1 USING: ui game.input tools.test kernel system threads calendar
2 combinators.short-circuit ;
5 os { [ windows? ] [ macosx? ] } 1|| [
6 [ ] [ open-game-input ] unit-test
7 [ ] [ 1 seconds sleep ] unit-test
8 [ ] [ close-game-input ] unit-test
11 [ f ] [ t t button-delta ] unit-test
12 [ pressed ] [ f t button-delta ] unit-test
13 [ released ] [ t f button-delta ] unit-test
15 [ f ] [ 0.5 1.0 button-delta ] unit-test
16 [ pressed ] [ f 0.7 button-delta ] unit-test
17 [ released ] [ 0.2 f button-delta ] unit-test
19 [ { pressed f f released } ] [ { f t f t } { t t f f } buttons-delta ] unit-test
20 [ V{ pressed f f released } ] [ { f t f t } { t t f f } V{ } buttons-delta-as ] unit-test