1 ! Copyright (C) 2005 Alex Chapman.
2 ! See http://factorcode.org/license.txt for BSD license.
4 ! This file is based on the gl.h that comes with xorg-x11 6.8.2
5 USING: alien alien.c-types alien.libraries alien.syntax
6 io.encodings.ascii kernel opengl.gl.extensions system ;
10 TYPEDEF: uchar GLboolean
11 TYPEDEF: uint GLbitfield
13 TYPEDEF: short GLshort
16 TYPEDEF: uchar GLubyte
17 TYPEDEF: ushort GLushort
19 TYPEDEF: float GLfloat
20 TYPEDEF: float GLclampf
21 TYPEDEF: double GLdouble
22 TYPEDEF: double GLclampd
23 TYPEDEF: longlong GLint64
24 TYPEDEF: ulonglong GLuint64
28 TYPEDEF: c-string[ascii] GLstring
33 CONSTANT: GL_FALSE 0x0
37 CONSTANT: GL_BYTE 0x1400
38 CONSTANT: GL_UNSIGNED_BYTE 0x1401
39 CONSTANT: GL_SHORT 0x1402
40 CONSTANT: GL_UNSIGNED_SHORT 0x1403
41 CONSTANT: GL_INT 0x1404
42 CONSTANT: GL_UNSIGNED_INT 0x1405
43 CONSTANT: GL_FLOAT 0x1406
44 CONSTANT: GL_2_BYTES 0x1407
45 CONSTANT: GL_3_BYTES 0x1408
46 CONSTANT: GL_4_BYTES 0x1409
47 CONSTANT: GL_DOUBLE 0x140A
50 CONSTANT: GL_POINTS 0x0000
51 CONSTANT: GL_LINES 0x0001
52 CONSTANT: GL_LINE_LOOP 0x0002
53 CONSTANT: GL_LINE_STRIP 0x0003
54 CONSTANT: GL_TRIANGLES 0x0004
55 CONSTANT: GL_TRIANGLE_STRIP 0x0005
56 CONSTANT: GL_TRIANGLE_FAN 0x0006
57 CONSTANT: GL_QUADS 0x0007
58 CONSTANT: GL_QUAD_STRIP 0x0008
59 CONSTANT: GL_POLYGON 0x0009
62 CONSTANT: GL_VERTEX_ARRAY 0x8074
63 CONSTANT: GL_NORMAL_ARRAY 0x8075
64 CONSTANT: GL_COLOR_ARRAY 0x8076
65 CONSTANT: GL_INDEX_ARRAY 0x8077
66 CONSTANT: GL_TEXTURE_COORD_ARRAY 0x8078
67 CONSTANT: GL_EDGE_FLAG_ARRAY 0x8079
68 CONSTANT: GL_VERTEX_ARRAY_SIZE 0x807A
69 CONSTANT: GL_VERTEX_ARRAY_TYPE 0x807B
70 CONSTANT: GL_VERTEX_ARRAY_STRIDE 0x807C
71 CONSTANT: GL_NORMAL_ARRAY_TYPE 0x807E
72 CONSTANT: GL_NORMAL_ARRAY_STRIDE 0x807F
73 CONSTANT: GL_COLOR_ARRAY_SIZE 0x8081
74 CONSTANT: GL_COLOR_ARRAY_TYPE 0x8082
75 CONSTANT: GL_COLOR_ARRAY_STRIDE 0x8083
76 CONSTANT: GL_INDEX_ARRAY_TYPE 0x8085
77 CONSTANT: GL_INDEX_ARRAY_STRIDE 0x8086
78 CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
79 CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
80 CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
81 CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
82 CONSTANT: GL_VERTEX_ARRAY_POINTER 0x808E
83 CONSTANT: GL_NORMAL_ARRAY_POINTER 0x808F
84 CONSTANT: GL_COLOR_ARRAY_POINTER 0x8090
85 CONSTANT: GL_INDEX_ARRAY_POINTER 0x8091
86 CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
87 CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER 0x8093
88 CONSTANT: GL_V2F 0x2A20
89 CONSTANT: GL_V3F 0x2A21
90 CONSTANT: GL_C4UB_V2F 0x2A22
91 CONSTANT: GL_C4UB_V3F 0x2A23
92 CONSTANT: GL_C3F_V3F 0x2A24
93 CONSTANT: GL_N3F_V3F 0x2A25
94 CONSTANT: GL_C4F_N3F_V3F 0x2A26
95 CONSTANT: GL_T2F_V3F 0x2A27
96 CONSTANT: GL_T4F_V4F 0x2A28
97 CONSTANT: GL_T2F_C4UB_V3F 0x2A29
98 CONSTANT: GL_T2F_C3F_V3F 0x2A2A
99 CONSTANT: GL_T2F_N3F_V3F 0x2A2B
100 CONSTANT: GL_T2F_C4F_N3F_V3F 0x2A2C
101 CONSTANT: GL_T4F_C4F_N3F_V4F 0x2A2D
104 CONSTANT: GL_MATRIX_MODE 0x0BA0
105 CONSTANT: GL_MODELVIEW 0x1700
106 CONSTANT: GL_PROJECTION 0x1701
107 CONSTANT: GL_TEXTURE 0x1702
110 CONSTANT: GL_POINT_SMOOTH 0x0B10
111 CONSTANT: GL_POINT_SIZE 0x0B11
112 CONSTANT: GL_POINT_SIZE_GRANULARITY 0x0B13
113 CONSTANT: GL_POINT_SIZE_RANGE 0x0B12
116 CONSTANT: GL_LINE_SMOOTH 0x0B20
117 CONSTANT: GL_LINE_STIPPLE 0x0B24
118 CONSTANT: GL_LINE_STIPPLE_PATTERN 0x0B25
119 CONSTANT: GL_LINE_STIPPLE_REPEAT 0x0B26
120 CONSTANT: GL_LINE_WIDTH 0x0B21
121 CONSTANT: GL_LINE_WIDTH_GRANULARITY 0x0B23
122 CONSTANT: GL_LINE_WIDTH_RANGE 0x0B22
125 CONSTANT: GL_POINT 0x1B00
126 CONSTANT: GL_LINE 0x1B01
127 CONSTANT: GL_FILL 0x1B02
128 CONSTANT: GL_CW 0x0900
129 CONSTANT: GL_CCW 0x0901
130 CONSTANT: GL_FRONT 0x0404
131 CONSTANT: GL_BACK 0x0405
132 CONSTANT: GL_POLYGON_MODE 0x0B40
133 CONSTANT: GL_POLYGON_SMOOTH 0x0B41
134 CONSTANT: GL_POLYGON_STIPPLE 0x0B42
135 CONSTANT: GL_EDGE_FLAG 0x0B43
136 CONSTANT: GL_CULL_FACE 0x0B44
137 CONSTANT: GL_CULL_FACE_MODE 0x0B45
138 CONSTANT: GL_FRONT_FACE 0x0B46
139 CONSTANT: GL_POLYGON_OFFSET_FACTOR 0x8038
140 CONSTANT: GL_POLYGON_OFFSET_UNITS 0x2A00
141 CONSTANT: GL_POLYGON_OFFSET_POINT 0x2A01
142 CONSTANT: GL_POLYGON_OFFSET_LINE 0x2A02
143 CONSTANT: GL_POLYGON_OFFSET_FILL 0x8037
146 CONSTANT: GL_COMPILE 0x1300
147 CONSTANT: GL_COMPILE_AND_EXECUTE 0x1301
148 CONSTANT: GL_LIST_BASE 0x0B32
149 CONSTANT: GL_LIST_INDEX 0x0B33
150 CONSTANT: GL_LIST_MODE 0x0B30
153 CONSTANT: GL_NEVER 0x0200
154 CONSTANT: GL_LESS 0x0201
155 CONSTANT: GL_EQUAL 0x0202
156 CONSTANT: GL_LEQUAL 0x0203
157 CONSTANT: GL_GREATER 0x0204
158 CONSTANT: GL_NOTEQUAL 0x0205
159 CONSTANT: GL_GEQUAL 0x0206
160 CONSTANT: GL_ALWAYS 0x0207
161 CONSTANT: GL_DEPTH_TEST 0x0B71
162 CONSTANT: GL_DEPTH_BITS 0x0D56
163 CONSTANT: GL_DEPTH_CLEAR_VALUE 0x0B73
164 CONSTANT: GL_DEPTH_FUNC 0x0B74
165 CONSTANT: GL_DEPTH_RANGE 0x0B70
166 CONSTANT: GL_DEPTH_WRITEMASK 0x0B72
167 CONSTANT: GL_DEPTH_COMPONENT 0x1902
170 CONSTANT: GL_LIGHTING 0x0B50
171 CONSTANT: GL_LIGHT0 0x4000
172 CONSTANT: GL_LIGHT1 0x4001
173 CONSTANT: GL_LIGHT2 0x4002
174 CONSTANT: GL_LIGHT3 0x4003
175 CONSTANT: GL_LIGHT4 0x4004
176 CONSTANT: GL_LIGHT5 0x4005
177 CONSTANT: GL_LIGHT6 0x4006
178 CONSTANT: GL_LIGHT7 0x4007
179 CONSTANT: GL_SPOT_EXPONENT 0x1205
180 CONSTANT: GL_SPOT_CUTOFF 0x1206
181 CONSTANT: GL_CONSTANT_ATTENUATION 0x1207
182 CONSTANT: GL_LINEAR_ATTENUATION 0x1208
183 CONSTANT: GL_QUADRATIC_ATTENUATION 0x1209
184 CONSTANT: GL_AMBIENT 0x1200
185 CONSTANT: GL_DIFFUSE 0x1201
186 CONSTANT: GL_SPECULAR 0x1202
187 CONSTANT: GL_SHININESS 0x1601
188 CONSTANT: GL_EMISSION 0x1600
189 CONSTANT: GL_POSITION 0x1203
190 CONSTANT: GL_SPOT_DIRECTION 0x1204
191 CONSTANT: GL_AMBIENT_AND_DIFFUSE 0x1602
192 CONSTANT: GL_COLOR_INDEXES 0x1603
193 CONSTANT: GL_LIGHT_MODEL_TWO_SIDE 0x0B52
194 CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
195 CONSTANT: GL_LIGHT_MODEL_AMBIENT 0x0B53
196 CONSTANT: GL_FRONT_AND_BACK 0x0408
197 CONSTANT: GL_SHADE_MODEL 0x0B54
198 CONSTANT: GL_FLAT 0x1D00
199 CONSTANT: GL_SMOOTH 0x1D01
200 CONSTANT: GL_COLOR_MATERIAL 0x0B57
201 CONSTANT: GL_COLOR_MATERIAL_FACE 0x0B55
202 CONSTANT: GL_COLOR_MATERIAL_PARAMETER 0x0B56
203 CONSTANT: GL_NORMALIZE 0x0BA1
205 ! User clipping planes
206 CONSTANT: GL_CLIP_PLANE0 0x3000
207 CONSTANT: GL_CLIP_PLANE1 0x3001
208 CONSTANT: GL_CLIP_PLANE2 0x3002
209 CONSTANT: GL_CLIP_PLANE3 0x3003
210 CONSTANT: GL_CLIP_PLANE4 0x3004
211 CONSTANT: GL_CLIP_PLANE5 0x3005
213 ! Accumulation buffer
214 CONSTANT: GL_ACCUM_RED_BITS 0x0D58
215 CONSTANT: GL_ACCUM_GREEN_BITS 0x0D59
216 CONSTANT: GL_ACCUM_BLUE_BITS 0x0D5A
217 CONSTANT: GL_ACCUM_ALPHA_BITS 0x0D5B
218 CONSTANT: GL_ACCUM_CLEAR_VALUE 0x0B80
219 CONSTANT: GL_ACCUM 0x0100
220 CONSTANT: GL_ADD 0x0104
221 CONSTANT: GL_LOAD 0x0101
222 CONSTANT: GL_MULT 0x0103
223 CONSTANT: GL_RETURN 0x0102
226 CONSTANT: GL_ALPHA_TEST 0x0BC0
227 CONSTANT: GL_ALPHA_TEST_REF 0x0BC2
228 CONSTANT: GL_ALPHA_TEST_FUNC 0x0BC1
231 CONSTANT: GL_BLEND 0x0BE2
232 CONSTANT: GL_BLEND_SRC 0x0BE1
233 CONSTANT: GL_BLEND_DST 0x0BE0
234 CONSTANT: GL_ZERO 0x0
236 CONSTANT: GL_SRC_COLOR 0x0300
237 CONSTANT: GL_ONE_MINUS_SRC_COLOR 0x0301
238 CONSTANT: GL_SRC_ALPHA 0x0302
239 CONSTANT: GL_ONE_MINUS_SRC_ALPHA 0x0303
240 CONSTANT: GL_DST_ALPHA 0x0304
241 CONSTANT: GL_ONE_MINUS_DST_ALPHA 0x0305
242 CONSTANT: GL_DST_COLOR 0x0306
243 CONSTANT: GL_ONE_MINUS_DST_COLOR 0x0307
244 CONSTANT: GL_SRC_ALPHA_SATURATE 0x0308
247 CONSTANT: GL_FEEDBACK 0x1C01
248 CONSTANT: GL_RENDER 0x1C00
249 CONSTANT: GL_SELECT 0x1C02
252 CONSTANT: GL_2D 0x0600
253 CONSTANT: GL_3D 0x0601
254 CONSTANT: GL_3D_COLOR 0x0602
255 CONSTANT: GL_3D_COLOR_TEXTURE 0x0603
256 CONSTANT: GL_4D_COLOR_TEXTURE 0x0604
257 CONSTANT: GL_POINT_TOKEN 0x0701
258 CONSTANT: GL_LINE_TOKEN 0x0702
259 CONSTANT: GL_LINE_RESET_TOKEN 0x0707
260 CONSTANT: GL_POLYGON_TOKEN 0x0703
261 CONSTANT: GL_BITMAP_TOKEN 0x0704
262 CONSTANT: GL_DRAW_PIXEL_TOKEN 0x0705
263 CONSTANT: GL_COPY_PIXEL_TOKEN 0x0706
264 CONSTANT: GL_PASS_THROUGH_TOKEN 0x0700
265 CONSTANT: GL_FEEDBACK_BUFFER_POINTER 0x0DF0
266 CONSTANT: GL_FEEDBACK_BUFFER_SIZE 0x0DF1
267 CONSTANT: GL_FEEDBACK_BUFFER_TYPE 0x0DF2
270 CONSTANT: GL_SELECTION_BUFFER_POINTER 0x0DF3
271 CONSTANT: GL_SELECTION_BUFFER_SIZE 0x0DF4
274 CONSTANT: GL_FOG 0x0B60
275 CONSTANT: GL_FOG_MODE 0x0B65
276 CONSTANT: GL_FOG_DENSITY 0x0B62
277 CONSTANT: GL_FOG_COLOR 0x0B66
278 CONSTANT: GL_FOG_INDEX 0x0B61
279 CONSTANT: GL_FOG_START 0x0B63
280 CONSTANT: GL_FOG_END 0x0B64
281 CONSTANT: GL_LINEAR 0x2601
282 CONSTANT: GL_EXP 0x0800
283 CONSTANT: GL_EXP2 0x0801
286 CONSTANT: GL_LOGIC_OP 0x0BF1
287 CONSTANT: GL_INDEX_LOGIC_OP 0x0BF1
288 CONSTANT: GL_COLOR_LOGIC_OP 0x0BF2
289 CONSTANT: GL_LOGIC_OP_MODE 0x0BF0
290 CONSTANT: GL_CLEAR 0x1500
291 CONSTANT: GL_SET 0x150F
292 CONSTANT: GL_COPY 0x1503
293 CONSTANT: GL_COPY_INVERTED 0x150C
294 CONSTANT: GL_NOOP 0x1505
295 CONSTANT: GL_INVERT 0x150A
296 CONSTANT: GL_AND 0x1501
297 CONSTANT: GL_NAND 0x150E
298 CONSTANT: GL_OR 0x1507
299 CONSTANT: GL_NOR 0x1508
300 CONSTANT: GL_XOR 0x1506
301 CONSTANT: GL_EQUIV 0x1509
302 CONSTANT: GL_AND_REVERSE 0x1502
303 CONSTANT: GL_AND_INVERTED 0x1504
304 CONSTANT: GL_OR_REVERSE 0x150B
305 CONSTANT: GL_OR_INVERTED 0x150D
308 CONSTANT: GL_STENCIL_TEST 0x0B90
309 CONSTANT: GL_STENCIL_WRITEMASK 0x0B98
310 CONSTANT: GL_STENCIL_BITS 0x0D57
311 CONSTANT: GL_STENCIL_FUNC 0x0B92
312 CONSTANT: GL_STENCIL_VALUE_MASK 0x0B93
313 CONSTANT: GL_STENCIL_REF 0x0B97
314 CONSTANT: GL_STENCIL_FAIL 0x0B94
315 CONSTANT: GL_STENCIL_PASS_DEPTH_PASS 0x0B96
316 CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
317 CONSTANT: GL_STENCIL_CLEAR_VALUE 0x0B91
318 CONSTANT: GL_STENCIL_INDEX 0x1901
319 CONSTANT: GL_KEEP 0x1E00
320 CONSTANT: GL_REPLACE 0x1E01
321 CONSTANT: GL_INCR 0x1E02
322 CONSTANT: GL_DECR 0x1E03
324 ! Buffers, Pixel Drawing/Reading
325 CONSTANT: GL_NONE 0x0
326 CONSTANT: GL_LEFT 0x0406
327 CONSTANT: GL_RIGHT 0x0407
328 CONSTANT: GL_FRONT_LEFT 0x0400
329 CONSTANT: GL_FRONT_RIGHT 0x0401
330 CONSTANT: GL_BACK_LEFT 0x0402
331 CONSTANT: GL_BACK_RIGHT 0x0403
332 CONSTANT: GL_AUX0 0x0409
333 CONSTANT: GL_AUX1 0x040A
334 CONSTANT: GL_AUX2 0x040B
335 CONSTANT: GL_AUX3 0x040C
336 CONSTANT: GL_COLOR_INDEX 0x1900
337 CONSTANT: GL_RED 0x1903
338 CONSTANT: GL_GREEN 0x1904
339 CONSTANT: GL_BLUE 0x1905
340 CONSTANT: GL_ALPHA 0x1906
341 CONSTANT: GL_LUMINANCE 0x1909
342 CONSTANT: GL_LUMINANCE_ALPHA 0x190A
343 CONSTANT: GL_ALPHA_BITS 0x0D55
344 CONSTANT: GL_RED_BITS 0x0D52
345 CONSTANT: GL_GREEN_BITS 0x0D53
346 CONSTANT: GL_BLUE_BITS 0x0D54
347 CONSTANT: GL_INDEX_BITS 0x0D51
348 CONSTANT: GL_SUBPIXEL_BITS 0x0D50
349 CONSTANT: GL_AUX_BUFFERS 0x0C00
350 CONSTANT: GL_READ_BUFFER 0x0C02
351 CONSTANT: GL_DRAW_BUFFER 0x0C01
352 CONSTANT: GL_DOUBLEBUFFER 0x0C32
353 CONSTANT: GL_STEREO 0x0C33
354 CONSTANT: GL_BITMAP 0x1A00
355 CONSTANT: GL_COLOR 0x1800
356 CONSTANT: GL_DEPTH 0x1801
357 CONSTANT: GL_STENCIL 0x1802
358 CONSTANT: GL_DITHER 0x0BD0
359 CONSTANT: GL_RGB 0x1907
360 CONSTANT: GL_RGBA 0x1908
362 ! Implementation limits
363 CONSTANT: GL_MAX_LIST_NESTING 0x0B31
364 CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
365 CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
366 CONSTANT: GL_MAX_NAME_STACK_DEPTH 0x0D37
367 CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
368 CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
369 CONSTANT: GL_MAX_EVAL_ORDER 0x0D30
370 CONSTANT: GL_MAX_LIGHTS 0x0D31
371 CONSTANT: GL_MAX_CLIP_PLANES 0x0D32
372 CONSTANT: GL_MAX_TEXTURE_SIZE 0x0D33
373 CONSTANT: GL_MAX_PIXEL_MAP_TABLE 0x0D34
374 CONSTANT: GL_MAX_VIEWPORT_DIMS 0x0D3A
375 CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
378 CONSTANT: GL_ATTRIB_STACK_DEPTH 0x0BB0
379 CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
380 CONSTANT: GL_COLOR_CLEAR_VALUE 0x0C22
381 CONSTANT: GL_COLOR_WRITEMASK 0x0C23
382 CONSTANT: GL_CURRENT_INDEX 0x0B01
383 CONSTANT: GL_CURRENT_COLOR 0x0B00
384 CONSTANT: GL_CURRENT_NORMAL 0x0B02
385 CONSTANT: GL_CURRENT_RASTER_COLOR 0x0B04
386 CONSTANT: GL_CURRENT_RASTER_DISTANCE 0x0B09
387 CONSTANT: GL_CURRENT_RASTER_INDEX 0x0B05
388 CONSTANT: GL_CURRENT_RASTER_POSITION 0x0B07
389 CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
390 CONSTANT: GL_CURRENT_RASTER_POSITION_VALID 0x0B08
391 CONSTANT: GL_CURRENT_TEXTURE_COORDS 0x0B03
392 CONSTANT: GL_INDEX_CLEAR_VALUE 0x0C20
393 CONSTANT: GL_INDEX_MODE 0x0C30
394 CONSTANT: GL_INDEX_WRITEMASK 0x0C21
395 CONSTANT: GL_MODELVIEW_MATRIX 0x0BA6
396 CONSTANT: GL_MODELVIEW_STACK_DEPTH 0x0BA3
397 CONSTANT: GL_NAME_STACK_DEPTH 0x0D70
398 CONSTANT: GL_PROJECTION_MATRIX 0x0BA7
399 CONSTANT: GL_PROJECTION_STACK_DEPTH 0x0BA4
400 CONSTANT: GL_RENDER_MODE 0x0C40
401 CONSTANT: GL_RGBA_MODE 0x0C31
402 CONSTANT: GL_TEXTURE_MATRIX 0x0BA8
403 CONSTANT: GL_TEXTURE_STACK_DEPTH 0x0BA5
404 CONSTANT: GL_VIEWPORT 0x0BA2
407 CONSTANT: GL_AUTO_NORMAL 0x0D80
408 CONSTANT: GL_MAP1_COLOR_4 0x0D90
409 CONSTANT: GL_MAP1_INDEX 0x0D91
410 CONSTANT: GL_MAP1_NORMAL 0x0D92
411 CONSTANT: GL_MAP1_TEXTURE_COORD_1 0x0D93
412 CONSTANT: GL_MAP1_TEXTURE_COORD_2 0x0D94
413 CONSTANT: GL_MAP1_TEXTURE_COORD_3 0x0D95
414 CONSTANT: GL_MAP1_TEXTURE_COORD_4 0x0D96
415 CONSTANT: GL_MAP1_VERTEX_3 0x0D97
416 CONSTANT: GL_MAP1_VERTEX_4 0x0D98
417 CONSTANT: GL_MAP2_COLOR_4 0x0DB0
418 CONSTANT: GL_MAP2_INDEX 0x0DB1
419 CONSTANT: GL_MAP2_NORMAL 0x0DB2
420 CONSTANT: GL_MAP2_TEXTURE_COORD_1 0x0DB3
421 CONSTANT: GL_MAP2_TEXTURE_COORD_2 0x0DB4
422 CONSTANT: GL_MAP2_TEXTURE_COORD_3 0x0DB5
423 CONSTANT: GL_MAP2_TEXTURE_COORD_4 0x0DB6
424 CONSTANT: GL_MAP2_VERTEX_3 0x0DB7
425 CONSTANT: GL_MAP2_VERTEX_4 0x0DB8
426 CONSTANT: GL_MAP1_GRID_DOMAIN 0x0DD0
427 CONSTANT: GL_MAP1_GRID_SEGMENTS 0x0DD1
428 CONSTANT: GL_MAP2_GRID_DOMAIN 0x0DD2
429 CONSTANT: GL_MAP2_GRID_SEGMENTS 0x0DD3
430 CONSTANT: GL_COEFF 0x0A00
431 CONSTANT: GL_DOMAIN 0x0A02
432 CONSTANT: GL_ORDER 0x0A01
435 CONSTANT: GL_FOG_HINT 0x0C54
436 CONSTANT: GL_LINE_SMOOTH_HINT 0x0C52
437 CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
438 CONSTANT: GL_POINT_SMOOTH_HINT 0x0C51
439 CONSTANT: GL_POLYGON_SMOOTH_HINT 0x0C53
440 CONSTANT: GL_DONT_CARE 0x1100
441 CONSTANT: GL_FASTEST 0x1101
442 CONSTANT: GL_NICEST 0x1102
445 CONSTANT: GL_SCISSOR_TEST 0x0C11
446 CONSTANT: GL_SCISSOR_BOX 0x0C10
448 ! Pixel Mode / Transfer inline
449 CONSTANT: GL_MAP_COLOR 0x0D10
