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[factor.git] / basis / windows / directx / xinput / xinput.factor
1 USING: alien.c-types alien.syntax classes.struct windows.directx
2 windows.kernel32 windows.types ;
3 IN: windows.directx.xinput
4
5 LIBRARY: xinput
6
7 CONSTANT: XINPUT_DEVTYPE_GAMEPAD         1
8 CONSTANT: XINPUT_DEVSUBTYPE_GAMEPAD      1
9 CONSTANT: XINPUT_DEVSUBTYPE_WHEEL        2
10 CONSTANT: XINPUT_DEVSUBTYPE_ARCADE_STICK 3
11 CONSTANT: XINPUT_DEVSUBTYPE_FLIGHT_SICK  4
12 CONSTANT: XINPUT_DEVSUBTYPE_DANCE_PAD    5
13 CONSTANT: XINPUT_DEVSUBTYPE_GUITAR       6
14 CONSTANT: XINPUT_DEVSUBTYPE_DRUM_KIT     8
15
16 CONSTANT: XINPUT_CAPS_VOICE_SUPPORTED 4
17
18 CONSTANT: XINPUT_GAMEPAD_DPAD_UP        0x0001
19 CONSTANT: XINPUT_GAMEPAD_DPAD_DOWN      0x0002
20 CONSTANT: XINPUT_GAMEPAD_DPAD_LEFT      0x0004
21 CONSTANT: XINPUT_GAMEPAD_DPAD_RIGHT     0x0008
22 CONSTANT: XINPUT_GAMEPAD_START          0x0010
23 CONSTANT: XINPUT_GAMEPAD_BACK           0x0020
24 CONSTANT: XINPUT_GAMEPAD_LEFT_THUMB     0x0040
25 CONSTANT: XINPUT_GAMEPAD_RIGHT_THUMB    0x0080
26 CONSTANT: XINPUT_GAMEPAD_LEFT_SHOULDER  0x0100
27 CONSTANT: XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
28 CONSTANT: XINPUT_GAMEPAD_A              0x1000
29 CONSTANT: XINPUT_GAMEPAD_B              0x2000
30 CONSTANT: XINPUT_GAMEPAD_X              0x4000
31 CONSTANT: XINPUT_GAMEPAD_Y              0x8000
32
33 CONSTANT: XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
34 CONSTANT: XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 CONSTANT: XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
36
37 CONSTANT: XINPUT_FLAG_GAMEPAD 1
38
39 CONSTANT: XUSER_MAX_COUNT                 4
40
41 CONSTANT: XUSER_INDEX_ANY                 0x000000FF
42
43 CONSTANT: VK_PAD_A                        0x5800
44 CONSTANT: VK_PAD_B                        0x5801
45 CONSTANT: VK_PAD_X                        0x5802
46 CONSTANT: VK_PAD_Y                        0x5803
47 CONSTANT: VK_PAD_RSHOULDER                0x5804
48 CONSTANT: VK_PAD_LSHOULDER                0x5805
49 CONSTANT: VK_PAD_LTRIGGER                 0x5806
50 CONSTANT: VK_PAD_RTRIGGER                 0x5807
51
52 CONSTANT: VK_PAD_DPAD_UP                  0x5810
53 CONSTANT: VK_PAD_DPAD_DOWN                0x5811
54 CONSTANT: VK_PAD_DPAD_LEFT                0x5812
55 CONSTANT: VK_PAD_DPAD_RIGHT               0x5813
56 CONSTANT: VK_PAD_START                    0x5814
57 CONSTANT: VK_PAD_BACK                     0x5815
58 CONSTANT: VK_PAD_LTHUMB_PRESS             0x5816
59 CONSTANT: VK_PAD_RTHUMB_PRESS             0x5817
60
61 CONSTANT: VK_PAD_LTHUMB_UP                0x5820
62 CONSTANT: VK_PAD_LTHUMB_DOWN              0x5821
63 CONSTANT: VK_PAD_LTHUMB_RIGHT             0x5822
64 CONSTANT: VK_PAD_LTHUMB_LEFT              0x5823
65 CONSTANT: VK_PAD_LTHUMB_UPLEFT            0x5824
66 CONSTANT: VK_PAD_LTHUMB_UPRIGHT           0x5825
67 CONSTANT: VK_PAD_LTHUMB_DOWNRIGHT         0x5826
68 CONSTANT: VK_PAD_LTHUMB_DOWNLEFT          0x5827
69
70 CONSTANT: VK_PAD_RTHUMB_UP                0x5830
71 CONSTANT: VK_PAD_RTHUMB_DOWN              0x5831
72 CONSTANT: VK_PAD_RTHUMB_RIGHT             0x5832
73 CONSTANT: VK_PAD_RTHUMB_LEFT              0x5833
74 CONSTANT: VK_PAD_RTHUMB_UPLEFT            0x5834
75 CONSTANT: VK_PAD_RTHUMB_UPRIGHT           0x5835
76 CONSTANT: VK_PAD_RTHUMB_DOWNRIGHT         0x5836
77 CONSTANT: VK_PAD_RTHUMB_DOWNLEFT          0x5837
78
79 CONSTANT: XINPUT_KEYSTROKE_KEYDOWN        0x0001
80 CONSTANT: XINPUT_KEYSTROKE_KEYUP          0x0002
81 CONSTANT: XINPUT_KEYSTROKE_REPEAT         0x0004
82
83 STRUCT: XINPUT_GAMEPAD
84     { wButtons WORD }
85     { bLeftTrigger BYTE }
86     { bRightTrigger BYTE }
87     { sThumbLX SHORT }
88     { sThumbLY SHORT }
89     { sThumbRX SHORT }
90     { sThumbRY SHORT } ;
91 TYPEDEF: XINPUT_GAMEPAD* PXINPUT_GAMEPAD
92
93 STRUCT: XINPUT_VIBRATION
94     { wLeftMotorSpeed WORD }
95     { wRightMotorSpeed WORD } ;
96 TYPEDEF: XINPUT_VIBRATION* PXINPUT_VIBRATION
97
98 STRUCT: XINPUT_CAPABILITIES
99     { Type BYTE }
100     { SubType BYTE }
101     { Flags WORD }
102     { Gamepad XINPUT_GAMEPAD }
103     { Vibration XINPUT_VIBRATION } ;
104 TYPEDEF: XINPUT_CAPABILITIES* PXINPUT_CAPABILITIES
105
106 STRUCT: XINPUT_KEYSTROKE
107     { VirtualKey WORD }
108     { Unicode WCHAR }
109     { Flags WORD }
110     { UserIndex BYTE }
111     { HidCode BYTE } ;
112 TYPEDEF: XINPUT_KEYSTROKE* PXINPUT_KEYSTROKE
113
114 STRUCT: XINPUT_STATE
115     { dwPacketNumber DWORD }
116     { Gamepad XINPUT_GAMEPAD } ;
117 TYPEDEF: XINPUT_STATE* PXINPUT_STATE
118
119 FUNCTION: DWORD XInputGetCapabilities ( DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities ) ;
120 FUNCTION: DWORD XInputGetKeystroke ( DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke ) ;
121 FUNCTION: DWORD XInputGetState ( DWORD dwUserIndex, XINPUT_STATE* pState ) ;
122 FUNCTION: DWORD XInputSetState ( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) ;
123 FUNCTION: DWORD XInputGetDSoundAudioDeviceGuids ( DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid ) ;
124 FUNCTION: void XInputEnable ( BOOL enable ) ;