1 USING: alien.syntax alien.c-types classes.struct windows.types
2 windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
3 windows.directx.dxgitype windows.directx.dxgi windows.directx.d3dcommon
5 IN: windows.directx.d3d11
9 CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE 0xffff
10 CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff
11 CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE 0xff
13 CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
15 CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_COUNT 8
16 CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
18 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
19 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
20 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
21 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
22 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
23 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
24 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
25 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
26 CONSTANT: D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
27 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
28 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
29 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
30 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
31 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
32 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
33 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
34 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
35 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
36 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
37 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
38 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
39 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
40 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
41 CONSTANT: D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
42 CONSTANT: D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
43 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
44 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
45 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COUNT 4096
46 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
47 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
48 CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
49 CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
50 CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
51 CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
53 CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 256
54 CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP 64
55 CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 240
56 CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP 68
57 CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 224
58 CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP 72
59 CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 208
60 CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP 76
61 CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 192
62 CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP 84
63 CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 176
64 CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP 92
65 CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 160
66 CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP 100
67 CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 144
68 CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP 112
69 CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 128
70 CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP 128
71 CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 112
72 CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP 144
73 CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 96
74 CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP 168
75 CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 80
76 CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP 204
77 CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 64
78 CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP 256
79 CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 48
80 CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP 340
81 CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 32
82 CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP 512
83 CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 16
84 CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP 768
85 CONSTANT: D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION 1
86 CONSTANT: D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT 256
87 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP 768
88 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_X 768
89 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_Y 768
90 CONSTANT: D3D11_CS_4_X_UAV_REGISTER_COUNT 1
91 CONSTANT: D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION 65535
92 CONSTANT: D3D11_CS_TGSM_REGISTER_COUNT 8192
93 CONSTANT: D3D11_CS_TGSM_REGISTER_READS_PER_INST 1
94 CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS 1
95 CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS 1
96 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP 1024
97 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_X 1024
98 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Y 1024
99 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Z 64
100 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_X 1
101 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Y 1
102 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Z 1
103 CONSTANT: D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL 16384
105 CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_ALPHA 1.0
106 CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_GREEN 1.0
107 CONSTANT: D3D11_DEFAULT_BORDER_COLOR_COMPONENT 0.0
108 CONSTANT: D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0
109 CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY 16
110 CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS 0.0
111 CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
112 CONSTANT: D3D11_DEFAULT_SAMPLE_MASK 0xffffffff
113 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX 0
114 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY 0
115 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX 0
116 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY 0
117 CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
118 CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK 0xff
119 CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE 0
120 CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK 0xff
121 CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
122 CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT 0
123 CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
124 CONSTANT: D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0
125 CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTX 0
126 CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTY 0
127 CONSTANT: D3D11_DEFAULT_VIEWPORT_WIDTH 0
129 CONSTANT: D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
130 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS 4
131 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
132 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT 32
133 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST 2
134 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS 1
135 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS 3
136 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT 32
137 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT 1
138 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST 2
139 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS 1
140 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
141 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
142 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT 32
143 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
144 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
145 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENTS 4
146 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
147 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COUNT 32
