2 <!DOCTYPE MODE SYSTEM "xmode.dtd">
4 jEdit edit mode for Renderman Interface Bytestream (*.rib) files
5 version 1.0 - 9 nov 2003
6 by Alessandro Falappa (alessandro@falappa.net)
7 Initial keyword list taken from a syntax highlighting definition
8 for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
12 <PROPERTY NAME="lineComment" VALUE="#"/>
13 <PROPERTY NAME="indentNextLines"
14 VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin"/>
15 <PROPERTY NAME="doubleBracketIndent" VALUE="false"/>
16 <PROPERTY NAME="contextInsensitive" VALUE="true"/>
18 <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">
19 <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>
20 <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>
21 <SEQ TYPE="OPERATOR">-</SEQ>
22 <SEQ TYPE="OPERATOR">+</SEQ>
23 <SEQ TYPE="OPERATOR">[</SEQ>
24 <SEQ TYPE="OPERATOR">]</SEQ>
25 <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
30 <KEYWORD1>float</KEYWORD1>
31 <KEYWORD1>string</KEYWORD1>
32 <KEYWORD1>color</KEYWORD1>
33 <KEYWORD1>point</KEYWORD1>
34 <KEYWORD1>vector</KEYWORD1>
35 <KEYWORD1>normal</KEYWORD1>
36 <KEYWORD1>matrix</KEYWORD1>
37 <KEYWORD1>void</KEYWORD1>
38 <KEYWORD1>varying</KEYWORD1>
39 <KEYWORD1>uniform</KEYWORD1>
40 <KEYWORD1>output</KEYWORD1>
41 <KEYWORD1>extern</KEYWORD1>
43 <KEYWORD2>Begin</KEYWORD2>
44 <KEYWORD2>End</KEYWORD2>
45 <KEYWORD2>Declare</KEYWORD2>
46 <KEYWORD2>RtContextHandle</KEYWORD2>
47 <KEYWORD2>ContextHandle</KEYWORD2>
48 <KEYWORD2>Context</KEYWORD2>
49 <KEYWORD2>FrameBegin</KEYWORD2>
50 <KEYWORD2>FrameEnd</KEYWORD2>
51 <KEYWORD2>WorldBegin</KEYWORD2>
52 <KEYWORD2>WorldEnd</KEYWORD2>
53 <KEYWORD2>SolidBegin</KEYWORD2>
54 <KEYWORD2>SolidEnd</KEYWORD2>
55 <KEYWORD2>MotionBegin</KEYWORD2>
56 <KEYWORD2>MotionEnd</KEYWORD2>
57 <KEYWORD2>ObjectBegin</KEYWORD2>
58 <KEYWORD2>ObjectEnd</KEYWORD2>
59 <KEYWORD2>Format</KEYWORD2>
60 <KEYWORD2>FrameAspectRatio</KEYWORD2>
61 <KEYWORD2>ScreenWindow</KEYWORD2>
62 <KEYWORD2>CropWindow</KEYWORD2>
63 <KEYWORD2>Projection</KEYWORD2>
64 <KEYWORD2>Clipping</KEYWORD2>
65 <KEYWORD2>ClippingPlane</KEYWORD2>
66 <KEYWORD2>DepthOfField</KEYWORD2>
67 <KEYWORD2>Shutter</KEYWORD2>
68 <KEYWORD2>PixelVariance</KEYWORD2>
69 <KEYWORD2>PixelSamples</KEYWORD2>
70 <KEYWORD2>PixelFilter</KEYWORD2>
71 <KEYWORD2>Exposure</KEYWORD2>
72 <KEYWORD2>Imager</KEYWORD2>
73 <KEYWORD2>Quantize</KEYWORD2>
74 <KEYWORD2>Display</KEYWORD2>
