1 ! Copyright (C) 2005 Alex Chapman.
2 ! See http://factorcode.org/license.txt for BSD license.
4 ! This file is based on the gl.h that comes with xorg-x11 6.8.2
6 USING: alien alien.syntax combinators kernel parser sequences
7 system words opengl.gl.extensions ;
12 TYPEDEF: uchar GLboolean
13 TYPEDEF: uint GLbitfield
15 TYPEDEF: short GLshort
18 TYPEDEF: uchar GLubyte
19 TYPEDEF: ushort GLushort
21 TYPEDEF: float GLfloat
22 TYPEDEF: float GLclampf
23 TYPEDEF: double GLdouble
24 TYPEDEF: double GLclampd
25 TYPEDEF: void* GLvoid*
30 CONSTANT: GL_FALSE HEX: 0
31 CONSTANT: GL_TRUE HEX: 1
34 CONSTANT: GL_BYTE HEX: 1400
35 CONSTANT: GL_UNSIGNED_BYTE HEX: 1401
36 CONSTANT: GL_SHORT HEX: 1402
37 CONSTANT: GL_UNSIGNED_SHORT HEX: 1403
38 CONSTANT: GL_INT HEX: 1404
39 CONSTANT: GL_UNSIGNED_INT HEX: 1405
40 CONSTANT: GL_FLOAT HEX: 1406
41 CONSTANT: GL_2_BYTES HEX: 1407
42 CONSTANT: GL_3_BYTES HEX: 1408
43 CONSTANT: GL_4_BYTES HEX: 1409
44 CONSTANT: GL_DOUBLE HEX: 140A
47 CONSTANT: GL_POINTS HEX: 0000
48 CONSTANT: GL_LINES HEX: 0001
49 CONSTANT: GL_LINE_LOOP HEX: 0002
50 CONSTANT: GL_LINE_STRIP HEX: 0003
51 CONSTANT: GL_TRIANGLES HEX: 0004
52 CONSTANT: GL_TRIANGLE_STRIP HEX: 0005
53 CONSTANT: GL_TRIANGLE_FAN HEX: 0006
54 CONSTANT: GL_QUADS HEX: 0007
55 CONSTANT: GL_QUAD_STRIP HEX: 0008
56 CONSTANT: GL_POLYGON HEX: 0009
59 CONSTANT: GL_VERTEX_ARRAY HEX: 8074
60 CONSTANT: GL_NORMAL_ARRAY HEX: 8075
61 CONSTANT: GL_COLOR_ARRAY HEX: 8076
62 CONSTANT: GL_INDEX_ARRAY HEX: 8077
63 CONSTANT: GL_TEXTURE_COORD_ARRAY HEX: 8078
64 CONSTANT: GL_EDGE_FLAG_ARRAY HEX: 8079
65 CONSTANT: GL_VERTEX_ARRAY_SIZE HEX: 807A
66 CONSTANT: GL_VERTEX_ARRAY_TYPE HEX: 807B
67 CONSTANT: GL_VERTEX_ARRAY_STRIDE HEX: 807C
68 CONSTANT: GL_NORMAL_ARRAY_TYPE HEX: 807E
69 CONSTANT: GL_NORMAL_ARRAY_STRIDE HEX: 807F
70 CONSTANT: GL_COLOR_ARRAY_SIZE HEX: 8081
71 CONSTANT: GL_COLOR_ARRAY_TYPE HEX: 8082
72 CONSTANT: GL_COLOR_ARRAY_STRIDE HEX: 8083
73 CONSTANT: GL_INDEX_ARRAY_TYPE HEX: 8085
74 CONSTANT: GL_INDEX_ARRAY_STRIDE HEX: 8086
75 CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088
76 CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089
77 CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A
78 CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C
79 CONSTANT: GL_VERTEX_ARRAY_POINTER HEX: 808E
80 CONSTANT: GL_NORMAL_ARRAY_POINTER HEX: 808F
81 CONSTANT: GL_COLOR_ARRAY_POINTER HEX: 8090
82 CONSTANT: GL_INDEX_ARRAY_POINTER HEX: 8091
83 CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092
84 CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093
85 CONSTANT: GL_V2F HEX: 2A20
86 CONSTANT: GL_V3F HEX: 2A21
87 CONSTANT: GL_C4UB_V2F HEX: 2A22
88 CONSTANT: GL_C4UB_V3F HEX: 2A23
89 CONSTANT: GL_C3F_V3F HEX: 2A24
90 CONSTANT: GL_N3F_V3F HEX: 2A25
91 CONSTANT: GL_C4F_N3F_V3F HEX: 2A26
92 CONSTANT: GL_T2F_V3F HEX: 2A27
93 CONSTANT: GL_T4F_V4F HEX: 2A28
94 CONSTANT: GL_T2F_C4UB_V3F HEX: 2A29
95 CONSTANT: GL_T2F_C3F_V3F HEX: 2A2A
96 CONSTANT: GL_T2F_N3F_V3F HEX: 2A2B
97 CONSTANT: GL_T2F_C4F_N3F_V3F HEX: 2A2C
98 CONSTANT: GL_T4F_C4F_N3F_V4F HEX: 2A2D
101 CONSTANT: GL_MATRIX_MODE HEX: 0BA0
102 CONSTANT: GL_MODELVIEW HEX: 1700
103 CONSTANT: GL_PROJECTION HEX: 1701
104 CONSTANT: GL_TEXTURE HEX: 1702
107 CONSTANT: GL_POINT_SMOOTH HEX: 0B10
108 CONSTANT: GL_POINT_SIZE HEX: 0B11
109 CONSTANT: GL_POINT_SIZE_GRANULARITY HEX: 0B13
110 CONSTANT: GL_POINT_SIZE_RANGE HEX: 0B12
113 CONSTANT: GL_LINE_SMOOTH HEX: 0B20
114 CONSTANT: GL_LINE_STIPPLE HEX: 0B24
115 CONSTANT: GL_LINE_STIPPLE_PATTERN HEX: 0B25
116 CONSTANT: GL_LINE_STIPPLE_REPEAT HEX: 0B26
117 CONSTANT: GL_LINE_WIDTH HEX: 0B21
118 CONSTANT: GL_LINE_WIDTH_GRANULARITY HEX: 0B23
119 CONSTANT: GL_LINE_WIDTH_RANGE HEX: 0B22
122 CONSTANT: GL_POINT HEX: 1B00
123 CONSTANT: GL_LINE HEX: 1B01
124 CONSTANT: GL_FILL HEX: 1B02
125 CONSTANT: GL_CW HEX: 0900
126 CONSTANT: GL_CCW HEX: 0901
127 CONSTANT: GL_FRONT HEX: 0404
128 CONSTANT: GL_BACK HEX: 0405
129 CONSTANT: GL_POLYGON_MODE HEX: 0B40
130 CONSTANT: GL_POLYGON_SMOOTH HEX: 0B41
131 CONSTANT: GL_POLYGON_STIPPLE HEX: 0B42
132 CONSTANT: GL_EDGE_FLAG HEX: 0B43
133 CONSTANT: GL_CULL_FACE HEX: 0B44
134 CONSTANT: GL_CULL_FACE_MODE HEX: 0B45
135 CONSTANT: GL_FRONT_FACE HEX: 0B46
136 CONSTANT: GL_POLYGON_OFFSET_FACTOR HEX: 8038
137 CONSTANT: GL_POLYGON_OFFSET_UNITS HEX: 2A00
138 CONSTANT: GL_POLYGON_OFFSET_POINT HEX: 2A01
139 CONSTANT: GL_POLYGON_OFFSET_LINE HEX: 2A02
140 CONSTANT: GL_POLYGON_OFFSET_FILL HEX: 8037
143 CONSTANT: GL_COMPILE HEX: 1300
144 CONSTANT: GL_COMPILE_AND_EXECUTE HEX: 1301
145 CONSTANT: GL_LIST_BASE HEX: 0B32
146 CONSTANT: GL_LIST_INDEX HEX: 0B33
147 CONSTANT: GL_LIST_MODE HEX: 0B30
150 CONSTANT: GL_NEVER HEX: 0200
151 CONSTANT: GL_LESS HEX: 0201
152 CONSTANT: GL_EQUAL HEX: 0202
153 CONSTANT: GL_LEQUAL HEX: 0203
154 CONSTANT: GL_GREATER HEX: 0204
155 CONSTANT: GL_NOTEQUAL HEX: 0205
156 CONSTANT: GL_GEQUAL HEX: 0206
157 CONSTANT: GL_ALWAYS HEX: 0207
158 CONSTANT: GL_DEPTH_TEST HEX: 0B71
159 CONSTANT: GL_DEPTH_BITS HEX: 0D56
160 CONSTANT: GL_DEPTH_CLEAR_VALUE HEX: 0B73
161 CONSTANT: GL_DEPTH_FUNC HEX: 0B74
162 CONSTANT: GL_DEPTH_RANGE HEX: 0B70
163 CONSTANT: GL_DEPTH_WRITEMASK HEX: 0B72
164 CONSTANT: GL_DEPTH_COMPONENT HEX: 1902
167 CONSTANT: GL_LIGHTING HEX: 0B50
168 CONSTANT: GL_LIGHT0 HEX: 4000
169 CONSTANT: GL_LIGHT1 HEX: 4001
170 CONSTANT: GL_LIGHT2 HEX: 4002
171 CONSTANT: GL_LIGHT3 HEX: 4003
172 CONSTANT: GL_LIGHT4 HEX: 4004
173 CONSTANT: GL_LIGHT5 HEX: 4005
174 CONSTANT: GL_LIGHT6 HEX: 4006
175 CONSTANT: GL_LIGHT7 HEX: 4007
176 CONSTANT: GL_SPOT_EXPONENT HEX: 1205
177 CONSTANT: GL_SPOT_CUTOFF HEX: 1206
178 CONSTANT: GL_CONSTANT_ATTENUATION HEX: 1207
179 CONSTANT: GL_LINEAR_ATTENUATION HEX: 1208
180 CONSTANT: GL_QUADRATIC_ATTENUATION HEX: 1209
181 CONSTANT: GL_AMBIENT HEX: 1200
182 CONSTANT: GL_DIFFUSE HEX: 1201
183 CONSTANT: GL_SPECULAR HEX: 1202
184 CONSTANT: GL_SHININESS HEX: 1601
185 CONSTANT: GL_EMISSION HEX: 1600
186 CONSTANT: GL_POSITION HEX: 1203
187 CONSTANT: GL_SPOT_DIRECTION HEX: 1204
188 CONSTANT: GL_AMBIENT_AND_DIFFUSE HEX: 1602
189 CONSTANT: GL_COLOR_INDEXES HEX: 1603
190 CONSTANT: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52
191 CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51
192 CONSTANT: GL_LIGHT_MODEL_AMBIENT HEX: 0B53
193 CONSTANT: GL_FRONT_AND_BACK HEX: 0408
194 CONSTANT: GL_SHADE_MODEL HEX: 0B54
195 CONSTANT: GL_FLAT HEX: 1D00
196 CONSTANT: GL_SMOOTH HEX: 1D01
197 CONSTANT: GL_COLOR_MATERIAL HEX: 0B57
198 CONSTANT: GL_COLOR_MATERIAL_FACE HEX: 0B55
199 CONSTANT: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56
200 CONSTANT: GL_NORMALIZE HEX: 0BA1
202 ! User clipping planes
203 CONSTANT: GL_CLIP_PLANE0 HEX: 3000
204 CONSTANT: GL_CLIP_PLANE1 HEX: 3001
205 CONSTANT: GL_CLIP_PLANE2 HEX: 3002
206 CONSTANT: GL_CLIP_PLANE3 HEX: 3003
207 CONSTANT: GL_CLIP_PLANE4 HEX: 3004
208 CONSTANT: GL_CLIP_PLANE5 HEX: 3005
210 ! Accumulation buffer
211 CONSTANT: GL_ACCUM_RED_BITS HEX: 0D58
212 CONSTANT: GL_ACCUM_GREEN_BITS HEX: 0D59
213 CONSTANT: GL_ACCUM_BLUE_BITS HEX: 0D5A
214 CONSTANT: GL_ACCUM_ALPHA_BITS HEX: 0D5B
215 CONSTANT: GL_ACCUM_CLEAR_VALUE HEX: 0B80
216 CONSTANT: GL_ACCUM HEX: 0100
217 CONSTANT: GL_ADD HEX: 0104
218 CONSTANT: GL_LOAD HEX: 0101
219 CONSTANT: GL_MULT HEX: 0103
220 CONSTANT: GL_RETURN HEX: 0102
223 CONSTANT: GL_ALPHA_TEST HEX: 0BC0
224 CONSTANT: GL_ALPHA_TEST_REF HEX: 0BC2
225 CONSTANT: GL_ALPHA_TEST_FUNC HEX: 0BC1
228 CONSTANT: GL_BLEND HEX: 0BE2
229 CONSTANT: GL_BLEND_SRC HEX: 0BE1
230 CONSTANT: GL_BLEND_DST HEX: 0BE0
231 CONSTANT: GL_ZERO HEX: 0
232 CONSTANT: GL_ONE HEX: 1
233 CONSTANT: GL_SRC_COLOR HEX: 0300
234 CONSTANT: GL_ONE_MINUS_SRC_COLOR HEX: 0301
235 CONSTANT: GL_SRC_ALPHA HEX: 0302
236 CONSTANT: GL_ONE_MINUS_SRC_ALPHA HEX: 0303
237 CONSTANT: GL_DST_ALPHA HEX: 0304
238 CONSTANT: GL_ONE_MINUS_DST_ALPHA HEX: 0305
239 CONSTANT: GL_DST_COLOR HEX: 0306
240 CONSTANT: GL_ONE_MINUS_DST_COLOR HEX: 0307
241 CONSTANT: GL_SRC_ALPHA_SATURATE HEX: 0308
244 CONSTANT: GL_FEEDBACK HEX: 1C01
245 CONSTANT: GL_RENDER HEX: 1C00
246 CONSTANT: GL_SELECT HEX: 1C02
249 CONSTANT: GL_2D HEX: 0600
250 CONSTANT: GL_3D HEX: 0601
251 CONSTANT: GL_3D_COLOR HEX: 0602
252 CONSTANT: GL_3D_COLOR_TEXTURE HEX: 0603
253 CONSTANT: GL_4D_COLOR_TEXTURE HEX: 0604
254 CONSTANT: GL_POINT_TOKEN HEX: 0701
255 CONSTANT: GL_LINE_TOKEN HEX: 0702
256 CONSTANT: GL_LINE_RESET_TOKEN HEX: 0707
257 CONSTANT: GL_POLYGON_TOKEN HEX: 0703
258 CONSTANT: GL_BITMAP_TOKEN HEX: 0704
259 CONSTANT: GL_DRAW_PIXEL_TOKEN HEX: 0705
260 CONSTANT: GL_COPY_PIXEL_TOKEN HEX: 0706
261 CONSTANT: GL_PASS_THROUGH_TOKEN HEX: 0700
262 CONSTANT: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0
263 CONSTANT: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1
264 CONSTANT: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2
267 CONSTANT: GL_SELECTION_BUFFER_POINTER HEX: 0DF3
268 CONSTANT: GL_SELECTION_BUFFER_SIZE HEX: 0DF4
271 CONSTANT: GL_FOG HEX: 0B60
272 CONSTANT: GL_FOG_MODE HEX: 0B65
273 CONSTANT: GL_FOG_DENSITY HEX: 0B62
274 CONSTANT: GL_FOG_COLOR HEX: 0B66
275 CONSTANT: GL_FOG_INDEX HEX: 0B61
276 CONSTANT: GL_FOG_START HEX: 0B63
277 CONSTANT: GL_FOG_END HEX: 0B64
278 CONSTANT: GL_LINEAR HEX: 2601
279 CONSTANT: GL_EXP HEX: 0800
280 CONSTANT: GL_EXP2 HEX: 0801
283 CONSTANT: GL_LOGIC_OP HEX: 0BF1
284 CONSTANT: GL_INDEX_LOGIC_OP HEX: 0BF1
285 CONSTANT: GL_COLOR_LOGIC_OP HEX: 0BF2
286 CONSTANT: GL_LOGIC_OP_MODE HEX: 0BF0
287 CONSTANT: GL_CLEAR HEX: 1500
288 CONSTANT: GL_SET HEX: 150F
289 CONSTANT: GL_COPY HEX: 1503
290 CONSTANT: GL_COPY_INVERTED HEX: 150C
291 CONSTANT: GL_NOOP HEX: 1505
292 CONSTANT: GL_INVERT HEX: 150A
293 CONSTANT: GL_AND HEX: 1501
294 CONSTANT: GL_NAND HEX: 150E
295 CONSTANT: GL_OR HEX: 1507
296 CONSTANT: GL_NOR HEX: 1508
297 CONSTANT: GL_XOR HEX: 1506
298 CONSTANT: GL_EQUIV HEX: 1509
299 CONSTANT: GL_AND_REVERSE HEX: 1502
300 CONSTANT: GL_AND_INVERTED HEX: 1504
301 CONSTANT: GL_OR_REVERSE HEX: 150B
