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1 <?xml version="1.0"?>\r
2 \r
3 <!DOCTYPE MODE SYSTEM "xmode.dtd">\r
4 \r
5 <!-- Povray mode, by Jan Schaefer\r
6      based on original Povray mode by Slava Pestov\r
7      based on PovrayTokenMarker, by Romain Guy -->\r
8 \r
9 <MODE>\r
10         <PROPS>\r
11                 <PROPERTY NAME="indentOpenBrackets" VALUE="{" />\r
12                 <PROPERTY NAME="indentCloseBrackets" VALUE="}" />\r
13                 <PROPERTY NAME="commentStart" VALUE="/*" />\r
14                 <PROPERTY NAME="commentEnd" VALUE="*/" />\r
15                 <PROPERTY NAME="lineComment" VALUE="//" />\r
16         </PROPS>\r
17         <RULES ESCAPE="\" IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE">\r
18                 <!-- C style comment -->\r
19                 <SPAN TYPE="COMMENT1">\r
20                         <BEGIN>/*</BEGIN>\r
21                         <END>*/</END>\r
22                 </SPAN>\r
23 \r
24                 <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE">\r
25                         <BEGIN>"</BEGIN>\r
26                         <END>"</END>\r
27                 </SPAN>\r
28                 <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE">\r
29                         <BEGIN>'</BEGIN>\r
30                         <END>'</END>\r
31                 </SPAN>\r
32 \r
33                 <EOL_SPAN TYPE="COMMENT2">//</EOL_SPAN>\r
34                 <SEQ TYPE="OPERATOR">=</SEQ>\r
35                 <SEQ TYPE="OPERATOR">!</SEQ>\r
36                 <SEQ TYPE="OPERATOR">&gt;=</SEQ>\r
37                 <SEQ TYPE="OPERATOR">&lt;=</SEQ>\r
38                 <SEQ TYPE="OPERATOR">+</SEQ>\r
39                 <SEQ TYPE="OPERATOR">-</SEQ>\r
40                 <SEQ TYPE="OPERATOR">/</SEQ>\r
41                 <SEQ TYPE="OPERATOR">*</SEQ>\r
42                 <SEQ TYPE="OPERATOR">&gt;</SEQ>\r
43                 <SEQ TYPE="OPERATOR">&lt;</SEQ>\r
44                 <SEQ TYPE="OPERATOR">%</SEQ>\r
45                 <SEQ TYPE="OPERATOR">&amp;</SEQ>\r
46                 <SEQ TYPE="OPERATOR">|</SEQ>\r
47                 <SEQ TYPE="OPERATOR">^</SEQ>\r
48                 <SEQ TYPE="OPERATOR">~</SEQ>\r
49                 <SEQ TYPE="OPERATOR">}</SEQ>\r
50                 <SEQ TYPE="OPERATOR">{</SEQ>\r
51                 <MARK_PREVIOUS TYPE="LABEL" MATCH_TYPE="OPERATOR" AT_LINE_START="TRUE">:</MARK_PREVIOUS>\r
52 \r
53                 <!-- Function calls -->\r
54                 <MARK_PREVIOUS TYPE="FUNCTION" MATCH_TYPE="OPERATOR">(</MARK_PREVIOUS>\r
55                 <SEQ TYPE="OPERATOR">)</SEQ>\r
56 \r
57                 <KEYWORDS>\r
58                         <KEYWORD2>aa_level</KEYWORD2>\r
59                         <KEYWORD2>aa_threshold</KEYWORD2>\r
60                         <FUNCTION>abs</FUNCTION>\r
61                         <KEYWORD2>absorption</KEYWORD2>\r
62                         <KEYWORD2>accuracy</KEYWORD2>\r
63                         <FUNCTION>acos</FUNCTION>\r
64                         <FUNCTION>acosh</FUNCTION>\r
65                         <KEYWORD2>adaptive</KEYWORD2>\r
66                         <KEYWORD2>adc_bailout</KEYWORD2>\r
67                         <KEYWORD2>agate</KEYWORD2>\r
68                         <KEYWORD2>agate_turb</KEYWORD2>\r
69                         <KEYWORD2>all</KEYWORD2>\r
70                         <KEYWORD2>all_intersections</KEYWORD2>\r
71                         <KEYWORD2>alpha</KEYWORD2>\r
72                         <KEYWORD2>altitude</KEYWORD2>\r
73                         <KEYWORD2>always_sample</KEYWORD2>\r
74                         <KEYWORD2>ambient</KEYWORD2>\r
75                         <KEYWORD2>ambient_light</KEYWORD2>\r
76                         <KEYWORD2>angle</KEYWORD2>\r
