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[factor.git] / basis / xmode / modes / rib.xml
1 <?xml version="1.0"?>\r
2 <!DOCTYPE MODE SYSTEM "xmode.dtd">\r
3 <!--\r
4 jEdit edit mode for Renderman Interface Bytestream (*.rib) files\r
5 version 1.0 - 9 nov 2003\r
6 by Alessandro Falappa (alessandro@falappa.net)\r
7 Initial keyword list taken from a syntax highlighting definition\r
8 for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)\r
9 -->\r
10 <MODE>\r
11     <PROPS>\r
12         <PROPERTY NAME="lineComment" VALUE="#" />\r
13         <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" />\r
14         <PROPERTY NAME="doubleBracketIndent" VALUE="false" />\r
15     </PROPS>\r
16     <RULES ESCAPE="\" IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">\r
17                 <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>\r
18                 <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>\r
19                 <SEQ TYPE="OPERATOR">-</SEQ>\r
20                 <SEQ TYPE="OPERATOR">+</SEQ>\r
21                 <SEQ TYPE="OPERATOR">[</SEQ>\r
22                 <SEQ TYPE="OPERATOR">]</SEQ>\r
23                 <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">\r
24                         <BEGIN>"</BEGIN>\r
25                         <END>"</END>\r
26                 </SPAN>\r
27                 <KEYWORDS>\r
28                         <KEYWORD1>float</KEYWORD1>\r
29                         <KEYWORD1>string</KEYWORD1>\r
30                         <KEYWORD1>color</KEYWORD1>\r
31                         <KEYWORD1>point</KEYWORD1>\r
32                         <KEYWORD1>vector</KEYWORD1>\r
33                         <KEYWORD1>normal</KEYWORD1>\r
34                         <KEYWORD1>matrix</KEYWORD1>\r
35                         <KEYWORD1>void</KEYWORD1>\r
36                         <KEYWORD1>varying</KEYWORD1>\r
37                         <KEYWORD1>uniform</KEYWORD1>\r
38                         <KEYWORD1>output</KEYWORD1>\r
39                         <KEYWORD1>extern</KEYWORD1>\r
40 \r
41                         <KEYWORD2>Begin</KEYWORD2>\r
42                         <KEYWORD2>End</KEYWORD2>\r
43                         <KEYWORD2>Declare</KEYWORD2>\r
44                         <KEYWORD2>RtContextHandle </KEYWORD2>\r
45                         <KEYWORD2>ContextHandle </KEYWORD2>\r
46                         <KEYWORD2>Context</KEYWORD2>\r
47                         <KEYWORD2>FrameBegin</KEYWORD2>\r
48                         <KEYWORD2>FrameEnd</KEYWORD2>\r
49                         <KEYWORD2>WorldBegin</KEYWORD2>\r
50                         <KEYWORD2>WorldEnd</KEYWORD2>\r
51                         <KEYWORD2>SolidBegin</KEYWORD2>\r
52                         <KEYWORD2>SolidEnd</KEYWORD2>\r
53                         <KEYWORD2>MotionBegin</KEYWORD2>\r
54                         <KEYWORD2>MotionEnd</KEYWORD2>\r
55                         <KEYWORD2>ObjectBegin</KEYWORD2>\r
56                         <KEYWORD2>ObjectEnd</KEYWORD2>\r
57                         <KEYWORD2>Format</KEYWORD2>\r
58                         <KEYWORD2>FrameAspectRatio</KEYWORD2>\r
59                         <KEYWORD2>ScreenWindow</KEYWORD2>\r
60                         <KEYWORD2>CropWindow</KEYWORD2>\r
61                         <KEYWORD2>Projection</KEYWORD2>\r
62                         <KEYWORD2>Clipping</KEYWORD2>\r
63                         <KEYWORD2>ClippingPlane</KEYWORD2>\r
64                         <KEYWORD2>DepthOfField</KEYWORD2>\r
65                         <KEYWORD2>Shutter</KEYWORD2>\r
66                         <KEYWORD2>PixelVariance</KEYWORD2>\r
67                         <KEYWORD2>PixelSamples</KEYWORD2>\r
68                         <KEYWORD2>PixelFilter</KEYWORD2>\r
69                         <KEYWORD2>Exposure</KEYWORD2>\r
70                         <KEYWORD2>Imager</KEYWORD2>\r
71                         <KEYWORD2>Quantize</KEYWORD2>\r
72                         <KEYWORD2>Display</KEYWORD2>\r
73                         <KEYWORD2>Hider</KEYWORD2>\r
74                         <KEYWORD2>ColorSamples</KEYWORD2>\r
75                         <KEYWORD2>RelativeDetail</KEYWORD2>\r