149 CONSTANT: D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
150 CONSTANT: D3D11_FLOAT32_MAX 3.402823466e+38
151 CONSTANT: D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
152 CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
153 CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0
154 CONSTANT: D3D11_FLOAT_TO_SRGB_OFFSET 0.055
155 CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_1 12.92
156 CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_2 1.055
157 CONSTANT: D3D11_FLOAT_TO_SRGB_THRESHOLD 0.0031308
159 CONSTANT: D3D11_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999
160 CONSTANT: D3D11_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999
161 CONSTANT: D3D11_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999
162 CONSTANT: D3D11_FTOU_INSTRUCTION_MIN_INPUT 0.0
164 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST 2
165 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS 1
166 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS 1
167 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
168 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT 1
169 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
170 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
171 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
172 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
173 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
174 CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENTS 4
175 CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
176 CONSTANT: D3D11_GS_INPUT_REGISTER_COUNT 32
177 CONSTANT: D3D11_GS_INPUT_REGISTER_READS_PER_INST 2
178 CONSTANT: D3D11_GS_INPUT_REGISTER_READ_PORTS 1
179 CONSTANT: D3D11_GS_INPUT_REGISTER_VERTICES 32
180 CONSTANT: D3D11_GS_MAX_INSTANCE_COUNT 32
181 CONSTANT: D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES 1024
182 CONSTANT: D3D11_GS_OUTPUT_ELEMENTS 32
183 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENTS 4
184 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
185 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COUNT 32
187 CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT 32
188 CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT 32
189 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS 4
190 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
191 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
192 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
193 CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
194 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
195 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
196 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
197 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST 2
198 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS 1
199 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS 1
200 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
201 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT 1
202 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST 2
203 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS 1
204 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
205 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
206 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
207 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
208 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
209 CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
210 CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1.0
211 CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64.0
212 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
213 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS 1
214 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT 32
215 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT 1
216 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST 2
217 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS 1
218 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
219 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
220 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT 32
221 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
222 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
224 CONSTANT: D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
225 CONSTANT: D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
226 CONSTANT: D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
227 CONSTANT: D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
228 CONSTANT: D3D11_IA_INSTANCE_ID_BIT_COUNT 32
229 CONSTANT: D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
230 CONSTANT: D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT 32
231 CONSTANT: D3D11_IA_PRIMITIVE_ID_BIT_COUNT 32
232 CONSTANT: D3D11_IA_VERTEX_ID_BIT_COUNT 32
233 CONSTANT: D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32
234 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
235 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
237 CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff
238 CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff
240 CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
241 CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xffffffff
243 CONSTANT: D3D11_LINEAR_GAMMA 1.0
245 CONSTANT: D3D11_MAX_BORDER_COLOR_COMPONENT 1.0
246 CONSTANT: D3D11_MAX_DEPTH 1.0
247 CONSTANT: D3D11_MAX_MAXANISOTROPY 16
248 CONSTANT: D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT 32
249 CONSTANT: D3D11_MAX_POSITION_VALUE 3.402823466e+34
250 CONSTANT: D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
252 CONSTANT: D3D11_MAJOR_VERSION 11
253 CONSTANT: D3D11_MINOR_VERSION 0
255 CONSTANT: D3D11_MIN_BORDER_COLOR_COMPONENT 0.0
256 CONSTANT: D3D11_MIN_DEPTH 0.0
257 CONSTANT: D3D11_MIN_MAXANISOTROPY 0
259 CONSTANT: D3D11_MIP_LOD_BIAS_MAX 15.99
260 CONSTANT: D3D11_MIP_LOD_BIAS_MIN -16.0
261 CONSTANT: D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT 8
262 CONSTANT: D3D11_MIP_LOD_RANGE_BIT_COUNT 8
264 CONSTANT: D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
266 CONSTANT: D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
268 CONSTANT: D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
270 CONSTANT: D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
272 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COMPONENTS 1
273 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT 8
274 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1
275 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1
276 CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff
277 CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE 0
278 CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE 0xffffffff
279 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS 4
280 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
281 CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT 32
282 CONSTANT: D3D11_PS_INPUT_REGISTER_READS_PER_INST 2
283 CONSTANT: D3D11_PS_INPUT_REGISTER_READ_PORTS 1
284 CONSTANT: D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0
285 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
286 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
287 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
288 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
289 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
290 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COUNT 1
291 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENTS 4
292 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
293 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COUNT 8
294 CONSTANT: D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
296 CONSTANT: D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT 16
298 CONSTANT: D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE 4096
299 CONSTANT: D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
300 CONSTANT: D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
301 CONSTANT: D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE 4096
302 CONSTANT: D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
303 CONSTANT: D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
304 CONSTANT: D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 16384
305 CONSTANT: D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
