1 ! Copyright (C) 2019 Jack Lucas
2 ! See https://factorcode.org/license.txt for BSD license.
3 ! These should be complete bindings to the Raylib library. (v4.0)
4 ! Most of the comments are included from the original header
5 ! for your convenience.
6 USING: accessors alien alien.c-types alien.destructors
7 alien.libraries alien.syntax classes.struct combinators kernel
8 math raylib.util sequences sequences.private system ;
10 FROM: alien.c-types => float ;
14 { [ os windows? ] [ "raylib.dll" ] }
15 { [ os macosx? ] [ "libraylib.dylib" ] }
16 { [ os unix? ] [ "libraylib.so" ] }
17 } cond cdecl add-library
19 "raylib" deploy-library
24 ! Last updated 1/23/2023
25 CONSTANT: RAYLIB_VERSION_MAJOR 4
26 CONSTANT: RAYLIB_VERSION_MINOR 5
27 CONSTANT: RAYLIB_VERSION_PATCH 0
28 CONSTANT: RAYLIB_VERSION "4.5"
30 ! Enumerations ---------------------------------------------------------
32 ! Putting some of the #define's as enums.
34 { FLAG_VSYNC_HINT 0x00000040 } ! Set to try enabling V-Sync on GPU
35 { FLAG_FULLSCREEN_MODE 0x00000002 } ! Set to run program in fullscreen
36 { FLAG_WINDOW_RESIZABLE 0x00000004 } ! Set to allow resizable window
37 { FLAG_WINDOW_UNDECORATED 0x00000008 } ! Set to disable window decoration (frame and buttons)
38 { FLAG_WINDOW_HIDDEN 0x00000080 } ! Set to hide window
39 { FLAG_WINDOW_MINIMIZED 0x00000200 } ! Set to minimize window (iconify)
40 { FLAG_WINDOW_MAXIMIZED 0x00000400 } ! Set to maximize window (expanded to monitor)
41 { FLAG_WINDOW_UNFOCUSED 0x00000800 } ! Set to window non focused
42 { FLAG_WINDOW_TOPMOST 0x00001000 } ! Set to window always on top
43 { FLAG_WINDOW_ALWAYS_RUN 0x00000100 } ! Set to allow windows running while minimized
44 { FLAG_WINDOW_TRANSPARENT 0x00000010 } ! Set to allow transparent framebuffer
45 { FLAG_WINDOW_HIGHDPI 0x00002000 } ! Set to support HighDPI
46 { FLAG_MSAA_4X_HINT 0x00000020 } ! Set to try enabling MSAA 4X
47 { FLAG_INTERLACED_HINT 0x00010000 } ; ! Set to try enabling interlaced video format (for V3D)
60 { KEY_NULL 0 } ! Key: NULL, used for no key pressed
62 { KEY_APOSTROPHE 39 } ! Key: '
63 { KEY_COMMA 44 } ! Key: ,
64 { KEY_MINUS 45 } ! Key: -
65 { KEY_PERIOD 46 } ! Key: .
66 { KEY_SLASH 47 } ! Key: /
67 { KEY_ZERO 48 } ! Key: 0
68 { KEY_ONE 49 } ! Key: 1
69 { KEY_TWO 50 } ! Key: 2
70 { KEY_THREE 51 } ! Key: 3
71 { KEY_FOUR 52 } ! Key: 4
72 { KEY_FIVE 53 } ! Key: 5
73 { KEY_SIX 54 } ! Key: 6
74 { KEY_SEVEN 55 } ! Key: 7
75 { KEY_EIGHT 56 } ! Key: 8
76 { KEY_NINE 57 } ! Key: 9
77 { KEY_SEMICOLON 59 } ! Key: ;
78 { KEY_EQUAL 61 } ! Key: =
79 { KEY_A 65 } ! Key: A | a
80 { KEY_B 66 } ! Key: B | b
81 { KEY_C 67 } ! Key: C | c
82 { KEY_D 68 } ! Key: D | d
83 { KEY_E 69 } ! Key: E | e
84 { KEY_F 70 } ! Key: F | f
85 { KEY_G 71 } ! Key: G | g
86 { KEY_H 72 } ! Key: H | h
87 { KEY_I 73 } ! Key: I | i
88 { KEY_J 74 } ! Key: J | j
89 { KEY_K 75 } ! Key: K | k
90 { KEY_L 76 } ! Key: L | l
91 { KEY_M 77 } ! Key: M | m
92 { KEY_N 78 } ! Key: N | n
93 { KEY_O 79 } ! Key: O | o
94 { KEY_P 80 } ! Key: P | p
95 { KEY_Q 81 } ! Key: Q | q
96 { KEY_R 82 } ! Key: R | r
97 { KEY_S 83 } ! Key: S | s
98 { KEY_T 84 } ! Key: T | t
99 { KEY_U 85 } ! Key: U | u
100 { KEY_V 86 } ! Key: V | v
101 { KEY_W 87 } ! Key: W | w
102 { KEY_X 88 } ! Key: X | x
103 { KEY_Y 89 } ! Key: Y | y
104 { KEY_Z 90 } ! Key: Z | z
105 { KEY_LEFT_BRACKET 91 } ! Key: [
106 { KEY_BACKSLASH 92 } ! Key: '\'
107 { KEY_RIGHT_BRACKET 93 } ! Key: ]
108 { KEY_GRAVE 96 } ! Key: `
110 { KEY_SPACE 32 } ! Key: Space
111 { KEY_ESCAPE 256 } ! Key: Esc
112 { KEY_ENTER 257 } ! Key: Enter
113 { KEY_TAB 258 } ! Key: Tab
114 { KEY_BACKSPACE 259 } ! Key: Backspace
115 { KEY_INSERT 260 } ! Key: Ins
116 { KEY_DELETE 261 } ! Key: Del
117 { KEY_RIGHT 262 } ! Key: Cursor right
118 { KEY_LEFT 263 } ! Key: Cursor left
119 { KEY_DOWN 264 } ! Key: Cursor down
120 { KEY_UP 265 } ! Key: Cursor up
121 { KEY_PAGE_UP 266 } ! Key: Page up
122 { KEY_PAGE_DOWN 267 } ! Key: Page down
123 { KEY_HOME 268 } ! Key: Home
124 { KEY_END 269 } ! Key: End
125 { KEY_CAPS_LOCK 280 } ! Key: Caps lock
126 { KEY_SCROLL_LOCK 281 } ! Key: Scroll down
127 { KEY_NUM_LOCK 282 } ! Key: Num lock
128 { KEY_PRINT_SCREEN 283 } ! Key: Print screen
129 { KEY_PAUSE 284 } ! Key: Pause
130 { KEY_F1 290 } ! Key: F1
131 { KEY_F2 291 } ! Key: F2
132 { KEY_F3 292 } ! Key: F3
133 { KEY_F4 293 } ! Key: F4
