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specialized-arrays: performed some cleanup.
[factor.git] / extra / gpu / framebuffers / framebuffers.factor
1 ! (c)2009 Joe Groff bsd license
2 USING: accessors alien.c-types alien.data arrays byte-arrays
3 combinators destructors gpu gpu.buffers gpu.private gpu.textures
4 gpu.textures.private images kernel locals math math.rectangles
5 opengl opengl.framebuffers opengl.gl opengl.textures sequences
6 specialized-arrays typed ui.gadgets.worlds variants ;
7 SPECIALIZED-ARRAY: int
8 SPECIALIZED-ARRAY: uint
9 IN: gpu.framebuffers
10
11 SINGLETON: system-framebuffer
12
13 TUPLE: renderbuffer < gpu-object
14     { component-order component-order initial: RGBA }
15     { component-type component-type initial: ubyte-components }
16     { samples integer initial: 0 } ;
17
18 <PRIVATE
19
20 : get-framebuffer-int ( enum -- value )
21     GL_RENDERBUFFER swap 0 int <ref>
22     [ glGetRenderbufferParameteriv ] keep int deref ;
23
24 PRIVATE>
25
26 TYPED:: allocate-renderbuffer ( renderbuffer: renderbuffer dim -- )
27     GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
28     GL_RENDERBUFFER
29     renderbuffer samples>> dup zero?
30     [ drop renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorage ]
31     [ renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorageMultisample ]
32     if ;
33
34 TYPED:: renderbuffer-dim ( renderbuffer: renderbuffer -- dim: array )
35     GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
36     GL_RENDERBUFFER_WIDTH get-framebuffer-int
37     GL_RENDERBUFFER_HEIGHT get-framebuffer-int 2array ;
38
39 TYPED: <renderbuffer> ( component-order: component-order
40                         component-type: component-type
41                         samples
42                         dim
43                         --
44                         renderbuffer )
45     [ [ gen-renderbuffer ] 3dip renderbuffer boa dup ] dip
46     [ allocate-renderbuffer ] [ drop ] if*
47     window-resource ;
48
49 M: renderbuffer dispose
50     [ [ delete-renderbuffer ] when* f ] change-handle drop ;
51
52 TUPLE: texture-1d-attachment
53     { texture texture-1d-data-target read-only initial: T{ texture-1d } }
54     { level integer read-only } ;
55
56 C: <texture-1d-attachment> texture-1d-attachment
57
58 TUPLE: texture-2d-attachment
59     { texture texture-2d-data-target read-only initial: T{ texture-2d } }
60     { level integer read-only } ;
61
62 C: <texture-2d-attachment> texture-2d-attachment
63
64 TUPLE: texture-3d-attachment
65     { texture texture-3d read-only initial: T{ texture-3d } }
66     { z-offset integer read-only }
67     { level integer read-only } ;
68
69 C: <texture-3d-attachment> texture-3d-attachment
70
71 TUPLE: texture-layer-attachment
72     { texture texture-3d-data-target read-only initial: T{ texture-3d } }
73     { layer integer read-only }
74     { level integer read-only } ;
75
76 C: <texture-layer-attachment> texture-layer-attachment
77
78 UNION: texture-attachment
79     texture-1d-attachment texture-2d-attachment texture-3d-attachment texture-layer-attachment ;
80
81 M: texture-attachment dispose texture>> dispose ;
82
83 UNION: framebuffer-attachment renderbuffer texture-attachment ;
84 UNION: ?framebuffer-attachment framebuffer-attachment POSTPONE: f ;
85
86 GENERIC: attachment-object ( attachment -- object )
87 M: renderbuffer attachment-object ;
88 M: texture-attachment attachment-object texture>> texture-object ;
89
90 TUPLE: framebuffer < gpu-object
91     { color-attachments array read-only }
92     { depth-attachment ?framebuffer-attachment read-only initial: f }
93     { stencil-attachment ?framebuffer-attachment read-only initial: f } ;
94
95 UNION: any-framebuffer system-framebuffer framebuffer ;
96
97 VARIANT: framebuffer-attachment-side
98     left-side right-side ;
99
100 VARIANT: framebuffer-attachment-face
101     back-face front-face ;
102
103 UNION: ?framebuffer-attachment-side framebuffer-attachment-side POSTPONE: f ;
104 UNION: ?framebuffer-attachment-face framebuffer-attachment-face POSTPONE: f ;
105
106 VARIANT: color-attachment-ref
107     default-attachment
