1 USING: alien.syntax alien.c-types classes.struct windows.types
2 windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
3 windows.directx.dxgitype ;
4 IN: windows.directx.d3d10
8 CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE HEX: ffff
9 CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE HEX: ffffffff
10 CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE HEX: ff
11 CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
12 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
13 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
14 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
15 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
16 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
17 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
18 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
19 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
20 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
21 CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
22 CONSTANT: D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
23 CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
24 CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
25 CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
26 CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
27 CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
28 CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
29 CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
30 CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
31 CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
32 CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
33 CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
34 CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
35 CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
36 CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
37 CONSTANT: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
38 CONSTANT: D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
39 CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
40 CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
41 CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
42 CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
43 CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
44 CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
45 CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
46 CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
47 CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
48 CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1.0
49 CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_BLUE 1.0
50 CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_GREEN 1.0
51 CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_RED 1.0
52 CONSTANT: D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0.0
53 CONSTANT: D3D10_DEFAULT_DEPTH_BIAS 0
54 CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0.0
55 CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY 16.0
56 CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS 0.0
57 CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
58 CONSTANT: D3D10_DEFAULT_SAMPLE_MASK HEX: ffffffff
59 CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX 0
60 CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY 0
61 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX 0
62 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY 0
63 CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
64 CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK HEX: ff
65 CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE 0
66 CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK HEX: ff
67 CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
68 CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT 0
69 CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
70 CONSTANT: D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0.0
71 CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
72 CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
73 CONSTANT: D3D10_DEFAULT_VIEWPORT_WIDTH 0
74 CONSTANT: D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
75 CONSTANT: D3D10_FLOAT32_MAX 3.402823466e+38
76 CONSTANT: D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
77 CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
78 CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0
79 CONSTANT: D3D10_FLOAT_TO_SRGB_OFFSET 0.055
80 CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
81 CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
82 CONSTANT: D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
83 CONSTANT: D3D10_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999
84 CONSTANT: D3D10_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999
85 CONSTANT: D3D10_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999
86 CONSTANT: D3D10_FTOU_INSTRUCTION_MIN_INPUT 0.0
87 CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
88 CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
89 CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
90 CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
91 CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
92 CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENTS 4
93 CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
94 CONSTANT: D3D10_GS_INPUT_REGISTER_COUNT 16
95 CONSTANT: D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
96 CONSTANT: D3D10_GS_INPUT_REGISTER_READ_PORTS 1
97 CONSTANT: D3D10_GS_INPUT_REGISTER_VERTICES 6
98 CONSTANT: D3D10_GS_OUTPUT_ELEMENTS 32
99 CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