76                         <KEYWORD2>Option</KEYWORD2>\r
77                         <KEYWORD2>AttributeBegin</KEYWORD2>\r
78                         <KEYWORD2>AttributeEnd</KEYWORD2>\r
79                         <KEYWORD2>Color</KEYWORD2>\r
80                         <KEYWORD2>Opacity</KEYWORD2>\r
81                         <KEYWORD2>TextureCoordinates</KEYWORD2>\r
82                         <KEYWORD2>RtLightHandle</KEYWORD2>\r
83                         <KEYWORD2>LightSource</KEYWORD2>\r
84                         <KEYWORD2>AreaLightSource</KEYWORD2>\r
85                         <KEYWORD2>Illuminate</KEYWORD2>\r
86                         <KEYWORD2>Surface</KEYWORD2>\r
87                         <KEYWORD2>Displacement</KEYWORD2>\r
88                         <KEYWORD2>Atmosphere</KEYWORD2>\r
89                         <KEYWORD2>Interior</KEYWORD2>\r
90                         <KEYWORD2>Exterior</KEYWORD2>\r
91                         <KEYWORD2>ShadingRate</KEYWORD2>\r
92                         <KEYWORD2>ShadingInterpolation</KEYWORD2>\r
93                         <KEYWORD2>Matte</KEYWORD2>\r
94                         <KEYWORD2>Bound</KEYWORD2>\r
95                         <KEYWORD2>Detail</KEYWORD2>\r
96                         <KEYWORD2>DetailRange</KEYWORD2>\r
97                         <KEYWORD2>GeometricApproximation</KEYWORD2>\r
98                         <KEYWORD2>Orientation</KEYWORD2>\r
99                         <KEYWORD2>ReverseOrientation</KEYWORD2>\r
100                         <KEYWORD2>Sides</KEYWORD2>\r
101                         <KEYWORD2>Identity</KEYWORD2>\r
102                         <KEYWORD2>Transform</KEYWORD2>\r
103                         <KEYWORD2>ConcatTransform</KEYWORD2>\r
104                         <KEYWORD2>Perspective</KEYWORD2>\r
105                         <KEYWORD2>Translate</KEYWORD2>\r
106                         <KEYWORD2>Rotate</KEYWORD2>\r
107                         <KEYWORD2>Scale</KEYWORD2>\r
108                         <KEYWORD2>Skew</KEYWORD2>\r
109                         <KEYWORD2>CoordinateSystem</KEYWORD2>\r
110                         <KEYWORD2>CoordSysTransform</KEYWORD2>\r
111                         <KEYWORD2>TransformPoints</KEYWORD2>\r
112                         <KEYWORD2>TransformBegin</KEYWORD2>\r
113                         <KEYWORD2>TransformEnd</KEYWORD2>\r
114                         <KEYWORD2>Attribute</KEYWORD2>\r
115 \r
116                         <KEYWORD3>Polygon</KEYWORD3>\r
117                         <KEYWORD3>GeneralPolygon</KEYWORD3>\r
118                         <KEYWORD3>PointsPolygons</KEYWORD3>\r
119                         <KEYWORD3>PointsGeneralPolygons</KEYWORD3>\r
120                         <KEYWORD3>Basis</KEYWORD3>\r
121                         <KEYWORD3>Patch</KEYWORD3>\r
122                         <KEYWORD3>PatchMesh</KEYWORD3>\r
123                         <KEYWORD3>NuPatch</KEYWORD3>\r
124                         <KEYWORD3>TrimCurve</KEYWORD3>\r
125                         <KEYWORD3>SubdivisionMesh</KEYWORD3>\r
126                         <KEYWORD3>Sphere</KEYWORD3>\r
127                         <KEYWORD3>Cone</KEYWORD3>\r
128                         <KEYWORD3>Cylinder</KEYWORD3>\r
129                         <KEYWORD3>Hyperboloid</KEYWORD3>\r
130                         <KEYWORD3>Paraboloid</KEYWORD3>\r
131                         <KEYWORD3>Disk</KEYWORD3>\r
132                         <KEYWORD3>Torus</KEYWORD3>\r
133                         <KEYWORD3>Points</KEYWORD3>\r
134                         <KEYWORD3>Curves</KEYWORD3>\r
135                         <KEYWORD3>Blobby</KEYWORD3>\r
136                         <KEYWORD3>Procedural</KEYWORD3>\r
137                         <KEYWORD3>DelayedReadArchive</KEYWORD3>\r
138                         <KEYWORD3>RunProgram</KEYWORD3>\r
139                         <KEYWORD3>DynamicLoad</KEYWORD3>\r
140                         <KEYWORD3>Geometry</KEYWORD3>\r
141                         <KEYWORD3>SolidBegin</KEYWORD3>\r
142                         <KEYWORD3>SolidEnd</KEYWORD3>\r
143                         <KEYWORD3>RtObjectHandle</KEYWORD3>\r
