1 ! (c)2009 Joe Groff bsd license
2 USING: accessors alien.c-types arrays byte-arrays combinators
3 destructors gpu gpu.buffers gpu.private gpu.textures
4 gpu.textures.private images kernel locals math math.rectangles opengl
5 opengl.framebuffers opengl.gl opengl.textures sequences
6 specialized-arrays typed ui.gadgets.worlds variants ;
8 SPECIALIZED-ARRAY: uint
11 SINGLETON: system-framebuffer
13 TUPLE: renderbuffer < gpu-object
14 { component-order component-order initial: RGBA }
15 { component-type component-type initial: ubyte-components }
16 { samples integer initial: 0 } ;
20 : get-framebuffer-int ( enum -- value )
21 GL_RENDERBUFFER swap 0 <int> [ glGetRenderbufferParameteriv ] keep *int ;
25 TYPED:: allocate-renderbuffer ( renderbuffer: renderbuffer dim -- )
26 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
28 renderbuffer samples>> dup zero?
29 [ drop renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorage ]
30 [ renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorageMultisample ]
33 TYPED:: renderbuffer-dim ( renderbuffer: renderbuffer -- dim: array )
34 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
35 GL_RENDERBUFFER_WIDTH get-framebuffer-int
36 GL_RENDERBUFFER_HEIGHT get-framebuffer-int 2array ;
38 TYPED: <renderbuffer> ( component-order: component-order
39 component-type: component-type
44 [ [ gen-renderbuffer ] 3dip renderbuffer boa dup ] dip
45 [ allocate-renderbuffer ] [ drop ] if*
48 M: renderbuffer dispose
49 [ [ delete-renderbuffer ] when* f ] change-handle drop ;
51 TUPLE: texture-1d-attachment
52 { texture texture-1d-data-target read-only initial: T{ texture-1d } }
53 { level integer read-only } ;
55 C: <texture-1d-attachment> texture-1d-attachment
57 TUPLE: texture-2d-attachment
58 { texture texture-2d-data-target read-only initial: T{ texture-2d } }
59 { level integer read-only } ;
61 C: <texture-2d-attachment> texture-2d-attachment
63 TUPLE: texture-3d-attachment
64 { texture texture-3d read-only initial: T{ texture-3d } }
65 { z-offset integer read-only }
66 { level integer read-only } ;
68 C: <texture-3d-attachment> texture-3d-attachment
70 TUPLE: texture-layer-attachment
71 { texture texture-3d-data-target read-only initial: T{ texture-3d } }
72 { layer integer read-only }
73 { level integer read-only } ;
75 C: <texture-layer-attachment> texture-layer-attachment
77 UNION: texture-attachment
78 texture-1d-attachment texture-2d-attachment texture-3d-attachment texture-layer-attachment ;
80 M: texture-attachment dispose texture>> dispose ;
82 UNION: framebuffer-attachment renderbuffer texture-attachment ;
83 UNION: ?framebuffer-attachment framebuffer-attachment POSTPONE: f ;
85 GENERIC: attachment-object ( attachment -- object )
86 M: renderbuffer attachment-object ;
87 M: texture-attachment attachment-object texture>> texture-object ;
89 TUPLE: framebuffer < gpu-object
90 { color-attachments array read-only }
91 { depth-attachment ?framebuffer-attachment read-only initial: f }
92 { stencil-attachment ?framebuffer-attachment read-only initial: f } ;
94 UNION: any-framebuffer system-framebuffer framebuffer ;
96 VARIANT: framebuffer-attachment-side
97 left-side right-side ;
99 VARIANT: framebuffer-attachment-face
100 back-face front-face ;
102 UNION: ?framebuffer-attachment-side framebuffer-attachment-side POSTPONE: f ;
