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[factor.git] / basis / windows / directx / d3d11 / d3d11.factor
1 USING: alien.syntax alien.c-types classes.struct windows.types
2 windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
3 windows.directx.dxgitype windows.directx.dxgi windows.directx.d3dcommon
4 windows.directx ;
5 IN: windows.directx.d3d11
6
7 LIBRARY: d3d11
8
9 CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE   0xffff
10 CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE   0xffffffff
11 CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE    0xff
12
13 CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
14
15 CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_COUNT           8
16 CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT   2
17
18 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT                    14
19 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS                        4
20 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT               32
21 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT                     15
22 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS               4
23 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT                    15
24 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST           1
25 CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS               1
26 CONSTANT: D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT                         64
27 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS     4
28 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT          1
29 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
30 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS     1
31 CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT               32
32 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS                1
33 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT                     128
34 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST            1
35 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS                1
36 CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT                         128
37 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS                       1
38 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT                            16
39 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST                   1
40 CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS                       1
41 CONSTANT: D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT                                16
42 CONSTANT: D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT                          32
43 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS                          4
44 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT                 32
45 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COUNT                               4096
46 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST                      3
47 CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS                          3
48 CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX                      10
49 CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN                      -10
50 CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE                         -8
51 CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE                         7
52
53 CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    256
54 CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP             64
55 CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    240
56 CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP             68
57 CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    224
58 CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP             72
59 CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    208
60 CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP             76
61 CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    192
62 CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP             84
63 CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    176
64 CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP             92
65 CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    160
66 CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP             100
67 CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    144
68 CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP             112
69 CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    128
70 CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP             128
71 CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    112
72 CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP             144
73 CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    96
74 CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP             168
75 CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    80
76 CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP             204
77 CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    64
78 CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP             256
79 CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    48
80 CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP             340
81 CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    32
82 CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP             512
83 CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD    16
84 CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP             768
85 CONSTANT: D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION      1
86 CONSTANT: D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT                         256
87 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP             768
88 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_X                             768
89 CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_Y                             768
90 CONSTANT: D3D11_CS_4_X_UAV_REGISTER_COUNT                             1
91 CONSTANT: D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION           65535
92 CONSTANT: D3D11_CS_TGSM_REGISTER_COUNT                                8192
93 CONSTANT: D3D11_CS_TGSM_REGISTER_READS_PER_INST                       1
94 CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS                  1
95 CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS                  1
96 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP                 1024
97 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_X                                 1024
98 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Y                                 1024
99 CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Z                                 64
100 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_X                                 1
101 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Y                                 1
102 CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Z                                 1
103 CONSTANT: D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL                    16384
104
105 CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_ALPHA                1.0
106 CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_GREEN                1.0
107 CONSTANT: D3D11_DEFAULT_BORDER_COLOR_COMPONENT            0.0
108 CONSTANT: D3D11_DEFAULT_DEPTH_BIAS_CLAMP                  0.0
109 CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY                    16
110 CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS                      0.0
111 CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX         0
112 CONSTANT: D3D11_DEFAULT_SAMPLE_MASK                       0xffffffff
113 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX                      0
114 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY                      0
115 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX                    0
116 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY                    0
117 CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS           0.0
118 CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK                 0xff
119 CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE                 0
120 CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK                0xff
121 CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX    0
122 CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT                   0
123 CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH                0.0
124 CONSTANT: D3D11_DEFAULT_VIEWPORT_MIN_DEPTH                0.0
125 CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTX                 0
126 CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTY                 0
127 CONSTANT: D3D11_DEFAULT_VIEWPORT_WIDTH                    0
128
129 CONSTANT: D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS             3968
130 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS            4
131 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT   32
132 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT                 32
133 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST        2
134 CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS            1
135 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS             3
136 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT    32
137 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT                  1
138 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST         2
139 CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS             1
140 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS           4
141 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT  32
142 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT                32
