1 ! Copyright (C) 2009 Joe Groff.
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors alien.c-types alien.data arrays byte-arrays
4 combinators destructors gpu gpu.buffers gpu.private gpu.textures
5 gpu.textures.private images kernel locals math math.rectangles
6 opengl opengl.framebuffers opengl.gl opengl.textures sequences
7 specialized-arrays typed ui.gadgets.worlds variants ;
9 SPECIALIZED-ARRAY: uint
12 SINGLETON: system-framebuffer
14 TUPLE: renderbuffer < gpu-object
15 { component-order component-order initial: RGBA }
16 { component-type component-type initial: ubyte-components }
17 { samples integer initial: 0 } ;
21 : get-framebuffer-int ( enum -- value )
22 GL_RENDERBUFFER swap 0 int <ref>
23 [ glGetRenderbufferParameteriv ] keep int deref ;
27 TYPED:: allocate-renderbuffer ( renderbuffer: renderbuffer dim -- )
28 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
30 renderbuffer samples>> dup zero?
31 [ drop renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorage ]
32 [ renderbuffer texture-gl-internal-format dim first2 glRenderbufferStorageMultisample ]
35 TYPED:: renderbuffer-dim ( renderbuffer: renderbuffer -- dim: array )
36 GL_RENDERBUFFER renderbuffer handle>> glBindRenderbuffer
37 GL_RENDERBUFFER_WIDTH get-framebuffer-int
38 GL_RENDERBUFFER_HEIGHT get-framebuffer-int 2array ;
40 TYPED: <renderbuffer> ( component-order: component-order
41 component-type: component-type
46 [ [ gen-renderbuffer ] 3dip renderbuffer boa dup ] dip
47 [ allocate-renderbuffer ] [ drop ] if*
50 M: renderbuffer dispose
51 [ [ delete-renderbuffer ] when* f ] change-handle drop ;
53 TUPLE: texture-1d-attachment
54 { texture texture-1d-data-target read-only initial: T{ texture-1d } }
55 { level integer read-only } ;
57 C: <texture-1d-attachment> texture-1d-attachment
59 TUPLE: texture-2d-attachment
60 { texture texture-2d-data-target read-only initial: T{ texture-2d } }
61 { level integer read-only } ;
63 C: <texture-2d-attachment> texture-2d-attachment
65 TUPLE: texture-3d-attachment
66 { texture texture-3d read-only initial: T{ texture-3d } }
67 { z-offset integer read-only }
68 { level integer read-only } ;
70 C: <texture-3d-attachment> texture-3d-attachment
72 TUPLE: texture-layer-attachment
73 { texture texture-3d-data-target read-only initial: T{ texture-3d } }
74 { layer integer read-only }
75 { level integer read-only } ;
77 C: <texture-layer-attachment> texture-layer-attachment
79 UNION: texture-attachment
80 texture-1d-attachment texture-2d-attachment texture-3d-attachment texture-layer-attachment ;
82 M: texture-attachment dispose texture>> dispose ;
84 UNION: framebuffer-attachment renderbuffer texture-attachment ;
86 GENERIC: attachment-object ( attachment -- object )
87 M: renderbuffer attachment-object ;
88 M: texture-attachment attachment-object texture>> texture-object ;
90 TUPLE: framebuffer < gpu-object
91 { color-attachments array read-only }
92 { depth-attachment maybe{ framebuffer-attachment } read-only initial: f }
93 { stencil-attachment maybe{ framebuffer-attachment } read-only initial: f } ;
95 UNION: any-framebuffer system-framebuffer framebuffer ;
97 VARIANT: framebuffer-attachment-side
98 left-side right-side ;
100 VARIANT: framebuffer-attachment-face
101 back-face front-face ;
103 VARIANT: color-attachment-ref
106 { side maybe{ framebuffer-attachment-side } initial: f }
