1 ! Copyright (C) 2009 Slava Pestov.
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors assocs cache combinators images images.loader
4 kernel memoize namespaces opengl opengl.gl opengl.textures system
5 ui.gadgets.worlds vocabs.loader ;
8 TUPLE: image-name path ;
10 C: <image-name> image-name
12 MEMO: cached-image ( image-name -- image ) path>> load-image ;
16 : image-texture-cache ( world -- texture-cache )
17 [ [ <cache-assoc> ] unless* ] change-images images>> ;
21 : rendered-image ( path -- texture )
22 world get image-texture-cache
23 [ cached-image { 0 0 } <texture> ] cache ;
25 : draw-image ( image-name -- )
26 rendered-image draw-texture ;
28 : draw-scaled-image ( dim image-name -- )
29 rendered-image draw-scaled-texture ;
31 : image-dim ( image-name -- dim )
36 { [ os macosx? ] [ "images.cocoa" require ] }
37 { [ os windows? ] [ "images.gdiplus" require ] }
38 [ "images.gtk" require ]