143 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST       2
144 CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS           1
145 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENTS                         4
146 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                32
147 CONSTANT: D3D11_DS_OUTPUT_REGISTER_COUNT                              32
148
149 CONSTANT: D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP        0.6
150 CONSTANT: D3D11_FLOAT32_MAX                           3.402823466e+38
151 CONSTANT: D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP   0.6
152 CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR    2.4
153 CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR      1.0
154 CONSTANT: D3D11_FLOAT_TO_SRGB_OFFSET                  0.055
155 CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_1                 12.92
156 CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_2                 1.055
157 CONSTANT: D3D11_FLOAT_TO_SRGB_THRESHOLD               0.0031308
158
159 CONSTANT: D3D11_FTOI_INSTRUCTION_MAX_INPUT    2147483647.999
160 CONSTANT: D3D11_FTOI_INSTRUCTION_MIN_INPUT    -2147483648.999
161 CONSTANT: D3D11_FTOU_INSTRUCTION_MAX_INPUT    4294967295.999
162 CONSTANT: D3D11_FTOU_INSTRUCTION_MIN_INPUT    0.0
163
164 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST               2
165 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS                   1
166 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS          1
167 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
168 CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT               1
169 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS           1
170 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT  32
171 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT                1
172 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST       2
173 CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS           1
174 CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENTS                      4
175 CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT             32
176 CONSTANT: D3D11_GS_INPUT_REGISTER_COUNT                           32
177 CONSTANT: D3D11_GS_INPUT_REGISTER_READS_PER_INST                  2
178 CONSTANT: D3D11_GS_INPUT_REGISTER_READ_PORTS                      1
179 CONSTANT: D3D11_GS_INPUT_REGISTER_VERTICES                        32
180 CONSTANT: D3D11_GS_MAX_INSTANCE_COUNT                             32
181 CONSTANT: D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES       1024
182 CONSTANT: D3D11_GS_OUTPUT_ELEMENTS                                32
183 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENTS                     4
184 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT            32
185 CONSTANT: D3D11_GS_OUTPUT_REGISTER_COUNT                          32
186
187 CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT               32
188 CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT              32
189 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS                      4
190 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT             32
191 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST                  2
192 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS                      1
193 CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND                  0xffffffff
194 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS             1
195 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT    32
196 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT                  1
197 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST         2
198 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS             1
199 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS             1
200 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT    32
201 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT                  1
202 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST         2
203 CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS             1
204 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS                 1
205 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT        32
206 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT                      1
207 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST             2
208 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS                 1
209 CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND                  0xffffffff
210 CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND                              1.0
211 CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND                              64.0
212 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS                3968
213 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS            1
214 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT   32
215 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT                 1
216 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST        2
217 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS            1
218 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS              4
219 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT     32
220 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT                   32
221 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST          2
222 CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS              1
223
224 CONSTANT: D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES       0
225 CONSTANT: D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY                 0
226 CONSTANT: D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES      0
227 CONSTANT: D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT            1
228 CONSTANT: D3D11_IA_INSTANCE_ID_BIT_COUNT                      32
229 CONSTANT: D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT               32
230 CONSTANT: D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT              32
231 CONSTANT: D3D11_IA_PRIMITIVE_ID_BIT_COUNT                     32
232 CONSTANT: D3D11_IA_VERTEX_ID_BIT_COUNT                        32
233 CONSTANT: D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT           32
234 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
235 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT       32
236
237 CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT   0xffffffff
238 CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER  0xffffffff
239
240 CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
241 CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS           0xffffffff
242
243 CONSTANT: D3D11_LINEAR_GAMMA  1.0
244
245 CONSTANT: D3D11_MAX_BORDER_COLOR_COMPONENT        1.0
246 CONSTANT: D3D11_MAX_DEPTH                         1.0
247 CONSTANT: D3D11_MAX_MAXANISOTROPY                 16
248 CONSTANT: D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT      32
249 CONSTANT: D3D11_MAX_POSITION_VALUE                3.402823466e+34
250 CONSTANT: D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP    17
251
252 CONSTANT: D3D11_MAJOR_VERSION 11
253 CONSTANT: D3D11_MINOR_VERSION 0
254
255 CONSTANT: D3D11_MIN_BORDER_COLOR_COMPONENT    0.0
256 CONSTANT: D3D11_MIN_DEPTH                     0.0
257 CONSTANT: D3D11_MIN_MAXANISOTROPY             0
258
259 CONSTANT: D3D11_MIP_LOD_BIAS_MAX                  15.99
260 CONSTANT: D3D11_MIP_LOD_BIAS_MIN                  -16.0
261 CONSTANT: D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT      8
262 CONSTANT: D3D11_MIP_LOD_RANGE_BIT_COUNT           8
263
264 CONSTANT: D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH  1.4
265
266 CONSTANT: D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
267
268 CONSTANT: D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
269
270 CONSTANT: D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
271
272 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COMPONENTS                 1
273 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT                      8
274 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST             1
275 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS                 1
276 CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE                  0xffffffff
277 CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE                    0
278 CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE                     0xffffffff
279 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS                  4
280 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT         32
281 CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT                       32
282 CONSTANT: D3D11_PS_INPUT_REGISTER_READS_PER_INST              2
283 CONSTANT: D3D11_PS_INPUT_REGISTER_READ_PORTS                  1
284 CONSTANT: D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT   0.0
285 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS           1
286 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT  32
287 CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT                1
288 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS            1
289 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT   32
290 CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COUNT                 1
291 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENTS                 4
292 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT        32
293 CONSTANT: D3D11_PS_OUTPUT_REGISTER_COUNT                      8
294 CONSTANT: D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT          0.5
295
296 CONSTANT: D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT 16
297
298 CONSTANT: D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE                 4096
299 CONSTANT: D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP          27