107 { face maybe{ framebuffer-attachment-face } initial: back-face }
109 color-attachment: { { index integer } } ;
111 VARIANT: non-color-attachment-ref
115 UNION: attachment-ref
117 non-color-attachment-ref
120 TUPLE: framebuffer-rect
121 { framebuffer any-framebuffer read-only initial: system-framebuffer }
122 { attachment color-attachment-ref read-only initial: default-attachment }
123 { rect rect read-only } ;
125 C: <framebuffer-rect> framebuffer-rect
127 TYPED: framebuffer-attachment-at ( framebuffer: framebuffer
128 attachment-ref: attachment-ref
130 attachment: framebuffer-attachment )
132 { default-attachment [ color-attachments>> first ] }
133 { color-attachment [ swap color-attachments>> nth ] }
134 { depth-attachment [ depth-attachment>> ] }
135 { stencil-attachment [ stencil-attachment>> ] }
140 GENERIC: framebuffer-handle ( framebuffer -- handle )
142 M: system-framebuffer framebuffer-handle drop 0 ;
143 M: framebuffer framebuffer-handle handle>> ;
145 GENERIC#: allocate-framebuffer-attachment 1 ( framebuffer-attachment dim -- )
147 M: texture-attachment allocate-framebuffer-attachment
148 [ [ texture>> ] [ level>> ] bi ] dip f allocate-texture ;
149 M: renderbuffer allocate-framebuffer-attachment
150 allocate-renderbuffer ;
152 GENERIC: framebuffer-attachment-dim ( framebuffer-attachment -- dim )
154 M: texture-attachment framebuffer-attachment-dim
155 [ texture>> ] [ level>> ] bi texture-dim
156 dup number? [ 1 2array ] [ 2 head ] if ;
158 M: renderbuffer framebuffer-attachment-dim
161 : each-attachment ( framebuffer quot: ( attachment -- ) -- )
162 [ [ color-attachments>> ] dip each ]
163 [ swap depth-attachment>> [ swap call ] [ drop ] if* ]
164 [ swap stencil-attachment>> [ swap call ] [ drop ] if* ] 2tri ; inline
166 :: each-attachment-target ( framebuffer quot: ( attachment-target attachment -- ) -- )
167 framebuffer color-attachments>>
168 [| attachment n | n GL_COLOR_ATTACHMENT0 + attachment quot call ] each-index
169 framebuffer depth-attachment>>
170 [| attachment | GL_DEPTH_ATTACHMENT attachment quot call ] when*
171 framebuffer stencil-attachment>>
172 [| attachment | GL_STENCIL_ATTACHMENT attachment quot call ] when* ; inline
174 GENERIC: bind-framebuffer-attachment ( attachment-target attachment -- )
176 M:: renderbuffer bind-framebuffer-attachment ( attachment-target renderbuffer -- )
177 GL_DRAW_FRAMEBUFFER attachment-target
178 GL_RENDERBUFFER renderbuffer handle>>
179 glFramebufferRenderbuffer ;
181 M:: texture-1d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
182 GL_DRAW_FRAMEBUFFER attachment-target
183 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
184 glFramebufferTexture1D ;
186 M:: texture-2d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
187 GL_DRAW_FRAMEBUFFER attachment-target
188 texture-attachment [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ] [ level>> ] bi
189 glFramebufferTexture2D ;
191 M:: texture-3d-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
192 GL_DRAW_FRAMEBUFFER attachment-target
194 [ texture>> [ texture-data-gl-target ] [ texture-object handle>> ] bi ]
195 [ level>> ] [ z-offset>> ] tri
196 glFramebufferTexture3D ;
198 M:: texture-layer-attachment bind-framebuffer-attachment ( attachment-target texture-attachment -- )
199 GL_DRAW_FRAMEBUFFER attachment-target
201 [ texture>> texture-object handle>> ]