77                         <KEYWORD2>aperture</KEYWORD2>\r
78                         <KEYWORD2>append</KEYWORD2>\r
79                         <KEYWORD2>arc_angle</KEYWORD2>\r
80                         <KEYWORD2>area_light</KEYWORD2>\r
81                         <KEYWORD2>array</KEYWORD2>\r
82                         <FUNCTION>asc</FUNCTION>\r
83                         <KEYWORD2>ascii</KEYWORD2>\r
84                         <FUNCTION>asin</FUNCTION>\r
85                         <FUNCTION>asinh</FUNCTION>\r
86                         <KEYWORD2>assumed_gamma</KEYWORD2>\r
87                         <FUNCTION>atan</FUNCTION>\r
88                         <FUNCTION>atan2</FUNCTION>\r
89                         <FUNCTION>atanh</FUNCTION>\r
90                         <KEYWORD2>autostop</KEYWORD2>\r
91                         <KEYWORD2>average</KEYWORD2>\r
92                         <KEYWORD2>b_spline</KEYWORD2>\r
93                         <KEYWORD1>background</KEYWORD1>\r
94                         <KEYWORD2>bezier_spline</KEYWORD2>\r
95                         <KEYWORD1>bicubic_patch</KEYWORD1>\r
96                         <KEYWORD2>black_hole</KEYWORD2>\r
97                         <KEYWORD1>blob</KEYWORD1>\r
98                         <LITERAL1>blue</LITERAL1>\r
99                         <KEYWORD2>blur_samples</KEYWORD2>\r
100                         <KEYWORD1>bounded_by</KEYWORD1>\r
101                         <KEYWORD1>box</KEYWORD1>\r
102                         <KEYWORD2>boxed</KEYWORD2>\r
103                         <KEYWORD2>bozo</KEYWORD2>\r
104                         <KEYWORD1>#break</KEYWORD1>\r
105                         <KEYWORD2>brick</KEYWORD2>\r
106                         <KEYWORD2>brick_size</KEYWORD2>\r
107                         <KEYWORD2>brightness</KEYWORD2>\r
108                         <KEYWORD2>brilliance</KEYWORD2>\r
109                         <KEYWORD1>bump_map</KEYWORD1>\r
110                         <KEYWORD2>bump_size</KEYWORD2>\r
111                         <KEYWORD2>bumps</KEYWORD2>\r
112                         <KEYWORD1>camera</KEYWORD1>\r
113                         <KEYWORD1>#case</KEYWORD1>\r
114                         <KEYWORD2>caustics</KEYWORD2>\r
115                         <FUNCTION>ceil</FUNCTION>\r
116                         <KEYWORD2>cells</KEYWORD2>\r
117                         <KEYWORD2>charset</KEYWORD2>\r
118                         <KEYWORD2>checker</KEYWORD2>\r
119                         <FUNCTION>chr</FUNCTION>\r
120                         <KEYWORD2>circular</KEYWORD2>\r
121                         <KEYWORD1>clipped_by</KEYWORD1>\r
122                         <LITERAL1>clock</LITERAL1>\r
123                         <LITERAL1>clock_delta</LITERAL1>\r
124                         <LITERAL1>clock_on</LITERAL1>\r
125                         <KEYWORD2>collect</KEYWORD2>\r
126                         <KEYWORD2>color</KEYWORD2>\r
127                         <KEYWORD2>color_map</KEYWORD2>\r
128                         <KEYWORD2>colour</KEYWORD2>\r
129                         <KEYWORD2>colour_map</KEYWORD2>\r
130                         <KEYWORD2>component</KEYWORD2>\r
131                         <KEYWORD2>composite</KEYWORD2>\r
132                         <FUNCTION>concat</FUNCTION>\r
133                         <KEYWORD1>cone</KEYWORD1>\r
134                         <KEYWORD2>confidence</KEYWORD2>\r
135                         <KEYWORD2>conic_sweep</KEYWORD2>\r
136                         <KEYWORD2>conserve_energy</KEYWORD2>\r
137                         <KEYWORD1>contained_by</KEYWORD1>\r
138                         <KEYWORD2>control0</KEYWORD2>\r
139                         <KEYWORD2>control1</KEYWORD2>\r