302 CONSTANT: GL_OR_INVERTED HEX: 150D
305 CONSTANT: GL_STENCIL_TEST HEX: 0B90
306 CONSTANT: GL_STENCIL_WRITEMASK HEX: 0B98
307 CONSTANT: GL_STENCIL_BITS HEX: 0D57
308 CONSTANT: GL_STENCIL_FUNC HEX: 0B92
309 CONSTANT: GL_STENCIL_VALUE_MASK HEX: 0B93
310 CONSTANT: GL_STENCIL_REF HEX: 0B97
311 CONSTANT: GL_STENCIL_FAIL HEX: 0B94
312 CONSTANT: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96
313 CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95
314 CONSTANT: GL_STENCIL_CLEAR_VALUE HEX: 0B91
315 CONSTANT: GL_STENCIL_INDEX HEX: 1901
316 CONSTANT: GL_KEEP HEX: 1E00
317 CONSTANT: GL_REPLACE HEX: 1E01
318 CONSTANT: GL_INCR HEX: 1E02
319 CONSTANT: GL_DECR HEX: 1E03
321 ! Buffers, Pixel Drawing/Reading
322 CONSTANT: GL_NONE HEX: 0
323 CONSTANT: GL_LEFT HEX: 0406
324 CONSTANT: GL_RIGHT HEX: 0407
326 CONSTANT: GL_FRONT_RIGHT HEX: 0401
327 CONSTANT: GL_BACK_LEFT HEX: 0402
328 CONSTANT: GL_BACK_RIGHT HEX: 0403
329 CONSTANT: GL_AUX0 HEX: 0409
330 CONSTANT: GL_AUX1 HEX: 040A
331 CONSTANT: GL_AUX2 HEX: 040B
332 CONSTANT: GL_AUX3 HEX: 040C
333 CONSTANT: GL_COLOR_INDEX HEX: 1900
334 CONSTANT: GL_RED HEX: 1903
335 CONSTANT: GL_GREEN HEX: 1904
336 CONSTANT: GL_BLUE HEX: 1905
337 CONSTANT: GL_ALPHA HEX: 1906
338 CONSTANT: GL_LUMINANCE HEX: 1909
339 CONSTANT: GL_LUMINANCE_ALPHA HEX: 190A
340 CONSTANT: GL_ALPHA_BITS HEX: 0D55
341 CONSTANT: GL_RED_BITS HEX: 0D52
342 CONSTANT: GL_GREEN_BITS HEX: 0D53
343 CONSTANT: GL_BLUE_BITS HEX: 0D54
344 CONSTANT: GL_INDEX_BITS HEX: 0D51
345 CONSTANT: GL_SUBPIXEL_BITS HEX: 0D50
346 CONSTANT: GL_AUX_BUFFERS HEX: 0C00
347 CONSTANT: GL_READ_BUFFER HEX: 0C02
348 CONSTANT: GL_DRAW_BUFFER HEX: 0C01
349 CONSTANT: GL_DOUBLEBUFFER HEX: 0C32
350 CONSTANT: GL_STEREO HEX: 0C33
351 CONSTANT: GL_BITMAP HEX: 1A00
352 CONSTANT: GL_COLOR HEX: 1800
353 CONSTANT: GL_DEPTH HEX: 1801
354 CONSTANT: GL_STENCIL HEX: 1802
355 CONSTANT: GL_DITHER HEX: 0BD0
356 CONSTANT: GL_RGB HEX: 1907
357 CONSTANT: GL_RGBA HEX: 1908
359 ! Implementation limits
360 CONSTANT: GL_MAX_LIST_NESTING HEX: 0B31
361 CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35
362 CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36
363 CONSTANT: GL_MAX_NAME_STACK_DEPTH HEX: 0D37
364 CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38
365 CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39
366 CONSTANT: GL_MAX_EVAL_ORDER HEX: 0D30
367 CONSTANT: GL_MAX_LIGHTS HEX: 0D31
368 CONSTANT: GL_MAX_CLIP_PLANES HEX: 0D32
369 CONSTANT: GL_MAX_TEXTURE_SIZE HEX: 0D33
370 CONSTANT: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34
371 CONSTANT: GL_MAX_VIEWPORT_DIMS HEX: 0D3A
372 CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B
375 CONSTANT: GL_ATTRIB_STACK_DEPTH HEX: 0BB0
376 CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1
377 CONSTANT: GL_COLOR_CLEAR_VALUE HEX: 0C22
378 CONSTANT: GL_COLOR_WRITEMASK HEX: 0C23
379 CONSTANT: GL_CURRENT_INDEX HEX: 0B01
380 CONSTANT: GL_CURRENT_COLOR HEX: 0B00
381 CONSTANT: GL_CURRENT_NORMAL HEX: 0B02
382 CONSTANT: GL_CURRENT_RASTER_COLOR HEX: 0B04
383 CONSTANT: GL_CURRENT_RASTER_DISTANCE HEX: 0B09
384 CONSTANT: GL_CURRENT_RASTER_INDEX HEX: 0B05
385 CONSTANT: GL_CURRENT_RASTER_POSITION HEX: 0B07
386 CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06
387 CONSTANT: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08
388 CONSTANT: GL_CURRENT_TEXTURE_COORDS HEX: 0B03
389 CONSTANT: GL_INDEX_CLEAR_VALUE HEX: 0C20
390 CONSTANT: GL_INDEX_MODE HEX: 0C30
391 CONSTANT: GL_INDEX_WRITEMASK HEX: 0C21
392 CONSTANT: GL_MODELVIEW_MATRIX HEX: 0BA6
393 CONSTANT: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3
394 CONSTANT: GL_NAME_STACK_DEPTH HEX: 0D70
395 CONSTANT: GL_PROJECTION_MATRIX HEX: 0BA7
396 CONSTANT: GL_PROJECTION_STACK_DEPTH HEX: 0BA4
397 CONSTANT: GL_RENDER_MODE HEX: 0C40
398 CONSTANT: GL_RGBA_MODE HEX: 0C31
399 CONSTANT: GL_TEXTURE_MATRIX HEX: 0BA8
400 CONSTANT: GL_TEXTURE_STACK_DEPTH HEX: 0BA5
401 CONSTANT: GL_VIEWPORT HEX: 0BA2
404 CONSTANT: GL_AUTO_NORMAL HEX: 0D80
405 CONSTANT: GL_MAP1_COLOR_4 HEX: 0D90
406 CONSTANT: GL_MAP1_INDEX HEX: 0D91
407 CONSTANT: GL_MAP1_NORMAL HEX: 0D92
408 CONSTANT: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93
409 CONSTANT: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94
410 CONSTANT: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95
411 CONSTANT: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96
412 CONSTANT: GL_MAP1_VERTEX_3 HEX: 0D97
413 CONSTANT: GL_MAP1_VERTEX_4 HEX: 0D98
414 CONSTANT: GL_MAP2_COLOR_4 HEX: 0DB0
415 CONSTANT: GL_MAP2_INDEX HEX: 0DB1
416 CONSTANT: GL_MAP2_NORMAL HEX: 0DB2
417 CONSTANT: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3
418 CONSTANT: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4
419 CONSTANT: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5
420 CONSTANT: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6
421 CONSTANT: GL_MAP2_VERTEX_3 HEX: 0DB7
422 CONSTANT: GL_MAP2_VERTEX_4 HEX: 0DB8
423 CONSTANT: GL_MAP1_GRID_DOMAIN HEX: 0DD0
424 CONSTANT: GL_MAP1_GRID_SEGMENTS HEX: 0DD1
425 CONSTANT: GL_MAP2_GRID_DOMAIN HEX: 0DD2
426 CONSTANT: GL_MAP2_GRID_SEGMENTS HEX: 0DD3
427 CONSTANT: GL_COEFF HEX: 0A00
428 CONSTANT: GL_DOMAIN HEX: 0A02
429 CONSTANT: GL_ORDER HEX: 0A01
432 CONSTANT: GL_FOG_HINT HEX: 0C54
433 CONSTANT: GL_LINE_SMOOTH_HINT HEX: 0C52
434 CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50
435 CONSTANT: GL_POINT_SMOOTH_HINT HEX: 0C51
436 CONSTANT: GL_POLYGON_SMOOTH_HINT HEX: 0C53
437 CONSTANT: GL_DONT_CARE HEX: 1100
438 CONSTANT: GL_FASTEST HEX: 1101
439 CONSTANT: GL_NICEST HEX: 1102
442 CONSTANT: GL_SCISSOR_TEST HEX: 0C11
443 CONSTANT: GL_SCISSOR_BOX HEX: 0C10
445 ! Pixel Mode / Transfer inline
446 CONSTANT: GL_MAP_COLOR HEX: 0D10
447 CONSTANT: GL_MAP_STENCIL HEX: 0D11
448 CONSTANT: GL_INDEX_SHIFT HEX: 0D12
449 CONSTANT: GL_INDEX_OFFSET HEX: 0D13
450 CONSTANT: GL_RED_SCALE HEX: 0D14
451 CONSTANT: GL_RED_BIAS HEX: 0D15
452 CONSTANT: GL_GREEN_SCALE HEX: 0D18
453 CONSTANT: GL_GREEN_BIAS HEX: 0D19
454 CONSTANT: GL_BLUE_SCALE HEX: 0D1A
455 CONSTANT: GL_BLUE_BIAS HEX: 0D1B
456 CONSTANT: GL_ALPHA_SCALE HEX: 0D1C
457 CONSTANT: GL_ALPHA_BIAS HEX: 0D1D
458 CONSTANT: GL_DEPTH_SCALE HEX: 0D1E
459 CONSTANT: GL_DEPTH_BIAS HEX: 0D1F
460 CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1
461 CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0
462 CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2
463 CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3
464 CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4
465 CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5
466 CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6
467 CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7
468 CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8
469 CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9
470 CONSTANT: GL_PIXEL_MAP_S_TO_S HEX: 0C71
471 CONSTANT: GL_PIXEL_MAP_I_TO_I HEX: 0C70
472 CONSTANT: GL_PIXEL_MAP_I_TO_R HEX: 0C72
473 CONSTANT: GL_PIXEL_MAP_I_TO_G HEX: 0C73
474 CONSTANT: GL_PIXEL_MAP_I_TO_B HEX: 0C74
475 CONSTANT: GL_PIXEL_MAP_I_TO_A HEX: 0C75
476 CONSTANT: GL_PIXEL_MAP_R_TO_R HEX: 0C76
477 CONSTANT: GL_PIXEL_MAP_G_TO_G HEX: 0C77
478 CONSTANT: GL_PIXEL_MAP_B_TO_B HEX: 0C78
479 CONSTANT: GL_PIXEL_MAP_A_TO_A HEX: 0C79
480 CONSTANT: GL_PACK_ALIGNMENT HEX: 0D05
481 CONSTANT: GL_PACK_LSB_FIRST HEX: 0D01
482 CONSTANT: GL_PACK_ROW_LENGTH HEX: 0D02
483 CONSTANT: GL_PACK_SKIP_PIXELS HEX: 0D04
484 CONSTANT: GL_PACK_SKIP_ROWS HEX: 0D03
485 CONSTANT: GL_PACK_SWAP_BYTES HEX: 0D00
486 CONSTANT: GL_UNPACK_ALIGNMENT HEX: 0CF5
487 CONSTANT: GL_UNPACK_LSB_FIRST HEX: 0CF1
488 CONSTANT: GL_UNPACK_ROW_LENGTH HEX: 0CF2
489 CONSTANT: GL_UNPACK_SKIP_PIXELS HEX: 0CF4
490 CONSTANT: GL_UNPACK_SKIP_ROWS HEX: 0CF3
491 CONSTANT: GL_UNPACK_SWAP_BYTES HEX: 0CF0
492 CONSTANT: GL_ZOOM_X HEX: 0D16
493 CONSTANT: GL_ZOOM_Y HEX: 0D17
495 ! Texture mapping inline
496 CONSTANT: GL_TEXTURE_ENV HEX: 2300
497 CONSTANT: GL_TEXTURE_ENV_MODE HEX: 2200
498 CONSTANT: GL_TEXTURE_1D HEX: 0DE0
499 CONSTANT: GL_TEXTURE_2D HEX: 0DE1
500 CONSTANT: GL_TEXTURE_WRAP_S HEX: 2802
501 CONSTANT: GL_TEXTURE_WRAP_T HEX: 2803
502 CONSTANT: GL_TEXTURE_MAG_FILTER HEX: 2800
503 CONSTANT: GL_TEXTURE_MIN_FILTER HEX: 2801
504 CONSTANT: GL_TEXTURE_ENV_COLOR HEX: 2201
505 CONSTANT: GL_TEXTURE_GEN_S HEX: 0C60
506 CONSTANT: GL_TEXTURE_GEN_T HEX: 0C61
507 CONSTANT: GL_TEXTURE_GEN_MODE HEX: 2500
508 CONSTANT: GL_TEXTURE_BORDER_COLOR HEX: 1004
509 CONSTANT: GL_TEXTURE_WIDTH HEX: 1000
510 CONSTANT: GL_TEXTURE_HEIGHT HEX: 1001
511 CONSTANT: GL_TEXTURE_BORDER HEX: 1005
512 CONSTANT: GL_TEXTURE_COMPONENTS HEX: 1003
513 CONSTANT: GL_TEXTURE_RED_SIZE HEX: 805C
514 CONSTANT: GL_TEXTURE_GREEN_SIZE HEX: 805D
515 CONSTANT: GL_TEXTURE_BLUE_SIZE HEX: 805E
516 CONSTANT: GL_TEXTURE_ALPHA_SIZE HEX: 805F
517 CONSTANT: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060
518 CONSTANT: GL_TEXTURE_INTENSITY_SIZE HEX: 8061
519 CONSTANT: GL_NEAREST_MIPMAP_NEAREST HEX: 2700
520 CONSTANT: GL_NEAREST_MIPMAP_LINEAR HEX: 2702
521 CONSTANT: GL_LINEAR_MIPMAP_NEAREST HEX: 2701
522 CONSTANT: GL_LINEAR_MIPMAP_LINEAR HEX: 2703
523 CONSTANT: GL_OBJECT_LINEAR HEX: 2401
524 CONSTANT: GL_OBJECT_PLANE HEX: 2501
525 CONSTANT: GL_EYE_LINEAR HEX: 2400
526 CONSTANT: GL_EYE_PLANE HEX: 2502
527 CONSTANT: GL_SPHERE_MAP HEX: 2402
528 CONSTANT: GL_DECAL HEX: 2101
529 CONSTANT: GL_MODULATE HEX: 2100
530 CONSTANT: GL_NEAREST HEX: 2600
531 CONSTANT: GL_REPEAT HEX: 2901
532 CONSTANT: GL_CLAMP HEX: 2900
533 CONSTANT: GL_S HEX: 2000
534 CONSTANT: GL_T HEX: 2001
535 CONSTANT: GL_R HEX: 2002
536 CONSTANT: GL_Q HEX: 2003
537 CONSTANT: GL_TEXTURE_GEN_R HEX: 0C62
538 CONSTANT: GL_TEXTURE_GEN_Q HEX: 0C63
541 CONSTANT: GL_VENDOR HEX: 1F00
542 CONSTANT: GL_RENDERER HEX: 1F01
543 CONSTANT: GL_VERSION HEX: 1F02
544 CONSTANT: GL_EXTENSIONS HEX: 1F03
547 CONSTANT: GL_NO_ERROR HEX: 0
548 CONSTANT: GL_INVALID_VALUE HEX: 0501
