1 USING: alien.c-types alien.syntax classes.struct windows.com
2 windows.com.syntax windows.directx windows.directx.d3d10
3 windows.directx.d3d10misc windows.directx.d3d10shader windows.types ;
4 IN: windows.directx.d3d10effect
8 CONSTANT: D3D10_DST_SO_BUFFERS 1
9 CONSTANT: D3D10_DST_OM_RENDER_TARGETS 2
10 CONSTANT: D3D10_DST_OM_DEPTH_STENCIL_STATE 3
11 CONSTANT: D3D10_DST_OM_BLEND_STATE 4
12 CONSTANT: D3D10_DST_VS 5
13 CONSTANT: D3D10_DST_VS_SAMPLERS 6
14 CONSTANT: D3D10_DST_VS_SHADER_RESOURCES 7
15 CONSTANT: D3D10_DST_VS_CONSTANT_BUFFERS 8
16 CONSTANT: D3D10_DST_GS 9
17 CONSTANT: D3D10_DST_GS_SAMPLERS 10
18 CONSTANT: D3D10_DST_GS_SHADER_RESOURCES 11
19 CONSTANT: D3D10_DST_GS_CONSTANT_BUFFERS 12
20 CONSTANT: D3D10_DST_PS 13
21 CONSTANT: D3D10_DST_PS_SAMPLERS 14
22 CONSTANT: D3D10_DST_PS_SHADER_RESOURCES 15
23 CONSTANT: D3D10_DST_PS_CONSTANT_BUFFERS 16
24 CONSTANT: D3D10_DST_IA_VERTEX_BUFFERS 17
25 CONSTANT: D3D10_DST_IA_INDEX_BUFFER 18
26 CONSTANT: D3D10_DST_IA_INPUT_LAYOUT 19
27 CONSTANT: D3D10_DST_IA_PRIMITIVE_TOPOLOGY 20
28 CONSTANT: D3D10_DST_RS_VIEWPORTS 21
29 CONSTANT: D3D10_DST_RS_SCISSOR_RECTS 22
30 CONSTANT: D3D10_DST_RS_RASTERIZER_STATE 23
31 CONSTANT: D3D10_DST_PREDICATION 24
32 TYPEDEF: int D3D10_DEVICE_STATE_TYPES
34 STRUCT: D3D10_STATE_BLOCK_MASK
36 { VSSamplers BYTE[2] }
37 { VSShaderResources BYTE[8] }
38 { VSConstantBuffers BYTE[2] }
40 { GSSamplers BYTE[2] }
41 { GSShaderResources BYTE[8] }
42 { GSConstantBuffers BYTE[2] }
44 { PSSamplers BYTE[2] }
45 { PSShaderResources BYTE[8] }
46 { PSConstantBuffers BYTE[2] }
47 { IAVertexBuffers BYTE[2] }
48 { IAIndexBuffer BYTE }
49 { IAInputLayout BYTE }
50 { IAPrimitiveTopology BYTE }
51 { OMRenderTargets BYTE }
52 { OMDepthStencilState BYTE }
55 { RSScissorRects BYTE }
56 { RSRasterizerState BYTE }
58 { Predication BYTE } ;
60 COM-INTERFACE: ID3D10StateBlock IUnknown {0803425A-57F5-4dd6-9465-A87570834A08}
63 HRESULT ReleaseAllDeviceObjects ( )
64 HRESULT GetDevice ( ID3D10Device** ppDevice ) ;
65 TYPEDEF: ID3D10StateBlock* LPD3D10STATEBLOCK
67 FUNCTION: HRESULT D3D10StateBlockMaskUnion ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
68 FUNCTION: HRESULT D3D10StateBlockMaskIntersect ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
69 FUNCTION: HRESULT D3D10StateBlockMaskDifference ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
70 FUNCTION: HRESULT D3D10StateBlockMaskEnableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength ) ;
71 FUNCTION: HRESULT D3D10StateBlockMaskDisableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength ) ;
72 FUNCTION: HRESULT D3D10StateBlockMaskEnableAll ( D3D10_STATE_BLOCK_MASK* pMask ) ;
73 FUNCTION: HRESULT D3D10StateBlockMaskDisableAll ( D3D10_STATE_BLOCK_MASK* pMask ) ;
74 FUNCTION: BOOL D3D10StateBlockMaskGetSetting ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry ) ;
76 FUNCTION: HRESULT D3D10CreateStateBlock ( ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock ) ;
78 CONSTANT: D3D10_EFFECT_COMPILE_CHILD_EFFECT 1
79 CONSTANT: D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 2
80 CONSTANT: D3D10_EFFECT_SINGLE_THREADED 8
82 CONSTANT: D3D10_EFFECT_VARIABLE_POOLED 1
83 CONSTANT: D3D10_EFFECT_VARIABLE_ANNOTATION 2