202 [ level>> ] [ layer>> ] tri
203 glFramebufferTextureLayer ;
205 GENERIC: (default-gl-attachment) ( framebuffer -- gl-attachment )
206 GENERIC: (default-attachment-type) ( framebuffer -- type )
207 GENERIC: (default-attachment-image-type) ( framebuffer -- order type )
209 M: system-framebuffer (default-gl-attachment)
211 M: framebuffer (default-gl-attachment)
212 drop GL_COLOR_ATTACHMENT0 ;
214 SYMBOLS: float-type int-type uint-type ;
216 : (color-attachment-type) ( framebuffer index -- type )
217 swap color-attachments>> nth attachment-object component-type>> {
218 { [ dup signed-unnormalized-integer-components? ] [ drop int-type ] }
219 { [ dup unsigned-unnormalized-integer-components? ] [ drop uint-type ] }
223 M: system-framebuffer (default-attachment-type)
225 M: framebuffer (default-attachment-type)
226 0 (color-attachment-type) ;
228 M: system-framebuffer (default-attachment-image-type) ( framebuffer -- order type )
229 drop RGBA ubyte-components ;
230 M: framebuffer (default-attachment-image-type) ( framebuffer -- order type )
231 color-attachments>> first attachment-object
232 [ component-order>> ] [ component-type>> ] bi ;
234 : gl-system-attachment ( side face -- attachment )
236 { { f f } [ GL_FRONT_AND_BACK ] }
237 { { f front-face } [ GL_FRONT ] }
238 { { f back-face } [ GL_BACK ] }
239 { { left-side f } [ GL_LEFT ] }
240 { { left-side front-face } [ GL_FRONT_LEFT ] }
241 { { left-side back-face } [ GL_BACK_LEFT ] }
242 { { right-side f } [ GL_RIGHT ] }
243 { { right-side front-face } [ GL_FRONT_RIGHT ] }
244 { { right-side back-face } [ GL_BACK_RIGHT ] }
247 : gl-attachment ( framebuffer attachment-ref -- gl-attachment )
249 { depth-attachment [ GL_DEPTH_ATTACHMENT ] }
250 { stencil-attachment [ GL_STENCIL_ATTACHMENT ] }
251 { color-attachment [ GL_COLOR_ATTACHMENT0 + ] }
252 { system-attachment [ gl-system-attachment ] }
253 { default-attachment [ dup (default-gl-attachment) ] }
254 } match ] [ GL_NONE ] if* nip ;
256 : color-attachment-image-type ( framebuffer attachment-ref -- order type )
259 swap color-attachments>> nth
260 attachment-object [ component-order>> ] [ component-type>> ] bi
262 { system-attachment [ 3drop RGBA ubyte-components ] }
263 { default-attachment [ (default-attachment-image-type) ] }
266 : framebuffer-rect-image-type ( framebuffer-rect -- order type )
267 [ framebuffer>> ] [ attachment>> ] bi color-attachment-image-type ;
269 HOOK: (clear-integer-color-attachment) gpu-api ( type value -- )
271 M: opengl-2 (clear-integer-color-attachment)
274 { int-type [ glClearColorIiEXT ] }
275 { uint-type [ glClearColorIuiEXT ] }
276 } case GL_COLOR_BUFFER_BIT glClear ;
278 M: opengl-3 (clear-integer-color-attachment)
279 [ GL_COLOR 0 ] dip 4 0 pad-tail
281 { int-type [ int >c-array glClearBufferiv ] }
282 { uint-type [ uint >c-array glClearBufferuiv ] }
285 :: (clear-color-attachment) ( type attachment value -- )
286 attachment glDrawBuffer
288 [ value 4 value last pad-tail first4 glClearColor GL_COLOR_BUFFER_BIT glClear ]
289 [ type value (clear-integer-color-attachment) ] if ;
291 : framebuffer-rect-size ( framebuffer-rect -- size )
292 [ rect>> dim>> product ]
293 [ framebuffer-rect-image-type (bytes-per-pixel) ] bi * ;
297 TYPED: <full-framebuffer-rect> ( framebuffer: any-framebuffer
298 attachment: attachment-ref
300 framebuffer-rect: framebuffer-rect )