450 CONSTANT: GL_MAP_STENCIL 0x0D11
451 CONSTANT: GL_INDEX_SHIFT 0x0D12
452 CONSTANT: GL_INDEX_OFFSET 0x0D13
453 CONSTANT: GL_RED_SCALE 0x0D14
454 CONSTANT: GL_RED_BIAS 0x0D15
455 CONSTANT: GL_GREEN_SCALE 0x0D18
456 CONSTANT: GL_GREEN_BIAS 0x0D19
457 CONSTANT: GL_BLUE_SCALE 0x0D1A
458 CONSTANT: GL_BLUE_BIAS 0x0D1B
459 CONSTANT: GL_ALPHA_SCALE 0x0D1C
460 CONSTANT: GL_ALPHA_BIAS 0x0D1D
461 CONSTANT: GL_DEPTH_SCALE 0x0D1E
462 CONSTANT: GL_DEPTH_BIAS 0x0D1F
463 CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
464 CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
465 CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
466 CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
467 CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
468 CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
469 CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
470 CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
471 CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
472 CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
473 CONSTANT: GL_PIXEL_MAP_S_TO_S 0x0C71
474 CONSTANT: GL_PIXEL_MAP_I_TO_I 0x0C70
475 CONSTANT: GL_PIXEL_MAP_I_TO_R 0x0C72
476 CONSTANT: GL_PIXEL_MAP_I_TO_G 0x0C73
477 CONSTANT: GL_PIXEL_MAP_I_TO_B 0x0C74
478 CONSTANT: GL_PIXEL_MAP_I_TO_A 0x0C75
479 CONSTANT: GL_PIXEL_MAP_R_TO_R 0x0C76
480 CONSTANT: GL_PIXEL_MAP_G_TO_G 0x0C77
481 CONSTANT: GL_PIXEL_MAP_B_TO_B 0x0C78
482 CONSTANT: GL_PIXEL_MAP_A_TO_A 0x0C79
483 CONSTANT: GL_PACK_ALIGNMENT 0x0D05
484 CONSTANT: GL_PACK_LSB_FIRST 0x0D01
485 CONSTANT: GL_PACK_ROW_LENGTH 0x0D02
486 CONSTANT: GL_PACK_SKIP_PIXELS 0x0D04
487 CONSTANT: GL_PACK_SKIP_ROWS 0x0D03
488 CONSTANT: GL_PACK_SWAP_BYTES 0x0D00
489 CONSTANT: GL_UNPACK_ALIGNMENT 0x0CF5
490 CONSTANT: GL_UNPACK_LSB_FIRST 0x0CF1
491 CONSTANT: GL_UNPACK_ROW_LENGTH 0x0CF2
492 CONSTANT: GL_UNPACK_SKIP_PIXELS 0x0CF4
493 CONSTANT: GL_UNPACK_SKIP_ROWS 0x0CF3
494 CONSTANT: GL_UNPACK_SWAP_BYTES 0x0CF0
495 CONSTANT: GL_ZOOM_X 0x0D16
496 CONSTANT: GL_ZOOM_Y 0x0D17
498 ! Texture mapping inline
499 CONSTANT: GL_TEXTURE_ENV 0x2300
500 CONSTANT: GL_TEXTURE_ENV_MODE 0x2200
501 CONSTANT: GL_TEXTURE_1D 0x0DE0
502 CONSTANT: GL_TEXTURE_2D 0x0DE1
503 CONSTANT: GL_TEXTURE_WRAP_S 0x2802
504 CONSTANT: GL_TEXTURE_WRAP_T 0x2803
505 CONSTANT: GL_TEXTURE_MAG_FILTER 0x2800
506 CONSTANT: GL_TEXTURE_MIN_FILTER 0x2801
507 CONSTANT: GL_TEXTURE_ENV_COLOR 0x2201
508 CONSTANT: GL_TEXTURE_GEN_S 0x0C60
509 CONSTANT: GL_TEXTURE_GEN_T 0x0C61
510 CONSTANT: GL_TEXTURE_GEN_MODE 0x2500
511 CONSTANT: GL_TEXTURE_BORDER_COLOR 0x1004
512 CONSTANT: GL_TEXTURE_WIDTH 0x1000
513 CONSTANT: GL_TEXTURE_HEIGHT 0x1001
514 CONSTANT: GL_TEXTURE_BORDER 0x1005
515 CONSTANT: GL_TEXTURE_COMPONENTS 0x1003
516 CONSTANT: GL_TEXTURE_RED_SIZE 0x805C
517 CONSTANT: GL_TEXTURE_GREEN_SIZE 0x805D
518 CONSTANT: GL_TEXTURE_BLUE_SIZE 0x805E
519 CONSTANT: GL_TEXTURE_ALPHA_SIZE 0x805F
520 CONSTANT: GL_TEXTURE_LUMINANCE_SIZE 0x8060
521 CONSTANT: GL_TEXTURE_INTENSITY_SIZE 0x8061
522 CONSTANT: GL_NEAREST_MIPMAP_NEAREST 0x2700
523 CONSTANT: GL_NEAREST_MIPMAP_LINEAR 0x2702
524 CONSTANT: GL_LINEAR_MIPMAP_NEAREST 0x2701
525 CONSTANT: GL_LINEAR_MIPMAP_LINEAR 0x2703
526 CONSTANT: GL_OBJECT_LINEAR 0x2401
527 CONSTANT: GL_OBJECT_PLANE 0x2501
528 CONSTANT: GL_EYE_LINEAR 0x2400
529 CONSTANT: GL_EYE_PLANE 0x2502
530 CONSTANT: GL_SPHERE_MAP 0x2402
531 CONSTANT: GL_DECAL 0x2101
532 CONSTANT: GL_MODULATE 0x2100
533 CONSTANT: GL_NEAREST 0x2600
534 CONSTANT: GL_REPEAT 0x2901
535 CONSTANT: GL_CLAMP 0x2900
536 CONSTANT: GL_S 0x2000
537 CONSTANT: GL_T 0x2001
538 CONSTANT: GL_R 0x2002
539 CONSTANT: GL_Q 0x2003
540 CONSTANT: GL_TEXTURE_GEN_R 0x0C62
541 CONSTANT: GL_TEXTURE_GEN_Q 0x0C63
544 CONSTANT: GL_VENDOR 0x1F00
545 CONSTANT: GL_RENDERER 0x1F01
546 CONSTANT: GL_VERSION 0x1F02
547 CONSTANT: GL_EXTENSIONS 0x1F03
550 CONSTANT: GL_NO_ERROR 0x0
551 CONSTANT: GL_INVALID_VALUE 0x0501
552 CONSTANT: GL_INVALID_ENUM 0x0500
553 CONSTANT: GL_INVALID_OPERATION 0x0502
554 CONSTANT: GL_STACK_OVERFLOW 0x0503
555 CONSTANT: GL_STACK_UNDERFLOW 0x0504
556 CONSTANT: GL_OUT_OF_MEMORY 0x0505
558 ! glPush/PopAttrib bits
559 CONSTANT: GL_CURRENT_BIT 0x00000001
560 CONSTANT: GL_POINT_BIT 0x00000002
561 CONSTANT: GL_LINE_BIT 0x00000004
562 CONSTANT: GL_POLYGON_BIT 0x00000008
563 CONSTANT: GL_POLYGON_STIPPLE_BIT 0x00000010
564 CONSTANT: GL_PIXEL_MODE_BIT 0x00000020
565 CONSTANT: GL_LIGHTING_BIT 0x00000040
566 CONSTANT: GL_FOG_BIT 0x00000080
567 CONSTANT: GL_DEPTH_BUFFER_BIT 0x00000100
568 CONSTANT: GL_ACCUM_BUFFER_BIT 0x00000200
569 CONSTANT: GL_STENCIL_BUFFER_BIT 0x00000400
570 CONSTANT: GL_VIEWPORT_BIT 0x00000800
571 CONSTANT: GL_TRANSFORM_BIT 0x00001000
572 CONSTANT: GL_ENABLE_BIT 0x00002000
573 CONSTANT: GL_COLOR_BUFFER_BIT 0x00004000
574 CONSTANT: GL_HINT_BIT 0x00008000
575 CONSTANT: GL_EVAL_BIT 0x00010000
576 CONSTANT: GL_LIST_BIT 0x00020000
577 CONSTANT: GL_TEXTURE_BIT 0x00040000
578 CONSTANT: GL_SCISSOR_BIT 0x00080000
579 CONSTANT: GL_ALL_ATTRIB_BITS 0x000FFFFF
582 CONSTANT: GL_PROXY_TEXTURE_1D 0x8063
583 CONSTANT: GL_PROXY_TEXTURE_2D 0x8064
584 CONSTANT: GL_TEXTURE_PRIORITY 0x8066
585 CONSTANT: GL_TEXTURE_RESIDENT 0x8067
586 CONSTANT: GL_TEXTURE_BINDING_1D 0x8068
587 CONSTANT: GL_TEXTURE_BINDING_2D 0x8069
588 CONSTANT: GL_TEXTURE_INTERNAL_FORMAT 0x1003
589 CONSTANT: GL_ALPHA4 0x803B
590 CONSTANT: GL_ALPHA8 0x803C
591 CONSTANT: GL_ALPHA12 0x803D
592 CONSTANT: GL_ALPHA16 0x803E
593 CONSTANT: GL_LUMINANCE4 0x803F
594 CONSTANT: GL_LUMINANCE8 0x8040
595 CONSTANT: GL_LUMINANCE12 0x8041
596 CONSTANT: GL_LUMINANCE16 0x8042
597 CONSTANT: GL_LUMINANCE4_ALPHA4 0x8043
598 CONSTANT: GL_LUMINANCE6_ALPHA2 0x8044
599 CONSTANT: GL_LUMINANCE8_ALPHA8 0x8045
600 CONSTANT: GL_LUMINANCE12_ALPHA4 0x8046
601 CONSTANT: GL_LUMINANCE12_ALPHA12 0x8047
602 CONSTANT: GL_LUMINANCE16_ALPHA16 0x8048
603 CONSTANT: GL_INTENSITY 0x8049
604 CONSTANT: GL_INTENSITY4 0x804A
605 CONSTANT: GL_INTENSITY8 0x804B
606 CONSTANT: GL_INTENSITY12 0x804C
607 CONSTANT: GL_INTENSITY16 0x804D
608 CONSTANT: GL_R3_G3_B2 0x2A10
609 CONSTANT: GL_RGB4 0x804F
610 CONSTANT: GL_RGB5 0x8050
611 CONSTANT: GL_RGB8 0x8051
612 CONSTANT: GL_RGB10 0x8052
613 CONSTANT: GL_RGB12 0x8053
614 CONSTANT: GL_RGB16 0x8054
615 CONSTANT: GL_RGBA2 0x8055
616 CONSTANT: GL_RGBA4 0x8056
617 CONSTANT: GL_RGB5_A1 0x8057
618 CONSTANT: GL_RGBA8 0x8058
619 CONSTANT: GL_RGB10_A2 0x8059
620 CONSTANT: GL_RGBA12 0x805A
621 CONSTANT: GL_RGBA16 0x805B
622 CONSTANT: GL_CLIENT_PIXEL_STORE_BIT 0x00000001
623 CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
624 CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
625 CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
631 "gl" "libGL.so.1" cdecl add-library
637 FUNCTION: void glClearIndex ( GLfloat c )
638 FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
639 FUNCTION: void glClear ( GLbitfield mask )
640 FUNCTION: void glIndexMask ( GLuint mask )
641 FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
642 FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref )
643 FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor )
644 FUNCTION: void glLogicOp ( GLenum opcode )
645 FUNCTION: void glCullFace ( GLenum mode )
646 FUNCTION: void glFrontFace ( GLenum mode )
647 FUNCTION: void glPointSize ( GLfloat size )
648 FUNCTION: void glLineWidth ( GLfloat width )
649 FUNCTION: void glLineStipple ( GLint factor, GLushort pattern )
650 FUNCTION: void glPolygonMode ( GLenum face, GLenum mode )
651 FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units )
652 FUNCTION: void glPolygonStipple ( GLubyte* mask )
653 FUNCTION: void glGetPolygonStipple ( GLubyte* mask )
654 FUNCTION: void glEdgeFlag ( GLboolean flag )
655 FUNCTION: void glEdgeFlagv ( GLboolean* flag )
656 FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
657 FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation )
658 FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation )
659 FUNCTION: void glDrawBuffer ( GLenum mode )
660 FUNCTION: void glReadBuffer ( GLenum mode )
661 FUNCTION: void glEnable ( GLenum cap )
662 FUNCTION: void glDisable ( GLenum cap )
663 FUNCTION: GLboolean glIsEnabled ( GLenum cap )
665 FUNCTION: void glEnableClientState ( GLenum cap )
666 FUNCTION: void glDisableClientState ( GLenum cap )
667 FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params )
668 FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params )
669 FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params )
670 FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params )
672 FUNCTION: void glPushAttrib ( GLbitfield mask )
673 FUNCTION: void glPopAttrib ( )
675 FUNCTION: void glPushClientAttrib ( GLbitfield mask )
676 FUNCTION: void glPopClientAttrib ( )
678 FUNCTION: GLint glRenderMode ( GLenum mode )
679 FUNCTION: GLenum glGetError ( )
680 FUNCTION: GLstring glGetString ( GLenum name )
681 FUNCTION: void glFinish ( )
682 FUNCTION: void glFlush ( )
683 FUNCTION: void glHint ( GLenum target, GLenum mode )
685 FUNCTION: void glClearDepth ( GLclampd depth )
686 FUNCTION: void glDepthFunc ( GLenum func )
687 FUNCTION: void glDepthMask ( GLboolean flag )
688 FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val )
690 FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
691 FUNCTION: void glAccum ( GLenum op, GLfloat value )
693 FUNCTION: void glMatrixMode ( GLenum mode )
694 FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
695 GLdouble near_val, GLdouble far_val )
696 FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
697 GLdouble near_val, GLdouble far_val )
698 FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
699 FUNCTION: void glPushMatrix ( )
700 FUNCTION: void glPopMatrix ( )
701 FUNCTION: void glLoadIdentity ( )
702 FUNCTION: void glLoadMatrixd ( GLdouble* m )
703 FUNCTION: void glLoadMatrixf ( GLfloat* m )
704 FUNCTION: void glMultMatrixd ( GLdouble* m )
705 FUNCTION: void glMultMatrixf ( GLfloat* m )
706 FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
707 FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
708 FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z )
709 FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z )
710 FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z )
711 FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
714 FUNCTION: GLboolean glIsList ( GLuint list )
715 FUNCTION: void glDeleteLists ( GLuint list, GLsizei range )
716 FUNCTION: GLuint glGenLists ( GLsizei range )
717 FUNCTION: void glNewList ( GLuint list, GLenum mode )
718 FUNCTION: void glEndList ( )
719 FUNCTION: void glCallList ( GLuint list )
720 FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists )
721 FUNCTION: void glListBase ( GLuint base )
723 FUNCTION: void glBegin ( GLenum mode )
724 FUNCTION: void glEnd ( )
726 FUNCTION: void glVertex2d ( GLdouble x, GLdouble y )
727 FUNCTION: void glVertex2f ( GLfloat x, GLfloat y )
728 FUNCTION: void glVertex2i ( GLint x, GLint y )
729 FUNCTION: void glVertex2s ( GLshort x, GLshort y )
731 FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z )
732 FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z )
733 FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z )
734 FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z )
736 FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
737 FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
738 FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w )
739 FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
741 FUNCTION: void glVertex2dv ( GLdouble* v )
742 FUNCTION: void glVertex2fv ( GLfloat* v )
743 FUNCTION: void glVertex2iv ( GLint* v )
744 FUNCTION: void glVertex2sv ( GLshort* v )
746 FUNCTION: void glVertex3dv ( GLdouble* v )
747 FUNCTION: void glVertex3fv ( GLfloat* v )
748 FUNCTION: void glVertex3iv ( GLint* v )
749 FUNCTION: void glVertex3sv ( GLshort* v )
751 FUNCTION: void glVertex4dv ( GLdouble* v )
752 FUNCTION: void glVertex4fv ( GLfloat* v )
753 FUNCTION: void glVertex4iv ( GLint* v )
754 FUNCTION: void glVertex4sv ( GLshort* v )
756 FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
757 FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
758 FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
759 FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz )
760 FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz )
762 FUNCTION: void glNormal3bv ( GLbyte* v )
763 FUNCTION: void glNormal3dv ( GLdouble* v )
764 FUNCTION: void glNormal3fv ( GLfloat* v )
765 FUNCTION: void glNormal3iv ( GLint* v )
766 FUNCTION: void glNormal3sv ( GLshort* v )
768 FUNCTION: void glIndexd ( GLdouble c )
769 FUNCTION: void glIndexf ( GLfloat c )
770 FUNCTION: void glIndexi ( GLint c )
771 FUNCTION: void glIndexs ( GLshort c )
772 FUNCTION: void glIndexub ( GLubyte c )
774 FUNCTION: void glIndexdv ( GLdouble* c )
775 FUNCTION: void glIndexfv ( GLfloat* c )
776 FUNCTION: void glIndexiv ( GLint* c )
777 FUNCTION: void glIndexsv ( GLshort* c )
778 FUNCTION: void glIndexubv ( GLubyte* c )
780 FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue )
781 FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue )
782 FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue )
783 FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue )
784 FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue )
785 FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
786 FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue )
787 FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue )
789 FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
790 FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
791 FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
792 FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
793 FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
794 FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
795 FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
796 FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
798 FUNCTION: void glColor3bv ( GLbyte* v )
799 FUNCTION: void glColor3dv ( GLdouble* v )
800 FUNCTION: void glColor3fv ( GLfloat* v )
801 FUNCTION: void glColor3iv ( GLint* v )
802 FUNCTION: void glColor3sv ( GLshort* v )
803 FUNCTION: void glColor3ubv ( GLubyte* v )
804 FUNCTION: void glColor3uiv ( GLuint* v )
