1 ! (c)2009 Joe Groff bsd license
2 USING: accessors alien.c-types arrays byte-arrays combinators
3 destructors gpu gpu.buffers gpu.private gpu.textures
4 gpu.textures.private images kernel locals math math.rectangles opengl
5 opengl.framebuffers opengl.gl opengl.textures sequences
6 specialized-arrays.int specialized-arrays.uint
7 ui.gadgets.worlds variants ;
10 SINGLETON: system-framebuffer
12 TUPLE: renderbuffer < gpu-object
13 { component-order component-order initial: RGBA }
14 { component-type component-type initial: ubyte-components }
15 { samples integer initial: 0 } ;
19 : get-framebuffer-int ( enum -- value )
20 GL_RENDERBUFFER swap 0 <int> [ glGetRenderbufferParameteriv ] keep *int ;
24 :: allocate-renderbuffer ( renderbuffer dim -- )
25 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
27 renderbuffer samples>> dup zero?
28 [ drop renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorage ]
29 [ renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorageMultisample ]
32 :: renderbuffer-dim ( renderbuffer -- dim )
33 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
34 GL_RENDERBUFFER_WIDTH get-framebuffer-int
35 GL_RENDERBUFFER_HEIGHT get-framebuffer-int 2array ;
37 : <renderbuffer> ( component-order component-type samples dim -- renderbuffer )
38 [ [ gen-renderbuffer ] 3dip renderbuffer boa dup ] dip
39 [ allocate-renderbuffer ] [ drop ] if*
42 M: renderbuffer dispose
43 [ [ delete-renderbuffer ] when* f ] change-handle drop ;
45 TUPLE: texture-1d-attachment
46 { texture texture-1d-data-target read-only initial: T{ texture-1d } }
47 { level integer read-only } ;
49 C: <texture-1d-attachment> texture-1d-attachment
51 TUPLE: texture-2d-attachment
52 { texture texture-2d-data-target read-only initial: T{ texture-2d } }
53 { level integer read-only } ;
55 C: <texture-2d-attachment> texture-2d-attachment
57 TUPLE: texture-3d-attachment
58 { texture texture-3d read-only initial: T{ texture-3d } }
59 { z-offset integer read-only }
60 { level integer read-only } ;
62 C: <texture-3d-attachment> texture-3d-attachment
64 TUPLE: texture-layer-attachment
65 { texture texture-3d-data-target read-only initial: T{ texture-3d } }
66 { layer integer read-only }
67 { level integer read-only } ;
69 C: <texture-layer-attachment> texture-layer-attachment
71 UNION: texture-attachment
72 texture-1d-attachment texture-2d-attachment texture-3d-attachment texture-layer-attachment ;
74 M: texture-attachment dispose texture>> dispose ;
76 UNION: framebuffer-attachment renderbuffer texture-attachment ;
77 UNION: ?framebuffer-attachment framebuffer-attachment POSTPONE: f ;
79 GENERIC: attachment-object ( attachment -- object )
80 M: renderbuffer attachment-object ;
81 M: texture-attachment attachment-object texture>> texture-object ;
83 TUPLE: framebuffer < gpu-object
84 { color-attachments array read-only }
85 { depth-attachment ?framebuffer-attachment read-only initial: f }
86 { stencil-attachment ?framebuffer-attachment read-only initial: f } ;
88 UNION: any-framebuffer system-framebuffer framebuffer ;
90 VARIANT: framebuffer-attachment-side
91 left-side right-side ;
93 VARIANT: framebuffer-attachment-face
94 back-face front-face ;
96 UNION: ?framebuffer-attachment-side framebuffer-attachment-side POSTPONE: f ;
97 UNION: ?framebuffer-attachment-face framebuffer-attachment-face POSTPONE: f ;
99 VARIANT: color-attachment-ref
102 { side ?framebuffer-attachment-side initial: f }
103 { face ?framebuffer-attachment-face initial: back-face }
105 color-attachment: { { index integer } } ;
107 VARIANT: non-color-attachment-ref
111 UNION: attachment-ref
113 non-color-attachment-ref
116 TUPLE: framebuffer-rect
117 { framebuffer any-framebuffer read-only initial: system-framebuffer }
118 { attachment color-attachment-ref read-only initial: default-attachment }
119 { rect rect read-only } ;
121 C: <framebuffer-rect> framebuffer-rect
123 : framebuffer-attachment-at ( framebuffer attachment-ref -- attachment )
125 { default-attachment [ color-attachments>> first ] }
126 { color-attachment [ swap color-attachments>> nth ] }
127 { depth-attachment [ depth-attachment>> ] }
128 { stencil-attachment [ stencil-attachment>> ] }
133 GENERIC: framebuffer-handle ( framebuffer -- handle )
135 M: system-framebuffer framebuffer-handle drop 0 ;
