXTURE_COMPRESSED HEX: 86A1 -CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 -CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 -CONSTANT: GL_DOT3_RGB HEX: 86AE -CONSTANT: GL_DOT3_RGBA HEX: 86AF -CONSTANT: GL_MULTISAMPLE_BIT HEX: 20000000 +CONSTANT: GL_MULTISAMPLE 0x809D +CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +CONSTANT: GL_SAMPLE_ALPHA_TO_ONE 0x809F +CONSTANT: GL_SAMPLE_COVERAGE 0x80A0 +CONSTANT: GL_SAMPLE_BUFFERS 0x80A8 +CONSTANT: GL_SAMPLES 0x80A9 +CONSTANT: GL_SAMPLE_COVERAGE_VALUE 0x80AA +CONSTANT: GL_SAMPLE_COVERAGE_INVERT 0x80AB +CONSTANT: GL_CLAMP_TO_BORDER 0x812D +CONSTANT: GL_TEXTURE0 0x84C0 +CONSTANT: GL_TEXTURE1 0x84C1 +CONSTANT: GL_TEXTURE2 0x84C2 +CONSTANT: GL_TEXTURE3 0x84C3 +CONSTANT: GL_TEXTURE4 0x84C4 +CONSTANT: GL_TEXTURE5 0x84C5 +CONSTANT: GL_TEXTURE6 0x84C6 +CONSTANT: GL_TEXTURE7 0x84C7 +CONSTANT: GL_TEXTURE8 0x84C8 +CONSTANT: GL_TEXTURE9 0x84C9 +CONSTANT: GL_TEXTURE10 0x84CA +CONSTANT: GL_TEXTURE11 0x84CB +CONSTANT: GL_TEXTURE12 0x84CC +CONSTANT: GL_TEXTURE13 0x84CD +CONSTANT: GL_TEXTURE14 0x84CE +CONSTANT: GL_TEXTURE15 0x84CF +CONSTANT: GL_TEXTURE16 0x84D0 +CONSTANT: GL_TEXTURE17 0x84D1 +CONSTANT: GL_TEXTURE18 0x84D2 +CONSTANT: GL_TEXTURE19 0x84D3 +CONSTANT: GL_TEXTURE20 0x84D4 +CONSTANT: GL_TEXTURE21 0x84D5 +CONSTANT: GL_TEXTURE22 0x84D6 +CONSTANT: GL_TEXTURE23 0x84D7 +CONSTANT: GL_TEXTURE24 0x84D8 +CONSTANT: GL_TEXTURE25 0x84D9 +CONSTANT: GL_TEXTURE26 0x84DA +CONSTANT: GL_TEXTURE27 0x84DB +CONSTANT: GL_TEXTURE28 0x84DC +CONSTANT: GL_TEXTURE29 0x84DD +CONSTANT: GL_TEXTURE30 0x84DE +CONSTANT: GL_TEXTURE31 0x84DF +CONSTANT: GL_ACTIVE_TEXTURE 0x84E0 +CONSTANT: GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +CONSTANT: GL_MAX_TEXTURE_UNITS 0x84E2 +CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +CONSTANT: GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +CONSTANT: GL_SUBTRACT 0x84E7 +CONSTANT: GL_COMPRESSED_ALPHA 0x84E9 +CONSTANT: GL_COMPRESSED_LUMINANCE 0x84EA +CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +CONSTANT: GL_COMPRESSED_INTENSITY 0x84EC +CONSTANT: GL_COMPRESSED_RGB 0x84ED +CONSTANT: GL_COMPRESSED_RGBA 0x84EE +CONSTANT: GL_TEXTURE_COMPRESSION_HINT 0x84EF +CONSTANT: GL_NORMAL_MAP 0x8511 +CONSTANT: GL_REFLECTION_MAP 0x8512 +CONSTANT: GL_TEXTURE_CUBE_MAP 0x8513 +CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP 0x851B +CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +CONSTANT: GL_COMBINE 0x8570 +CONSTANT: GL_COMBINE_RGB 0x8571 +CONSTANT: GL_COMBINE_ALPHA 0x8572 +CONSTANT: GL_RGB_SCALE 0x8573 +CONSTANT: GL_ADD_SIGNED 0x8574 +CONSTANT: GL_INTERPOLATE 0x8575 +CONSTANT: GL_CONSTANT 0x8576 +CONSTANT: GL_PRIMARY_COLOR 0x8577 +CONSTANT: GL_PREVIOUS 0x8578 +CONSTANT: GL_SOURCE0_RGB 0x8580 +CONSTANT: GL_SOURCE1_RGB 0x8581 +CONSTANT: GL_SOURCE2_RGB 0x8582 +CONSTANT: GL_SOURCE0_ALPHA 0x8588 +CONSTANT: GL_SOURCE1_ALPHA 0x8589 +CONSTANT: GL_SOURCE2_ALPHA 0x858A +CONSTANT: GL_OPERAND0_RGB 0x8590 +CONSTANT: GL_OPERAND1_RGB 0x8591 +CONSTANT: GL_OPERAND2_RGB 0x8592 +CONSTANT: GL_OPERAND0_ALPHA 0x8598 +CONSTANT: GL_OPERAND1_ALPHA 0x8599 +CONSTANT: GL_OPERAND2_ALPHA 0x859A +CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +CONSTANT: GL_TEXTURE_COMPRESSED 0x86A1 +CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +CONSTANT: GL_DOT3_RGB 0x86AE +CONSTANT: GL_DOT3_RGBA 0x86AF +CONSTANT: GL_MULTISAMPLE_BIT 0x20000000 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture ) ; GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture ) ; @@ -1339,45 +1339,45 @@ GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLb ! OpenGL 1.4 -CONSTANT: GL_BLEND_DST_RGB HEX: 80C8 -CONSTANT: GL_BLEND_SRC_RGB HEX: 80C9 -CONSTANT: GL_BLEND_DST_ALPHA HEX: 80CA -CONSTANT: GL_BLEND_SRC_ALPHA HEX: 80CB -CONSTANT: GL_POINT_SIZE_MIN HEX: 8126 -CONSTANT: GL_POINT_SIZE_MAX HEX: 8127 -CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 -CONSTANT: GL_POINT_DISTANCE_ATTENUATION HEX: 8129 -CONSTANT: GL_GENERATE_MIPMAP HEX: 8191 -CONSTANT: GL_GENERATE_MIPMAP_HINT HEX: 8192 -CONSTANT: GL_DEPTH_COMPONENT16 HEX: 81A5 -CONSTANT: GL_DEPTH_COMPONENT24 HEX: 81A6 -CONSTANT: GL_DEPTH_COMPONENT32 HEX: 81A7 -CONSTANT: GL_MIRRORED_REPEAT HEX: 8370 -CONSTANT: GL_FOG_COORDINATE_SOURCE HEX: 8450 -CONSTANT: GL_FOG_COORDINATE HEX: 8451 -CONSTANT: GL_FRAGMENT_DEPTH HEX: 8452 -CONSTANT: GL_CURRENT_FOG_COORDINATE HEX: 8453 -CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 -CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 -CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 -CONSTANT: GL_FOG_COORDINATE_ARRAY HEX: 8457 -CONSTANT: GL_COLOR_SUM HEX: 8458 -CONSTANT: GL_CURRENT_SECONDARY_COLOR HEX: 8459 -CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A -CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B -CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C -CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D -CONSTANT: GL_SECONDARY_COLOR_ARRAY HEX: 845E -CONSTANT: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD -CONSTANT: GL_TEXTURE_FILTER_CONTROL HEX: 8500 -CONSTANT: GL_TEXTURE_LOD_BIAS HEX: 8501 -CONSTANT: GL_INCR_WRAP HEX: 8507 -CONSTANT: GL_DECR_WRAP HEX: 8508 -CONSTANT: GL_TEXTURE_DEPTH_SIZE HEX: 884A -CONSTANT: GL_DEPTH_TEXTURE_MODE HEX: 884B -CONSTANT: GL_TEXTURE_COMPARE_MODE HEX: 884C -CONSTANT: GL_TEXTURE_COMPARE_FUNC HEX: 884D -CONSTANT: GL_COMPARE_R_TO_TEXTURE HEX: 884E +CONSTANT: GL_BLEND_DST_RGB 0x80C8 +CONSTANT: GL_BLEND_SRC_RGB 0x80C9 +CONSTANT: GL_BLEND_DST_ALPHA 0x80CA +CONSTANT: GL_BLEND_SRC_ALPHA 0x80CB +CONSTANT: GL_POINT_SIZE_MIN 0x8126 +CONSTANT: GL_POINT_SIZE_MAX 0x8127 +CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +CONSTANT: GL_POINT_DISTANCE_ATTENUATION 0x8129 +CONSTANT: GL_GENERATE_MIPMAP 0x8191 +CONSTANT: GL_GENERATE_MIPMAP_HINT 0x8192 +CONSTANT: GL_DEPTH_COMPONENT16 0x81A5 +CONSTANT: GL_DEPTH_COMPONENT24 0x81A6 +CONSTANT: GL_DEPTH_COMPONENT32 0x81A7 +CONSTANT: GL_MIRRORED_REPEAT 0x8370 +CONSTANT: GL_FOG_COORDINATE_SOURCE 0x8450 +CONSTANT: GL_FOG_COORDINATE 0x8451 +CONSTANT: GL_FRAGMENT_DEPTH 0x8452 +CONSTANT: GL_CURRENT_FOG_COORDINATE 0x8453 +CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +CONSTANT: GL_FOG_COORDINATE_ARRAY 0x8457 +CONSTANT: GL_COLOR_SUM 0x8458 +CONSTANT: GL_CURRENT_SECONDARY_COLOR 0x8459 +CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +CONSTANT: GL_SECONDARY_COLOR_ARRAY 0x845E +CONSTANT: GL_MAX_TEXTURE_LOD_BIAS 0x84FD +CONSTANT: GL_TEXTURE_FILTER_CONTROL 0x8500 +CONSTANT: GL_TEXTURE_LOD_BIAS 0x8501 +CONSTANT: GL_INCR_WRAP 0x8507 +CONSTANT: GL_DECR_WRAP 0x8508 +CONSTANT: GL_TEXTURE_DEPTH_SIZE 0x884A +CONSTANT: GL_DEPTH_TEXTURE_MODE 0x884B +CONSTANT: GL_TEXTURE_COMPARE_MODE 0x884C +CONSTANT: GL_TEXTURE_COMPARE_FUNC 0x884D +CONSTANT: GL_COMPARE_R_TO_TEXTURE 0x884E GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ; GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode ) ; @@ -1429,42 +1429,42 @@ GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p ) ; ! OpenGL 1.5 -CONSTANT: GL_BUFFER_SIZE HEX: 8764 -CONSTANT: GL_BUFFER_USAGE HEX: 8765 -CONSTANT: GL_QUERY_COUNTER_BITS HEX: 8864 -CONSTANT: GL_CURRENT_QUERY HEX: 8865 -CONSTANT: GL_QUERY_RESULT HEX: 8866 -CONSTANT: GL_QUERY_RESULT_AVAILABLE