100 CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
101 CONSTANT: D3D10_GS_OUTPUT_REGISTER_COUNT 32
102 CONSTANT: D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
103 CONSTANT: D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
104 CONSTANT: D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
105 CONSTANT: D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
106 CONSTANT: D3D10_IA_INSTANCE_ID_BIT_COUNT 32
107 CONSTANT: D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
108 CONSTANT: D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
109 CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT 32
110 CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
111 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
112 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
113 CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT HEX: ffffffff
114 CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER HEX: ffffffff
115 CONSTANT: D3D10_LINEAR_GAMMA 1.0
116 CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT 1.0
117 CONSTANT: D3D10_MAX_DEPTH 1.0
118 CONSTANT: D3D10_MAX_MAXANISOTROPY 16
119 CONSTANT: D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
120 CONSTANT: D3D10_MAX_POSITION_VALUE 3.402823466e+34
121 CONSTANT: D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
122 CONSTANT: D3D10_MIN_BORDER_COLOR_COMPONENT 0.0
123 CONSTANT: D3D10_MIN_DEPTH 0.0
124 CONSTANT: D3D10_MIN_MAXANISOTROPY 0
125 CONSTANT: D3D10_MIP_LOD_BIAS_MAX 15.99
126 CONSTANT: D3D10_MIP_LOD_BIAS_MIN -16.0
127 CONSTANT: D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
128 CONSTANT: D3D10_MIP_LOD_RANGE_BIT_COUNT 8
129 CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
130 CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
131 CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
132 CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
133 CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE HEX: ffffffff
134 CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE 0
135 CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE HEX: ffffffff
136 CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS 4
137 CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
138 CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT 32
139 CONSTANT: D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
140 CONSTANT: D3D10_PS_INPUT_REGISTER_READ_PORTS 1
141 CONSTANT: D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0
142 CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
143 CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
144 CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
145 CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
146 CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
147 CONSTANT: D3D10_PS_OUTPUT_REGISTER_COUNT 8
148 CONSTANT: D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
149 CONSTANT: D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
150 CONSTANT: D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
151 CONSTANT: D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
152 CONSTANT: D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
153 CONSTANT: D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
154 CONSTANT: D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
155 CONSTANT: D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
156 CONSTANT: D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
157 CONSTANT: D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
158 CONSTANT: D3D10_REQ_MAXANISOTROPY 16
159 CONSTANT: D3D10_REQ_MIP_LEVELS 14
160 CONSTANT: D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
161 CONSTANT: D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
162 CONSTANT: D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
163 CONSTANT: D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
164 CONSTANT: D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
165 CONSTANT: D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
166 CONSTANT: D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
167 CONSTANT: D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
168 CONSTANT: D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
169 CONSTANT: D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
170 CONSTANT: D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
171 CONSTANT: D3D10_REQ_TEXTURECUBE_DIMENSION 8192
172 CONSTANT: D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
173 CONSTANT: D3D10_SHADER_MAJOR_VERSION 4
174 CONSTANT: D3D10_SHADER_MINOR_VERSION 0
175 CONSTANT: D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
176 CONSTANT: D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
177 CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
178 CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
179 CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
180 CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT 4
181 CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP HEX: ffffffff
182 CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
183 CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
184 CONSTANT: D3D10_SRGB_GAMMA 2.2
185 CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
186 CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
187 CONSTANT: D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
188 CONSTANT: D3D10_SRGB_TO_FLOAT_OFFSET 0.055
189 CONSTANT: D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
190 CONSTANT: D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
191 CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT 32
192 CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
193 CONSTANT: D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