549 CONSTANT: GL_INVALID_ENUM HEX: 0500
550 CONSTANT: GL_INVALID_OPERATION HEX: 0502
551 CONSTANT: GL_STACK_OVERFLOW HEX: 0503
552 CONSTANT: GL_STACK_UNDERFLOW HEX: 0504
553 CONSTANT: GL_OUT_OF_MEMORY HEX: 0505
555 ! glPush/PopAttrib bits
556 CONSTANT: GL_CURRENT_BIT HEX: 00000001
557 CONSTANT: GL_POINT_BIT HEX: 00000002
558 CONSTANT: GL_LINE_BIT HEX: 00000004
559 CONSTANT: GL_POLYGON_BIT HEX: 00000008
560 CONSTANT: GL_POLYGON_STIPPLE_BIT HEX: 00000010
561 CONSTANT: GL_PIXEL_MODE_BIT HEX: 00000020
562 CONSTANT: GL_LIGHTING_BIT HEX: 00000040
563 CONSTANT: GL_FOG_BIT HEX: 00000080
564 CONSTANT: GL_DEPTH_BUFFER_BIT HEX: 00000100
565 CONSTANT: GL_ACCUM_BUFFER_BIT HEX: 00000200
566 CONSTANT: GL_STENCIL_BUFFER_BIT HEX: 00000400
567 CONSTANT: GL_VIEWPORT_BIT HEX: 00000800
568 CONSTANT: GL_TRANSFORM_BIT HEX: 00001000
569 CONSTANT: GL_ENABLE_BIT HEX: 00002000
570 CONSTANT: GL_COLOR_BUFFER_BIT HEX: 00004000
571 CONSTANT: GL_HINT_BIT HEX: 00008000
572 CONSTANT: GL_EVAL_BIT HEX: 00010000
573 CONSTANT: GL_LIST_BIT HEX: 00020000
574 CONSTANT: GL_TEXTURE_BIT HEX: 00040000
575 CONSTANT: GL_SCISSOR_BIT HEX: 00080000
576 CONSTANT: GL_ALL_ATTRIB_BITS HEX: 000FFFFF
579 CONSTANT: GL_PROXY_TEXTURE_1D HEX: 8063
580 CONSTANT: GL_PROXY_TEXTURE_2D HEX: 8064
581 CONSTANT: GL_TEXTURE_PRIORITY HEX: 8066
582 CONSTANT: GL_TEXTURE_RESIDENT HEX: 8067
583 CONSTANT: GL_TEXTURE_BINDING_1D HEX: 8068
584 CONSTANT: GL_TEXTURE_BINDING_2D HEX: 8069
585 CONSTANT: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003
586 CONSTANT: GL_ALPHA4 HEX: 803B
587 CONSTANT: GL_ALPHA8 HEX: 803C
588 CONSTANT: GL_ALPHA12 HEX: 803D
589 CONSTANT: GL_ALPHA16 HEX: 803E
590 CONSTANT: GL_LUMINANCE4 HEX: 803F
591 CONSTANT: GL_LUMINANCE8 HEX: 8040
592 CONSTANT: GL_LUMINANCE12 HEX: 8041
593 CONSTANT: GL_LUMINANCE16 HEX: 8042
594 CONSTANT: GL_LUMINANCE4_ALPHA4 HEX: 8043
595 CONSTANT: GL_LUMINANCE6_ALPHA2 HEX: 8044
596 CONSTANT: GL_LUMINANCE8_ALPHA8 HEX: 8045
597 CONSTANT: GL_LUMINANCE12_ALPHA4 HEX: 8046
598 CONSTANT: GL_LUMINANCE12_ALPHA12 HEX: 8047
599 CONSTANT: GL_LUMINANCE16_ALPHA16 HEX: 8048
600 CONSTANT: GL_INTENSITY HEX: 8049
601 CONSTANT: GL_INTENSITY4 HEX: 804A
602 CONSTANT: GL_INTENSITY8 HEX: 804B
603 CONSTANT: GL_INTENSITY12 HEX: 804C
604 CONSTANT: GL_INTENSITY16 HEX: 804D
605 CONSTANT: GL_R3_G3_B2 HEX: 2A10
606 CONSTANT: GL_RGB4 HEX: 804F
607 CONSTANT: GL_RGB5 HEX: 8050
608 CONSTANT: GL_RGB8 HEX: 8051
609 CONSTANT: GL_RGB10 HEX: 8052
610 CONSTANT: GL_RGB12 HEX: 8053
611 CONSTANT: GL_RGB16 HEX: 8054
612 CONSTANT: GL_RGBA2 HEX: 8055
613 CONSTANT: GL_RGBA4 HEX: 8056
614 CONSTANT: GL_RGB5_A1 HEX: 8057
615 CONSTANT: GL_RGBA8 HEX: 8058
616 CONSTANT: GL_RGB10_A2 HEX: 8059
617 CONSTANT: GL_RGBA12 HEX: 805A
618 CONSTANT: GL_RGBA16 HEX: 805B
619 CONSTANT: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001
620 CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002
621 CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF
622 CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF
628 FUNCTION: void glClearIndex ( GLfloat c ) ;
629 FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
630 FUNCTION: void glClear ( GLbitfield mask ) ;
631 FUNCTION: void glIndexMask ( GLuint mask ) ;
632 FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
633 FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref ) ;
634 FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
635 FUNCTION: void glLogicOp ( GLenum opcode ) ;
636 FUNCTION: void glCullFace ( GLenum mode ) ;
637 FUNCTION: void glFrontFace ( GLenum mode ) ;
638 FUNCTION: void glPointSize ( GLfloat size ) ;
639 FUNCTION: void glLineWidth ( GLfloat width ) ;
640 FUNCTION: void glLineStipple ( GLint factor, GLushort pattern ) ;
641 FUNCTION: void glPolygonMode ( GLenum face, GLenum mode ) ;
642 FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units ) ;
643 FUNCTION: void glPolygonStipple ( GLubyte* mask ) ;
644 FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ;
645 FUNCTION: void glEdgeFlag ( GLboolean flag ) ;
646 FUNCTION: void glEdgeFlagv ( GLboolean* flag ) ;
647 FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
648 FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation ) ;
649 FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ;
650 FUNCTION: void glDrawBuffer ( GLenum mode ) ;
651 FUNCTION: void glReadBuffer ( GLenum mode ) ;
652 FUNCTION: void glEnable ( GLenum cap ) ;
653 FUNCTION: void glDisable ( GLenum cap ) ;
654 FUNCTION: GLboolean glIsEnabled ( GLenum cap ) ;
656 FUNCTION: void glEnableClientState ( GLenum cap ) ;
657 FUNCTION: void glDisableClientState ( GLenum cap ) ;
658 FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) ;
659 FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params ) ;
660 FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params ) ;
661 FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params ) ;
663 FUNCTION: void glPushAttrib ( GLbitfield mask ) ;
664 FUNCTION: void glPopAttrib ( ) ;
666 FUNCTION: void glPushClientAttrib ( GLbitfield mask ) ;
667 FUNCTION: void glPopClientAttrib ( ) ;
669 FUNCTION: GLint glRenderMode ( GLenum mode ) ;
670 FUNCTION: GLenum glGetError ( ) ;
671 FUNCTION: char* glGetString ( GLenum name ) ;
672 FUNCTION: void glFinish ( ) ;
673 FUNCTION: void glFlush ( ) ;
674 FUNCTION: void glHint ( GLenum target, GLenum mode ) ;
676 FUNCTION: void glClearDepth ( GLclampd depth ) ;
677 FUNCTION: void glDepthFunc ( GLenum func ) ;
678 FUNCTION: void glDepthMask ( GLboolean flag ) ;
679 FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val ) ;
681 FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
682 FUNCTION: void glAccum ( GLenum op, GLfloat value ) ;
684 FUNCTION: void glMatrixMode ( GLenum mode ) ;
685 FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
686 GLdouble near_val, GLdouble far_val ) ;
687 FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
688 GLdouble near_val, GLdouble far_val ) ;
689 FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
690 FUNCTION: void glPushMatrix ( ) ;
691 FUNCTION: void glPopMatrix ( ) ;
692 FUNCTION: void glLoadIdentity ( ) ;
693 FUNCTION: void glLoadMatrixd ( GLdouble* m ) ;
694 FUNCTION: void glLoadMatrixf ( GLfloat* m ) ;
695 FUNCTION: void glMultMatrixd ( GLdouble* m ) ;
696 FUNCTION: void glMultMatrixf ( GLfloat* m ) ;
697 FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
698 FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
699 FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
700 FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
701 FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
702 FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
705 FUNCTION: GLboolean glIsList ( GLuint list ) ;
706 FUNCTION: void glDeleteLists ( GLuint list, GLsizei range ) ;
707 FUNCTION: GLuint glGenLists ( GLsizei range ) ;
708 FUNCTION: void glNewList ( GLuint list, GLenum mode ) ;
709 FUNCTION: void glEndList ( ) ;
710 FUNCTION: void glCallList ( GLuint list ) ;
711 FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists ) ;
712 FUNCTION: void glListBase ( GLuint base ) ;
714 FUNCTION: void glBegin ( GLenum mode ) ;
715 FUNCTION: void glEnd ( ) ;
717 FUNCTION: void glVertex2d ( GLdouble x, GLdouble y ) ;
718 FUNCTION: void glVertex2f ( GLfloat x, GLfloat y ) ;
719 FUNCTION: void glVertex2i ( GLint x, GLint y ) ;
720 FUNCTION: void glVertex2s ( GLshort x, GLshort y ) ;
722 FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
723 FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
724 FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z ) ;
725 FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z ) ;
727 FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
728 FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
729 FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
730 FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
732 FUNCTION: void glVertex2dv ( GLdouble* v ) ;
733 FUNCTION: void glVertex2fv ( GLfloat* v ) ;
734 FUNCTION: void glVertex2iv ( GLint* v ) ;
735 FUNCTION: void glVertex2sv ( GLshort* v ) ;
737 FUNCTION: void glVertex3dv ( GLdouble* v ) ;
738 FUNCTION: void glVertex3fv ( GLfloat* v ) ;
739 FUNCTION: void glVertex3iv ( GLint* v ) ;
740 FUNCTION: void glVertex3sv ( GLshort* v ) ;
742 FUNCTION: void glVertex4dv ( GLdouble* v ) ;
743 FUNCTION: void glVertex4fv ( GLfloat* v ) ;
744 FUNCTION: void glVertex4iv ( GLint* v ) ;
745 FUNCTION: void glVertex4sv ( GLshort* v ) ;
747 FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
748 FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
749 FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
750 FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz ) ;
751 FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
753 FUNCTION: void glNormal3bv ( GLbyte* v ) ;
754 FUNCTION: void glNormal3dv ( GLdouble* v ) ;
755 FUNCTION: void glNormal3fv ( GLfloat* v ) ;
756 FUNCTION: void glNormal3iv ( GLint* v ) ;
757 FUNCTION: void glNormal3sv ( GLshort* v ) ;
759 FUNCTION: void glIndexd ( GLdouble c ) ;
760 FUNCTION: void glIndexf ( GLfloat c ) ;
761 FUNCTION: void glIndexi ( GLint c ) ;
762 FUNCTION: void glIndexs ( GLshort c ) ;
763 FUNCTION: void glIndexub ( GLubyte c ) ;
765 FUNCTION: void glIndexdv ( GLdouble* c ) ;
766 FUNCTION: void glIndexfv ( GLfloat* c ) ;
767 FUNCTION: void glIndexiv ( GLint* c ) ;
768 FUNCTION: void glIndexsv ( GLshort* c ) ;
769 FUNCTION: void glIndexubv ( GLubyte* c ) ;
771 FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
772 FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
773 FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
774 FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue ) ;
775 FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue ) ;
776 FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
777 FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
