X-Git-Url: https://gitweb.factorcode.org/gitweb.cgi?p=factor.git;a=blobdiff_plain;f=basis%2Fwindows%2Fdirectx%2Fd3d10%2Fd3d10.factor;h=2c97b7365d23fd3b013603c994c2240dbbf864d2;hp=cd9bf5840515baec8758cde6b67a749bfa92bf51;hb=943596575ad294c074dfa381b70af74dba5992b1;hpb=e738c7206c32bd9b76f3cee31e950835e1b1ee24 diff --git a/basis/windows/directx/d3d10/d3d10.factor b/basis/windows/directx/d3d10/d3d10.factor index cd9bf58405..2c97b7365d 100644 --- a/basis/windows/directx/d3d10/d3d10.factor +++ b/basis/windows/directx/d3d10/d3d10.factor @@ -5,9 +5,9 @@ IN: windows.directx.d3d10 LIBRARY: d3d10 -CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE HEX: ffff -CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE HEX: ffffffff -CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE HEX: ff +CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE 0xffff +CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff +CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE 0xff CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2 @@ -55,15 +55,15 @@ CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0 CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY 16.0 CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS 0.0 CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0 -CONSTANT: D3D10_DEFAULT_SAMPLE_MASK HEX: ffffffff +CONSTANT: D3D10_DEFAULT_SAMPLE_MASK 0xffffffff CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX 0 CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY 0 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX 0 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY 0 CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0 -CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK HEX: ff +CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK 0xff CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE 0 -CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK HEX: ff +CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK 0xff CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0 CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT 0 CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0.0 @@ -110,8 +110,8 @@ CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT 3 CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16 -CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT HEX: ffffffff -CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER HEX: ffffffff +CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff +CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff CONSTANT: D3D10_LINEAR_GAMMA 1.0 CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT 1.0 CONSTANT: D3D10_MAX_DEPTH 1.0 @@ -130,9 +130,9 @@ CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1 CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0 CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13 CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15 -CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE HEX: ffffffff +CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE 0 -CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE HEX: ffffffff +CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE 0xffffffff CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS 4 CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32 CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT 32 @@ -178,7 +178,7 @@ CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8 CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048 CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256 CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT 4 -CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP HEX: ffffffff +CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1 CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64 CONSTANT: D3D10_SRGB_GAMMA 2.2 @@ -225,17 +225,17 @@ CONSTANT: D3D_SPEC_VERSION 1 CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16 CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16 -CONSTANT: _FACD3D10 HEX: 879 -CONSTANT: _FACD3D10DEBUG HEX: 87A +CONSTANT: _FACD3D10 0x879 +CONSTANT: _FACD3D10DEBUG 0x87A -CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 88790001 -CONSTANT: D3D10_ERROR_FILE_NOT_FOUND HEX: 88790002 +CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x88790001 +CONSTANT: D3D10_ERROR_FILE_NOT_FOUND 0x88790002 CONSTANT: D3D10_INPUT_PER_VERTEX_DATA 0 CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1 TYPEDEF: int D3D10_INPUT_CLASSIFICATION -CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT HEX: ffffffff +CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT 0xffffffff STRUCT: D3D10_INPUT_ELEMENT_DESC { SemanticName LPCSTR } @@ -335,24 +335,24 @@ CONSTANT: D3D10_USAGE_DYNAMIC 2 CONSTANT: D3D10_USAGE_STAGING 3 TYPEDEF: int D3D10_USAGE -CONSTANT: D3D10_BIND_VERTEX_BUFFER HEX: 1 -CONSTANT: D3D10_BIND_INDEX_BUFFER HEX: 2 -CONSTANT: D3D10_BIND_CONSTANT_BUFFER HEX: 4 -CONSTANT: D3D10_BIND_SHADER_RESOURCE HEX: 8 -CONSTANT: D3D10_BIND_STREAM_OUTPUT HEX: 10 -CONSTANT: D3D10_BIND_RENDER_TARGET HEX: 20 -CONSTANT: D3D10_BIND_DEPTH_STENCIL HEX: 40 +CONSTANT: D3D10_BIND_VERTEX_BUFFER 0x1 +CONSTANT: D3D10_BIND_INDEX_BUFFER 0x2 +CONSTANT: D3D10_BIND_CONSTANT_BUFFER 0x4 +CONSTANT: D3D10_BIND_SHADER_RESOURCE 0x8 +CONSTANT: D3D10_BIND_STREAM_OUTPUT 0x10 +CONSTANT: D3D10_BIND_RENDER_TARGET 0x20 +CONSTANT: D3D10_BIND_DEPTH_STENCIL 0x40 TYPEDEF: int D3D10_BIND_FLAG -CONSTANT: D3D10_CPU_ACCESS_WRITE HEX: 10000 -CONSTANT: D3D10_CPU_ACCESS_READ HEX: 20000 +CONSTANT: D3D10_CPU_ACCESS_WRITE 0x10000 +CONSTANT: D3D10_CPU_ACCESS_READ 0x20000 TYPEDEF: int D3D10_CPU_ACCESS_FLAG -CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS HEX: 1 -CONSTANT: D3D10_RESOURCE_MISC_SHARED HEX: 2 -CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE HEX: 4 -CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX HEX: 10 -CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE HEX: 20 +CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS 0x1 +CONSTANT: D3D10_RESOURCE_MISC_SHARED 0x2 +CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE 0x4 +CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX 0x10 +CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE 0x20 TYPEDEF: int D3D10_RESOURCE_MISC_FLAG CONSTANT: D3D10_MAP_READ 1 @@ -362,14 +362,14 @@ CONSTANT: D3D10_MAP_WRITE_DISCARD 4 CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5 TYPEDEF: int D3D10_MAP -CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT HEX: 100000 +CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT 0x100000 TYPEDEF: int D3D10_MAP_FLAG -CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR HEX: 1 +CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR 0x1 TYPEDEF: int D3D10_RAISE_FLAG -CONSTANT: D3D10_CLEAR_DEPTH HEX: 1 -CONSTANT: D3D10_CLEAR_STENCIL HEX: 2 +CONSTANT: D3D10_CLEAR_DEPTH 0x1 +CONSTANT: D3D10_CLEAR_STENCIL 0x2 TYPEDEF: int D3D10_CLEAR_FLAG TYPEDEF: RECT D3D10_RECT @@ -757,37 +757,37 @@ COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F67 COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ; CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT 0 -CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR HEX: 1 -CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 4 -CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR HEX: 5 -CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT HEX: 10 -CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 11 -CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT HEX: 14 -CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR HEX: 15 -CONSTANT: D3D10_FILTER_ANISOTROPIC HEX: 55 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT HEX: 80 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR HEX: 81 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 