134 { KEY_F5 294 } ! Key: F5
135 { KEY_F6 295 } ! Key: F6
136 { KEY_F7 296 } ! Key: F7
137 { KEY_F8 297 } ! Key: F8
138 { KEY_F9 298 } ! Key: F9
139 { KEY_F10 299 } ! Key: F10
140 { KEY_F11 300 } ! Key: F11
141 { KEY_F12 301 } ! Key: F12
142 { KEY_LEFT_SHIFT 340 } ! Key: Shift left
143 { KEY_LEFT_CONTROL 341 } ! Key: Control left
144 { KEY_LEFT_ALT 342 } ! Key: Alt left
145 { KEY_LEFT_SUPER 343 } ! Key: Super left
146 { KEY_RIGHT_SHIFT 344 } ! Key: Shift right
147 { KEY_RIGHT_CONTROL 345 } ! Key: Control right
148 { KEY_RIGHT_ALT 346 } ! Key: Alt right
149 { KEY_RIGHT_SUPER 347 } ! Key: Super right
150 { KEY_KB_MENU 348 } ! Key: KB menu
152 { KEY_KP_0 320 } ! Key: Keypad 0
153 { KEY_KP_1 321 } ! Key: Keypad 1
154 { KEY_KP_2 322 } ! Key: Keypad 2
155 { KEY_KP_3 323 } ! Key: Keypad 3
156 { KEY_KP_4 324 } ! Key: Keypad 4
157 { KEY_KP_5 325 } ! Key: Keypad 5
158 { KEY_KP_6 326 } ! Key: Keypad 6
159 { KEY_KP_7 327 } ! Key: Keypad 7
160 { KEY_KP_8 328 } ! Key: Keypad 8
161 { KEY_KP_9 329 } ! Key: Keypad 9
162 { KEY_KP_DECIMAL 330 } ! Key: Keypad .
163 { KEY_KP_DIVIDE 331 } ! Key: Keypad /
164 { KEY_KP_MULTIPLY 332 } ! Key: Keypad *
165 { KEY_KP_SUBTRACT 333 } ! Key: Keypad -
166 { KEY_KP_ADD 334 } ! Key: Keypad +
167 { KEY_KP_ENTER 335 } ! Key: Keypad Enter
168 { KEY_KP_EQUAL 336 } ! Key: Keypad =
169 ! Android key buttons
170 { KEY_BACK 4 } ! Key: Android back button
171 { KEY_MENU 82 } ! Key: Android menu button
172 { KEY_VOLUME_UP 24 } ! Key: Android volume up button
173 { KEY_VOLUME_DOWN 25 } ; ! Key: Android volume down button
176 MOUSE_BUTTON_LEFT ! Mouse button left
177 MOUSE_BUTTON_RIGHT ! Mouse button right
178 MOUSE_BUTTON_MIDDLE ! Mouse button middle (pressed wheel)
179 MOUSE_BUTTON_SIDE ! Mouse button side (advanced mouse device)
180 MOUSE_BUTTON_EXTRA ! Mouse button extra (advanced mouse device)
181 MOUSE_BUTTON_FORWARD ! Mouse button forward (advanced mouse device)
182 MOUSE_BUTTON_BACK ; ! Mouse button back (advanced mouse device)
185 MOUSE_CURSOR_DEFAULT ! Default pointer shape
186 MOUSE_CURSOR_ARROW ! Arrow shape
187 MOUSE_CURSOR_IBEAM ! Text writing cursor shape
188 MOUSE_CURSOR_CROSSHAIR ! Cross shape
189 MOUSE_CURSOR_POINTING_HAND ! Pointing hand cursor
190 MOUSE_CURSOR_RESIZE_EW ! Horizontal resize/move arrow shape
191 MOUSE_CURSOR_RESIZE_NS ! Vertical resize/move arrow shape
192 MOUSE_CURSOR_RESIZE_NWSE ! Top-left to bottom-right diagonal resize/move arrow shape
193 MOUSE_CURSOR_RESIZE_NESW ! The top-right to bottom-left diagonal resize/move arrow shape
194 MOUSE_CURSOR_RESIZE_ALL ! The omni-directional resize/move cursor shape
195 MOUSE_CURSOR_NOT_ALLOWED ; ! The operation-not-allowed shape
198 GAMEPAD_BUTTON_UNKNOWN ! Unknown button, just for error checking
199 GAMEPAD_BUTTON_LEFT_FACE_UP ! Gamepad left DPAD up button
200 GAMEPAD_BUTTON_LEFT_FACE_RIGHT ! Gamepad left DPAD right button
201 GAMEPAD_BUTTON_LEFT_FACE_DOWN ! Gamepad left DPAD down button
202 GAMEPAD_BUTTON_LEFT_FACE_LEFT ! Gamepad left DPAD left button
203 GAMEPAD_BUTTON_RIGHT_FACE_UP ! Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
204 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT ! Gamepad right button right (i.e. PS3: Square, Xbox: X)
205 GAMEPAD_BUTTON_RIGHT_FACE_DOWN ! Gamepad right button down (i.e. PS3: Cross, Xbox: A)
206 GAMEPAD_BUTTON_RIGHT_FACE_LEFT ! Gamepad right button left (i.e. PS3: Circle, Xbox: B)
207 GAMEPAD_BUTTON_LEFT_TRIGGER_1 ! Gamepad top/back trigger left (first), it could be a trailing button
208 GAMEPAD_BUTTON_LEFT_TRIGGER_2 ! Gamepad top/back trigger left (second), it could be a trailing button
209 GAMEPAD_BUTTON_RIGHT_TRIGGER_1 ! Gamepad top/back trigger right (one), it could be a trailing button
210 GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ! Gamepad top/back trigger right (second), it could be a trailing button
211 GAMEPAD_BUTTON_MIDDLE_LEFT ! Gamepad center buttons, left one (i.e. PS3: Select)
212 GAMEPAD_BUTTON_MIDDLE ! Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
213 GAMEPAD_BUTTON_MIDDLE_RIGHT ! Gamepad center buttons, right one (i.e. PS3: Start)
214 GAMEPAD_BUTTON_LEFT_THUMB ! Gamepad joystick pressed button left
215 GAMEPAD_BUTTON_RIGHT_THUMB ; ! Gamepad joystick pressed button right
218 GAMEPAD_AXIS_LEFT_X ! Gamepad left stick X axis
219 GAMEPAD_AXIS_LEFT_Y ! Gamepad left stick Y axis
