1 ! (c)2009 Joe Groff bsd license
2 USING: accessors alien.c-types alien.data arrays byte-arrays
3 combinators destructors gpu gpu.buffers gpu.private gpu.textures
4 gpu.textures.private images kernel locals math math.rectangles
5 opengl opengl.framebuffers opengl.gl opengl.textures sequences
6 specialized-arrays typed ui.gadgets.worlds variants ;
8 SPECIALIZED-ARRAY: uint
11 SINGLETON: system-framebuffer
13 TUPLE: renderbuffer < gpu-object
14 { component-order component-order initial: RGBA }
15 { component-type component-type initial: ubyte-components }
16 { samples integer initial: 0 } ;
20 : get-framebuffer-int ( enum -- value )
21 GL_RENDERBUFFER swap 0 int <ref>
22 [ glGetRenderbufferParameteriv ] keep int deref ;
26 TYPED:: allocate-renderbuffer ( renderbuffer: renderbuffer dim -- )
27 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
29 renderbuffer samples>> dup zero?
30 [ drop renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorage ]
31 [ renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorageMultisample ]
34 TYPED:: renderbuffer-dim ( renderbuffer: renderbuffer -- dim: array )
35 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
36 GL_RENDERBUFFER_WIDTH get-framebuffer-int
37 GL_RENDERBUFFER_HEIGHT get-framebuffer-int 2array ;
39 TYPED: <renderbuffer> ( component-order: component-order
40 component-type: component-type
45 [ [ gen-renderbuffer ] 3dip renderbuffer boa dup ] dip
46 [ allocate-renderbuffer ] [ drop ] if*
49 M: renderbuffer dispose
50 [ [ delete-renderbuffer ] when* f ] change-handle drop ;
52 TUPLE: texture-1d-attachment
53 { texture texture-1d-data-target read-only initial: T{ texture-1d } }
54 { level integer read-only } ;
56 C: <texture-1d-attachment> texture-1d-attachment
58 TUPLE: texture-2d-attachment
59 { texture texture-2d-data-target read-only initial: T{ texture-2d } }
60 { level integer read-only } ;
62 C: <texture-2d-attachment> texture-2d-attachment
64 TUPLE: texture-3d-attachment
65 { texture texture-3d read-only initial: T{ texture-3d } }
66 { z-offset integer read-only }
67 { level integer read-only } ;
69 C: <texture-3d-attachment> texture-3d-attachment
71 TUPLE: texture-layer-attachment
72 { texture texture-3d-data-target read-only initial: T{ texture-3d } }
73 { layer integer read-only }
74 { level integer read-only } ;
76 C: <texture-layer-attachment> texture-layer-attachment
78 UNION: texture-attachment
79 texture-1d-attachment texture-2d-attachment texture-3d-attachment texture-layer-attachment ;
81 M: texture-attachment dispose texture>> dispose ;
83 UNION: framebuffer-attachment renderbuffer texture-attachment ;
84 UNION: ?framebuffer-attachment framebuffer-attachment POSTPONE: f ;
86 GENERIC: attachment-object ( attachment -- object )
87 M: renderbuffer attachment-object ;
88 M: texture-attachment attachment-object texture>> texture-object ;
90 TUPLE: framebuffer < gpu-object
91 { color-attachments array read-only }
92 { depth-attachment ?framebuffer-attachment read-only initial: f }
93 { stencil-attachment ?framebuffer-attachment read-only initial: f } ;
95 UNION: any-framebuffer system-framebuffer framebuffer ;
97 VARIANT: framebuffer-attachment-side
98 left-side right-side ;
100 VARIANT: framebuffer-attachment-face
101 back-face front-face ;
103 UNION: ?framebuffer-attachment-side framebuffer-attachment-side POSTPONE: f ;