103 UNION: ?framebuffer-attachment-face framebuffer-attachment-face POSTPONE: f ;
105 VARIANT: color-attachment-ref
108 { side ?framebuffer-attachment-side initial: f }
109 { face ?framebuffer-attachment-face initial: back-face }
111 color-attachment: { { index integer } } ;
113 VARIANT: non-color-attachment-ref
117 UNION: attachment-ref
119 non-color-attachment-ref
122 TUPLE: framebuffer-rect
123 { framebuffer any-framebuffer read-only initial: system-framebuffer }
124 { attachment color-attachment-ref read-only initial: default-attachment }
125 { rect rect read-only } ;
127 C: <framebuffer-rect> framebuffer-rect
129 TYPED: framebuffer-attachment-at ( framebuffer: framebuffer
130 attachment-ref: attachment-ref
132 attachment: framebuffer-attachment )
134 { default-attachment [ color-attachments>> first ] }
135 { color-attachment [ swap color-attachments>> nth ] }
136 { depth-attachment [ depth-attachment>> ] }
137 { stencil-attachment [ stencil-attachment>> ] }
142 GENERIC: framebuffer-handle ( framebuffer -- handle )
144 M: system-framebuffer framebuffer-handle drop 0 ;
145 M: framebuffer framebuffer-handle handle>> ;
147 GENERIC# allocate-framebuffer-attachment 1 ( framebuffer-attachment dim -- )
149 M: texture-attachment allocate-framebuffer-attachment
150 [ [ texture>> ] [ level>> ] bi ] dip f allocate-texture ;
151 M: renderbuffer allocate-framebuffer-attachment
152 allocate-renderbuffer ;
154 GENERIC: framebuffer-attachment-dim ( framebuffer-attachment -- dim )
156 M: texture-attachment framebuffer-attachment-dim
157 [ texture>> ] [ level>> ] bi texture-dim
158 dup number? [ 1 2array ] [ 2 head ] if ;
160 M: renderbuffer framebuffer-attachment-dim
163 : each-attachment ( framebuffer quot: ( attachment -- ) -- )
164 [ [ color-attachments>> ] dip each ]
165 [ swap depth-attachment>> [ swap call ] [ drop ] if* ]
166 [ swap stencil-attachment>> [ swap call ] [ drop ] if* ] 2tri ; inline
168 :: each-attachment-target ( framebuffer quot: ( attachment-target attachment -- ) -- )
169 framebuffer color-attachments>>
170 [| attachment n | n GL_COLOR_ATTACHMENT0 + attachment quot call ] each-index
171 framebuffer depth-attachment>>
172 [| attachment | GL_DEPTH_ATTACHMENT attachment quot call ] when*
173 framebuffer stencil-attachment>>
174 [| attachment | GL_STENCIL_ATTACHMENT attachment quot call ] when* ; inline
176 GENERIC: bind-framebuffer-attachment ( attachment-target attachment -- )
178 M:: renderbuffer bind-framebuffer-attachment ( attachment-target renderbuffer -- )
179 GL_DRAW_FRAMEBUFFER attachment-target
180 GL_RENDERBUFFER renderbuffer handle>>
181 glFramebufferRenderbuffer ;
183 M:: texture-1d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
184 GL_DRAW_FRAMEBUFFER attachment-target
185 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
186 glFramebufferTexture1D ;
188 M:: texture-2d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
189 GL_DRAW_FRAMEBUFFER attachment-target
190 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
191 glFramebufferTexture2D ;
193 M:: texture-3d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
194 GL_DRAW_FRAMEBUFFER attachment-target
196 [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ]
197 [ level>> ] [ z-offset>> ] tri
198 glFramebufferTexture3D ;
200 M:: texture-layer-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
201 GL_DRAW_FRAMEBUFFER attachment-target