300 CONSTANT: D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT                 4096
301 CONSTANT: D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE         4096
302 CONSTANT: D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP              32
303 CONSTANT: D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP                    32
304 CONSTANT: D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION   16384
305 CONSTANT: D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT    1024
306 CONSTANT: D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT       4096
307 CONSTANT: D3D11_REQ_MAXANISOTROPY                                 16
308 CONSTANT: D3D11_REQ_MIP_LEVELS                                    15
309 CONSTANT: D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES         2048
310 CONSTANT: D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE            4096
311 CONSTANT: D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH                 16384
312 CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM  128
313 CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM  0.25
314 CONSTANT: D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP       20
315 CONSTANT: D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE               4096
316 CONSTANT: D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION                2048
317 CONSTANT: D3D11_REQ_TEXTURE1D_U_DIMENSION                         16384
318 CONSTANT: D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION                2048
319 CONSTANT: D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION                    16384
320 CONSTANT: D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION                  2048
321 CONSTANT: D3D11_REQ_TEXTURECUBE_DIMENSION                         16384
322
323 CONSTANT: D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
324
325 CONSTANT: D3D11_SHADER_MAJOR_VERSION              5
326 CONSTANT: D3D11_SHADER_MAX_INSTANCES              65535
327 CONSTANT: D3D11_SHADER_MAX_INTERFACES             253
328 CONSTANT: D3D11_SHADER_MAX_INTERFACE_CALL_SITES   4096
329 CONSTANT: D3D11_SHADER_MAX_TYPES                  65535
330 CONSTANT: D3D11_SHADER_MINOR_VERSION              0
331
332 CONSTANT: D3D11_SHIFT_INSTRUCTION_PAD_VALUE               0
333 CONSTANT: D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT   5
334
335 CONSTANT: D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
336
337 CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         2048
338 CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   512
339 CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT                  4
340 CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    0xffffffff
341 CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM               0xffffffff
342 CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT             128
343 CONSTANT: D3D11_SO_STREAM_COUNT                       4
344
345 CONSTANT: D3D11_SPEC_DATE_DAY     04
346 CONSTANT: D3D11_SPEC_DATE_MONTH   06
347 CONSTANT: D3D11_SPEC_DATE_YEAR    2009
348 CONSTANT: D3D11_SPEC_VERSION      1.0
349
350 CONSTANT: D3D11_SRGB_GAMMA                        2.2
351 CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_1       12.92
352 CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_2       1.055
353 CONSTANT: D3D11_SRGB_TO_FLOAT_EXPONENT            2.4
354 CONSTANT: D3D11_SRGB_TO_FLOAT_OFFSET              0.055
355 CONSTANT: D3D11_SRGB_TO_FLOAT_THRESHOLD           0.04045
356 CONSTANT: D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP    0.5
357
358 CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT                      32
359 CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED              64
360 CONSTANT: D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE  4
361 CONSTANT: D3D11_STANDARD_PIXEL_COMPONENT_COUNT                    128
362 CONSTANT: D3D11_STANDARD_PIXEL_ELEMENT_COUNT                      32
363 CONSTANT: D3D11_STANDARD_VECTOR_SIZE                              4
364 CONSTANT: D3D11_STANDARD_VERTEX_ELEMENT_COUNT                     32
365 CONSTANT: D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT             64
366
367 CONSTANT: D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
368 CONSTANT: D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
369
370 CONSTANT: D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR              64
371 CONSTANT: D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR   64
372 CONSTANT: D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR               63
373 CONSTANT: D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR                   64
374 CONSTANT: D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR              2
375 CONSTANT: D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR   1
376 CONSTANT: D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR               1
377
378 CONSTANT: D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
379
380 CONSTANT: D3D11_UNBOUND_MEMORY_ACCESS_RESULT 0
381
382 CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX                    15
383 CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE    16
384
385 CONSTANT: D3D11_VIEWPORT_BOUNDS_MAX   32767
386 CONSTANT: D3D11_VIEWPORT_BOUNDS_MIN   -32768
387
388 CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENTS              4
389 CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT     32
390 CONSTANT: D3D11_VS_INPUT_REGISTER_COUNT                   32
391 CONSTANT: D3D11_VS_INPUT_REGISTER_READS_PER_INST          2
392 CONSTANT: D3D11_VS_INPUT_REGISTER_READ_PORTS              1
393 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENTS             4
394 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT    32
395 CONSTANT: D3D11_VS_OUTPUT_REGISTER_COUNT                  32
396
397 CONSTANT: D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
398 CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
399 CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP       25
400
401 CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS                0x887c0001
402 CONSTANT: D3D11_ERROR_FILE_NOT_FOUND                               0x887c0002
403 CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS                 0x887c003
404 CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004
405
406 CONSTANT: D3D11_INPUT_PER_VERTEX_DATA   0
407 CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1
408 TYPEDEF: int D3D11_INPUT_CLASSIFICATION
409
410 CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff
411
412 STRUCT: D3D11_INPUT_ELEMENT_DESC
413     { SemanticName         LPCSTR                     }
414     { SemanticIndex        UINT                       }
415     { Format               DXGI_FORMAT                }
416     { InputSlot            UINT                       }
417     { AlignedByteOffset    UINT                       }
418     { InputSlotClass       D3D11_INPUT_CLASSIFICATION }
419     { InstanceDataStepRate UINT                       } ;
420
421 CONSTANT: D3D11_FILL_WIREFRAME 2
422 CONSTANT: D3D11_FILL_SOLID     3
423 TYPEDEF: int D3D11_FILL_MODE
424
425 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED                  0
426 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_POINTLIST                  1
427 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST                   2
428 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP                  3
429 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST               4
430 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP              5
431 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ               10
432 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ              11
433 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ           12
434 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ          13
435 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST  33
436 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST  34
437 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST  35
438 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST  36
439 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST  37
440 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST  38
441 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST  39
442 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST  40
443 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST  41
444 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 42
445 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 43
446 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 44
447 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 45
448 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 46
449 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 47
450 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 48
451 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 49
452 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 50
453 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 51
454 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 52
455 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 53
456 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 54
457 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 55
458 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 56
459 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 57
460 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 58
461 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 59
462 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 60
463 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 61
464 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 62
465 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 63
466 CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 64
467 TYPEDEF: int D3D11_PRIMITIVE_TOPOLOGY
468
469 CONSTANT: D3D11_PRIMITIVE_UNDEFINED               0
470 CONSTANT: D3D11_PRIMITIVE_POINT                   1
471 CONSTANT: D3D11_PRIMITIVE_LINE                    2