778 FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue ) ;
780 FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
781 FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
782 FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
783 FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
784 FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
785 FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
786 FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
787 FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
789 FUNCTION: void glColor3bv ( GLbyte* v ) ;
790 FUNCTION: void glColor3dv ( GLdouble* v ) ;
791 FUNCTION: void glColor3fv ( GLfloat* v ) ;
792 FUNCTION: void glColor3iv ( GLint* v ) ;
793 FUNCTION: void glColor3sv ( GLshort* v ) ;
794 FUNCTION: void glColor3ubv ( GLubyte* v ) ;
795 FUNCTION: void glColor3uiv ( GLuint* v ) ;
796 FUNCTION: void glColor3usv ( GLushort* v ) ;
798 FUNCTION: void glColor4bv ( GLbyte* v ) ;
799 FUNCTION: void glColor4dv ( GLdouble* v ) ;
800 FUNCTION: void glColor4fv ( GLfloat* v ) ;
801 FUNCTION: void glColor4iv ( GLint* v ) ;
802 FUNCTION: void glColor4sv ( GLshort* v ) ;
803 FUNCTION: void glColor4ubv ( GLubyte* v ) ;
804 FUNCTION: void glColor4uiv ( GLuint* v ) ;
805 FUNCTION: void glColor4usv ( GLushort* v ) ;
808 FUNCTION: void glTexCoord1d ( GLdouble s ) ;
809 FUNCTION: void glTexCoord1f ( GLfloat s ) ;
810 FUNCTION: void glTexCoord1i ( GLint s ) ;
811 FUNCTION: void glTexCoord1s ( GLshort s ) ;
813 FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t ) ;
814 FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t ) ;
815 FUNCTION: void glTexCoord2i ( GLint s, GLint t ) ;
816 FUNCTION: void glTexCoord2s ( GLshort s, GLshort t ) ;
818 FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
819 FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
820 FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r ) ;
821 FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
823 FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
824 FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
825 FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
826 FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
828 FUNCTION: void glTexCoord1dv ( GLdouble* v ) ;
829 FUNCTION: void glTexCoord1fv ( GLfloat* v ) ;
830 FUNCTION: void glTexCoord1iv ( GLint* v ) ;
831 FUNCTION: void glTexCoord1sv ( GLshort* v ) ;
833 FUNCTION: void glTexCoord2dv ( GLdouble* v ) ;
834 FUNCTION: void glTexCoord2fv ( GLfloat* v ) ;
835 FUNCTION: void glTexCoord2iv ( GLint* v ) ;
836 FUNCTION: void glTexCoord2sv ( GLshort* v ) ;
838 FUNCTION: void glTexCoord3dv ( GLdouble* v ) ;
839 FUNCTION: void glTexCoord3fv ( GLfloat* v ) ;
840 FUNCTION: void glTexCoord3iv ( GLint* v ) ;
841 FUNCTION: void glTexCoord3sv ( GLshort* v ) ;
843 FUNCTION: void glTexCoord4dv ( GLdouble* v ) ;
844 FUNCTION: void glTexCoord4fv ( GLfloat* v ) ;
845 FUNCTION: void glTexCoord4iv ( GLint* v ) ;
846 FUNCTION: void glTexCoord4sv ( GLshort* v ) ;
848 FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y ) ;
849 FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y ) ;
850 FUNCTION: void glRasterPos2i ( GLint x, GLint y ) ;
851 FUNCTION: void glRasterPos2s ( GLshort x, GLshort y ) ;
853 FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
854 FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
855 FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z ) ;
856 FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
858 FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
859 FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
860 FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
861 FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
863 FUNCTION: void glRasterPos2dv ( GLdouble* v ) ;
864 FUNCTION: void glRasterPos2fv ( GLfloat* v ) ;
865 FUNCTION: void glRasterPos2iv ( GLint* v ) ;
866 FUNCTION: void glRasterPos2sv ( GLshort* v ) ;
868 FUNCTION: void glRasterPos3dv ( GLdouble* v ) ;
869 FUNCTION: void glRasterPos3fv ( GLfloat* v ) ;
870 FUNCTION: void glRasterPos3iv ( GLint* v ) ;
871 FUNCTION: void glRasterPos3sv ( GLshort* v ) ;
873 FUNCTION: void glRasterPos4dv ( GLdouble* v ) ;
874 FUNCTION: void glRasterPos4fv ( GLfloat* v ) ;
875 FUNCTION: void glRasterPos4iv ( GLint* v ) ;
876 FUNCTION: void glRasterPos4sv ( GLshort* v ) ;
879 FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
880 FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
881 FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
882 FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
884 FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 ) ;
885 FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 ) ;
886 FUNCTION: void glRectiv ( GLint* v1, GLint* v2 ) ;
887 FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 ) ;
890 ! Vertex Arrays (1.1)
892 FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
893 FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
894 FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
895 FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
896 FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
897 FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ;
899 ! [09:39] (slava) NULL <void*>
900 ! [09:39] (slava) then keep that object
901 ! [09:39] (slava) when you want to get the value stored there, *void*
902 ! [09:39] (slava) which returns an alien
903 FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
905 FUNCTION: void glArrayElement ( GLint i ) ;
906 FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ;
907 FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ;
908 FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ;
912 FUNCTION: void glShadeModel ( GLenum mode ) ;
914 FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param ) ;
915 FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param ) ;
916 FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params ) ;
917 FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params ) ;
918 FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) ;
919 FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params ) ;
921 FUNCTION: void glLightModelf ( GLenum pname, GLfloat param ) ;
922 FUNCTION: void glLightModeli ( GLenum pname, GLint param ) ;
923 FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params ) ;
924 FUNCTION: void glLightModeliv ( GLenum pname, GLint* params ) ;
926 FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
927 FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param ) ;
928 FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ;
929 FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params ) ;
931 FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ;
932 FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) ;
934 FUNCTION: void glColorMaterial ( GLenum face, GLenum mode ) ;
939 FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
941 FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param ) ;
942 FUNCTION: void glPixelStorei ( GLenum pname, GLint param ) ;
944 FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param ) ;
945 FUNCTION: void glPixelTransferi ( GLenum pname, GLint param ) ;
947 FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values ) ;
948 FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values ) ;
949 FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values ) ;
951 FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values ) ;
952 FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ;
953 FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ;
955 FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
956 GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ;
958 FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
959 GLenum format, GLenum type, GLvoid* pixels ) ;
961 FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
962 GLenum type, GLvoid* pixels ) ;
963 FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
966 FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
967 FUNCTION: void glStencilMask ( GLuint mask ) ;
968 FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
969 FUNCTION: void glClearStencil ( GLint s ) ;
974 FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
975 FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
976 FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
978 FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ;
979 FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ;
980 FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ;
982 FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ;
983 FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ;
984 FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ;
986 FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
987 FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
988 FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ;
989 FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params ) ;
991 FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ;
992 FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) ;
994 FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
995 FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
997 FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
998 FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
1000 FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
1001 FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
1003 FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
1004 GLenum pname, GLfloat* params ) ;
1005 FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
1006 GLenum pname, GLint* params ) ;
1008 FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
1009 GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
1011 FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
1012 GLsizei width, GLsizei height, GLint border,
