1 USING: accessors arrays bunny.model combinators destructors
2 kernel multiline opengl.capabilities opengl.gl opengl.shaders ;
5 STRING: vertex-shader-source
6 varying vec3 position, normal, viewer;
11 gl_Position = ftransform();
13 position = gl_Vertex.xyz;
15 viewer = vec3(0, 0, 1) * gl_NormalMatrix;
20 STRING: cel-shaded-fragment-shader-lib-source
21 varying vec3 position, normal, viewer;
22 uniform vec3 light_direction;
24 uniform vec4 ambient, diffuse;
25 uniform float shininess;
28 modulate(vec3 direction, vec3 normal)
30 return dot(direction, normal) * 0.5 + 0.5;
36 return smoothstep(0.25, 0.255, m) * 0.4 + smoothstep(0.695, 0.70, m) * 0.5;
42 vec3 direction = normalize(light_direction - position);
43 vec3 reflection = reflect(direction, normal);
44 vec4 ad = (ambient + diffuse * vec4(vec3(cel(modulate(direction, normal))), 1));
45 float s = cel(pow(max(dot(-reflection, viewer), 0.0), shininess));
46 return ad * color + vec4(vec3(s), 0);
51 STRING: cel-shaded-fragment-shader-main-source
57 gl_FragColor = cel_light();
62 TUPLE: bunny-cel-shaded program ;
64 : cel-shading-supported? ( -- ? )
65 "2.0" { "GL_ARB_shader_objects" }
66 has-gl-version-or-extensions? ;
68 : <bunny-cel-shaded> ( gadget -- draw )
70 cel-shading-supported? [
72 vertex-shader-source <vertex-shader> check-gl-shader
73 cel-shaded-fragment-shader-lib-source <fragment-shader> check-gl-shader
74 cel-shaded-fragment-shader-main-source <fragment-shader> check-gl-shader
75 3array <gl-program> check-gl-program
79 : (draw-cel-shaded-bunny) ( geom program -- )
82 [ "light_direction" glGetUniformLocation 1.0 -1.0 1.0 glUniform3f ]
83 [ "color" glGetUniformLocation 0.6 0.5 0.5 1.0 glUniform4f ]
84 [ "ambient" glGetUniformLocation 0.2 0.2 0.2 0.2 glUniform4f ]
85 [ "diffuse" glGetUniformLocation 0.8 0.8 0.8 0.8 glUniform4f ]
86 [ "shininess" glGetUniformLocation 100.0 glUniform1f ]
90 M: bunny-cel-shaded draw-bunny
91 program>> (draw-cel-shaded-bunny) ;
93 M: bunny-cel-shaded dispose
94 program>> delete-gl-program ;