2 USING: kernel namespaces math random opengl.gl opengl.glu ui ui.gadgets.slate
5 IN: cfdg.models.aqua-star
10 [ .23 y .99 s .002 b tentacle ] do ]
12 [ .17 y 2 r .99 s .002 b tentacle ] do ]
14 [ .12 y -2 r .99 s .001 b tentacle ] do ] } random call
20 [ 10 x -11 r .995 s -.002 b anemone ] do
23 : anemone-begin ( -- ) [ 196 hue 0.8324 sat 1 b anemone ] do ;
25 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
29 { -60 140 -120 140 } viewport set
31 [ anemone-begin ] start-shape set