75 <KEYWORD2>Hider</KEYWORD2>
76 <KEYWORD2>ColorSamples</KEYWORD2>
77 <KEYWORD2>RelativeDetail</KEYWORD2>
78 <KEYWORD2>Option</KEYWORD2>
79 <KEYWORD2>AttributeBegin</KEYWORD2>
80 <KEYWORD2>AttributeEnd</KEYWORD2>
81 <KEYWORD2>Color</KEYWORD2>
82 <KEYWORD2>Opacity</KEYWORD2>
83 <KEYWORD2>TextureCoordinates</KEYWORD2>
84 <KEYWORD2>RtLightHandle</KEYWORD2>
85 <KEYWORD2>LightSource</KEYWORD2>
86 <KEYWORD2>AreaLightSource</KEYWORD2>
87 <KEYWORD2>Illuminate</KEYWORD2>
88 <KEYWORD2>Surface</KEYWORD2>
89 <KEYWORD2>Displacement</KEYWORD2>
90 <KEYWORD2>Atmosphere</KEYWORD2>
91 <KEYWORD2>Interior</KEYWORD2>
92 <KEYWORD2>Exterior</KEYWORD2>
93 <KEYWORD2>ShadingRate</KEYWORD2>
94 <KEYWORD2>ShadingInterpolation</KEYWORD2>
95 <KEYWORD2>Matte</KEYWORD2>
96 <KEYWORD2>Bound</KEYWORD2>
97 <KEYWORD2>Detail</KEYWORD2>
98 <KEYWORD2>DetailRange</KEYWORD2>
99 <KEYWORD2>GeometricApproximation</KEYWORD2>
100 <KEYWORD2>Orientation</KEYWORD2>
101 <KEYWORD2>ReverseOrientation</KEYWORD2>
102 <KEYWORD2>Sides</KEYWORD2>
103 <KEYWORD2>Identity</KEYWORD2>
104 <KEYWORD2>Transform</KEYWORD2>
105 <KEYWORD2>ConcatTransform</KEYWORD2>
106 <KEYWORD2>Perspective</KEYWORD2>
107 <KEYWORD2>Translate</KEYWORD2>
108 <KEYWORD2>Rotate</KEYWORD2>
109 <KEYWORD2>Scale</KEYWORD2>
110 <KEYWORD2>Skew</KEYWORD2>
111 <KEYWORD2>CoordinateSystem</KEYWORD2>
112 <KEYWORD2>CoordSysTransform</KEYWORD2>
113 <KEYWORD2>TransformPoints</KEYWORD2>
114 <KEYWORD2>TransformBegin</KEYWORD2>
115 <KEYWORD2>TransformEnd</KEYWORD2>
116 <KEYWORD2>Attribute</KEYWORD2>
118 <KEYWORD3>Polygon</KEYWORD3>
119 <KEYWORD3>GeneralPolygon</KEYWORD3>
120 <KEYWORD3>PointsPolygons</KEYWORD3>
121 <KEYWORD3>PointsGeneralPolygons</KEYWORD3>
122 <KEYWORD3>Basis</KEYWORD3>
123 <KEYWORD3>Patch</KEYWORD3>
124 <KEYWORD3>PatchMesh</KEYWORD3>
125 <KEYWORD3>NuPatch</KEYWORD3>
126 <KEYWORD3>TrimCurve</KEYWORD3>
127 <KEYWORD3>SubdivisionMesh</KEYWORD3>
128 <KEYWORD3>Sphere</KEYWORD3>
129 <KEYWORD3>Cone</KEYWORD3>
130 <KEYWORD3>Cylinder</KEYWORD3>
131 <KEYWORD3>Hyperboloid</KEYWORD3>
132 <KEYWORD3>Paraboloid</KEYWORD3>
133 <KEYWORD3>Disk</KEYWORD3>
134 <KEYWORD3>Torus</KEYWORD3>
135 <KEYWORD3>Points</KEYWORD3>
136 <KEYWORD3>Curves</KEYWORD3>
137 <KEYWORD3>Blobby</KEYWORD3>
138 <KEYWORD3>Procedural</KEYWORD3>
139 <KEYWORD3>DelayedReadArchive</KEYWORD3>
140 <KEYWORD3>RunProgram</KEYWORD3>
141 <KEYWORD3>DynamicLoad</KEYWORD3>
142 <KEYWORD3>Geometry</KEYWORD3>