220 GAMEPAD_AXIS_RIGHT_X ! Gamepad right stick X axis
221 GAMEPAD_AXIS_RIGHT_Y ! Gamepad right stick Y axis
222 GAMEPAD_AXIS_LEFT_TRIGGER ! Gamepad back trigger left, pressure level: [1..-1]
223 GAMEPAD_AXIS_RIGHT_TRIGGER ; ! Gamepad back trigger right, pressure level: [1..-1]
225 ENUM: MaterialMapIndex
226 MATERIAL_MAP_ALBEDO ! Albedo material (same as: MATERIAL_MAP_DIFFUSE)
227 MATERIAL_MAP_METALNESS ! Metalness material (same as: MATERIAL_MAP_SPECULAR)
228 MATERIAL_MAP_NORMAL ! Normal material
229 MATERIAL_MAP_ROUGHNESS ! Roughness material
230 MATERIAL_MAP_OCCLUSION ! Ambient occlusion material
231 MATERIAL_MAP_EMISSION ! Emission material
232 MATERIAL_MAP_HEIGHT ! Heightmap material
233 MATERIAL_MAP_CUBEMAP ! Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
234 MATERIAL_MAP_IRRADIANCE ! Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
235 MATERIAL_MAP_PREFILTER ! Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
236 MATERIAL_MAP_BRDF ; ! Brdf material
238 ALIAS: MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
239 ALIAS: MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
241 ENUM: ShaderLocationIndex
242 SHADER_LOC_VERTEX_POSITION ! Shader location: vertex attribute: position
243 SHADER_LOC_VERTEX_TEXCOORD01 ! Shader location: vertex attribute: texcoord01
244 SHADER_LOC_VERTEX_TEXCOORD02 ! Shader location: vertex attribute: texcoord02
245 SHADER_LOC_VERTEX_NORMAL ! Shader location: vertex attribute: normal
246 SHADER_LOC_VERTEX_TANGENT ! Shader location: vertex attribute: tangent
247 SHADER_LOC_VERTEX_COLOR ! Shader location: vertex attribute: color
248 SHADER_LOC_MATRIX_MVP ! Shader location: matrix uniform: model-view-projection
249 SHADER_LOC_MATRIX_VIEW ! Shader location: matrix uniform: view (camera transform)
250 SHADER_LOC_MATRIX_PROJECTION ! Shader location: matrix uniform: projection
251 SHADER_LOC_MATRIX_MODEL ! Shader location: matrix uniform: model (transform)
252 SHADER_LOC_MATRIX_NORMAL ! Shader location: matrix uniform: normal
253 SHADER_LOC_VECTOR_VIEW ! Shader location: vector uniform: view
254 SHADER_LOC_COLOR_DIFFUSE ! Shader location: vector uniform: diffuse color
255 SHADER_LOC_COLOR_SPECULAR ! Shader location: vector uniform: specular color
256 SHADER_LOC_COLOR_AMBIENT ! Shader location: vector uniform: ambient color
257 SHADER_LOC_MAP_ALBEDO ! Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
258 SHADER_LOC_MAP_METALNESS ! Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
259 SHADER_LOC_MAP_NORMAL ! Shader location: sampler2d texture: normal
260 SHADER_LOC_MAP_ROUGHNESS ! Shader location: sampler2d texture: roughness
261 SHADER_LOC_MAP_OCCLUSION ! Shader location: sampler2d texture: occlusion
262 SHADER_LOC_MAP_EMISSION ! Shader location: sampler2d texture: emission
263 SHADER_LOC_MAP_HEIGHT ! Shader location: sampler2d texture: height
264 SHADER_LOC_MAP_CUBEMAP ! Shader location: samplerCube texture: cubemap
265 SHADER_LOC_MAP_IRRADIANCE ! Shader location: samplerCube texture: irradiance
266 SHADER_LOC_MAP_PREFILTER ! Shader location: samplerCube texture: prefilter
267 SHADER_LOC_MAP_BRDF ; ! Shader location: sampler2d texture: brdf
269 ENUM: ShaderUniformDataType
270 SHADER_UNIFORM_FLOAT ! Shader uniform type: float
271 SHADER_UNIFORM_VEC2 ! Shader uniform type: vec2 (2 float)
272 SHADER_UNIFORM_VEC3 ! Shader uniform type: vec3 (3 float)
273 SHADER_UNIFORM_VEC4 ! Shader uniform type: vec4 (4 float)
274 SHADER_UNIFORM_INT ! Shader uniform type: int
275 SHADER_UNIFORM_IVEC2 ! Shader uniform type: ivec2 (2 int)
276 SHADER_UNIFORM_IVEC3 ! Shader uniform type: ivec3 (3 int)
277 SHADER_UNIFORM_IVEC4 ! Shader uniform type: ivec4 (4 int)
278 SHADER_UNIFORM_SAMPLER2D ; ! Shader uniform type: sampler2d
280 ALIAS: SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
281 ALIAS: SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
283 ENUM: ShaderAttributeDataType
284 SHADER_ATTRIB_FLOAT ! Shader attribute type: float
285 SHADER_ATTRIB_VEC2 ! Shader attribute type: vec2 (2 float)
286 SHADER_ATTRIB_VEC3 ! Shader attribute type: vec3 (3 float)
287 SHADER_ATTRIB_VEC4 ; ! Shader attribute type: vec4 (4 float)
290 ! NOTE: Support depends on OpenGL version and platform
292 { PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 1 } ! 8 bit per pixel (no alpha)
293 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA ! 8*2 bpp (2 channels)