194 CONSTANT: D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
195 CONSTANT: D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
196 CONSTANT: D3D10_STANDARD_VECTOR_SIZE 4
197 CONSTANT: D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
198 CONSTANT: D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
199 CONSTANT: D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
200 CONSTANT: D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
201 CONSTANT: D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
202 CONSTANT: D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
203 CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
204 CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
205 CONSTANT: D3D10_VIEWPORT_BOUNDS_MAX 16383
206 CONSTANT: D3D10_VIEWPORT_BOUNDS_MIN -16384
207 CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENTS 4
208 CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
209 CONSTANT: D3D10_VS_INPUT_REGISTER_COUNT 16
210 CONSTANT: D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
211 CONSTANT: D3D10_VS_INPUT_REGISTER_READ_PORTS 1
212 CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
213 CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
214 CONSTANT: D3D10_VS_OUTPUT_REGISTER_COUNT 16
215 CONSTANT: D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
216 CONSTANT: D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
217 CONSTANT: D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
218 CONSTANT: D3D_MAJOR_VERSION 10
219 CONSTANT: D3D_MINOR_VERSION 0
220 CONSTANT: D3D_SPEC_DATE_DAY 8
221 CONSTANT: D3D_SPEC_DATE_MONTH 8
222 CONSTANT: D3D_SPEC_DATE_YEAR 2006
223 CONSTANT: D3D_SPEC_VERSION 1.050005
225 CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
226 CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
228 CONSTANT: _FACD3D10 HEX: 879
229 CONSTANT: _FACD3D10DEBUG HEX: 87A
231 CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 88790001
232 CONSTANT: D3D10_ERROR_FILE_NOT_FOUND HEX: 88790002
234 CONSTANT: D3D10_INPUT_PER_VERTEX_DATA 0
235 CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1
236 TYPEDEF: int D3D10_INPUT_CLASSIFICATION
238 CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT HEX: ffffffff
240 STRUCT: D3D10_INPUT_ELEMENT_DESC
241 { SemanticName LPCSTR }
242 { SemanticIndex UINT }
243 { Format DXGI_FORMAT }
245 { AlignedByteOffset UINT }
246 { InputSlotClass D3D10_INPUT_CLASSIFICATION }
247 { InstanceDataStepRate UINT } ;
249 CONSTANT: D3D10_FILL_WIREFRAME 2
250 CONSTANT: D3D10_FILL_SOLID 3
251 TYPEDEF: int D3D10_FILL_MODE
253 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 0
254 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 1
255 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST 2
256 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 3
257 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 4
258 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 5
259 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 10
260 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 11
261 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 12
262 CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
263 TYPEDEF: int D3D10_PRIMITIVE_TOPOLOGY
265 CONSTANT: D3D10_PRIMITIVE_UNDEFINED 0
266 CONSTANT: D3D10_PRIMITIVE_POINT 1
267 CONSTANT: D3D10_PRIMITIVE_LINE 2
268 CONSTANT: D3D10_PRIMITIVE_TRIANGLE 3
269 CONSTANT: D3D10_PRIMITIVE_LINE_ADJ 6
270 CONSTANT: D3D10_PRIMITIVE_TRIANGLE_ADJ 7
271 TYPEDEF: int D3D10_PRIMITIVE
273 CONSTANT: D3D10_CULL_NONE 1
274 CONSTANT: D3D10_CULL_FRONT 2
275 CONSTANT: D3D10_CULL_BACK 3
276 TYPEDEF: int D3D10_CULL_MODE
278 STRUCT: D3D10_SO_DECLARATION_ENTRY
279 { SemanticName LPCSTR }
280 { SemanticIndex UINT }
281 { StartComponent BYTE }
282 { ComponentCount BYTE }
283 { OutputSlot BYTE } ;
285 STRUCT: D3D10_VIEWPORT
293 CONSTANT: D3D10_RESOURCE_DIMENSION_UNKNOWN 0
294 CONSTANT: D3D10_RESOURCE_DIMENSION_BUFFER 1
295 CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE1D 2
296 CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE2D 3
297 CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE3D 4
298 TYPEDEF: int D3D10_RESOURCE_DIMENSION
300 CONSTANT: D3D10_SRV_DIMENSION_UNKNOWN 0
301 CONSTANT: D3D10_SRV_DIMENSION_BUFFER 1
302 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1D 2
303 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1DARRAY 3
304 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2D 4
305 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DARRAY 5
306 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMS 6
307 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 7
308 CONSTANT: D3D10_SRV_DIMENSION_TEXTURE3D 8
309 CONSTANT: D3D10_SRV_DIMENSION_TEXTURECUBE 9
310 TYPEDEF: int D3D10_SRV_DIMENSION
312 CONSTANT: D3D10_DSV_DIMENSION_UNKNOWN 0
313 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1D 1
314 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1DARRAY 2
315 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2D 3
316 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DARRAY 4
317 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMS 5
318 CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY 6
319 TYPEDEF: int D3D10_DSV_DIMENSION
321 CONSTANT: D3D10_RTV_DIMENSION_UNKNOWN 0
322 CONSTANT: D3D10_RTV_DIMENSION_BUFFER 1
323 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1D 2
324 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1DARRAY 3
325 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2D 4
326 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DARRAY 5
327 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMS 6
328 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY 7
