1 USING: sequences sequences.private math
2 accessors alien.c-types ;
3 IN: game.input.dinput.keys-array
6 { underlying sequence read-only }
7 { length integer read-only } ;
8 C: <keys-array> keys-array
11 HEX: 80 bitand c-bool> ;
13 M: keys-array length length>> ;
14 M: keys-array nth-unsafe underlying>> nth-unsafe >key ;
16 INSTANCE: keys-array sequence