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[factor.git] / basis / xmode / modes / rib.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE MODE SYSTEM "xmode.dtd">
3 <!--
4 jEdit edit mode for Renderman Interface Bytestream (*.rib) files
5 version 1.0 - 9 nov 2003
6 by Alessandro Falappa (alessandro@falappa.net)
7 Initial keyword list taken from a syntax highlighting definition
8 for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
9 -->
10 <MODE>
11         <PROPS>
12                 <PROPERTY NAME="lineComment" VALUE="#"/>
13                 <PROPERTY NAME="indentNextLines"
14                           VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin"/>
15                 <PROPERTY NAME="doubleBracketIndent" VALUE="false"/>
16                 <PROPERTY NAME="contextInsensitive" VALUE="true"/>
17         </PROPS>
18         <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">
19                 <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>
20                 <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>
21                 <SEQ TYPE="OPERATOR">-</SEQ>
22                 <SEQ TYPE="OPERATOR">+</SEQ>
23                 <SEQ TYPE="OPERATOR">[</SEQ>
24                 <SEQ TYPE="OPERATOR">]</SEQ>
25                 <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
26                         <BEGIN>"</BEGIN>
27                         <END>"</END>
28                 </SPAN>
29                 <KEYWORDS>
30                         <KEYWORD1>float</KEYWORD1>
31                         <KEYWORD1>string</KEYWORD1>
32                         <KEYWORD1>color</KEYWORD1>
33                         <KEYWORD1>point</KEYWORD1>
34                         <KEYWORD1>vector</KEYWORD1>
35                         <KEYWORD1>normal</KEYWORD1>
36                         <KEYWORD1>matrix</KEYWORD1>
37                         <KEYWORD1>void</KEYWORD1>
38                         <KEYWORD1>varying</KEYWORD1>
39                         <KEYWORD1>uniform</KEYWORD1>
40                         <KEYWORD1>output</KEYWORD1>
41                         <KEYWORD1>extern</KEYWORD1>
42
43                         <KEYWORD2>Begin</KEYWORD2>
44                         <KEYWORD2>End</KEYWORD2>
45                         <KEYWORD2>Declare</KEYWORD2>
46                         <KEYWORD2>RtContextHandle</KEYWORD2>
47                         <KEYWORD2>ContextHandle</KEYWORD2>
48                         <KEYWORD2>Context</KEYWORD2>
49                         <KEYWORD2>FrameBegin</KEYWORD2>
50                         <KEYWORD2>FrameEnd</KEYWORD2>
51                         <KEYWORD2>WorldBegin</KEYWORD2>
52                         <KEYWORD2>WorldEnd</KEYWORD2>
53                         <KEYWORD2>SolidBegin</KEYWORD2>
54                         <KEYWORD2>SolidEnd</KEYWORD2>
55                         <KEYWORD2>MotionBegin</KEYWORD2>
56                         <KEYWORD2>MotionEnd</KEYWORD2>
57                         <KEYWORD2>ObjectBegin</KEYWORD2>
58                         <KEYWORD2>ObjectEnd</KEYWORD2>
59                         <KEYWORD2>Format</KEYWORD2>
60                         <KEYWORD2>FrameAspectRatio</KEYWORD2>
61                         <KEYWORD2>ScreenWindow</KEYWORD2>
62                         <KEYWORD2>CropWindow</KEYWORD2>
63                         <KEYWORD2>Projection</KEYWORD2>
64                         <KEYWORD2>Clipping</KEYWORD2>
65                         <KEYWORD2>ClippingPlane</KEYWORD2>
66                         <KEYWORD2>DepthOfField</KEYWORD2>
67                         <KEYWORD2>Shutter</KEYWORD2>
68                         <KEYWORD2>PixelVariance</KEYWORD2>
69                         <KEYWORD2>PixelSamples</KEYWORD2>
70                         <KEYWORD2>PixelFilter</KEYWORD2>
71                         <KEYWORD2>Exposure</KEYWORD2>
72                         <KEYWORD2>Imager</KEYWORD2>
73                         <KEYWORD2>Quantize</KEYWORD2>
74                         <KEYWORD2>Display</KEYWORD2>
75                         <KEYWORD2>Hider</KEYWORD2>