108     system-attachment: {
109         { side ?framebuffer-attachment-side initial: f }
110         { face ?framebuffer-attachment-face initial: back-face }
111     }
112     color-attachment: { { index integer } } ;
113
114 VARIANT: non-color-attachment-ref
115     depth-attachment
116     stencil-attachment ;
117
118 UNION: attachment-ref
119     color-attachment-ref
120     non-color-attachment-ref
121     POSTPONE: f ;
122
123 TUPLE: framebuffer-rect
124     { framebuffer any-framebuffer read-only initial: system-framebuffer }
125     { attachment color-attachment-ref read-only initial: default-attachment }
126     { rect rect read-only } ;
127
128 C: <framebuffer-rect> framebuffer-rect
129
130 TYPED: framebuffer-attachment-at ( framebuffer: framebuffer
131                                    attachment-ref: attachment-ref
132                                    --
133                                    attachment: framebuffer-attachment )
134     {
135         { default-attachment [ color-attachments>> first ] }
136         { color-attachment [ swap color-attachments>> nth ] }
137         { depth-attachment [ depth-attachment>> ] }
138         { stencil-attachment [ stencil-attachment>> ] }
139     } match ;
140
141 <PRIVATE
142
143 GENERIC: framebuffer-handle ( framebuffer -- handle )
144
145 M: system-framebuffer framebuffer-handle drop 0 ;
146 M: framebuffer framebuffer-handle handle>> ;
147
148 GENERIC# allocate-framebuffer-attachment 1 ( framebuffer-attachment dim -- )
149
150 M: texture-attachment allocate-framebuffer-attachment
151     [ [ texture>> ] [ level>> ] bi ] dip f allocate-texture ;
152 M: renderbuffer allocate-framebuffer-attachment
153     allocate-renderbuffer ;
154
155 GENERIC: framebuffer-attachment-dim ( framebuffer-attachment -- dim )
156
157 M: texture-attachment framebuffer-attachment-dim
158     [ texture>> ] [ level>> ] bi texture-dim
159     dup number? [ 1 2array ] [ 2 head ] if ;
160
161 M: renderbuffer framebuffer-attachment-dim
162     renderbuffer-dim ;
163
164 : each-attachment ( framebuffer quot: ( attachment -- ) -- )
165     [ [ color-attachments>> ] dip each ]
166     [ swap depth-attachment>>   [ swap call ] [ drop ] if* ]
167     [ swap stencil-attachment>> [ swap call ] [ drop ] if* ] 2tri ; inline
168
169 :: each-attachment-target ( framebuffer quot: ( attachment-target attachment -- ) -- )
170     framebuffer color-attachments>>
171     [| attachment n | n GL_COLOR_ATTACHMENT0 + attachment quot call ] each-index
172     framebuffer depth-attachment>>
173     [| attachment | GL_DEPTH_ATTACHMENT attachment quot call ] when*
174     framebuffer stencil-attachment>>
175     [| attachment | GL_STENCIL_ATTACHMENT attachment quot call ] when* ; inline
176
177 GENERIC: bind-framebuffer-attachment ( attachment-target attachment -- )
178
179 M:: renderbuffer bind-framebuffer-attachment ( attachment-target renderbuffer -- )
180     GL_DRAW_FRAMEBUFFER attachment-target
181     GL_RENDERBUFFER renderbuffer handle>>
182     glFramebufferRenderbuffer ;
183
184 M:: texture-1d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
185     GL_DRAW_FRAMEBUFFER attachment-target
186     texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
187     glFramebufferTexture1D ;
188
189 M:: texture-2d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
190     GL_DRAW_FRAMEBUFFER attachment-target
191     texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
192     glFramebufferTexture2D ;
193
194 M:: texture-3d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
195     GL_DRAW_FRAMEBUFFER attachment-target
196     texture-attachment
197     [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ]
198     [ level>> ] [ z-offset>> ] tri
199     glFramebufferTexture3D ;
200
201 M:: texture-layer-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
202     GL_DRAW_FRAMEBUFFER attachment-target
203     texture-attachment
204     [ texture>> texture-object handle>> ]
205     [ level>> ] [ layer>> ] tri
206     glFramebufferTextureLayer ;
207
208 GENERIC: (default-gl-attachment) ( framebuffer -- gl-attachment )