306 CONSTANT: D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
307 CONSTANT: D3D11_REQ_MAXANISOTROPY 16
308 CONSTANT: D3D11_REQ_MIP_LEVELS 15
309 CONSTANT: D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
310 CONSTANT: D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE 4096
311 CONSTANT: D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 16384
312 CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM 128
313 CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 0.25
314 CONSTANT: D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP 20
315 CONSTANT: D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE 4096
316 CONSTANT: D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 2048
317 CONSTANT: D3D11_REQ_TEXTURE1D_U_DIMENSION 16384
318 CONSTANT: D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
319 CONSTANT: D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION 16384
320 CONSTANT: D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
321 CONSTANT: D3D11_REQ_TEXTURECUBE_DIMENSION 16384
323 CONSTANT: D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
325 CONSTANT: D3D11_SHADER_MAJOR_VERSION 5
326 CONSTANT: D3D11_SHADER_MAX_INSTANCES 65535
327 CONSTANT: D3D11_SHADER_MAX_INTERFACES 253
328 CONSTANT: D3D11_SHADER_MAX_INTERFACE_CALL_SITES 4096
329 CONSTANT: D3D11_SHADER_MAX_TYPES 65535
330 CONSTANT: D3D11_SHADER_MINOR_VERSION 0
332 CONSTANT: D3D11_SHIFT_INSTRUCTION_PAD_VALUE 0
333 CONSTANT: D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
335 CONSTANT: D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
337 CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
338 CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
339 CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT 4
340 CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff
341 CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM 0xffffffff
342 CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT 128
343 CONSTANT: D3D11_SO_STREAM_COUNT 4
345 CONSTANT: D3D11_SPEC_DATE_DAY 04
346 CONSTANT: D3D11_SPEC_DATE_MONTH 06
347 CONSTANT: D3D11_SPEC_DATE_YEAR 2009
348 CONSTANT: D3D11_SPEC_VERSION 1.0
350 CONSTANT: D3D11_SRGB_GAMMA 2.2
351 CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
352 CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
353 CONSTANT: D3D11_SRGB_TO_FLOAT_EXPONENT 2.4
354 CONSTANT: D3D11_SRGB_TO_FLOAT_OFFSET 0.055
355 CONSTANT: D3D11_SRGB_TO_FLOAT_THRESHOLD 0.04045
356 CONSTANT: D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
358 CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT 32
359 CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
360 CONSTANT: D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
361 CONSTANT: D3D11_STANDARD_PIXEL_COMPONENT_COUNT 128
362 CONSTANT: D3D11_STANDARD_PIXEL_ELEMENT_COUNT 32
363 CONSTANT: D3D11_STANDARD_VECTOR_SIZE 4
364 CONSTANT: D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
365 CONSTANT: D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
367 CONSTANT: D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
368 CONSTANT: D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
370 CONSTANT: D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR 64
371 CONSTANT: D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR 64
372 CONSTANT: D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR 63
373 CONSTANT: D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR 64
374 CONSTANT: D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR 2
375 CONSTANT: D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR 1
376 CONSTANT: D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR 1
378 CONSTANT: D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
380 CONSTANT: D3D11_UNBOUND_MEMORY_ACCESS_RESULT 0
382 CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
383 CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
385 CONSTANT: D3D11_VIEWPORT_BOUNDS_MAX 32767
386 CONSTANT: D3D11_VIEWPORT_BOUNDS_MIN -32768
388 CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENTS 4
389 CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
390 CONSTANT: D3D11_VS_INPUT_REGISTER_COUNT 32
391 CONSTANT: D3D11_VS_INPUT_REGISTER_READS_PER_INST 2
392 CONSTANT: D3D11_VS_INPUT_REGISTER_READ_PORTS 1
393 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENTS 4
394 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
395 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COUNT 32
397 CONSTANT: D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
398 CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
399 CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
401 CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x887c0001
402 CONSTANT: D3D11_ERROR_FILE_NOT_FOUND 0x887c0002
403 CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS 0x887c003
404 CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004
406 CONSTANT: D3D11_INPUT_PER_VERTEX_DATA 0
407 CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1
408 TYPEDEF: int D3D11_INPUT_CLASSIFICATION
410 CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff
412 STRUCT: D3D11_INPUT_ELEMENT_DESC
413 { SemanticName LPCSTR }
414 { SemanticIndex UINT }
415 { Format DXGI_FORMAT }
417 { AlignedByteOffset UINT }
418 { InputSlotClass D3D11_INPUT_CLASSIFICATION }
419 { InstanceDataStepRate UINT } ;
421 CONSTANT: D3D11_FILL_WIREFRAME 2
422 CONSTANT: D3D11_FILL_SOLID 3
423 TYPEDEF: int D3D11_FILL_MODE
425 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED 0
426 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_POINTLIST 1
427 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST 2
428 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP 3
429 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST 4
430 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 5
431 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 10
432 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 11
433 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 12
434 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
435 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 33
436 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 34
437 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 35
438 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 36
439 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 37
440 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 38
441 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 39
442 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 40
443 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 41
444 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 42
445 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 43
446 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 44
447 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 45
448 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 46
449 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 47
450 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 48
451 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 49
452 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 50
453 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 51
454 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 52
455 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 53
456 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 54
457 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 55
458 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 56
459 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 57
460 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 58
461 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 59
462 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 60
463 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 61
464 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 62
465 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 63
466 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 64
467 TYPEDEF: int D3D11_PRIMITIVE_TOPOLOGY
469 CONSTANT: D3D11_PRIMITIVE_UNDEFINED 0
470 CONSTANT: D3D11_PRIMITIVE_POINT 1
471 CONSTANT: D3D11_PRIMITIVE_LINE 2
472 CONSTANT: D3D11_PRIMITIVE_TRIANGLE 3
473 CONSTANT: D3D11_PRIMITIVE_LINE_ADJ 6
474 CONSTANT: D3D11_PRIMITIVE_TRIANGLE_ADJ 7