HEX: 8867 -CONSTANT: GL_ARRAY_BUFFER HEX: 8892 -CONSTANT: GL_ELEMENT_ARRAY_BUFFER HEX: 8893 -CONSTANT: GL_ARRAY_BUFFER_BINDING HEX: 8894 -CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING HEX: 8895 -CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING HEX: 8896 -CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING HEX: 8897 -CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING HEX: 8898 -CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING HEX: 8899 -CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING HEX: 889A -CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING HEX: 889B -CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING HEX: 889C -CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING HEX: 889D -CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING HEX: 889E -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING HEX: 889F -CONSTANT: GL_READ_ONLY HEX: 88B8 -CONSTANT: GL_WRITE_ONLY HEX: 88B9 -CONSTANT: GL_READ_WRITE HEX: 88BA -CONSTANT: GL_BUFFER_ACCESS HEX: 88BB -CONSTANT: GL_BUFFER_MAPPED HEX: 88BC -CONSTANT: GL_BUFFER_MAP_POINTER HEX: 88BD -CONSTANT: GL_STREAM_DRAW HEX: 88E0 -CONSTANT: GL_STREAM_READ HEX: 88E1 -CONSTANT: GL_STREAM_COPY HEX: 88E2 -CONSTANT: GL_STATIC_DRAW HEX: 88E4 -CONSTANT: GL_STATIC_READ HEX: 88E5 -CONSTANT: GL_STATIC_COPY HEX: 88E6 -CONSTANT: GL_DYNAMIC_DRAW HEX: 88E8 -CONSTANT: GL_DYNAMIC_READ HEX: 88E9 -CONSTANT: GL_DYNAMIC_COPY HEX: 88EA -CONSTANT: GL_SAMPLES_PASSED HEX: 8914 +CONSTANT: GL_BUFFER_SIZE 0x8764 +CONSTANT: GL_BUFFER_USAGE 0x8765 +CONSTANT: GL_QUERY_COUNTER_BITS 0x8864 +CONSTANT: GL_CURRENT_QUERY 0x8865 +CONSTANT: GL_QUERY_RESULT 0x8866 +CONSTANT: GL_QUERY_RESULT_AVAILABLE 0x8867 +CONSTANT: GL_ARRAY_BUFFER 0x8892 +CONSTANT: GL_ELEMENT_ARRAY_BUFFER 0x8893 +CONSTANT: GL_ARRAY_BUFFER_BINDING 0x8894 +CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +CONSTANT: GL_READ_ONLY 0x88B8 +CONSTANT: GL_WRITE_ONLY 0x88B9 +CONSTANT: GL_READ_WRITE 0x88BA +CONSTANT: GL_BUFFER_ACCESS 0x88BB +CONSTANT: GL_BUFFER_MAPPED 0x88BC +CONSTANT: GL_BUFFER_MAP_POINTER 0x88BD +CONSTANT: GL_STREAM_DRAW 0x88E0 +CONSTANT: GL_STREAM_READ 0x88E1 +CONSTANT: GL_STREAM_COPY 0x88E2 +CONSTANT: GL_STATIC_DRAW 0x88E4 +CONSTANT: GL_STATIC_READ 0x88E5 +CONSTANT: GL_STATIC_COPY 0x88E6 +CONSTANT: GL_DYNAMIC_DRAW 0x88E8 +CONSTANT: GL_DYNAMIC_READ 0x88E9 +CONSTANT: GL_DYNAMIC_COPY 0x88EA +CONSTANT: GL_SAMPLES_PASSED 0x8914 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE ALIAS: GL_FOG_COORD GL_FOG_COORDINATE ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY @@ -1507,89 +1507,89 @@ GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target ) ; ! OpenGL 2.0 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED HEX: 8622 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE HEX: 8623 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE HEX: 8624 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE HEX: 8625 -CONSTANT: GL_CURRENT_VERTEX_ATTRIB HEX: 8626 -CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE HEX: 8642 -CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE HEX: 8643 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER HEX: 8645 -CONSTANT: GL_STENCIL_BACK_FUNC HEX: 8800 -CONSTANT: GL_STENCIL_BACK_FAIL HEX: 8801 -CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL HEX: 8802 -CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS HEX: 8803 -CONSTANT: GL_MAX_DRAW_BUFFERS HEX: 8824 -CONSTANT: GL_DRAW_BUFFER0 HEX: 8825 -CONSTANT: GL_DRAW_BUFFER1 HEX: 8826 -CONSTANT: GL_DRAW_BUFFER2 HEX: 8827 -CONSTANT: GL_DRAW_BUFFER3 HEX: 8828 -CONSTANT: GL_DRAW_BUFFER4 HEX: 8829 -CONSTANT: GL_DRAW_BUFFER5 HEX: 882A -CONSTANT: GL_DRAW_BUFFER6 HEX: 882B -CONSTANT: GL_DRAW_BUFFER7 HEX: 882C -CONSTANT: GL_DRAW_BUFFER8 HEX: 882D -CONSTANT: GL_DRAW_BUFFER9 HEX: 882E -CONSTANT: GL_DRAW_BUFFER10 HEX: 882F -CONSTANT: GL_DRAW_BUFFER11 HEX: 8830 -CONSTANT: GL_DRAW_BUFFER12 HEX: 8831 -CONSTANT: GL_DRAW_BUFFER13 HEX: 8832 -CONSTANT: GL_DRAW_BUFFER14 HEX: 8833 -CONSTANT: GL_DRAW_BUFFER15 HEX: 8834 -CONSTANT: GL_BLEND_EQUATION_ALPHA HEX: 883D -CONSTANT: GL_POINT_SPRITE HEX: 8861 -CONSTANT: GL_COORD_REPLACE HEX: 8862 -CONSTANT: GL_MAX_VERTEX_ATTRIBS HEX: 8869 -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED HEX: 886A -CONSTANT: GL_MAX_TEXTURE_COORDS HEX: 8871 -CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS HEX: 8872 -CONSTANT: GL_FRAGMENT_SHADER HEX: 8B30 -CONSTANT: GL_VERTEX_SHADER HEX: 8B31 -CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS HEX: 8B49 -CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS HEX: 8B4A -CONSTANT: GL_MAX_VARYING_FLOATS HEX: 8B4B -CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS HEX: 8B4C -CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS HEX: 8B4D -CONSTANT: GL_SHADER_TYPE HEX: 8B4F -CONSTANT: GL_FLOAT_VEC2 HEX: 8B50 -CONSTANT: GL_FLOAT_VEC3 HEX: 8B51 -CONSTANT: GL_FLOAT_VEC4 HEX: 8B52 -CONSTANT: GL_INT_VEC2 HEX: 8B53 -CONSTANT: GL_INT_VEC3 HEX: 8B54 -CONSTANT: GL_INT_VEC4 HEX: 8B55 -CONSTANT: GL_BOOL HEX: 8B56 -CONSTANT: GL_BOOL_VEC2 HEX: 8B57 -CONSTANT: GL_BOOL_VEC3 HEX: 8B58 -CONSTANT: GL_BOOL_VEC4 HEX: 8B59 -CONSTANT: GL_FLOAT_MAT2 HEX: 8B5A -CONSTANT: GL_FLOAT_MAT3 HEX: 8B5B -CONSTANT: GL_FLOAT_MAT4 HEX: 8B5C -CONSTANT: GL_SAMPLER_1D HEX: 8B5D -CONSTANT: GL_SAMPLER_2D HEX: 8B5E -CONSTANT: GL_SAMPLER_3D HEX: 8B5F -CONSTANT: GL_SAMPLER_CUBE HEX: 8B60 -CONSTANT: GL_SAMPLER_1D_SHADOW HEX: 8B61 -CONSTANT: GL_SAMPLER_2D_SHADOW HEX: 8B62 -CONSTANT: GL_DELETE_STATUS HEX: 8B80 -CONSTANT: GL_COMPILE_STATUS HEX: 8B81 -CONSTANT: GL_LINK_STATUS HEX: 8B82 -CONSTANT: GL_VALIDATE_STATUS HEX: 8B83 -CONSTANT: GL_INFO_LOG_LENGTH HEX: 8B84 -CONSTANT: GL_ATTACHED_SHADERS HEX: 8B85 -CONSTANT: GL_ACTIVE_UNIFORMS HEX: 8B86 -CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH HEX: 8B87 -CONSTANT: GL_SHADER_SOURCE_LENGTH HEX: 8B88 -CONSTANT: GL_ACTIVE_ATTRIBUTES HEX: 8B89 -CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH HEX: 8B8A -CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT HEX: 8B8B -CONSTANT: GL_SHADING_LANGUAGE_VERSION HEX: 8B8C -CONSTANT: GL_CURRENT_PROGRAM HEX: 8B8D -CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN HEX: 8CA0 -CONSTANT: GL_LOWER_LEFT HEX: 8CA1 -CONSTANT: GL_UPPER_LEFT HEX: 8CA2 -CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3 -CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4 -CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +CONSTANT: GL_CURRENT_VERTEX_ATTRIB 0x8626 +CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +CONSTANT: GL_STENCIL_BACK_FUNC 0x8800 +CONSTANT: GL_STENCIL_BACK_FAIL 0x8801 +CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +CONSTANT: GL_MAX_DRAW_BUFFERS 0x8824 +CONSTANT: GL_DRAW_BUFFER0 0x8825 +CONSTANT: GL_DRAW_BUFFER1 0x8826 +CONSTANT: GL_DRAW_BUFFER2 0x8827 +CONSTANT: GL_DRAW_BUFFER3 0x8828 +CONSTANT: GL_DRAW_BUFFER4 0x8829 +CONSTANT: GL_DRAW_BUFFER5 0x882A +CONSTANT: GL_DRAW_BUFFER6 0x882B +CONSTANT: GL_DRAW_BUFFER7 0x882C +CONSTANT: GL_DRAW_BUFFER8 0x882D +CONSTANT: GL_DRAW_BUFFER9 0x882E +CONSTANT: GL_DRAW_BUFFER10 0x882F +CONSTANT: GL_DRAW_BUFFER11 0x8830 +CONSTANT: GL_DRAW_BUFFER12 0x8831 +CONSTANT: GL_DRAW_BUFFER13 