140                         <KEYWORD2>coords</KEYWORD2>\r
141                         <FUNCTION>cos</FUNCTION>\r
142                         <FUNCTION>cosh</FUNCTION>\r
143                         <KEYWORD2>count</KEYWORD2>\r
144                         <KEYWORD2>crackle</KEYWORD2>\r
145                         <KEYWORD2>crand</KEYWORD2>\r
146                         <KEYWORD1>cube</KEYWORD1>\r
147                         <KEYWORD1>cubic</KEYWORD1>\r
148                         <KEYWORD2>cubic_spline</KEYWORD2>\r
149                         <KEYWORD2>cubic_wave</KEYWORD2>\r
150                         <KEYWORD2>cutaway_textures</KEYWORD2>\r
151                         <KEYWORD1>cylinder</KEYWORD1>\r
152                         <KEYWORD2>cylindrical</KEYWORD2>\r
153                         <KEYWORD1>#debug</KEYWORD1>\r
154                         <KEYWORD1>#declare</KEYWORD1>\r
155                         <KEYWORD1>#default</KEYWORD1>\r
156                         <FUNCTION>defined</FUNCTION>\r
157                         <FUNCTION>degrees</FUNCTION>\r
158                         <KEYWORD2>density</KEYWORD2>\r
159                         <KEYWORD2>density_file</KEYWORD2>\r
160                         <KEYWORD1>density_map</KEYWORD1>\r
161                         <KEYWORD2>dents</KEYWORD2>\r
162                         <KEYWORD2>df3</KEYWORD2>\r
163                         <KEYWORD1>difference</KEYWORD1>\r
164                         <KEYWORD2>diffuse</KEYWORD2>\r
165                         <FUNCTION>dimension_size</FUNCTION>\r
166                         <FUNCTION>dimensions</FUNCTION>\r
167                         <KEYWORD2>direction</KEYWORD2>\r
168                         <KEYWORD1>disc</KEYWORD1>\r
169                         <KEYWORD2>dispersion</KEYWORD2>\r
170                         <KEYWORD2>dispersion_samples</KEYWORD2>\r
171                         <KEYWORD2>dist_exp</KEYWORD2>\r
172                         <KEYWORD2>distance</KEYWORD2>\r
173                         <FUNCTION>div</FUNCTION>\r
174                         <KEYWORD2>double_illuminate</KEYWORD2>\r
175                         <KEYWORD2>eccentricity</KEYWORD2>\r
176                         <KEYWORD1>#else</KEYWORD1>\r
177                         <KEYWORD2>emission</KEYWORD2>\r
178                         <KEYWORD1>#end</KEYWORD1>\r
179                         <KEYWORD1>#error</KEYWORD1>\r
180                         <KEYWORD2>error_bound</KEYWORD2>\r
181                         <KEYWORD2>evaluate</KEYWORD2>\r
182                         <FUNCTION>exp</FUNCTION>\r
183                         <KEYWORD2>expand_thresholds</KEYWORD2>\r
184                         <KEYWORD2>exponent</KEYWORD2>\r
185                         <KEYWORD2>exterior</KEYWORD2>\r
186                         <KEYWORD2>extinction</KEYWORD2>\r
187                         <KEYWORD1>face_indices</KEYWORD1>\r
188                         <KEYWORD2>facets</KEYWORD2>\r
189                         <KEYWORD2>fade_color</KEYWORD2>\r
190                         <KEYWORD2>fade_colour</KEYWORD2>\r
191                         <KEYWORD2>fade_distance</KEYWORD2>\r
192                         <KEYWORD2>fade_power</KEYWORD2>\r
193                         <KEYWORD2>falloff</KEYWORD2>\r
194                         <KEYWORD2>falloff_angle</KEYWORD2>\r
195                         <LITERAL1>false</LITERAL1>\r
196                         <KEYWORD1>#fclose</KEYWORD1>\r
197                         <FUNCTION>file_exists</FUNCTION>\r
198                         <KEYWORD2>filter</KEYWORD2>\r
199                         <LITERAL1>final_clock</LITERAL1>\r
200                         <LITERAL1>final_frame</LITERAL1>\r
201                         <KEYWORD1>finish</KEYWORD1>\r