76                         <KEYWORD2>ColorSamples</KEYWORD2>
77                         <KEYWORD2>RelativeDetail</KEYWORD2>
78                         <KEYWORD2>Option</KEYWORD2>
79                         <KEYWORD2>AttributeBegin</KEYWORD2>
80                         <KEYWORD2>AttributeEnd</KEYWORD2>
81                         <KEYWORD2>Color</KEYWORD2>
82                         <KEYWORD2>Opacity</KEYWORD2>
83                         <KEYWORD2>TextureCoordinates</KEYWORD2>
84                         <KEYWORD2>RtLightHandle</KEYWORD2>
85                         <KEYWORD2>LightSource</KEYWORD2>
86                         <KEYWORD2>AreaLightSource</KEYWORD2>
87                         <KEYWORD2>Illuminate</KEYWORD2>
88                         <KEYWORD2>Surface</KEYWORD2>
89                         <KEYWORD2>Displacement</KEYWORD2>
90                         <KEYWORD2>Atmosphere</KEYWORD2>
91                         <KEYWORD2>Interior</KEYWORD2>
92                         <KEYWORD2>Exterior</KEYWORD2>
93                         <KEYWORD2>ShadingRate</KEYWORD2>
94                         <KEYWORD2>ShadingInterpolation</KEYWORD2>
95                         <KEYWORD2>Matte</KEYWORD2>
96                         <KEYWORD2>Bound</KEYWORD2>
97                         <KEYWORD2>Detail</KEYWORD2>
98                         <KEYWORD2>DetailRange</KEYWORD2>
99                         <KEYWORD2>GeometricApproximation</KEYWORD2>
100                         <KEYWORD2>Orientation</KEYWORD2>
101                         <KEYWORD2>ReverseOrientation</KEYWORD2>
102                         <KEYWORD2>Sides</KEYWORD2>
103                         <KEYWORD2>Identity</KEYWORD2>
104                         <KEYWORD2>Transform</KEYWORD2>
105                         <KEYWORD2>ConcatTransform</KEYWORD2>
106                         <KEYWORD2>Perspective</KEYWORD2>
107                         <KEYWORD2>Translate</KEYWORD2>
108                         <KEYWORD2>Rotate</KEYWORD2>
109                         <KEYWORD2>Scale</KEYWORD2>
110                         <KEYWORD2>Skew</KEYWORD2>
111                         <KEYWORD2>CoordinateSystem</KEYWORD2>
112                         <KEYWORD2>CoordSysTransform</KEYWORD2>
113                         <KEYWORD2>TransformPoints</KEYWORD2>
114                         <KEYWORD2>TransformBegin</KEYWORD2>
115                         <KEYWORD2>TransformEnd</KEYWORD2>
116                         <KEYWORD2>Attribute</KEYWORD2>
117
118                         <KEYWORD3>Polygon</KEYWORD3>
119                         <KEYWORD3>GeneralPolygon</KEYWORD3>
120                         <KEYWORD3>PointsPolygons</KEYWORD3>
121                         <KEYWORD3>PointsGeneralPolygons</KEYWORD3>
122                         <KEYWORD3>Basis</KEYWORD3>
123                         <KEYWORD3>Patch</KEYWORD3>
124                         <KEYWORD3>PatchMesh</KEYWORD3>
125                         <KEYWORD3>NuPatch</KEYWORD3>
126                         <KEYWORD3>TrimCurve</KEYWORD3>
127                         <KEYWORD3>SubdivisionMesh</KEYWORD3>
128                         <KEYWORD3>Sphere</KEYWORD3>
129                         <KEYWORD3>Cone</KEYWORD3>
130                         <KEYWORD3>Cylinder</KEYWORD3>
131                         <KEYWORD3>Hyperboloid</KEYWORD3>
132                         <KEYWORD3>Paraboloid</KEYWORD3>
133                         <KEYWORD3>Disk</KEYWORD3>
134                         <KEYWORD3>Torus</KEYWORD3>
135                         <KEYWORD3>Points</KEYWORD3>
136                         <KEYWORD3>Curves</KEYWORD3>
137                         <KEYWORD3>Blobby</KEYWORD3>
138                         <KEYWORD3>Procedural</KEYWORD3>
139                         <KEYWORD3>DelayedReadArchive</KEYWORD3>
140                         <KEYWORD3>RunProgram</KEYWORD3>
141                         <KEYWORD3>DynamicLoad</KEYWORD3>
142                         <KEYWORD3>Geometry</KEYWORD3>
143                         <KEYWORD3>SolidBegin</KEYWORD3>
144                         <KEYWORD3>SolidEnd</KEYWORD3>