84 CONSTANT: D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 4
86 STRUCT: D3D10_EFFECT_TYPE_DESC
88 { Class D3D10_SHADER_VARIABLE_CLASS }
89 { Type D3D10_SHADER_VARIABLE_TYPE }
98 COM-INTERFACE: ID3D10EffectType f {4E9E1DDC-CD9D-4772-A837-00180B9B88FD}
100 HRESULT GetDesc ( D3D10_EFFECT_TYPE_DESC* pDesc )
101 ID3D10EffectType* GetMemberTypeByIndex ( UINT Index )
102 ID3D10EffectType* GetMemberTypeByName ( LPCSTR Name )
103 ID3D10EffectType* GetMemberTypeBySemantic ( LPCSTR Semantic )
104 LPCSTR GetMemberName ( UINT Index )
105 LPCSTR GetMemberSemantic ( UINT Index ) ;
106 TYPEDEF: ID3D10EffectType* LPD3D10EFFECTTYPE
108 STRUCT: D3D10_EFFECT_VARIABLE_DESC
113 { BufferOffset UINT }
114 { ExplicitBindPoint UINT } ;
116 C-TYPE: ID3D10EffectConstantBuffer
117 C-TYPE: ID3D10EffectScalarVariable
118 C-TYPE: ID3D10EffectVectorVariable
119 C-TYPE: ID3D10EffectMatrixVariable
120 C-TYPE: ID3D10EffectStringVariable
121 C-TYPE: ID3D10EffectShaderResourceVariable
122 C-TYPE: ID3D10EffectRenderTargetViewVariable
123 C-TYPE: ID3D10EffectDepthStencilViewVariable
124 C-TYPE: ID3D10EffectShaderVariable
125 C-TYPE: ID3D10EffectBlendVariable
126 C-TYPE: ID3D10EffectDepthStencilVariable
127 C-TYPE: ID3D10EffectRasterizerVariable
128 C-TYPE: ID3D10EffectSamplerVariable
130 COM-INTERFACE: ID3D10EffectVariable f {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}
132 ID3D10EffectType* GetType ( )
133 HRESULT GetDesc ( D3D10_EFFECT_VARIABLE_DESC* pDesc )
134 ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
135 ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
136 ID3D10EffectVariable* GetMemberByIndex ( UINT Index )
137 ID3D10EffectVariable* GetMemberByName ( LPCSTR Name )
138 ID3D10EffectVariable* GetMemberBySemantic ( LPCSTR Semantic )
139 ID3D10EffectVariable* GetElement ( UINT Index )
140 ID3D10EffectConstantBuffer* GetParentConstantBuffer ( )
141 ID3D10EffectScalarVariable* AsScalar ( )
142 ID3D10EffectVectorVariable* AsVector ( )
143 ID3D10EffectMatrixVariable* AsMatrix ( )
144 ID3D10EffectStringVariable* AsString ( )
145 ID3D10EffectShaderResourceVariable* AsShaderResource ( )
146 ID3D10EffectRenderTargetViewVariable* AsRenderTargetView ( )
147 ID3D10EffectDepthStencilViewVariable* AsDepthStencilView ( )
148 ID3D10EffectConstantBuffer* AsConstantBuffer ( )
149 ID3D10EffectShaderVariable* AsShader ( )
150 ID3D10EffectBlendVariable* AsBlend ( )
151 ID3D10EffectDepthStencilVariable* AsDepthStencil ( )
152 ID3D10EffectRasterizerVariable* AsRasterizer ( )
153 ID3D10EffectSamplerVariable* AsSampler ( )
154 HRESULT SetRawValue ( void* pData, UINT Offset, UINT Count )
155 HRESULT GetRawValue ( void* pData, UINT Offset, UINT Count ) ;
156 TYPEDEF: ID3D10EffectVariable* LPD3D10EFFECTVARIABLE
158 COM-INTERFACE: ID3D10EffectScalarVariable ID3D10EffectVariable {00E48F7B-D2C8-49e8-A86C-022DEE53431F}
159 HRESULT SetFloat ( float Value )
160 HRESULT GetFloat ( float* pValue )
161 HRESULT SetFloatArray ( float* pData, UINT Offset, UINT Count )
162 HRESULT GetFloatArray ( float* pData, UINT Offset, UINT Count )
163 HRESULT SetInt ( int Value )
164 HRESULT GetInt ( int* pValue )
165 HRESULT SetIntArray ( int* pData, UINT Offset, UINT Count )
166 HRESULT GetIntArray ( int* pData, UINT Offset, UINT Count )
167 HRESULT SetBool ( BOOL Value )