805 FUNCTION: void glColor3usv ( GLushort* v )
807 FUNCTION: void glColor4bv ( GLbyte* v )
808 FUNCTION: void glColor4dv ( GLdouble* v )
809 FUNCTION: void glColor4fv ( GLfloat* v )
810 FUNCTION: void glColor4iv ( GLint* v )
811 FUNCTION: void glColor4sv ( GLshort* v )
812 FUNCTION: void glColor4ubv ( GLubyte* v )
813 FUNCTION: void glColor4uiv ( GLuint* v )
814 FUNCTION: void glColor4usv ( GLushort* v )
817 FUNCTION: void glTexCoord1d ( GLdouble s )
818 FUNCTION: void glTexCoord1f ( GLfloat s )
819 FUNCTION: void glTexCoord1i ( GLint s )
820 FUNCTION: void glTexCoord1s ( GLshort s )
822 FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t )
823 FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t )
824 FUNCTION: void glTexCoord2i ( GLint s, GLint t )
825 FUNCTION: void glTexCoord2s ( GLshort s, GLshort t )
827 FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
828 FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
829 FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r )
830 FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r )
832 FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
833 FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
834 FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
835 FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
837 FUNCTION: void glTexCoord1dv ( GLdouble* v )
838 FUNCTION: void glTexCoord1fv ( GLfloat* v )
839 FUNCTION: void glTexCoord1iv ( GLint* v )
840 FUNCTION: void glTexCoord1sv ( GLshort* v )
842 FUNCTION: void glTexCoord2dv ( GLdouble* v )
843 FUNCTION: void glTexCoord2fv ( GLfloat* v )
844 FUNCTION: void glTexCoord2iv ( GLint* v )
845 FUNCTION: void glTexCoord2sv ( GLshort* v )
847 FUNCTION: void glTexCoord3dv ( GLdouble* v )
848 FUNCTION: void glTexCoord3fv ( GLfloat* v )
849 FUNCTION: void glTexCoord3iv ( GLint* v )
850 FUNCTION: void glTexCoord3sv ( GLshort* v )
852 FUNCTION: void glTexCoord4dv ( GLdouble* v )
853 FUNCTION: void glTexCoord4fv ( GLfloat* v )
854 FUNCTION: void glTexCoord4iv ( GLint* v )
855 FUNCTION: void glTexCoord4sv ( GLshort* v )
857 FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y )
858 FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y )
859 FUNCTION: void glRasterPos2i ( GLint x, GLint y )
860 FUNCTION: void glRasterPos2s ( GLshort x, GLshort y )
862 FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
863 FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
864 FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z )
865 FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z )
867 FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
868 FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
869 FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
870 FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
872 FUNCTION: void glRasterPos2dv ( GLdouble* v )
873 FUNCTION: void glRasterPos2fv ( GLfloat* v )
874 FUNCTION: void glRasterPos2iv ( GLint* v )
875 FUNCTION: void glRasterPos2sv ( GLshort* v )
877 FUNCTION: void glRasterPos3dv ( GLdouble* v )
878 FUNCTION: void glRasterPos3fv ( GLfloat* v )
879 FUNCTION: void glRasterPos3iv ( GLint* v )
880 FUNCTION: void glRasterPos3sv ( GLshort* v )
882 FUNCTION: void glRasterPos4dv ( GLdouble* v )
883 FUNCTION: void glRasterPos4fv ( GLfloat* v )
884 FUNCTION: void glRasterPos4iv ( GLint* v )
885 FUNCTION: void glRasterPos4sv ( GLshort* v )
888 FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
889 FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
890 FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
891 FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
893 FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 )
894 FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 )
895 FUNCTION: void glRectiv ( GLint* v1, GLint* v2 )
896 FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 )
899 ! Vertex Arrays (1.1)
901 FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
902 FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
903 FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
904 FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
905 FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
906 FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr )
908 ! [09:39] (slava) NULL <void*>
909 ! [09:39] (slava) then keep that object
910 ! [09:39] (slava) when you want to get the value stored there,* void*
911 ! [09:39] (slava) which returns an alien
912 FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params )
914 FUNCTION: void glArrayElement ( GLint i )
915 FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
916 FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices )
917 FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer )
921 FUNCTION: void glShadeModel ( GLenum mode )
923 FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param )
924 FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param )
925 FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params )
926 FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params )
927 FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
928 FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params )
930 FUNCTION: void glLightModelf ( GLenum pname, GLfloat param )
931 FUNCTION: void glLightModeli ( GLenum pname, GLint param )
932 FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params )
933 FUNCTION: void glLightModeliv ( GLenum pname, GLint* params )
935 FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
936 FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param )
937 FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
938 FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params )
940 FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
941 FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
943 FUNCTION: void glColorMaterial ( GLenum face, GLenum mode )
948 FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor )
950 FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param )
951 FUNCTION: void glPixelStorei ( GLenum pname, GLint param )
953 FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param )
954 FUNCTION: void glPixelTransferi ( GLenum pname, GLint param )
956 FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values )
957 FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values )
958 FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values )
960 FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values )
961 FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values )
962 FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values )
964 FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
965 GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
967 FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
968 GLenum format, GLenum type, GLvoid* pixels )
970 FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
971 GLenum type, GLvoid* pixels )
972 FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
975 FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
976 FUNCTION: void glStencilMask ( GLuint mask )
977 FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
978 FUNCTION: void glClearStencil ( GLint s )
983 FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param )
984 FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param )
985 FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param )
987 FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
988 FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
989 FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params )
991 FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
992 FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
993 FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
995 FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
996 FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param )
997 FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
998 FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params )
1000 FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
1001 FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
1003 FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
1004 FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param )
1006 FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
1007 FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params )
1009 FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
1010 FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
1012 FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
1013 GLenum pname, GLfloat* params )
1014 FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
1015 GLenum pname, GLint* params )
1017 FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
1018 GLint border, GLenum format, GLenum type, GLvoid* pixels )
1020 FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
1021 GLsizei width, GLsizei height, GLint border,
1022 GLenum format, GLenum type, GLvoid* pixels )
1024 FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
1025 GLenum type, GLvoid* pixels )
1030 FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures )
1032 FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures )
1034 FUNCTION: void glBindTexture ( GLenum target, GLuint texture )
1036 FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
1038 FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
1040 FUNCTION: GLboolean glIsTexture ( GLuint texture )
1042 FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width,
1043 GLenum format, GLenum type, GLvoid* pixels )
1045 FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1046 GLsizei width, GLsizei height, GLenum format,
1047 GLenum type, GLvoid* pixels )
1049 FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
1050 GLint x, GLint y, GLsizei width, GLint border )
1052 FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
1054 GLsizei width, GLsizei height, GLint border )
1056 FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
1057 GLint x, GLint y, GLsizei width )
1059 FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1060 GLint x, GLint y, GLsizei width, GLsizei height )
1065 FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2,
1066 GLint stride, GLint order, GLdouble* points )
1067 FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2,
1068 GLint stride, GLint order, GLfloat* points )
1070 FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1071 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1073 FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1074 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1077 FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v )
1078 FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v )
1079 FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v )
1081 FUNCTION: void glEvalCoord1d ( GLdouble u )
1082 FUNCTION: void glEvalCoord1f ( GLfloat u )
1084 FUNCTION: void glEvalCoord1dv ( GLdouble* u )
1085 FUNCTION: void glEvalCoord1fv ( GLfloat* u )
1087 FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v )
1088 FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v )
1090 FUNCTION: void glEvalCoord2dv ( GLdouble* u )
1091 FUNCTION: void glEvalCoord2fv ( GLfloat* u )
1093 FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
1094 FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
1096 FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2,
1097 GLint vn, GLdouble v1, GLdouble v2 )
1098 FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2,
1099 GLint vn, GLfloat v1, GLfloat v2 )
1101 FUNCTION: void glEvalPoint1 ( GLint i )
1102 FUNCTION: void glEvalPoint2 ( GLint i, GLint j )
1104 FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
1105 FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
1110 FUNCTION: void glFogf ( GLenum pname, GLfloat param )
1111 FUNCTION: void glFogi ( GLenum pname, GLint param )
1112 FUNCTION: void glFogfv ( GLenum pname, GLfloat* params )
1113 FUNCTION: void glFogiv ( GLenum pname, GLint* params )
1116 ! Selection and Feedback
1118 FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
1120 FUNCTION: void glPassThrough ( GLfloat token )
1121 FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer )
1122 FUNCTION: void glInitNames ( )
1123 FUNCTION: void glLoadName ( GLuint name )
1124 FUNCTION: void glPushName ( GLuint name )
1125 FUNCTION: void glPopName ( )
1127 << reset-gl-function-number-counter >>
1131 CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1132 CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1133 CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1134 CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1135 CONSTANT: GL_UNSIGNED_BYTE_3_3_2 0x8032
1136 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1137 CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1138 CONSTANT: GL_UNSIGNED_INT_8_8_8_8 0x8035
1139 CONSTANT: GL_UNSIGNED_INT_10_10_10_2 0x8036
1140 CONSTANT: GL_RESCALE_NORMAL 0x803A
1141 CONSTANT: GL_TEXTURE_BINDING_3D 0x806A
1142 CONSTANT: GL_PACK_SKIP_IMAGES 0x806B
1143 CONSTANT: GL_PACK_IMAGE_HEIGHT 0x806C
1144 CONSTANT: GL_UNPACK_SKIP_IMAGES 0x806D
1145 CONSTANT: GL_UNPACK_IMAGE_HEIGHT 0x806E
1146 CONSTANT: GL_TEXTURE_3D 0x806F
1147 CONSTANT: GL_PROXY_TEXTURE_3D 0x8070
1148 CONSTANT: GL_TEXTURE_DEPTH 0x8071
1149 CONSTANT: GL_TEXTURE_WRAP_R 0x8072
1150 CONSTANT: GL_MAX_3D_TEXTURE_SIZE 0x8073
1151 CONSTANT: GL_BGR 0x80E0
1152 CONSTANT: GL_BGRA 0x80E1
1153 CONSTANT: GL_MAX_ELEMENTS_VERTICES 0x80E8
1154 CONSTANT: GL_MAX_ELEMENTS_INDICES 0x80E9
1155 CONSTANT: GL_CLAMP_TO_EDGE 0x812F
1156 CONSTANT: GL_TEXTURE_MIN_LOD 0x813A
1157 CONSTANT: GL_TEXTURE_MAX_LOD 0x813B
1158 CONSTANT: GL_TEXTURE_BASE_LEVEL 0x813C
1159 CONSTANT: GL_TEXTURE_MAX_LEVEL 0x813D
1160 CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1161 CONSTANT: GL_SINGLE_COLOR 0x81F9
1162 CONSTANT: GL_SEPARATE_SPECULAR_COLOR 0x81FA
1163 CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1164 CONSTANT: GL_UNSIGNED_SHORT_5_6_5 0x8363
1165 CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1166 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1167 CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1168 CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1169 CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1170 CONSTANT: GL_ALIASED_POINT_SIZE_RANGE 0x846D