145                         <KEYWORD3>RtObjectHandle</KEYWORD3>
146                         <KEYWORD3>ObjectBegin</KEYWORD3>
147                         <KEYWORD3>ObjectEnd</KEYWORD3>
148                         <KEYWORD3>ObjectInstance</KEYWORD3>
149
150                         <KEYWORD4>MakeTexture</KEYWORD4>
151                         <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>
152                         <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>
153                         <KEYWORD4>MakeShadow</KEYWORD4>
154                         <KEYWORD4>ErrorHandler</KEYWORD4>
155                         <KEYWORD4>ArchiveRecord</KEYWORD4>
156                         <KEYWORD4>ReadArchive</KEYWORD4>
157                         <KEYWORD4>Deformation</KEYWORD4>
158                         <KEYWORD4>MakeBump</KEYWORD4>
159                 </KEYWORDS>
160         </RULES>
161         <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
162                 <KEYWORDS>
163                         <KEYWORD1>float</KEYWORD1>
164                         <KEYWORD1>string</KEYWORD1>
165                         <KEYWORD1>color</KEYWORD1>
166                         <KEYWORD1>point</KEYWORD1>
167                         <KEYWORD1>vector</KEYWORD1>
168                         <KEYWORD1>normal</KEYWORD1>
169                         <KEYWORD1>matrix</KEYWORD1>
170                         <KEYWORD1>void</KEYWORD1>
171                         <KEYWORD1>varying</KEYWORD1>
172                         <KEYWORD1>uniform</KEYWORD1>
173                         <KEYWORD1>output</KEYWORD1>
174                         <KEYWORD1>extern</KEYWORD1>
175
176                         <LITERAL2>P</LITERAL2>
177                         <LITERAL2>Pw</LITERAL2>
178                         <LITERAL2>Pz</LITERAL2>
179                         <LITERAL2>N</LITERAL2>
180                         <LITERAL2>Cs</LITERAL2>
181                         <LITERAL2>Os</LITERAL2>
182                         <LITERAL2>RI_NULL</LITERAL2>
183                         <LITERAL2>RI_INFINITY</LITERAL2>
184                         <LITERAL2>orthographic</LITERAL2>
185                         <LITERAL2>perspective</LITERAL2>
186                         <LITERAL2>bezier</LITERAL2>
187                         <LITERAL2>catmull-rom</LITERAL2>
188                         <LITERAL2>b-spline</LITERAL2>
189                         <LITERAL2>hermite</LITERAL2>
190                         <LITERAL2>power</LITERAL2>
191                         <LITERAL2>catmull-clark</LITERAL2>
192                         <LITERAL2>hole</LITERAL2>
193                         <LITERAL2>crease</LITERAL2>
194                         <LITERAL2>corner</LITERAL2>
195                         <LITERAL2>interpolateboundary</LITERAL2>
196                         <LITERAL2>object</LITERAL2>
197                         <LITERAL2>world</LITERAL2>
198                         <LITERAL2>camera</LITERAL2>
199                         <LITERAL2>screen</LITERAL2>
200                         <LITERAL2>raster</LITERAL2>
201                         <LITERAL2>NDC</LITERAL2>
202                         <LITERAL2>box</LITERAL2>
203                         <LITERAL2>triangle</LITERAL2>
204                         <LITERAL2>sinc</LITERAL2>
205                         <LITERAL2>gaussian</LITERAL2>
206                         <LITERAL2>constant</LITERAL2>
207                         <LITERAL2>smooth</LITERAL2>
208                         <LITERAL2>outside</LITERAL2>
209                         <LITERAL2>inside</LITERAL2>
210                         <LITERAL2>lh</LITERAL2>
211                         <LITERAL2>rh</LITERAL2>
212                         <LITERAL2>bicubic</LITERAL2>
213                         <LITERAL2>bilinear</LITERAL2>
214                         <LITERAL2>periodic</LITERAL2>
215                         <LITERAL2>nonperiodic</LITERAL2>
216                         <LITERAL2>hidden</LITERAL2>
217                         <LITERAL2>null</LITERAL2>
218                 </KEYWORDS>
219         </RULES>
220 </MODE>
221