203 [ texture>> texture-object handle>> ]
204 [ level>> ] [ layer>> ] tri
205 glFramebufferTextureLayer ;
207 GENERIC: (default-gl-attachment) ( framebuffer -- gl-attachment )
208 GENERIC: (default-attachment-type) ( framebuffer -- type )
209 GENERIC: (default-attachment-image-type) ( framebuffer -- order type )
211 M: system-framebuffer (default-gl-attachment)
213 M: framebuffer (default-gl-attachment)
214 drop GL_COLOR_ATTACHMENT0 ;
216 SYMBOLS: float-type int-type uint-type ;
218 : (color-attachment-type) ( framebuffer index -- type )
219 swap color-attachments>> nth attachment-object component-type>> {
220 { [ dup signed-unnormalized-integer-components? ] [ drop int-type ] }
221 { [ dup unsigned-unnormalized-integer-components? ] [ drop uint-type ] }
225 M: system-framebuffer (default-attachment-type)
227 M: framebuffer (default-attachment-type)
228 0 (color-attachment-type) ;
230 M: system-framebuffer (default-attachment-image-type) ( framebuffer -- order type )
231 drop RGBA ubyte-components ;
232 M: framebuffer (default-attachment-image-type) ( framebuffer -- order type )
233 color-attachments>> first attachment-object
234 [ component-order>> ] [ component-type>> ] bi ;
236 : gl-system-attachment ( side face -- attachment )
238 { { f f } [ GL_FRONT_AND_BACK ] }
239 { { f front-face } [ GL_FRONT ] }
240 { { f back-face } [ GL_BACK ] }
241 { { left-side f } [ GL_LEFT ] }
242 { { left-side front-face } [ GL_FRONT_LEFT ] }
243 { { left-side back-face } [ GL_BACK_LEFT ] }
244 { { right-side f } [ GL_RIGHT ] }
245 { { right-side front-face } [ GL_FRONT_RIGHT ] }
246 { { right-side back-face } [ GL_BACK_RIGHT ] }
249 : gl-attachment ( framebuffer attachment-ref -- gl-attachment )
251 { depth-attachment [ GL_DEPTH_ATTACHMENT ] }
252 { stencil-attachment [ GL_STENCIL_ATTACHMENT ] }
253 { color-attachment [ GL_COLOR_ATTACHMENT0 + ] }
254 { system-attachment [ gl-system-attachment ] }
255 { default-attachment [ dup (default-gl-attachment) ] }
256 } match ] [ GL_NONE ] if* nip ;
258 : color-attachment-image-type ( framebuffer attachment-ref -- order type )
261 swap color-attachments>> nth
262 attachment-object [ component-order>> ] [ component-type>> ] bi
264 { system-attachment [ 3drop RGBA ubyte-components ] }
265 { default-attachment [ (default-attachment-image-type) ] }
268 : framebuffer-rect-image-type ( framebuffer-rect -- order type )
269 [ framebuffer>> ] [ attachment>> ] bi color-attachment-image-type ;
271 HOOK: (clear-integer-color-attachment) gpu-api ( type value -- )
273 M: opengl-2 (clear-integer-color-attachment)
276 { int-type [ glClearColorIiEXT ] }
277 { uint-type [ glClearColorIuiEXT ] }
278 } case GL_COLOR_BUFFER_BIT glClear ;
280 M: opengl-3 (clear-integer-color-attachment)
281 [ GL_COLOR 0 ] dip 4 0 pad-tail
283 { int-type [ >int-array glClearBufferiv ] }
284 { uint-type [ >uint-array glClearBufferuiv ] }
287 :: (clear-color-attachment) ( type attachment value -- )
288 attachment glDrawBuffer
290 [ value 4 value last pad-tail first4 glClearColor GL_COLOR_BUFFER_BIT glClear ]
291 [ type value (clear-integer-color-attachment) ] if ;
293 : framebuffer-rect-size ( framebuffer-rect -- size )
294 [ rect>> dim>> product ]
295 [ framebuffer-rect-image-type (bytes-per-pixel) ] bi * ;
299 TYPED: <full-framebuffer-rect> ( framebuffer: any-framebuffer
300 attachment: attachment-ref