294 PIXELFORMAT_UNCOMPRESSED_R5G6B5 ! 16 bpp
295 PIXELFORMAT_UNCOMPRESSED_R8G8B8 ! 24 bpp
296 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 ! 16 bpp (1 bit alpha)
297 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 ! 16 bpp (4 bit alpha)
298 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 ! 32 bpp
299 PIXELFORMAT_UNCOMPRESSED_R32 ! 32 bpp (1 channel - float)
300 PIXELFORMAT_UNCOMPRESSED_R32G32B32 ! 32*3 bpp (3 channels - float)
301 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 ! 32*4 bpp (4 channels - float)
302 PIXELFORMAT_COMPRESSED_DXT1_RGB ! 4 bpp (no alpha)
303 PIXELFORMAT_COMPRESSED_DXT1_RGBA ! 4 bpp (1 bit alpha)
304 PIXELFORMAT_COMPRESSED_DXT3_RGBA ! 8 bpp
305 PIXELFORMAT_COMPRESSED_DXT5_RGBA ! 8 bpp
306 PIXELFORMAT_COMPRESSED_ETC1_RGB ! 4 bpp
307 PIXELFORMAT_COMPRESSED_ETC2_RGB ! 4 bpp
308 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA ! 8 bpp
309 PIXELFORMAT_COMPRESSED_PVRT_RGB ! 4 bpp
310 PIXELFORMAT_COMPRESSED_PVRT_RGBA ! 4 bpp
311 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA ! 8 bpp
312 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA ; ! 2 bpp
314 ! Texture parameters: filter mode
315 ! NOTE 1: Filtering considers mipmaps if available in the texture
316 ! NOTE 2: Filter is accordingly set for minification and magnification
317 ENUM: TextureFilterMode
318 TEXTURE_FILTER_POINT ! No filter just pixel aproximation
319 TEXTURE_FILTER_BILINEAR ! Linear filtering
320 TEXTURE_FILTER_TRILINEAR ! Trilinear filtering (linear with mipmaps)
321 TEXTURE_FILTER_ANISOTROPIC_4X ! Anisotropic filtering 4x
322 TEXTURE_FILTER_ANISOTROPIC_8X ! Anisotropic filtering 8x
323 TEXTURE_FILTER_ANISOTROPIC_16X ; ! Anisotropic filtering 16x
325 ! Texture parameters: wrap mode
326 ENUM: TextureWrapMode
329 TEXTURE_WRAP_MIRROR_REPEAT
330 TEXTURE_WRAP_MIRROR_CLAMP ;
334 CUBEMAP_LAYOUT_AUTO_DETECT ! Automatically detect layout type
335 CUBEMAP_LAYOUT_LINE_VERTICAL ! Layout is defined by a vertical line with faces
336 CUBEMAP_LAYOUT_LINE_HORIZONTAL ! Layout is defined by an horizontal line with faces
337 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR ! Layout is defined by a 3x4 cross with cubemap faces
338 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE ! Layout is defined by a 4x3 cross with cubemap faces
339 CUBEMAP_LAYOUT_PANORAMA ; ! Layout is defined by a panorama image (equirectangular map)
341 ! Font type, defines generation method
343 FONT_DEFAULT ! Default font generation, anti-aliased
344 FONT_BITMAP ! Bitmap font generation, no anti-aliasing
345 FONT_SDF ; ! SDF font generation, requires external shader
347 ! Color blending modes (pre-defined)
349 BLEND_ALPHA ! Blend textures considering alpha (default)
350 BLEND_ADDITIVE ! Blend textures adding colors
351 BLEND_MULTIPLIED ! Blend textures multiplying colors
352 BLEND_ADD_COLORS ! Blend textures adding colors (alternative)
353 BLEND_SUBTRACT_COLORS ! Blend textures subtracting colors (alternative)
354 BLEND_ALPHA_PREMULTIPLY ! Blend premultiplied textures considering alpha
355 BLEND_CUSTOM ! Belnd textures using custom src/dst factors (use rlSetBlendFactors())
356 BLEND_CUSTOM_SEPARATE ; ! Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
359 ! NOTE: Provided as bit-wise flags to enable only desired gestures
363 { GESTURE_DOUBLETAP 2 }
366 { GESTURE_SWIPE_RIGHT 16 }
367 { GESTURE_SWIPE_LEFT 32 }
368 { GESTURE_SWIPE_UP 64 }
369 { GESTURE_SWIPE_DOWN 128 }
370 { GESTURE_PINCH_IN 256 }
371 { GESTURE_PINCH_OUT 512 } ;
373 ! Camera system modes
379 CAMERA_THIRD_PERSON ;
382 ENUM: CameraProjection
384 CAMERA_ORTHOGRAPHIC ;
387 NPATCH_NINE_PATCH ! Npatch layout: 3x3 tiles
388 NPATCH_THREE_PATCH_VERTICAL ! Npatch layout: 1x3 tiles
389 NPATCH_THREE_PATCH_HORIZONTAL ; ! Npatch layout: 3x1 tiles
391 ! Structs ----------------------------------------------------------------
408 TYPEDEF: Vector4 Quaternion ! Same as Vector4
410 ERROR: invalid-vector-length obj exemplar ;
412 : <Vector2> ( x y -- obj ) Vector2 <struct-boa> ; inline
413 INSTANCE: Vector2 sequence
414 M: Vector2 length drop 2 ; inline
415 M: Vector2 nth-unsafe
416 swap 0 = [ x>> ] [ y>> ] if ;
417 M: Vector2 set-nth-unsafe
418 swap 0 = [ x<< ] [ y<< ] if ;
422 [ first2 <Vector2> ] unless
423 ] [ invalid-vector-length ] if ; inline
424 M: Vector2 new-sequence