104 UNION: ?framebuffer-attachment-face framebuffer-attachment-face POSTPONE: f ;
106 VARIANT: color-attachment-ref
109 { side ?framebuffer-attachment-side initial: f }
110 { face ?framebuffer-attachment-face initial: back-face }
112 color-attachment: { { index integer } } ;
114 VARIANT: non-color-attachment-ref
118 UNION: attachment-ref
120 non-color-attachment-ref
123 TUPLE: framebuffer-rect
124 { framebuffer any-framebuffer read-only initial: system-framebuffer }
125 { attachment color-attachment-ref read-only initial: default-attachment }
126 { rect rect read-only } ;
128 C: <framebuffer-rect> framebuffer-rect
130 TYPED: framebuffer-attachment-at ( framebuffer: framebuffer
131 attachment-ref: attachment-ref
133 attachment: framebuffer-attachment )
135 { default-attachment [ color-attachments>> first ] }
136 { color-attachment [ swap color-attachments>> nth ] }
137 { depth-attachment [ depth-attachment>> ] }
138 { stencil-attachment [ stencil-attachment>> ] }
143 GENERIC: framebuffer-handle ( framebuffer -- handle )
145 M: system-framebuffer framebuffer-handle drop 0 ;
146 M: framebuffer framebuffer-handle handle>> ;
148 GENERIC# allocate-framebuffer-attachment 1 ( framebuffer-attachment dim -- )
150 M: texture-attachment allocate-framebuffer-attachment
151 [ [ texture>> ] [ level>> ] bi ] dip f allocate-texture ;
152 M: renderbuffer allocate-framebuffer-attachment
153 allocate-renderbuffer ;
155 GENERIC: framebuffer-attachment-dim ( framebuffer-attachment -- dim )
157 M: texture-attachment framebuffer-attachment-dim
158 [ texture>> ] [ level>> ] bi texture-dim
159 dup number? [ 1 2array ] [ 2 head ] if ;
161 M: renderbuffer framebuffer-attachment-dim
164 : each-attachment ( framebuffer quot: ( attachment -- ) -- )
165 [ [ color-attachments>> ] dip each ]
166 [ swap depth-attachment>> [ swap call ] [ drop ] if* ]
167 [ swap stencil-attachment>> [ swap call ] [ drop ] if* ] 2tri ; inline
169 :: each-attachment-target ( framebuffer quot: ( attachment-target attachment -- ) -- )
170 framebuffer color-attachments>>
171 [| attachment n | n GL_COLOR_ATTACHMENT0 + attachment quot call ] each-index
172 framebuffer depth-attachment>>
173 [| attachment | GL_DEPTH_ATTACHMENT attachment quot call ] when*
174 framebuffer stencil-attachment>>
175 [| attachment | GL_STENCIL_ATTACHMENT attachment quot call ] when* ; inline
177 GENERIC: bind-framebuffer-attachment ( attachment-target attachment -- )
179 M:: renderbuffer bind-framebuffer-attachment ( attachment-target renderbuffer -- )
180 GL_DRAW_FRAMEBUFFER attachment-target
181 GL_RENDERBUFFER renderbuffer handle>>
182 glFramebufferRenderbuffer ;
184 M:: texture-1d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
185 GL_DRAW_FRAMEBUFFER attachment-target
186 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
187 glFramebufferTexture1D ;
189 M:: texture-2d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
190 GL_DRAW_FRAMEBUFFER attachment-target
191 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
192 glFramebufferTexture2D ;
194 M:: texture-3d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
195 GL_DRAW_FRAMEBUFFER attachment-target
197 [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ]
198 [ level>> ] [ z-offset>> ] tri
199 glFramebufferTexture3D ;
201 M:: texture-layer-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
202 GL_DRAW_FRAMEBUFFER attachment-target