475 CONSTANT: D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 8
476 CONSTANT: D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 9
477 CONSTANT: D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 10
478 CONSTANT: D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 11
479 CONSTANT: D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 12
480 CONSTANT: D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 13
481 CONSTANT: D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 14
482 CONSTANT: D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 15
483 CONSTANT: D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 16
484 CONSTANT: D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 17
485 CONSTANT: D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 18
486 CONSTANT: D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 19
487 CONSTANT: D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 20
488 CONSTANT: D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 21
489 CONSTANT: D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 22
490 CONSTANT: D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 23
491 CONSTANT: D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 24
492 CONSTANT: D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 25
493 CONSTANT: D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 26
494 CONSTANT: D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 27
495 CONSTANT: D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 28
496 CONSTANT: D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 29
497 CONSTANT: D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 30
498 CONSTANT: D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 31
499 CONSTANT: D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 32
500 CONSTANT: D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 33
501 CONSTANT: D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 34
502 CONSTANT: D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 35
503 CONSTANT: D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 36
504 CONSTANT: D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 37
505 CONSTANT: D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 38
506 CONSTANT: D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 39
507 TYPEDEF: int D3D11_PRIMITIVE
509 CONSTANT: D3D11_CULL_NONE 1
510 CONSTANT: D3D11_CULL_FRONT 2
511 CONSTANT: D3D11_CULL_BACK 3
512 TYPEDEF: int D3D11_CULL_MODE
514 STRUCT: D3D11_SO_DECLARATION_ENTRY
516 { SemanticName LPCSTR }
517 { SemanticIndex UINT }
518 { StartComponent BYTE }
519 { ComponentCount BYTE }
520 { OutputSlot BYTE } ;
522 STRUCT: D3D11_VIEWPORT
530 CONSTANT: D3D11_RESOURCE_DIMENSION_UNKNOWN 0
531 CONSTANT: D3D11_RESOURCE_DIMENSION_BUFFER 1
532 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE1D 2
533 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE2D 3
534 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE3D 4
535 TYPEDEF: int D3D11_RESOURCE_DIMENSION
537 CONSTANT: D3D11_SRV_DIMENSION_UNKNOWN 0
538 CONSTANT: D3D11_SRV_DIMENSION_BUFFER 1
539 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1D 2
540 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1DARRAY 3
541 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2D 4
542 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DARRAY 5
543 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMS 6
544 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY 7
545 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE3D 8
546 CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBE 9
547 CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBEARRAY 10
548 CONSTANT: D3D11_SRV_DIMENSION_BUFFEREX 11
549 TYPEDEF: int D3D11_SRV_DIMENSION
551 CONSTANT: D3D11_DSV_DIMENSION_UNKNOWN 0
552 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1D 1
553 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1DARRAY 2
554 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2D 3
555 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DARRAY 4
556 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMS 5
557 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY 6
558 TYPEDEF: int D3D11_DSV_DIMENSION
560 CONSTANT: D3D11_RTV_DIMENSION_UNKNOWN 0
561 CONSTANT: D3D11_RTV_DIMENSION_BUFFER 1
562 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1D 2
563 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1DARRAY 3
564 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2D 4
565 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DARRAY 5
566 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMS 6
567 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY 7
568 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE3D 8
569 TYPEDEF: int D3D11_RTV_DIMENSION
571 CONSTANT: D3D11_UAV_DIMENSION_UNKNOWN 0
572 CONSTANT: D3D11_UAV_DIMENSION_BUFFER 1
573 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1D 2
574 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1DARRAY 3
575 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2D 4
576 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2DARRAY 5
577 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE3D 8
578 TYPEDEF: int D3D11_UAV_DIMENSION
580 CONSTANT: D3D11_USAGE_DEFAULT 0
581 CONSTANT: D3D11_USAGE_IMMUTABLE 1
582 CONSTANT: D3D11_USAGE_DYNAMIC 2
583 CONSTANT: D3D11_USAGE_STAGING 3
584 TYPEDEF: int D3D11_USAGE
586 CONSTANT: D3D11_BIND_VERTEX_BUFFER 1
587 CONSTANT: D3D11_BIND_INDEX_BUFFER 2
588 CONSTANT: D3D11_BIND_CONSTANT_BUFFER 4
589 CONSTANT: D3D11_BIND_SHADER_RESOURCE 8
590 CONSTANT: D3D11_BIND_STREAM_OUTPUT 16
591 CONSTANT: D3D11_BIND_RENDER_TARGET 32
592 CONSTANT: D3D11_BIND_DEPTH_STENCIL 64
593 CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128
594 TYPEDEF: int D3D11_BIND_FLAG
596 CONSTANT: D3D11_CPU_ACCESS_WRITE 0x10000
597 CONSTANT: D3D11_CPU_ACCESS_READ 0x20000
598 TYPEDEF: int D3D11_CPU_ACCESS_FLAG
600 CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS 1
601 CONSTANT: D3D11_RESOURCE_MISC_SHARED 2
602 CONSTANT: D3D11_RESOURCE_MISC_TEXTURECUBE 4
603 CONSTANT: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS 16
604 CONSTANT: D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS 32
605 CONSTANT: D3D11_RESOURCE_MISC_BUFFER_STRUCTURED 64
606 CONSTANT: D3D11_RESOURCE_MISC_RESOURCE_CLAMP 128
607 CONSTANT: D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX 256
608 CONSTANT: D3D11_RESOURCE_MISC_GDI_COMPATIBLE 512
609 TYPEDEF: int D3D11_RESOURCE_MISC_FLAG
611 CONSTANT: D3D11_MAP_READ 1
612 CONSTANT: D3D11_MAP_WRITE 2
613 CONSTANT: D3D11_MAP_READ_WRITE 3
614 CONSTANT: D3D11_MAP_WRITE_DISCARD 4
615 CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE 5
616 TYPEDEF: int D3D11_MAP
618 CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000
619 TYPEDEF: int D3D11_MAP_FLAG
621 CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1
622 TYPEDEF: int D3D11_RAISE_FLAG
624 CONSTANT: D3D11_CLEAR_DEPTH 1
625 CONSTANT: D3D11_CLEAR_STENCIL 2
626 TYPEDEF: int D3D11_CLEAR_FLAG
628 TYPEDEF: RECT D3D11_RECT
639 C-TYPE: ID3D11ClassLinkage
641 COM-INTERFACE: ID3D11DeviceChild IUnknown {1841e5c8-16b0-489b-bcc8-44cfb0d5deae}
642 void GetDevice ( ID3D11Device** ppDevice )
643 HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
644 HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
645 HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData ) ;
647 CONSTANT: D3D11_COMPARISON_NEVER 1
648 CONSTANT: D3D11_COMPARISON_LESS 2
649 CONSTANT: D3D11_COMPARISON_EQUAL 3
650 CONSTANT: D3D11_COMPARISON_LESS_EQUAL 4
651 CONSTANT: D3D11_COMPARISON_GREATER 5
652 CONSTANT: D3D11_COMPARISON_NOT_EQUAL 6
653 CONSTANT: D3D11_COMPARISON_GREATER_EQUAL 7
654 CONSTANT: D3D11_COMPARISON_ALWAYS 8
655 TYPEDEF: int D3D11_COMPARISON_FUNC
657 CONSTANT: D3D11_DEPTH_WRITE_MASK_ZERO 0
658 CONSTANT: D3D11_DEPTH_WRITE_MASK_ALL 1
659 TYPEDEF: int D3D11_DEPTH_WRITE_MASK
661 CONSTANT: D3D11_STENCIL_OP_KEEP 1
662 CONSTANT: D3D11_STENCIL_OP_ZERO 2
663 CONSTANT: D3D11_STENCIL_OP_REPLACE 3
664 CONSTANT: D3D11_STENCIL_OP_INCR_SAT 4
665 CONSTANT: D3D11_STENCIL_OP_DECR_SAT 5
666 CONSTANT: D3D11_STENCIL_OP_INVERT 6
667 CONSTANT: D3D11_STENCIL_OP_INCR 7
668 CONSTANT: D3D11_STENCIL_OP_DECR 8
669 TYPEDEF: int D3D11_STENCIL_OP
671 STRUCT: D3D11_DEPTH_STENCILOP_DESC
672 { StencilFailOp D3D11_STENCIL_OP }
673 { StencilDepthFailOp D3D11_STENCIL_OP }