426 2drop Vector2 (struct)
427 ] [ invalid-vector-length ] if ; inline
429 : <Vector3> ( x y z -- obj ) Vector3 <struct-boa> ; inline
430 INSTANCE: Vector3 sequence
431 M: Vector3 length drop 3 ; inline
432 M: Vector3 nth-unsafe
435 { 2 [ z>> ] } } case ;
436 M: Vector3 set-nth-unsafe
439 { 2 [ z<< ] } } case ;
443 [ first3 <Vector3> ] unless
444 ] [ invalid-vector-length ] if ; inline
445 M: Vector3 new-sequence
447 2drop Vector3 (struct)
448 ] [ invalid-vector-length ] if ; inline
450 : <Vector4> ( x y z w -- obj ) Vector4 <struct-boa> ; inline
451 INSTANCE: Vector4 sequence
452 M: Vector4 length drop 4 ; inline
453 M: Vector4 nth-unsafe
457 { 3 [ w>> ] } } case ;
458 M: Vector4 set-nth-unsafe
462 { 3 [ w<< ] } } case ;
466 [ first4 <Vector4> ] unless
467 ] [ invalid-vector-length ] if ; inline
468 M: Vector4 new-sequence
470 2drop Vector4 (struct)
471 ] [ invalid-vector-length ] if ; inline
473 ! Matrix type (OpenGL style 4x4 - right handed, column major)
475 { m0 float } { m4 float } { m8 float } { m12 float }
476 { m1 float } { m5 float } { m9 float } { m13 float }
477 { m2 float } { m6 float } { m10 float } { m14 float }
478 { m3 float } { m7 float } { m11 float } { m15 float } ;
492 ! Image type, bpp always RGBA (32bit)
493 ! NOTE: Data Stored in CPU Memory (RAM)
495 { data void* } ! Image raw data
496 { width int } ! Image base width
497 { height int } ! Image base height
498 { mipmaps int } ! Mipmap levels, 1 by default
499 { format PixelFormat } ; ! Data format (PixelFormat type)
502 { id uint } ! OpenGL Texture ID
503 { width int } ! Texture Base Width
504 { height int } ! Texture Base Height
505 { mipmaps int } ! Mipmap Levels, 1 by default
506 { format PixelFormat } ; ! Data Format (PixelFormat type)
507 TYPEDEF: Texture2D Texture ! Texture type same as Texture2D
508 TYPEDEF: Texture2D TextureCubemap ! Actually same as Texture2D
510 STRUCT: RenderTexture2D
511 { id uint } ! OpenGL Framebuffer Object (FBO) id
512 { texture Texture2D } ! Color buffer attachment texture
513 { depth Texture2D } ; ! Depth buffer attachment texture
515 TYPEDEF: RenderTexture2D RenderTexture ! Same as RenderTexture2D
526 { value int } ! Character value (Unicode)
527 { offsetX int } ! Character offset X when drawing
528 { offsetY int } ! Character offset Y when drawing
529 { advanceX int } ! Character advance position X
530 { image Image } ; ! Character image data
533 { baseSize int } ! Base Size (default chars height)
534 { glyphCount int } ! Number of glyph characters
535 { glyphPadding int } ! Padding around the glyph characters
536 { texture Texture2D } ! Texture atlas containing the glyphs
537 { recs Rectangle* } ! Rectangles in texture for the glyphs
538 { glyphs GlyphInfo* } ; ! Glyphs info data
540 TYPEDEF: Font SpriteFont
543 { position Vector3 } ! Camera postion
544 { target Vector3 } ! Camera target it looks-at
545 { up Vector3 } ! Camera up vector (rotation over its axis)
546 { fovy float } ! Camera field-of-view aperature in Y (degrees) in perspective, used as near plane width in orthographic
547 { projection CameraProjection } ; ! Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
550 { offset Vector2 } ! Camera offset (displacement from target)
551 { target Vector2 } ! Camera target (rotation and zoom origin)
552 { rotation float } ! Camera rotation in degrees
553 { zoom float } ; ! Camera zoom (scaling), should be 1.0f by default
554 TYPEDEF: Camera3D Camera ! Default to 3D Camera
557 { vertexCount int } ! Number of vertices stored in arrays
558 { triangleCount int } ! Number of triangles stored (indexed or not )
559 { _vertices float* } ! Vertex position (XYZ - 3 components per vertex)
560 { _texcoords float* } ! Vertex texture coordinates (UV - 2 components per vertex )
561 { _texcoords2 float* } ! Vertex second texture coordinates (useful for lightmaps)
562 { _normals float* } ! Vertex normals (XYZ - 3 components per vertex)
563 { tangents float* } ! Vertex tangents (XYZW - 4 components per vertex )
564 { colors uchar* } ! Vertex colors (RGBA - 4 components per vertex)
565 { indices ushort* } ! Vertex indices (in case vertex data comes indexed)
566 { animVertices float* }
567 { animNormals float* }
569 { boneWeights float* }
570 { vaoId uint } ! OpenGL Vertex Array Object id
571 { vboId uint* } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data)