202                         <KEYWORD2>fisheye</KEYWORD2>\r
203                         <KEYWORD2>flatness</KEYWORD2>\r
204                         <KEYWORD2>flip</KEYWORD2>\r
205                         <FUNCTION>floor</FUNCTION>\r
206                         <KEYWORD2>focal_point</KEYWORD2>\r
207                         <KEYWORD1>fog</KEYWORD1>\r
208                         <KEYWORD2>fog_alt</KEYWORD2>\r
209                         <KEYWORD2>fog_offset</KEYWORD2>\r
210                         <KEYWORD2>fog_type</KEYWORD2>\r
211                         <KEYWORD1>#fopen</KEYWORD1>\r
212                         <KEYWORD2>form</KEYWORD2>\r
213                         <LITERAL1>frame_number</LITERAL1>\r
214                         <KEYWORD2>frequency</KEYWORD2>\r
215                         <KEYWORD2>fresnel</KEYWORD2>\r
216                         <KEYWORD1>function</KEYWORD1>\r
217                         <KEYWORD2>gather</KEYWORD2>\r
218                         <KEYWORD2>gif</KEYWORD2>\r
219                         <KEYWORD2>global_lights</KEYWORD2>\r
220                         <KEYWORD1>global_settings</KEYWORD1>\r
221                         <KEYWORD2>gradient</KEYWORD2>\r
222                         <KEYWORD2>granite</KEYWORD2>\r
223                         <LITERAL1>gray</LITERAL1>\r
224                         <KEYWORD2>gray_threshold</KEYWORD2>\r
225                         <LITERAL1>green</LITERAL1>\r
226                         <KEYWORD2>h_angle</KEYWORD2>\r
227                         <KEYWORD1>height_field</KEYWORD1>\r
228                         <KEYWORD2>hexagon</KEYWORD2>\r
229                         <KEYWORD2>hf_gray_16</KEYWORD2>\r
230                         <KEYWORD2>hierarchy</KEYWORD2>\r
231                         <KEYWORD2>hollow</KEYWORD2>\r
232                         <KEYWORD2>hypercomplex</KEYWORD2>\r
233                         <KEYWORD1>#if</KEYWORD1>\r
234                         <KEYWORD1>#ifdef</KEYWORD1>\r
235                         <KEYWORD2>iff</KEYWORD2>\r
236                         <KEYWORD1>#ifndef</KEYWORD1>\r
237                         <LITERAL1>image_height</LITERAL1>\r
238                         <KEYWORD1>image_map</KEYWORD1>\r
239                         <KEYWORD2>image_pattern</KEYWORD2>\r
240                         <LITERAL1>image_width</LITERAL1>\r
241                         <KEYWORD1>#include</KEYWORD1>\r
242                         <LITERAL1>initial_clock</LITERAL1>\r
243                         <LITERAL1>initial_frame</LITERAL1>\r
244                         <FUNCTION>inside</FUNCTION>\r
245                         <FUNCTION>int</FUNCTION>\r
246                         <KEYWORD1>interior</KEYWORD1>\r
247                         <KEYWORD1>interior_texture</KEYWORD1>\r
248                         <FUNCTION>internal</FUNCTION>\r
249                         <KEYWORD2>interpolate</KEYWORD2>\r
250                         <KEYWORD1>intersection</KEYWORD1>\r
251                         <KEYWORD2>intervals</KEYWORD2>\r
252                         <KEYWORD2>inverse</KEYWORD2>\r
253                         <KEYWORD1>ior</KEYWORD1>\r
254                         <KEYWORD1>irid</KEYWORD1>\r
255                         <KEYWORD2>irid_wavelength</KEYWORD2>\r
256                         <KEYWORD1>isosurface</KEYWORD1>\r
257                         <KEYWORD2>jitter</KEYWORD2>\r
258                         <KEYWORD2>jpeg</KEYWORD2>\r
259                         <KEYWORD2>julia</KEYWORD2>\r
260                         <KEYWORD1>julia_fractal</KEYWORD1>\r
261                         <KEYWORD1>lathe</KEYWORD1>\r
262                         <KEYWORD2>lambda</KEYWORD2>\r
263                         <KEYWORD2>leopard</KEYWORD2>\r
264                         <KEYWORD1>light_group</KEYWORD1>\r