674 { StencilPassOp D3D11_STENCIL_OP }
675 { StencilFunc D3D11_COMPARISON_FUNC } ;
677 STRUCT: D3D11_DEPTH_STENCIL_DESC
679 { DepthWriteMask D3D11_DEPTH_WRITE_MASK }
680 { DepthFunc D3D11_COMPARISON_FUNC }
681 { StencilEnable BOOL }
682 { StencilReadMask BYTE }
683 { StencilWriteMask BYTE }
684 { FrontFace D3D11_DEPTH_STENCILOP_DESC }
685 { BackFace D3D11_DEPTH_STENCILOP_DESC } ;
687 COM-INTERFACE: ID3D11DepthStencilState ID3D11DeviceChild {03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1}
688 void GetDesc ( D3D11_DEPTH_STENCIL_DESC* pDesc ) ;
690 CONSTANT: D3D11_BLEND_ZERO 1
691 CONSTANT: D3D11_BLEND_ONE 2
692 CONSTANT: D3D11_BLEND_SRC_COLOR 3
693 CONSTANT: D3D11_BLEND_INV_SRC_COLOR 4
694 CONSTANT: D3D11_BLEND_SRC_ALPHA 5
695 CONSTANT: D3D11_BLEND_INV_SRC_ALPHA 6
696 CONSTANT: D3D11_BLEND_DEST_ALPHA 7
697 CONSTANT: D3D11_BLEND_INV_DEST_ALPHA 8
698 CONSTANT: D3D11_BLEND_DEST_COLOR 9
699 CONSTANT: D3D11_BLEND_INV_DEST_COLOR 10
700 CONSTANT: D3D11_BLEND_SRC_ALPHA_SAT 11
701 CONSTANT: D3D11_BLEND_BLEND_FACTOR 14
702 CONSTANT: D3D11_BLEND_INV_BLEND_FACTOR 15
703 CONSTANT: D3D11_BLEND_SRC1_COLOR 16
704 CONSTANT: D3D11_BLEND_INV_SRC1_COLOR 17
705 CONSTANT: D3D11_BLEND_SRC1_ALPHA 18
706 CONSTANT: D3D11_BLEND_INV_SRC1_ALPHA 19
707 TYPEDEF: int D3D11_BLEND
709 CONSTANT: D3D11_BLEND_OP_ADD 1
710 CONSTANT: D3D11_BLEND_OP_SUBTRACT 2
711 CONSTANT: D3D11_BLEND_OP_REV_SUBTRACT 3
712 CONSTANT: D3D11_BLEND_OP_MIN 4
713 CONSTANT: D3D11_BLEND_OP_MAX 5
714 TYPEDEF: int D3D11_BLEND_OP
716 CONSTANT: D3D11_COLOR_WRITE_ENABLE_RED 1
717 CONSTANT: D3D11_COLOR_WRITE_ENABLE_GREEN 2
718 CONSTANT: D3D11_COLOR_WRITE_ENABLE_BLUE 4
719 CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALPHA 8
720 CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALL 15
721 TYPEDEF: int D3D11_COLOR_WRITE_ENABLE
723 STRUCT: D3D11_RENDER_TARGET_BLEND_DESC
725 { SrcBlend D3D11_BLEND }
726 { DestBlend D3D11_BLEND }
727 { BlendOp D3D11_BLEND_OP }
728 { SrcBlendAlpha D3D11_BLEND }
729 { DestBlendAlpha D3D11_BLEND }
730 { BlendOpAlpha D3D11_BLEND_OP }
731 { RenderTargetWriteMask BYTE } ;
733 STRUCT: D3D11_BLEND_DESC
734 { AlphaToCoverageEnable BOOL }
735 { IndependentBlendEnable BOOL }
736 { RenderTarget D3D11_RENDER_TARGET_BLEND_DESC[8] } ;
738 COM-INTERFACE: ID3D11BlendState ID3D11DeviceChild 75b68faa-347d-4159-8f45-a0640f01cd9a
739 void GetDesc ( D3D11_BLEND_DESC* pDesc ) ;
741 STRUCT: D3D11_RASTERIZER_DESC
742 { FillMode D3D11_FILL_MODE }
743 { CullMode D3D11_CULL_MODE }
744 { FrontCounterClockwise BOOL }
746 { DepthBiasClamp FLOAT }
747 { SlopeScaledDepthBias FLOAT }
748 { DepthClipEnable BOOL }
749 { ScissorEnable BOOL }
750 { MultisampleEnable BOOL }
751 { AntialiasedLineEnable BOOL } ;
753 COM-INTERFACE: ID3D11RasterizerState ID3D11DeviceChild {9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7}
754 void GetDesc ( D3D11_RASTERIZER_DESC* pDesc ) ;
756 STRUCT: D3D11_SUBRESOURCE_DATA
759 { SysMemSlicePitch UINT } ;
761 STRUCT: D3D11_MAPPED_SUBRESOURCE
764 { DepthPitch UINT } ;
766 COM-INTERFACE: ID3D11Resource ID3D11DeviceChild {dc8e63f3-d12b-4952-b47b-5e45026a862d}
767 void GetType ( D3D11_RESOURCE_DIMENSION* pResourceDimension )
768 void SetEvictionPriority ( UINT EvictionPriority )
769 UINT GetEvictionPriority ( ) ;
771 STRUCT: D3D11_BUFFER_DESC
773 { Usage D3D11_USAGE }
775 { CPUAccessFlags UINT }
777 { StructureByteStride UINT } ;
779 COM-INTERFACE: ID3D11Buffer ID3D11Resource {48570b85-d1ee-4fcd-a250-eb350722b037}
780 void GetDesc ( D3D11_BUFFER_DESC* pDesc ) ;
782 STRUCT: D3D11_TEXTURE1D_DESC
786 { Format DXGI_FORMAT }
787 { Usage D3D11_USAGE }
789 { CPUAccessFlags UINT }
792 COM-INTERFACE: ID3D11Texture1D ID3D11Resource {f8fb5c27-c6b3-4f75-a4c8-439af2ef564c}
793 void GetDesc ( D3D11_TEXTURE1D_DESC* pDesc ) ;
795 STRUCT: D3D11_TEXTURE2D_DESC
800 { Format DXGI_FORMAT }
801 { SampleDesc DXGI_SAMPLE_DESC }
802 { Usage D3D11_USAGE }
804 { CPUAccessFlags UINT }
807 COM-INTERFACE: ID3D11Texture2D ID3D11Resource {6f15aaf2-d208-4e89-9ab4-489535d34f9c}
808 void GetDesc ( D3D11_TEXTURE2D_DESC* pDesc ) ;
810 STRUCT: D3D11_TEXTURE3D_DESC
815 { Format DXGI_FORMAT }
816 { Usage D3D11_USAGE }
818 { CPUAccessFlags UINT }
821 COM-INTERFACE: ID3D11Texture3D ID3D11Resource {037e866e-f56d-4357-a8af-9dabbe6e250e}
822 void GetDesc ( D3D11_TEXTURE3D_DESC* pDesc ) ;
824 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_X 0
825 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_X 1
826 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Y 2
827 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Y 3
828 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Z 4
829 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Z 5
830 TYPEDEF: int D3D11_TEXTURECUBE_FACE
832 COM-INTERFACE: ID3D11View ID3D11DeviceChild {839d1216-bb2e-412b-b7f4-a9dbebe08ed1}
833 void GetResource ( ID3D11Resource** ppResource ) ;
835 UNION-STRUCT: D3D11_BUFFER_SRV_UNION1
836 { FirstElement UINT }
837 { ElementOffset UINT } ;
839 UNION-STRUCT: D3D11_BUFFER_SRV_UNION2
841 { ElementWith UINT } ;
843 STRUCT: D3D11_BUFFER_SRV
844 { First D3D11_BUFFER_SRV_UNION1 }
845 { Second D3D11_BUFFER_SRV_UNION2 } ;
847 CONSTANT: D3D11_BUFFEREX_SRV_FLAG_RAW 1
848 TYPEDEF: int D3D11_BUFFEREX_SRV_FLAG
850 STRUCT: D3D11_BUFFEREX_SRV
851 { FirstElement UINT }
855 STRUCT: D3D11_TEX1D_SRV
856 { MostDetailedMip UINT }
859 STRUCT: D3D11_TEX1D_ARRAY_SRV
860 { MostDetailedMip UINT }
862 { FirstArraySlice UINT }
865 STRUCT: D3D11_TEX2D_SRV
866 { MostDetailedMip UINT }
869 STRUCT: D3D11_TEX2D_ARRAY_SRV
870 { MostDetailedMip UINT }
872 { FirstArraySlice UINT }
875 STRUCT: D3D11_TEX3D_SRV
876 { MostDetailedMip UINT }
879 STRUCT: D3D11_TEXCUBE_SRV
880 { MostDetailedMip UINT }
883 STRUCT: D3D11_TEXCUBE_ARRAY_SRV
884 { MostDetailedMip UINT }
886 { First2DArrayFace UINT }
889 STRUCT: D3D11_TEX2DMS_SRV
890 { UnusedField_NothingToDefine UINT } ;
892 STRUCT: D3D11_TEX2DMS_ARRAY_SRV
893 { FirstArraySlice UINT }
896 UNION-STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC_UNION
897 { Buffer D3D11_BUFFER_SRV }
898 { Texture1D D3D11_TEX1D_SRV }
899 { Texture1DArray D3D11_TEX1D_ARRAY_SRV }
900 { Texture2D D3D11_TEX2D_SRV }
901 { Texture2DArray D3D11_TEX2D_ARRAY_SRV }
902 { Texture2DMS D3D11_TEX2DMS_SRV }
903 { Texture2DMSArray D3D11_TEX2DMS_ARRAY_SRV }
904 { Texture3D D3D11_TEX3D_SRV }
905 { TextureCube D3D11_TEXCUBE_SRV }
906 { TextureCubeArray D3D11_TEXCUBE_ARRAY_SRV }
907 { BufferEx D3D11_BUFFEREX_SRV } ;
909 STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC
910 { Format DXGI_FORMAT }
911 { ViewDimension D3D11_SRV_DIMENSION }
912 { View D3D11_SHADER_RESOURCE_VIEW_DESC_UNION } ;
914 COM-INTERFACE: ID3D11ShaderResourceView ID3D11View {b0e06fe0-8192-4e1a-b1ca-36d7414710b2}
915 void GetDesc ( D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
917 UNION-STRUCT: D3D11_BUFFER_RTV_UNION1
918 { FirstElement UINT }
919 { ElementOffset UINT } ;
921 UNION-STRUCT: D3D11_BUFFER_RTV_UNION2
923 { ElementWidth UINT } ;
925 STRUCT: D3D11_BUFFER_RTV
926 { First D3D11_BUFFER_RTV_UNION1 }
927 { Second D3D11_BUFFER_RTV_UNION2 } ;
929 STRUCT: D3D11_TEX1D_RTV
932 STRUCT: D3D11_TEX1D_ARRAY_RTV
934 { FirstArraySlice UINT }
937 STRUCT: D3D11_TEX2D_RTV
940 STRUCT: D3D11_TEX2DMS_RTV
941 { UnusedField_NothingToDefine UINT } ;
943 STRUCT: D3D11_TEX2D_ARRAY_RTV
945 { FirstArraySlice UINT }
948 STRUCT: D3D11_TEX2DMS_ARRAY_RTV
949 { FirstArraySlice UINT }
952 STRUCT: D3D11_TEX3D_RTV
957 UNION-STRUCT: D3D11_RENDER_TARGET_VIEW_DESC_UNION
958 { Buffer D3D11_BUFFER_RTV }
959 { Texture1D D3D11_TEX1D_RTV }
960 { Texture1DArray D3D11_TEX1D_ARRAY_RTV }
961 { Texture2D D3D11_TEX2D_RTV }
962 { Texture2DArray D3D11_TEX2D_ARRAY_RTV }
963 { Texture2DMS D3D11_TEX2DMS_RTV }
964 { Texture2DMSArray D3D11_TEX2DMS_ARRAY_RTV }
965 { Texture3D D3D11_TEX3D_RTV } ;
967 STRUCT: D3D11_RENDER_TARGET_VIEW_DESC
968 { Format DXGI_FORMAT }
969 { ViewDimension D3D11_RTV_DIMENSION }
970 { View D3D11_RENDER_TARGET_VIEW_DESC_UNION } ;
972 COM-INTERFACE: ID3D11RenderTargetView ID3D11View {dfdba067-0b8d-4865-875b-d7b4516cc164}
973 void GetDesc ( D3D11_RENDER_TARGET_VIEW_DESC* pDesc ) ;
975 STRUCT: D3D11_TEX1D_DSV
978 STRUCT: D3D11_TEX1D_ARRAY_DSV
980 { FirstArraySlice UINT }
983 STRUCT: D3D11_TEX2D_DSV
986 STRUCT: D3D11_TEX2D_ARRAY_DSV
988 { FirstArraySlice UINT }
991 STRUCT: D3D11_TEX2DMS_DSV
992 { UnusedField_NothingToDefine UINT } ;