472 CONSTANT: D3D11_PRIMITIVE_TRIANGLE                3
473 CONSTANT: D3D11_PRIMITIVE_LINE_ADJ                6
474 CONSTANT: D3D11_PRIMITIVE_TRIANGLE_ADJ            7
475 CONSTANT: D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH   8
476 CONSTANT: D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH   9
477 CONSTANT: D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH   10
478 CONSTANT: D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH   11
479 CONSTANT: D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH   12
480 CONSTANT: D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH   13
481 CONSTANT: D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH   14
482 CONSTANT: D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH   15
483 CONSTANT: D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH   16
484 CONSTANT: D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH  17
485 CONSTANT: D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH  18
486 CONSTANT: D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH  19
487 CONSTANT: D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH  20
488 CONSTANT: D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH  21
489 CONSTANT: D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH  22
490 CONSTANT: D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH  23
491 CONSTANT: D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH  24
492 CONSTANT: D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH  25
493 CONSTANT: D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH  26
494 CONSTANT: D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH  27
495 CONSTANT: D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH  28
496 CONSTANT: D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH  29
497 CONSTANT: D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH  30
498 CONSTANT: D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH  31
499 CONSTANT: D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH  32
500 CONSTANT: D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH  33
501 CONSTANT: D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH  34
502 CONSTANT: D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH  35
503 CONSTANT: D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH  36
504 CONSTANT: D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH  37
505 CONSTANT: D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH  38
506 CONSTANT: D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH  39
507 TYPEDEF: int D3D11_PRIMITIVE
508
509 CONSTANT: D3D11_CULL_NONE  1
510 CONSTANT: D3D11_CULL_FRONT 2
511 CONSTANT: D3D11_CULL_BACK  3
512 TYPEDEF: int D3D11_CULL_MODE
513
514 STRUCT: D3D11_SO_DECLARATION_ENTRY
515     { Stream UINT }
516     { SemanticName LPCSTR }
517     { SemanticIndex UINT }
518     { StartComponent BYTE }
519     { ComponentCount BYTE }
520     { OutputSlot BYTE } ;
521
522 STRUCT: D3D11_VIEWPORT
523     { TopLeftX FLOAT }
524     { TopLeftY FLOAT }
525     { Width FLOAT }
526     { Height FLOAT }
527     { MinDepth FLOAT }
528     { MaxDepth FLOAT } ;
529
530 CONSTANT: D3D11_RESOURCE_DIMENSION_UNKNOWN   0
531 CONSTANT: D3D11_RESOURCE_DIMENSION_BUFFER    1
532 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE1D 2
533 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE2D 3
534 CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE3D 4
535 TYPEDEF: int D3D11_RESOURCE_DIMENSION
536
537 CONSTANT: D3D11_SRV_DIMENSION_UNKNOWN             0
538 CONSTANT: D3D11_SRV_DIMENSION_BUFFER              1
539 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1D           2
540 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1DARRAY      3
541 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2D           4
542 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DARRAY      5
543 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMS         6
544 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY    7
545 CONSTANT: D3D11_SRV_DIMENSION_TEXTURE3D           8
546 CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBE         9
547 CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBEARRAY    10
548 CONSTANT: D3D11_SRV_DIMENSION_BUFFEREX            11
549 TYPEDEF: int D3D11_SRV_DIMENSION
550
551 CONSTANT: D3D11_DSV_DIMENSION_UNKNOWN             0
552 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1D           1
553 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1DARRAY      2
554 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2D           3
555 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DARRAY      4
556 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMS         5
557 CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY    6
558 TYPEDEF: int D3D11_DSV_DIMENSION
559
560 CONSTANT: D3D11_RTV_DIMENSION_UNKNOWN             0
561 CONSTANT: D3D11_RTV_DIMENSION_BUFFER              1
562 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1D           2
563 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1DARRAY      3
564 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2D           4
565 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DARRAY      5
566 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMS         6
567 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY    7
568 CONSTANT: D3D11_RTV_DIMENSION_TEXTURE3D           8
569 TYPEDEF: int D3D11_RTV_DIMENSION
570
571 CONSTANT: D3D11_UAV_DIMENSION_UNKNOWN         0
572 CONSTANT: D3D11_UAV_DIMENSION_BUFFER          1
573 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1D       2
574 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1DARRAY  3
575 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2D       4
576 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2DARRAY  5
577 CONSTANT: D3D11_UAV_DIMENSION_TEXTURE3D       8
578 TYPEDEF: int D3D11_UAV_DIMENSION
579
580 CONSTANT: D3D11_USAGE_DEFAULT   0
581 CONSTANT: D3D11_USAGE_IMMUTABLE 1
582 CONSTANT: D3D11_USAGE_DYNAMIC   2
583 CONSTANT: D3D11_USAGE_STAGING   3
584 TYPEDEF: int D3D11_USAGE
585
586 CONSTANT: D3D11_BIND_VERTEX_BUFFER    1
587 CONSTANT: D3D11_BIND_INDEX_BUFFER     2
588 CONSTANT: D3D11_BIND_CONSTANT_BUFFER  4
589 CONSTANT: D3D11_BIND_SHADER_RESOURCE  8
590 CONSTANT: D3D11_BIND_STREAM_OUTPUT    16
591 CONSTANT: D3D11_BIND_RENDER_TARGET    32
592 CONSTANT: D3D11_BIND_DEPTH_STENCIL    64
593 CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128
594 TYPEDEF: int D3D11_BIND_FLAG
595
596 CONSTANT: D3D11_CPU_ACCESS_WRITE  0x10000
597 CONSTANT: D3D11_CPU_ACCESS_READ   0x20000
598 TYPEDEF: int D3D11_CPU_ACCESS_FLAG
599
600 CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS           1
601 CONSTANT: D3D11_RESOURCE_MISC_SHARED                  2
602 CONSTANT: D3D11_RESOURCE_MISC_TEXTURECUBE             4
603 CONSTANT: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS       16
604 CONSTANT: D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS  32
605 CONSTANT: D3D11_RESOURCE_MISC_BUFFER_STRUCTURED       64
606 CONSTANT: D3D11_RESOURCE_MISC_RESOURCE_CLAMP          128
607 CONSTANT: D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX       256
608 CONSTANT: D3D11_RESOURCE_MISC_GDI_COMPATIBLE          512
609 TYPEDEF: int D3D11_RESOURCE_MISC_FLAG
610
611 CONSTANT: D3D11_MAP_READ                  1
612 CONSTANT: D3D11_MAP_WRITE                 2
613 CONSTANT: D3D11_MAP_READ_WRITE            3
614 CONSTANT: D3D11_MAP_WRITE_DISCARD         4
615 CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE    5
616 TYPEDEF: int D3D11_MAP
617
618 CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000
619 TYPEDEF: int D3D11_MAP_FLAG
620
621 CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1
622 TYPEDEF: int D3D11_RAISE_FLAG
623
624 CONSTANT: D3D11_CLEAR_DEPTH   1
625 CONSTANT: D3D11_CLEAR_STENCIL 2
626 TYPEDEF: int D3D11_CLEAR_FLAG
627
628 TYPEDEF: RECT D3D11_RECT
629
630 STRUCT: D3D11_BOX
631     { left   UINT }
632     { top    UINT }
633     { front  UINT }
634     { right  UINT }
635     { bottom UINT }
636     { back   UINT } ;
637
638 C-TYPE: ID3D11Device
639 C-TYPE: ID3D11ClassLinkage
640
641 COM-INTERFACE: ID3D11DeviceChild IUnknown {1841e5c8-16b0-489b-bcc8-44cfb0d5deae}
642     void GetDevice ( ID3D11Device** ppDevice )
643     HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
644     HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
645     HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData ) ;
646
647 CONSTANT: D3D11_COMPARISON_NEVER          1
648 CONSTANT: D3D11_COMPARISON_LESS           2
649 CONSTANT: D3D11_COMPARISON_EQUAL          3
650 CONSTANT: D3D11_COMPARISON_LESS_EQUAL     4
651 CONSTANT: D3D11_COMPARISON_GREATER        5
652 CONSTANT: D3D11_COMPARISON_NOT_EQUAL      6
653 CONSTANT: D3D11_COMPARISON_GREATER_EQUAL  7
654 CONSTANT: D3D11_COMPARISON_ALWAYS         8
655 TYPEDEF: int D3D11_COMPARISON_FUNC
656
657 CONSTANT: D3D11_DEPTH_WRITE_MASK_ZERO 0
658 CONSTANT: D3D11_DEPTH_WRITE_MASK_ALL  1
659 TYPEDEF: int D3D11_DEPTH_WRITE_MASK
660
661 CONSTANT: D3D11_STENCIL_OP_KEEP       1
662 CONSTANT: D3D11_STENCIL_OP_ZERO       2
663 CONSTANT: D3D11_STENCIL_OP_REPLACE    3
664 CONSTANT: D3D11_STENCIL_OP_INCR_SAT   4
665 CONSTANT: D3D11_STENCIL_OP_DECR_SAT   5
666 CONSTANT: D3D11_STENCIL_OP_INVERT     6
667 CONSTANT: D3D11_STENCIL_OP_INCR       7
668 CONSTANT: D3D11_STENCIL_OP_DECR       8
669 TYPEDEF: int D3D11_STENCIL_OP
670
671 STRUCT: D3D11_DEPTH_STENCILOP_DESC
672     { StencilFailOp      D3D11_STENCIL_OP      }
673     { StencilDepthFailOp D3D11_STENCIL_OP      }
674     { StencilPassOp      D3D11_STENCIL_OP      }
675     { StencilFunc        D3D11_COMPARISON_FUNC } ;
676
677 STRUCT: D3D11_DEPTH_STENCIL_DESC
678     { DepthEnable      BOOL                       }
679     { DepthWriteMask   D3D11_DEPTH_WRITE_MASK     }
680     { DepthFunc        D3D11_COMPARISON_FUNC      }
681     { StencilEnable    BOOL                       }
682     { StencilReadMask  BYTE                      }
683     { StencilWriteMask BYTE                      }
684     { FrontFace        D3D11_DEPTH_STENCILOP_DESC }
685     { BackFace         D3D11_DEPTH_STENCILOP_DESC } ;