265                         <KEYWORD1>light_source</KEYWORD1>\r
266                         <KEYWORD2>linear_spline</KEYWORD2>\r
267                         <KEYWORD2>linear_sweep</KEYWORD2>\r
268                         <FUNCTION>ln</FUNCTION>\r
269                         <KEYWORD2>load_file</KEYWORD2>\r
270                         <KEYWORD1>#local</KEYWORD1>\r
271                         <KEYWORD2>location</KEYWORD2>\r
272                         <FUNCTION>log</FUNCTION>\r
273                         <KEYWORD2>look_at</KEYWORD2>\r
274                         <KEYWORD1>looks_like</KEYWORD1>\r
275                         <KEYWORD2>low_error_factor</KEYWORD2>\r
276                         <KEYWORD1>#macro</KEYWORD1>\r
277                         <KEYWORD2>magnet</KEYWORD2>\r
278                         <KEYWORD2>major_radius</KEYWORD2>\r
279                         <KEYWORD2>mandel</KEYWORD2>\r
280                         <KEYWORD2>map_type</KEYWORD2>\r
281                         <KEYWORD2>marble</KEYWORD2>\r
282                         <KEYWORD1>material</KEYWORD1>\r
283                         <KEYWORD1>material_map</KEYWORD1>\r
284                         <KEYWORD2>matrix</KEYWORD2>\r
285                         <FUNCTION>max</FUNCTION>\r
286                         <KEYWORD2>max_extent</KEYWORD2>\r
287                         <KEYWORD2>max_gradient</KEYWORD2>\r
288                         <KEYWORD2>max_intersections</KEYWORD2>\r
289                         <KEYWORD2>max_iteration</KEYWORD2>\r
290                         <KEYWORD2>max_sample</KEYWORD2>\r
291                         <KEYWORD2>max_trace</KEYWORD2>\r
292                         <KEYWORD2>max_trace_level</KEYWORD2>\r
293                         <KEYWORD1>media</KEYWORD1>\r
294                         <KEYWORD2>media_attenuation</KEYWORD2>\r
295                         <KEYWORD2>media_interaction</KEYWORD2>\r
296                         <KEYWORD1>merge</KEYWORD1>\r
297                         <KEYWORD1>mesh</KEYWORD1>\r
298                         <KEYWORD1>mesh2</KEYWORD1>\r
299                         <KEYWORD2>metallic</KEYWORD2>\r
300                         <KEYWORD2>method</KEYWORD2>\r
301                         <KEYWORD2>metric</KEYWORD2>\r
302                         <FUNCTION>min</FUNCTION>\r
303                         <KEYWORD2>min_extent</KEYWORD2>\r
304                         <KEYWORD2>minimum_reuse</KEYWORD2>\r
305                         <FUNCTION>mod</FUNCTION>\r
306                         <KEYWORD2>mortar</KEYWORD2>\r
307                         <KEYWORD2>natural_spline</KEYWORD2>\r
308                         <KEYWORD2>nearest_count</KEYWORD2>\r
309                         <LITERAL1>no</LITERAL1>\r
310                         <KEYWORD2>no_bump_scale</KEYWORD2>\r
311                         <KEYWORD2>no_image</KEYWORD2>\r
312                         <KEYWORD2>no_reflection</KEYWORD2>\r
313                         <KEYWORD2>no_shadow</KEYWORD2>\r
314                         <KEYWORD2>noise_generator</KEYWORD2>\r
315                         <KEYWORD1>normal</KEYWORD1>\r
316                         <KEYWORD1>normal_indices</KEYWORD1>\r
317                         <KEYWORD1>normal_map</KEYWORD1>\r
318                         <KEYWORD1>normal_vectors</KEYWORD1>\r
319                         <KEYWORD2>number_of_waves</KEYWORD2>\r
320                         <KEYWORD1>object</KEYWORD1>\r
321                         <KEYWORD2>octaves</KEYWORD2>\r
322                         <LITERAL1>off</LITERAL1>\r
323                         <KEYWORD2>offset</KEYWORD2>\r
324                         <KEYWORD2>omega</KEYWORD2>\r
325                         <KEYWORD2>omnimax</KEYWORD2>\r
326                         <LITERAL1>on</LITERAL1>\r