329 CONSTANT: D3D10_RTV_DIMENSION_TEXTURE3D 8
330 TYPEDEF: int D3D10_RTV_DIMENSION
332 CONSTANT: D3D10_USAGE_DEFAULT 0
333 CONSTANT: D3D10_USAGE_IMMUTABLE 1
334 CONSTANT: D3D10_USAGE_DYNAMIC 2
335 CONSTANT: D3D10_USAGE_STAGING 3
336 TYPEDEF: int D3D10_USAGE
338 CONSTANT: D3D10_BIND_VERTEX_BUFFER HEX: 1
339 CONSTANT: D3D10_BIND_INDEX_BUFFER HEX: 2
340 CONSTANT: D3D10_BIND_CONSTANT_BUFFER HEX: 4
341 CONSTANT: D3D10_BIND_SHADER_RESOURCE HEX: 8
342 CONSTANT: D3D10_BIND_STREAM_OUTPUT HEX: 10
343 CONSTANT: D3D10_BIND_RENDER_TARGET HEX: 20
344 CONSTANT: D3D10_BIND_DEPTH_STENCIL HEX: 40
345 TYPEDEF: int D3D10_BIND_FLAG
347 CONSTANT: D3D10_CPU_ACCESS_WRITE HEX: 10000
348 CONSTANT: D3D10_CPU_ACCESS_READ HEX: 20000
349 TYPEDEF: int D3D10_CPU_ACCESS_FLAG
351 CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS HEX: 1
352 CONSTANT: D3D10_RESOURCE_MISC_SHARED HEX: 2
353 CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE HEX: 4
354 CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX HEX: 10
355 CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE HEX: 20
356 TYPEDEF: int D3D10_RESOURCE_MISC_FLAG
358 CONSTANT: D3D10_MAP_READ 1
359 CONSTANT: D3D10_MAP_WRITE 2
360 CONSTANT: D3D10_MAP_READ_WRITE 3
361 CONSTANT: D3D10_MAP_WRITE_DISCARD 4
362 CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5
363 TYPEDEF: int D3D10_MAP
365 CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT HEX: 100000
366 TYPEDEF: int D3D10_MAP_FLAG
368 CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR HEX: 1
369 TYPEDEF: int D3D10_RAISE_FLAG
371 CONSTANT: D3D10_CLEAR_DEPTH HEX: 1
372 CONSTANT: D3D10_CLEAR_STENCIL HEX: 2
373 TYPEDEF: int D3D10_CLEAR_FLAG
375 TYPEDEF: RECT D3D10_RECT
385 COM-INTERFACE: ID3D10DeviceChild IUnknown {9B7E4C00-342C-4106-A19F-4F2704F689F0}
386 void GetDevice ( ID3D10Device** ppDevice )
387 HRESULT GetPrivateData ( LPGUID guid, UINT* pDataSize, void* pData )
388 HRESULT SetPrivateData ( LPGUID guid, UINT DataSize, void* pData )
389 HRESULT SetPrivateDataInterface ( LPGUID guid, IUnknown* pData ) ;
391 CONSTANT: D3D10_COMPARISON_NEVER 1
392 CONSTANT: D3D10_COMPARISON_LESS 2
393 CONSTANT: D3D10_COMPARISON_EQUAL 3
394 CONSTANT: D3D10_COMPARISON_LESS_EQUAL 4
395 CONSTANT: D3D10_COMPARISON_GREATER 5
396 CONSTANT: D3D10_COMPARISON_NOT_EQUAL 6
397 CONSTANT: D3D10_COMPARISON_GREATER_EQUAL 7
398 CONSTANT: D3D10_COMPARISON_ALWAYS 8
399 TYPEDEF: int D3D10_COMPARISON_FUNC
401 CONSTANT: D3D10_DEPTH_WRITE_MASK_ZERO 0
402 CONSTANT: D3D10_DEPTH_WRITE_MASK_ALL 1
403 TYPEDEF: int D3D10_DEPTH_WRITE_MASK
405 CONSTANT: D3D10_STENCIL_OP_KEEP 1
406 CONSTANT: D3D10_STENCIL_OP_ZERO 2
407 CONSTANT: D3D10_STENCIL_OP_REPLACE 3
408 CONSTANT: D3D10_STENCIL_OP_INCR_SAT 4
409 CONSTANT: D3D10_STENCIL_OP_DECR_SAT 5
410 CONSTANT: D3D10_STENCIL_OP_INVERT 6
411 CONSTANT: D3D10_STENCIL_OP_INCR 7
412 CONSTANT: D3D10_STENCIL_OP_DECR 8
413 TYPEDEF: int D3D10_STENCIL_OP
415 STRUCT: D3D10_DEPTH_STENCILOP_DESC
416 { StencilFailOp D3D10_STENCIL_OP }
417 { StencilDepthFailOp D3D10_STENCIL_OP }
418 { StencilPassOp D3D10_STENCIL_OP }
419 { StencilFunc D3D10_COMPARISON_FUNC } ;
421 STRUCT: D3D10_DEPTH_STENCIL_DESC
423 { DepthWriteMask D3D10_DEPTH_WRITE_MASK }
424 { DepthFunc D3D10_COMPARISON_FUNC }
425 { StencilEnable BOOL }
426 { StencilReadMask BYTE }
427 { StencilWriteMask BYTE }
428 { FrontFace D3D10_DEPTH_STENCILOP_DESC }
429 { BackFace D3D10_DEPTH_STENCILOP_DESC } ;
431 COM-INTERFACE: ID3D10DepthStencilState ID3D10DeviceChild {2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675}
432 void GetDesc ( D3D10_DEPTH_STENCIL_DESC* pDesc ) ;
434 CONSTANT: D3D10_BLEND_ZERO 1
435 CONSTANT: D3D10_BLEND_ONE 2
436 CONSTANT: D3D10_BLEND_SRC_COLOR 3
437 CONSTANT: D3D10_BLEND_INV_SRC_COLOR 4
438 CONSTANT: D3D10_BLEND_SRC_ALPHA 5
439 CONSTANT: D3D10_BLEND_INV_SRC_ALPHA 6
440 CONSTANT: D3D10_BLEND_DEST_ALPHA 7
441 CONSTANT: D3D10_BLEND_INV_DEST_ALPHA 8
442 CONSTANT: D3D10_BLEND_DEST_COLOR 9
443 CONSTANT: D3D10_BLEND_INV_DEST_COLOR 10
444 CONSTANT: D3D10_BLEND_SRC_ALPHA_SAT 11
445 CONSTANT: D3D10_BLEND_BLEND_FACTOR 14
446 CONSTANT: D3D10_BLEND_INV_BLEND_FACTOR 15
447 CONSTANT: D3D10_BLEND_SRC1_COLOR 16
448 CONSTANT: D3D10_BLEND_INV_SRC1_COLOR 17
449 CONSTANT: D3D10_BLEND_SRC1_ALPHA 18
450 CONSTANT: D3D10_BLEND_INV_SRC1_ALPHA 19
451 TYPEDEF: int D3D10_BLEND
453 CONSTANT: D3D10_BLEND_OP_ADD 1
454 CONSTANT: D3D10_BLEND_OP_SUBTRACT 2
455 CONSTANT: D3D10_BLEND_OP_REV_SUBTRACT 3
456 CONSTANT: D3D10_BLEND_OP_MIN 4
457 CONSTANT: D3D10_BLEND_OP_MAX 5
458 TYPEDEF: int D3D10_BLEND_OP
460 CONSTANT: D3D10_COLOR_WRITE_ENABLE_RED 1
461 CONSTANT: D3D10_COLOR_WRITE_ENABLE_GREEN 2
462 CONSTANT: D3D10_COLOR_WRITE_ENABLE_BLUE 4
463 CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALPHA 8
464 CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALL 15
465 TYPEDEF: int D3D10_COLOR_WRITE_ENABLE
467 STRUCT: D3D10_BLEND_DESC
468 { AlphaToCoverageEnable BOOL }
469 { BlendEnable BOOL[8] }
470 { SrcBlend D3D10_BLEND }
471 { DestBlend D3D10_BLEND }
472 { BlendOp D3D10_BLEND_OP }
473 { SrcBlendAlpha D3D10_BLEND }
474 { DestBlendAlpha D3D10_BLEND }
475 { BlendOpAlpha D3D10_BLEND_OP }
476 { RenderTargetWriteMask BYTE[8] } ;
478 COM-INTERFACE: ID3D10BlendState ID3D10DeviceChild {EDAD8D19-8A35-4d6d-8566-2EA276CDE161}
479 void GetDesc ( D3D10_BLEND_DESC* pDesc ) ;
481 STRUCT: D3D10_RASTERIZER_DESC
482 { FillMode D3D10_FILL_MODE }
483 { CullMode D3D10_CULL_MODE }
484 { FrontCounterClockwise BOOL }
486 { DepthBiasClamp FLOAT }
487 { SlopeScaledDepthBias FLOAT }
488 { DepthClipEnable BOOL }
489 { ScissorEnable BOOL }
490 { MultisampleEnable BOOL }
491 { AntialiasedLineEnable BOOL } ;
493 COM-INTERFACE: ID3D10RasterizerState ID3D10DeviceChild {A2A07292-89AF-4345-BE2E-C53D9FBB6E9F}