0x8832 +CONSTANT: GL_DRAW_BUFFER14 0x8833 +CONSTANT: GL_DRAW_BUFFER15 0x8834 +CONSTANT: GL_BLEND_EQUATION_ALPHA 0x883D +CONSTANT: GL_POINT_SPRITE 0x8861 +CONSTANT: GL_COORD_REPLACE 0x8862 +CONSTANT: GL_MAX_VERTEX_ATTRIBS 0x8869 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +CONSTANT: GL_MAX_TEXTURE_COORDS 0x8871 +CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +CONSTANT: GL_FRAGMENT_SHADER 0x8B30 +CONSTANT: GL_VERTEX_SHADER 0x8B31 +CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +CONSTANT: GL_MAX_VARYING_FLOATS 0x8B4B +CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +CONSTANT: GL_SHADER_TYPE 0x8B4F +CONSTANT: GL_FLOAT_VEC2 0x8B50 +CONSTANT: GL_FLOAT_VEC3 0x8B51 +CONSTANT: GL_FLOAT_VEC4 0x8B52 +CONSTANT: GL_INT_VEC2 0x8B53 +CONSTANT: GL_INT_VEC3 0x8B54 +CONSTANT: GL_INT_VEC4 0x8B55 +CONSTANT: GL_BOOL 0x8B56 +CONSTANT: GL_BOOL_VEC2 0x8B57 +CONSTANT: GL_BOOL_VEC3 0x8B58 +CONSTANT: GL_BOOL_VEC4 0x8B59 +CONSTANT: GL_FLOAT_MAT2 0x8B5A +CONSTANT: GL_FLOAT_MAT3 0x8B5B +CONSTANT: GL_FLOAT_MAT4 0x8B5C +CONSTANT: GL_SAMPLER_1D 0x8B5D +CONSTANT: GL_SAMPLER_2D 0x8B5E +CONSTANT: GL_SAMPLER_3D 0x8B5F +CONSTANT: GL_SAMPLER_CUBE 0x8B60 +CONSTANT: GL_SAMPLER_1D_SHADOW 0x8B61 +CONSTANT: GL_SAMPLER_2D_SHADOW 0x8B62 +CONSTANT: GL_DELETE_STATUS 0x8B80 +CONSTANT: GL_COMPILE_STATUS 0x8B81 +CONSTANT: GL_LINK_STATUS 0x8B82 +CONSTANT: GL_VALIDATE_STATUS 0x8B83 +CONSTANT: GL_INFO_LOG_LENGTH 0x8B84 +CONSTANT: GL_ATTACHED_SHADERS 0x8B85 +CONSTANT: GL_ACTIVE_UNIFORMS 0x8B86 +CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +CONSTANT: GL_SHADER_SOURCE_LENGTH 0x8B88 +CONSTANT: GL_ACTIVE_ATTRIBUTES 0x8B89 +CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +CONSTANT: GL_SHADING_LANGUAGE_VERSION 0x8B8C +CONSTANT: GL_CURRENT_PROGRAM 0x8B8D +CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +CONSTANT: GL_LOWER_LEFT 0x8CA1 +CONSTANT: GL_UPPER_LEFT 0x8CA2 +CONSTANT: GL_STENCIL_BACK_REF 0x8CA3 +CONSTANT: GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +CONSTANT: GL_STENCIL_BACK_WRITEMASK 0x8CA5 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader ) ; @@ -1690,29 +1690,29 @@ GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint in ! OpenGL 2.1 -CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR HEX: 845F -CONSTANT: GL_PIXEL_PACK_BUFFER HEX: 88EB -CONSTANT: GL_PIXEL_UNPACK_BUFFER HEX: 88EC -CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING HEX: 88ED -CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING HEX: 88EF -CONSTANT: GL_SRGB HEX: 8C40 -CONSTANT: GL_SRGB8 HEX: 8C41 -CONSTANT: GL_SRGB_ALPHA HEX: 8C42 -CONSTANT: GL_SRGB8_ALPHA8 HEX: 8C43 -CONSTANT: GL_SLUMINANCE_ALPHA HEX: 8C44 -CONSTANT: GL_SLUMINANCE8_ALPHA8 HEX: 8C45 -CONSTANT: GL_SLUMINANCE HEX: 8C46 -CONSTANT: GL_SLUMINANCE8 HEX: 8C47 -CONSTANT: GL_COMPRESSED_SRGB HEX: 8C48 -CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49 -CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A -CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B -CONSTANT: GL_FLOAT_MAT2x3 HEX: 8B65 -CONSTANT: GL_FLOAT_MAT2x4 HEX: 8B66 -CONSTANT: GL_FLOAT_MAT3x2 HEX: 8B67 -CONSTANT: GL_FLOAT_MAT3x4 HEX: 8B68 -CONSTANT: GL_FLOAT_MAT4x2 HEX: 8B69 -CONSTANT: GL_FLOAT_MAT4x3 HEX: 8B6A +CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +CONSTANT: GL_PIXEL_PACK_BUFFER 0x88EB +CONSTANT: GL_PIXEL_UNPACK_BUFFER 0x88EC +CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +CONSTANT: GL_SRGB 0x8C40 +CONSTANT: GL_SRGB8 0x8C41 +CONSTANT: GL_SRGB_ALPHA 0x8C42 +CONSTANT: GL_SRGB8_ALPHA8 0x8C43 +CONSTANT: GL_SLUMINANCE_ALPHA 0x8C44 +CONSTANT: GL_SLUMINANCE8_ALPHA8 0x8C45 +CONSTANT: GL_SLUMINANCE 0x8C46 +CONSTANT: GL_SLUMINANCE8 0x8C47 +CONSTANT: GL_COMPRESSED_SRGB 0x8C48 +CONSTANT: GL_COMPRESSED_SRGB_ALPHA 0x8C49 +CONSTANT: GL_COMPRESSED_SLUMINANCE 0x8C4A +CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +CONSTANT: GL_FLOAT_MAT2x3 0x8B65 +CONSTANT: GL_FLOAT_MAT2x4 0x8B66 +CONSTANT: GL_FLOAT_MAT3x2 0x8B67 +CONSTANT: GL_FLOAT_MAT3x4 0x8B68 +CONSTANT: GL_FLOAT_MAT4x2 0x8B69 +CONSTANT: GL_FLOAT_MAT4x3 0x8B6A GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; @@ -1727,245 +1727,245 @@ GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLbo TYPEDEF: ushort GLhalf -CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER HEX: 88FD -CONSTANT: GL_SAMPLER_CUBE_SHADOW HEX: 8DC5 -CONSTANT: GL_UNSIGNED_INT_VEC2 HEX: 8DC6 -CONSTANT: GL_UNSIGNED_INT_VEC3 HEX: 8DC7 -CONSTANT: GL_UNSIGNED_INT_VEC4 HEX: 8DC8 -CONSTANT: GL_INT_SAMPLER_1D HEX: 8DC9 -CONSTANT: GL_INT_SAMPLER_2D HEX: 8DCA -CONSTANT: GL_INT_SAMPLER_3D HEX: 8DCB -CONSTANT: GL_INT_SAMPLER_CUBE HEX: 8DCC -CONSTANT: GL_INT_SAMPLER_2D_RECT HEX: 8DCD -CONSTANT: GL_INT_SAMPLER_1D_ARRAY HEX: 8DCE -CONSTANT: GL_INT_SAMPLER_2D_ARRAY HEX: 8DCF -CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D HEX: 8DD1 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D HEX: 8DD2 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D HEX: 8DD3 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE HEX: 8DD4 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT HEX: 8DD5 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY HEX: 8DD6 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY HEX: 8DD7 -CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET HEX: 8904 -CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET HEX: 8905 - -CONSTANT: GL_RGBA32F HEX: 8814 -CONSTANT: GL_RGB32F HEX: 8815 -CONSTANT: GL_RGBA16F HEX: 881A -CONSTANT: GL_RGB16F HEX: 881B -CONSTANT: GL_TEXTURE_RED_TYPE HEX: 8C10 -CONSTANT: GL_TEXTURE_GREEN_TYPE HEX: 8C11 -CONSTANT: GL_TEXTURE_BLUE_TYPE HEX: 8C12 -CONSTANT: GL_TEXTURE_ALPHA_TYPE HEX: 8C13 -CONSTANT: GL_TEXTURE_DEPTH_TYPE HEX: 8C16 -CONSTANT: GL_UNSIGNED_NORMALIZED HEX: 8C17 - -CONSTANT: GL_QUERY_WAIT HEX: 8E13 -CONSTANT: GL_QUERY_NO_WAIT HEX: 8E14 -CONSTANT: GL_QUERY_BY_REGION_WAIT HEX: 8E15 -CONSTANT: GL_QUERY_BY_REGION_NO_WAIT HEX: 8E16 - -CONSTANT: GL_HALF_FLOAT HEX: 140B - -CONSTANT: GL_MAP_READ_BIT HEX: 0001 -CONSTANT: GL_MAP_WRITE_BIT HEX: 0002 -CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT HEX: 0004 -CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT HEX: 0008 -CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT HEX: 0010 -CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT HEX: 0020 - -CONSTANT: GL_R8 HEX: 8229 -CONSTANT: GL_R16 HEX: 822A -CONSTANT: GL_RG8 HEX: 822B -CONSTANT: GL_RG16 HEX: 822C -CONSTANT: GL_R16F HEX: 822D -CONSTANT: GL_R32F HEX: 822E -CONSTANT: GL_RG16F HEX: 822F -CONSTANT: GL_RG32F HEX: 8230 -CONSTANT: GL_R8I HEX: 8231 -CONSTANT: GL_R8UI HEX: 8232 -CONSTANT: GL_R16I HEX: 8233 -CONSTANT: GL_R16UI HEX: 8234 -CONSTANT: GL_R32I HEX: 8235 -CONSTANT: GL_R32UI HEX: 8236 -CONSTANT: GL_RG8I HEX: 8237 -CONSTANT: GL_RG8UI HEX: 8238 -CONSTANT: GL_RG16I HEX: 8239 -CONSTANT: GL_RG16UI HEX: 823A -CONSTANT: GL_RG32I HEX: 823B -CONSTANT: GL_RG32UI HEX: 823C -CONSTANT: GL_RG HEX: 8227 -CONSTANT: GL_COMPRESSED_RED HEX: 8225 -CONSTANT: GL_COMPRESSED_RG HEX: 8226 -CONSTANT: GL_RG_INTEGER HEX: 8228 - -CONSTANT: GL_VERTEX_ARRAY_BINDING HEX: 85B5 - -CONSTANT: GL_CLAMP_READ_COLOR HEX: 891C -CONSTANT: GL_FIXED_ONLY HEX: 891D - -CONSTANT: GL_DEPTH_COMPONENT32F HEX: 8CAC -CONSTANT: GL_DEPTH32F_STENCIL8 HEX: 8CAD - -CONSTANT: GL_RGB9_E5 HEX: 8C3D -CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV HEX: 8C3E -CONSTANT: GL_TEXTURE_SHARED_SIZE HEX: 8C3F - -CONSTANT: GL_R11F_G11F_B10F HEX: 8C3A -CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV HEX: 8C3B - -CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION HEX: 0506 -CONSTANT: GL_MAX_RENDERBUFFER_SIZE HEX: 84E8 -CONSTANT: GL_FRAMEBUFFER_BINDING HEX: 8CA6 -CONSTANT: GL_RENDERBUFFER_BINDING HEX: 8CA7 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE HEX: 8CD0 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME HEX: 8CD1 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL HEX: 8CD2 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE HEX: 8CD3 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING HEX: 8210 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE HEX: 8211 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE HEX: 8212 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE HEX: 8213 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE HEX: 8214 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE HEX: 8215 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE HEX: 8216 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE HEX: 8217 -CONSTANT: GL_FRAMEBUFFER_DEFAULT HEX: 8218 -CONSTANT: GL_FRAMEBUFFER_UNDEFINED HEX: 8219 -CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT HEX: 821A -CONSTANT: GL_FRAMEBUFFER_COMPLETE HEX: 8CD5 -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT HEX: 8CD6 -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT HEX: 8CD7 -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER HEX: 8CDB -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER HEX: 8CDC -CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED HEX: 8CDD -CONSTANT: GL_MAX_COLOR_ATTACHMENTS HEX: 8CDF -CONSTANT: GL_COLOR_ATTACHMENT0 HEX: 8CE0 -CONSTANT: GL_COLOR_ATTACHMENT1 HEX: 8CE1 -CONSTANT: GL_COLOR_ATTACHMENT2 HEX: 8CE2 -CONSTANT: GL_COLOR_ATTACHMENT3 HEX: 8CE3 -CONSTANT: GL_COLOR_ATTACHMENT4 HEX: 8CE4 -CONSTANT: GL_COLOR_ATTACHMENT5 HEX: 8CE5 -CONSTANT: GL_COLOR_ATTACHMENT6 HEX: 8CE6 -CONSTANT: GL_COLOR_ATTACHMENT7 HEX: 8CE7 -CONSTANT: GL_COLOR_ATTACHMENT8 HEX: 8CE8 -CONSTANT: GL_COLOR_ATTACHMENT9 HEX: 8CE9 -CONSTANT: GL_COLOR_ATTACHMENT10 HEX: 8CEA -CONSTANT: GL_COLOR_ATTACHMENT11 HEX: 8CEB -CONSTANT: GL_COLOR_ATTACHMENT12 HEX: 8CEC -CONSTANT: GL_COLOR_ATTACHMENT13 HEX: 8CED -CONSTANT: GL_COLOR_ATTACHMENT14 HEX: 8CEE -CONSTANT: GL_COLOR_ATTACHMENT15 HEX: 8CEF -CONSTANT: GL_DEPTH_ATTACHMENT HEX: 8D00 -CONSTANT: GL_STENCIL_ATTACHMENT HEX: 8D20 -CONSTANT: GL_FRAMEBUFFER HEX: 8D40 -CONSTANT: GL_RENDERBUFFER HEX: 8D41 -CONSTANT: GL_RENDERBUFFER_WIDTH HEX: 8D42 -CONSTANT: GL_RENDERBUFFER_HEIGHT HEX: 8D43 -CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT HEX: 8D44 -CONSTANT: GL_STENCIL_INDEX1 HEX: 8D46 -CONSTANT: GL_STENCIL_INDEX4 HEX: 8D47 -CONSTANT: GL_STENCIL_INDEX8 HEX: 8D48 -CONSTANT: GL_STENCIL_INDEX16 HEX: 8D49 -CONSTANT: GL_RENDERBUFFER_RED_SIZE HEX: 8D50 -CONSTANT: GL_RENDERBUFFER_GREEN_SIZE HEX: 8D51 -CONSTANT: GL_RENDERBUFFER_BLUE_SIZE HEX: 8D52 -CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE HEX: 8D53 -CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE HEX: 8D54 -CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE HEX: 8D55 - -CONSTANT: GL_READ_FRAMEBUFFER HEX: 8CA8 -CONSTANT: GL_DRAW_FRAMEBUFFER HEX: 8CA9 +CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +CONSTANT: GL_SAMPLER_CUBE_SHADOW 0x8DC5 +CONSTANT: GL_UNSIGNED_INT_VEC2 0x8DC6 +CONSTANT: GL_UNSIGNED_INT_VEC3 0x8DC7 +CONSTANT: GL_UNSIGNED_INT_VEC4 0x8DC8 +CONSTANT: GL_INT_SAMPLER_1D 0x8DC9 +CONSTANT: GL_INT_SAMPLER_2D 0x8DCA +CONSTANT: GL_INT_SAMPLER_3D 0x8DCB +CONSTANT: GL_INT_SAMPLER_CUBE 0x8DCC +CONSTANT: GL_INT_SAMPLER_2D_RECT 0x8DCD +CONSTANT: GL_INT_SAMPLER_1D_ARRAY 0x8DCE +CONSTANT: GL_INT_SAMPLER_2D_ARRAY 0x8DCF +CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 + +CONSTANT: GL_RGBA32F 0x8814 +CONSTANT: GL_RGB32F 0x8815 +CONSTANT: GL_RGBA16F 0x881A +CONSTANT: GL_RGB16F 0x881B +CONSTANT: GL_TEXTURE_RED_TYPE 0x8C10 +CONSTANT: GL_TEXTURE_GREEN_TYPE 0x8C11 +CONSTANT: GL_TEXTURE_BLUE_TYPE 0x8C12 +CONSTANT: GL_TEXTURE_ALPHA_TYPE 0x8C13 +CONSTANT: GL_TEXTURE_DEPTH_TYPE 0x8C16 +CONSTANT: GL_UNSIGNED_NORMALIZED 0x8C17 + +CONSTANT: GL_QUERY_WAIT 0x8E13 +CONSTANT: GL_QUERY_NO_WAIT 0x8E14 +CONSTANT: GL_QUERY_BY_REGION_WAIT 0x8E15 +CONSTANT: GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +CONSTANT: GL_HALF_FLOAT 0x140B + +CONSTANT: GL_MAP_READ_BIT 0x0001 +CONSTANT: GL_MAP_WRITE_BIT 0x0002 +CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +CONSTANT: GL_R8 0x8229 +CONSTANT: GL_R16 0x822A +CONSTANT: GL_RG8 0x822B +CONSTANT: GL_RG16 0x822C +CONSTANT: GL_R16F 0x822D +CONSTANT: GL_R32F 0x822E +CONSTANT: GL_RG16F 0x822F +CONSTANT: GL_RG32F 0x8230 +CONSTANT: GL_R8I 0x8231 +CONSTANT: GL_R8UI 0x8232 +CONSTANT: GL_R16I 0x8233 +CONSTANT: GL_R16UI 0x8234 +CONSTANT: GL_R32I 0x8235 +CONSTANT: GL_R32UI 0x8236 +CONSTANT: GL_RG8I 0x8237 +CONSTANT: GL_RG8UI 0x8238 +CONSTANT: GL_RG16I 0x8239 +CONSTANT: GL_RG16UI 0x823A +CONSTANT: GL_RG32I 0x823B +CONSTANT: GL_RG32UI 0x823C +CONSTANT: GL_RG 0x8227 +CONSTANT: GL_COMPRESSED_RED 0x8225 +CONSTANT: GL_COMPRESSED_RG 0x8226 +CONSTANT: GL_RG_INTEGER 0x8228 + +CONSTANT: GL_VERTEX_ARRAY_BINDING 0x85B5 + +CONSTANT: GL_CLAMP_READ_COLOR 0x891C +CONSTANT: GL_FIXED_ONLY 0x891D + +CONSTANT: GL_DEPTH_COMPONENT32F 0x8CAC +CONSTANT: GL_DEPTH32F_STENCIL8 0x8CAD + +CONSTANT: GL_RGB9_E5 0x8C3D +CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +CONSTANT: GL_TEXTURE_SHARED_SIZE 0x8C3F + +CONSTANT: GL_R11F_G11F_B10F 0x8C3A +CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +CONSTANT: GL_MAX_RENDERBUFFER_SIZE 0x84E8 +CONSTANT: GL_FRAMEBUFFER_BINDING 0x8CA6 +CONSTANT: GL_RENDERBUFFER_BINDING 0x8CA7 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +CONSTANT: GL_FRAMEBUFFER_DEFAULT 0x8218 +CONSTANT: GL_FRAMEBUFFER_UNDEFINED 0x8219 +CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT 0x821A +CONSTANT: GL_FRAMEBUFFER_COMPLETE 0x8CD5 +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +CONSTANT: GL_MAX_COLOR_ATTACHMENTS 0x8CDF +CONSTANT: GL_COLOR_ATTACHMENT0 0x8CE0 +CONSTANT: GL_COLOR_ATTACHMENT1 0x8CE1 +CONSTANT: GL_COLOR_ATTACHMENT2 0x8CE2 +CONSTANT: GL_COLOR_ATTACHMENT3 0x8CE3 +CONSTANT: GL_COLOR_ATTACHMENT4 0x8CE4 +CONSTANT: GL_COLOR_ATTACHMENT5 0x8CE5 +CONSTANT: GL_COLOR_ATTACHMENT6 0x8CE6 +CONSTANT: GL_COLOR_ATTACHMENT7 0x8CE7 +CONSTANT: GL_COLOR_ATTACHMENT8 0x8CE8 +CONSTANT: GL_COLOR_ATTACHMENT9 0x8CE9 +CONSTANT: GL_COLOR_ATTACHMENT10 0x8CEA +CONSTANT: GL_COLOR_ATTACHMENT11 0x8CEB +CONSTANT: GL_COLOR_ATTACHMENT12 0x8CEC +CONSTANT: GL_COLOR_ATTACHMENT13 0x8CED +CONSTANT: GL_COLOR_ATTACHMENT14 0x8CEE +CONSTANT: GL_COLOR_ATTACHMENT15 0x8CEF +CONSTANT: GL_DEPTH_ATTACHMENT 0x8D00 +CONSTANT: GL_STENCIL_ATTACHMENT 0x8D20 +CONSTANT: GL_FRAMEBUFFER 0x8D40 +CONSTANT: GL_RENDERBUFFER 0x8D41 +CONSTANT: GL_RENDERBUFFER_WIDTH 0x8D42 +CONSTANT: GL_RENDERBUFFER_HEIGHT 0x8D43 +CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +CONSTANT: GL_STENCIL_INDEX1 0x8D46 +CONSTANT: GL_STENCIL_INDEX4 