209 GENERIC: (default-attachment-type) ( framebuffer -- type )
210 GENERIC: (default-attachment-image-type) ( framebuffer -- order type )
211
212 M: system-framebuffer (default-gl-attachment)
213     drop GL_BACK ;
214 M: framebuffer (default-gl-attachment)
215     drop GL_COLOR_ATTACHMENT0 ;
216
217 SYMBOLS: float-type int-type uint-type ;
218
219 : (color-attachment-type) ( framebuffer index -- type )
220     swap color-attachments>> nth attachment-object component-type>> {
221         { [ dup signed-unnormalized-integer-components?   ] [ drop int-type  ] }
222         { [ dup unsigned-unnormalized-integer-components? ] [ drop uint-type ] }
223         [ drop float-type ]
224     } cond ;
225
226 M: system-framebuffer (default-attachment-type)
227     drop float-type ;
228 M: framebuffer (default-attachment-type)
229     0 (color-attachment-type) ;
230
231 M: system-framebuffer (default-attachment-image-type) ( framebuffer -- order type )
232     drop RGBA ubyte-components ;
233 M: framebuffer (default-attachment-image-type) ( framebuffer -- order type )
234     color-attachments>> first attachment-object
235     [ component-order>> ] [ component-type>> ] bi ;
236
237 : gl-system-attachment ( side face -- attachment )
238     2array {
239         { { f          f          } [ GL_FRONT_AND_BACK ] }
240         { { f          front-face } [ GL_FRONT          ] }
241         { { f          back-face  } [ GL_BACK           ] }
242         { { left-side  f          } [ GL_LEFT           ] }
243         { { left-side  front-face } [ GL_FRONT_LEFT     ] }
244         { { left-side  back-face  } [ GL_BACK_LEFT      ] }
245         { { right-side f          } [ GL_RIGHT          ] }
246         { { right-side front-face } [ GL_FRONT_RIGHT    ] }
247         { { right-side back-face  } [ GL_BACK_RIGHT     ] }
248     } case ;
249
250 : gl-attachment ( framebuffer attachment-ref -- gl-attachment )
251     [ {
252         { depth-attachment [ GL_DEPTH_ATTACHMENT ] }
253         { stencil-attachment [ GL_STENCIL_ATTACHMENT ] }
254         { color-attachment [ GL_COLOR_ATTACHMENT0 + ] }
255         { system-attachment [ gl-system-attachment ] }
256         { default-attachment [ dup (default-gl-attachment) ] }
257     } match ] [ GL_NONE ] if* nip ;
258
259 : color-attachment-image-type ( framebuffer attachment-ref -- order type )
260     {
261         { color-attachment [
262             swap color-attachments>> nth
263             attachment-object [ component-order>> ] [ component-type>> ] bi
264         ] }
265         { system-attachment [ 3drop RGBA ubyte-components ] }
266         { default-attachment [ (default-attachment-image-type) ] }
267     } match ;
268
269 : framebuffer-rect-image-type ( framebuffer-rect -- order type )
270     [ framebuffer>> ] [ attachment>> ] bi color-attachment-image-type ;
271
272 HOOK: (clear-integer-color-attachment) gpu-api ( type value -- )
273
274 M: opengl-2 (clear-integer-color-attachment)
275     4 0 pad-tail first4
276     swap {
277         { int-type [ glClearColorIiEXT ] }
278         { uint-type [ glClearColorIuiEXT ] }
279     } case GL_COLOR_BUFFER_BIT glClear ;
280
281 M: opengl-3 (clear-integer-color-attachment)
282     [ GL_COLOR 0 ] dip 4 0 pad-tail
283     swap {
284         { int-type  [ int >c-array  glClearBufferiv  ] }
285         { uint-type [ uint >c-array glClearBufferuiv ] }
286     } case ;
287
288 :: (clear-color-attachment) ( type attachment value -- )
289     attachment glDrawBuffer
290     type float-type =
291     [ value 4 value last pad-tail first4 glClearColor GL_COLOR_BUFFER_BIT glClear ]
292     [ type value (clear-integer-color-attachment) ] if ;
293
294 : framebuffer-rect-size ( framebuffer-rect -- size )
295     [ rect>> dim>> product ]
296     [ framebuffer-rect-image-type (bytes-per-pixel) ] bi * ;
297
298 PRIVATE>
299
300 TYPED: <full-framebuffer-rect> ( framebuffer: any-framebuffer
301                                  attachment: attachment-ref
302                                  --
303                                  framebuffer-rect: framebuffer-rect )
304     2dup framebuffer-attachment-at
305     { 0 0 } swap framebuffer-attachment-dim <rect>