573 ARRAY-SLOT: Mesh Vector3 _vertices [ vertexCount>> ] vertices
574 ARRAY-SLOT: Mesh Vector2 _texcoords [ vertexCount>> ] texcoords
575 ARRAY-SLOT: Mesh Vector2 _texcoords2 [ vertexCount>> ] texcoords2
576 ARRAY-SLOT: Mesh Vector3 _normals [ vertexCount>> ] normals
579 { id uint } ! Shader program id
580 { locs int* } ; ! Shader locations array
581 ! This is dependant on MAX_SHADER_LOCATIONS. Default is 32
583 { texture Texture2D } ! Material map Texture
584 { color Color } ! Material map color
585 { value float } ; ! Material map value
587 CONSTANT: MAX_MATERIAL_MAPS 12 ! NOTE: This seems to be a compile-time constant!
589 { shader Shader } ! Material shader
590 { _maps MaterialMap* } ! Material maps. Uses MAX_MATERIAL_MAPS.
591 { params float[4] } ; ! Material generic parameters (if required)
593 ARRAY-SLOT: Material MaterialMap _maps [ drop 12 ] maps
596 { translation Vector3 }
597 { rotation Quaternion }
601 { name char[32] } ! Bone Name
602 { parent int } ; ! Bone parent
607 { materialCount int }
610 { meshMaterial int* }
615 ARRAY-SLOT: Model Material _materials [ materialCount>> ] materials
616 ARRAY-SLOT: Model Mesh _meshes [ meshCount>> ] meshes
617 ARRAY-SLOT: Model BoneInfo _bones [ boneCount>> ] bones
619 STRUCT: ModelAnimation
623 { framePoses Transform** } ;
625 ARRAY-SLOT: ModelAnimation BoneInfo _bones [ boneCount>> ] bones
628 { position Vector3 } ! Ray position (origin)
629 { direction Vector3 } ; ! Ray direction
632 { hit bool } ! Did the ray hit something?
633 { distance float } ! Distance to nearest hit
634 { point Vector3 } ! Point of nearest hit
635 { normal Vector3 } ; ! Surface normal of hit
638 { min Vector3 } ! Minimum vertex box-corner
639 { max Vector3 } ; ! Maximum vertex box-corner
642 { frameCount uint } ! Total number of frames (considering channels)
643 { sampleRate uint } ! Frequency (samples per second)
644 { sampleSize uint } ! Bit depth (bits per sample): 8,16,32
645 { channels uint } ! Number of channels (1-mono, 2-stereo)
646 { data void* } ; ! Buffer data pointer
649 { buffer void* } ! Pointer to internal data used by the audio system
650 { processor void* } ! Pointer to internal data processor, useful for audio effects
651 { sampleRate uint } ! Frequency (samples per second)
652 { sampleSize uint } ! Bit depth (bits per sample): 8, 16, 32 (24 not supported)
653 { channels uint } ; ! Number of channels (1-mono, 2-stereo)
656 { stream AudioStream } ! Audio stream
657 { frameCount uint } ; ! Total number of frames (considering channels)
660 { stream AudioStream } ! Audio stream
661 { frameCount uint } ! Total number of frames (considering channels)
662 { looping bool } ! Music looping enable
663 { ctxType int } ! Type of music context (audio filetype)
664 { ctxData void* } ; ! Audio context data, depends on type
667 { hResolution int } ! HMD horizontal resolution in pixels
668 { vResolution int } ! HMD verticle resolution in pixels
669 { hScreenSize float } ! HMD horizontal size in meters
670 { vScreenSize float } ! HMD verticle size in meters
671 { vScreenCenter float } ! HMD screen center in meters
672 { eyeToScreenDistance float } ! HMD distance between eye and display in meters
673 { lensSeparationDistance float } ! HMD lens separation distance in meters
674 { interpupillaryDistance float } ! HMD IPD in meters
675 { lensDistortionValues float[4] } ! HMD lens distortion constant parameters
676 { chromaAbCorrection float[4] } ; ! HMD chromatic abberation correction parameters
678 STRUCT: VrStereoConfig
679 { projection Matrix[2] } ! VR projection matrices (per eye)
680 { viewOffset Matrix[2] } ! VR view offset matrices (per eye)
681 { leftLensCenter float[2] } ! VR left lens center
682 { rightLensCenter float[2] } ! VR right lens center
683 { leftScreenCenter float[2] } ! VR left screen center
684 { rightScreenCenter float[2] } ! VR right screen center
685 { scale float[2] } ! VR distortion scale
686 { scaleIn float[2] } ; ! VR distortion scale in
689 { capacity uint } ! Filepaths max entries
690 { count uint } ! Filepaths entries count
691 { _paths c-string* } ; ! Filepaths entries
693 ARRAY-SLOT: FilePathList c-string _paths [ count>> ] paths
695 ! Constants ----------------------------------------------------------------
697 CONSTANT: LIGHTGRAY S{ Color f 200 200 200 255 } ! Light Gray
698 CONSTANT: GRAY S{ Color f 130 130 130 255 } ! Gray
699 CONSTANT: DARKGRAY S{ Color f 80 80 80 255 } ! Dark Gray
700 CONSTANT: YELLOW S{ Color f 253 249 0 255 } ! Yellow
701 CONSTANT: GOLD S{ Color f 255 203 0 255 } ! Gold
702 CONSTANT: ORANGE S{ Color f 255 161 0 255 } ! Orange
703 CONSTANT: PINK S{ Color f 255 109 194 255 } ! Pink
704 CONSTANT: RED S{ Color f 230 41 55 255 } ! Red