168 HRESULT GetBool ( BOOL* pValue )
169 HRESULT SetBoolArray ( BOOL* pData, UINT Offset, UINT Count )
170 HRESULT GetBoolArray ( BOOL* pData, UINT Offset, UINT Count ) ;
171 TYPEDEF: ID3D10EffectScalarVariable* LPD3D10EFFECTSCALARVARIABLE
173 COM-INTERFACE: ID3D10EffectVectorVariable ID3D10EffectVariable {62B98C44-1F82-4c67-BCD0-72CF8F217E81}
174 HRESULT SetBoolVector ( BOOL* pData )
175 HRESULT SetIntVector ( int* pData )
176 HRESULT SetFloatVector ( float* pData )
177 HRESULT GetBoolVector ( BOOL* pData )
178 HRESULT GetIntVector ( int* pData )
179 HRESULT GetFloatVector ( float *pData )
180 HRESULT SetBoolVectorArray ( BOOL* pData, UINT Offset, UINT Count )
181 HRESULT SetIntVectorArray ( int* pData, UINT Offset, UINT Count )
182 HRESULT SetFloatVectorArray ( float* pData, UINT Offset, UINT Count )
183 HRESULT GetBoolVectorArray ( BOOL* pData, UINT Offset, UINT Count )
184 HRESULT GetIntVectorArray ( int* pData, UINT Offset, UINT Count )
185 HRESULT GetFloatVectorArray ( float* pData, UINT Offset, UINT Count ) ;
186 TYPEDEF: ID3D10EffectVectorVariable* LPD3D10EFFECTVECTORVARIABLE
188 COM-INTERFACE: ID3D10EffectMatrixVariable ID3D10EffectVariable {50666C24-B82F-4eed-A172-5B6E7E8522E0}
189 HRESULT SetMatrix ( float* pData )
190 HRESULT GetMatrix ( float* pData )
191 HRESULT SetMatrixArray ( float* pData, UINT Offset, UINT Count )
192 HRESULT GetMatrixArray ( float* pData, UINT Offset, UINT Count )
193 HRESULT SetMatrixTranspose ( float* pData )
194 HRESULT GetMatrixTranspose ( float* pData )
195 HRESULT SetMatrixTransposeArray ( float* pData, UINT Offset, UINT Count )
196 HRESULT GetMatrixTransposeArray ( float* pData, UINT Offset, UINT Count ) ;
197 TYPEDEF: ID3D10EffectMatrixVariable* LPD3D10EFFECTMATRIXVARIABLE
200 COM-INTERFACE: ID3D10EffectStringVariable ID3D10EffectVariable {71417501-8DF9-4e0a-A78A-255F9756BAFF}
201 HRESULT GetString ( LPCSTR* ppString )
202 HRESULT GetStringArray ( LPCSTR* ppStrings, UINT Offset, UINT Count ) ;
203 TYPEDEF: ID3D10EffectStringVariable* LPD3D10EFFECTSTRINGVARIABLE
205 COM-INTERFACE: ID3D10EffectShaderResourceVariable ID3D10EffectVariable {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC}
206 HRESULT SetResource ( ID3D10ShaderResourceView* pResource )
207 HRESULT GetResource ( ID3D10ShaderResourceView** ppResource )
208 HRESULT SetResourceArray ( ID3D10ShaderResourceView** ppResources, UINT Offset, UINT Count )
209 HRESULT GetResourceArray ( ID3D10ShaderResourceView** ppResources, UINT Offset, UINT Count ) ;
210 TYPEDEF: ID3D10EffectShaderResourceVariable* LPD3D10EFFECTSHADERRESOURCEVARIABLE
212 COM-INTERFACE: ID3D10EffectRenderTargetViewVariable ID3D10EffectVariable {28CA0CC3-C2C9-40bb-B57F-67B737122B17}
213 HRESULT SetRenderTarget ( ID3D10RenderTargetView* pResource )
214 HRESULT GetRenderTarget ( ID3D10RenderTargetView** ppResource )
215 HRESULT SetRenderTargetArray ( ID3D10RenderTargetView** ppResources, UINT Offset, UINT Count )
216 HRESULT GetRenderTargetArray ( ID3D10RenderTargetView** ppResources, UINT Offset, UINT Count ) ;
217 TYPEDEF: ID3D10EffectRenderTargetViewVariable* LPD3D10EFFECTRENDERTARGETVIEWVARIABLE
219 COM-INTERFACE: ID3D10EffectDepthStencilViewVariable ID3D10EffectVariable {3E02C918-CC79-4985-B622-2D92AD701623}