1171 CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1173 GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
1174 GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices )
1175 GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels )
1176 GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels )
1182 CONSTANT: GL_CONSTANT_COLOR 0x8001
1183 CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1184 CONSTANT: GL_CONSTANT_ALPHA 0x8003
1185 CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1186 CONSTANT: GL_BLEND_COLOR 0x8005
1187 CONSTANT: GL_FUNC_ADD 0x8006
1188 CONSTANT: GL_MIN 0x8007
1189 CONSTANT: GL_MAX 0x8008
1190 CONSTANT: GL_BLEND_EQUATION 0x8009
1191 CONSTANT: GL_FUNC_SUBTRACT 0x800A
1192 CONSTANT: GL_FUNC_REVERSE_SUBTRACT 0x800B
1198 CONSTANT: GL_MULTISAMPLE 0x809D
1199 CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1200 CONSTANT: GL_SAMPLE_ALPHA_TO_ONE 0x809F
1201 CONSTANT: GL_SAMPLE_COVERAGE 0x80A0
1202 CONSTANT: GL_SAMPLE_BUFFERS 0x80A8
1203 CONSTANT: GL_SAMPLES 0x80A9
1204 CONSTANT: GL_SAMPLE_COVERAGE_VALUE 0x80AA
1205 CONSTANT: GL_SAMPLE_COVERAGE_INVERT 0x80AB
1206 CONSTANT: GL_CLAMP_TO_BORDER 0x812D
1207 CONSTANT: GL_TEXTURE0 0x84C0
1208 CONSTANT: GL_TEXTURE1 0x84C1
1209 CONSTANT: GL_TEXTURE2 0x84C2
1210 CONSTANT: GL_TEXTURE3 0x84C3
1211 CONSTANT: GL_TEXTURE4 0x84C4
1212 CONSTANT: GL_TEXTURE5 0x84C5
1213 CONSTANT: GL_TEXTURE6 0x84C6
1214 CONSTANT: GL_TEXTURE7 0x84C7
1215 CONSTANT: GL_TEXTURE8 0x84C8
1216 CONSTANT: GL_TEXTURE9 0x84C9
1217 CONSTANT: GL_TEXTURE10 0x84CA
1218 CONSTANT: GL_TEXTURE11 0x84CB
1219 CONSTANT: GL_TEXTURE12 0x84CC
1220 CONSTANT: GL_TEXTURE13 0x84CD
1221 CONSTANT: GL_TEXTURE14 0x84CE
1222 CONSTANT: GL_TEXTURE15 0x84CF
1223 CONSTANT: GL_TEXTURE16 0x84D0
1224 CONSTANT: GL_TEXTURE17 0x84D1
1225 CONSTANT: GL_TEXTURE18 0x84D2
1226 CONSTANT: GL_TEXTURE19 0x84D3
1227 CONSTANT: GL_TEXTURE20 0x84D4
1228 CONSTANT: GL_TEXTURE21 0x84D5
1229 CONSTANT: GL_TEXTURE22 0x84D6
1230 CONSTANT: GL_TEXTURE23 0x84D7
1231 CONSTANT: GL_TEXTURE24 0x84D8
1232 CONSTANT: GL_TEXTURE25 0x84D9
1233 CONSTANT: GL_TEXTURE26 0x84DA
1234 CONSTANT: GL_TEXTURE27 0x84DB
1235 CONSTANT: GL_TEXTURE28 0x84DC
1236 CONSTANT: GL_TEXTURE29 0x84DD
1237 CONSTANT: GL_TEXTURE30 0x84DE
1238 CONSTANT: GL_TEXTURE31 0x84DF
1239 CONSTANT: GL_ACTIVE_TEXTURE 0x84E0
1240 CONSTANT: GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1241 CONSTANT: GL_MAX_TEXTURE_UNITS 0x84E2
1242 CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1243 CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1244 CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1245 CONSTANT: GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1246 CONSTANT: GL_SUBTRACT 0x84E7
1247 CONSTANT: GL_COMPRESSED_ALPHA 0x84E9
1248 CONSTANT: GL_COMPRESSED_LUMINANCE 0x84EA
1249 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1250 CONSTANT: GL_COMPRESSED_INTENSITY 0x84EC
1251 CONSTANT: GL_COMPRESSED_RGB 0x84ED
1252 CONSTANT: GL_COMPRESSED_RGBA 0x84EE
1253 CONSTANT: GL_TEXTURE_COMPRESSION_HINT 0x84EF
1254 CONSTANT: GL_NORMAL_MAP 0x8511
1255 CONSTANT: GL_REFLECTION_MAP 0x8512
1256 CONSTANT: GL_TEXTURE_CUBE_MAP 0x8513
1257 CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1258 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1259 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1260 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1261 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1262 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1263 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1264 CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1265 CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1266 CONSTANT: GL_COMBINE 0x8570
1267 CONSTANT: GL_COMBINE_RGB 0x8571
1268 CONSTANT: GL_COMBINE_ALPHA 0x8572
1269 CONSTANT: GL_RGB_SCALE 0x8573
1270 CONSTANT: GL_ADD_SIGNED 0x8574
1271 CONSTANT: GL_INTERPOLATE 0x8575
1272 CONSTANT: GL_CONSTANT 0x8576
1273 CONSTANT: GL_PRIMARY_COLOR 0x8577
1274 CONSTANT: GL_PREVIOUS 0x8578
1275 CONSTANT: GL_SOURCE0_RGB 0x8580
1276 CONSTANT: GL_SOURCE1_RGB 0x8581
1277 CONSTANT: GL_SOURCE2_RGB 0x8582
1278 CONSTANT: GL_SOURCE0_ALPHA 0x8588
1279 CONSTANT: GL_SOURCE1_ALPHA 0x8589
1280 CONSTANT: GL_SOURCE2_ALPHA 0x858A
1281 CONSTANT: GL_OPERAND0_RGB 0x8590
1282 CONSTANT: GL_OPERAND1_RGB 0x8591
1283 CONSTANT: GL_OPERAND2_RGB 0x8592
1284 CONSTANT: GL_OPERAND0_ALPHA 0x8598
1285 CONSTANT: GL_OPERAND1_ALPHA 0x8599
1286 CONSTANT: GL_OPERAND2_ALPHA 0x859A
1287 CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1288 CONSTANT: GL_TEXTURE_COMPRESSED 0x86A1
1289 CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1290 CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1291 CONSTANT: GL_DOT3_RGB 0x86AE
1292 CONSTANT: GL_DOT3_RGBA 0x86AF
1293 CONSTANT: GL_MULTISAMPLE_BIT 0x20000000
1295 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture )
1296 GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture )
1297 GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data )
1298 GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data )
1299 GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data )
1300 GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data )
1301 GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data )
1302 GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data )
1303 GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img )
1304 GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m )
1305 GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m )
1306 GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m )
1307 GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m )
1308 GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s )
1309 GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v )
1310 GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s )
1311 GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v )
1312 GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s )
1313 GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v )
1314 GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s )
1315 GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v )
1316 GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t )
1317 GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v )
1318 GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t )
1319 GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v )
1320 GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t )
1321 GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v )
1322 GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t )
1323 GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v )
1324 GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r )
1325 GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v )
1326 GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r )
1327 GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v )
1328 GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r )
1329 GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v )
1330 GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r )
1331 GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v )
1332 GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
1333 GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v )
1334 GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
1335 GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v )
1336 GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q )
1337 GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v )
1338 GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
1339 GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v )
1340 GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert )
1346 CONSTANT: GL_BLEND_DST_RGB 0x80C8
1347 CONSTANT: GL_BLEND_SRC_RGB 0x80C9
1348 CONSTANT: GL_BLEND_DST_ALPHA 0x80CA
1349 CONSTANT: GL_BLEND_SRC_ALPHA 0x80CB
1350 CONSTANT: GL_POINT_SIZE_MIN 0x8126
1351 CONSTANT: GL_POINT_SIZE_MAX 0x8127
1352 CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1353 CONSTANT: GL_POINT_DISTANCE_ATTENUATION 0x8129
1354 CONSTANT: GL_GENERATE_MIPMAP 0x8191
1355 CONSTANT: GL_GENERATE_MIPMAP_HINT 0x8192
1356 CONSTANT: GL_DEPTH_COMPONENT16 0x81A5
1357 CONSTANT: GL_DEPTH_COMPONENT24 0x81A6
1358 CONSTANT: GL_DEPTH_COMPONENT32 0x81A7
1359 CONSTANT: GL_MIRRORED_REPEAT 0x8370
1360 CONSTANT: GL_FOG_COORDINATE_SOURCE 0x8450
1361 CONSTANT: GL_FOG_COORDINATE 0x8451
1362 CONSTANT: GL_FRAGMENT_DEPTH 0x8452
1363 CONSTANT: GL_CURRENT_FOG_COORDINATE 0x8453
1364 CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1365 CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1366 CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1367 CONSTANT: GL_FOG_COORDINATE_ARRAY 0x8457
1368 CONSTANT: GL_COLOR_SUM 0x8458
1369 CONSTANT: GL_CURRENT_SECONDARY_COLOR 0x8459
1370 CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1371 CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1372 CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1373 CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1374 CONSTANT: GL_SECONDARY_COLOR_ARRAY 0x845E
1375 CONSTANT: GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1376 CONSTANT: GL_TEXTURE_FILTER_CONTROL 0x8500
1377 CONSTANT: GL_TEXTURE_LOD_BIAS 0x8501
1378 CONSTANT: GL_INCR_WRAP 0x8507
1379 CONSTANT: GL_DECR_WRAP 0x8508
1380 CONSTANT: GL_TEXTURE_DEPTH_SIZE 0x884A
1381 CONSTANT: GL_DEPTH_TEXTURE_MODE 0x884B
1382 CONSTANT: GL_TEXTURE_COMPARE_MODE 0x884C
1383 CONSTANT: GL_TEXTURE_COMPARE_FUNC 0x884D
1384 CONSTANT: GL_COMPARE_R_TO_TEXTURE 0x884E
1386 GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
1387 GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode )
1388 GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha )
1389 GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer )
1390 GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord )
1391 GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord )
1392 GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord )
1393 GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord )
1394 GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount )
1395 GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount )
1396 GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param )
1397 GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params )
1398 GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param )
1399 GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params )
1400 GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue )
1401 GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v )
1402 GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue )
1403 GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v )
1404 GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue )
1405 GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v )
1406 GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue )
1407 GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v )
1408 GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue )
1409 GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v )
1410 GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue )
1411 GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v )
1412 GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue )
1413 GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v )
1414 GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue )
1415 GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v )
1416 GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer )
1417 GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y )
1418 GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p )
1419 GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y )
1420 GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p )
1421 GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y )
1422 GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p )
1423 GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y )
1424 GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p )
1425 GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z )
1426 GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p )
1427 GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z )
1428 GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p )
1429 GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z )
1430 GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p )
1431 GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z )
1432 GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p )
1436 CONSTANT: GL_BUFFER_SIZE 0x8764
1437 CONSTANT: GL_BUFFER_USAGE 0x8765
1438 CONSTANT: GL_QUERY_COUNTER_BITS 0x8864
1439 CONSTANT: GL_CURRENT_QUERY 0x8865
1440 CONSTANT: GL_QUERY_RESULT 0x8866
1441 CONSTANT: GL_QUERY_RESULT_AVAILABLE 0x8867
1442 CONSTANT: GL_ARRAY_BUFFER 0x8892
1443 CONSTANT: GL_ELEMENT_ARRAY_BUFFER 0x8893
1444 CONSTANT: GL_ARRAY_BUFFER_BINDING 0x8894
1445 CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1446 CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1447 CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1448 CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1449 CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1450 CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1451 CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1452 CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1453 CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1454 CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1455 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1456 CONSTANT: GL_READ_ONLY 0x88B8
1457 CONSTANT: GL_WRITE_ONLY 0x88B9
1458 CONSTANT: GL_READ_WRITE 0x88BA
1459 CONSTANT: GL_BUFFER_ACCESS 0x88BB
1460 CONSTANT: GL_BUFFER_MAPPED 0x88BC
1461 CONSTANT: GL_BUFFER_MAP_POINTER 0x88BD
1462 CONSTANT: GL_STREAM_DRAW 0x88E0
1463 CONSTANT: GL_STREAM_READ 0x88E1
1464 CONSTANT: GL_STREAM_COPY 0x88E2
1465 CONSTANT: GL_STATIC_DRAW 0x88E4
1466 CONSTANT: GL_STATIC_READ 0x88E5
1467 CONSTANT: GL_STATIC_COPY 0x88E6
1468 CONSTANT: GL_DYNAMIC_DRAW 0x88E8
1469 CONSTANT: GL_DYNAMIC_READ 0x88E9
1470 CONSTANT: GL_DYNAMIC_COPY 0x88EA
1471 CONSTANT: GL_SAMPLES_PASSED 0x8914