144                         <KEYWORD3>ObjectBegin</KEYWORD3>\r
145                         <KEYWORD3>ObjectEnd</KEYWORD3>\r
146                         <KEYWORD3>ObjectInstance</KEYWORD3>\r
147 \r
148                         <KEYWORD4>MakeTexture</KEYWORD4>\r
149                         <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>\r
150                         <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>\r
151                         <KEYWORD4>MakeShadow</KEYWORD4>\r
152                         <KEYWORD4>ErrorHandler</KEYWORD4>\r
153                         <KEYWORD4>ArchiveRecord</KEYWORD4>\r
154                         <KEYWORD4>ReadArchive</KEYWORD4>\r
155                         <KEYWORD4>Deformation</KEYWORD4>\r
156                         <KEYWORD4>MakeBump</KEYWORD4>\r
157                 </KEYWORDS>\r
158     </RULES>\r
159     <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">\r
160                 <KEYWORDS>\r
161                         <KEYWORD1>float</KEYWORD1>\r
162                         <KEYWORD1>string</KEYWORD1>\r
163                         <KEYWORD1>color</KEYWORD1>\r
164                         <KEYWORD1>point</KEYWORD1>\r
165                         <KEYWORD1>vector</KEYWORD1>\r
166                         <KEYWORD1>normal</KEYWORD1>\r
167                         <KEYWORD1>matrix</KEYWORD1>\r
168                         <KEYWORD1>void</KEYWORD1>\r
169                         <KEYWORD1>varying</KEYWORD1>\r
170                         <KEYWORD1>uniform</KEYWORD1>\r
171                         <KEYWORD1>output</KEYWORD1>\r
172                         <KEYWORD1>extern</KEYWORD1>\r
173 \r
174                         <LITERAL2>P</LITERAL2>\r
175                         <LITERAL2>Pw</LITERAL2>\r
176                         <LITERAL2>Pz</LITERAL2>\r
177                         <LITERAL2>N</LITERAL2>\r
178                         <LITERAL2>Cs</LITERAL2>\r
179                         <LITERAL2>Os</LITERAL2>\r
180                         <LITERAL2>RI_NULL</LITERAL2>\r
181                         <LITERAL2>RI_INFINITY</LITERAL2>\r
182                         <LITERAL2>orthographic</LITERAL2>\r
183                         <LITERAL2>perspective</LITERAL2>\r
184                         <LITERAL2>bezier</LITERAL2>\r
185                         <LITERAL2>catmull-rom</LITERAL2>\r
186                         <LITERAL2>b-spline</LITERAL2>\r
187                         <LITERAL2>hermite</LITERAL2>\r
188                         <LITERAL2>power</LITERAL2>\r
189                         <LITERAL2>catmull-clark</LITERAL2>\r
190                         <LITERAL2>hole</LITERAL2>\r
191                         <LITERAL2>crease</LITERAL2>\r
192                         <LITERAL2>corner</LITERAL2>\r
193                         <LITERAL2>interpolateboundary</LITERAL2>\r
194                         <LITERAL2>object</LITERAL2>\r
195                         <LITERAL2>world</LITERAL2>\r
196                         <LITERAL2>camera</LITERAL2>\r
197                         <LITERAL2>screen</LITERAL2>\r
198                         <LITERAL2>raster</LITERAL2>\r
199                         <LITERAL2>NDC</LITERAL2>\r
200                         <LITERAL2>box</LITERAL2>\r
201                         <LITERAL2>triangle</LITERAL2>\r
202                         <LITERAL2>sinc</LITERAL2>\r
203                         <LITERAL2>gaussian</LITERAL2>\r
204                         <LITERAL2>constant</LITERAL2>\r
205                         <LITERAL2>smooth</LITERAL2>\r
206                         <LITERAL2>outside</LITERAL2>\r
207                         <LITERAL2>inside</LITERAL2>\r
208                         <LITERAL2>lh</LITERAL2>\r
209                         <LITERAL2>rh</LITERAL2>\r
210                         <LITERAL2>bicubic</LITERAL2>\r
211                         <LITERAL2>bilinear</LITERAL2>\r
212                         <LITERAL2>periodic</LITERAL2>\r
213                         <LITERAL2>nonperiodic</LITERAL2>\r
214                         <LITERAL2>hidden</LITERAL2>\r
215                         <LITERAL2>null</LITERAL2>\r
216                 </KEYWORDS>\r
217     </RULES>\r
218 </MODE>\r
219 \r