306     <framebuffer-rect> ;
307
308 TYPED: resize-framebuffer ( framebuffer: framebuffer dim -- )
309     [ allocate-framebuffer-attachment ] curry each-attachment ;
310
311 :: attach-framebuffer-attachments ( framebuffer -- )
312     GL_DRAW_FRAMEBUFFER framebuffer handle>> glBindFramebuffer
313     framebuffer [ bind-framebuffer-attachment ] each-attachment-target ; inline
314
315 M: framebuffer dispose
316     [ [ delete-framebuffer ] when* f ] change-handle drop ;
317
318 TYPED: dispose-framebuffer-attachments ( framebuffer: framebuffer -- )
319     [ [ dispose ] when* ] each-attachment ;
320
321 : <framebuffer> ( color-attachments
322                   depth-attachment: framebuffer-attachment
323                   stencil-attachment: framebuffer-attachment
324                   dim
325                   --
326                   framebuffer: framebuffer )
327     [ [ 0 ] 3dip framebuffer boa dup ] dip
328     [ resize-framebuffer ] [ drop ] if*
329     gen-framebuffer >>handle
330     dup attach-framebuffer-attachments
331     window-resource ;
332
333 TYPED:: clear-framebuffer-attachment ( framebuffer: any-framebuffer
334                                        attachment-ref: attachment-ref
335                                        value -- )
336     GL_DRAW_FRAMEBUFFER framebuffer framebuffer-handle glBindFramebuffer
337     attachment-ref {
338         { system-attachment [| side face |
339             float-type
340             side face gl-system-attachment
341             value (clear-color-attachment)
342         ] }
343         { color-attachment [| i |
344             framebuffer i (color-attachment-type)
345             GL_COLOR_ATTACHMENT0 i +
346             value (clear-color-attachment)
347         ] }
348         { default-attachment [
349             framebuffer [ (default-attachment-type) ] [ (default-gl-attachment) ] bi
350             value (clear-color-attachment)
351         ] }
352         { depth-attachment   [ value glClearDepth GL_DEPTH_BUFFER_BIT glClear ] }
353         { stencil-attachment [ value glClearStencil GL_STENCIL_BUFFER_BIT glClear ] }
354     } match ;
355
356 : clear-framebuffer ( framebuffer alist -- )
357     [ first2 clear-framebuffer-attachment ] with each ; inline
358
359 TYPED:: read-framebuffer-to ( framebuffer-rect: framebuffer-rect
360                               gpu-data-ptr -- )
361     GL_READ_FRAMEBUFFER framebuffer-rect framebuffer>> framebuffer-handle glBindFramebuffer
362     framebuffer-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
363     framebuffer-rect rect>> [ loc>> first2 ] [ dim>> first2 ] bi 
364     framebuffer-rect framebuffer-rect-image-type image-data-format
365     gpu-data-ptr pixel-pack-buffer [ glReadPixels ] with-gpu-data-ptr ;
366     
367 : read-framebuffer ( framebuffer-rect -- byte-array )
368     dup framebuffer-rect-size <byte-array> [ read-framebuffer-to ] keep ; inline
369
370 TYPED: read-framebuffer-image ( framebuffer-rect -- image )
371     [ <image> ] dip {
372         [ rect>> dim>> >>dim ]
373         [
374             framebuffer-rect-image-type
375             [ >>component-order ] [ >>component-type ] bi*
376         ]
377         [ read-framebuffer >>bitmap ] 
378     } cleave ;
379
380 TYPED:: copy-framebuffer ( to-fb-rect: framebuffer-rect
381                            from-fb-rect: framebuffer-rect
382                            depth? stencil? filter: texture-filter -- )
383     GL_DRAW_FRAMEBUFFER to-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
384     to-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glDrawBuffer
385     GL_READ_FRAMEBUFFER from-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
386     from-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
387     to-fb-rect attachment>> [ GL_COLOR_BUFFER_BIT ] [ 0 ] if
388     depth?   [ GL_DEPTH_BUFFER_BIT   ] [ 0 ] if bitor
389     stencil? [ GL_STENCIL_BUFFER_BIT ] [ 0 ] if bitor :> mask
390     
391     from-fb-rect rect>> rect-extent [ first2 ] bi@
392     to-fb-rect   rect>> rect-extent [ first2 ] bi@
393     mask filter gl-mag-filter glBlitFramebuffer ;
394