494 void GetDesc ( D3D10_RASTERIZER_DESC* pDesc ) ;
496 STRUCT: D3D10_SUBRESOURCE_DATA
499 { SysMemSlicePitch UINT } ;
502 COM-INTERFACE: ID3D10Resource ID3D10DeviceChild {9B7E4C01-342C-4106-A19F-4F2704F689F0}
503 void GetType ( D3D10_RESOURCE_DIMENSION* rType )
504 void SetEvictionPriority ( UINT EvictionPriority )
505 UINT GetEvictionPriority ( ) ;
507 STRUCT: D3D10_BUFFER_DESC
509 { Usage D3D10_USAGE }
511 { CPUAccessFlags UINT }
514 COM-INTERFACE: ID3D10Buffer ID3D10Resource {9B7E4C02-342C-4106-A19F-4F2704F689F0}
515 HRESULT Map ( D3D10_MAP MapType, UINT MapFlags, void** ppData )
517 void GetDesc ( D3D10_BUFFER_DESC* pDesc ) ;
519 STRUCT: D3D10_TEXTURE1D_DESC
523 { Format DXGI_FORMAT }
524 { Usage D3D10_USAGE }
526 { CPUAccessFlags UINT }
529 COM-INTERFACE: ID3D10Texture1D ID3D10Resource {9B7E4C03-342C-4106-A19F-4F2704F689F0}
530 HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void** ppData )
531 void Unmap ( UINT Subresource )
532 void GetDesc ( D3D10_TEXTURE1D_DESC* pDesc ) ;
534 STRUCT: D3D10_TEXTURE2D_DESC
539 { Format DXGI_FORMAT }
540 { SampleDesc DXGI_SAMPLE_DESC }
541 { Usage D3D10_USAGE }
543 { CPUAccessFlags UINT }
546 STRUCT: D3D10_MAPPED_TEXTURE2D
550 COM-INTERFACE: ID3D10Texture2D ID3D10Resource {9B7E4C04-342C-4106-A19F-4F2704F689F0}
551 HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D* pMappedTex2D )
552 void Unmap ( UINT Subresource )
553 void GetDesc ( D3D10_TEXTURE2D_DESC* pDesc ) ;
555 STRUCT: D3D10_TEXTURE3D_DESC
560 { Format DXGI_FORMAT }
561 { Usage D3D10_USAGE }
563 { CPUAccessFlags UINT }
566 STRUCT: D3D10_MAPPED_TEXTURE3D
569 { DepthPitch UINT } ;
571 COM-INTERFACE: ID3D10Texture3D ID3D10Resource {9B7E4C05-342C-4106-A19F-4F2704F689F0}
572 HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D* pMappedTex3D )
573 void Unmap ( UINT Subresource )
574 void GetDesc ( D3D10_TEXTURE3D_DESC* pDesc ) ;
576 CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_X 0
577 CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_X 1
578 CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Y 2
579 CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Y 3
580 CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Z 4
581 CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Z 5
582 TYPEDEF: int D3D10_TEXTURECUBE_FACE
584 COM-INTERFACE: ID3D10View ID3D10DeviceChild {C902B03F-60A7-49BA-9936-2A3AB37A7E33}
585 void GetResource ( ID3D10Resource** ppResource ) ;
587 UNION-STRUCT: D3D10_BUFFER_SRV_UNION1
588 { FirstElement UINT }
589 { ElementOffset UINT } ;
591 UNION-STRUCT: D3D10_BUFFER_SRV_UNION2
593 { ElementWith UINT } ;
595 STRUCT: D3D10_BUFFER_SRV
596 { First D3D10_BUFFER_SRV_UNION1 }
597 { Second D3D10_BUFFER_SRV_UNION2 } ;
599 STRUCT: D3D10_TEX1D_SRV
600 { MostDetailedMip UINT }
603 STRUCT: D3D10_TEX1D_ARRAY_SRV
604 { MostDetailedMip UINT }
606 { FirstArraySlice UINT }
609 STRUCT: D3D10_TEX2D_SRV
610 { MostDetailedMip UINT }
613 STRUCT: D3D10_TEX2D_ARRAY_SRV
614 { MostDetailedMip UINT }
616 { FirstArraySlice UINT }
619 STRUCT: D3D10_TEX3D_SRV
620 { MostDetailedMip UINT }
623 STRUCT: D3D10_TEXCUBE_SRV
624 { MostDetailedMip UINT }
627 STRUCT: D3D10_TEX2DMS_SRV
628 { UnusedField_NothingToDefine UINT } ;
630 STRUCT: D3D10_TEX2DMS_ARRAY_SRV
631 { FirstArraySlice UINT }
634 UNION-STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC_UNION
635 { Buffer D3D10_BUFFER_SRV }
636 { Texture1D D3D10_TEX1D_SRV }
637 { Texture1DArray D3D10_TEX1D_ARRAY_SRV }
638 { Texture2D D3D10_TEX2D_SRV }
639 { Texture2DArray D3D10_TEX2D_ARRAY_SRV }
640 { Texture2DMS D3D10_TEX2DMS_SRV }
641 { Texture2DMSArray D3D10_TEX2DMS_ARRAY_SRV }
642 { Texture3D D3D10_TEX3D_SRV }
643 { TextureCube D3D10_TEXCUBE_SRV } ;
645 STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC
646 { Format DXGI_FORMAT }
647 { ViewDimension D3D10_SRV_DIMENSION }
648 { View D3D10_SHADER_RESOURCE_VIEW_DESC_UNION } ;
650 COM-INTERFACE: ID3D10ShaderResourceView ID3D10View {9B7E4C07-342C-4106-A19F-4F2704F689F0}
651 void GetDesc ( D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
653 UNION-STRUCT: D3D10_BUFFER_RTV_UNION1
654 { FirstElement UINT }
655 { ElementOffset UINT } ;
657 UNION-STRUCT: D3D10_BUFFER_RTV_UNION2
659 { ElementWidth UINT } ;
661 STRUCT: D3D10_BUFFER_RTV
662 { First D3D10_BUFFER_RTV_UNION1 }
663 { Second D3D10_BUFFER_RTV_UNION2 } ;
665 STRUCT: D3D10_TEX1D_RTV
668 STRUCT: D3D10_TEX1D_ARRAY_RTV
670 { FirstArraySlice UINT }
673 STRUCT: D3D10_TEX2D_RTV
676 STRUCT: D3D10_TEX2DMS_RTV
677 { UnusedField_NothingToDefine UINT } ;
679 STRUCT: D3D10_TEX2D_ARRAY_RTV
681 { FirstArraySlice UINT }
684 STRUCT: D3D10_TEX2DMS_ARRAY_RTV
685 { FirstArraySlice UINT }
688 STRUCT: D3D10_TEX3D_RTV
693 UNION-STRUCT: D3D10_RENDER_TARGET_VIEW_DESC_UNION
694 { Buffer D3D10_BUFFER_RTV }
695 { Texture1D D3D10_TEX1D_RTV }
696 { Texture1DArray D3D10_TEX1D_ARRAY_RTV }
697 { Texture2D D3D10_TEX2D_RTV }
698 { Texture2DArray D3D10_TEX2D_ARRAY_RTV }
699 { Texture2DMS D3D10_TEX2DMS_RTV }
700 { Texture2DMSArray D3D10_TEX2DMS_ARRAY_RTV }
701 { Texture3D D3D10_TEX3D_RTV } ;
703 STRUCT: D3D10_RENDER_TARGET_VIEW_DESC
704 { Format DXGI_FORMAT }
705 { ViewDimension D3D10_RTV_DIMENSION }
706 { View D3D10_RENDER_TARGET_VIEW_DESC_UNION } ;
708 COM-INTERFACE: ID3D10RenderTargetView ID3D10View {9B7E4C08-342C-4106-A19F-4F2704F689F0}
709 void GetDesc ( D3D10_RENDER_TARGET_VIEW_DESC* pDesc ) ;
711 STRUCT: D3D10_TEX1D_DSV
714 STRUCT: D3D10_TEX1D_ARRAY_DSV
716 { FirstArraySlice UINT }
719 STRUCT: D3D10_TEX2D_DSV
722 STRUCT: D3D10_TEX2D_ARRAY_DSV
724 { FirstArraySlice UINT }
727 STRUCT: D3D10_TEX2DMS_DSV
728 { UnusedField_NothingToDefine UINT } ;
730 STRUCT: D3D10_TEX2DMS_ARRAY_DSV
731 { FirstArraySlice UINT }
734 UNION-STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC_UNION