220 HRESULT SetDepthStencil ( ID3D10DepthStencilView* pResource )
221 HRESULT GetDepthStencil ( ID3D10DepthStencilView** ppResource )
222 HRESULT SetDepthStencilArray ( ID3D10DepthStencilView** ppResources, UINT Offset, UINT Count )
223 HRESULT GetDepthStencilArray ( ID3D10DepthStencilView** ppResources, UINT Offset, UINT Count ) ;
224 TYPEDEF: ID3D10EffectDepthStencilViewVariable* LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE
226 COM-INTERFACE: ID3D10EffectConstantBuffer ID3D10EffectVariable {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}
227 HRESULT SetConstantBuffer ( ID3D10Buffer* pConstantBuffer )
228 HRESULT GetConstantBuffer ( ID3D10Buffer** ppConstantBuffer )
229 HRESULT SetTextureBuffer ( ID3D10ShaderResourceView* pTextureBuffer )
230 HRESULT GetTextureBuffer ( ID3D10ShaderResourceView** ppTextureBuffer ) ;
231 TYPEDEF: ID3D10EffectConstantBuffer* LPD3D10EFFECTCONSTANTBUFFER
233 STRUCT: D3D10_EFFECT_SHADER_DESC
234 { pInputSignature BYTE* }
237 { BytecodeLength UINT }
239 { NumInputSignatureEntries UINT }
240 { NumOutputSignatureEntries UINT } ;
242 COM-INTERFACE: ID3D10EffectShaderVariable ID3D10EffectVariable {80849279-C799-4797-8C33-0407A07D9E06}
243 HRESULT GetShaderDesc ( UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC* pDesc )
244 HRESULT GetVertexShader ( UINT ShaderIndex, ID3D10VertexShader** ppVS )
245 HRESULT GetGeometryShader ( UINT ShaderIndex, ID3D10GeometryShader** ppGS )
246 HRESULT GetPixelShader ( UINT ShaderIndex, ID3D10PixelShader** ppPS )
247 HRESULT GetInputSignatureElementDesc ( UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc )
248 HRESULT GetOutputSignatureElementDesc ( UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) ;
249 TYPEDEF: ID3D10EffectShaderVariable* LPD3D10EFFECTSHADERVARIABLE
251 COM-INTERFACE: ID3D10EffectBlendVariable ID3D10EffectVariable {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}
252 HRESULT GetBlendState ( UINT Index, ID3D10BlendState** ppBlendState )
253 HRESULT GetBackingStore ( UINT Index, D3D10_BLEND_DESC* pBlendDesc ) ;
254 TYPEDEF: ID3D10EffectBlendVariable* LPD3D10EFFECTBLENDVARIABLE
256 COM-INTERFACE: ID3D10EffectDepthStencilVariable ID3D10EffectVariable {AF482368-330A-46a5-9A5C-01C71AF24C8D}
257 HRESULT GetDepthStencilState ( UINT Index, ID3D10DepthStencilState** ppDepthStencilState )
258 HRESULT GetBackingStore ( UINT Index, D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc ) ;
259 TYPEDEF: ID3D10EffectDepthStencilVariable* LPD3D10EFFECTDEPTHSTENCILVARIABLE
261 COM-INTERFACE: ID3D10EffectRasterizerVariable ID3D10EffectVariable {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34}
262 HRESULT GetRasterizerState ( UINT Index, ID3D10RasterizerState** ppRasterizerState )
263 HRESULT GetBackingStore ( UINT Index, D3D10_RASTERIZER_DESC* pRasterizerDesc ) ;
264 TYPEDEF: ID3D10EffectRasterizerVariable* LPD3D10EFFECTRASTERIZERVARIABLE
266 COM-INTERFACE: ID3D10EffectSamplerVariable ID3D10EffectVariable {6530D5C7-07E9-4271-A418-E7CE4BD1E480}
267 HRESULT GetSampler ( UINT Index, ID3D10SamplerState** ppSampler )
268 HRESULT GetBackingStore ( UINT Index, D3D10_SAMPLER_DESC* pSamplerDesc ) ;
269 TYPEDEF: ID3D10EffectSamplerVariable* LPD3D10EFFECTSAMPLERVARIABLE