136 M: framebuffer framebuffer-handle handle>> ;
138 GENERIC# allocate-framebuffer-attachment 1 ( framebuffer-attachment dim -- )
140 M: texture-attachment allocate-framebuffer-attachment
141 [ [ texture>> ] [ level>> ] bi ] dip f allocate-texture ;
142 M: renderbuffer allocate-framebuffer-attachment
143 allocate-renderbuffer ;
145 GENERIC: framebuffer-attachment-dim ( framebuffer-attachment -- dim )
147 M: texture-attachment framebuffer-attachment-dim
148 [ texture>> ] [ level>> ] bi texture-dim
149 dup number? [ 1 2array ] [ 2 head ] if ;
151 M: renderbuffer framebuffer-attachment-dim
154 : each-attachment ( framebuffer quot: ( attachment -- ) -- )
155 [ [ color-attachments>> ] dip each ]
156 [ swap depth-attachment>> [ swap call ] [ drop ] if* ]
157 [ swap stencil-attachment>> [ swap call ] [ drop ] if* ] 2tri ; inline
159 : each-attachment-target ( framebuffer quot: ( attachment-target attachment -- ) -- )
160 [ [ color-attachments>> ] dip [ GL_COLOR_ATTACHMENT0 + swap ] prepose each-index ]
161 [ swap depth-attachment>> [ GL_DEPTH_ATTACHMENT spin call ] [ drop ] if* ]
162 [ swap stencil-attachment>> [ GL_STENCIL_ATTACHMENT spin call ] [ drop ] if* ] 2tri ; inline
164 GENERIC: bind-framebuffer-attachment ( attachment-target attachment -- )
166 M:: renderbuffer bind-framebuffer-attachment ( attachment-target renderbuffer -- )
167 GL_DRAW_FRAMEBUFFER attachment-target
168 GL_RENDERBUFFER renderbuffer handle>>
169 glFramebufferRenderbuffer ;
171 M:: texture-1d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
172 GL_DRAW_FRAMEBUFFER attachment-target
173 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
174 glFramebufferTexture1D ;
176 M:: texture-2d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
177 GL_DRAW_FRAMEBUFFER attachment-target
178 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
179 glFramebufferTexture2D ;
181 M:: texture-3d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
182 GL_DRAW_FRAMEBUFFER attachment-target
184 [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ]
185 [ level>> ] [ z-offset>> ] tri
186 glFramebufferTexture3D ;
188 M:: texture-layer-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
189 GL_DRAW_FRAMEBUFFER attachment-target
191 [ texture>> texture-object handle>> ]
192 [ level>> ] [ layer>> ] tri
193 glFramebufferTextureLayer ;
195 GENERIC: (default-gl-attachment) ( framebuffer -- gl-attachment )
196 GENERIC: (default-attachment-type) ( framebuffer -- type )
197 GENERIC: (default-attachment-image-type) ( framebuffer -- order type )
199 M: system-framebuffer (default-gl-attachment)
201 M: framebuffer (default-gl-attachment)
202 drop GL_COLOR_ATTACHMENT0 ;
204 SYMBOLS: float-type int-type uint-type ;
206 : (color-attachment-type) ( framebuffer index -- type )
207 swap color-attachments>> nth attachment-object component-type>> {
208 { [ dup signed-unnormalized-integer-components? ] [ drop int-type ] }
209 { [ dup unsigned-unnormalized-integer-components? ] [ drop uint-type ] }
213 M: system-framebuffer (default-attachment-type)
215 M: framebuffer (default-attachment-type)
216 0 (color-attachment-type) ;
218 M: system-framebuffer (default-attachment-image-type) ( framebuffer -- order type )
219 drop RGBA ubyte-components ;
220 M: framebuffer (default-attachment-image-type) ( framebuffer -- order type )
221 color-attachments>> first attachment-object
222 [ component-order>> ] [ component-type>> ] bi ;
224 : gl-system-attachment ( side face -- attachment )
226 { { f f } [ GL_FRONT_AND_BACK ] }
227 { { f front-face } [ GL_FRONT ] }
228 { { f back-face } [ GL_BACK ] }
229 { { left-side f } [ GL_LEFT ] }
230 { { left-side front-face } [ GL_FRONT_LEFT ] }
231 { { left-side back-face } [ GL_BACK_LEFT ] }
232 { { right-side f } [ GL_RIGHT ] }
233 { { right-side front-face } [ GL_FRONT_RIGHT ] }
234 { { right-side back-face } [ GL_BACK_RIGHT ] }
237 : gl-attachment ( framebuffer attachment-ref -- gl-attachment )
239 { depth-attachment [ GL_DEPTH_ATTACHMENT ] }
240 { stencil-attachment [ GL_STENCIL_ATTACHMENT ] }
241 { color-attachment [ GL_COLOR_ATTACHMENT0 + ] }
242 { system-attachment [ gl-system-attachment ] }
243 { default-attachment [ dup (default-gl-attachment) ] }
244 } match ] [ GL_NONE ] if* nip ;
246 : color-attachment-image-type ( framebuffer attachment-ref -- order type )
249 swap color-attachments>> nth