735 { Texture1D D3D10_TEX1D_DSV }
736 { Texture1DArray D3D10_TEX1D_ARRAY_DSV }
737 { Texture2D D3D10_TEX2D_DSV }
738 { Texture2DArray D3D10_TEX2D_ARRAY_DSV }
739 { Texture2DMS D3D10_TEX2DMS_DSV }
740 { Texture2DMSArray D3D10_TEX2DMS_ARRAY_DSV } ;
742 STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC
743 { Format DXGI_FORMAT }
744 { ViewDimension D3D10_DSV_DIMENSION }
745 { Union D3D10_DEPTH_STENCIL_VIEW_DESC_UNION } ;
747 COM-INTERFACE: ID3D10DepthStencilView ID3D10View {9B7E4C09-342C-4106-A19F-4F2704F689F0}
748 void GetDesc ( D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
750 COM-INTERFACE: ID3D10VertexShader ID3D10DeviceChild {9B7E4C0A-342C-4106-A19F-4F2704F689F0} ;
752 COM-INTERFACE: ID3D10GeometryShader ID3D10DeviceChild {16BE88-54CD-4040-AB44-20461BC81F68} ;
754 COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F675819B6} ;
756 COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ;
758 CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT 0
759 CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR HEX: 1
760 CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 4
761 CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR HEX: 5
762 CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT HEX: 10
763 CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 11
764 CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT HEX: 14
765 CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR HEX: 15
766 CONSTANT: D3D10_FILTER_ANISOTROPIC HEX: 55
767 CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT HEX: 80
768 CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR HEX: 81
769 CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 84
770 CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR HEX: 85
771 CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT HEX: 90
772 CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
773 CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT HEX: 94
774 CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR HEX: 95
775 CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC HEX: d5
776 CONSTANT: D3D10_FILTER_TEXT_1BIT HEX: 80000000
777 TYPEDEF: int D3D10_FILTER
779 CONSTANT: D3D10_FILTER_TYPE_POINT 0
780 CONSTANT: D3D10_FILTER_TYPE_LINEAR 1
781 TYPEDEF: int D3D10_FILTER_TYPE
783 CONSTANT: D3D10_FILTER_TYPE_MASK HEX: 3
784 CONSTANT: D3D10_MIN_FILTER_SHIFT 4
785 CONSTANT: D3D10_MAG_FILTER_SHIFT 2
786 CONSTANT: D3D10_MIP_FILTER_SHIFT 0
787 CONSTANT: D3D10_COMPARISON_FILTERING_BIT HEX: 80
788 CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT HEX: 40
789 CONSTANT: D3D10_TEXT_1BIT_BIT HEX: 80000000
791 CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP 1
792 CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR 2
793 CONSTANT: D3D10_TEXTURE_ADDRESS_CLAMP 3
794 CONSTANT: D3D10_TEXTURE_ADDRESS_BORDER 4
795 CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR_ONCE 5
796 TYPEDEF: int D3D10_TEXTURE_ADDRESS_MODE
798 STRUCT: D3D10_SAMPLER_DESC
799 { Filter D3D10_FILTER }
800 { AddressU D3D10_TEXTURE_ADDRESS_MODE }
801 { AddressV D3D10_TEXTURE_ADDRESS_MODE }
802 { AddressW D3D10_TEXTURE_ADDRESS_MODE }
804 { MaxAnisotropy UINT }
805 { ComparisonFunc D3D10_COMPARISON_FUNC }
806 { BorderColor FLOAT[4] }
809 TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC
811 COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0}
812 void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ;
814 CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER HEX: 1
815 CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2
816 CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4
817 CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER HEX: 8
818 CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D HEX: 10
819 CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D HEX: 20
820 CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D HEX: 40
821 CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE HEX: 80
822 CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD HEX: 100
823 CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200
824 CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
825 CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800
826 CONSTANT: D3D10_FORMAT_SUPPORT_MIP HEX: 1000
827 CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000
828 CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000
829 CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE HEX: 8000
830 CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000
831 CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000
832 CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000
833 CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY HEX: 80000
834 CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000
835 CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
836 CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000
837 CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000
838 CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 100000
839 TYPEDEF: int D3D10_FORMAT_SUPPORT
841 COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0}
844 HRESULT GetData ( void* pData, UINT DataSize, UINT GetDataFlags )
845 UINT GetDataSize ( ) ;
847 CONSTANT: D3D10_ASYNC_GETDATA_DONOTFLUSH 1
848 TYPEDEF: int D3D10_ASYNC_GETDATA_FLAG
850 CONSTANT: D3D10_QUERY_EVENT 0
851 CONSTANT: D3D10_QUERY_OCCLUSION 1
852 CONSTANT: D3D10_QUERY_TIMESTAMP 2
853 CONSTANT: D3D10_QUERY_TIMESTAMP_DISJOINT 3
854 CONSTANT: D3D10_QUERY_PIPELINE_STATISTICS 4
855 CONSTANT: D3D10_QUERY_OCCLUSION_PREDICATE 5
856 CONSTANT: D3D10_QUERY_SO_STATISTICS 6
857 CONSTANT: D3D10_QUERY_SO_OVERFLOW_PREDICATE 7
