1 USING: alien.c-types alien.syntax classes.struct windows.directx
2 windows.kernel32 windows.types ;
3 IN: windows.directx.xinput
7 CONSTANT: XINPUT_DEVTYPE_GAMEPAD 1
8 CONSTANT: XINPUT_DEVSUBTYPE_GAMEPAD 1
9 CONSTANT: XINPUT_DEVSUBTYPE_WHEEL 2
10 CONSTANT: XINPUT_DEVSUBTYPE_ARCADE_STICK 3
11 CONSTANT: XINPUT_DEVSUBTYPE_FLIGHT_SICK 4
12 CONSTANT: XINPUT_DEVSUBTYPE_DANCE_PAD 5
13 CONSTANT: XINPUT_DEVSUBTYPE_GUITAR 6
14 CONSTANT: XINPUT_DEVSUBTYPE_DRUM_KIT 8
16 CONSTANT: XINPUT_CAPS_VOICE_SUPPORTED 4
18 CONSTANT: XINPUT_GAMEPAD_DPAD_UP HEX: 0001
19 CONSTANT: XINPUT_GAMEPAD_DPAD_DOWN HEX: 0002
20 CONSTANT: XINPUT_GAMEPAD_DPAD_LEFT HEX: 0004
21 CONSTANT: XINPUT_GAMEPAD_DPAD_RIGHT HEX: 0008
22 CONSTANT: XINPUT_GAMEPAD_START HEX: 0010
23 CONSTANT: XINPUT_GAMEPAD_BACK HEX: 0020
24 CONSTANT: XINPUT_GAMEPAD_LEFT_THUMB HEX: 0040
25 CONSTANT: XINPUT_GAMEPAD_RIGHT_THUMB HEX: 0080
26 CONSTANT: XINPUT_GAMEPAD_LEFT_SHOULDER HEX: 0100
27 CONSTANT: XINPUT_GAMEPAD_RIGHT_SHOULDER HEX: 0200
28 CONSTANT: XINPUT_GAMEPAD_A HEX: 1000
29 CONSTANT: XINPUT_GAMEPAD_B HEX: 2000
30 CONSTANT: XINPUT_GAMEPAD_X HEX: 4000
31 CONSTANT: XINPUT_GAMEPAD_Y HEX: 8000
33 CONSTANT: XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
34 CONSTANT: XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 CONSTANT: XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
37 CONSTANT: XINPUT_FLAG_GAMEPAD 1
39 CONSTANT: XUSER_MAX_COUNT 4
41 CONSTANT: XUSER_INDEX_ANY HEX: 000000FF
43 CONSTANT: VK_PAD_A HEX: 5800
44 CONSTANT: VK_PAD_B HEX: 5801
45 CONSTANT: VK_PAD_X HEX: 5802
46 CONSTANT: VK_PAD_Y HEX: 5803
47 CONSTANT: VK_PAD_RSHOULDER HEX: 5804
48 CONSTANT: VK_PAD_LSHOULDER HEX: 5805
49 CONSTANT: VK_PAD_LTRIGGER HEX: 5806
50 CONSTANT: VK_PAD_RTRIGGER HEX: 5807
52 CONSTANT: VK_PAD_DPAD_UP HEX: 5810
53 CONSTANT: VK_PAD_DPAD_DOWN HEX: 5811
54 CONSTANT: VK_PAD_DPAD_LEFT HEX: 5812
55 CONSTANT: VK_PAD_DPAD_RIGHT HEX: 5813
56 CONSTANT: VK_PAD_START HEX: 5814
57 CONSTANT: VK_PAD_BACK HEX: 5815
58 CONSTANT: VK_PAD_LTHUMB_PRESS HEX: 5816
59 CONSTANT: VK_PAD_RTHUMB_PRESS HEX: 5817
61 CONSTANT: VK_PAD_LTHUMB_UP HEX: 5820
62 CONSTANT: VK_PAD_LTHUMB_DOWN HEX: 5821
63 CONSTANT: VK_PAD_LTHUMB_RIGHT HEX: 5822
64 CONSTANT: VK_PAD_LTHUMB_LEFT HEX: 5823
65 CONSTANT: VK_PAD_LTHUMB_UPLEFT HEX: 5824
66 CONSTANT: VK_PAD_LTHUMB_UPRIGHT HEX: 5825
67 CONSTANT: VK_PAD_LTHUMB_DOWNRIGHT HEX: 5826
68 CONSTANT: VK_PAD_LTHUMB_DOWNLEFT HEX: 5827
70 CONSTANT: VK_PAD_RTHUMB_UP HEX: 5830
71 CONSTANT: VK_PAD_RTHUMB_DOWN HEX: 5831
72 CONSTANT: VK_PAD_RTHUMB_RIGHT HEX: 5832
73 CONSTANT: VK_PAD_RTHUMB_LEFT HEX: 5833
74 CONSTANT: VK_PAD_RTHUMB_UPLEFT HEX: 5834
75 CONSTANT: VK_PAD_RTHUMB_UPRIGHT HEX: 5835
76 CONSTANT: VK_PAD_RTHUMB_DOWNRIGHT HEX: 5836
77 CONSTANT: VK_PAD_RTHUMB_DOWNLEFT HEX: 5837
79 CONSTANT: XINPUT_KEYSTROKE_KEYDOWN HEX: 0001
80 CONSTANT: XINPUT_KEYSTROKE_KEYUP HEX: 0002
81 CONSTANT: XINPUT_KEYSTROKE_REPEAT HEX: 0004
83 STRUCT: XINPUT_GAMEPAD
86 { bRightTrigger BYTE }
91 TYPEDEF: XINPUT_GAMEPAD* PXINPUT_GAMEPAD
93 STRUCT: XINPUT_VIBRATION
94 { wLeftMotorSpeed WORD }
95 { wRightMotorSpeed WORD } ;
96 TYPEDEF: XINPUT_VIBRATION* PXINPUT_VIBRATION
98 STRUCT: XINPUT_CAPABILITIES
102 { Gamepad XINPUT_GAMEPAD }
103 { Vibration XINPUT_VIBRATION } ;
104 TYPEDEF: XINPUT_CAPABILITIES* PXINPUT_CAPABILITIES
106 STRUCT: XINPUT_KEYSTROKE
112 TYPEDEF: XINPUT_KEYSTROKE* PXINPUT_KEYSTROKE
115 { dwPacketNumber DWORD }
116 { Gamepad XINPUT_GAMEPAD } ;
117 TYPEDEF: XINPUT_STATE* PXINPUT_STATE
119 FUNCTION: DWORD XInputGetCapabilities ( DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities ) ;
120 FUNCTION: DWORD XInputGetKeystroke ( DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke ) ;
121 FUNCTION: DWORD XInputGetState ( DWORD dwUserIndex, XINPUT_STATE* pState ) ;
122 FUNCTION: DWORD XInputSetState ( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) ;
123 FUNCTION: DWORD XInputGetDSoundAudioDeviceGuids ( DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid ) ;
124 FUNCTION: void XInputEnable ( BOOL enable ) ;