327                         <KEYWORD2>once</KEYWORD2>\r
328                         <KEYWORD2>onion</KEYWORD2>\r
329                         <KEYWORD2>open</KEYWORD2>\r
330                         <KEYWORD2>orient</KEYWORD2>\r
331                         <KEYWORD2>orientation</KEYWORD2>\r
332                         <KEYWORD2>orthographic</KEYWORD2>\r
333                         <KEYWORD2>panoramic</KEYWORD2>\r
334                         <KEYWORD2>parallel</KEYWORD2>\r
335                         <KEYWORD2>parametric</KEYWORD2>\r
336                         <KEYWORD2>pass_through</KEYWORD2>\r
337                         <KEYWORD1>pattern</KEYWORD1>\r
338                         <KEYWORD2>perspective</KEYWORD2>\r
339                         <KEYWORD2>pgm</KEYWORD2>\r
340                         <KEYWORD2>phase</KEYWORD2>\r
341                         <KEYWORD2>phong</KEYWORD2>\r
342                         <KEYWORD2>phong_size</KEYWORD2>\r
343                         <KEYWORD1>photons</KEYWORD1>\r
344                         <LITERAL1>pi</LITERAL1>\r
345                         <KEYWORD1>pigment</KEYWORD1>\r
346                         <KEYWORD1>pigment_map</KEYWORD1>\r
347                         <KEYWORD1>pigment_pattern</KEYWORD1>\r
348                         <KEYWORD2>planar</KEYWORD2>\r
349                         <KEYWORD1>plane</KEYWORD1>\r
350                         <KEYWORD1>png</KEYWORD1>\r
351                         <KEYWORD2>point_at</KEYWORD2>\r
352                         <KEYWORD1>poly</KEYWORD1>\r
353                         <KEYWORD2>poly_wave</KEYWORD2>\r
354                         <KEYWORD1>polygon</KEYWORD1>\r
355                         <KEYWORD2>pot</KEYWORD2>\r
356                         <FUNCTION>pow</FUNCTION>\r
357                         <KEYWORD2>ppm</KEYWORD2>\r
358                         <KEYWORD2>precision</KEYWORD2>\r
359                         <KEYWORD2>precompute</KEYWORD2>\r
360                         <KEYWORD2>pretrace_end</KEYWORD2>\r
361                         <KEYWORD2>pretrace_start</KEYWORD2>\r
362                         <KEYWORD1>prism</KEYWORD1>\r
363                         <KEYWORD2>projected_through</KEYWORD2>\r
364                         <KEYWORD2>pwr</KEYWORD2>\r
365                         <KEYWORD2>quadratic_spline</KEYWORD2>\r
366                         <KEYWORD2>quadric</KEYWORD2>\r
367                         <KEYWORD2>quartic</KEYWORD2>\r
368                         <KEYWORD2>quaternion</KEYWORD2>\r
369                         <KEYWORD2>quick_color</KEYWORD2>\r
370                         <KEYWORD2>quick_colour</KEYWORD2>\r
371                         <KEYWORD2>quilted</KEYWORD2>\r
372                         <KEYWORD2>radial</KEYWORD2>\r
373                         <FUNCTION>radians</FUNCTION>\r
374                         <KEYWORD1>radiosity</KEYWORD1>\r
375                         <KEYWORD2>radius</KEYWORD2>\r
376                         <KEYWORD1>rainbow</KEYWORD1>\r
377                         <KEYWORD2>ramp_wave</KEYWORD2>\r
378                         <FUNCTION>rand</FUNCTION>\r
379                         <KEYWORD1>#range</KEYWORD1>\r
380                         <KEYWORD2>range_divider</KEYWORD2>\r
381                         <KEYWORD2>ratio</KEYWORD2>\r
382                         <KEYWORD1>#read</KEYWORD1>\r
383                         <KEYWORD2>reciprocal</KEYWORD2>\r
384                         <KEYWORD2>recursion_limit</KEYWORD2>\r
385                         <LITERAL1>red</LITERAL1>\r
386                         <KEYWORD1>reflection</KEYWORD1>\r
387                         <KEYWORD2>reflection_exponent</KEYWORD2>\r
388                         <KEYWORD2>refraction</KEYWORD2>\r