1013 GLenum format, GLenum type, GLvoid* pixels ) ;
1015 FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
1016 GLenum type, GLvoid* pixels ) ;
1021 FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ;
1023 FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ;
1025 FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ;
1027 FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ;
1029 FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ;
1031 FUNCTION: GLboolean glIsTexture ( GLuint texture ) ;
1033 FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width,
1034 GLenum format, GLenum type, GLvoid* pixels ) ;
1036 FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1037 GLsizei width, GLsizei height, GLenum format,
1038 GLenum type, GLvoid* pixels ) ;
1040 FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
1041 GLint x, GLint y, GLsizei width, GLint border ) ;
1043 FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
1045 GLsizei width, GLsizei height, GLint border ) ;
1047 FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
1048 GLint x, GLint y, GLsizei width ) ;
1050 FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1051 GLint x, GLint y, GLsizei width, GLsizei height ) ;
1056 FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2,
1057 GLint stride, GLint order, GLdouble* points ) ;
1058 FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2,
1059 GLint stride, GLint order, GLfloat* points ) ;
1061 FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1062 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1063 GLdouble* points ) ;
1064 FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1065 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1068 FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ;
1069 FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ;
1070 FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ;
1072 FUNCTION: void glEvalCoord1d ( GLdouble u ) ;
1073 FUNCTION: void glEvalCoord1f ( GLfloat u ) ;
1075 FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ;
1076 FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ;
1078 FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ;
1079 FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ;
1081 FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ;
1082 FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ;
1084 FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
1085 FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
1087 FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2,
1088 GLint vn, GLdouble v1, GLdouble v2 ) ;
1089 FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2,
1090 GLint vn, GLfloat v1, GLfloat v2 ) ;
1092 FUNCTION: void glEvalPoint1 ( GLint i ) ;
1093 FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ;
1095 FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
1096 FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
1101 FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ;
1102 FUNCTION: void glFogi ( GLenum pname, GLint param ) ;
1103 FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ;
1104 FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ;
1107 ! Selection and Feedback
1109 FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ;
1111 FUNCTION: void glPassThrough ( GLfloat token ) ;
1112 FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ;
1113 FUNCTION: void glInitNames ( ) ;
1114 FUNCTION: void glLoadName ( GLuint name ) ;
1115 FUNCTION: void glPushName ( GLuint name ) ;
1116 FUNCTION: void glPopName ( ) ;
1118 << reset-gl-function-number-counter >>
1122 CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE HEX: 0B12
1123 CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY HEX: 0B13
1124 CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE HEX: 0B22
1125 CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY HEX: 0B23
1126 CONSTANT: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032
1127 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033
1128 CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034
1129 CONSTANT: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035
1130 CONSTANT: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036
1131 CONSTANT: GL_RESCALE_NORMAL HEX: 803A
1132 CONSTANT: GL_TEXTURE_BINDING_3D HEX: 806A
1133 CONSTANT: GL_PACK_SKIP_IMAGES HEX: 806B
1134 CONSTANT: GL_PACK_IMAGE_HEIGHT HEX: 806C
1135 CONSTANT: GL_UNPACK_SKIP_IMAGES HEX: 806D
1136 CONSTANT: GL_UNPACK_IMAGE_HEIGHT HEX: 806E
1137 CONSTANT: GL_TEXTURE_3D HEX: 806F
1138 CONSTANT: GL_PROXY_TEXTURE_3D HEX: 8070
1139 CONSTANT: GL_TEXTURE_DEPTH HEX: 8071
1140 CONSTANT: GL_TEXTURE_WRAP_R HEX: 8072
1141 CONSTANT: GL_MAX_3D_TEXTURE_SIZE HEX: 8073
1142 CONSTANT: GL_BGR HEX: 80E0
1143 CONSTANT: GL_BGRA HEX: 80E1
1144 CONSTANT: GL_MAX_ELEMENTS_VERTICES HEX: 80E8
1145 CONSTANT: GL_MAX_ELEMENTS_INDICES HEX: 80E9
1146 CONSTANT: GL_CLAMP_TO_EDGE HEX: 812F
1147 CONSTANT: GL_TEXTURE_MIN_LOD HEX: 813A
1148 CONSTANT: GL_TEXTURE_MAX_LOD HEX: 813B
1149 CONSTANT: GL_TEXTURE_BASE_LEVEL HEX: 813C
1150 CONSTANT: GL_TEXTURE_MAX_LEVEL HEX: 813D
1151 CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8
1152 CONSTANT: GL_SINGLE_COLOR HEX: 81F9
1153 CONSTANT: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA
1154 CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362
1155 CONSTANT: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363
1156 CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364
1157 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365
1158 CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366
1159 CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367
1160 CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368
1161 CONSTANT: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D
1162 CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E
1164 GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
1165 GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ;
1166 GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
1167 GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
1173 CONSTANT: GL_MULTISAMPLE HEX: 809D
1174 CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E
1175 CONSTANT: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F
1176 CONSTANT: GL_SAMPLE_COVERAGE HEX: 80A0
1177 CONSTANT: GL_SAMPLE_BUFFERS HEX: 80A8
1178 CONSTANT: GL_SAMPLES HEX: 80A9
1179 CONSTANT: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA
1180 CONSTANT: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB
1181 CONSTANT: GL_CLAMP_TO_BORDER HEX: 812D
1182 CONSTANT: GL_TEXTURE0 HEX: 84C0
1183 CONSTANT: GL_TEXTURE1 HEX: 84C1
1184 CONSTANT: GL_TEXTURE2 HEX: 84C2
1185 CONSTANT: GL_TEXTURE3 HEX: 84C3
1186 CONSTANT: GL_TEXTURE4 HEX: 84C4
1187 CONSTANT: GL_TEXTURE5 HEX: 84C5
1188 CONSTANT: GL_TEXTURE6 HEX: 84C6
1189 CONSTANT: GL_TEXTURE7 HEX: 84C7
1190 CONSTANT: GL_TEXTURE8 HEX: 84C8
1191 CONSTANT: GL_TEXTURE9 HEX: 84C9
1192 CONSTANT: GL_TEXTURE10 HEX: 84CA
1193 CONSTANT: GL_TEXTURE11 HEX: 84CB
1194 CONSTANT: GL_TEXTURE12 HEX: 84CC
1195 CONSTANT: GL_TEXTURE13 HEX: 84CD
1196 CONSTANT: GL_TEXTURE14 HEX: 84CE
1197 CONSTANT: GL_TEXTURE15 HEX: 84CF
1198 CONSTANT: GL_TEXTURE16 HEX: 84D0
1199 CONSTANT: GL_TEXTURE17 HEX: 84D1
1200 CONSTANT: GL_TEXTURE18 HEX: 84D2
1201 CONSTANT: GL_TEXTURE19 HEX: 84D3
1202 CONSTANT: GL_TEXTURE20 HEX: 84D4
1203 CONSTANT: GL_TEXTURE21 HEX: 84D5
1204 CONSTANT: GL_TEXTURE22 HEX: 84D6
1205 CONSTANT: GL_TEXTURE23 HEX: 84D7
1206 CONSTANT: GL_TEXTURE24 HEX: 84D8
1207 CONSTANT: GL_TEXTURE25 HEX: 84D9
1208 CONSTANT: GL_TEXTURE26 HEX: 84DA
1209 CONSTANT: GL_TEXTURE27 HEX: 84DB
1210 CONSTANT: GL_TEXTURE28 HEX: 84DC
1211 CONSTANT: GL_TEXTURE29 HEX: 84DD
1212 CONSTANT: GL_TEXTURE30 HEX: 84DE
1213 CONSTANT: GL_TEXTURE31 HEX: 84DF
1214 CONSTANT: GL_ACTIVE_TEXTURE HEX: 84E0
1215 CONSTANT: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1
1216 CONSTANT: GL_MAX_TEXTURE_UNITS HEX: 84E2
1217 CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3
1218 CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4
1219 CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5
1220 CONSTANT: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6
1221 CONSTANT: GL_SUBTRACT HEX: 84E7
1222 CONSTANT: GL_COMPRESSED_ALPHA HEX: 84E9
1223 CONSTANT: GL_COMPRESSED_LUMINANCE HEX: 84EA
1224 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB
1225 CONSTANT: GL_COMPRESSED_INTENSITY HEX: 84EC
1226 CONSTANT: GL_COMPRESSED_RGB HEX: 84ED
1227 CONSTANT: GL_COMPRESSED_RGBA HEX: 84EE
1228 CONSTANT: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF
1229 CONSTANT: GL_NORMAL_MAP HEX: 8511
1230 CONSTANT: GL_REFLECTION_MAP HEX: 8512
1231 CONSTANT: GL_TEXTURE_CUBE_MAP HEX: 8513
1232 CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514
1233 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515
1234 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516
1235 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517
1236 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518
1237 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519
1238 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A
1239 CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B
1240 CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C
1241 CONSTANT: GL_COMBINE HEX: 8570
1242 CONSTANT: GL_COMBINE_RGB HEX: 8571
1243 CONSTANT: GL_COMBINE_ALPHA HEX: 8572
1244 CONSTANT: GL_RGB_SCALE HEX: 8573
1245 CONSTANT: GL_ADD_SIGNED HEX: 8574
1246 CONSTANT: GL_INTERPOLATE HEX: 8575
1247 CONSTANT: GL_CONSTANT HEX: 8576
1248 CONSTANT: GL_PRIMARY_COLOR HEX: 8577
1249 CONSTANT: GL_PREVIOUS HEX: 8578
1250 CONSTANT: GL_SOURCE0_RGB HEX: 8580
1251 CONSTANT: GL_SOURCE1_RGB HEX: 8581
1252 CONSTANT: GL_SOURCE2_RGB HEX: 8582
1253 CONSTANT: GL_SOURCE0_ALPHA HEX: 8588
1254 CONSTANT: GL_SOURCE1_ALPHA HEX: 8589
1255 CONSTANT: GL_SOURCE2_ALPHA HEX: 858A