686
687 COM-INTERFACE: ID3D11DepthStencilState ID3D11DeviceChild {03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1}
688     void GetDesc ( D3D11_DEPTH_STENCIL_DESC* pDesc ) ;
689
690 CONSTANT: D3D11_BLEND_ZERO                1
691 CONSTANT: D3D11_BLEND_ONE                 2
692 CONSTANT: D3D11_BLEND_SRC_COLOR           3
693 CONSTANT: D3D11_BLEND_INV_SRC_COLOR       4
694 CONSTANT: D3D11_BLEND_SRC_ALPHA           5
695 CONSTANT: D3D11_BLEND_INV_SRC_ALPHA       6
696 CONSTANT: D3D11_BLEND_DEST_ALPHA          7
697 CONSTANT: D3D11_BLEND_INV_DEST_ALPHA      8
698 CONSTANT: D3D11_BLEND_DEST_COLOR          9
699 CONSTANT: D3D11_BLEND_INV_DEST_COLOR      10
700 CONSTANT: D3D11_BLEND_SRC_ALPHA_SAT       11
701 CONSTANT: D3D11_BLEND_BLEND_FACTOR        14
702 CONSTANT: D3D11_BLEND_INV_BLEND_FACTOR    15
703 CONSTANT: D3D11_BLEND_SRC1_COLOR          16
704 CONSTANT: D3D11_BLEND_INV_SRC1_COLOR      17
705 CONSTANT: D3D11_BLEND_SRC1_ALPHA          18
706 CONSTANT: D3D11_BLEND_INV_SRC1_ALPHA      19
707 TYPEDEF: int D3D11_BLEND
708
709 CONSTANT: D3D11_BLEND_OP_ADD  1
710 CONSTANT: D3D11_BLEND_OP_SUBTRACT 2
711 CONSTANT: D3D11_BLEND_OP_REV_SUBTRACT 3
712 CONSTANT: D3D11_BLEND_OP_MIN  4
713 CONSTANT: D3D11_BLEND_OP_MAX  5
714 TYPEDEF: int D3D11_BLEND_OP
715
716 CONSTANT: D3D11_COLOR_WRITE_ENABLE_RED    1
717 CONSTANT: D3D11_COLOR_WRITE_ENABLE_GREEN  2
718 CONSTANT: D3D11_COLOR_WRITE_ENABLE_BLUE   4
719 CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALPHA  8
720 CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALL    15
721 TYPEDEF: int D3D11_COLOR_WRITE_ENABLE
722
723 STRUCT: D3D11_RENDER_TARGET_BLEND_DESC
724     { BlendEnable           BOOL           }
725     { SrcBlend              D3D11_BLEND    }
726     { DestBlend             D3D11_BLEND    }
727     { BlendOp               D3D11_BLEND_OP }
728     { SrcBlendAlpha         D3D11_BLEND    }
729     { DestBlendAlpha        D3D11_BLEND    }
730     { BlendOpAlpha          D3D11_BLEND_OP }
731     { RenderTargetWriteMask BYTE          } ;
732
733 STRUCT: D3D11_BLEND_DESC
734     { AlphaToCoverageEnable BOOL }
735     { IndependentBlendEnable BOOL }
736     { RenderTarget D3D11_RENDER_TARGET_BLEND_DESC[8] } ;
737
738 COM-INTERFACE: ID3D11BlendState ID3D11DeviceChild 75b68faa-347d-4159-8f45-a0640f01cd9a
739     void GetDesc ( D3D11_BLEND_DESC* pDesc ) ;
740
741 STRUCT: D3D11_RASTERIZER_DESC
742     { FillMode              D3D11_FILL_MODE }
743     { CullMode              D3D11_CULL_MODE }
744     { FrontCounterClockwise BOOL            }
745     { DepthBias             INT             }
746     { DepthBiasClamp        FLOAT           }
747     { SlopeScaledDepthBias  FLOAT           }
748     { DepthClipEnable       BOOL            }
749     { ScissorEnable         BOOL            }
750     { MultisampleEnable     BOOL            }
751     { AntialiasedLineEnable BOOL            } ;
752
753 COM-INTERFACE: ID3D11RasterizerState ID3D11DeviceChild {9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7}
754     void GetDesc ( D3D11_RASTERIZER_DESC* pDesc ) ;
755
756 STRUCT: D3D11_SUBRESOURCE_DATA
757     { pSysMem          void* }
758     { SysMemPitch      UINT  }
759     { SysMemSlicePitch UINT  } ;
760
761 STRUCT: D3D11_MAPPED_SUBRESOURCE
762     { pData       void* }
763     { RowPitch    UINT  }
764     { DepthPitch  UINT  } ;
765
766 COM-INTERFACE: ID3D11Resource ID3D11DeviceChild {dc8e63f3-d12b-4952-b47b-5e45026a862d}
767     void GetType ( D3D11_RESOURCE_DIMENSION* pResourceDimension )
768     void SetEvictionPriority ( UINT EvictionPriority )
769     UINT GetEvictionPriority ( ) ;
770
771 STRUCT: D3D11_BUFFER_DESC
772     { ByteWidth           UINT        }
773     { Usage               D3D11_USAGE }
774     { BindFlags           UINT        }
775     { CPUAccessFlags      UINT        }
776     { MiscFlags           UINT        }
777     { StructureByteStride UINT        } ;
778
779 COM-INTERFACE: ID3D11Buffer ID3D11Resource {48570b85-d1ee-4fcd-a250-eb350722b037}
780     void GetDesc ( D3D11_BUFFER_DESC* pDesc ) ;
781
782 STRUCT: D3D11_TEXTURE1D_DESC
783     { Width          UINT        }
784     { MipLevels      UINT        }
785     { ArraySize      UINT        }
786     { Format         DXGI_FORMAT }
787     { Usage          D3D11_USAGE }
788     { BindFlags      UINT        }
789     { CPUAccessFlags UINT        }
790     { MiscFlags      UINT        } ;
791
792 COM-INTERFACE: ID3D11Texture1D ID3D11Resource {f8fb5c27-c6b3-4f75-a4c8-439af2ef564c}
793     void GetDesc ( D3D11_TEXTURE1D_DESC* pDesc ) ;
794
795 STRUCT: D3D11_TEXTURE2D_DESC
796     { Width          UINT             }
797     { Height         UINT             }
798     { MipLevels      UINT             }
799     { ArraySize      UINT             }
800     { Format         DXGI_FORMAT      }
801     { SampleDesc     DXGI_SAMPLE_DESC }
802     { Usage          D3D11_USAGE      }
803     { BindFlags      UINT             }
804     { CPUAccessFlags UINT             }
805     { MiscFlags      UINT             } ;
806
807 COM-INTERFACE: ID3D11Texture2D ID3D11Resource {6f15aaf2-d208-4e89-9ab4-489535d34f9c}
808     void GetDesc ( D3D11_TEXTURE2D_DESC* pDesc ) ;
809
810 STRUCT: D3D11_TEXTURE3D_DESC
811     { Width          UINT        }
812     { Height         UINT        }
813     { Depth          UINT        }
814     { MipLevels      UINT        }
815     { Format         DXGI_FORMAT }
816     { Usage          D3D11_USAGE }
817     { BindFlags      UINT        }
818     { CPUAccessFlags UINT        }
819     { MiscFlags      UINT        } ;
820
821 COM-INTERFACE: ID3D11Texture3D ID3D11Resource {037e866e-f56d-4357-a8af-9dabbe6e250e}
822     void GetDesc ( D3D11_TEXTURE3D_DESC* pDesc ) ;
823
824 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_X   0
825 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_X   1
826 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Y   2
827 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Y   3
828 CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Z   4
829 CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Z   5
830 TYPEDEF: int D3D11_TEXTURECUBE_FACE
831
832 COM-INTERFACE: ID3D11View ID3D11DeviceChild {839d1216-bb2e-412b-b7f4-a9dbebe08ed1}
833     void GetResource ( ID3D11Resource** ppResource ) ;
834
835 UNION-STRUCT: D3D11_BUFFER_SRV_UNION1
836     { FirstElement  UINT }
837     { ElementOffset UINT } ;
838
839 UNION-STRUCT: D3D11_BUFFER_SRV_UNION2
840     { NumElements UINT }
841     { ElementWith UINT } ;
842
843 STRUCT: D3D11_BUFFER_SRV
844     { First  D3D11_BUFFER_SRV_UNION1 }
845     { Second D3D11_BUFFER_SRV_UNION2 } ;
846
847 CONSTANT: D3D11_BUFFEREX_SRV_FLAG_RAW 1
848 TYPEDEF: int D3D11_BUFFEREX_SRV_FLAG
849
850 STRUCT: D3D11_BUFFEREX_SRV
851     { FirstElement UINT }
852     { NumElements  UINT }
853     { Flags        UINT } ;
854
855 STRUCT: D3D11_TEX1D_SRV
856     { MostDetailedMip UINT }
857     { MipLevels       UINT } ;
858
859 STRUCT: D3D11_TEX1D_ARRAY_SRV
860     { MostDetailedMip UINT }
861     { MipLevels       UINT }
862     { FirstArraySlice UINT }
863     { ArraySize       UINT } ;
864
865 STRUCT: D3D11_TEX2D_SRV
866     { MostDetailedMip UINT }
867     { MipLevels       UINT } ;
868
869 STRUCT: D3D11_TEX2D_ARRAY_SRV
870     { MostDetailedMip UINT }
871     { MipLevels       UINT }
872     { FirstArraySlice UINT }
873     { ArraySize       UINT } ;
874
875 STRUCT: D3D11_TEX3D_SRV
876     { MostDetailedMip UINT }
877     { MipLevels       UINT } ;
878
879 STRUCT: D3D11_TEXCUBE_SRV
880     { MostDetailedMip UINT }
881     { MipLevels       UINT } ;
882
883 STRUCT: D3D11_TEXCUBE_ARRAY_SRV
884     { MostDetailedMip  UINT }
885     { MipLevels        UINT }
886     { First2DArrayFace UINT }
887     { NumCubes         UINT } ;
888
889 STRUCT: D3D11_TEX2DMS_SRV
890     { UnusedField_NothingToDefine UINT } ;
891
892 STRUCT: D3D11_TEX2DMS_ARRAY_SRV
893     { FirstArraySlice UINT }
894     { ArraySize       UINT } ;
895
896 UNION-STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC_UNION
897     { Buffer           D3D11_BUFFER_SRV        }
898     { Texture1D        D3D11_TEX1D_SRV         }
899     { Texture1DArray   D3D11_TEX1D_ARRAY_SRV   }
900     { Texture2D        D3D11_TEX2D_SRV         }
901     { Texture2DArray   D3D11_TEX2D_ARRAY_SRV   }
902     { Texture2DMS      D3D11_TEX2DMS_SRV       }
903     { Texture2DMSArray D3D11_TEX2DMS_ARRAY_SRV }
904     { Texture3D        D3D11_TEX3D_SRV         }
905     { TextureCube      D3D11_TEXCUBE_SRV       }
906     { TextureCubeArray D3D11_TEXCUBE_ARRAY_SRV }
907     { BufferEx         D3D11_BUFFEREX_SRV      } ;
908
909 STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC
910     { Format        DXGI_FORMAT                           }
911     { ViewDimension D3D11_SRV_DIMENSION                   }
912     { View          D3D11_SHADER_RESOURCE_VIEW_DESC_UNION } ;
913
914 COM-INTERFACE: ID3D11ShaderResourceView ID3D11View {b0e06fe0-8192-4e1a-b1ca-36d7414710b2}
915     void GetDesc ( D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
916
917 UNION-STRUCT: D3D11_BUFFER_RTV_UNION1
918     { FirstElement  UINT }
919     { ElementOffset UINT } ;
920
921 UNION-STRUCT: D3D11_BUFFER_RTV_UNION2
922     { NumElements  UINT }
923     { ElementWidth UINT } ;
924
925 STRUCT: D3D11_BUFFER_RTV
926     { First  D3D11_BUFFER_RTV_UNION1 }
927     { Second D3D11_BUFFER_RTV_UNION2 } ;
928
929 STRUCT: D3D11_TEX1D_RTV
930     { MipSlice UINT } ;
931
932 STRUCT: D3D11_TEX1D_ARRAY_RTV
933     { MipSlice        UINT }
934     { FirstArraySlice UINT }
935     { ArraySize       UINT } ;
936
937 STRUCT: D3D11_TEX2D_RTV
938     { MipSlice UINT } ;
939
940 STRUCT: D3D11_TEX2DMS_RTV
941     { UnusedField_NothingToDefine UINT } ;
942
943 STRUCT: D3D11_TEX2D_ARRAY_RTV
944     { MipSlice        UINT }
945     { FirstArraySlice UINT }
946     { ArraySize       UINT } ;
947
948 STRUCT: D3D11_TEX2DMS_ARRAY_RTV
949     { FirstArraySlice UINT }
950     { ArraySize       UINT } ;
951
952 STRUCT: D3D11_TEX3D_RTV
953     { MipSlice    UINT }
954     { FirstWSlice UINT }
955     { WSize       UINT } ;
956
957 UNION-STRUCT: D3D11_RENDER_TARGET_VIEW_DESC_UNION