858 TYPEDEF: int D3D10_QUERY
860 CONSTANT: D3D10_QUERY_MISC_PREDICATEHINT 1
861 TYPEDEF: int D3D10_QUERY_MISC_FLAG
863 STRUCT: D3D10_QUERY_DESC
864 { Query D3D10_QUERY }
867 COM-INTERFACE: ID3D10Query ID3D10Asynchronous {9B7E4C0E-342C-4106-A19F-4F2704F689F0}
868 void GetDesc ( D3D10_QUERY_DESC* pDesc ) ;
870 COM-INTERFACE: ID3D10Predicate ID3D10Query {9B7E4C10-342C-4106-A19F-4F2704F689F0} ;
872 STRUCT: D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
876 STRUCT: D3D10_QUERY_DATA_PIPELINE_STATISTICS
877 { IAVertices UINT64 }
878 { IAPrimitives UINT64 }
879 { VSInvocations UINT64 }
880 { GSInvocations UINT64 }
881 { GSPrimitives UINT64 }
882 { CInvocations UINT64 }
883 { CPrimitives UINT64 }
884 { PSInvocations UINT64 } ;
886 STRUCT: D3D10_QUERY_DATA_SO_STATISTICS
887 { NumPrimitivesWritten UINT64 }
888 { PrimitivesStorageNeeded UINT64 } ;
890 CONSTANT: D3D10_COUNTER_GPU_IDLE 0
891 CONSTANT: D3D10_COUNTER_VERTEX_PROCESSING 1
892 CONSTANT: D3D10_COUNTER_GEOMETRY_PROCESSING 2
893 CONSTANT: D3D10_COUNTER_PIXEL_PROCESSING 3
894 CONSTANT: D3D10_COUNTER_OTHER_GPU_PROCESSING 4
895 CONSTANT: D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION 5
896 CONSTANT: D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION 6
897 CONSTANT: D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION 7
898 CONSTANT: D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 8
899 CONSTANT: D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION 9
900 CONSTANT: D3D10_COUNTER_VS_MEMORY_LIMITED 10
901 CONSTANT: D3D10_COUNTER_VS_COMPUTATION_LIMITED 11
902 CONSTANT: D3D10_COUNTER_GS_MEMORY_LIMITED 12
903 CONSTANT: D3D10_COUNTER_GS_COMPUTATION_LIMITED 13
904 CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED 14
905 CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED 15
906 CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE 16
907 CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE 17
908 CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000
909 TYPEDEF: int D3D10_COUNTER
911 CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0
912 CONSTANT: D3D10_COUNTER_TYPE_UINT16 1
913 CONSTANT: D3D10_COUNTER_TYPE_UINT32 2
914 CONSTANT: D3D10_COUNTER_TYPE_UINT64 3
915 TYPEDEF: int D3D10_COUNTER_TYPE
917 STRUCT: D3D10_COUNTER_DESC
918 { Counter D3D10_COUNTER }
921 STRUCT: D3D10_COUNTER_INFO
922 { LastDeviceDependentCounter D3D10_COUNTER }
923 { NumSimultaneousCounters UINT }
924 { NumDetectableParallelUnits BYTE } ;
926 COM-INTERFACE: ID3D10Counter ID3D10Asynchronous {9B7E4C11-342C-4106-A19F-4F2704F689F0}
927 void GetDesc ( D3D10_COUNTER_DESC* pDesc ) ;
929 COM-INTERFACE: ID3D10Device IUnknown {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
930 void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
931 void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceView )
932 void PSSetShader ( ID3D10PixelShader* pPixelShader )
933 void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
934 void VSSetShader ( ID3D10VertexShader* pVertexShader )
935 void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
936 void Draw ( UINT VertexCount, UINT StartVertexLocation )
937 void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
938 void IASetInputLayout ( ID3D10InputLayout* pInputLayout )
939 void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
940 void IASetIndexBuffer ( ID3D10Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
941 void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
942 void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
943 void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
944 void GSSetShader ( ID3D10GeometryShader* pShader )
945 void IASetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY Topology )
946 void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
947 void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
948 void SetPredication ( ID3D10Predicate* pPredicate, BOOL PredicateValue )
949 void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
950 void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
951 void OMSetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView* pDepthStencilView )
952 void OMSetBlendState ( ID3D10BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
953 void OMSetDepthStencilState ( ID3D10DepthStencilState* pDepthStencilState, UINT StencilRef )
954 void SOSetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
956 void RSSetState ( ID3D10RasterizerState* pRasterizerState )
957 void RSSetViewports ( UINT NumViewports, D3D10_VIEWPORT* pViewports )
958 void RSSetScissorRects ( UINT NumRects, D3D10_RECT* pRects )
959 void CopySubresourceRegion ( ID3D10Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource* pSrcResource, UINT SrcSubresource, D3D10_BOX* pSrcBox )
960 void CopyResource ( ID3D10Resource* pDstResource, ID3D10Resource* pSrcResource )
961 void UpdateSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, D3D10_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
962 void ClearRenderTargetView ( ID3D10RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
963 void ClearDepthStencilView ( ID3D10DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
964 void GenerateMips ( ID3D10ShaderResourceView* pShaderResourceView )
965 void ResolveSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, ID3D10Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
966 void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
967 void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
968 void PSGetShader ( ID3D10PixelShader** ppPixelShader )
969 void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
970 void VSGetShader ( ID3D10VertexShader** ppVertexShader )
971 void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