1256 CONSTANT: GL_OPERAND0_RGB HEX: 8590
1257 CONSTANT: GL_OPERAND1_RGB HEX: 8591
1258 CONSTANT: GL_OPERAND2_RGB HEX: 8592
1259 CONSTANT: GL_OPERAND0_ALPHA HEX: 8598
1260 CONSTANT: GL_OPERAND1_ALPHA HEX: 8599
1261 CONSTANT: GL_OPERAND2_ALPHA HEX: 859A
1262 CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0
1263 CONSTANT: GL_TEXTURE_COMPRESSED HEX: 86A1
1264 CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2
1265 CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3
1266 CONSTANT: GL_DOT3_RGB HEX: 86AE
1267 CONSTANT: GL_DOT3_RGBA HEX: 86AF
1268 CONSTANT: GL_MULTISAMPLE_BIT HEX: 20000000
1270 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture ) ;
1271 GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture ) ;
1272 GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) ;
1273 GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) ;
1274 GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) ;
1275 GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) ;
1276 GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ;
1277 GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ;
1278 GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) ;
1279 GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble m[16] ) ;
1280 GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat m[16] ) ;
1281 GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble m[16] ) ;
1282 GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat m[16] ) ;
1283 GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) ;
1284 GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) ;
1285 GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) ;
1286 GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v ) ;
1287 GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s ) ;
1288 GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v ) ;
1289 GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s ) ;
1290 GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v ) ;
1291 GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t ) ;
1292 GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v ) ;
1293 GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t ) ;
1294 GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v ) ;
1295 GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t ) ;
1296 GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v ) ;
1297 GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t ) ;
1298 GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v ) ;
1299 GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r ) ;
1300 GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v ) ;
1301 GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r ) ;
1302 GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v ) ;
1303 GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r ) ;
1304 GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v ) ;
1305 GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r ) ;
1306 GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v ) ;
1307 GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
1308 GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v ) ;
1309 GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
1310 GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v ) ;
1311 GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q ) ;
1312 GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v ) ;
1313 GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) ;
1314 GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v ) ;
1315 GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert ) ;
1321 CONSTANT: GL_BLEND_DST_RGB HEX: 80C8
1322 CONSTANT: GL_BLEND_SRC_RGB HEX: 80C9
1323 CONSTANT: GL_BLEND_DST_ALPHA HEX: 80CA
1324 CONSTANT: GL_BLEND_SRC_ALPHA HEX: 80CB
1325 CONSTANT: GL_POINT_SIZE_MIN HEX: 8126
1326 CONSTANT: GL_POINT_SIZE_MAX HEX: 8127
1327 CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128
1328 CONSTANT: GL_POINT_DISTANCE_ATTENUATION HEX: 8129
1329 CONSTANT: GL_GENERATE_MIPMAP HEX: 8191
1330 CONSTANT: GL_GENERATE_MIPMAP_HINT HEX: 8192
1331 CONSTANT: GL_DEPTH_COMPONENT16 HEX: 81A5
1332 CONSTANT: GL_DEPTH_COMPONENT24 HEX: 81A6
1333 CONSTANT: GL_DEPTH_COMPONENT32 HEX: 81A7
1334 CONSTANT: GL_MIRRORED_REPEAT HEX: 8370
1335 CONSTANT: GL_FOG_COORDINATE_SOURCE HEX: 8450
1336 CONSTANT: GL_FOG_COORDINATE HEX: 8451
1337 CONSTANT: GL_FRAGMENT_DEPTH HEX: 8452
1338 CONSTANT: GL_CURRENT_FOG_COORDINATE HEX: 8453
1339 CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454
1340 CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455
1341 CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456
1342 CONSTANT: GL_FOG_COORDINATE_ARRAY HEX: 8457
1343 CONSTANT: GL_COLOR_SUM HEX: 8458
1344 CONSTANT: GL_CURRENT_SECONDARY_COLOR HEX: 8459
1345 CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A
1346 CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B
1347 CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C
1348 CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D
1349 CONSTANT: GL_SECONDARY_COLOR_ARRAY HEX: 845E
1350 CONSTANT: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD
1351 CONSTANT: GL_TEXTURE_FILTER_CONTROL HEX: 8500
1352 CONSTANT: GL_TEXTURE_LOD_BIAS HEX: 8501
1353 CONSTANT: GL_INCR_WRAP HEX: 8507
1354 CONSTANT: GL_DECR_WRAP HEX: 8508
1355 CONSTANT: GL_TEXTURE_DEPTH_SIZE HEX: 884A
1356 CONSTANT: GL_DEPTH_TEXTURE_MODE HEX: 884B
1357 CONSTANT: GL_TEXTURE_COMPARE_MODE HEX: 884C
1358 CONSTANT: GL_TEXTURE_COMPARE_FUNC HEX: 884D
1359 CONSTANT: GL_COMPARE_R_TO_TEXTURE HEX: 884E
1361 GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
1362 GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode ) ;
1363 GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) ;
1364 GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer ) ;
1365 GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord ) ;
1366 GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord ) ;
1367 GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord ) ;
1368 GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord ) ;
1369 GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) ;
1370 GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ;
1371 GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ;
1372 GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ;
1373 GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ;
1374 GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ;
1375 GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ;
1376 GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v ) ;
1377 GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue ) ;
1378 GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v ) ;
1379 GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue ) ;
1380 GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v ) ;
1381 GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue ) ;
1382 GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v ) ;
1383 GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue ) ;
1384 GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v ) ;
1385 GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue ) ;
1386 GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v ) ;
1387 GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue ) ;
1388 GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v ) ;
1389 GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) ;
1390 GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y ) ;
1391 GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p ) ;
1392 GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y ) ;
1393 GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p ) ;
1394 GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y ) ;
1395 GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p ) ;
1396 GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y ) ;
1397 GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p ) ;
1398 GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z ) ;
1399 GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p ) ;
1400 GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z ) ;
1401 GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p ) ;
1402 GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z ) ;
1403 GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p ) ;
1404 GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z ) ;
1405 GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p ) ;
1409 CONSTANT: GL_BUFFER_SIZE HEX: 8764
1410 CONSTANT: GL_BUFFER_USAGE HEX: 8765
1411 CONSTANT: GL_QUERY_COUNTER_BITS HEX: 8864
1412 CONSTANT: GL_CURRENT_QUERY HEX: 8865
1413 CONSTANT: GL_QUERY_RESULT HEX: 8866
1414 CONSTANT: GL_QUERY_RESULT_AVAILABLE HEX: 8867
1415 CONSTANT: GL_ARRAY_BUFFER HEX: 8892
1416 CONSTANT: GL_ELEMENT_ARRAY_BUFFER HEX: 8893
1417 CONSTANT: GL_ARRAY_BUFFER_BINDING HEX: 8894
1418 CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING HEX: 8895
1419 CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING HEX: 8896
1420 CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING HEX: 8897
1421 CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING HEX: 8898
1422 CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING HEX: 8899
1423 CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING HEX: 889A
1424 CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING HEX: 889B
1425 CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING HEX: 889C
1426 CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING HEX: 889D
1427 CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING HEX: 889E
1428 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING HEX: 889F
1429 CONSTANT: GL_READ_ONLY HEX: 88B8
1430 CONSTANT: GL_WRITE_ONLY HEX: 88B9
1431 CONSTANT: GL_READ_WRITE HEX: 88BA
1432 CONSTANT: GL_BUFFER_ACCESS HEX: 88BB
1433 CONSTANT: GL_BUFFER_MAPPED HEX: 88BC
