1 ! Copyright (C) 2005, 2009 Slava Pestov.
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors arrays hashtables io kernel math namespaces
4 make opengl sequences strings splitting ui.gadgets
5 ui.gadgets.tracks fonts ui.render
6 ui.text colors models ;
9 ! A label gadget draws a string.
10 TUPLE: label < gadget text font ;
12 : label-string ( label -- string )
13 text>> dup string? [ "\n" join ] unless ; inline
15 : set-label-string ( string label -- )
16 [ CHAR: \n over memq? [ string-lines ] when ] dip (>>text) ; inline
18 : label-theme ( gadget -- gadget )
19 sans-serif-font >>font ; inline
21 : new-label ( string class -- label )
23 [ set-label-string ] keep
26 : <label> ( string -- label )
30 [ font>> ] [ text>> ] bi text-dim ;
33 [ font>> ] [ text>> ] bi origin get draw-text ;
35 M: label gadget-text* label-string % ;
37 TUPLE: label-control < label ;
39 M: label-control model-changed
40 swap value>> over set-label-string relayout ;
42 : <label-control> ( model -- gadget )
43 "" label-control new-label
46 : text-theme ( gadget -- gadget )
47 monospace-font >>font ;
49 : reverse-video-theme ( label -- label )
50 sans-serif-font reverse-video-font >>font ;
52 GENERIC: >label ( obj -- gadget )
53 M: string >label <label> ;
54 M: array >label <label> ;
56 M: f >label drop <gadget> ;
58 : label-on-left ( gadget label -- button )
60 swap >label f track-add
63 : label-on-right ( label gadget -- button )
66 swap >label 1 track-add ;