204 [ texture>> texture-object handle>> ]
205 [ level>> ] [ layer>> ] tri
206 glFramebufferTextureLayer ;
208 GENERIC: (default-gl-attachment) ( framebuffer -- gl-attachment )
209 GENERIC: (default-attachment-type) ( framebuffer -- type )
210 GENERIC: (default-attachment-image-type) ( framebuffer -- order type )
212 M: system-framebuffer (default-gl-attachment)
214 M: framebuffer (default-gl-attachment)
215 drop GL_COLOR_ATTACHMENT0 ;
217 SYMBOLS: float-type int-type uint-type ;
219 : (color-attachment-type) ( framebuffer index -- type )
220 swap color-attachments>> nth attachment-object component-type>> {
221 { [ dup signed-unnormalized-integer-components? ] [ drop int-type ] }
222 { [ dup unsigned-unnormalized-integer-components? ] [ drop uint-type ] }
226 M: system-framebuffer (default-attachment-type)
228 M: framebuffer (default-attachment-type)
229 0 (color-attachment-type) ;
231 M: system-framebuffer (default-attachment-image-type) ( framebuffer -- order type )
232 drop RGBA ubyte-components ;
233 M: framebuffer (default-attachment-image-type) ( framebuffer -- order type )
234 color-attachments>> first attachment-object
235 [ component-order>> ] [ component-type>> ] bi ;
237 : gl-system-attachment ( side face -- attachment )
239 { { f f } [ GL_FRONT_AND_BACK ] }
240 { { f front-face } [ GL_FRONT ] }
241 { { f back-face } [ GL_BACK ] }
242 { { left-side f } [ GL_LEFT ] }
243 { { left-side front-face } [ GL_FRONT_LEFT ] }
244 { { left-side back-face } [ GL_BACK_LEFT ] }
245 { { right-side f } [ GL_RIGHT ] }
246 { { right-side front-face } [ GL_FRONT_RIGHT ] }
247 { { right-side back-face } [ GL_BACK_RIGHT ] }
250 : gl-attachment ( framebuffer attachment-ref -- gl-attachment )
252 { depth-attachment [ GL_DEPTH_ATTACHMENT ] }
253 { stencil-attachment [ GL_STENCIL_ATTACHMENT ] }
254 { color-attachment [ GL_COLOR_ATTACHMENT0 + ] }
255 { system-attachment [ gl-system-attachment ] }
256 { default-attachment [ dup (default-gl-attachment) ] }
257 } match ] [ GL_NONE ] if* nip ;
259 : color-attachment-image-type ( framebuffer attachment-ref -- order type )
262 swap color-attachments>> nth
263 attachment-object [ component-order>> ] [ component-type>> ] bi
265 { system-attachment [ 3drop RGBA ubyte-components ] }
266 { default-attachment [ (default-attachment-image-type) ] }
269 : framebuffer-rect-image-type ( framebuffer-rect -- order type )
270 [ framebuffer>> ] [ attachment>> ] bi color-attachment-image-type ;
272 HOOK: (clear-integer-color-attachment) gpu-api ( type value -- )
274 M: opengl-2 (clear-integer-color-attachment)
277 { int-type [ glClearColorIiEXT ] }
278 { uint-type [ glClearColorIuiEXT ] }
279 } case GL_COLOR_BUFFER_BIT glClear ;
281 M: opengl-3 (clear-integer-color-attachment)
282 [ GL_COLOR 0 ] dip 4 0 pad-tail
284 { int-type [ int >c-array glClearBufferiv ] }
285 { uint-type [ uint >c-array glClearBufferuiv ] }
288 :: (clear-color-attachment) ( type attachment value -- )
289 attachment glDrawBuffer
291 [ value 4 value last pad-tail first4 glClearColor GL_COLOR_BUFFER_BIT glClear ]
292 [ type value (clear-integer-color-attachment) ] if ;
294 : framebuffer-rect-size ( framebuffer-rect -- size )
295 [ rect>> dim>> product ]
296 [ framebuffer-rect-image-type (bytes-per-pixel) ] bi * ;
300 TYPED: <full-framebuffer-rect> ( framebuffer: any-framebuffer
301 attachment: attachment-ref
