1 ! Copyright (C) 2007, 2008 Alex Chapman
2 ! See http://factorcode.org/license.txt for BSD license.
3 USING: accessors arrays calendar jamshred.game jamshred.gl jamshred.player jamshred.log kernel math math.constants math.rectangles math.vectors namespaces sequences threads ui ui.backend ui.gadgets ui.gadgets.worlds ui.gestures ui.render ;
6 TUPLE: jamshred-gadget < gadget { jamshred jamshred } last-hand-loc ;
8 : <jamshred-gadget> ( jamshred -- gadget )
9 jamshred-gadget new swap >>jamshred ;
11 CONSTANT: default-width 800
12 CONSTANT: default-height 600
14 M: jamshred-gadget pref-dim*
15 drop default-width default-height 2array ;
17 M: jamshred-gadget draw-gadget* ( gadget -- )
18 [ jamshred>> ] [ dim>> first2 draw-jamshred ] bi ;
20 : jamshred-loop ( gadget -- )
21 dup jamshred>> quit>> [
24 [ jamshred>> jamshred-update ]
26 [ 100 milliseconds sleep jamshred-loop ] tri
29 M: jamshred-gadget graft* ( gadget -- )
30 [ find-gl-context init-graphics ]
31 [ [ jamshred-loop ] curry in-thread ] bi ;
33 M: jamshred-gadget ungraft* ( gadget -- )
34 dup find-gl-context cleanup-graphics jamshred>> t swap (>>quit) ;
36 : jamshred-restart ( jamshred-gadget -- )
37 <jamshred> >>jamshred drop ;
39 : pix>radians ( n m -- theta )
40 / pi 4 * * ; ! 2 / / pi 2 * * ;
42 : x>radians ( x gadget -- theta )
43 #! translate motion of x pixels to an angle
44 dim>> first pix>radians neg ;
46 : y>radians ( y gadget -- theta )
47 #! translate motion of y pixels to an angle
48 dim>> second pix>radians ;
50 : (handle-mouse-motion) ( jamshred-gadget mouse-motion -- )
51 dupd [ first swap x>radians ] [ second swap y>radians ] 2bi
52 rot jamshred>> mouse-moved ;
54 : handle-mouse-motion ( jamshred-gadget -- )
56 over last-hand-loc>> [
57 v- (handle-mouse-motion)
59 ] 2keep >>last-hand-loc drop ;
61 : handle-mouse-scroll ( jamshred-gadget -- )
62 jamshred>> scroll-direction get
63 [ first mouse-scroll-x ]
64 [ second mouse-scroll-y ] 2bi ;
67 [ f set-fullscreen ] [ close-window ] bi ;
70 { T{ key-down f f "r" } [ jamshred-restart ] }
71 { T{ key-down f f " " } [ jamshred>> toggle-running ] }
72 { T{ key-down f f "f" } [ toggle-fullscreen ] }
73 { T{ key-down f f "UP" } [ jamshred>> jamshred-player 1 swap change-player-speed ] }
74 { T{ key-down f f "DOWN" } [ jamshred>> jamshred-player -1 swap change-player-speed ] }
75 { T{ key-down f f "LEFT" } [ jamshred>> 1 jamshred-roll ] }
76 { T{ key-down f f "RIGHT" } [ jamshred>> -1 jamshred-roll ] }
77 { T{ key-down f f "q" } [ quit ] }
78 { motion [ handle-mouse-motion ] }
79 { mouse-scroll [ handle-mouse-scroll ] }
82 MAIN-WINDOW: jamshred-window { { title "Jamshred" } }
83 <jamshred> <jamshred-gadget> >>gadgets ;