994 STRUCT: D3D11_TEX2DMS_ARRAY_DSV
995 { FirstArraySlice UINT }
998 CONSTANT: D3D11_DSV_READ_ONLY_DEPTH 1
999 CONSTANT: D3D11_DSV_READ_ONLY_STENCIL 2
1000 TYPEDEF: int D3D11_DSV_FLAG
1002 UNION-STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC_UNION
1003 { Texture1D D3D11_TEX1D_DSV }
1004 { Texture1DArray D3D11_TEX1D_ARRAY_DSV }
1005 { Texture2D D3D11_TEX2D_DSV }
1006 { Texture2DArray D3D11_TEX2D_ARRAY_DSV }
1007 { Texture2DMS D3D11_TEX2DMS_DSV }
1008 { Texture2DMSArray D3D11_TEX2DMS_ARRAY_DSV } ;
1010 STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC
1011 { Format DXGI_FORMAT }
1012 { ViewDimension D3D11_DSV_DIMENSION }
1014 { View D3D11_DEPTH_STENCIL_VIEW_DESC_UNION } ;
1016 COM-INTERFACE: ID3D11DepthStencilView ID3D11View {9fdac92a-1876-48c3-afad-25b94f84a9b6}
1017 void GetDesc ( D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
1019 CONSTANT: D3D11_BUFFER_UAV_FLAG_RAW 1
1020 CONSTANT: D3D11_BUFFER_UAV_FLAG_APPEND 2
1021 CONSTANT: D3D11_BUFFER_UAV_FLAG_COUNTER 4
1022 TYPEDEF: int D3D11_BUFFER_UAV_FLAG
1024 STRUCT: D3D11_BUFFER_UAV
1025 { FirstElement UINT }
1026 { NumElements UINT }
1029 STRUCT: D3D11_TEX1D_UAV
1032 STRUCT: D3D11_TEX1D_ARRAY_UAV
1034 { FirstArraySlice UINT }
1035 { ArraySize UINT } ;
1037 STRUCT: D3D11_TEX2D_UAV
1040 STRUCT: D3D11_TEX2D_ARRAY_UAV
1042 { FirstArraySlice UINT }
1043 { ArraySize UINT } ;
1045 STRUCT: D3D11_TEX3D_UAV
1047 { FirstWSlice UINT }
1050 UNION-STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION
1051 { Buffer D3D11_BUFFER_UAV }
1052 { Texture1D D3D11_TEX1D_UAV }
1053 { Texture1DArray D3D11_TEX1D_ARRAY_UAV }
1054 { Texture2D D3D11_TEX2D_UAV }
1055 { Texture2DArray D3D11_TEX2D_ARRAY_UAV }
1056 { Texture3D D3D11_TEX3D_UAV } ;
1058 STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC
1059 { Format DXGI_FORMAT }
1060 { ViewDimension D3D11_UAV_DIMENSION }
1061 { View D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION } ;
1064 COM-INTERFACE: ID3D11UnorderedAccessView ID3D11View {28acf509-7f5c-48f6-8611-f316010a6380}
1065 void GetDesc ( D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc ) ;
1067 COM-INTERFACE: ID3D11VertexShader ID3D11DeviceChild {3b301d64-d678-4289-8897-22f8928b72f3} ;
1069 COM-INTERFACE: ID3D11HullShader ID3D11DeviceChild {8e5c6061-628a-4c8e-8264-bbe45cb3d5dd} ;
1071 COM-INTERFACE: ID3D11DomainShader ID3D11DeviceChild {f582c508-0f36-490c-9977-31eece268cfa} ;
1073 COM-INTERFACE: ID3D11GeometryShader ID3D11DeviceChild {38325b96-effb-4022-ba02-2e795b70275c} ;
1075 COM-INTERFACE: ID3D11PixelShader ID3D11DeviceChild {ea82e40d-51dc-4f33-93d4-db7c9125ae8c} ;
1077 COM-INTERFACE: ID3D11ComputeShader ID3D11DeviceChild {4f5b196e-c2bd-495e-bd01-1fded38e4969} ;
1079 COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ;
1081 CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT 0x0
1082 CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1
1083 CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4
1084 CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5
1085 CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10
1086 CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11
1087 CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14
1088 CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR 0x15
1089 CONSTANT: D3D11_FILTER_ANISOTROPIC 0x55
1090 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80
1091 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81
1092 CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84
1093 CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85
1094 CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90
1095 CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
1096 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94
1097 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95
1098 CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC 0xd5
1099 TYPEDEF: int D3D11_FILTER
1101 CONSTANT: D3D11_FILTER_TYPE_POINT 0
1102 CONSTANT: D3D11_FILTER_TYPE_LINEAR 1
1103 TYPEDEF: int D3D11_FILTER_TYPE
1105 CONSTANT: D3D11_FILTER_TYPE_MASK 3
1106 CONSTANT: D3D11_MIN_FILTER_SHIFT 4
1107 CONSTANT: D3D11_MAG_FILTER_SHIFT 2
1108 CONSTANT: D3D11_MIP_FILTER_SHIFT 0
1109 CONSTANT: D3D11_COMPARISON_FILTERING_BIT 0x80
1110 CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40
1112 CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP 1
1113 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR 2
1114 CONSTANT: D3D11_TEXTURE_ADDRESS_CLAMP 3
1115 CONSTANT: D3D11_TEXTURE_ADDRESS_BORDER 4
1116 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR_ONCE 5
1117 TYPEDEF: int D3D11_TEXTURE_ADDRESS_MODE
1119 STRUCT: D3D11_SAMPLER_DESC
1120 { Filter D3D11_FILTER }
1121 { AddressU D3D11_TEXTURE_ADDRESS_MODE }
1122 { AddressV D3D11_TEXTURE_ADDRESS_MODE }
1123 { AddressW D3D11_TEXTURE_ADDRESS_MODE }
1124 { MipLODBias FLOAT }
1125 { MaxAnisotropy UINT }
1126 { ComparisonFunc D3D11_COMPARISON_FUNC }
1127 { BorderColor FLOAT[4] }
1131 COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5}
1132 void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ;
1134 CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER 0x1
1135 CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2
1136 CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4
1137 CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER 0x8
1138 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D 0x10
1139 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D 0x20
1140 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D 0x40
1141 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE 0x80
1142 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD 0x100
1143 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE 0x200
1144 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
1145 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800
1146 CONSTANT: D3D11_FORMAT_SUPPORT_MIP 0x1000
1147 CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000
1148 CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET 0x4000
1149 CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE 0x8000
1150 CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000
1151 CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000
1152 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000
1153 CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY 0x80000
1154 CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000
1155 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
1156 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000
1157 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER 0x800000
1158 CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x1000000
1159 CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW 0x2000000
1160 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON 0x4000000
1161 TYPEDEF: int D3D11_FORMAT_SUPPORT
1163 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD 0x1
1164 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS 0x2
1165 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE 0x4
1166 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE 0x8
1167 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX 0x10
1168 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX 0x20
1169 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40
1170 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE 0x80
1171 TYPEDEF: int D3D11_FORMAT_SUPPORT2
1173 COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b}
1174 UINT GetDataSize ( ) ;
1176 CONSTANT: D3D11_ASYNC_GETDATA_DONOTFLUSH 1
1177 TYPEDEF: int D3D11_ASYNC_GETDATA_FLAG
1179 CONSTANT: D3D11_QUERY_EVENT 0
1180 CONSTANT: D3D11_QUERY_OCCLUSION 1
1181 CONSTANT: D3D11_QUERY_TIMESTAMP 2
1182 CONSTANT: D3D11_QUERY_TIMESTAMP_DISJOINT 3
1183 CONSTANT: D3D11_QUERY_PIPELINE_STATISTICS 4
1184 CONSTANT: D3D11_QUERY_OCCLUSION_PREDICATE 5
1185 CONSTANT: D3D11_QUERY_SO_STATISTICS 6
1186 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE 7
1187 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM0 8
1188 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 9
1189 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM1 10
1190 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 11
1191 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM2 12
1192 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 13