1472 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1473 ALIAS: GL_FOG_COORD GL_FOG_COORDINATE
1474 ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1475 ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB
1476 ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1477 ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1478 ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1479 ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1480 ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1481 ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1482 ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB
1483 ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1484 ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1485 ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB
1487 TYPEDEF: ptrdiff_t GLsizeiptr
1488 TYPEDEF: ptrdiff_t GLintptr
1490 GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id )
1491 GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer )
1492 GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage )
1493 GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
1494 GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers )
1495 GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids )
1496 GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target )
1497 GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers )
1498 GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids )
1499 GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params )
1500 GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params )
1501 GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
1502 GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params )
1503 GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params )
1504 GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params )
1505 GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer )
1506 GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id )
1507 GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access )
1508 GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target )
1514 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1515 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1516 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1517 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1518 CONSTANT: GL_CURRENT_VERTEX_ATTRIB 0x8626
1519 CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1520 CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1521 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1522 CONSTANT: GL_STENCIL_BACK_FUNC 0x8800
1523 CONSTANT: GL_STENCIL_BACK_FAIL 0x8801
1524 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1525 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1526 CONSTANT: GL_MAX_DRAW_BUFFERS 0x8824
1527 CONSTANT: GL_DRAW_BUFFER0 0x8825
1528 CONSTANT: GL_DRAW_BUFFER1 0x8826
1529 CONSTANT: GL_DRAW_BUFFER2 0x8827
1530 CONSTANT: GL_DRAW_BUFFER3 0x8828
1531 CONSTANT: GL_DRAW_BUFFER4 0x8829
1532 CONSTANT: GL_DRAW_BUFFER5 0x882A
1533 CONSTANT: GL_DRAW_BUFFER6 0x882B
1534 CONSTANT: GL_DRAW_BUFFER7 0x882C
1535 CONSTANT: GL_DRAW_BUFFER8 0x882D
1536 CONSTANT: GL_DRAW_BUFFER9 0x882E
1537 CONSTANT: GL_DRAW_BUFFER10 0x882F
1538 CONSTANT: GL_DRAW_BUFFER11 0x8830
1539 CONSTANT: GL_DRAW_BUFFER12 0x8831
1540 CONSTANT: GL_DRAW_BUFFER13 0x8832
1541 CONSTANT: GL_DRAW_BUFFER14 0x8833
1542 CONSTANT: GL_DRAW_BUFFER15 0x8834
1543 CONSTANT: GL_BLEND_EQUATION_ALPHA 0x883D
1544 CONSTANT: GL_POINT_SPRITE 0x8861
1545 CONSTANT: GL_COORD_REPLACE 0x8862
1546 CONSTANT: GL_MAX_VERTEX_ATTRIBS 0x8869
1547 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1548 CONSTANT: GL_MAX_TEXTURE_COORDS 0x8871
1549 CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1550 CONSTANT: GL_FRAGMENT_SHADER 0x8B30
1551 CONSTANT: GL_VERTEX_SHADER 0x8B31
1552 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1553 CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1554 CONSTANT: GL_MAX_VARYING_FLOATS 0x8B4B
1555 CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1556 CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1557 CONSTANT: GL_SHADER_TYPE 0x8B4F
1558 CONSTANT: GL_FLOAT_VEC2 0x8B50
1559 CONSTANT: GL_FLOAT_VEC3 0x8B51
1560 CONSTANT: GL_FLOAT_VEC4 0x8B52
1561 CONSTANT: GL_INT_VEC2 0x8B53
1562 CONSTANT: GL_INT_VEC3 0x8B54
1563 CONSTANT: GL_INT_VEC4 0x8B55
1564 CONSTANT: GL_BOOL 0x8B56
1565 CONSTANT: GL_BOOL_VEC2 0x8B57
1566 CONSTANT: GL_BOOL_VEC3 0x8B58
1567 CONSTANT: GL_BOOL_VEC4 0x8B59
1568 CONSTANT: GL_FLOAT_MAT2 0x8B5A
1569 CONSTANT: GL_FLOAT_MAT3 0x8B5B
1570 CONSTANT: GL_FLOAT_MAT4 0x8B5C
1571 CONSTANT: GL_SAMPLER_1D 0x8B5D
1572 CONSTANT: GL_SAMPLER_2D 0x8B5E
1573 CONSTANT: GL_SAMPLER_3D 0x8B5F
1574 CONSTANT: GL_SAMPLER_CUBE 0x8B60
1575 CONSTANT: GL_SAMPLER_1D_SHADOW 0x8B61
1576 CONSTANT: GL_SAMPLER_2D_SHADOW 0x8B62
1577 CONSTANT: GL_DELETE_STATUS 0x8B80
1578 CONSTANT: GL_COMPILE_STATUS 0x8B81
1579 CONSTANT: GL_LINK_STATUS 0x8B82
1580 CONSTANT: GL_VALIDATE_STATUS 0x8B83
1581 CONSTANT: GL_INFO_LOG_LENGTH 0x8B84
1582 CONSTANT: GL_ATTACHED_SHADERS 0x8B85
1583 CONSTANT: GL_ACTIVE_UNIFORMS 0x8B86
1584 CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1585 CONSTANT: GL_SHADER_SOURCE_LENGTH 0x8B88
1586 CONSTANT: GL_ACTIVE_ATTRIBUTES 0x8B89
1587 CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1588 CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1589 CONSTANT: GL_SHADING_LANGUAGE_VERSION 0x8B8C
1590 CONSTANT: GL_CURRENT_PROGRAM 0x8B8D
1591 CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1592 CONSTANT: GL_LOWER_LEFT 0x8CA1
1593 CONSTANT: GL_UPPER_LEFT 0x8CA2
1594 CONSTANT: GL_STENCIL_BACK_REF 0x8CA3
1595 CONSTANT: GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1596 CONSTANT: GL_STENCIL_BACK_WRITEMASK 0x8CA5
1597 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1599 GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader )
1600 GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLstring name )
1601 GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha )
1602 GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader )
1603 GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } ( )
1604 GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type )
1605 GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program )
1606 GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader )
1607 GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader )
1608 GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index )
1609 GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs )
1610 GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index )
1611 GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
1612 GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
1613 GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders )
1614 GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLstring name )
1615 GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLstring infoLog )
1616 GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param )
1617 GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLstring infoLog )
1618 GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLstring source )
1619 GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param )
1620 GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLstring name )
1621 GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params )
1622 GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params )
1623 GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer )
1624 GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params )
1625 GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params )
1626 GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params )
1627 GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program )
1628 GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader )
1629 GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program )
1630 GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLstring* strings, GLint* lengths )
1631 GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
1632 GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask )
1633 GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass )
1634 GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 )
1635 GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value )
1636 GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 )
1637 GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value )
1638 GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 )
1639 GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value )
1640 GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 )
1641 GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value )
1642 GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
1643 GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value )
1644 GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 )
1645 GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value )
1646 GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
1647 GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value )
1648 GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
1649 GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value )
1650 GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1651 GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1652 GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1653 GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program )
1654 GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program )
1655 GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x )
1656 GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v )
1657 GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x )
1658 GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v )
1659 GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x )
1660 GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v )
1661 GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y )
1662 GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v )
1663 GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y )
1664 GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v )
1665 GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y )
1666 GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v )
1667 GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z )
1668 GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v )
1669 GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z )
1670 GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v )
1671 GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z )
1672 GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v )
1673 GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v )
1674 GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v )
1675 GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v )
1676 GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w )
1677 GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v )
1678 GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v )
1679 GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v )
1680 GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v )
1681 GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
1682 GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v )
1683 GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
1684 GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v )
1685 GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v )
1686 GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w )
1687 GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v )
1688 GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v )
1689 GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v )
1690 GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v )
1691 GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer )
1697 CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1698 CONSTANT: GL_PIXEL_PACK_BUFFER 0x88EB
1699 CONSTANT: GL_PIXEL_UNPACK_BUFFER 0x88EC
1700 CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
1701 CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
1702 CONSTANT: GL_SRGB 0x8C40
1703 CONSTANT: GL_SRGB8 0x8C41
1704 CONSTANT: GL_SRGB_ALPHA 0x8C42
1705 CONSTANT: GL_SRGB8_ALPHA8 0x8C43
1706 CONSTANT: GL_SLUMINANCE_ALPHA 0x8C44
1707 CONSTANT: GL_SLUMINANCE8_ALPHA8 0x8C45
1708 CONSTANT: GL_SLUMINANCE 0x8C46
1709 CONSTANT: GL_SLUMINANCE8 0x8C47
1710 CONSTANT: GL_COMPRESSED_SRGB 0x8C48
1711 CONSTANT: GL_COMPRESSED_SRGB_ALPHA 0x8C49
1712 CONSTANT: GL_COMPRESSED_SLUMINANCE 0x8C4A
1713 CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1714 CONSTANT: GL_FLOAT_MAT2x3 0x8B65
1715 CONSTANT: GL_FLOAT_MAT2x4 0x8B66
1716 CONSTANT: GL_FLOAT_MAT3x2 0x8B67
1717 CONSTANT: GL_FLOAT_MAT3x4 0x8B68
1718 CONSTANT: GL_FLOAT_MAT4x2 0x8B69
1719 CONSTANT: GL_FLOAT_MAT4x3 0x8B6A
1721 GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1722 GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1723 GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1724 GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1725 GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1726 GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1732 TYPEDEF: ushort GLhalf
1734 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1735 CONSTANT: GL_SAMPLER_CUBE_SHADOW 0x8DC5
1736 CONSTANT: GL_UNSIGNED_INT_VEC2 0x8DC6
1737 CONSTANT: GL_UNSIGNED_INT_VEC3 0x8DC7
1738 CONSTANT: GL_UNSIGNED_INT_VEC4 0x8DC8
1739 CONSTANT: GL_INT_SAMPLER_1D 0x8DC9
1740 CONSTANT: GL_INT_SAMPLER_2D 0x8DCA
1741 CONSTANT: GL_INT_SAMPLER_3D 0x8DCB
1742 CONSTANT: GL_INT_SAMPLER_CUBE 0x8DCC
1743 CONSTANT: GL_INT_SAMPLER_2D_RECT 0x8DCD
1744 CONSTANT: GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1745 CONSTANT: GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1746 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1747 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1748 CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1749 CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1750 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1751 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1752 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1753 CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1754 CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1756 CONSTANT: GL_RGBA32F 0x8814