972 void IAGetInputLayout ( ID3D10InputLayout** ppInputLayout )
973 void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
974 void IAGetIndexBuffer ( ID3D10Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
975 void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
976 void GSGetShader ( ID3D10GeometryShader** ppGeometryShader )
977 void IAGetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY* pTopology )
978 void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
979 void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
980 void GetPredication ( ID3D10Predicate** ppPredicate, BOOL* pPredicateValue )
981 void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
982 void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
983 void OMGetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView** ppDepthStencilView )
984 void OMGetBlendState ( ID3D10BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
985 void OMGetDepthStencilState ( ID3D10DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
986 void SOGetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
987 void RSGetState ( ID3D10RasterizerState** ppRasterizerState )
988 void RSGetViewports ( UINT* NumViewports, D3D10_VIEWPORT* pViewports )
989 void RSGetScissorRects ( UINT* NumRects, D3D10_RECT* pRects )
990 HRESULT GetDeviceRemovedReason ( )
991 HRESULT SetExceptionMode ( UINT RaiseFlags )
992 UINT GetExceptionMode ( )
993 HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
994 HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
995 HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
998 HRESULT CreateBuffer ( D3D10_BUFFER_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Buffer** ppBuffer )
999 HRESULT CreateTexture1D ( D3D10_TEXTURE1D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture1D** ppTexture1D )
1000 HRESULT CreateTexture2D ( D3D10_TEXTURE2D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture2D** ppTexture2D )
1001 HRESULT CreateTexture3D ( D3D10_TEXTURE3D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture3D** ppTexture3D )
1002 HRESULT CreateShaderResourceView ( ID3D10Resource* pResource, D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D10ShaderResourceView** ppSRView )
1003 HRESULT CreateRenderTargetView ( ID3D10Resource* pResource, D3D10_RENDER_TARGET_VIEW_DESC* pDesc, ID3D10RenderTargetView** ppRTView )
1004 HRESULT CreateDepthStencilView ( ID3D10Resource* pResource, D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D10DepthStencilView** ppDepthStencilView )
1005 HRESULT CreateInputLayout ( D3D10_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D10InputLayout** ppInputLayout )
1006 HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader** ppVertexShader )
1007 HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader** ppGeometryShader )
1008 HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D10_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT OutputStreamStride, ID3D10GeometryShader** ppGeometryShader )
1009 HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader** ppPixelShader )
1010 HRESULT CreateBlendState ( D3D10_BLEND_DESC* pBlendStateDesc, ID3D10BlendState** ppBlendState )
1011 HRESULT CreateDepthStencilState ( D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D10DepthStencilState** ppDepthStencilState )
1012 HRESULT CreateRasterizerState ( D3D10_RASTERIZER_DESC* pRasterizerDesc, ID3D10RasterizerState** ppRasterizerState )
1013 HRESULT CreateSamplerState ( D3D10_SAMPLER_DESC* pSamplerDesc, ID3D10SamplerState** ppSamplerState )
1014 HRESULT CreateQuery ( D3D10_QUERY_DESC* pQueryDesc, ID3D10Query** ppQuery )
1015 HRESULT CreatePredicate ( D3D10_QUERY_DESC* pPredicateDesc, ID3D10Predicate** ppPredicate )
1016 HRESULT CreateCounter ( D3D10_COUNTER_DESC* pCounterDesc, ID3D10Counter** ppCounter )
1017 HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
1018 HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
1019 void CheckCounterInfo ( D3D10_COUNTER_INFO* pCounterInfo )
1020 HRESULT CheckCounter ( D3D10_COUNTER_DESC* pDesc, D3D10_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
1021 UINT GetCreationFlags ( )
1022 HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
1023 void SetTextFilterSize ( UINT Width, UINT Height )
1024 void GetTextFilterSize ( UINT* pWidth, UINT* pHeight ) ;
1026 COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0}
1029 BOOL SetMultithreadProtected ( BOOL bMTProtect )
1030 BOOL GetMultithreadProtected ( ) ;
1032 CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED HEX: 1
1033 CONSTANT: D3D10_CREATE_DEVICE_DEBUG HEX: 2
1034 CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF HEX: 4
1035 CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS HEX: 8
1036 CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP HEX: 10
1037 CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT HEX: 20
1038 CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION HEX: 200
1039 TYPEDEF: int D3D10_CREATE_DEVICE_FLAG
1041 CONSTANT: D3D10_SDK_VERSION 29
1043 CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER HEX: 88760B54
1044 CONSTANT: D3DX10_ERR_INVALID_MESH HEX: 88760B55
1045 CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT HEX: 88760B56
1046 CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED HEX: 88760B57
1047 CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES HEX: 88760B58
1048 CONSTANT: D3DX10_ERR_INVALID_DATA HEX: 88760B59
1049 CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA HEX: 88760B5A
1050 CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT HEX: 88760B5B
1051 CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM HEX: 88760B5C