958     { Buffer           D3D11_BUFFER_RTV        }
959     { Texture1D        D3D11_TEX1D_RTV         }
960     { Texture1DArray   D3D11_TEX1D_ARRAY_RTV   }
961     { Texture2D        D3D11_TEX2D_RTV         }
962     { Texture2DArray   D3D11_TEX2D_ARRAY_RTV   }
963     { Texture2DMS      D3D11_TEX2DMS_RTV       }
964     { Texture2DMSArray D3D11_TEX2DMS_ARRAY_RTV }
965     { Texture3D        D3D11_TEX3D_RTV         } ;
966
967 STRUCT: D3D11_RENDER_TARGET_VIEW_DESC
968     { Format        DXGI_FORMAT                         }
969     { ViewDimension D3D11_RTV_DIMENSION                 }
970     { View          D3D11_RENDER_TARGET_VIEW_DESC_UNION } ;
971
972 COM-INTERFACE: ID3D11RenderTargetView ID3D11View {dfdba067-0b8d-4865-875b-d7b4516cc164}
973     void GetDesc ( D3D11_RENDER_TARGET_VIEW_DESC* pDesc ) ;
974
975 STRUCT: D3D11_TEX1D_DSV
976     { MipSlice UINT } ;
977
978 STRUCT: D3D11_TEX1D_ARRAY_DSV
979     { MipSlice        UINT }
980     { FirstArraySlice UINT }
981     { ArraySize       UINT } ;
982
983 STRUCT: D3D11_TEX2D_DSV
984     { MipSlice UINT } ;
985
986 STRUCT: D3D11_TEX2D_ARRAY_DSV
987     { MipSlice        UINT }
988     { FirstArraySlice UINT }
989     { ArraySize       UINT } ;
990
991 STRUCT: D3D11_TEX2DMS_DSV
992     { UnusedField_NothingToDefine UINT } ;
993
994 STRUCT: D3D11_TEX2DMS_ARRAY_DSV
995     { FirstArraySlice UINT }
996     { ArraySize       UINT } ;
997
998 CONSTANT: D3D11_DSV_READ_ONLY_DEPTH 1
999 CONSTANT: D3D11_DSV_READ_ONLY_STENCIL 2
1000 TYPEDEF: int D3D11_DSV_FLAG
1001
1002 UNION-STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC_UNION
1003     { Texture1D        D3D11_TEX1D_DSV         }
1004     { Texture1DArray   D3D11_TEX1D_ARRAY_DSV   }
1005     { Texture2D        D3D11_TEX2D_DSV         }
1006     { Texture2DArray   D3D11_TEX2D_ARRAY_DSV   }
1007     { Texture2DMS      D3D11_TEX2DMS_DSV       }
1008     { Texture2DMSArray D3D11_TEX2DMS_ARRAY_DSV } ;
1009
1010 STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC
1011     { Format        DXGI_FORMAT                         }
1012     { ViewDimension D3D11_DSV_DIMENSION                 }
1013     { Flags         UINT                                }
1014     { View          D3D11_DEPTH_STENCIL_VIEW_DESC_UNION } ;
1015
1016 COM-INTERFACE: ID3D11DepthStencilView ID3D11View {9fdac92a-1876-48c3-afad-25b94f84a9b6}
1017     void GetDesc ( D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
1018
1019 CONSTANT: D3D11_BUFFER_UAV_FLAG_RAW     1
1020 CONSTANT: D3D11_BUFFER_UAV_FLAG_APPEND  2
1021 CONSTANT: D3D11_BUFFER_UAV_FLAG_COUNTER 4
1022 TYPEDEF: int D3D11_BUFFER_UAV_FLAG
1023
1024 STRUCT: D3D11_BUFFER_UAV
1025     { FirstElement UINT }
1026     { NumElements  UINT }
1027     { Flags        UINT } ;
1028
1029 STRUCT: D3D11_TEX1D_UAV
1030     { MipSlice UINT } ;
1031
1032 STRUCT: D3D11_TEX1D_ARRAY_UAV
1033     { MipSlice        UINT }
1034     { FirstArraySlice UINT }
1035     { ArraySize       UINT } ;
1036
1037 STRUCT: D3D11_TEX2D_UAV
1038     { MipSlice UINT } ;
1039
1040 STRUCT: D3D11_TEX2D_ARRAY_UAV
1041     { MipSlice        UINT }
1042     { FirstArraySlice UINT }
1043     { ArraySize       UINT } ;
1044
1045 STRUCT: D3D11_TEX3D_UAV
1046     { MipSlice    UINT }
1047     { FirstWSlice UINT }
1048     { WSize       UINT } ;
1049
1050 UNION-STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION
1051     { Buffer         D3D11_BUFFER_UAV      }
1052     { Texture1D      D3D11_TEX1D_UAV       }
1053     { Texture1DArray D3D11_TEX1D_ARRAY_UAV }
1054     { Texture2D      D3D11_TEX2D_UAV       }
1055     { Texture2DArray D3D11_TEX2D_ARRAY_UAV }
1056     { Texture3D      D3D11_TEX3D_UAV       } ;
1057
1058 STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC
1059     { Format        DXGI_FORMAT                            }
1060     { ViewDimension D3D11_UAV_DIMENSION                    }
1061     { View          D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION } ;
1062
1063
1064 COM-INTERFACE: ID3D11UnorderedAccessView ID3D11View {28acf509-7f5c-48f6-8611-f316010a6380}
1065     void GetDesc ( D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc ) ;
1066
1067 COM-INTERFACE: ID3D11VertexShader ID3D11DeviceChild {3b301d64-d678-4289-8897-22f8928b72f3} ;
1068
1069 COM-INTERFACE: ID3D11HullShader ID3D11DeviceChild {8e5c6061-628a-4c8e-8264-bbe45cb3d5dd} ;
1070
1071 COM-INTERFACE: ID3D11DomainShader ID3D11DeviceChild {f582c508-0f36-490c-9977-31eece268cfa} ;
1072
1073 COM-INTERFACE: ID3D11GeometryShader ID3D11DeviceChild {38325b96-effb-4022-ba02-2e795b70275c} ;
1074
1075 COM-INTERFACE: ID3D11PixelShader ID3D11DeviceChild {ea82e40d-51dc-4f33-93d4-db7c9125ae8c} ;
1076
1077 COM-INTERFACE: ID3D11ComputeShader ID3D11DeviceChild {4f5b196e-c2bd-495e-bd01-1fded38e4969} ;
1078
1079 COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ;
1080
1081 CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT                          0x0
1082 CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR                   0x1
1083 CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             0x4
1084 CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR                   0x5
1085 CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT                   0x10
1086 CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            0x11
1087 CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT                   0x14
1088 CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR                         0x15
1089 CONSTANT: D3D11_FILTER_ANISOTROPIC                                0x55
1090 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT               0x80
1091 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        0x81
1092 CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  0x84
1093 CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        0x85
1094 CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        0x90
1095 CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
1096 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        0x94
1097 CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              0x95
1098 CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC                     0xd5
1099 TYPEDEF: int D3D11_FILTER
1100
1101 CONSTANT: D3D11_FILTER_TYPE_POINT  0
1102 CONSTANT: D3D11_FILTER_TYPE_LINEAR 1
1103 TYPEDEF: int D3D11_FILTER_TYPE;
1104
1105 CONSTANT: D3D11_FILTER_TYPE_MASK 3
1106 CONSTANT: D3D11_MIN_FILTER_SHIFT 4
1107 CONSTANT: D3D11_MAG_FILTER_SHIFT 2
1108 CONSTANT: D3D11_MIP_FILTER_SHIFT 0
1109 CONSTANT: D3D11_COMPARISON_FILTERING_BIT  0x80
1110 CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40
1111
1112 CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP        1
1113 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR      2
1114 CONSTANT: D3D11_TEXTURE_ADDRESS_CLAMP       3
1115 CONSTANT: D3D11_TEXTURE_ADDRESS_BORDER      4
1116 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR_ONCE 5
1117 TYPEDEF: int D3D11_TEXTURE_ADDRESS_MODE
1118
1119 STRUCT: D3D11_SAMPLER_DESC
1120     { Filter         D3D11_FILTER               }
1121     { AddressU       D3D11_TEXTURE_ADDRESS_MODE }
1122     { AddressV       D3D11_TEXTURE_ADDRESS_MODE }
1123     { AddressW       D3D11_TEXTURE_ADDRESS_MODE }
1124     { MipLODBias     FLOAT                      }
1125     { MaxAnisotropy  UINT                       }
1126     { ComparisonFunc D3D11_COMPARISON_FUNC      }
1127     { BorderColor    FLOAT[4]                   }
1128     { MinLOD         FLOAT                      }
1129     { MaxLOD         FLOAT                      } ;
1130
1131 COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5}
1132     void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ;
1133
1134 CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER                         0x1
1135 CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER               0x2
1136 CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER                0x4
1137 CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER                      0x8
1138 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D                      0x10
1139 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D                      0x20
1140 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D                      0x40
1141 CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE                    0x80
1142 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD                    0x100
1143 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                  0x200
1144 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON       0x400
1145 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT        0x800
1146 CONSTANT: D3D11_FORMAT_SUPPORT_MIP                            0x1000
1147 CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                    0x2000
1148 CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET                  0x4000
1149 CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE                      0x8000
1150 CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                  0x10000
1151 CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                   0x20000
1152 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE            0x40000
1153 CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY                        0x80000
1154 CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT         0x100000
1155 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET       0x200000
1156 CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD               0x400000
1157 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER                  0x800000
1158 CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST               0x1000000
1159 CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW    0x2000000
1160 CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON       0x4000000
1161 TYPEDEF: int D3D11_FORMAT_SUPPORT
1162
1163 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD                                0x1
1164 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS                        0x2