1757 CONSTANT: GL_RGB32F 0x8815
1758 CONSTANT: GL_RGBA16F 0x881A
1759 CONSTANT: GL_RGB16F 0x881B
1760 CONSTANT: GL_TEXTURE_RED_TYPE 0x8C10
1761 CONSTANT: GL_TEXTURE_GREEN_TYPE 0x8C11
1762 CONSTANT: GL_TEXTURE_BLUE_TYPE 0x8C12
1763 CONSTANT: GL_TEXTURE_ALPHA_TYPE 0x8C13
1764 CONSTANT: GL_TEXTURE_DEPTH_TYPE 0x8C16
1765 CONSTANT: GL_UNSIGNED_NORMALIZED 0x8C17
1767 CONSTANT: GL_QUERY_WAIT 0x8E13
1768 CONSTANT: GL_QUERY_NO_WAIT 0x8E14
1769 CONSTANT: GL_QUERY_BY_REGION_WAIT 0x8E15
1770 CONSTANT: GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1772 CONSTANT: GL_HALF_FLOAT 0x140B
1774 CONSTANT: GL_MAP_READ_BIT 0x0001
1775 CONSTANT: GL_MAP_WRITE_BIT 0x0002
1776 CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1777 CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1778 CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1779 CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1781 CONSTANT: GL_R8 0x8229
1782 CONSTANT: GL_R16 0x822A
1783 CONSTANT: GL_RG8 0x822B
1784 CONSTANT: GL_RG16 0x822C
1785 CONSTANT: GL_R16F 0x822D
1786 CONSTANT: GL_R32F 0x822E
1787 CONSTANT: GL_RG16F 0x822F
1788 CONSTANT: GL_RG32F 0x8230
1789 CONSTANT: GL_R8I 0x8231
1790 CONSTANT: GL_R8UI 0x8232
1791 CONSTANT: GL_R16I 0x8233
1792 CONSTANT: GL_R16UI 0x8234
1793 CONSTANT: GL_R32I 0x8235
1794 CONSTANT: GL_R32UI 0x8236
1795 CONSTANT: GL_RG8I 0x8237
1796 CONSTANT: GL_RG8UI 0x8238
1797 CONSTANT: GL_RG16I 0x8239
1798 CONSTANT: GL_RG16UI 0x823A
1799 CONSTANT: GL_RG32I 0x823B
1800 CONSTANT: GL_RG32UI 0x823C
1801 CONSTANT: GL_RG 0x8227
1802 CONSTANT: GL_COMPRESSED_RED 0x8225
1803 CONSTANT: GL_COMPRESSED_RG 0x8226
1804 CONSTANT: GL_RG_INTEGER 0x8228
1806 CONSTANT: GL_VERTEX_ARRAY_BINDING 0x85B5
1808 CONSTANT: GL_CLAMP_READ_COLOR 0x891C
1809 CONSTANT: GL_FIXED_ONLY 0x891D
1811 CONSTANT: GL_DEPTH_COMPONENT32F 0x8CAC
1812 CONSTANT: GL_DEPTH32F_STENCIL8 0x8CAD
1814 CONSTANT: GL_RGB9_E5 0x8C3D
1815 CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1816 CONSTANT: GL_TEXTURE_SHARED_SIZE 0x8C3F
1818 CONSTANT: GL_R11F_G11F_B10F 0x8C3A
1819 CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1821 CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1822 CONSTANT: GL_MAX_RENDERBUFFER_SIZE 0x84E8
1823 CONSTANT: GL_FRAMEBUFFER_BINDING 0x8CA6
1824 CONSTANT: GL_RENDERBUFFER_BINDING 0x8CA7
1825 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1826 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1827 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1828 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1829 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1830 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1831 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1832 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1833 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1834 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1835 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1836 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1837 CONSTANT: GL_FRAMEBUFFER_DEFAULT 0x8218
1838 CONSTANT: GL_FRAMEBUFFER_UNDEFINED 0x8219
1839 CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1840 CONSTANT: GL_FRAMEBUFFER_COMPLETE 0x8CD5
1841 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1842 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1843 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1844 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1845 CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1846 CONSTANT: GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1847 CONSTANT: GL_COLOR_ATTACHMENT0 0x8CE0
1848 CONSTANT: GL_COLOR_ATTACHMENT1 0x8CE1
1849 CONSTANT: GL_COLOR_ATTACHMENT2 0x8CE2
1850 CONSTANT: GL_COLOR_ATTACHMENT3 0x8CE3
1851 CONSTANT: GL_COLOR_ATTACHMENT4 0x8CE4
1852 CONSTANT: GL_COLOR_ATTACHMENT5 0x8CE5
1853 CONSTANT: GL_COLOR_ATTACHMENT6 0x8CE6
1854 CONSTANT: GL_COLOR_ATTACHMENT7 0x8CE7
1855 CONSTANT: GL_COLOR_ATTACHMENT8 0x8CE8
1856 CONSTANT: GL_COLOR_ATTACHMENT9 0x8CE9
1857 CONSTANT: GL_COLOR_ATTACHMENT10 0x8CEA
1858 CONSTANT: GL_COLOR_ATTACHMENT11 0x8CEB
1859 CONSTANT: GL_COLOR_ATTACHMENT12 0x8CEC
1860 CONSTANT: GL_COLOR_ATTACHMENT13 0x8CED
1861 CONSTANT: GL_COLOR_ATTACHMENT14 0x8CEE
1862 CONSTANT: GL_COLOR_ATTACHMENT15 0x8CEF
1863 CONSTANT: GL_DEPTH_ATTACHMENT 0x8D00
1864 CONSTANT: GL_STENCIL_ATTACHMENT 0x8D20
1865 CONSTANT: GL_FRAMEBUFFER 0x8D40
1866 CONSTANT: GL_RENDERBUFFER 0x8D41
1867 CONSTANT: GL_RENDERBUFFER_WIDTH 0x8D42
1868 CONSTANT: GL_RENDERBUFFER_HEIGHT 0x8D43
1869 CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1870 CONSTANT: GL_STENCIL_INDEX1 0x8D46
1871 CONSTANT: GL_STENCIL_INDEX4 0x8D47
1872 CONSTANT: GL_STENCIL_INDEX8 0x8D48
1873 CONSTANT: GL_STENCIL_INDEX16 0x8D49
1874 CONSTANT: GL_RENDERBUFFER_RED_SIZE 0x8D50
1875 CONSTANT: GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1876 CONSTANT: GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1877 CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1878 CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1879 CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1881 CONSTANT: GL_READ_FRAMEBUFFER 0x8CA8
1882 CONSTANT: GL_DRAW_FRAMEBUFFER 0x8CA9
1884 ALIAS: GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1885 CONSTANT: GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1887 CONSTANT: GL_RENDERBUFFER_SAMPLES 0x8CAB
1888 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1889 CONSTANT: GL_MAX_SAMPLES 0x8D57
1891 CONSTANT: GL_DEPTH_STENCIL 0x84F9
1892 CONSTANT: GL_UNSIGNED_INT_24_8 0x84FA
1893 CONSTANT: GL_DEPTH24_STENCIL8 0x88F0
1894 CONSTANT: GL_TEXTURE_STENCIL_SIZE 0x88F1
1896 CONSTANT: GL_RGBA32UI 0x8D70
1897 CONSTANT: GL_RGB32UI 0x8D71
1899 CONSTANT: GL_RGBA16UI 0x8D76
1900 CONSTANT: GL_RGB16UI 0x8D77
1902 CONSTANT: GL_RGBA8UI 0x8D7C
1903 CONSTANT: GL_RGB8UI 0x8D7D
1905 CONSTANT: GL_RGBA32I 0x8D82
1906 CONSTANT: GL_RGB32I 0x8D83
1908 CONSTANT: GL_RGBA16I 0x8D88
1909 CONSTANT: GL_RGB16I 0x8D89
1911 CONSTANT: GL_RGBA8I 0x8D8E
1912 CONSTANT: GL_RGB8I 0x8D8F
1914 CONSTANT: GL_RED_INTEGER 0x8D94
1915 CONSTANT: GL_GREEN_INTEGER 0x8D95
1916 CONSTANT: GL_BLUE_INTEGER 0x8D96
1917 CONSTANT: GL_RGB_INTEGER 0x8D98
1918 CONSTANT: GL_RGBA_INTEGER 0x8D99
1919 CONSTANT: GL_BGR_INTEGER 0x8D9A
1920 CONSTANT: GL_BGRA_INTEGER 0x8D9B
1922 CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1924 CONSTANT: GL_TEXTURE_1D_ARRAY 0x8C18
1925 CONSTANT: GL_TEXTURE_2D_ARRAY 0x8C1A
1927 CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1929 CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1931 CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1932 CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1933 CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1935 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1937 CONSTANT: GL_SAMPLER_1D_ARRAY 0x8DC0
1938 CONSTANT: GL_SAMPLER_2D_ARRAY 0x8DC1
1939 CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1940 CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1942 CONSTANT: GL_COMPRESSED_RED_RGTC1 0x8DBB
1943 CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1944 CONSTANT: GL_COMPRESSED_RG_RGTC2 0x8DBD
1945 CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1947 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1948 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1949 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1950 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1951 CONSTANT: GL_INTERLEAVED_ATTRIBS 0x8C8C
1952 CONSTANT: GL_SEPARATE_ATTRIBS 0x8C8D
1953 CONSTANT: GL_PRIMITIVES_GENERATED 0x8C87
1954 CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1955 CONSTANT: GL_RASTERIZER_DISCARD 0x8C89
1956 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1957 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1958 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1959 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1960 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1961 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1963 CONSTANT: GL_FRAMEBUFFER_SRGB 0x8DB9
1965 CONSTANT: GL_MAJOR_VERSION 0x821B
1966 CONSTANT: GL_MINOR_VERSION 0x821C
1967 CONSTANT: GL_NUM_EXTENSIONS 0x821D
1968 CONSTANT: GL_CONTEXT_FLAGS 0x821E
1969 CONSTANT: GL_INDEX 0x8222
1970 CONSTANT: GL_DEPTH_BUFFER 0x8223
1971 CONSTANT: GL_STENCIL_BUFFER 0x8224
1972 CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
1974 ALIAS: GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE
1975 ALIAS: GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
1976 ALIAS: GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
1977 ALIAS: GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
1978 ALIAS: GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
1979 ALIAS: GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
1980 ALIAS: GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
1981 ALIAS: GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
1982 ALIAS: GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
1984 GL-FUNCTION: void glVertexAttribIPointer { glVertexAttribIPointerEXT } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer )
1986 GL-FUNCTION: void glGetVertexAttribIiv { glGetVertexAttribIivEXT } ( GLuint index, GLenum pname, GLint* params )
1987 GL-FUNCTION: void glGetVertexAttribIuiv { glGetVertexAttribIuivEXT } ( GLuint index, GLenum pname, GLuint* params )
1989 GL-FUNCTION: void glUniform1ui { glUniform1uiEXT } ( GLint location, GLuint v0 )
1990 GL-FUNCTION: void glUniform2ui { glUniform2uiEXT } ( GLint location, GLuint v0, GLuint v1 )
1991 GL-FUNCTION: void glUniform3ui { glUniform3uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
1992 GL-FUNCTION: void glUniform4ui { glUniform4uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1994 GL-FUNCTION: void glUniform1uiv { glUniform1uivEXT } ( GLint location, GLsizei count, GLuint* value )
1995 GL-FUNCTION: void glUniform2uiv { glUniform2uivEXT } ( GLint location, GLsizei count, GLuint* value )
1996 GL-FUNCTION: void glUniform3uiv { glUniform3uivEXT } ( GLint location, GLsizei count, GLuint* value )
1997 GL-FUNCTION: void glUniform4uiv { glUniform4uivEXT } ( GLint location, GLsizei count, GLuint* value )
1999 GL-FUNCTION: void glGetUniformuiv { glGetUniformuivEXT } ( GLuint program, GLint location, GLuint* params )
2001 GL-FUNCTION: void glBindFragDataLocation { glBindFragDataLocationEXT } ( GLuint program, GLuint colorNumber, GLstring name )
2002 GL-FUNCTION: GLint glGetFragDataLocation { glGetFragDataLocationEXT } ( GLuint program, GLstring name )
2004 GL-FUNCTION: void glBeginConditionalRender { glBeginConditionalRenderNV } ( GLuint id, GLenum mode )
2005 GL-FUNCTION: void glEndConditionalRender { glEndConditionalRenderNV } ( )
2007 GL-FUNCTION: void glBindVertexArray { glBindVertexArrayAPPLE } ( GLuint array )
2008 GL-FUNCTION: void glDeleteVertexArrays { glDeleteVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
2009 GL-FUNCTION: void glGenVertexArrays { glGenVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
2010 GL-FUNCTION: GLboolean glIsVertexArray { glIsVertexArrayAPPLE } ( GLuint array )
2012 GL-FUNCTION: void glClampColor { glClampColorARB } ( GLenum target, GLenum clamp )
2014 GL-FUNCTION: void glBindFramebuffer { glBindFramebufferEXT } ( GLenum target, GLuint framebuffer )
2015 GL-FUNCTION: void glBindRenderbuffer { glBindRenderbufferEXT } ( GLenum target, GLuint renderbuffer )
2016 GL-FUNCTION: GLenum glCheckFramebufferStatus { glCheckFramebufferStatusEXT } ( GLenum target )
2017 GL-FUNCTION: void glDeleteFramebuffers { glDeleteFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
2018 GL-FUNCTION: void glDeleteRenderbuffers { glDeleteRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
2019 GL-FUNCTION: void glFramebufferRenderbuffer { glFramebufferRenderbufferEXT } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
2020 GL-FUNCTION: void glFramebufferTexture1D { glFramebufferTexture1DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
2021 GL-FUNCTION: void glFramebufferTexture2D { glFramebufferTexture2DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
2022 GL-FUNCTION: void glFramebufferTexture3D { glFramebufferTexture3DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset )
2023 GL-FUNCTION: void glFramebufferTextureLayer { glFramebufferTextureLayerEXT }
2024 ( GLenum target, GLenum attachment,
2025 GLuint texture, GLint level, GLint layer )
2026 GL-FUNCTION: void glGenFramebuffers { glGenFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
2027 GL-FUNCTION: void glGenRenderbuffers { glGenRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
2028 GL-FUNCTION: void glGenerateMipmap { glGenerateMipmapEXT } ( GLenum target )
2029 GL-FUNCTION: void glGetFramebufferAttachmentParameteriv { glGetFramebufferAttachmentParameterivEXT } ( GLenum target, GLenum attachment, GLenum pname, GLint* params )
2030 GL-FUNCTION: void glGetRenderbufferParameteriv { glGetRenderbufferParameterivEXT } ( GLenum target, GLenum pname, GLint* params )
2031 GL-FUNCTION: GLboolean glIsFramebuffer { glIsFramebufferEXT } ( GLuint framebuffer )
2032 GL-FUNCTION: GLboolean glIsRenderbuffer { glIsRenderbufferEXT } ( GLuint renderbuffer )
2033 GL-FUNCTION: void glRenderbufferStorage { glRenderbufferStorageEXT } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
2035 GL-FUNCTION: void glBlitFramebuffer { glBlitFramebufferEXT }
2036 ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2037 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2038 GLbitfield mask, GLenum filter )
2040 GL-FUNCTION: void glRenderbufferStorageMultisample { glRenderbufferStorageMultisampleEXT } (
2041 GLenum target, GLsizei samples,
2042 GLenum internalformat,
2043 GLsizei width, GLsizei height )
2045 GL-FUNCTION: void glTexParameterIiv { glTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
2046 GL-FUNCTION: void glTexParameterIuiv { glTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
2047 GL-FUNCTION: void glGetTexParameterIiv { glGetTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
2048 GL-FUNCTION: void glGetTexParameterIuiv { glGetTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