301 2dup framebuffer-attachment-at
302 { 0 0 } swap framebuffer-attachment-dim <rect>
305 TYPED: resize-framebuffer ( framebuffer: framebuffer dim -- )
306 [ allocate-framebuffer-attachment ] curry each-attachment ;
308 :: attach-framebuffer-attachments ( framebuffer -- )
309 GL_DRAW_FRAMEBUFFER framebuffer handle>> glBindFramebuffer
310 framebuffer [ bind-framebuffer-attachment ] each-attachment-target ; inline
312 M: framebuffer dispose
313 [ [ delete-framebuffer ] when* f ] change-handle drop ;
315 TYPED: dispose-framebuffer-attachments ( framebuffer: framebuffer -- )
316 [ [ dispose ] when* ] each-attachment ;
318 : <framebuffer> ( color-attachments
319 depth-attachment: framebuffer-attachment
320 stencil-attachment: framebuffer-attachment
323 framebuffer: framebuffer )
324 [ [ 0 ] 3dip framebuffer boa dup ] dip
325 [ resize-framebuffer ] [ drop ] if*
326 gen-framebuffer >>handle
327 dup attach-framebuffer-attachments
330 TYPED:: clear-framebuffer-attachment ( framebuffer: any-framebuffer
331 attachment-ref: attachment-ref
333 GL_DRAW_FRAMEBUFFER framebuffer framebuffer-handle glBindFramebuffer
335 { system-attachment [| side face |
337 side face gl-system-attachment
338 value (clear-color-attachment)
340 { color-attachment [| i |
341 framebuffer i (color-attachment-type)
342 GL_COLOR_ATTACHMENT0 i +
343 value (clear-color-attachment)
345 { default-attachment [
346 framebuffer [ (default-attachment-type) ] [ (default-gl-attachment) ] bi
347 value (clear-color-attachment)
349 { depth-attachment [ value glClearDepth GL_DEPTH_BUFFER_BIT glClear ] }
350 { stencil-attachment [ value glClearStencil GL_STENCIL_BUFFER_BIT glClear ] }
353 : clear-framebuffer ( framebuffer alist -- )
354 [ first2 clear-framebuffer-attachment ] with each ; inline
356 TYPED:: read-framebuffer-to ( framebuffer-rect: framebuffer-rect
358 GL_READ_FRAMEBUFFER framebuffer-rect framebuffer>> framebuffer-handle glBindFramebuffer
359 framebuffer-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
360 framebuffer-rect rect>> [ loc>> first2 ] [ dim>> first2 ] bi
361 framebuffer-rect framebuffer-rect-image-type image-data-format
362 gpu-data-ptr pixel-pack-buffer [ glReadPixels ] with-gpu-data-ptr ;
364 : read-framebuffer ( framebuffer-rect -- byte-array )
365 dup framebuffer-rect-size <byte-array> [ read-framebuffer-to ] keep ; inline
367 TYPED: read-framebuffer-image ( framebuffer-rect: framebuffer-rect -- image )
369 [ rect>> dim>> >>dim ]
371 framebuffer-rect-image-type
372 [ >>component-order ] [ >>component-type ] bi*
374 [ read-framebuffer >>bitmap ]
377 TYPED:: copy-framebuffer ( to-fb-rect: framebuffer-rect
378 from-fb-rect: framebuffer-rect
379 depth? stencil? filter: texture-filter -- )
380 GL_DRAW_FRAMEBUFFER to-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
381 to-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glDrawBuffer
382 GL_READ_FRAMEBUFFER from-fb-rect framebuffer>> framebuffer-handle glBindFramebuffer
383 from-fb-rect [ framebuffer>> ] [ attachment>> ] bi gl-attachment glReadBuffer
384 to-fb-rect attachment>> [ GL_COLOR_BUFFER_BIT ] [ 0 ] if
385 depth? [ GL_DEPTH_BUFFER_BIT ] [ 0 ] if bitor
386 stencil? [ GL_STENCIL_BUFFER_BIT ] [ 0 ] if bitor :> mask
388 from-fb-rect rect>> rect-extent [ first2 ] bi@
389 to-fb-rect rect>> rect-extent [ first2 ] bi@
390 mask filter gl-mag-filter glBlitFramebuffer ;