0x8D47 +CONSTANT: GL_STENCIL_INDEX8 0x8D48 +CONSTANT: GL_STENCIL_INDEX16 0x8D49 +CONSTANT: GL_RENDERBUFFER_RED_SIZE 0x8D50 +CONSTANT: GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +CONSTANT: GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +CONSTANT: GL_READ_FRAMEBUFFER 0x8CA8 +CONSTANT: GL_DRAW_FRAMEBUFFER 0x8CA9 ALIAS: GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING -CONSTANT: GL_READ_FRAMEBUFFER_BINDING HEX: 8CAA - -CONSTANT: GL_RENDERBUFFER_SAMPLES HEX: 8CAB -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE HEX: 8D56 -CONSTANT: GL_MAX_SAMPLES HEX: 8D57 - -CONSTANT: GL_DEPTH_STENCIL HEX: 84F9 -CONSTANT: GL_UNSIGNED_INT_24_8 HEX: 84FA -CONSTANT: GL_DEPTH24_STENCIL8 HEX: 88F0 -CONSTANT: GL_TEXTURE_STENCIL_SIZE HEX: 88F1 - -CONSTANT: GL_RGBA32UI HEX: 8D70 -CONSTANT: GL_RGB32UI HEX: 8D71 - -CONSTANT: GL_RGBA16UI HEX: 8D76 -CONSTANT: GL_RGB16UI HEX: 8D77 - -CONSTANT: GL_RGBA8UI HEX: 8D7C -CONSTANT: GL_RGB8UI HEX: 8D7D - -CONSTANT: GL_RGBA32I HEX: 8D82 -CONSTANT: GL_RGB32I HEX: 8D83 - -CONSTANT: GL_RGBA16I HEX: 8D88 -CONSTANT: GL_RGB16I HEX: 8D89 - -CONSTANT: GL_RGBA8I HEX: 8D8E -CONSTANT: GL_RGB8I HEX: 8D8F - -CONSTANT: GL_RED_INTEGER HEX: 8D94 -CONSTANT: GL_GREEN_INTEGER HEX: 8D95 -CONSTANT: GL_BLUE_INTEGER HEX: 8D96 -CONSTANT: GL_RGB_INTEGER HEX: 8D98 -CONSTANT: GL_RGBA_INTEGER HEX: 8D99 -CONSTANT: GL_BGR_INTEGER HEX: 8D9A -CONSTANT: GL_BGRA_INTEGER HEX: 8D9B - -CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV HEX: 8DAD - -CONSTANT: GL_TEXTURE_1D_ARRAY HEX: 8C18 -CONSTANT: GL_TEXTURE_2D_ARRAY HEX: 8C1A - -CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY HEX: 8C1B - -CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY HEX: 8C19 - -CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY HEX: 8C1C -CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY HEX: 8C1D -CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS HEX: 88FF - -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER HEX: 8CD4 - -CONSTANT: GL_SAMPLER_1D_ARRAY HEX: 8DC0 -CONSTANT: GL_SAMPLER_2D_ARRAY HEX: 8DC1 -CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW HEX: 8DC3 -CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW HEX: 8DC4 - -CONSTANT: GL_COMPRESSED_RED_RGTC1 HEX: 8DBB -CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1 HEX: 8DBC -CONSTANT: GL_COMPRESSED_RG_RGTC2 HEX: 8DBD -CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2 HEX: 8DBE - -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER HEX: 8C8E -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START HEX: 8C84 -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE HEX: 8C85 -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING HEX: 8C8F -CONSTANT: GL_INTERLEAVED_ATTRIBS HEX: 8C8C -CONSTANT: GL_SEPARATE_ATTRIBS HEX: 8C8D -CONSTANT: GL_PRIMITIVES_GENERATED HEX: 8C87 -CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN HEX: 8C88 -CONSTANT: GL_RASTERIZER_DISCARD HEX: 8C89 -CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS HEX: 8C8A -CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS HEX: 8C8B -CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS HEX: 8C80 -CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS HEX: 8C83 -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE HEX: 8C7F -CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH HEX: 8C76 - -CONSTANT: GL_FRAMEBUFFER_SRGB HEX: 8DB9 - -CONSTANT: GL_MAJOR_VERSION HEX: 821B -CONSTANT: GL_MINOR_VERSION HEX: 821C -CONSTANT: GL_NUM_EXTENSIONS HEX: 821D -CONSTANT: GL_CONTEXT_FLAGS HEX: 821E -CONSTANT: GL_INDEX HEX: 8222 -CONSTANT: GL_DEPTH_BUFFER HEX: 8223 -CONSTANT: GL_STENCIL_BUFFER HEX: 8224 -CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT HEX: 0001 +CONSTANT: GL_READ_FRAMEBUFFER_BINDING 0x8CAA + +CONSTANT: GL_RENDERBUFFER_SAMPLES 0x8CAB +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +CONSTANT: GL_MAX_SAMPLES 0x8D57 + +CONSTANT: GL_DEPTH_STENCIL 0x84F9 +CONSTANT: GL_UNSIGNED_INT_24_8 0x84FA +CONSTANT: GL_DEPTH24_STENCIL8 0x88F0 +CONSTANT: GL_TEXTURE_STENCIL_SIZE 0x88F1 + +CONSTANT: GL_RGBA32UI 0x8D70 +CONSTANT: GL_RGB32UI 0x8D71 + +CONSTANT: GL_RGBA16UI 0x8D76 +CONSTANT: GL_RGB16UI 0x8D77 + +CONSTANT: GL_RGBA8UI 0x8D7C +CONSTANT: GL_RGB8UI 0x8D7D + +CONSTANT: GL_RGBA32I 0x8D82 +CONSTANT: GL_RGB32I 0x8D83 + +CONSTANT: GL_RGBA16I 0x8D88 +CONSTANT: GL_RGB16I 0x8D89 + +CONSTANT: GL_RGBA8I 0x8D8E +CONSTANT: GL_RGB8I 0x8D8F + +CONSTANT: GL_RED_INTEGER 0x8D94 +CONSTANT: GL_GREEN_INTEGER 0x8D95 +CONSTANT: GL_BLUE_INTEGER 0x8D96 +CONSTANT: GL_RGB_INTEGER 0x8D98 +CONSTANT: GL_RGBA_INTEGER 0x8D99 +CONSTANT: GL_BGR_INTEGER 0x8D9A +CONSTANT: GL_BGRA_INTEGER 0x8D9B + +CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +CONSTANT: GL_TEXTURE_1D_ARRAY 0x8C18 +CONSTANT: GL_TEXTURE_2D_ARRAY 0x8C1A + +CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B + +CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 + +CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF + +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 + +CONSTANT: GL_SAMPLER_1D_ARRAY 0x8DC0 +CONSTANT: GL_SAMPLER_2D_ARRAY 0x8DC1 +CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 + +CONSTANT: GL_COMPRESSED_RED_RGTC1 0x8DBB +CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +CONSTANT: GL_COMPRESSED_RG_RGTC2 0x8DBD +CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +CONSTANT: GL_INTERLEAVED_ATTRIBS 0x8C8C +CONSTANT: GL_SEPARATE_ATTRIBS 0x8C8D +CONSTANT: GL_PRIMITIVES_GENERATED 0x8C87 +CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +CONSTANT: GL_RASTERIZER_DISCARD 0x8C89 +CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 + +CONSTANT: GL_FRAMEBUFFER_SRGB 0x8DB9 + +CONSTANT: GL_MAJOR_VERSION 0x821B +CONSTANT: GL_MINOR_VERSION 0x821C +CONSTANT: GL_NUM_EXTENSIONS 0x821D +CONSTANT: GL_CONTEXT_FLAGS 0x821E +CONSTANT: GL_INDEX 0x8222 +CONSTANT: GL_DEPTH_BUFFER 0x8223 +CONSTANT: GL_STENCIL_BUFFER 0x8224 +CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 ALIAS: GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE ALIAS: GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS @@ -2082,77 +2082,77 @@ GL-FUNCTION: void glFlushMappedBufferRange { glFlushMappedBufferRangeAPPLE } ( G ! OpenGL 3.1 -CONSTANT: GL_RED_SNORM HEX: 8F90 -CONSTANT: GL_RG_SNORM HEX: 8F91 -CONSTANT: GL_RGB_SNORM HEX: 8F92 -CONSTANT: GL_RGBA_SNORM HEX: 8F93 -CONSTANT: GL_R8_SNORM HEX: 8F94 -CONSTANT: GL_RG8_SNORM HEX: 8F95 -CONSTANT: GL_RGB8_SNORM HEX: 8F96 -CONSTANT: GL_RGBA8_SNORM HEX: 8F97 -CONSTANT: GL_R16_SNORM HEX: 8F98 -CONSTANT: GL_RG16_SNORM HEX: 8F99 -CONSTANT: GL_RGB16_SNORM HEX: 8F9A -CONSTANT: GL_RGBA16_SNORM HEX: 8F9B -CONSTANT: GL_SIGNED_NORMALIZED HEX: 8F9C - -CONSTANT: GL_PRIMITIVE_RESTART HEX: 8F9D -CONSTANT: GL_PRIMITIVE_RESTART_INDEX HEX: 8F9E - -CONSTANT: GL_COPY_READ_BUFFER HEX: 8F36 -CONSTANT: GL_COPY_WRITE_BUFFER HEX: 8F37 - -CONSTANT: GL_UNIFORM_BUFFER HEX: 8A11 -CONSTANT: GL_UNIFORM_BUFFER_BINDING HEX: 8A28 -CONSTANT: GL_UNIFORM_BUFFER_START HEX: 8A29 -CONSTANT: GL_UNIFORM_BUFFER_SIZE HEX: 8A2A -CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS HEX: 8A2B -CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS HEX: 8A2C -CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS HEX: 8A2D -CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS HEX: 8A2E -CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS HEX: 8A2F -CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE HEX: 8A30 -CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS HEX: 8A31 -CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS HEX: 8A32 -CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS HEX: 8A33 -CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT HEX: 8A34 -CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH HEX: 8A35 -CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS HEX: 8A36 -CONSTANT: GL_UNIFORM_TYPE HEX: 8A37 -CONSTANT: GL_UNIFORM_SIZE HEX: 8A38 -CONSTANT: GL_UNIFORM_NAME_LENGTH HEX: 8A39 -CONSTANT: GL_UNIFORM_BLOCK_INDEX HEX: 8A3A -CONSTANT: GL_UNIFORM_OFFSET HEX: 8A3B -CONSTANT: GL_UNIFORM_ARRAY_STRIDE HEX: 8A3C -CONSTANT: GL_UNIFORM_MATRIX_STRIDE HEX: 8A3D -CONSTANT: GL_UNIFORM_IS_ROW_MAJOR HEX: 8A3E -CONSTANT: GL_UNIFORM_BLOCK_BINDING HEX: 8A3F -CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE HEX: 8A40 -CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH HEX: 8A41 -CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS HEX: 8A42 -CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES HEX: 8A43 -CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER HEX: 8A44 -CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER HEX: 8A45 -CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER HEX: 8A46 -CONSTANT: GL_INVALID_INDEX HEX: FFFFFFFF - -CONSTANT: GL_TEXTURE_RECTANGLE HEX: 84F5 -CONSTANT: GL_TEXTURE_BINDING_RECTANGLE HEX: 84F6 -CONSTANT: GL_PROXY_TEXTURE_RECTANGLE HEX: 84F7 -CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE HEX: 84F8 -CONSTANT: GL_SAMPLER_2D_RECT HEX: 8B63 -CONSTANT: GL_SAMPLER_2D_RECT_SHADOW HEX: 8B64 - -CONSTANT: GL_SAMPLER_BUFFER HEX: 8DC2 -CONSTANT: GL_INT_SAMPLER_BUFFER HEX: 8DD0 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER HEX: 8DD8 - -CONSTANT: GL_TEXTURE_BUFFER HEX: 8C2A - -CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE HEX: 8C2B -CONSTANT: GL_TEXTURE_BINDING_BUFFER HEX: 8C2C -CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING HEX: 8C2D -CONSTANT: GL_TEXTURE_BUFFER_FORMAT HEX: 8C2E +CONSTANT: GL_RED_SNORM 0x8F90 +CONSTANT: GL_RG_SNORM 0x8F91 +CONSTANT: GL_RGB_SNORM 0x8F92 +CONSTANT: GL_RGBA_SNORM 0x8F93 +CONSTANT: GL_R8_SNORM 0x8F94 +CONSTANT: GL_RG8_SNORM 0x8F95 +CONSTANT: GL_RGB8_SNORM 0x8F96 +CONSTANT: GL_RGBA8_SNORM 0x8F97 +CONSTANT: GL_R16_SNORM 0x8F98 +CONSTANT: GL_RG16_SNORM 0x8F99 +CONSTANT: GL_RGB16_SNORM 0x8F9A +CONSTANT: GL_RGBA16_SNORM 0x8F9B +CONSTANT: GL_SIGNED_NORMALIZED 0x8F9C + +CONSTANT: GL_PRIMITIVE_RESTART 0x8F9D +CONSTANT: GL_PRIMITIVE_RESTART_INDEX 0x8F9E + +CONSTANT: GL_COPY_READ_BUFFER 0x8F36 +CONSTANT: GL_COPY_WRITE_BUFFER 0x8F37 + +CONSTANT: GL_UNIFORM_BUFFER 0x8A11 +CONSTANT: GL_UNIFORM_BUFFER_BINDING 0x8A28 +CONSTANT: GL_UNIFORM_BUFFER_START 0x8A29 +CONSTANT: GL_UNIFORM_BUFFER_SIZE 0x8A2A +CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +CONSTANT: GL_UNIFORM_TYPE 0x8A37 +CONSTANT: GL_UNIFORM_SIZE 0x8A38 +CONSTANT: GL_UNIFORM_NAME_LENGTH 0x8A39 +CONSTANT: GL_UNIFORM_BLOCK_INDEX 0x8A3A +CONSTANT: GL_UNIFORM_OFFSET 0x8A3B +CONSTANT: GL_UNIFORM_ARRAY_STRIDE 0x8A3C +CONSTANT: GL_UNIFORM_MATRIX_STRIDE 0x8A3D +CONSTANT: GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +CONSTANT: GL_UNIFORM_BLOCK_BINDING 0x8A3F +CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +CONSTANT: GL_INVALID_INDEX 0xFFFFFFFF + +CONSTANT: GL_TEXTURE_RECTANGLE 0x84F5 +CONSTANT: GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +CONSTANT: GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +CONSTANT: GL_SAMPLER_2D_RECT 0x8B63 +CONSTANT: GL_SAMPLER_2D_RECT_SHADOW 0x8B64 + +CONSTANT: GL_SAMPLER_BUFFER 0x8DC2 +CONSTANT: GL_INT_SAMPLER_BUFFER 0x8DD0 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + +CONSTANT: GL_TEXTURE_BUFFER 0x8C2A + +CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +CONSTANT: GL_TEXTURE_BINDING_BUFFER 0x8C2C +CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +CONSTANT: GL_TEXTURE_BUFFER_FORMAT 0x8C2E GL-FUNCTION: void glDrawArraysInstanced { glDrawArraysInstancedARB } ( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) ; GL-FUNCTION: void glDrawElementsInstanced { glDrawElementsInstancedARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) ; @@ -2172,70 +2172,70 @@ GL-FUNCTION: void glCopyBufferSubData { glCopyBufferSubDataEXT } ( GLenum readta ! OpenGL 3.2 -CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT HEX: 00000001 -CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT HEX: 00000002 -CONSTANT: GL_LINES_ADJACENCY HEX: 000A -CONSTANT: GL_LINE_STRIP_ADJACENCY HEX: 000B -CONSTANT: GL_TRIANGLES_ADJACENCY HEX: 000C -CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY HEX: 000D -CONSTANT: GL_PROGRAM_POINT_SIZE HEX: 8642 -CONSTANT: GL_GEOMETRY_VERTICES_OUT HEX: 8916 -CONSTANT: GL_GEOMETRY_INPUT_TYPE HEX: 8917 -CONSTANT: GL_GEOMETRY_OUTPUT_TYPE HEX: 8918 -CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS HEX: 8C29 -CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED HEX: 8DA7 -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS HEX: 8DA8 -CONSTANT: GL_GEOMETRY_SHADER HEX: 8DD9 -CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS HEX: 8DDF -CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES HEX: 8DE0 -CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS HEX: 8DE1 -CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS HEX: 9122 -CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS HEX: 9123 -CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS HEX: 9124 -CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS HEX: 9125 -CONSTANT: GL_CONTEXT_PROFILE_MASK HEX: 9126 -CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT HEX: 9111 -CONSTANT: GL_OBJECT_TYPE HEX: 9112 -CONSTANT: GL_SYNC_CONDITION HEX: 9113 -CONSTANT: GL_SYNC_STATUS HEX: 9114 -CONSTANT: GL_SYNC_FLAGS HEX: 9115 -CONSTANT: GL_SYNC_FENCE HEX: 9116 -CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE HEX: 9117 -CONSTANT: GL_UNSIGNALED HEX: 9118 -CONSTANT: GL_SIGNALED HEX: 9119 -CONSTANT: GL_ALREADY_SIGNALED HEX: 911A -CONSTANT: GL_TIMEOUT_EXPIRED HEX: 911B -CONSTANT: GL_CONDITION_SATISFIED HEX: 911C -CONSTANT: GL_WAIT_FAILED HEX: 911D -CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT HEX: 00000001 -CONSTANT: GL_TIMEOUT_IGNORED HEX: FFFF,FFFF,FFFF,FFFF -CONSTANT: GL_SAMPLE_POSITION HEX: 8E50 -CONSTANT: GL_SAMPLE_MASK HEX: 8E51 -CONSTANT: GL_SAMPLE_MASK_VALUE HEX: 8E52 -CONSTANT: GL_MAX_SAMPLE_MASK_WORDS HEX: 8E59 -CONSTANT: GL_TEXTURE_2D_MULTISAMPLE HEX: 9100 -CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE HEX: 9101 -CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY HEX: 9102 -CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY HEX: 9103 -CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE HEX: 9104 -CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY HEX: 9105 -CONSTANT: GL_TEXTURE_SAMPLES HEX: 9106 -CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS HEX: 9107 -CONSTANT: GL_SAMPLER_2D_MULTISAMPLE HEX: 9108 -CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE HEX: 9109 -CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE HEX: 910A -CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY HEX: 910B -CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY HEX: 910C -CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY HEX: 910D -CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES HEX: 910E -CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES HEX: 910F -CONSTANT: GL_MAX_INTEGER_SAMPLES HEX: 9110 -CONSTANT: GL_DEPTH_CLAMP HEX: 864F -CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION HEX: 8E4C -CONSTANT: GL_FIRST_VERTEX_CONVENTION HEX: 8E4D -CONSTANT: GL_LAST_VERTEX_CONVENTION HEX: 8E4E -CONSTANT: GL_PROVOKING_VERTEX HEX: 8E4F -CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS HEX: 884F +CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +CONSTANT: GL_LINES_ADJACENCY 0x000A +CONSTANT: GL_LINE_STRIP_ADJACENCY 0x000B +CONSTANT: GL_TRIANGLES_ADJACENCY 0x000C +CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY 0x000D +CONSTANT: GL_PROGRAM_POINT_SIZE 0x8642 +CONSTANT: GL_GEOMETRY_VERTICES_OUT 0x8916 +CONSTANT: GL_GEOMETRY_INPUT_TYPE 0x8917 +CONSTANT: GL_GEOMETRY_OUTPUT_TYPE 0x8918 +CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +CONSTANT: GL_GEOMETRY_SHADER 0x8DD9 +CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +CONSTANT: GL_CONTEXT_PROFILE_MASK 0x9126 +CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +CONSTANT: GL_OBJECT_TYPE 0x9112 +CONSTANT: GL_SYNC_CONDITION 0x9113 +CONSTANT: GL_SYNC_STATUS 0x9114 +CONSTANT: GL_SYNC_FLAGS 0x9115 +CONSTANT: GL_SYNC_FENCE 0x9116 +CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +CONSTANT: GL_UNSIGNALED 0x9118 +CONSTANT: GL_SIGNALED 0x9119 +CONSTANT: GL_ALREADY_SIGNALED 0x911A +CONSTANT: GL_TIMEOUT_EXPIRED 0x911B +CONSTANT: GL_CONDITION_SATISFIED 0x911C +CONSTANT: GL_WAIT_FAILED 0x911D +CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +CONSTANT: GL_TIMEOUT_IGNORED 0xFFFF,FFFF,FFFF,FFFF +CONSTANT: GL_SAMPLE_POSITION 0x8E50 +CONSTANT: GL_SAMPLE_MASK 0x8E51 +CONSTANT: GL_SAMPLE_MASK_VALUE 0x8E52 +CONSTANT: GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +CONSTANT: GL_TEXTURE_2D_MULTISAMPLE 0x9100 +CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +CONSTANT: GL_TEXTURE_SAMPLES 0x9106 +CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +CONSTANT: GL_SAMPLER_2D_MULTISAMPLE 0x9108 +CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +CONSTANT: GL_MAX_INTEGER_SAMPLES 0x9110 +CONSTANT: GL_DEPTH_CLAMP 0x864F +CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +CONSTANT: GL_FIRST_VERTEX_CONVENTION 0x8E4D +CONSTANT: GL_LAST_VERTEX_CONVENTION 0x8E4E +CONSTANT: GL_PROVOKING_VERTEX 0x8E4F +CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ; @@ -2260,27 +2260,27 @@ GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask ) ; ! OpenGL 3.3 -CONSTANT: GL_SRC1_COLOR HEX: 88F9 -CONSTANT: GL_ONE_MINUS_SRC1_COLOR HEX: 88FA -CONSTANT: GL_ONE_MINUS_SRC1_ALPHA HEX: 88FB -CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS HEX: 88FC +CONSTANT: GL_SRC1_COLOR 0x88F9 +CONSTANT: GL_ONE_MINUS_SRC1_COLOR 0x88FA +CONSTANT: GL_ONE_MINUS_SRC1_ALPHA 0x88FB +CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -CONSTANT: GL_ANY_SAMPLES_PASSED HEX: 8C2F +CONSTANT: GL_ANY_SAMPLES_PASSED 0x8C2F -CONSTANT: GL_SAMPLER_BINDING HEX: 8919 +CONSTANT: GL_SAMPLER_BINDING 0x8919 -CONSTANT: GL_RGB10_A2UI HEX: 906F +CONSTANT: GL_RGB10_A2UI 0x906F -CONSTANT: GL_TEXTURE_SWIZZLE_R HEX: 8E42 -CONSTANT: GL_TEXTURE_SWIZZLE_G HEX: 8E43 -CONSTANT: GL_TEXTURE_SWIZZLE_B HEX: 8E44 -CONSTANT: GL_TEXTURE_SWIZZLE_A HEX: 8E45 -CONSTANT: GL_TEXTURE_SWIZZLE_RGBA HEX: 8E46 +CONSTANT: GL_TEXTURE_SWIZZLE_R 0x8E42 +CONSTANT: GL_TEXTURE_SWIZZLE_G 0x8E43 +CONSTANT: GL_TEXTURE_SWIZZLE_B 0x8E44 +CONSTANT: GL_TEXTURE_SWIZZLE_A 0x8E45 +CONSTANT: GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -CONSTANT: GL_TIME_ELAPSED HEX: 88BF -CONSTANT: GL_TIMESTAMP HEX: 8E28 +CONSTANT: GL_TIME_ELAPSED 0x88BF +CONSTANT: GL_TIMESTAMP 0x8E28 -CONSTANT: GL_INT_2_10_10_10_REV HEX: 8D9F +CONSTANT: GL_INT_2_10_10_10_REV 0x8D9F GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name ) ; GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name ) ; @@ -2346,76 +2346,76 @@ GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean ! OpenGL 4.0 -CONSTANT: GL_DRAW_INDIRECT_BUFFER HEX: 8F3F -CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING HEX: 8F43 - -CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS HEX: 887F -CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS HEX: 8E5A -CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET HEX: 8E5B -CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET HEX: 8E5C -CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS HEX: 8E5D -CONSTANT: GL_MAX_VERTEX_STREAMS HEX: 8E71 - -CONSTANT: GL_DOUBLE_VEC2 HEX: 8FFC -CONSTANT: GL_DOUBLE_VEC3 HEX: 8FFD -CONSTANT: GL_DOUBLE_VEC4 HEX: 8FFE -CONSTANT: GL_DOUBLE_MAT2 HEX: 8F46 -CONSTANT: GL_DOUBLE_MAT3 HEX: 8F47 -CONSTANT: GL_DOUBLE_MAT4 HEX: 8F48 -CONSTANT: GL_DOUBLE_MAT2x3 HEX: 8F49 -CONSTANT: GL_DOUBLE_MAT2x4 HEX: 8F4A -CONSTANT: GL_DOUBLE_MAT3x2 HEX: 8F4B -CONSTANT: GL_DOUBLE_MAT3x4 HEX: 8F4C -CONSTANT: GL_DOUBLE_MAT4x2 HEX: 8F4D -CONSTANT: GL_DOUBLE_MAT4x3 HEX: 8F4E - -CONSTANT: GL_ACTIVE_SUBROUTINES HEX: 8DE5 -CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS HEX: 8DE6 -CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS HEX: 8E47 -CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH HEX: 8E48 -CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH HEX: 8E49 -CONSTANT: GL_MAX_SUBROUTINES HEX: 8DE7 -CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS HEX: 8DE8 -CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES HEX: 8E4A -CONSTANT: GL_COMPATIBLE_SUBROUTINES HEX: 8E4B - -CONSTANT: GL_PATCHES HEX: 000E -CONSTANT: GL_PATCH_VERTICES HEX: 8E72 -CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL HEX: 8E73 -CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL HEX: 8E74 -CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES HEX: 8E75 -CONSTANT: GL_TESS_GEN_MODE HEX: 8E76 -CONSTANT: GL_TESS_GEN_SPACING HEX: 8E77 -CONSTANT: GL_TESS_GEN_VERTEX_ORDER HEX: 8E78 -CONSTANT: GL_TESS_GEN_POINT_MODE HEX: 8E79 -CONSTANT: GL_ISOLINES HEX: 8E7A -CONSTANT: GL_FRACTIONAL_ODD HEX: 8E7B -CONSTANT: GL_FRACTIONAL_EVEN HEX: 8E7C -CONSTANT: GL_MAX_PATCH_VERTICES HEX: 8E7D -CONSTANT: GL_MAX_TESS_GEN_LEVEL HEX: 8E7E -CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS HEX: 8E7F -CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS HEX: 8E80 -CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS HEX: 8E81 -CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS HEX: 8E82 -CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS HEX: 8E83 -CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS HEX: 8E84 -CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS HEX: 8E85 -CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS HEX: 8E86 -CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS HEX: 8E89 -CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS HEX: 8E8A -CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS HEX: 886C -CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS HEX: 886D -CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS HEX: 8E1E -CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS HEX: 8E1F -CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER HEX: 84F0 -CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER HEX: 84F1 -CONSTANT: GL_TESS_EVALUATION_SHADER HEX: 8E87 -CONSTANT: GL_TESS_CONTROL_SHADER HEX: 8E88 -CONSTANT: GL_TRANSFORM_FEEDBACK HEX: 8E22 -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED HEX: 8E23 -CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE HEX: 8E24 -CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING HEX: 8E25 -CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS HEX: 8E70 +CONSTANT: GL_DRAW_INDIRECT_BUFFER 0x8F3F +CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +CONSTANT: GL_MAX_VERTEX_STREAMS 0x8E71 + +CONSTANT: GL_DOUBLE_VEC2 0x8FFC +CONSTANT: GL_DOUBLE_VEC3 0x8FFD +CONSTANT: GL_DOUBLE_VEC4 0x8FFE +CONSTANT: GL_DOUBLE_MAT2 0x8F46 +CONSTANT: GL_DOUBLE_MAT3 0x8F47 +CONSTANT: GL_DOUBLE_MAT4 0x8F48 +CONSTANT: GL_DOUBLE_MAT2x3 0x8F49 +CONSTANT: GL_DOUBLE_MAT2x4 0x8F4A +CONSTANT: GL_DOUBLE_MAT3x2 0x8F4B +CONSTANT: GL_DOUBLE_MAT3x4 0x8F4C +CONSTANT: GL_DOUBLE_MAT4x2 0x8F4D +CONSTANT: GL_DOUBLE_MAT4x3 0x8F4E + +CONSTANT: GL_ACTIVE_SUBROUTINES 0x8DE5 +CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +CONSTANT: GL_MAX_SUBROUTINES 0x8DE7 +CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +CONSTANT: GL_COMPATIBLE_SUBROUTINES 0x8E4B + +CONSTANT: GL_PATCHES 0x000E +CONSTANT: GL_PATCH_VERTICES 0x8E72 +CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +CONSTANT: GL_TESS_GEN_MODE 0x8E76 +CONSTANT: GL_TESS_GEN_SPACING 0x8E77 +CONSTANT: GL_TESS_GEN_VERTEX_ORDER 0x8E78 +CONSTANT: GL_TESS_GEN_POINT_MODE 0x8E79 +CONSTANT: GL_ISOLINES 0x8E7A +CONSTANT: GL_FRACTIONAL_ODD 0x8E7B +CONSTANT: GL_FRACTIONAL_EVEN 0x8E7C +CONSTANT: GL_MAX_PATCH_VERTICES 0x8E7D +CONSTANT: GL_MAX_TESS_GEN_LEVEL 0x8E7E +CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +CONSTANT: GL_TESS_EVALUATION_SHADER 0x8E87 +CONSTANT: GL_TESS_CONTROL_SHADER 0x8E88 +CONSTANT: GL_TRANSFORM_FEEDBACK 0x8E22 +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x ) ; GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y ) ; @@ -2488,65 +2488,65 @@ GL-FUNCTION: void glFramebufferTextureLayerARB { glFramebufferTextureLayerEXT } GL-FUNCTION: void glFramebufferTextureFaceARB { glFramebufferTextureFaceEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) ; -CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB HEX: 8DDD -CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB HEX: 8DDE -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB HEX: 8DA9 +CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 ! GL_EXT_framebuffer_object -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT HEX: 8CD9 -CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT HEX: 8CDA +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA ! GL_ARB_texture_float -CONSTANT: GL_ALPHA32F_ARB HEX: 8816 -CONSTANT: GL_INTENSITY32F_ARB HEX: 8817 -CONSTANT: GL_LUMINANCE32F_ARB HEX: 8818 -CONSTANT: GL_LUMINANCE_ALPHA32F_ARB HEX: 8819 -CONSTANT: GL_ALPHA16F_ARB HEX: 881C -CONSTANT: GL_INTENSITY16F_ARB HEX: 881D -CONSTANT: GL_LUMINANCE16F_ARB HEX: 881E -CONSTANT: GL_LUMINANCE_ALPHA16F_ARB HEX: 881F -CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB HEX: 8C14 -CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB HEX: 8C15 +CONSTANT: GL_ALPHA32F_ARB 0x8816 +CONSTANT: GL_INTENSITY32F_ARB 0x8817 +CONSTANT: GL_LUMINANCE32F_ARB 0x8818 +CONSTANT: GL_LUMINANCE_ALPHA32F_ARB 0x8819 +CONSTANT: GL_ALPHA16F_ARB 0x881C +CONSTANT: GL_INTENSITY16F_ARB 0x881D +CONSTANT: GL_LUMINANCE16F_ARB 0x881E +CONSTANT: GL_LUMINANCE_ALPHA16F_ARB 0x881F +CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 ! GL_EXT_texture_integer -CONSTANT: GL_ALPHA32UI_EXT HEX: 8D72 -CONSTANT: GL_INTENSITY32UI_EXT HEX: 8D73 -CONSTANT: GL_LUMINANCE32UI_EXT HEX: 8D74 -CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT HEX: 8D75 +CONSTANT: GL_ALPHA32UI_EXT 0x8D72 +CONSTANT: GL_INTENSITY32UI_EXT 0x8D73 +CONSTANT: GL_LUMINANCE32UI_EXT 0x8D74 +CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -CONSTANT: GL_ALPHA16UI_EXT HEX: 8D78 -CONSTANT: GL_INTENSITY16UI_EXT HEX: 8D79 -CONSTANT: GL_LUMINANCE16UI_EXT HEX: 8D7A -CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT HEX: 8D7B +CONSTANT: GL_ALPHA16UI_EXT 0x8D78 +CONSTANT: GL_INTENSITY16UI_EXT 0x8D79 +CONSTANT: GL_LUMINANCE16UI_EXT 0x8D7A +CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -CONSTANT: GL_ALPHA8UI_EXT HEX: 8D7E -CONSTANT: GL_INTENSITY8UI_EXT HEX: 8D7F -CONSTANT: GL_LUMINANCE8UI_EXT HEX: 8D80 -CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT HEX: 8D81 +CONSTANT: GL_ALPHA8UI_EXT 0x8D7E +CONSTANT: GL_INTENSITY8UI_EXT 0x8D7F +CONSTANT: GL_LUMINANCE8UI_EXT 0x8D80 +CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -CONSTANT: GL_ALPHA32I_EXT HEX: 8D84 -CONSTANT: GL_INTENSITY32I_EXT HEX: 8D85 -CONSTANT: GL_LUMINANCE32I_EXT HEX: 8D86 -CONSTANT: GL_LUMINANCE_ALPHA32I_EXT HEX: 8D87 +CONSTANT: GL_ALPHA32I_EXT 0x8D84 +CONSTANT: GL_INTENSITY32I_EXT 0x8D85 +CONSTANT: GL_LUMINANCE32I_EXT 0x8D86 +CONSTANT: GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -CONSTANT: GL_ALPHA16I_EXT HEX: 8D8A -CONSTANT: GL_INTENSITY16I_EXT HEX: 8D8B -CONSTANT: GL_LUMINANCE16I_EXT HEX: 8D8C -CONSTANT: GL_LUMINANCE_ALPHA16I_EXT HEX: 8D8D +CONSTANT: GL_ALPHA16I_EXT 0x8D8A +CONSTANT: GL_INTENSITY16I_EXT 0x8D8B +CONSTANT: GL_LUMINANCE16I_EXT 0x8D8C +CONSTANT: GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -CONSTANT: GL_ALPHA8I_EXT HEX: 8D90 -CONSTANT: GL_INTENSITY8I_EXT HEX: 8D91 -CONSTANT: GL_LUMINANCE8I_EXT HEX: 8D92 -CONSTANT: GL_LUMINANCE_ALPHA8I_EXT HEX: 8D93 +CONSTANT: GL_ALPHA8I_EXT 0x8D90 +CONSTANT: GL_INTENSITY8I_EXT 0x8D91 +CONSTANT: GL_LUMINANCE8I_EXT 0x8D92 +CONSTANT: GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -CONSTANT: GL_ALPHA_INTEGER_EXT HEX: 8D97 -CONSTANT: GL_LUMINANCE_INTEGER_EXT HEX: 8D9C -CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT HEX: 8D9D +CONSTANT: GL_ALPHA_INTEGER_EXT 0x8D97 +CONSTANT: GL_LUMINANCE_INTEGER_EXT 0x8D9C +CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a ) ; GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a ) ; @@ -2554,16 +2554,16 @@ GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint ! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1 -CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT HEX: 83F0 -CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT HEX: 83F1 -CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT HEX: 83F2 -CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT HEX: 83F3 +CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 ! GL_EXT_texture_compression_latc -CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT HEX: 8C70 -CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT HEX: 8C71 -CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT HEX: 8C72 -CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT HEX: 8C73 +CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73