2050 GL-FUNCTION: void glColorMaski { glColorMaskIndexedEXT }
2051 ( GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
2053 GL-FUNCTION: void glGetBooleani_v { glGetBooleanIndexedvEXT } ( GLenum value, GLuint index, GLboolean* data )
2055 GL-FUNCTION: void glGetIntegeri_v { glGetIntegerIndexedvEXT } ( GLenum value, GLuint index, GLint* data )
2057 GL-FUNCTION: void glEnablei { glEnableIndexedEXT } ( GLenum target, GLuint index )
2059 GL-FUNCTION: void glDisablei { glDisableIndexedEXT } ( GLenum target, GLuint index )
2061 GL-FUNCTION: GLboolean glIsEnabledi { glIsEnabledIndexedEXT } ( GLenum target, GLuint index )
2063 GL-FUNCTION: void glBindBufferRange { glBindBufferRangeEXT } ( GLenum target, GLuint index, GLuint buffer,
2064 GLintptr offset, GLsizeiptr size )
2065 GL-FUNCTION: void glBindBufferBase { glBindBufferBaseEXT } ( GLenum target, GLuint index, GLuint buffer )
2067 GL-FUNCTION: void glBeginTransformFeedback { glBeginTransformFeedbackEXT } ( GLenum primitiveMode )
2068 GL-FUNCTION: void glEndTransformFeedback { glEndTransformFeedbackEXT } ( )
2070 GL-FUNCTION: void glTransformFeedbackVaryings { glTransformFeedbackVaryingsEXT } ( GLuint program, GLsizei count,
2071 GLstring* varyings, GLenum bufferMode )
2072 GL-FUNCTION: void glGetTransformFeedbackVarying { glGetTransformFeedbackVaryingEXT } ( GLuint program, GLuint index,
2073 GLsizei bufSize, GLsizei* length,
2074 GLsizei* size, GLenum* type, GLstring name )
2076 GL-FUNCTION: void glClearBufferiv { } ( GLenum buffer, GLint drawbuffer, GLint* value )
2077 GL-FUNCTION: void glClearBufferuiv { } ( GLenum buffer, GLint drawbuffer, GLuint* value )
2078 GL-FUNCTION: void glClearBufferfv { } ( GLenum buffer, GLint drawbuffer, GLfloat* value )
2079 GL-FUNCTION: void glClearBufferfi { } ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
2081 GL-FUNCTION: GLubyte* glGetStringi { } ( GLenum value, GLuint index )
2083 GL-FUNCTION: GLvoid* glMapBufferRange { } ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
2084 GL-FUNCTION: void glFlushMappedBufferRange { glFlushMappedBufferRangeAPPLE } ( GLenum target, GLintptr offset, GLsizeiptr size )
2089 CONSTANT: GL_RED_SNORM 0x8F90
2090 CONSTANT: GL_RG_SNORM 0x8F91
2091 CONSTANT: GL_RGB_SNORM 0x8F92
2092 CONSTANT: GL_RGBA_SNORM 0x8F93
2093 CONSTANT: GL_R8_SNORM 0x8F94
2094 CONSTANT: GL_RG8_SNORM 0x8F95
2095 CONSTANT: GL_RGB8_SNORM 0x8F96
2096 CONSTANT: GL_RGBA8_SNORM 0x8F97
2097 CONSTANT: GL_R16_SNORM 0x8F98
2098 CONSTANT: GL_RG16_SNORM 0x8F99
2099 CONSTANT: GL_RGB16_SNORM 0x8F9A
2100 CONSTANT: GL_RGBA16_SNORM 0x8F9B
2101 CONSTANT: GL_SIGNED_NORMALIZED 0x8F9C
2103 CONSTANT: GL_PRIMITIVE_RESTART 0x8F9D
2104 CONSTANT: GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2106 CONSTANT: GL_COPY_READ_BUFFER 0x8F36
2107 CONSTANT: GL_COPY_WRITE_BUFFER 0x8F37
2109 CONSTANT: GL_UNIFORM_BUFFER 0x8A11
2110 CONSTANT: GL_UNIFORM_BUFFER_BINDING 0x8A28
2111 CONSTANT: GL_UNIFORM_BUFFER_START 0x8A29
2112 CONSTANT: GL_UNIFORM_BUFFER_SIZE 0x8A2A
2113 CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
2114 CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
2115 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
2116 CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
2117 CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
2118 CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
2119 CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
2120 CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
2121 CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
2122 CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
2123 CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
2124 CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
2125 CONSTANT: GL_UNIFORM_TYPE 0x8A37
2126 CONSTANT: GL_UNIFORM_SIZE 0x8A38
2127 CONSTANT: GL_UNIFORM_NAME_LENGTH 0x8A39
2128 CONSTANT: GL_UNIFORM_BLOCK_INDEX 0x8A3A
2129 CONSTANT: GL_UNIFORM_OFFSET 0x8A3B
2130 CONSTANT: GL_UNIFORM_ARRAY_STRIDE 0x8A3C
2131 CONSTANT: GL_UNIFORM_MATRIX_STRIDE 0x8A3D
2132 CONSTANT: GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
2133 CONSTANT: GL_UNIFORM_BLOCK_BINDING 0x8A3F
2134 CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
2135 CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
2136 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
2137 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
2138 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
2139 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
2140 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
2141 CONSTANT: GL_INVALID_INDEX 0xFFFFFFFF
2143 CONSTANT: GL_TEXTURE_RECTANGLE 0x84F5
2144 CONSTANT: GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2145 CONSTANT: GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2146 CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2147 CONSTANT: GL_SAMPLER_2D_RECT 0x8B63
2148 CONSTANT: GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2150 CONSTANT: GL_SAMPLER_BUFFER 0x8DC2
2151 CONSTANT: GL_INT_SAMPLER_BUFFER 0x8DD0
2152 CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2154 CONSTANT: GL_TEXTURE_BUFFER 0x8C2A
2156 CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2157 CONSTANT: GL_TEXTURE_BINDING_BUFFER 0x8C2C
2158 CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2159 CONSTANT: GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2161 GL-FUNCTION: void glDrawArraysInstanced { glDrawArraysInstancedARB } ( GLenum mode, GLint first, GLsizei count, GLsizei primcount )
2162 GL-FUNCTION: void glDrawElementsInstanced { glDrawElementsInstancedARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount )
2163 GL-FUNCTION: void glTexBuffer { glTexBufferEXT } ( GLenum target, GLenum internalformat, GLuint buffer )
2164 GL-FUNCTION: void glPrimitiveRestartIndex { } ( GLuint index )
2166 GL-FUNCTION: void glGetUniformIndices { } ( GLuint program, GLsizei uniformCount, GLstring* uniformNames, GLuint* uniformIndices )
2167 GL-FUNCTION: void glGetActiveUniformsiv { } ( GLuint program, GLsizei uniformCount, GLuint* uniformIndices, GLenum pname, GLint* params )
2168 GL-FUNCTION: void glGetActiveUniformName { } ( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
2169 GL-FUNCTION: GLuint glGetUniformBlockIndex { } ( GLuint program, GLstring uniformBlockName )
2170 GL-FUNCTION: void glGetActiveUniformBlockiv { } ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params )
2171 GL-FUNCTION: void glGetActiveUniformBlockName { } ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
2172 GL-FUNCTION: void glUniformBlockBinding { } ( GLuint buffer, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
2174 GL-FUNCTION: void glCopyBufferSubData { glCopyBufferSubDataEXT } ( GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size )
2179 CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2180 CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2181 CONSTANT: GL_LINES_ADJACENCY 0x000A
2182 CONSTANT: GL_LINE_STRIP_ADJACENCY 0x000B
2183 CONSTANT: GL_TRIANGLES_ADJACENCY 0x000C
2184 CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2185 CONSTANT: GL_PROGRAM_POINT_SIZE 0x8642
2186 CONSTANT: GL_GEOMETRY_VERTICES_OUT 0x8916
2187 CONSTANT: GL_GEOMETRY_INPUT_TYPE 0x8917
2188 CONSTANT: GL_GEOMETRY_OUTPUT_TYPE 0x8918
2189 CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2190 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2191 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2192 CONSTANT: GL_GEOMETRY_SHADER 0x8DD9
2193 CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2194 CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2195 CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2196 CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2197 CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2198 CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2199 CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2200 CONSTANT: GL_CONTEXT_PROFILE_MASK 0x9126
2201 CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
2202 CONSTANT: GL_OBJECT_TYPE 0x9112
2203 CONSTANT: GL_SYNC_CONDITION 0x9113
2204 CONSTANT: GL_SYNC_STATUS 0x9114
2205 CONSTANT: GL_SYNC_FLAGS 0x9115
2206 CONSTANT: GL_SYNC_FENCE 0x9116
2207 CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
2208 CONSTANT: GL_UNSIGNALED 0x9118
2209 CONSTANT: GL_SIGNALED 0x9119
2210 CONSTANT: GL_ALREADY_SIGNALED 0x911A
2211 CONSTANT: GL_TIMEOUT_EXPIRED 0x911B
2212 CONSTANT: GL_CONDITION_SATISFIED 0x911C
2213 CONSTANT: GL_WAIT_FAILED 0x911D
2214 CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
2215 CONSTANT: GL_TIMEOUT_IGNORED 0xFFFF,FFFF,FFFF,FFFF
2216 CONSTANT: GL_SAMPLE_POSITION 0x8E50
2217 CONSTANT: GL_SAMPLE_MASK 0x8E51
2218 CONSTANT: GL_SAMPLE_MASK_VALUE 0x8E52
2219 CONSTANT: GL_MAX_SAMPLE_MASK_WORDS 0x8E59
2220 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE 0x9100
2221 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
2222 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
2223 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
2224 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
2225 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
2226 CONSTANT: GL_TEXTURE_SAMPLES 0x9106
2227 CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
2228 CONSTANT: GL_SAMPLER_2D_MULTISAMPLE 0x9108
2229 CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
2230 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
2231 CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
2232 CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
2233 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
2234 CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
2235 CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
2236 CONSTANT: GL_MAX_INTEGER_SAMPLES 0x9110
2237 CONSTANT: GL_DEPTH_CLAMP 0x864F
2238 CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
2239 CONSTANT: GL_FIRST_VERTEX_CONVENTION 0x8E4D
2240 CONSTANT: GL_LAST_VERTEX_CONVENTION 0x8E4E
2241 CONSTANT: GL_PROVOKING_VERTEX 0x8E4F
2242 CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
2244 GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level )
2245 GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params )
2246 GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data )
2247 GL-FUNCTION: void glProvokingVertex { } ( GLenum mode )
2249 GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags )
2250 GL-FUNCTION: GLboolean glIsSync { } ( GLsync sync )
2251 GL-FUNCTION: void glDeleteSync { } ( GLsync sync )
2252 GL-FUNCTION: GLenum glClientWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
2253 GL-FUNCTION: void glWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
2254 GL-FUNCTION: void glGetInteger64v { } ( GLenum pname, GLint64* params )
2255 GL-FUNCTION: void glGetSynciv { } ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values )
2256 GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
2257 GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
2258 GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val )
2259 GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask )
2260 GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex )
2265 CONSTANT: GL_SRC1_COLOR 0x88F9
2266 CONSTANT: GL_ONE_MINUS_SRC1_COLOR 0x88FA
2267 CONSTANT: GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2268 CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2270 CONSTANT: GL_ANY_SAMPLES_PASSED 0x8C2F
2272 CONSTANT: GL_SAMPLER_BINDING 0x8919
2274 CONSTANT: GL_RGB10_A2UI 0x906F
2276 CONSTANT: GL_TEXTURE_SWIZZLE_R 0x8E42
2277 CONSTANT: GL_TEXTURE_SWIZZLE_G 0x8E43
2278 CONSTANT: GL_TEXTURE_SWIZZLE_B 0x8E44
2279 CONSTANT: GL_TEXTURE_SWIZZLE_A 0x8E45
2280 CONSTANT: GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2282 CONSTANT: GL_TIME_ELAPSED 0x88BF
2283 CONSTANT: GL_TIMESTAMP 0x8E28
2285 CONSTANT: GL_INT_2_10_10_10_REV 0x8D9F
2287 GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name )
2288 GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name )
2290 GL-FUNCTION: void glGenSamplers { } ( GLsizei count, GLuint* samplers )
2291 GL-FUNCTION: void glDeleteSamplers { } ( GLsizei count, GLuint* samplers )
2292 GL-FUNCTION: GLboolean glIsSampler { } ( GLuint sampler )
2293 GL-FUNCTION: void glBindSampler { } ( GLenum unit, GLuint sampler )
2294 GL-FUNCTION: void glSamplerParameteri { } ( GLuint sampler, GLenum pname, GLint param )
2295 GL-FUNCTION: void glSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* param )
2296 GL-FUNCTION: void glSamplerParameterf { } ( GLuint sampler, GLenum pname, GLfloat param )
2297 GL-FUNCTION: void glSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* param )
2298 GL-FUNCTION: void glSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* param )
2299 GL-FUNCTION: void glSamplerParameterIuiv { } ( GLuint sampler, GLenum pname, GLuint* param )
2300 GL-FUNCTION: void glGetSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* params )
2301 GL-FUNCTION: void glGetSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* params )
2302 GL-FUNCTION: void glGetSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
2303 GL-FUNCTION: void glGetSamplerParameterIfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
2305 GL-FUNCTION: void glQueryCounter { } ( GLuint id, GLenum target )
2306 GL-FUNCTION: void glGetQueryObjecti64v { } ( GLuint id, GLenum pname, GLint64* params )
2307 GL-FUNCTION: void glGetQueryObjectui64v { } ( GLuint id, GLenum pname, GLuint64* params )
2309 GL-FUNCTION: void glVertexP2ui { } ( GLenum type, GLuint value )
2310 GL-FUNCTION: void glVertexP2uiv { } ( GLenum type, GLuint* value )
2311 GL-FUNCTION: void glVertexP3ui { } ( GLenum type, GLuint value )
2312 GL-FUNCTION: void glVertexP3uiv { } ( GLenum type, GLuint* value )
2313 GL-FUNCTION: void glVertexP4ui { } ( GLenum type, GLuint value )
2314 GL-FUNCTION: void glVertexP4uiv { } ( GLenum type, GLuint* value )
2315 GL-FUNCTION: void glTexCoordP1ui { } ( GLenum type, GLuint coords )
2316 GL-FUNCTION: void glTexCoordP1uiv { } ( GLenum type, GLuint* coords )
2317 GL-FUNCTION: void glTexCoordP2ui { } ( GLenum type, GLuint coords )
2318 GL-FUNCTION: void glTexCoordP2uiv { } ( GLenum type, GLuint* coords )
2319 GL-FUNCTION: void glTexCoordP3ui { } ( GLenum type, GLuint coords )
