1 ! Copyright (C) 2009 Slava Pestov.
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors assocs cache combinators images.loader kernel
4 math memoize namespaces opengl.textures sequences system
5 ui.gadgets.worlds vocabs ;
8 TUPLE: image-name path ;
10 C: <image-name> image-name
12 MEMO: cached-image ( image-name -- image )
13 path>> load-image t >>2x? ;
17 : image-texture-cache ( world -- texture-cache )
18 [ [ <cache-assoc> ] unless* ] change-images images>> ;
22 : rendered-image ( image-name -- texture )
23 world get image-texture-cache
24 [ cached-image { 0 0 } <texture> ] cache ;
26 : draw-image ( image-name -- )
27 rendered-image draw-texture ;
29 : draw-scaled-image ( dim image-name -- )
30 rendered-image draw-scaled-texture ;
32 : image-dim ( image-name -- dim )
33 cached-image dim>> [ 2 / ] map ;
36 { [ os macosx? ] [ "images.loader.cocoa" require ] }
37 { [ os windows? ] [ "images.loader.gdiplus" require ] }
38 { [ os { freebsd } member? ] [
42 [ "images.loader.gtk" require ]