1 USING: alien.c-types alien.syntax classes.struct windows.com
2 windows.com.syntax windows.directx windows.directx.d3d10
3 windows.directx.d3d10misc windows.types windows.directx.d3dx10math ;
4 IN: windows.directx.d3dx10mesh
8 CONSTANT: D3DX10_MESH_32_BIT 1
9 CONSTANT: D3DX10_MESH_GS_ADJACENCY 4
11 TYPEDEF: int D3DX10_MESH
13 STRUCT: D3DX10_ATTRIBUTE_RANGE
18 { VertexCount UINT } ;
20 TYPEDEF: D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE
22 CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER 0x01
23 CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE 0x02
24 CONSTANT: D3DX10_MESH_DISCARD_POINTREPS 0x04
25 CONSTANT: D3DX10_MESH_DISCARD_ADJACENCY 0x08
26 CONSTANT: D3DX10_MESH_DISCARD_DEVICE_BUFFERS 0x10
27 TYPEDEF: int D3DX10_MESH_DISCARD_FLAGS
29 STRUCT: D3DX10_WELD_EPSILONS
31 { BlendWeights FLOAT }
39 { TessFactor FLOAT } ;
41 TYPEDEF: D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS
43 STRUCT: D3DX10_INTERSECT_INFO
48 TYPEDEF: D3DX10_INTERSECT_INFO* LPD3DX10_INTERSECT_INFO
50 COM-INTERFACE: ID3DX10MeshBuffer IUnknown {04B0D117-1041-46b1-AA8A-3952848BA22E}
51 HRESULT Map ( void** ppData, SIZE_T* pSize )
55 COM-INTERFACE: ID3DX10Mesh IUnknown {4020E5C2-1403-4929-883F-E2E849FAC195}
57 UINT GetVertexCount ( )
58 UINT GetVertexBufferCount ( )
60 HRESULT GetVertexDescription ( D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount )
61 HRESULT SetVertexData ( UINT iBuffer, void* pData )
62 HRESULT GetVertexBuffer ( UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer )
63 HRESULT SetIndexData ( void* pData, UINT cIndices )
64 HRESULT GetIndexBuffer ( ID3DX10MeshBuffer** ppIndexBuffer )
65 HRESULT SetAttributeData ( UINT* pData )
66 HRESULT GetAttributeBuffer ( ID3DX10MeshBuffer** ppAttributeBuffer )
67 HRESULT SetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT cAttribTableSize )
68 HRESULT GetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize )
69 HRESULT GenerateAdjacencyAndPointReps ( FLOAT Epsilon )
70 HRESULT GenerateGSAdjacency ( )
71 HRESULT SetAdjacencyData ( UINT* pAdjacency )
72 HRESULT GetAdjacencyBuffer ( ID3DX10MeshBuffer** ppAdjacency )
73 HRESULT SetPointRepData ( UINT* pPointReps )
74 HRESULT GetPointRepBuffer ( ID3DX10MeshBuffer** ppPointReps )
75 HRESULT Discard ( D3DX10_MESH_DISCARD_FLAGS dwDiscard )
76 HRESULT CloneMesh ( UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh )
77 HRESULT Optimize ( UINT Flags, UINT* pFaceRemap, LPD3D10BLOB* ppVertexRemap )
78 HRESULT GenerateAttributeBufferFromTable ( )
79 HRESULT Intersect ( D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
80 UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
81 HRESULT IntersectSubset ( UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
82 UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
83 HRESULT CommitToDevice ( )
84 HRESULT DrawSubset ( UINT AttribId )
85 HRESULT DrawSubsetInstanced ( UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation )
86 HRESULT GetDeviceVertexBuffer ( UINT iBuffer, ID3D10Buffer** ppVertexBuffer )
87 HRESULT GetDeviceIndexBuffer ( ID3D10Buffer** ppIndexBuffer ) ;
91 ID3D10Device* pDevice,
92 D3D10_INPUT_ELEMENT_DESC* pDeclaration,
94 LPCSTR pPositionSemantic,
98 ID3DX10Mesh** ppMesh )
100 CONSTANT: D3DX10_MESHOPT_COMPACT 0x01000000
101 CONSTANT: D3DX10_MESHOPT_ATTR_SORT 0x02000000
102 CONSTANT: D3DX10_MESHOPT_VERTEX_CACHE 0x04000000
103 CONSTANT: D3DX10_MESHOPT_STRIP_REORDER 0x08000000
104 CONSTANT: D3DX10_MESHOPT_IGNORE_VERTS 0x10000000
105 CONSTANT: D3DX10_MESHOPT_DO_NOT_SPLIT 0x20000000
106 CONSTANT: D3DX10_MESHOPT_DEVICE_INDEPENDENT 0x00400000
108 CONSTANT: D3DX10_SKININFO_NO_SCALING 0
109 CONSTANT: D3DX10_SKININFO_SCALE_TO_1 1
110 CONSTANT: D3DX10_SKININFO_SCALE_TO_TOTAL 2
112 STRUCT: D3DX10_SKINNING_CHANNEL
117 COM-INTERFACE: ID3DX10SkinInfo IUnknown {420BD604-1C76-4a34-A466-E45D0658A32C}
118 UINT GetNumVertices ( )
120 UINT GetMaxBoneInfluences ( )
121 HRESULT AddVertices ( UINT Count )
122 HRESULT RemapVertices ( UINT NewVertexCount, UINT* pVertexRemap )
123 HRESULT AddBones ( UINT Count )
124 HRESULT RemoveBone ( UINT Index )
125 HRESULT RemapBones ( UINT NewBoneCount, UINT* pBoneRemap )
126 HRESULT AddBoneInfluences ( UINT BoneIndex, UINT InfluenceCount, UINT* pIndices, float* pWeights )
127 HRESULT ClearBoneInfluences ( UINT BoneIndex )
128 UINT GetBoneInfluenceCount ( UINT BoneIndex )
129 HRESULT GetBoneInfluences ( UINT BoneIndex, UINT Offset, UINT Count, UINT* pDestIndices, float* pDestWeights )
130 HRESULT FindBoneInfluenceIndex ( UINT BoneIndex, UINT VertexIndex, UINT* pInfluenceIndex )
131 HRESULT SetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float Weight )
132 HRESULT GetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float* pWeight )
133 HRESULT Compact ( UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight )
134 HRESULT DoSoftwareSkinning ( UINT StartVertex, UINT VertexCount, void* pSrcVertices, UINT SrcStride, void* pDestVertices, UINT DestStride, D3DXMATRIX* pBoneMatrices, D3DXMATRIX* pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL* pChannelDescs, UINT NumChannels ) ;
136 TYPEDEF: ID3DX10SkinInfo* LPD3DX10SKININFO
139 D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo )
141 STRUCT: D3DX10_ATTRIBUTE_WEIGHTS
147 { Texcoord FLOAT[8] }