1193 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM3 14
1194 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 15
1195 TYPEDEF: int D3D11_QUERY
1197 CONSTANT: D3D11_QUERY_MISC_PREDICATEHINT 1
1198 TYPEDEF: int D3D11_QUERY_MISC_FLAG
1200 STRUCT: D3D11_QUERY_DESC
1201 { Query D3D11_QUERY }
1202 { MiscFlags UINT } ;
1204 COM-INTERFACE: ID3D11Query ID3D11Asynchronous {d6c00747-87b7-425e-b84d-44d108560afd}
1205 void GetDesc ( D3D11_QUERY_DESC* pDesc ) ;
1207 COM-INTERFACE: ID3D11Predicate ID3D11Query {9eb576dd-9f77-4d86-81aa-8bab5fe490e2} ;
1209 STRUCT: D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1210 { Frequency UINT64 }
1213 STRUCT: D3D11_QUERY_DATA_PIPELINE_STATISTICS
1214 { IAVertices UINT64 }
1215 { IAPrimitives UINT64 }
1216 { VSInvocations UINT64 }
1217 { GSInvocations UINT64 }
1218 { GSPrimitives UINT64 }
1219 { CInvocations UINT64 }
1220 { CPrimitives UINT64 }
1221 { PSInvocations UINT64 }
1222 { HSInvocations UINT64 }
1223 { DSInvocations UINT64 }
1224 { CSInvocations UINT64 } ;
1226 STRUCT: D3D11_QUERY_DATA_SO_STATISTICS
1227 { NumPrimitivesWritten UINT64 }
1228 { PrimitivesStorageNeeded UINT64 } ;
1230 CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000
1231 TYPEDEF: int D3D11_COUNTER
1233 CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0
1234 CONSTANT: D3D11_COUNTER_TYPE_UINT16 1
1235 CONSTANT: D3D11_COUNTER_TYPE_UINT32 2
1236 CONSTANT: D3D11_COUNTER_TYPE_UINT64 3
1237 TYPEDEF: int D3D11_COUNTER_TYPE
1239 STRUCT: D3D11_COUNTER_DESC
1240 { Counter D3D11_COUNTER }
1241 { MiscFlags UINT } ;
1243 STRUCT: D3D11_COUNTER_INFO
1244 { LastDeviceDependentCounter D3D11_COUNTER }
1245 { NumSimultaneousCounters UINT }
1246 { NumDetectableParallelUnits BYTE } ;
1248 COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741}
1249 void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ;
1251 CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1252 CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN 0xfffffffe
1253 TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
1255 CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0
1256 CONSTANT: D3D11_DEVICE_CONTEXT_DEFERRED 1
1257 TYPEDEF: int D3D11_DEVICE_CONTEXT_TYPE
1259 STRUCT: D3D11_CLASS_INSTANCE_DESC
1261 { InstanceIndex UINT }
1263 { ConstantBuffer UINT }
1264 { BaseConstantBufferOffset UINT }
1265 { BaseTexture UINT }
1266 { BaseSampler UINT }
1269 COM-INTERFACE: ID3D11ClassInstance ID3D11DeviceChild {a6cd7faa-b0b7-4a2f-9436-8662a65797cb}
1270 void GetClassLinkage ( ID3D11ClassLinkage** ppLinkage )
1271 void GetDesc ( D3D11_CLASS_INSTANCE_DESC* pDesc )
1272 void GetInstanceName ( LPSTR pInstanceName, SIZE_T* pBufferLength )
1273 void GetTypeName ( LPSTR pTypeName, SIZE_T* pBufferLength ) ;
1275 COM-INTERFACE: ID3D11ClassLinkage ID3D11DeviceChild {ddf57cba-9543-46e4-a12b-f207a0fe7fed}
1276 HRESULT GetClassInstance ( LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance** ppInstance )
1277 HRESULT CreateClassInstance ( LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance** ppInstance ) ;
1279 COM-INTERFACE: ID3D11CommandList ID3D11DeviceChild {a24bc4d1-769e-43f7-8013-98ff566c18e2}
1280 UINT GetContextFlags ( ) ;
1282 CONSTANT: D3D11_FEATURE_THREADING 0
1283 CONSTANT: D3D11_FEATURE_DOUBLES 1
1284 CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT 2
1285 CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT2 3
1286 CONSTANT: D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS 4
1287 TYPEDEF: int D3D11_FEATURE
1289 STRUCT: D3D11_FEATURE_DATA_THREADING
1290 { DriverConcurrentCreates BOOL }
1291 { DriverCommandLists BOOL } ;
1293 STRUCT: D3D11_FEATURE_DATA_DOUBLES
1294 { DoublePrecisionFloatShaderOps BOOL } ;
1296 STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT
1297 { InFormat DXGI_FORMAT }
1298 { OutFormatSupport UINT } ;
1300 STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT2
1301 { InFormat DXGI_FORMAT }
1302 { OutFormatSupport2 UINT } ;
1304 STRUCT: D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
1305 { ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x BOOL } ;
1307 COM-INTERFACE: ID3D11DeviceContext ID3D11DeviceChild {c0bfa96c-e089-44fb-8eaf-26f8796190da}
1308 void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1309 void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1310 void PSSetShader ( ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1311 void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1312 void VSSetShader ( ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1313 void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
1314 void Draw ( UINT VertexCount, UINT StartVertexLocation )
1315 HRESULT Map ( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource )
1316 void Unmap ( ID3D11Resource* pResource, UINT Subresource )
1317 void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1318 void IASetInputLayout ( ID3D11InputLayout* pInputLayout )
1319 void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
1320 void IASetIndexBuffer ( ID3D11Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
1321 void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
1322 void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
1323 void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1324 void GSSetShader ( ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1325 void IASetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY Topology )
1326 void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1327 void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1328 void Begin ( ID3D11Asynchronous* pAsync )
1329 void End ( ID3D11Asynchronous* pAsync )
1330 HRESULT GetData ( ID3D11Asynchronous* pAsync, void* pData, UINT DataSize, UINT GetDataFlags )
1331 void SetPredication ( ID3D11Predicate* pPredicate, BOOL PredicateValue )
1332 void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1333 void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1334 void OMSetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView )
1335 void OMSetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
1336 void OMSetBlendState ( ID3D11BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
1337 void OMSetDepthStencilState ( ID3D11DepthStencilState* pDepthStencilState, UINT StencilRef )
1338 void SOSetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets, UINT* pOffsets )
1340 void DrawIndexedInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1341 void DrawInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1342 void Dispatch ( UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ )
1343 void DispatchIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1344 void RSSetState ( ID3D11RasterizerState* pRasterizerState )
1345 void RSSetViewports ( UINT NumViewports, D3D11_VIEWPORT* pViewports )
1346 void RSSetScissorRects ( UINT NumRects, D3D11_RECT* pRects )
1347 void CopySubresourceRegion ( ID3D11Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource* pSrcResource, UINT SrcSubresource, D3D11_BOX* pSrcBox )
1348 void CopyResource ( ID3D11Resource* pDstResource, ID3D11Resource* pSrcResource )
1349 void UpdateSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, D3D11_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
1350 void CopyStructureCount ( ID3D11Buffer* pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView* pSrcView )
1351 void ClearRenderTargetView ( ID3D11RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
1352 void ClearUnorderedAccessViewUint ( ID3D11UnorderedAccessView* pUnorderedAccessView, UINT[4] Values )
1353 void ClearUnorderedAccessViewFloat ( ID3D11UnorderedAccessView* pUnorderedAccessView, FLOAT[4] Values )
1354 void ClearDepthStencilView ( ID3D11DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
1355 void GenerateMips ( ID3D11ShaderResourceView* pShaderResourceView )
1356 void SetResourceMinLOD ( ID3D11Resource* pResource, FLOAT MinLOD )
1357 FLOAT GetResourceMinLOD ( ID3D11Resource* pResource )
1358 void ResolveSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
1359 void ExecuteCommandList ( ID3D11CommandList* pCommandList, BOOL RestoreContextState )