271 STRUCT: D3D10_PASS_DESC
274 { pIAInputSignature BYTE* }
275 { IAInputSignatureSize SIZE_T }
278 { BlendFactor FLOAT[4] } ;
280 STRUCT: D3D10_PASS_SHADER_DESC
281 { pShaderVariable ID3D10EffectShaderVariable* }
282 { ShaderIndex UINT } ;
284 COM-INTERFACE: ID3D10EffectPass f {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54}
286 HRESULT GetDesc ( D3D10_PASS_DESC* pDesc )
287 HRESULT GetVertexShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
288 HRESULT GetGeometryShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
289 HRESULT GetPixelShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
290 ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
291 ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
292 HRESULT Apply ( UINT Flags )
293 HRESULT ComputeStateBlockMask ( D3D10_STATE_BLOCK_MASK* pStateBlockMask ) ;
294 TYPEDEF: ID3D10EffectPass* LPD3D10EFFECTPASS
296 STRUCT: D3D10_TECHNIQUE_DESC
299 { Annotations UINT } ;
301 COM-INTERFACE: ID3D10EffectTechnique f {DB122CE8-D1C9-4292-B237-24ED3DE8B175}
303 HRESULT GetDesc ( D3D10_TECHNIQUE_DESC* pDesc )
304 ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
305 ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
306 ID3D10EffectPass* GetPassByIndex ( UINT Index )
307 ID3D10EffectPass* GetPassByName ( LPCSTR Name )
308 HRESULT ComputeStateBlockMask ( D3D10_STATE_BLOCK_MASK* pStateBlockMask ) ;
309 TYPEDEF: ID3D10EffectTechnique* LPD3D10EFFECTTECHNIQUE
311 STRUCT: D3D10_EFFECT_DESC
312 { IsChildEffect BOOL }
313 { ConstantBuffers UINT }
314 { SharedConstantBuffers UINT }
315 { GlobalVariables UINT }
316 { SharedGlobalVariables UINT }
317 { Techniques UINT } ;
319 COM-INTERFACE: ID3D10Effect IUnknown {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7}
322 HRESULT GetDevice ( ID3D10Device** ppDevice )
323 HRESULT GetDesc ( D3D10_EFFECT_DESC* pDesc )
324 ID3D10EffectConstantBuffer* GetConstantBufferByIndex ( UINT Index )
325 ID3D10EffectConstantBuffer* GetConstantBufferByName ( LPCSTR Name )
326 ID3D10EffectVariable* GetVariableByIndex ( UINT Index )
327 ID3D10EffectVariable* GetVariableByName ( LPCSTR Name )
328 ID3D10EffectVariable* GetVariableBySemantic ( LPCSTR Semantic )
329 ID3D10EffectTechnique* GetTechniqueByIndex ( UINT Index )
330 ID3D10EffectTechnique* GetTechniqueByName ( LPCSTR Name )
332 BOOL IsOptimized ( ) ;
333 TYPEDEF: ID3D10Effect* LPD3D10EFFECT
335 COM-INTERFACE: ID3D10EffectPool IUnknown {9537AB04-3250-412e-8213-FCD2F8677933}
336 ID3D10Effect* AsEffect ( ) ;
337 TYPEDEF: ID3D10EffectPool* LPD3D10EFFECTPOOL
339 FUNCTION: HRESULT D3D10CompileEffectFromMemory ( void* pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines,
340 ID3D10Include* pInclude, UINT HLSLFlags, UINT FXFlags,
341 ID3D10Blob** ppCompiledEffect, ID3D10Blob** ppErrors ) ;
343 FUNCTION: HRESULT D3D10CreateEffectFromMemory ( void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice,
344 ID3D10EffectPool* pEffectPool, ID3D10Effect** ppEffect ) ;
346 FUNCTION: HRESULT D3D10CreateEffectPoolFromMemory ( void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice,
347 ID3D10EffectPool** ppEffectPool ) ;
349 FUNCTION: HRESULT D3D10DisassembleEffect ( ID3D10Effect* pEffect, BOOL EnableColorCode, ID3D10Blob** ppDisassembly ) ;