302 framebuffer-rect: framebuffer-rect )
303 2dup framebuffer-attachment-at
304 { 0 0 } swap framebuffer-attachment-dim <rect>
307 TYPED: resize-framebuffer ( framebuffer: framebuffer dim -- )
308 [ allocate-framebuffer-attachment ] curry each-attachment ;
310 :: attach-framebuffer-attachments ( framebuffer -- )
311 GL_DRAW_FRAMEBUFFER framebuffer handle>> glBindFramebuffer
312 framebuffer [ bind-framebuffer-attachment ] each-attachment-target ; inline
314 M: framebuffer dispose
315 [ [ delete-framebuffer ] when* f ] change-handle drop ;
317 TYPED: dispose-framebuffer-attachments ( framebuffer: framebuffer -- )
318 [ [ dispose ] when* ] each-attachment ;
320 : <framebuffer> ( color-attachments
321 depth-attachment: framebuffer-attachment
322 stencil-attachment: framebuffer-attachment
325 framebuffer: framebuffer )
326 [ [ 0 ] 3dip framebuffer boa dup ] dip
327 [ resize-framebuffer ] [ drop ] if*
328 gen-framebuffer >>handle
329 dup attach-framebuffer-attachments
332 TYPED:: clear-framebuffer-attachment ( framebuffer: any-framebuffer
333 attachment-ref: attachment-ref
335 GL_DRAW_FRAMEBUFFER framebuffer framebuffer-handle glBindFramebuffer
337 { system-attachment [| side face |
339 side face gl-system-attachment
340 value (clear-color-attachment)
342 { color-attachment [| i |
343 framebuffer i (color-attachment-type)
344 GL_COLOR_ATTACHMENT0 i +
345 value (clear-color-attachment)
347 { default-attachment [
348 framebuffer [ (default-attachment-type) ] [ (default-gl-attachment) ] bi
349 value (clear-color-attachment)
351 { depth-attachment [ value glClearDepth GL_DEPTH_BUFFER_BIT glClear ] }
352 { stencil-attachment [ value glClearStencil GL_STENCIL_BUFFER_BIT glClear ] }
355 : clear-framebuffer ( framebuffer alist -- )
356 [ first2 clear-framebuffer-attachment ] with each ; inline
358 TYPED:: read-framebuffer-to ( framebuffer-rect: framebuffer-rect
360 GL_READ_FRAMEBUFFER framebuffer-rect framebuffer>> framebuffer-handle glBindFramebuffer
361 framebuffer-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
362 framebuffer-rect rect>> [ loc>> first2 ] [ dim>> first2 ] bi
363 framebuffer-rect framebuffer-rect-image-type image-data-format
364 gpu-data-ptr pixel-pack-buffer [ glReadPixels ] with-gpu-data-ptr ;
366 : read-framebuffer ( framebuffer-rect -- byte-array )
367 dup framebuffer-rect-size <byte-array> [ read-framebuffer-to ] keep ; inline
369 TYPED: read-framebuffer-image ( framebuffer-rect -- image )
371 [ rect>> dim>> >>dim ]
373 framebuffer-rect-image-type
374 [ >>component-order ] [ >>component-type ] bi*
376 [ read-framebuffer >>bitmap ]
379 TYPED:: copy-framebuffer ( to-fb-rect: framebuffer-rect
380 from-fb-rect: framebuffer-rect
381 depth? stencil? filter: texture-filter -- )
382 GL_DRAW_FRAMEBUFFER to-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
383 to-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glDrawBuffer
384 GL_READ_FRAMEBUFFER from-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
385 from-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
386 to-fb-rect attachment>> [ GL_COLOR_BUFFER_BIT ] [ 0 ] if
387 depth? [ GL_DEPTH_BUFFER_BIT ] [ 0 ] if bitor
388 stencil? [ GL_STENCIL_BUFFER_BIT ] [ 0 ] if bitor :> mask
390 from-fb-rect rect>> rect-extent [ first2 ] bi@
391 to-fb-rect rect>> rect-extent [ first2 ] bi@
392 mask filter gl-mag-filter glBlitFramebuffer ;