389                         <KEYWORD1>#render</KEYWORD1>\r
390                         <KEYWORD2>repeat</KEYWORD2>\r
391                         <KEYWORD2>rgb</KEYWORD2>\r
392                         <KEYWORD2>rgbf</KEYWORD2>\r
393                         <KEYWORD2>rgbft</KEYWORD2>\r
394                         <KEYWORD2>rgbt</KEYWORD2>\r
395                         <KEYWORD2>right</KEYWORD2>\r
396                         <KEYWORD2>ripples</KEYWORD2>\r
397                         <KEYWORD2>rotate</KEYWORD2>\r
398                         <KEYWORD2>roughness</KEYWORD2>\r
399                         <KEYWORD2>samples</KEYWORD2>\r
400                         <KEYWORD2>save_file</KEYWORD2>\r
401                         <KEYWORD2>scale</KEYWORD2>\r
402                         <KEYWORD2>scallop_wave</KEYWORD2>\r
403                         <KEYWORD2>scattering</KEYWORD2>\r
404                         <FUNCTION>seed</FUNCTION>\r
405                         <KEYWORD2>select</KEYWORD2>\r
406                         <KEYWORD2>shadowless</KEYWORD2>\r
407                         <FUNCTION>sin</FUNCTION>\r
408                         <KEYWORD2>sine_wave</KEYWORD2>\r
409                         <FUNCTION>sinh</FUNCTION>\r
410                         <KEYWORD2>size</KEYWORD2>\r
411                         <KEYWORD2>sky</KEYWORD2>\r
412                         <KEYWORD1>sky_sphere</KEYWORD1>\r
413                         <KEYWORD2>slice</KEYWORD2>\r
414                         <KEYWORD1>slope</KEYWORD1>\r
415                         <KEYWORD1>slope_map</KEYWORD1>\r
416                         <KEYWORD2>smooth</KEYWORD2>\r
417                         <KEYWORD1>smooth_triangle</KEYWORD1>\r
418                         <KEYWORD1>solid</KEYWORD1>\r
419                         <KEYWORD1>sor</KEYWORD1>\r
420                         <KEYWORD2>spacing</KEYWORD2>\r
421                         <KEYWORD2>specular</KEYWORD2>\r
422                         <KEYWORD1>sphere</KEYWORD1>\r
423                         <KEYWORD1>sphere_sweep</KEYWORD1>\r
424                         <KEYWORD2>spherical</KEYWORD2>\r
425                         <KEYWORD2>spiral1</KEYWORD2>\r
426                         <KEYWORD2>spiral2</KEYWORD2>\r
427                         <KEYWORD1>spline</KEYWORD1>\r
428                         <KEYWORD2>split_union</KEYWORD2>\r
429                         <KEYWORD2>spotlight</KEYWORD2>\r
430                         <KEYWORD2>spotted</KEYWORD2>\r
431                         <KEYWORD2>sqr</KEYWORD2>\r
432                         <FUNCTION>sqrt</FUNCTION>\r
433                         <KEYWORD1>#statistics</KEYWORD1>\r
434                         <FUNCTION>str</FUNCTION>\r
435                         <FUNCTION>strcmp</FUNCTION>\r
436                         <KEYWORD2>strength</KEYWORD2>\r
437                         <FUNCTION>strlen</FUNCTION>\r
438                         <FUNCTION>strlwr</FUNCTION>\r
439                         <FUNCTION>strupr</FUNCTION>\r
440                         <KEYWORD2>sturm</KEYWORD2>\r
441                         <FUNCTION>substr</FUNCTION>\r
442                         <KEYWORD1>superellipsoid</KEYWORD1>\r
443                         <KEYWORD1>#switch</KEYWORD1>\r
444                         <KEYWORD2>sys</KEYWORD2>\r
445                         <LITERAL1>t</LITERAL1>\r
446                         <FUNCTION>tan</FUNCTION>\r
447                         <FUNCTION>tanh</FUNCTION>\r
448                         <KEYWORD2>target</KEYWORD2>\r
449                         <KEYWORD1>text</KEYWORD1>\r
450                         <KEYWORD1>texture</KEYWORD1>\r
451                         <KEYWORD1>texture_list</KEYWORD1>\r
452                         <KEYWORD1>texture_map</KEYWORD1>\r