1434 CONSTANT: GL_BUFFER_MAP_POINTER HEX: 88BD
1435 CONSTANT: GL_STREAM_DRAW HEX: 88E0
1436 CONSTANT: GL_STREAM_READ HEX: 88E1
1437 CONSTANT: GL_STREAM_COPY HEX: 88E2
1438 CONSTANT: GL_STATIC_DRAW HEX: 88E4
1439 CONSTANT: GL_STATIC_READ HEX: 88E5
1440 CONSTANT: GL_STATIC_COPY HEX: 88E6
1441 CONSTANT: GL_DYNAMIC_DRAW HEX: 88E8
1442 CONSTANT: GL_DYNAMIC_READ HEX: 88E9
1443 CONSTANT: GL_DYNAMIC_COPY HEX: 88EA
1444 CONSTANT: GL_SAMPLES_PASSED HEX: 8914
1445 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1446 ALIAS: GL_FOG_COORD GL_FOG_COORDINATE
1447 ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1448 ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB
1449 ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1450 ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1451 ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1452 ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1453 ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1454 ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1455 ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB
1456 ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1457 ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1458 ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB
1460 TYPEDEF: ptrdiff_t GLsizeiptr
1461 TYPEDEF: ptrdiff_t GLintptr
1463 GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id ) ;
1464 GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer ) ;
1465 GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage ) ;
1466 GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
1467 GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers ) ;
1468 GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids ) ;
1469 GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target ) ;
1470 GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers ) ;
1471 GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids ) ;
1472 GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params ) ;
1473 GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params ) ;
1474 GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
1475 GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params ) ;
1476 GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params ) ;
1477 GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params ) ;
1478 GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer ) ;
1479 GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id ) ;
1480 GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access ) ;
1481 GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target ) ;
1487 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED HEX: 8622
1488 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE HEX: 8623
1489 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE HEX: 8624
1490 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE HEX: 8625
1491 CONSTANT: GL_CURRENT_VERTEX_ATTRIB HEX: 8626
1492 CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE HEX: 8642
1493 CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE HEX: 8643
1494 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER HEX: 8645
1495 CONSTANT: GL_STENCIL_BACK_FUNC HEX: 8800
1496 CONSTANT: GL_STENCIL_BACK_FAIL HEX: 8801
1497 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL HEX: 8802
1498 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS HEX: 8803
1499 CONSTANT: GL_MAX_DRAW_BUFFERS HEX: 8824
1500 CONSTANT: GL_DRAW_BUFFER0 HEX: 8825
1501 CONSTANT: GL_DRAW_BUFFER1 HEX: 8826
1502 CONSTANT: GL_DRAW_BUFFER2 HEX: 8827
1503 CONSTANT: GL_DRAW_BUFFER3 HEX: 8828
1504 CONSTANT: GL_DRAW_BUFFER4 HEX: 8829
1505 CONSTANT: GL_DRAW_BUFFER5 HEX: 882A
1506 CONSTANT: GL_DRAW_BUFFER6 HEX: 882B
1507 CONSTANT: GL_DRAW_BUFFER7 HEX: 882C
1508 CONSTANT: GL_DRAW_BUFFER8 HEX: 882D
1509 CONSTANT: GL_DRAW_BUFFER9 HEX: 882E
1510 CONSTANT: GL_DRAW_BUFFER10 HEX: 882F
1511 CONSTANT: GL_DRAW_BUFFER11 HEX: 8830
1512 CONSTANT: GL_DRAW_BUFFER12 HEX: 8831
1513 CONSTANT: GL_DRAW_BUFFER13 HEX: 8832
1514 CONSTANT: GL_DRAW_BUFFER14 HEX: 8833
1515 CONSTANT: GL_DRAW_BUFFER15 HEX: 8834
1516 CONSTANT: GL_BLEND_EQUATION_ALPHA HEX: 883D
1517 CONSTANT: GL_POINT_SPRITE HEX: 8861
1518 CONSTANT: GL_COORD_REPLACE HEX: 8862
1519 CONSTANT: GL_MAX_VERTEX_ATTRIBS HEX: 8869
1520 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED HEX: 886A
1521 CONSTANT: GL_MAX_TEXTURE_COORDS HEX: 8871
1522 CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS HEX: 8872
1523 CONSTANT: GL_FRAGMENT_SHADER HEX: 8B30
1524 CONSTANT: GL_VERTEX_SHADER HEX: 8B31
1525 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS HEX: 8B49
1526 CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS HEX: 8B4A
1527 CONSTANT: GL_MAX_VARYING_FLOATS HEX: 8B4B
1528 CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS HEX: 8B4C
1529 CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS HEX: 8B4D
1530 CONSTANT: GL_SHADER_TYPE HEX: 8B4F
1531 CONSTANT: GL_FLOAT_VEC2 HEX: 8B50
1532 CONSTANT: GL_FLOAT_VEC3 HEX: 8B51
1533 CONSTANT: GL_FLOAT_VEC4 HEX: 8B52
1534 CONSTANT: GL_INT_VEC2 HEX: 8B53
1535 CONSTANT: GL_INT_VEC3 HEX: 8B54
1536 CONSTANT: GL_INT_VEC4 HEX: 8B55
1537 CONSTANT: GL_BOOL HEX: 8B56
1538 CONSTANT: GL_BOOL_VEC2 HEX: 8B57
1539 CONSTANT: GL_BOOL_VEC3 HEX: 8B58
1540 CONSTANT: GL_BOOL_VEC4 HEX: 8B59
1541 CONSTANT: GL_FLOAT_MAT2 HEX: 8B5A
1542 CONSTANT: GL_FLOAT_MAT3 HEX: 8B5B
1543 CONSTANT: GL_FLOAT_MAT4 HEX: 8B5C
1544 CONSTANT: GL_SAMPLER_1D HEX: 8B5D
1545 CONSTANT: GL_SAMPLER_2D HEX: 8B5E
1546 CONSTANT: GL_SAMPLER_3D HEX: 8B5F
1547 CONSTANT: GL_SAMPLER_CUBE HEX: 8B60
1548 CONSTANT: GL_SAMPLER_1D_SHADOW HEX: 8B61
1549 CONSTANT: GL_SAMPLER_2D_SHADOW HEX: 8B62
1550 CONSTANT: GL_DELETE_STATUS HEX: 8B80
1551 CONSTANT: GL_COMPILE_STATUS HEX: 8B81
1552 CONSTANT: GL_LINK_STATUS HEX: 8B82
1553 CONSTANT: GL_VALIDATE_STATUS HEX: 8B83
1554 CONSTANT: GL_INFO_LOG_LENGTH HEX: 8B84
1555 CONSTANT: GL_ATTACHED_SHADERS HEX: 8B85
1556 CONSTANT: GL_ACTIVE_UNIFORMS HEX: 8B86
1557 CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH HEX: 8B87
1558 CONSTANT: GL_SHADER_SOURCE_LENGTH HEX: 8B88
1559 CONSTANT: GL_ACTIVE_ATTRIBUTES HEX: 8B89
1560 CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH HEX: 8B8A
1561 CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT HEX: 8B8B
1562 CONSTANT: GL_SHADING_LANGUAGE_VERSION HEX: 8B8C
1563 CONSTANT: GL_CURRENT_PROGRAM HEX: 8B8D
1564 CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN HEX: 8CA0
1565 CONSTANT: GL_LOWER_LEFT HEX: 8CA1
1566 CONSTANT: GL_UPPER_LEFT HEX: 8CA2
1567 CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3
1568 CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4
1569 CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5
1570 CONSTANT: GL_BLEND_EQUATION HEX: 8009
1571 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1573 TYPEDEF: char GLchar
1575 GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader ) ;
1576 GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLchar* name ) ;
1577 GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha ) ;
1578 GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader ) ;
1579 GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } ( ) ;
1580 GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type ) ;
1581 GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program ) ;
1582 GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader ) ;
1583 GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader ) ;
1584 GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index ) ;
1585 GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs ) ;
1586 GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index ) ;
1587 GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
1588 GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
1589 GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders ) ;
1590 GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLchar* name ) ;
1591 GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
1592 GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param ) ;
1593 GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
1594 GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source ) ;
1595 GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param ) ;
1596 GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLchar* name ) ;
1597 GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params ) ;
1598 GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params ) ;
1599 GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer ) ;
1600 GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params ) ;
1601 GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params ) ;
1602 GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params ) ;
1603 GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program ) ;
1604 GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader ) ;
1605 GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program ) ;
1606 GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLchar** strings, GLint* lengths ) ;
1607 GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) ;
1608 GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask ) ;
1609 GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) ;
1610 GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 ) ;
1611 GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
1612 GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 ) ;
1613 GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value ) ;
1614 GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 ) ;
1615 GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
1616 GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 ) ;
1617 GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value ) ;
1618 GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) ;
1619 GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