1165 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE  0x4
1166 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE                           0x8
1167 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX                  0x10
1168 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX                0x20
1169 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD                                0x40
1170 CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE                               0x80
1171 TYPEDEF: int D3D11_FORMAT_SUPPORT2
1172
1173 COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b}
1174     UINT GetDataSize ( ) ;
1175
1176 CONSTANT: D3D11_ASYNC_GETDATA_DONOTFLUSH 1
1177 TYPEDEF: int D3D11_ASYNC_GETDATA_FLAG
1178
1179 CONSTANT: D3D11_QUERY_EVENT                           0
1180 CONSTANT: D3D11_QUERY_OCCLUSION                       1
1181 CONSTANT: D3D11_QUERY_TIMESTAMP                       2
1182 CONSTANT: D3D11_QUERY_TIMESTAMP_DISJOINT              3
1183 CONSTANT: D3D11_QUERY_PIPELINE_STATISTICS             4
1184 CONSTANT: D3D11_QUERY_OCCLUSION_PREDICATE             5
1185 CONSTANT: D3D11_QUERY_SO_STATISTICS                   6
1186 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE           7
1187 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM0           8
1188 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0   9
1189 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM1           10
1190 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1   11
1191 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM2           12
1192 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2   13
1193 CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM3           14
1194 CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3   15
1195 TYPEDEF: int D3D11_QUERY
1196
1197 CONSTANT: D3D11_QUERY_MISC_PREDICATEHINT 1
1198 TYPEDEF: int D3D11_QUERY_MISC_FLAG
1199
1200 STRUCT: D3D11_QUERY_DESC
1201     { Query     D3D11_QUERY }
1202     { MiscFlags UINT        } ;
1203
1204 COM-INTERFACE: ID3D11Query ID3D11Asynchronous {d6c00747-87b7-425e-b84d-44d108560afd}
1205     void GetDesc ( D3D11_QUERY_DESC* pDesc ) ;
1206
1207 COM-INTERFACE: ID3D11Predicate ID3D11Query {9eb576dd-9f77-4d86-81aa-8bab5fe490e2} ;
1208
1209 STRUCT: D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1210     { Frequency UINT64 }
1211     { Disjoint  BOOL   } ;
1212
1213 STRUCT: D3D11_QUERY_DATA_PIPELINE_STATISTICS
1214     { IAVertices    UINT64 }
1215     { IAPrimitives  UINT64 }
1216     { VSInvocations UINT64 }
1217     { GSInvocations UINT64 }
1218     { GSPrimitives  UINT64 }
1219     { CInvocations  UINT64 }
1220     { CPrimitives   UINT64 }
1221     { PSInvocations UINT64 }
1222     { HSInvocations UINT64 }
1223     { DSInvocations UINT64 }
1224     { CSInvocations UINT64 } ;
1225
1226 STRUCT: D3D11_QUERY_DATA_SO_STATISTICS
1227     { NumPrimitivesWritten    UINT64 }
1228     { PrimitivesStorageNeeded UINT64 } ;
1229
1230 CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000
1231 TYPEDEF: int D3D11_COUNTER
1232
1233 CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0
1234 CONSTANT: D3D11_COUNTER_TYPE_UINT16  1
1235 CONSTANT: D3D11_COUNTER_TYPE_UINT32  2
1236 CONSTANT: D3D11_COUNTER_TYPE_UINT64  3
1237 TYPEDEF: int D3D11_COUNTER_TYPE
1238
1239 STRUCT: D3D11_COUNTER_DESC
1240     { Counter   D3D11_COUNTER }
1241     { MiscFlags UINT          } ;
1242
1243 STRUCT: D3D11_COUNTER_INFO
1244     { LastDeviceDependentCounter D3D11_COUNTER }
1245     { NumSimultaneousCounters    UINT          }
1246     { NumDetectableParallelUnits BYTE         } ;
1247
1248 COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741}
1249     void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ;
1250
1251 CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1252 CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN   0xfffffffe
1253 TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
1254
1255 CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0
1256 CONSTANT: D3D11_DEVICE_CONTEXT_DEFERRED  1
1257 TYPEDEF: int D3D11_DEVICE_CONTEXT_TYPE
1258
1259 STRUCT: D3D11_CLASS_INSTANCE_DESC
1260     { InstanceId               UINT }
1261     { InstanceIndex            UINT }
1262     { TypeId                   UINT }
1263     { ConstantBuffer           UINT }
1264     { BaseConstantBufferOffset UINT }
1265     { BaseTexture              UINT }
1266     { BaseSampler              UINT }
1267     { Created                  BOOL } ;
1268
1269 COM-INTERFACE: ID3D11ClassInstance ID3D11DeviceChild {a6cd7faa-b0b7-4a2f-9436-8662a65797cb}
1270     void GetClassLinkage ( ID3D11ClassLinkage** ppLinkage )
1271     void GetDesc ( D3D11_CLASS_INSTANCE_DESC* pDesc )
1272     void GetInstanceName ( LPSTR pInstanceName, SIZE_T* pBufferLength )
1273     void GetTypeName ( LPSTR pTypeName, SIZE_T* pBufferLength ) ;
1274
1275 COM-INTERFACE: ID3D11ClassLinkage ID3D11DeviceChild {ddf57cba-9543-46e4-a12b-f207a0fe7fed}
1276     HRESULT GetClassInstance ( LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance** ppInstance )
1277     HRESULT CreateClassInstance ( LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance** ppInstance ) ;
1278
1279 COM-INTERFACE: ID3D11CommandList ID3D11DeviceChild {a24bc4d1-769e-43f7-8013-98ff566c18e2}
1280     UINT GetContextFlags ( ) ;
1281
1282 CONSTANT: D3D11_FEATURE_THREADING                 0
1283 CONSTANT: D3D11_FEATURE_DOUBLES                   1
1284 CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT            2
1285 CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT2           3
1286 CONSTANT: D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS  4
1287 TYPEDEF: int D3D11_FEATURE
1288
1289 STRUCT: D3D11_FEATURE_DATA_THREADING
1290     { DriverConcurrentCreates BOOL }
1291     { DriverCommandLists      BOOL } ;
1292
1293 STRUCT: D3D11_FEATURE_DATA_DOUBLES
1294     { DoublePrecisionFloatShaderOps BOOL } ;
1295
1296 STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT
1297     { InFormat         DXGI_FORMAT }
1298     { OutFormatSupport UINT        } ;
1299
1300 STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT2
1301     { InFormat          DXGI_FORMAT }
1302     { OutFormatSupport2 UINT        } ;
1303
1304 STRUCT: D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
1305     { ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x BOOL } ;
1306
1307 COM-INTERFACE: ID3D11DeviceContext ID3D11DeviceChild {c0bfa96c-e089-44fb-8eaf-26f8796190da}
1308     void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1309     void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1310     void PSSetShader ( ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1311     void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1312     void VSSetShader ( ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1313     void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
1314     void Draw ( UINT VertexCount, UINT StartVertexLocation )
1315     HRESULT Map ( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource )
1316     void Unmap ( ID3D11Resource* pResource, UINT Subresource )
1317     void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1318     void IASetInputLayout ( ID3D11InputLayout* pInputLayout )
1319     void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
1320     void IASetIndexBuffer ( ID3D11Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
1321     void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
1322     void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
1323     void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1324     void GSSetShader ( ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1325     void IASetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY Topology )
1326     void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1327     void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1328     void Begin ( ID3D11Asynchronous* pAsync )
1329     void End ( ID3D11Asynchronous* pAsync )
1330     HRESULT GetData ( ID3D11Asynchronous* pAsync, void* pData, UINT DataSize, UINT GetDataFlags )
1331     void SetPredication ( ID3D11Predicate* pPredicate, BOOL PredicateValue )
1332     void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1333     void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1334     void OMSetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView )
1335     void OMSetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
1336     void OMSetBlendState ( ID3D11BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
1337     void OMSetDepthStencilState ( ID3D11DepthStencilState* pDepthStencilState, UINT StencilRef )
1338     void SOSetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets, UINT* pOffsets )
1339     void DrawAuto ( )
1340     void DrawIndexedInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1341     void DrawInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1342     void Dispatch ( UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ )
1343     void DispatchIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
1344     void RSSetState ( ID3D11RasterizerState* pRasterizerState )
1345     void RSSetViewports ( UINT NumViewports, D3D11_VIEWPORT* pViewports )
1346     void RSSetScissorRects ( UINT NumRects, D3D11_RECT* pRects )
1347     void CopySubresourceRegion ( ID3D11Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource* pSrcResource, UINT SrcSubresource, D3D11_BOX* pSrcBox )
1348     void CopyResource ( ID3D11Resource* pDstResource, ID3D11Resource* pSrcResource )
1349     void UpdateSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, D3D11_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
1350     void CopyStructureCount ( ID3D11Buffer* pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView* pSrcView )
1351     void ClearRenderTargetView ( ID3D11RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
1352     void ClearUnorderedAccessViewUint ( ID3D11UnorderedAccessView* pUnorderedAccessView, UINT[4] Values )