453                         <KEYWORD2>tga</KEYWORD2>\r
454                         <KEYWORD2>thickness</KEYWORD2>\r
455                         <KEYWORD2>threshold</KEYWORD2>\r
456                         <KEYWORD2>tiff</KEYWORD2>\r
457                         <KEYWORD2>tightness</KEYWORD2>\r
458                         <KEYWORD2>tile2</KEYWORD2>\r
459                         <KEYWORD2>tiles</KEYWORD2>\r
460                         <KEYWORD2>tolerance</KEYWORD2>\r
461                         <KEYWORD2>toroidal</KEYWORD2>\r
462                         <KEYWORD1>torus</KEYWORD1>\r
463                         <FUNCTION>trace</FUNCTION>\r
464                         <KEYWORD2>transform</KEYWORD2>\r
465                         <KEYWORD2>translate</KEYWORD2>\r
466                         <KEYWORD2>transmit</KEYWORD2>\r
467                         <KEYWORD1>triangle</KEYWORD1>\r
468                         <KEYWORD2>triangle_wave</KEYWORD2>\r
469                         <LITERAL1>true</LITERAL1>\r
470                         <KEYWORD2>ttf</KEYWORD2>\r
471                         <KEYWORD2>turb_depth</KEYWORD2>\r
472                         <KEYWORD2>turbulence</KEYWORD2>\r
473                         <KEYWORD2>type</KEYWORD2>\r
474                         <LITERAL1>u</LITERAL1>\r
475                         <KEYWORD2>u_steps</KEYWORD2>\r
476                         <KEYWORD2>ultra_wide_angle</KEYWORD2>\r
477                         <KEYWORD1>#undef</KEYWORD1>\r
478                         <KEYWORD1>union</KEYWORD1>\r
479                         <KEYWORD2>up</KEYWORD2>\r
480                         <KEYWORD2>use_alpha</KEYWORD2>\r
481                         <KEYWORD2>use_color</KEYWORD2>\r
482                         <KEYWORD2>use_colour</KEYWORD2>\r
483                         <KEYWORD2>use_index</KEYWORD2>\r
484                         <KEYWORD2>utf8</KEYWORD2>\r
485                         <KEYWORD1>uv_indices</KEYWORD1>\r
486                         <KEYWORD1>uv_mapping</KEYWORD1>\r
487                         <KEYWORD1>uv_vectors</KEYWORD1>\r
488                         <LITERAL1>v</LITERAL1>\r
489                         <KEYWORD2>v_angle</KEYWORD2>\r
490                         <KEYWORD2>v_steps</KEYWORD2>\r
491                         <FUNCTION>val</FUNCTION>\r
492                         <KEYWORD2>variance</KEYWORD2>\r
493                         <FUNCTION>vaxis_rotate</FUNCTION>\r
494                         <FUNCTION>vcross</FUNCTION>\r
495                         <FUNCTION>vdot</FUNCTION>\r
496                         <KEYWORD1>#version</KEYWORD1>\r
497                         <KEYWORD1>vertex_vectors</KEYWORD1>\r
498                         <FUNCTION>vlength</FUNCTION>\r
499                         <FUNCTION>vnormalize</FUNCTION>\r
500                         <FUNCTION>vrotate</FUNCTION>\r
501                         <FUNCTION>vstr</FUNCTION>\r
502                         <FUNCTION>vturbulence</FUNCTION>\r
503                         <KEYWORD1>#warning</KEYWORD1>\r
504                         <KEYWORD1>warp</KEYWORD1>\r
505                         <KEYWORD2>water_level</KEYWORD2>\r
506                         <KEYWORD2>waves</KEYWORD2>\r
507                         <KEYWORD1>#while</KEYWORD1>\r
508                         <KEYWORD2>width</KEYWORD2>\r
509                         <KEYWORD2>wood</KEYWORD2>\r
510                         <KEYWORD2>wrinkles</KEYWORD2>\r
511                         <KEYWORD1>#write</KEYWORD1>\r
512                         <LITERAL1>x</LITERAL1>\r
513                         <LITERAL1>y</LITERAL1>\r
514                         <LITERAL1>yes</LITERAL1>\r
515                         <LITERAL1>z</LITERAL1>\r
516                 </KEYWORDS>\r
517         </RULES>\r
518 </MODE>\r