1620 GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 ) ;
1621 GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value ) ;
1622 GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
1623 GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
1624 GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) ;
1625 GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value ) ;
1626 GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1627 GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1628 GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1629 GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program ) ;
1630 GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program ) ;
1631 GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x ) ;
1632 GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v ) ;
1633 GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x ) ;
1634 GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v ) ;
1635 GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x ) ;
1636 GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v ) ;
1637 GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y ) ;
1638 GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v ) ;
1639 GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y ) ;
1640 GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v ) ;
1641 GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y ) ;
1642 GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v ) ;
1643 GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z ) ;
1644 GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v ) ;
1645 GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z ) ;
1646 GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v ) ;
1647 GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z ) ;
1648 GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v ) ;
1649 GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v ) ;
1650 GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v ) ;
1651 GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v ) ;
1652 GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) ;
1653 GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v ) ;
1654 GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v ) ;
1655 GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v ) ;
1656 GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v ) ;
1657 GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
1658 GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v ) ;
1659 GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
1660 GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v ) ;
1661 GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v ) ;
1662 GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) ;
1663 GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v ) ;
1664 GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v ) ;
1665 GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v ) ;
1666 GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v ) ;
1667 GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) ;
1673 CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR HEX: 845F
1674 CONSTANT: GL_PIXEL_PACK_BUFFER HEX: 88EB
1675 CONSTANT: GL_PIXEL_UNPACK_BUFFER HEX: 88EC
1676 CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING HEX: 88ED
1677 CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING HEX: 88EF
1678 CONSTANT: GL_SRGB HEX: 8C40
1679 CONSTANT: GL_SRGB8 HEX: 8C41
1680 CONSTANT: GL_SRGB_ALPHA HEX: 8C42
1681 CONSTANT: GL_SRGB8_ALPHA8 HEX: 8C43
1682 CONSTANT: GL_SLUMINANCE_ALPHA HEX: 8C44
1683 CONSTANT: GL_SLUMINANCE8_ALPHA8 HEX: 8C45
1684 CONSTANT: GL_SLUMINANCE HEX: 8C46
1685 CONSTANT: GL_SLUMINANCE8 HEX: 8C47
1686 CONSTANT: GL_COMPRESSED_SRGB HEX: 8C48
1687 CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49
1688 CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A
1689 CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B
1691 GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1692 GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1693 GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1694 GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1695 GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1696 GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
1699 ! GL_EXT_framebuffer_object
1702 CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION_EXT HEX: 0506
1703 CONSTANT: GL_MAX_RENDERBUFFER_SIZE_EXT HEX: 84E8
1704 CONSTANT: GL_FRAMEBUFFER_BINDING_EXT HEX: 8CA6
1705 CONSTANT: GL_RENDERBUFFER_BINDING_EXT HEX: 8CA7
1706 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT HEX: 8CD0
1707 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT HEX: 8CD1
1708 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT HEX: 8CD2
1709 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT HEX: 8CD3
1710 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT HEX: 8CD4
1711 CONSTANT: GL_FRAMEBUFFER_COMPLETE_EXT HEX: 8CD5
1712 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT HEX: 8CD6
1713 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT HEX: 8CD7
1714 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT HEX: 8CD9
1715 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT HEX: 8CDA
1716 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT HEX: 8CDB
1717 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT HEX: 8CDC
1718 CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED_EXT HEX: 8CDD
1719 CONSTANT: GL_MAX_COLOR_ATTACHMENTS_EXT HEX: 8CDF
1720 CONSTANT: GL_COLOR_ATTACHMENT0_EXT HEX: 8CE0
1721 CONSTANT: GL_COLOR_ATTACHMENT1_EXT HEX: 8CE1
1722 CONSTANT: GL_COLOR_ATTACHMENT2_EXT HEX: 8CE2
1723 CONSTANT: GL_COLOR_ATTACHMENT3_EXT HEX: 8CE3
1724 CONSTANT: GL_COLOR_ATTACHMENT4_EXT HEX: 8CE4
1725 CONSTANT: GL_COLOR_ATTACHMENT5_EXT HEX: 8CE5
1726 CONSTANT: GL_COLOR_ATTACHMENT6_EXT HEX: 8CE6
1727 CONSTANT: GL_COLOR_ATTACHMENT7_EXT HEX: 8CE7
1728 CONSTANT: GL_COLOR_ATTACHMENT8_EXT HEX: 8CE8
1729 CONSTANT: GL_COLOR_ATTACHMENT9_EXT HEX: 8CE9
1730 CONSTANT: GL_COLOR_ATTACHMENT10_EXT HEX: 8CEA
1731 CONSTANT: GL_COLOR_ATTACHMENT11_EXT HEX: 8CEB
1732 CONSTANT: GL_COLOR_ATTACHMENT12_EXT HEX: 8CEC
1733 CONSTANT: GL_COLOR_ATTACHMENT13_EXT HEX: 8CED
1734 CONSTANT: GL_COLOR_ATTACHMENT14_EXT HEX: 8CEE
1735 CONSTANT: GL_COLOR_ATTACHMENT15_EXT HEX: 8CEF
1736 CONSTANT: GL_DEPTH_ATTACHMENT_EXT HEX: 8D00
1737 CONSTANT: GL_STENCIL_ATTACHMENT_EXT HEX: 8D20
1738 CONSTANT: GL_FRAMEBUFFER_EXT HEX: 8D40
1739 CONSTANT: GL_RENDERBUFFER_EXT HEX: 8D41
1740 CONSTANT: GL_RENDERBUFFER_WIDTH_EXT HEX: 8D42
1741 CONSTANT: GL_RENDERBUFFER_HEIGHT_EXT HEX: 8D43
1742 CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT_EXT HEX: 8D44
1743 CONSTANT: GL_STENCIL_INDEX1_EXT HEX: 8D46
1744 CONSTANT: GL_STENCIL_INDEX4_EXT HEX: 8D47
1745 CONSTANT: GL_STENCIL_INDEX8_EXT HEX: 8D48
1746 CONSTANT: GL_STENCIL_INDEX16_EXT HEX: 8D49
1747 CONSTANT: GL_RENDERBUFFER_RED_SIZE_EXT HEX: 8D50
1748 CONSTANT: GL_RENDERBUFFER_GREEN_SIZE_EXT HEX: 8D51
1749 CONSTANT: GL_RENDERBUFFER_BLUE_SIZE_EXT HEX: 8D52
1750 CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE_EXT HEX: 8D53
1751 CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE_EXT HEX: 8D54
1752 CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE_EXT HEX: 8D55
1754 GL-FUNCTION: void glBindFramebufferEXT { } ( GLenum target, GLuint framebuffer ) ;
1755 GL-FUNCTION: void glBindRenderbufferEXT { } ( GLenum target, GLuint renderbuffer ) ;
1756 GL-FUNCTION: GLenum glCheckFramebufferStatusEXT { } ( GLenum target ) ;
1757 GL-FUNCTION: void glDeleteFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ;
1758 GL-FUNCTION: void glDeleteRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ;
1759 GL-FUNCTION: void glFramebufferRenderbufferEXT { } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) ;
1760 GL-FUNCTION: void glFramebufferTexture1DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
1761 GL-FUNCTION: void glFramebufferTexture2DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
1762 GL-FUNCTION: void glFramebufferTexture3DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) ;
1763 GL-FUNCTION: void glGenFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ;
1764 GL-FUNCTION: void glGenRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ;
1765 GL-FUNCTION: void glGenerateMipmapEXT { } ( GLenum target ) ;
1766 GL-FUNCTION: void glGetFramebufferAttachmentParameterivEXT { } ( GLenum target, GLenum attachment, GLenum pname, GLint* params ) ;
1767 GL-FUNCTION: void glGetRenderbufferParameterivEXT { } ( GLenum target, GLenum pname, GLint* params ) ;
1768 GL-FUNCTION: GLboolean glIsFramebufferEXT { } ( GLuint framebuffer ) ;
1769 GL-FUNCTION: GLboolean glIsRenderbufferEXT { } ( GLuint renderbuffer ) ;
1770 GL-FUNCTION: void glRenderbufferStorageEXT { } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) ;
1773 ! GL_ARB_texture_float
1776 CONSTANT: GL_RGBA32F_ARB HEX: 8814
1777 CONSTANT: GL_RGB32F_ARB HEX: 8815
1778 CONSTANT: GL_ALPHA32F_ARB HEX: 8816
1779 CONSTANT: GL_INTENSITY32F_ARB HEX: 8817
1780 CONSTANT: GL_LUMINANCE32F_ARB HEX: 8818
1781 CONSTANT: GL_LUMINANCE_ALPHA32F_ARB HEX: 8819
1782 CONSTANT: GL_RGBA16F_ARB HEX: 881A
1783 CONSTANT: GL_RGB16F_ARB HEX: 881B
1784 CONSTANT: GL_ALPHA16F_ARB HEX: 881C
1785 CONSTANT: GL_INTENSITY16F_ARB HEX: 881D
1786 CONSTANT: GL_LUMINANCE16F_ARB HEX: 881E
1787 CONSTANT: GL_LUMINANCE_ALPHA16F_ARB HEX: 881F
1788 CONSTANT: GL_TEXTURE_RED_TYPE_ARB HEX: 8C10
1789 CONSTANT: GL_TEXTURE_GREEN_TYPE_ARB HEX: 8C11
1790 CONSTANT: GL_TEXTURE_BLUE_TYPE_ARB HEX: 8C12
1791 CONSTANT: GL_TEXTURE_ALPHA_TYPE_ARB HEX: 8C13
1792 CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB HEX: 8C14
1793 CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB HEX: 8C15
1794 CONSTANT: GL_TEXTURE_DEPTH_TYPE_ARB HEX: 8C16
1795 CONSTANT: GL_UNSIGNED_NORMALIZED_ARB HEX: 8C17