250 attachment-object [ component-order>> ] [ component-type>> ] bi
252 { system-attachment [ 3drop RGBA ubyte-components ] }
253 { default-attachment [ (default-attachment-image-type) ] }
256 : framebuffer-rect-image-type ( framebuffer-rect -- order type )
257 [ framebuffer>> ] [ attachment>> ] bi color-attachment-image-type ;
259 HOOK: (clear-integer-color-attachment) gpu-api ( type value -- )
261 M: opengl-2 (clear-integer-color-attachment)
264 { int-type [ glClearColorIiEXT ] }
265 { uint-type [ glClearColorIuiEXT ] }
266 } case GL_COLOR_BUFFER_BIT glClear ;
268 M: opengl-3 (clear-integer-color-attachment)
269 [ GL_COLOR 0 ] dip 4 0 pad-tail
271 { int-type [ >int-array glClearBufferiv ] }
272 { uint-type [ >uint-array glClearBufferuiv ] }
275 :: (clear-color-attachment) ( type attachment value -- )
276 attachment glDrawBuffer
278 [ value 4 value last pad-tail first4 glClearColor GL_COLOR_BUFFER_BIT glClear ]
279 [ type value (clear-integer-color-attachment) ] if ;
281 : framebuffer-rect-size ( framebuffer-rect -- size )
282 [ rect>> dim>> product ]
283 [ framebuffer-rect-image-type (bytes-per-pixel) ] bi * ;
287 : <full-framebuffer-rect> ( framebuffer attachment -- framebuffer-rect )
288 2dup framebuffer-attachment-at
289 { 0 0 } swap framebuffer-attachment-dim <rect>
292 : resize-framebuffer ( framebuffer dim -- )
293 [ allocate-framebuffer-attachment ] curry each-attachment ;
295 :: attach-framebuffer-attachments ( framebuffer -- )
296 GL_DRAW_FRAMEBUFFER framebuffer handle>> glBindFramebuffer
297 framebuffer [ bind-framebuffer-attachment ] each-attachment-target ;
299 M: framebuffer dispose
300 [ [ delete-framebuffer ] when* f ] change-handle drop ;
302 : dispose-framebuffer-attachments ( framebuffer -- )
303 [ [ dispose ] when* ] each-attachment ;
305 : <framebuffer> ( color-attachments depth-attachment stencil-attachment dim -- framebuffer )
306 [ [ 0 ] 3dip framebuffer boa dup ] dip
307 [ resize-framebuffer ] [ drop ] if*
308 gen-framebuffer >>handle
309 dup attach-framebuffer-attachments
312 :: clear-framebuffer-attachment ( framebuffer attachment-ref value -- )
313 GL_DRAW_FRAMEBUFFER framebuffer framebuffer-handle glBindFramebuffer
315 { system-attachment [| side face |
317 side face gl-system-attachment
318 value (clear-color-attachment)
320 { color-attachment [| i |
321 framebuffer i (color-attachment-type)
322 GL_COLOR_ATTACHMENT0 i +
323 value (clear-color-attachment)
325 { default-attachment [
326 framebuffer [ (default-attachment-type) ] [ (default-gl-attachment) ] bi
327 value (clear-color-attachment)
329 { depth-attachment [ value glClearDepth GL_DEPTH_BUFFER_BIT glClear ] }
330 { stencil-attachment [ value glClearStencil GL_STENCIL_BUFFER_BIT glClear ] }
333 : clear-framebuffer ( framebuffer alist -- )
334 [ first2 clear-framebuffer-attachment ] with each ;
336 :: read-framebuffer-to ( framebuffer-rect gpu-data-ptr -- )
337 GL_READ_FRAMEBUFFER framebuffer-rect framebuffer>> framebuffer-handle glBindFramebuffer
338 framebuffer-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
339 framebuffer-rect rect>> [ loc>> first2 ] [ dim>> first2 ] bi
340 framebuffer-rect framebuffer-rect-image-type image-data-format
341 gpu-data-ptr pixel-pack-buffer [ glReadPixels ] with-gpu-data-ptr ;
343 : read-framebuffer ( framebuffer-rect -- byte-array )
344 dup framebuffer-rect-size <byte-array> [ read-framebuffer-to ] keep ;
346 : read-framebuffer-image ( framebuffer-rect -- image )
348 [ rect>> dim>> >>dim ]
350 framebuffer-rect-image-type
351 [ >>component-order ] [ >>component-type ] bi*
353 [ read-framebuffer >>bitmap ]
356 :: copy-framebuffer ( to-fb-rect from-fb-rect depth? stencil? filter -- )
357 GL_DRAW_FRAMEBUFFER to-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
358 to-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glDrawBuffer
359 GL_READ_FRAMEBUFFER from-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
360 from-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
361 to-fb-rect attachment>> [ GL_COLOR_BUFFER_BIT ] [ 0 ] if
362 depth? [ GL_DEPTH_BUFFER_BIT ] [ 0 ] if bitor
363 stencil? [ GL_STENCIL_BUFFER_BIT ] [ 0 ] if bitor :> mask
365 from-fb-rect rect>> rect-extent [ first2 ] bi@
366 to-fb-rect rect>> rect-extent [ first2 ] bi@
367 mask filter gl-mag-filter glBlitFramebuffer ;