1 ! Copyright (C) 2007, 2009 Doug Coleman.
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors images images.loader io.pathnames kernel
4 models namespaces opengl opengl.gl opengl.textures sequences
5 strings ui ui.gadgets ui.gadgets.panes ui.images ui.render
9 TUPLE: image-gadget < gadget image texture ;
11 M: image-gadget pref-dim* image>> dim>> ;
13 : image-gadget-texture ( gadget -- texture )
14 dup texture>> [ ] [ dup image>> { 0 0 } <texture> >>texture texture>> ] ?if ;
16 M: image-gadget draw-gadget* ( gadget -- )
18 [ dim>> ] [ image-gadget-texture ] bi draw-scaled-texture
23 TUPLE: image-control < image-gadget ;
25 CONSTRUCTOR: image-control ( model -- image-control ) ;
27 M: image-control pref-dim* image>> [ dim>> ] [ { 640 480 } ] if* ;
29 M: image-control model-changed
30 swap value>> >>image relayout ;
32 ! Todo: delete texture on ungraft
34 GENERIC: <image-gadget> ( object -- gadget )
36 M: image <image-gadget>
40 M: string <image-gadget> load-image <image-gadget> ;
42 M: pathname <image-gadget> string>> load-image <image-gadget> ;
44 : image-window ( object -- ) <image-gadget> "Image" open-window ;
46 : image. ( object -- ) <image-gadget> gadget. ;