303 framebuffer-rect: framebuffer-rect )
304 2dup framebuffer-attachment-at
305 { 0 0 } swap framebuffer-attachment-dim <rect>
308 TYPED: resize-framebuffer ( framebuffer: framebuffer dim -- )
309 [ allocate-framebuffer-attachment ] curry each-attachment ;
311 :: attach-framebuffer-attachments ( framebuffer -- )
312 GL_DRAW_FRAMEBUFFER framebuffer handle>> glBindFramebuffer
313 framebuffer [ bind-framebuffer-attachment ] each-attachment-target ; inline
315 M: framebuffer dispose
316 [ [ delete-framebuffer ] when* f ] change-handle drop ;
318 TYPED: dispose-framebuffer-attachments ( framebuffer: framebuffer -- )
319 [ [ dispose ] when* ] each-attachment ;
321 : <framebuffer> ( color-attachments
322 depth-attachment: framebuffer-attachment
323 stencil-attachment: framebuffer-attachment
326 framebuffer: framebuffer )
327 [ [ 0 ] 3dip framebuffer boa dup ] dip
328 [ resize-framebuffer ] [ drop ] if*
329 gen-framebuffer >>handle
330 dup attach-framebuffer-attachments
333 TYPED:: clear-framebuffer-attachment ( framebuffer: any-framebuffer
334 attachment-ref: attachment-ref
336 GL_DRAW_FRAMEBUFFER framebuffer framebuffer-handle glBindFramebuffer
338 { system-attachment [| side face |
340 side face gl-system-attachment
341 value (clear-color-attachment)
343 { color-attachment [| i |
344 framebuffer i (color-attachment-type)
345 GL_COLOR_ATTACHMENT0 i +
346 value (clear-color-attachment)
348 { default-attachment [
349 framebuffer [ (default-attachment-type) ] [ (default-gl-attachment) ] bi
350 value (clear-color-attachment)
352 { depth-attachment [ value glClearDepth GL_DEPTH_BUFFER_BIT glClear ] }
353 { stencil-attachment [ value glClearStencil GL_STENCIL_BUFFER_BIT glClear ] }
356 : clear-framebuffer ( framebuffer alist -- )
357 [ first2 clear-framebuffer-attachment ] with each ; inline
359 TYPED:: read-framebuffer-to ( framebuffer-rect: framebuffer-rect
361 GL_READ_FRAMEBUFFER framebuffer-rect framebuffer>> framebuffer-handle glBindFramebuffer
362 framebuffer-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
363 framebuffer-rect rect>> [ loc>> first2 ] [ dim>> first2 ] bi
364 framebuffer-rect framebuffer-rect-image-type image-data-format
365 gpu-data-ptr pixel-pack-buffer [ glReadPixels ] with-gpu-data-ptr ;
367 : read-framebuffer ( framebuffer-rect -- byte-array )
368 dup framebuffer-rect-size <byte-array> [ read-framebuffer-to ] keep ; inline
370 TYPED: read-framebuffer-image ( framebuffer-rect -- image )
372 [ rect>> dim>> >>dim ]
374 framebuffer-rect-image-type
375 [ >>component-order ] [ >>component-type ] bi*
377 [ read-framebuffer >>bitmap ]
380 TYPED:: copy-framebuffer ( to-fb-rect: framebuffer-rect
381 from-fb-rect: framebuffer-rect
382 depth? stencil? filter: texture-filter -- )
383 GL_DRAW_FRAMEBUFFER to-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
384 to-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glDrawBuffer
385 GL_READ_FRAMEBUFFER from-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
386 from-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
387 to-fb-rect attachment>> [ GL_COLOR_BUFFER_BIT ] [ 0 ] if
388 depth? [ GL_DEPTH_BUFFER_BIT ] [ 0 ] if bitor
389 stencil? [ GL_STENCIL_BUFFER_BIT ] [ 0 ] if bitor :> mask
391 from-fb-rect rect>> rect-extent [ first2 ] bi@
392 to-fb-rect rect>> rect-extent [ first2 ] bi@
393 mask filter gl-mag-filter glBlitFramebuffer ;