84 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR HEX: 85 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT HEX: 90 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT HEX: 94 -CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR HEX: 95 -CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC HEX: d5 -CONSTANT: D3D10_FILTER_TEXT_1BIT HEX: 80000000 +CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1 +CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4 +CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5 +CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10 +CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11 +CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14 +CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR 0x15 +CONSTANT: D3D10_FILTER_ANISOTROPIC 0x55 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94 +CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95 +CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC 0xd5 +CONSTANT: D3D10_FILTER_TEXT_1BIT 0x80000000 TYPEDEF: int D3D10_FILTER CONSTANT: D3D10_FILTER_TYPE_POINT 0 CONSTANT: D3D10_FILTER_TYPE_LINEAR 1 TYPEDEF: int D3D10_FILTER_TYPE -CONSTANT: D3D10_FILTER_TYPE_MASK HEX: 3 +CONSTANT: D3D10_FILTER_TYPE_MASK 0x3 CONSTANT: D3D10_MIN_FILTER_SHIFT 4 CONSTANT: D3D10_MAG_FILTER_SHIFT 2 CONSTANT: D3D10_MIP_FILTER_SHIFT 0 -CONSTANT: D3D10_COMPARISON_FILTERING_BIT HEX: 80 -CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT HEX: 40 -CONSTANT: D3D10_TEXT_1BIT_BIT HEX: 80000000 +CONSTANT: D3D10_COMPARISON_FILTERING_BIT 0x80 +CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT 0x40 +CONSTANT: D3D10_TEXT_1BIT_BIT 0x80000000 CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP 1 CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR 2 @@ -812,31 +812,31 @@ TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0} void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ; -CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER HEX: 1 -CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2 -CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4 -CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER HEX: 8 -CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D HEX: 10 -CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D HEX: 20 -CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D HEX: 40 -CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE HEX: 80 -CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD HEX: 100 -CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200 -CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400 -CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800 -CONSTANT: D3D10_FORMAT_SUPPORT_MIP HEX: 1000 -CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000 -CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000 -CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE HEX: 8000 -CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000 -CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000 -CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000 -CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY HEX: 80000 -CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000 -CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000 -CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000 -CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000 -CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 100000 +CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER 0x1 +CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2 +CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4 +CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER 0x8 +CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D 0x10 +CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D 0x20 +CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D 0x40 +CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE 0x80 +CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD 0x100 +CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE 0x200 +CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400 +CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800 +CONSTANT: D3D10_FORMAT_SUPPORT_MIP 0x1000 +CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000 +CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET 0x4000 +CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE 0x8000 +CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000 +CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000 +CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000 +CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY 0x80000 +CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000 +CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000 +CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000 +CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER 0x800000 +CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x100000 TYPEDEF: int D3D10_FORMAT_SUPPORT COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0} @@ -906,7 +906,7 @@ CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED 14 CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED 15 CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE 16 CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE 17 -CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000 +CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0 0x40000000 TYPEDEF: int D3D10_COUNTER CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0 @@ -1030,23 +1030,23 @@ COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0} BOOL SetMultithreadProtected ( BOOL bMTProtect ) BOOL GetMultithreadProtected ( ) ; -CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED HEX: 1 -CONSTANT: D3D10_CREATE_DEVICE_DEBUG HEX: 2 -CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF HEX: 4 -CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS HEX: 8 -CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP HEX: 10 -CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT HEX: 20 -CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION HEX: 200 +CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED 0x1 +CONSTANT: D3D10_CREATE_DEVICE_DEBUG 0x2 +CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF 0x4 +CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS 0x8 +CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP 0x10 +CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT 0x20 +CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION 0x200 TYPEDEF: int D3D10_CREATE_DEVICE_FLAG CONSTANT: D3D10_SDK_VERSION 29 -CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER HEX: 88760B54 -CONSTANT: D3DX10_ERR_INVALID_MESH HEX: 88760B55 -CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT HEX: 88760B56 -CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED HEX: 88760B57 -CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES HEX: 88760B58 -CONSTANT: D3DX10_ERR_INVALID_DATA HEX: 88760B59 -CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA HEX: 88760B5A -CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT HEX: 88760B5B -CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM HEX: 88760B5C +CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER 0x88760B54 +CONSTANT: D3DX10_ERR_INVALID_MESH 0x88760B55 +CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT 0x88760B56 +CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED 0x88760B57 +CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES 0x88760B58 +CONSTANT: D3DX10_ERR_INVALID_DATA 0x88760B59 +CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA 0x88760B5A +CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT 0x88760B5B +CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM 0x88760B5C