2320 GL-FUNCTION: void glTexCoordP3uiv { } ( GLenum type, GLuint* coords )
2321 GL-FUNCTION: void glTexCoordP4ui { } ( GLenum type, GLuint coords )
2322 GL-FUNCTION: void glTexCoordP4uiv { } ( GLenum type, GLuint* coords )
2323 GL-FUNCTION: void glMultiTexCoordP1ui { } ( GLenum texture, GLenum type, GLuint coords )
2324 GL-FUNCTION: void glMultiTexCoordP1uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2325 GL-FUNCTION: void glMultiTexCoordP2ui { } ( GLenum texture, GLenum type, GLuint coords )
2326 GL-FUNCTION: void glMultiTexCoordP2uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2327 GL-FUNCTION: void glMultiTexCoordP3ui { } ( GLenum texture, GLenum type, GLuint coords )
2328 GL-FUNCTION: void glMultiTexCoordP3uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2329 GL-FUNCTION: void glMultiTexCoordP4ui { } ( GLenum texture, GLenum type, GLuint coords )
2330 GL-FUNCTION: void glMultiTexCoordP4uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2331 GL-FUNCTION: void glNormalP3ui { } ( GLenum type, GLuint coords )
2332 GL-FUNCTION: void glNormalP3uiv { } ( GLenum type, GLuint* coords )
2333 GL-FUNCTION: void glColorP3ui { } ( GLenum type, GLuint color )
2334 GL-FUNCTION: void glColorP3uiv { } ( GLenum type, GLuint* color )
2335 GL-FUNCTION: void glColorP4ui { } ( GLenum type, GLuint color )
2336 GL-FUNCTION: void glColorP4uiv { } ( GLenum type, GLuint* color )
2337 GL-FUNCTION: void glSecondaryColorP3ui { } ( GLenum type, GLuint color )
2338 GL-FUNCTION: void glSecondaryColorP3uiv { } ( GLenum type, GLuint* color )
2339 GL-FUNCTION: void glVertexAttribP1ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2340 GL-FUNCTION: void glVertexAttribP1uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2341 GL-FUNCTION: void glVertexAttribP2ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2342 GL-FUNCTION: void glVertexAttribP2uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2343 GL-FUNCTION: void glVertexAttribP3ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2344 GL-FUNCTION: void glVertexAttribP3uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2345 GL-FUNCTION: void glVertexAttribP4ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2346 GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2351 CONSTANT: GL_DRAW_INDIRECT_BUFFER 0x8F3F
2352 CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2354 CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2355 CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2356 CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2357 CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2358 CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2359 CONSTANT: GL_MAX_VERTEX_STREAMS 0x8E71
2361 CONSTANT: GL_DOUBLE_VEC2 0x8FFC
2362 CONSTANT: GL_DOUBLE_VEC3 0x8FFD
2363 CONSTANT: GL_DOUBLE_VEC4 0x8FFE
2364 CONSTANT: GL_DOUBLE_MAT2 0x8F46
2365 CONSTANT: GL_DOUBLE_MAT3 0x8F47
2366 CONSTANT: GL_DOUBLE_MAT4 0x8F48
2367 CONSTANT: GL_DOUBLE_MAT2x3 0x8F49
2368 CONSTANT: GL_DOUBLE_MAT2x4 0x8F4A
2369 CONSTANT: GL_DOUBLE_MAT3x2 0x8F4B
2370 CONSTANT: GL_DOUBLE_MAT3x4 0x8F4C
2371 CONSTANT: GL_DOUBLE_MAT4x2 0x8F4D
2372 CONSTANT: GL_DOUBLE_MAT4x3 0x8F4E
2374 CONSTANT: GL_ACTIVE_SUBROUTINES 0x8DE5
2375 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2376 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2377 CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2378 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2379 CONSTANT: GL_MAX_SUBROUTINES 0x8DE7
2380 CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2381 CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2382 CONSTANT: GL_COMPATIBLE_SUBROUTINES 0x8E4B
2384 CONSTANT: GL_PATCHES 0x000E
2385 CONSTANT: GL_PATCH_VERTICES 0x8E72
2386 CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2387 CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2388 CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2389 CONSTANT: GL_TESS_GEN_MODE 0x8E76
2390 CONSTANT: GL_TESS_GEN_SPACING 0x8E77
2391 CONSTANT: GL_TESS_GEN_VERTEX_ORDER 0x8E78
2392 CONSTANT: GL_TESS_GEN_POINT_MODE 0x8E79
2393 CONSTANT: GL_ISOLINES 0x8E7A
2394 CONSTANT: GL_FRACTIONAL_ODD 0x8E7B
2395 CONSTANT: GL_FRACTIONAL_EVEN 0x8E7C
2396 CONSTANT: GL_MAX_PATCH_VERTICES 0x8E7D
2397 CONSTANT: GL_MAX_TESS_GEN_LEVEL 0x8E7E
2398 CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2399 CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2400 CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2401 CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2402 CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2403 CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2404 CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2405 CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2406 CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2407 CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2408 CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2409 CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2410 CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2411 CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2412 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2413 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2414 CONSTANT: GL_TESS_EVALUATION_SHADER 0x8E87
2415 CONSTANT: GL_TESS_CONTROL_SHADER 0x8E88
2416 CONSTANT: GL_TRANSFORM_FEEDBACK 0x8E22
2417 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2418 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2419 CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2420 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2422 GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x )
2423 GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y )
2424 GL-FUNCTION: void glUniform3d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z )
2425 GL-FUNCTION: void glUniform4d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
2426 GL-FUNCTION: void glUniform1dv { } ( GLint location, GLsizei count, GLdouble* value )
2427 GL-FUNCTION: void glUniform2dv { } ( GLint location, GLsizei count, GLdouble* value )
2428 GL-FUNCTION: void glUniform3dv { } ( GLint location, GLsizei count, GLdouble* value )
2429 GL-FUNCTION: void glUniform4dv { } ( GLint location, GLsizei count, GLdouble* value )
2430 GL-FUNCTION: void glUniformMatrix2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2431 GL-FUNCTION: void glUniformMatrix3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2432 GL-FUNCTION: void glUniformMatrix4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2433 GL-FUNCTION: void glUniformMatrix2x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2434 GL-FUNCTION: void glUniformMatrix2x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2435 GL-FUNCTION: void glUniformMatrix3x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2436 GL-FUNCTION: void glUniformMatrix3x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2437 GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2438 GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2439 GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params )
2440 GL-FUNCTION: void glProgramUniform1d { glProgramUniform1dEXT } ( GLuint program, GLint location, GLdouble x )
2441 GL-FUNCTION: void glProgramUniform2d { glProgramUniform2dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y )
2442 GL-FUNCTION: void glProgramUniform3d { glProgramUniform3dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z )
2443 GL-FUNCTION: void glProgramUniform4d { glProgramUniform4dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
2444 GL-FUNCTION: void glProgramUniform1dv { glProgramUniform1dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2445 GL-FUNCTION: void glProgramUniform2dv { glProgramUniform2dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2446 GL-FUNCTION: void glProgramUniform3dv { glProgramUniform3dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2447 GL-FUNCTION: void glProgramUniform4dv { glProgramUniform4dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2448 GL-FUNCTION: void glProgramUniformMatrix2dv { glProgramUniformMatrix2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2449 GL-FUNCTION: void glProgramUniformMatrix3dv { glProgramUniformMatrix3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2450 GL-FUNCTION: void glProgramUniformMatrix4dv { glProgramUniformMatrix4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2451 GL-FUNCTION: void glProgramUniformMatrix2x3dv { glProgramUniformMatrix2x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2452 GL-FUNCTION: void glProgramUniformMatrix2x4dv { glProgramUniformMatrix2x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2453 GL-FUNCTION: void glProgramUniformMatrix3x2dv { glProgramUniformMatrix3x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2454 GL-FUNCTION: void glProgramUniformMatrix3x4dv { glProgramUniformMatrix3x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2455 GL-FUNCTION: void glProgramUniformMatrix4x2dv { glProgramUniformMatrix4x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2456 GL-FUNCTION: void glProgramUniformMatrix4x3dv { glProgramUniformMatrix4x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2458 GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name )
2459 GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name )
2460 GL-FUNCTION: void glGetActiveSubroutineUniformiv { } ( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values )
2461 GL-FUNCTION: void glGetActiveSubroutineUniformName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
2462 GL-FUNCTION: void glGetActiveSubroutineName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
2463 GL-FUNCTION: void glUniformSubroutinesuiv { } ( GLenum shadertype, GLsizei count, GLuint* indices )
2464 GL-FUNCTION: void glGetUniformSubroutineuiv { } ( GLenum shadertype, GLint location, GLuint* params )
2465 GL-FUNCTION: void glGetProgramStageiv { } ( GLuint program, GLenum shadertype, GLenum pname, GLint* values )
2467 GL-FUNCTION: void glPatchParameteri { } ( GLenum pname, GLint value )
2468 GL-FUNCTION: void glPatchParameterfv { } ( GLenum pname, GLfloat* values )
2470 GL-FUNCTION: void glBindTransformFeedback { } ( GLenum target, GLuint id )
2471 GL-FUNCTION: void glDeleteTransformFeedbacks { } ( GLsizei n, GLuint* ids )
2472 GL-FUNCTION: void glGenTransformFeedbacks { } ( GLsizei n, GLuint* ids )
2473 GL-FUNCTION: GLboolean glIsTransformFeedback { } ( GLuint id )
2474 GL-FUNCTION: void glPauseTransformFeedback { } ( )
2475 GL-FUNCTION: void glResumeTransformFeedback { } ( )
2476 GL-FUNCTION: void glDrawTransformFeedback { } ( GLenum mode, GLuint id )
2478 GL-FUNCTION: void glDrawTransformFeedbackStream { } ( GLenum mode, GLuint id, GLuint stream )
2479 GL-FUNCTION: void glBeginQueryIndexed { } ( GLenum target, GLuint index, GLuint id )
2480 GL-FUNCTION: void glEndQueryIndexed { } ( GLenum target, GLuint index )
2481 GL-FUNCTION: void glGetQueryIndexediv { } ( GLenum target, GLuint index, GLenum pname, GLint* params )
2484 ! GL_ARB_geometry_shader4
2486 GL-FUNCTION: void glProgramParameteriARB { glProgramParameteriEXT }
2487 ( GLuint program, GLenum pname, GLint value )
2488 GL-FUNCTION: void glFramebufferTextureLayerARB { glFramebufferTextureLayerEXT }
2489 ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
2490 GL-FUNCTION: void glFramebufferTextureFaceARB { glFramebufferTextureFaceEXT }
2491 ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face )
2493 CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
2494 CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
2495 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
2498 ! GL_EXT_framebuffer_object
2500 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
2501 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
2503 ! GL_ARB_texture_float
2505 CONSTANT: GL_ALPHA32F_ARB 0x8816
2506 CONSTANT: GL_INTENSITY32F_ARB 0x8817
2507 CONSTANT: GL_LUMINANCE32F_ARB 0x8818
2508 CONSTANT: GL_LUMINANCE_ALPHA32F_ARB 0x8819
2509 CONSTANT: GL_ALPHA16F_ARB 0x881C
2510 CONSTANT: GL_INTENSITY16F_ARB 0x881D
2511 CONSTANT: GL_LUMINANCE16F_ARB 0x881E
2512 CONSTANT: GL_LUMINANCE_ALPHA16F_ARB 0x881F
2513 CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
2514 CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
2517 ! GL_EXT_texture_integer
2519 CONSTANT: GL_ALPHA32UI_EXT 0x8D72
2520 CONSTANT: GL_INTENSITY32UI_EXT 0x8D73
2521 CONSTANT: GL_LUMINANCE32UI_EXT 0x8D74
2522 CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
2524 CONSTANT: GL_ALPHA16UI_EXT 0x8D78
2525 CONSTANT: GL_INTENSITY16UI_EXT 0x8D79
2526 CONSTANT: GL_LUMINANCE16UI_EXT 0x8D7A
2527 CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
2529 CONSTANT: GL_ALPHA8UI_EXT 0x8D7E
2530 CONSTANT: GL_INTENSITY8UI_EXT 0x8D7F
2531 CONSTANT: GL_LUMINANCE8UI_EXT 0x8D80
2532 CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
2534 CONSTANT: GL_ALPHA32I_EXT 0x8D84
2535 CONSTANT: GL_INTENSITY32I_EXT 0x8D85
2536 CONSTANT: GL_LUMINANCE32I_EXT 0x8D86
2537 CONSTANT: GL_LUMINANCE_ALPHA32I_EXT 0x8D87
2539 CONSTANT: GL_ALPHA16I_EXT 0x8D8A
2540 CONSTANT: GL_INTENSITY16I_EXT 0x8D8B
2541 CONSTANT: GL_LUMINANCE16I_EXT 0x8D8C
2542 CONSTANT: GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
2544 CONSTANT: GL_ALPHA8I_EXT 0x8D90
2545 CONSTANT: GL_INTENSITY8I_EXT 0x8D91
2546 CONSTANT: GL_LUMINANCE8I_EXT 0x8D92
2547 CONSTANT: GL_LUMINANCE_ALPHA8I_EXT 0x8D93
2549 CONSTANT: GL_ALPHA_INTEGER_EXT 0x8D97
2550 CONSTANT: GL_LUMINANCE_INTEGER_EXT 0x8D9C
2551 CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
2553 GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a )
2554 GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a )
2557 ! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1
2559 CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2560 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2561 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2562 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2565 ! GL_EXT_texture_compression_latc
2567 CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
2568 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
2569 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
2570 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73