143 <KEYWORD3>SolidBegin</KEYWORD3>
144 <KEYWORD3>SolidEnd</KEYWORD3>
145 <KEYWORD3>RtObjectHandle</KEYWORD3>
146 <KEYWORD3>ObjectBegin</KEYWORD3>
147 <KEYWORD3>ObjectEnd</KEYWORD3>
148 <KEYWORD3>ObjectInstance</KEYWORD3>
150 <KEYWORD4>MakeTexture</KEYWORD4>
151 <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>
152 <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>
153 <KEYWORD4>MakeShadow</KEYWORD4>
154 <KEYWORD4>ErrorHandler</KEYWORD4>
155 <KEYWORD4>ArchiveRecord</KEYWORD4>
156 <KEYWORD4>ReadArchive</KEYWORD4>
157 <KEYWORD4>Deformation</KEYWORD4>
158 <KEYWORD4>MakeBump</KEYWORD4>
161 <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
163 <KEYWORD1>float</KEYWORD1>
164 <KEYWORD1>string</KEYWORD1>
165 <KEYWORD1>color</KEYWORD1>
166 <KEYWORD1>point</KEYWORD1>
167 <KEYWORD1>vector</KEYWORD1>
168 <KEYWORD1>normal</KEYWORD1>
169 <KEYWORD1>matrix</KEYWORD1>
170 <KEYWORD1>void</KEYWORD1>
171 <KEYWORD1>varying</KEYWORD1>
172 <KEYWORD1>uniform</KEYWORD1>
173 <KEYWORD1>output</KEYWORD1>
174 <KEYWORD1>extern</KEYWORD1>
176 <LITERAL2>P</LITERAL2>
177 <LITERAL2>Pw</LITERAL2>
178 <LITERAL2>Pz</LITERAL2>
179 <LITERAL2>N</LITERAL2>
180 <LITERAL2>Cs</LITERAL2>
181 <LITERAL2>Os</LITERAL2>
182 <LITERAL2>RI_NULL</LITERAL2>
183 <LITERAL2>RI_INFINITY</LITERAL2>
184 <LITERAL2>orthographic</LITERAL2>
185 <LITERAL2>perspective</LITERAL2>
186 <LITERAL2>bezier</LITERAL2>
187 <LITERAL2>catmull-rom</LITERAL2>
188 <LITERAL2>b-spline</LITERAL2>
189 <LITERAL2>hermite</LITERAL2>
190 <LITERAL2>power</LITERAL2>
191 <LITERAL2>catmull-clark</LITERAL2>
192 <LITERAL2>hole</LITERAL2>
193 <LITERAL2>crease</LITERAL2>
194 <LITERAL2>corner</LITERAL2>
195 <LITERAL2>interpolateboundary</LITERAL2>
196 <LITERAL2>object</LITERAL2>
197 <LITERAL2>world</LITERAL2>
198 <LITERAL2>camera</LITERAL2>
199 <LITERAL2>screen</LITERAL2>
200 <LITERAL2>raster</LITERAL2>
201 <LITERAL2>NDC</LITERAL2>
202 <LITERAL2>box</LITERAL2>
203 <LITERAL2>triangle</LITERAL2>
204 <LITERAL2>sinc</LITERAL2>
205 <LITERAL2>gaussian</LITERAL2>
206 <LITERAL2>constant</LITERAL2>
207 <LITERAL2>smooth</LITERAL2>
208 <LITERAL2>outside</LITERAL2>
209 <LITERAL2>inside</LITERAL2>
210 <LITERAL2>lh</LITERAL2>
211 <LITERAL2>rh</LITERAL2>
212 <LITERAL2>bicubic</LITERAL2>
213 <LITERAL2>bilinear</LITERAL2>
214 <LITERAL2>periodic</LITERAL2>
215 <LITERAL2>nonperiodic</LITERAL2>
216 <LITERAL2>hidden</LITERAL2>
217 <LITERAL2>null</LITERAL2>