705 CONSTANT: MAROON S{ Color f 190 33 55 255 } ! Maroon
706 CONSTANT: GREEN S{ Color f 0 228 48 255 } ! Green
707 CONSTANT: LIME S{ Color f 0 158 47 255 } ! Lime
708 CONSTANT: DARKGREEN S{ Color f 0 117 44 255 } ! Dark Green
709 CONSTANT: SKYBLUE S{ Color f 102 191 255 255 } ! Sky Blue
710 CONSTANT: BLUE S{ Color f 0 121 241 255 } ! Blue
711 CONSTANT: DARKBLUE S{ Color f 0 82 172 255 } ! Dark Blue
712 CONSTANT: PURPLE S{ Color f 200 122 255 255 } ! Purple
713 CONSTANT: VIOLET S{ Color f 135 60 190 255 } ! Violet
714 CONSTANT: DARKPURPLE S{ Color f 112 31 126 255 } ! Dark Purple
715 CONSTANT: BEIGE S{ Color f 211 176 131 255 } ! Beige
716 CONSTANT: BROWN S{ Color f 127 106 79 255 } ! Brown
717 CONSTANT: DARKBROWN S{ Color f 76 63 47 255 } ! Dark Brown
719 CONSTANT: WHITE S{ Color f 255 255 255 255 } ! White
720 CONSTANT: BLACK S{ Color f 0 0 0 255 } ! Black
721 CONSTANT: BLANK S{ Color f 0 0 0 0 } ! Blank (Transparent)
722 CONSTANT: MAGENTA S{ Color f 255 0 255 255 } ! Magenta
723 CONSTANT: RAYWHITE S{ Color f 245 245 245 255 } ! My own White (raylib logo)
725 ! Functions ---------------------------------------------------------------
727 ! Window-related functions
728 FUNCTION-ALIAS: init-window void InitWindow ( int width, int height, c-string title ) ! Initialize window and OpenGL context
729 FUNCTION-ALIAS: window-should-close bool WindowShouldClose ( ) ! Check if KEY_ESCAPE pressed or Close icon pressed
730 FUNCTION-ALIAS: close-window void CloseWindow ( ) ! Close window and unload OpenGL context
731 FUNCTION-ALIAS: is-window-ready bool IsWindowReady ( ) ! Check if window has been initialized successfully
732 FUNCTION-ALIAS: is-window-fullscreen bool IsWindowFullscreen ( ) ! Check if window is currently fullscreen
733 FUNCTION-ALIAS: is-window-hidden bool IsWindowHidden ( ) ! Check if window is currently hidden (only PLATFORM_DESKTOP)
734 FUNCTION-ALIAS: is-window-minimized bool IsWindowMinimized ( ) ! Check if window is currently minimized (only PLATFORM_DESKTOP)
735 FUNCTION-ALIAS: is-window-maximized bool IsWindowMaximized ( ) ! Check if window is currently maximized (only PLATFORM_DESKTOP)
736 FUNCTION-ALIAS: is-window-focused bool IsWindowFocused ( ) ! Check if window is currently focused (only PLATFORM_DESKTOP)
737 FUNCTION-ALIAS: is-window-resized bool IsWindowResized ( ) ! Check if window has been resized last frame
738 FUNCTION-ALIAS: is-window-state bool IsWindowState ( uint flag ) ! Check if one specific window flag is enabled
739 FUNCTION-ALIAS: set-window-state void SetWindowState ( uint flags ) ! Set window configuration state using flags
740 FUNCTION-ALIAS: clear-window-state void ClearWindowState ( uint flags ) ! Clear window configuration state flags
741 FUNCTION-ALIAS: toggle-fullscreen void ToggleFullscreen ( ) ! Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
742 FUNCTION-ALIAS: maximize-window void MaximizeWindow ( ) ! Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
743 FUNCTION-ALIAS: minimize-window void MinimizeWindow ( ) ! Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
744 FUNCTION-ALIAS: restore-window void RestoreWindow ( ) ! Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
745 FUNCTION-ALIAS: set-window-icon void SetWindowIcon ( Image image ) ! Set icon for window (only PLATFORM_DESKTOP)
746 FUNCTION-ALIAS: set-window-icons void SetWindowIcons ( Image* images, int count )
747 FUNCTION-ALIAS: set-window-title void SetWindowTitle ( c-string title ) ! Set title for window (only PLATFORM_DESKTOP)
748 FUNCTION-ALIAS: set-window-position void SetWindowPosition ( int x, int y ) ! Set window position on screen (only PLATFORM_DESKTOP)
749 FUNCTION-ALIAS: set-window-monitor void SetWindowMonitor ( int monitor ) ! Set monitor for the current window (fullscreen mode)
750 FUNCTION-ALIAS: set-window-min-size void SetWindowMinSize ( int width, int height ) ! Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
751 FUNCTION-ALIAS: set-window-size void SetWindowSize ( int width, int height ) ! Set window dimensions
752 FUNCTION-ALIAS: set-window-opacity void SetWindowOpacity ( float opacity ) ! Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
753 FUNCTION-ALIAS: get-window-handle void* GetWindowHandle ( ) ! Get native window handle
754 FUNCTION-ALIAS: get-screen-width int GetScreenWidth ( ) ! Get current screen width
755 FUNCTION-ALIAS: get-screen-height int GetScreenHeight ( ) ! Get current screen height
756 FUNCTION-ALIAS: get-render-width int GetRenderWidth ( ) ! Get current render width (it considers HiDPI)
757 FUNCTION-ALIAS: get-render-height int GetRenderHeight ( ) ! Get current render height (it considers HiDPI)
758 FUNCTION-ALIAS: get-monitor-count int GetMonitorCount ( ) ! Get number of connected monitors
