X-Git-Url: https://gitweb.factorcode.org/gitweb.cgi?p=factor.git;a=blobdiff_plain;f=basis%2Fwindows%2Fdirectx%2Fd3d11%2Fd3d11.factor;h=b41e4df44ca0b8e0fb049da7bc05df6ea4c9d6a5;hp=29cbbad1bb2305f49c1aae493b4d32316d0fddba;hb=943596575ad294c074dfa381b70af74dba5992b1;hpb=e738c7206c32bd9b76f3cee31e950835e1b1ee24 diff --git a/basis/windows/directx/d3d11/d3d11.factor b/basis/windows/directx/d3d11/d3d11.factor index 29cbbad1bb..b41e4df44c 100644 --- a/basis/windows/directx/d3d11/d3d11.factor +++ b/basis/windows/directx/d3d11/d3d11.factor @@ -6,9 +6,9 @@ IN: windows.directx.d3d11 LIBRARY: d3d11 -CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE HEX: ffff -CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE HEX: ffffffff -CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE HEX: ff +CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE 0xffff +CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff +CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE 0xff CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9 @@ -109,15 +109,15 @@ CONSTANT: D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0 CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY 16 CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS 0.0 CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0 -CONSTANT: D3D11_DEFAULT_SAMPLE_MASK HEX: ffffffff +CONSTANT: D3D11_DEFAULT_SAMPLE_MASK 0xffffffff CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX 0 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY 0 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX 0 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY 0 CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0 -CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK HEX: ff +CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK 0xff CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE 0 -CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK HEX: ff +CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK 0xff CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0 CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT 0 CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0 @@ -190,7 +190,7 @@ CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS 4 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1 -CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND HEX: ffffffff +CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1 @@ -206,7 +206,7 @@ CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1 -CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND HEX: ffffffff +CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1.0 CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64.0 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968 @@ -234,11 +234,11 @@ CONSTANT: D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32 -CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT HEX: ffffffff -CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER HEX: ffffffff +CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff +CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff -CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL HEX: ffffffff -CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS HEX: ffffffff +CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff +CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xffffffff CONSTANT: D3D11_LINEAR_GAMMA 1.0 @@ -273,9 +273,9 @@ CONSTANT: D3D11_PS_CS_UAV_REGISTER_COMPONENTS 1 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT 8 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1 -CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE HEX: ffffffff +CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE 0 -CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE HEX: ffffffff +CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE 0xffffffff CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS 4 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32 CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT 32 @@ -337,8 +337,8 @@ CONSTANT: D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8 CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048 CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512 CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT 4 -CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP HEX: ffffffff -CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM HEX: ffffffff +CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff +CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM 0xffffffff CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT 128 CONSTANT: D3D11_SO_STREAM_COUNT 4 @@ -398,16 +398,16 @@ CONSTANT: D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10 CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25 CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25 -CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 887c0001 -CONSTANT: D3D11_ERROR_FILE_NOT_FOUND HEX: 887c0002 -CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS HEX: 887c003 -CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD HEX: 887c004 +CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x887c0001 +CONSTANT: D3D11_ERROR_FILE_NOT_FOUND 0x887c0002 +CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS 0x887c003 +CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004 CONSTANT: D3D11_INPUT_PER_VERTEX_DATA 0 CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1 TYPEDEF: int D3D11_INPUT_CLASSIFICATION -CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT HEX: ffffffff +CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff STRUCT: D3D11_INPUT_ELEMENT_DESC { SemanticName LPCSTR } @@ -593,8 +593,8 @@ CONSTANT: D3D11_BIND_DEPTH_STENCIL 64 CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128 TYPEDEF: int D3D11_BIND_FLAG -CONSTANT: D3D11_CPU_ACCESS_WRITE HEX: 10000 -CONSTANT: D3D11_CPU_ACCESS_READ HEX: 20000 +CONSTANT: D3D11_CPU_ACCESS_WRITE 0x10000 +CONSTANT: D3D11_CPU_ACCESS_READ 0x20000 TYPEDEF: int D3D11_CPU_ACCESS_FLAG CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS 1 @@ -615,7 +615,7 @@ CONSTANT: D3D11_MAP_WRITE_DISCARD 4 CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE 5 TYPEDEF: int D3D11_MAP -CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT HEX: 100000 +CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000 TYPEDEF: int D3D11_MAP_FLAG CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1 @@ -1078,24 +1078,24 @@ COM-INTERFACE: ID3D11ComputeShader ID3D11DeviceChild {4f5b196e-c2bd-495e-bd01-1f COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ; -CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT HEX: 0 -CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR HEX: 1 -CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 4 -CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR HEX: 5 -CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT HEX: 10 -CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 11 -CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT HEX: 14 -CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR HEX: 15 -CONSTANT: D3D11_FILTER_ANISOTROPIC HEX: 55 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT HEX: 80 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR HEX: 81 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 84 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR HEX: 85 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT HEX: 90 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT HEX: 94 -CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR HEX: 95 -CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC HEX: d5 +CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT 0x0 +CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1 +CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4 +CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5 +CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10 +CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11 +CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14 +CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR 0x15 +CONSTANT: D3D11_FILTER_ANISOTROPIC 0x55 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94 +CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95 +CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC 0xd5 TYPEDEF: int D3D11_FILTER CONSTANT: D3D11_FILTER_TYPE_POINT 0 @@ -1106,8 +1106,8 @@ CONSTANT: D3D11_FILTER_TYPE_MASK 3 CONSTANT: D3D11_MIN_FILTER_SHIFT 4 CONSTANT: D3D11_MAG_FILTER_SHIFT 2 CONSTANT: D3D11_MIP_FILTER_SHIFT 0 -CONSTANT: D3D11_COMPARISON_FILTERING_BIT HEX: 80 -CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT HEX: 40 +CONSTANT: D3D11_COMPARISON_FILTERING_BIT 0x80 +CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40 CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP 1 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR 2 @@ -1131,43 +1131,43 @@ STRUCT: D3D11_SAMPLER_DESC COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5} void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ; -CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER HEX: 1 -CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2 -CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4 -CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER HEX: 8 -CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D HEX: 10 -CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D HEX: 20 -CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D HEX: 40 -CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE HEX: 80 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD HEX: 100 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800 -CONSTANT: D3D11_FORMAT_SUPPORT_MIP HEX: 1000 -CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000 -CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000 -CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE HEX: 8000 -CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000 -CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000 -CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000 -CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY HEX: 80000 -CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000 -CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000 -CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000 -CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 1000000 -CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW HEX: 2000000 -CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON HEX: 4000000 +CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER 0x1 +CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2 +CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4 +CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER 0x8 +CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D 0x10 +CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D 0x20 +CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D 0x40 +CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE 0x80 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD 0x100 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE 0x200 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800 +CONSTANT: D3D11_FORMAT_SUPPORT_MIP 0x1000 +CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000 +CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET 0x4000 +CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE 0x8000 +CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000 +CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000 +CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000 +CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY 0x80000 +CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000 +CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000 +CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER 0x800000 +CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x1000000 +CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW 0x2000000 +CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON 0x4000000 TYPEDEF: int D3D11_FORMAT_SUPPORT -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD HEX: 1 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS HEX: 2 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE HEX: 4 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE HEX: 8 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX HEX: 10 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX HEX: 20 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD HEX: 40 -CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE HEX: 80 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD 0x1 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS 0x2 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE 0x4 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE 0x8 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX 0x10 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX 0x20 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40 +CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE 0x80 TYPEDEF: int D3D11_FORMAT_SUPPORT2 COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b} @@ -1227,7 +1227,7 @@ STRUCT: D3D11_QUERY_DATA_SO_STATISTICS { NumPrimitivesWritten UINT64 } { PrimitivesStorageNeeded UINT64 } ; -CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000 +CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000 TYPEDEF: int D3D11_COUNTER CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0 @@ -1248,8 +1248,8 @@ STRUCT: D3D11_COUNTER_INFO COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741} void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ; -CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN HEX: ffffffff -CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN HEX: fffffffe +CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff +CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN 0xfffffffe TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0