1353     void ClearUnorderedAccessViewFloat ( ID3D11UnorderedAccessView* pUnorderedAccessView, FLOAT[4] Values )
1354     void ClearDepthStencilView ( ID3D11DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
1355     void GenerateMips ( ID3D11ShaderResourceView* pShaderResourceView )
1356     void SetResourceMinLOD ( ID3D11Resource* pResource, FLOAT MinLOD )
1357     FLOAT GetResourceMinLOD ( ID3D11Resource* pResource )
1358     void ResolveSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
1359     void ExecuteCommandList ( ID3D11CommandList* pCommandList, BOOL RestoreContextState )
1360     void HSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1361     void HSSetShader ( ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1362     void HSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1363     void HSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1364     void DSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1365     void DSSetShader ( ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1366     void DSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1367     void DSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1368     void CSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1369     void CSSetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
1370     void CSSetShader ( ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
1371     void CSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1372     void CSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1373     void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1374     void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1375     void PSGetShader ( ID3D11PixelShader** ppPixelShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1376     void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1377     void VSGetShader ( ID3D11VertexShader** ppVertexShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1378     void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1379     void IAGetInputLayout ( ID3D11InputLayout** ppInputLayout )
1380     void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
1381     void IAGetIndexBuffer ( ID3D11Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
1382     void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1383     void GSGetShader ( ID3D11GeometryShader** ppGeometryShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1384     void IAGetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY* pTopology )
1385     void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1386     void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1387     void GetPredication ( ID3D11Predicate** ppPredicate, BOOL* pPredicateValue )
1388     void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1389     void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1390     void OMGetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView )
1391     void OMGetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
1392     void OMGetBlendState ( ID3D11BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
1393     void OMGetDepthStencilState ( ID3D11DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
1394     void SOGetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets )
1395     void RSGetState ( ID3D11RasterizerState** ppRasterizerState )
1396     void RSGetViewports ( UINT* pNumViewports, D3D11_VIEWPORT* pViewports )
1397     void RSGetScissorRects ( UINT* pNumRects, D3D11_RECT* pRects )
1398     void HSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1399     void HSGetShader ( ID3D11HullShader** ppHullShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1400     void HSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1401     void HSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1402     void DSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1403     void DSGetShader ( ID3D11DomainShader** ppDomainShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1404     void DSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1405     void DSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1406     void CSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
1407     void CSGetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
1408     void CSGetShader ( ID3D11ComputeShader** ppComputeShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
1409     void CSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
1410     void CSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
1411     void ClearState ( )
1412     void Flush ( )
1413     D3D11_DEVICE_CONTEXT_TYPE GetType ( )
1414     UINT GetContextFlags ( )
1415     HRESULT FinishCommandList ( BOOL RestoreDeferredContextState, ID3D11CommandList** ppCommandList ) ;
1416
1417 COM-INTERFACE: ID3D11Device IUnknown {db6f6ddb-ac77-4e88-8253-819df9bbf140}
1418     HRESULT CreateBuffer ( D3D11_BUFFER_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer** ppBuffer )
1419     HRESULT CreateTexture1D ( D3D11_TEXTURE1D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture1D** ppTexture1D )
1420     HRESULT CreateTexture2D ( D3D11_TEXTURE2D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D )
1421     HRESULT CreateTexture3D ( D3D11_TEXTURE3D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D** ppTexture3D )
1422     HRESULT CreateShaderResourceView ( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView )
1423     HRESULT CreateUnorderedAccessView ( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, ID3D11UnorderedAccessView** ppUAView )
1424     HRESULT CreateRenderTargetView ( ID3D11Resource* pResource, D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView )
1425     HRESULT CreateDepthStencilView ( ID3D11Resource* pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView )
1426     HRESULT CreateInputLayout ( D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout** ppInputLayout )
1427     HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11VertexShader** ppVertexShader )
1428     HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
1429     HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D11_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT* pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
1430     HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11PixelShader** ppPixelShader )
1431     HRESULT CreateHullShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11HullShader** ppHullShader )
1432     HRESULT CreateDomainShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11DomainShader** ppDomainShader )
1433     HRESULT CreateComputeShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11ComputeShader** ppComputeShader )
1434     HRESULT CreateClassLinkage ( ID3D11ClassLinkage** ppLinkage )
1435     HRESULT CreateBlendState ( D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState** ppBlendState )
1436     HRESULT CreateDepthStencilState ( D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState** ppDepthStencilState )
1437     HRESULT CreateRasterizerState ( D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState** ppRasterizerState )
1438     HRESULT CreateSamplerState ( D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState )
1439     HRESULT CreateQuery ( D3D11_QUERY_DESC* pQueryDesc, ID3D11Query** ppQuery )
1440     HRESULT CreatePredicate ( D3D11_QUERY_DESC* pPredicateDesc, ID3D11Predicate** ppPredicate )
1441     HRESULT CreateCounter ( D3D11_COUNTER_DESC* pCounterDesc, ID3D11Counter** ppCounter )
1442     HRESULT CreateDeferredContext ( UINT ContextFlags, ID3D11DeviceContext** ppDeferredContext )
1443     HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
1444     HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
1445     HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
1446     void CheckCounterInfo ( D3D11_COUNTER_INFO* pCounterInfo )
1447     HRESULT CheckCounter ( D3D11_COUNTER_DESC* pDesc, D3D11_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
1448     HRESULT CheckFeatureSupport ( D3D11_FEATURE Feature, void* pFeatureSupportData, UINT FeatureSupportDataSize )
1449     HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
1450     HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
1451     HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
1452     D3D_FEATURE_LEVEL GetFeatureLevel ( )
1453     UINT GetCreationFlags ( )
1454     HRESULT GetDeviceRemovedReason ( )
1455     void GetImmediateContext ( ID3D11DeviceContext** ppImmediateContext )
1456     HRESULT SetExceptionMode ( UINT RaiseFlags )
1457     UINT GetExceptionMode ( ) ;
1458
1459 CONSTANT: D3D11_CREATE_DEVICE_SINGLETHREADED                              1
1460 CONSTANT: D3D11_CREATE_DEVICE_DEBUG                                       2
1461 CONSTANT: D3D11_CREATE_DEVICE_SWITCH_TO_REF                               4
1462 CONSTANT: D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS    8
1463 CONSTANT: D3D11_CREATE_DEVICE_BGRA_SUPPORT                                32
1464 TYPEDEF: int D3D11_CREATE_DEVICE_FLAG;
1465
1466 CONSTANT: D3D11_SDK_VERSION 7
1467
1468 FUNCTION: HRESULT D3D11CreateDevice (
1469     IDXGIAdapter*         pAdapter,
1470     D3D_DRIVER_TYPE       DriverType,
1471     HMODULE               Software,
1472     UINT                  Flags,
1473     D3D_FEATURE_LEVEL*    pFeatureLevels,
1474     UINT                  FeatureLevels,
1475     UINT                  SDKVersion,
1476     ID3D11Device**        ppDevice,
1477     D3D_FEATURE_LEVEL*    pFeatureLevel,
1478     ID3D11DeviceContext** ppImmediateContext )
1479
1480 FUNCTION: HRESULT D3D11CreateDeviceAndSwapChain (
1481     IDXGIAdapter*         pAdapter,
1482     D3D_DRIVER_TYPE       DriverType,
1483     HMODULE               Software,
1484     UINT                  Flags,
1485     D3D_FEATURE_LEVEL*    pFeatureLevels,
1486     UINT                  FeatureLevels,
1487     UINT                  SDKVersion,
1488     DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
1489     IDXGISwapChain**      ppSwapChain,
1490     ID3D11Device**        ppDevice,
1491     D3D_FEATURE_LEVEL*    pFeatureLevel,
1492     ID3D11DeviceContext** ppImmediateContext )