1360 void HSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1361 void HSSetShader ( ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1362 void HSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1363 void HSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1364 void DSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1365 void DSSetShader ( ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1366 void DSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1367 void DSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1368 void CSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1369 void CSSetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
1370 void CSSetShader ( ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1371 void CSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1372 void CSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1373 void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1374 void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1375 void PSGetShader ( ID3D11PixelShader** ppPixelShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1376 void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1377 void VSGetShader ( ID3D11VertexShader** ppVertexShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1378 void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1379 void IAGetInputLayout ( ID3D11InputLayout** ppInputLayout )
1380 void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
1381 void IAGetIndexBuffer ( ID3D11Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
1382 void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1383 void GSGetShader ( ID3D11GeometryShader** ppGeometryShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1384 void IAGetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY* pTopology )
1385 void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1386 void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1387 void GetPredication ( ID3D11Predicate** ppPredicate, BOOL* pPredicateValue )
1388 void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1389 void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1390 void OMGetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView )
1391 void OMGetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
1392 void OMGetBlendState ( ID3D11BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
1393 void OMGetDepthStencilState ( ID3D11DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
1394 void SOGetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets )
1395 void RSGetState ( ID3D11RasterizerState** ppRasterizerState )
1396 void RSGetViewports ( UINT* pNumViewports, D3D11_VIEWPORT* pViewports )
1397 void RSGetScissorRects ( UINT* pNumRects, D3D11_RECT* pRects )
1398 void HSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1399 void HSGetShader ( ID3D11HullShader** ppHullShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1400 void HSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1401 void HSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1402 void DSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1403 void DSGetShader ( ID3D11DomainShader** ppDomainShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1404 void DSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1405 void DSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1406 void CSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1407 void CSGetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
1408 void CSGetShader ( ID3D11ComputeShader** ppComputeShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1409 void CSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1410 void CSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1413 D3D11_DEVICE_CONTEXT_TYPE GetType ( )
1414 UINT GetContextFlags ( )
1415 HRESULT FinishCommandList ( BOOL RestoreDeferredContextState, ID3D11CommandList** ppCommandList ) ;
1417 COM-INTERFACE: ID3D11Device IUnknown {db6f6ddb-ac77-4e88-8253-819df9bbf140}
1418 HRESULT CreateBuffer ( D3D11_BUFFER_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer** ppBuffer )
1419 HRESULT CreateTexture1D ( D3D11_TEXTURE1D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture1D** ppTexture1D )
1420 HRESULT CreateTexture2D ( D3D11_TEXTURE2D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D )
1421 HRESULT CreateTexture3D ( D3D11_TEXTURE3D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D** ppTexture3D )
1422 HRESULT CreateShaderResourceView ( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView )
1423 HRESULT CreateUnorderedAccessView ( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, ID3D11UnorderedAccessView** ppUAView )
1424 HRESULT CreateRenderTargetView ( ID3D11Resource* pResource, D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView )
1425 HRESULT CreateDepthStencilView ( ID3D11Resource* pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView )
1426 HRESULT CreateInputLayout ( D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout** ppInputLayout )
1427 HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11VertexShader** ppVertexShader )
1428 HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
1429 HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D11_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT* pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
1430 HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11PixelShader** ppPixelShader )
1431 HRESULT CreateHullShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11HullShader** ppHullShader )
1432 HRESULT CreateDomainShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11DomainShader** ppDomainShader )
1433 HRESULT CreateComputeShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11ComputeShader** ppComputeShader )
1434 HRESULT CreateClassLinkage ( ID3D11ClassLinkage** ppLinkage )
1435 HRESULT CreateBlendState ( D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState** ppBlendState )
1436 HRESULT CreateDepthStencilState ( D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState** ppDepthStencilState )
1437 HRESULT CreateRasterizerState ( D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState** ppRasterizerState )
1438 HRESULT CreateSamplerState ( D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState )
1439 HRESULT CreateQuery ( D3D11_QUERY_DESC* pQueryDesc, ID3D11Query** ppQuery )
1440 HRESULT CreatePredicate ( D3D11_QUERY_DESC* pPredicateDesc, ID3D11Predicate** ppPredicate )
1441 HRESULT CreateCounter ( D3D11_COUNTER_DESC* pCounterDesc, ID3D11Counter** ppCounter )
1442 HRESULT CreateDeferredContext ( UINT ContextFlags, ID3D11DeviceContext** ppDeferredContext )
1443 HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
1444 HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
1445 HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
1446 void CheckCounterInfo ( D3D11_COUNTER_INFO* pCounterInfo )
1447 HRESULT CheckCounter ( D3D11_COUNTER_DESC* pDesc, D3D11_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
1448 HRESULT CheckFeatureSupport ( D3D11_FEATURE Feature, void* pFeatureSupportData, UINT FeatureSupportDataSize )
1449 HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
1450 HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
1451 HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
1452 D3D_FEATURE_LEVEL GetFeatureLevel ( )
1453 UINT GetCreationFlags ( )
1454 HRESULT GetDeviceRemovedReason ( )
1455 void GetImmediateContext ( ID3D11DeviceContext** ppImmediateContext )
1456 HRESULT SetExceptionMode ( UINT RaiseFlags )
1457 UINT GetExceptionMode ( ) ;
1459 CONSTANT: D3D11_CREATE_DEVICE_SINGLETHREADED 1
1460 CONSTANT: D3D11_CREATE_DEVICE_DEBUG 2
1461 CONSTANT: D3D11_CREATE_DEVICE_SWITCH_TO_REF 4
1462 CONSTANT: D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS 8
1463 CONSTANT: D3D11_CREATE_DEVICE_BGRA_SUPPORT 32
1464 TYPEDEF: int D3D11_CREATE_DEVICE_FLAG
1466 CONSTANT: D3D11_SDK_VERSION 7
1468 FUNCTION: HRESULT D3D11CreateDevice (
1469 IDXGIAdapter* pAdapter,
1470 D3D_DRIVER_TYPE DriverType,
1473 D3D_FEATURE_LEVEL* pFeatureLevels,
1476 ID3D11Device** ppDevice,
1477 D3D_FEATURE_LEVEL* pFeatureLevel,
1478 ID3D11DeviceContext** ppImmediateContext )
1480 FUNCTION: HRESULT D3D11CreateDeviceAndSwapChain (
1481 IDXGIAdapter* pAdapter,
1482 D3D_DRIVER_TYPE DriverType,
1485 D3D_FEATURE_LEVEL* pFeatureLevels,
1488 DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
1489 IDXGISwapChain** ppSwapChain,
1490 ID3D11Device** ppDevice,
1491 D3D_FEATURE_LEVEL* pFeatureLevel,
1492 ID3D11DeviceContext** ppImmediateContext )