759 FUNCTION-ALIAS: get-current-monitor int GetCurrentMonitor ( ) ! Get current connected monitor
760 FUNCTION-ALIAS: get-monitor-position Vector2 GetMonitorPosition ( int monitor ) ! Get specified monitor position
761 FUNCTION-ALIAS: get-monitor-width int GetMonitorWidth ( int monitor ) ! Get specified monitor width (max available by monitor)
762 FUNCTION-ALIAS: get-monitor-height int GetMonitorHeight ( int monitor ) ! Get specified monitor height (max available by monitor)
763 FUNCTION-ALIAS: get-monitor-physical-width int GetMonitorPhysicalWidth ( int monitor ) ! Get specified monitor physical width in millimetres
764 FUNCTION-ALIAS: get-monitor-physical-height int GetMonitorPhysicalHeight ( int monitor ) ! Get specified monitor physical height in millimetres
765 FUNCTION-ALIAS: get-monitor-refresh-rate int GetMonitorRefreshRate ( int monitor ) ! Get specified monitor refresh rate
766 FUNCTION-ALIAS: get-window-position Vector2 GetWindowPosition ( ) ! Get window position XY on monitor
767 FUNCTION-ALIAS: get-window-scale-dpi Vector2 GetWindowScaleDPI ( ) ! Get window scale DPI factor
768 FUNCTION-ALIAS: get-monitor-name c-string GetMonitorName ( int monitor ) ! Get the human-readable, UTF-8 encoded name of the primary monitor
769 FUNCTION-ALIAS: set-clipboard-text void SetClipboardText ( c-string text ) ! Set clipboard text content
770 FUNCTION-ALIAS: get-clipboard-text c-string GetClipboardText ( ) ! Get clipboard text content
771 FUNCTION-ALIAS: enable-event-waiting void EnableEventWaiting ( ) ! Enable waiting for events on EndDrawing(), no automatic event polling
772 FUNCTION-ALIAS: disable-event-waiting void DisableEventWaiting ( ) ! Disable waiting for events on EndDrawing(), automatic events polling
774 ! Custom frame control functions
775 ! NOTE: Those functions are intended for advance users that want full control over the frame processing
776 ! By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
777 ! To avoid that behavior and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
778 FUNCTION-ALIAS: swap-screen-buffer void SwapScreenBuffer ( ) ! Swap back buffer with front buffer (screen drawing)
779 FUNCTION-ALIAS: poll-input-events void PollInputEvents ( ) ! Register all input events
780 FUNCTION-ALIAS: wait-time void WaitTime ( double seconds ) ! Wait for some milliseconds (halt program execution)
782 ! Cursor-related functions
783 FUNCTION-ALIAS: show-cursor void ShowCursor ( ) ! Shows cursor
784 FUNCTION-ALIAS: hide-cursor void HideCursor ( ) ! Hides cursor
785 FUNCTION-ALIAS: is-cursor-hidden bool IsCursorHidden ( ) ! Check if cursor is not visible
786 FUNCTION-ALIAS: enable-cursor void EnableCursor ( ) ! Enables cursor (unlock cursor)
787 FUNCTION-ALIAS: disable-cursor void DisableCursor ( ) ! Disables cursor (lock cursor)
788 FUNCTION-ALIAS: is-cursor-on-screen bool IsCursorOnScreen ( ) ! Check if cursor is on the screen
790 ! Drawing-related functions
791 FUNCTION-ALIAS: clear-background void ClearBackground ( Color color ) ! Set background color (framebuffer clear color)
792 FUNCTION-ALIAS: begin-drawing void BeginDrawing ( ) ! Setup canvas (framebuffer) to start drawing
793 FUNCTION-ALIAS: end-drawing void EndDrawing ( ) ! End canvas drawing and swap buffers (double buffering)
794 FUNCTION-ALIAS: begin-mode-2d void BeginMode2D ( Camera2D camera ) ! Begin 2D mode with custom camera (2D)
795 FUNCTION-ALIAS: end-mode-2d void EndMode2D ( ) ! Ends 2D mode with custom camera
796 FUNCTION-ALIAS: begin-mode-3d void BeginMode3D ( Camera3D camera ) ! Begin 3D mode with custom camera (3D)
797 FUNCTION-ALIAS: end-mode-3d void EndMode3D ( ) ! Ends 3D mode and returns to default 2D orthographic mode
798 FUNCTION-ALIAS: begin-texture-mode void BeginTextureMode ( RenderTexture2D target ) ! Begin drawing to render texture
799 FUNCTION-ALIAS: end-texture-mode void EndTextureMode ( ) ! Ends drawing to render texture
800 FUNCTION-ALIAS: begin-shader-mode void BeginShaderMode ( Shader shader ) ! Begin custom shader drawing
801 FUNCTION-ALIAS: end-shader-mode void EndShaderMode ( ) ! End custom shader drawing (use default shader)
802 FUNCTION-ALIAS: begin-blend-mode void BeginBlendMode ( BlendMode mode ) ! Begin blending mode (alpha, additive, multiplied, subtract, custom)
803 FUNCTION-ALIAS: end-blend-mode void EndBlendMode ( ) ! End blending mode (reset to default: alpha blending)
804 FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode (define screen area for following drawing)
805 FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode
806 FUNCTION-ALIAS: begin-vr-stereo-mode void BeginVrStereoMode ( VrStereoConfig config ) ! Begin stereo rendering (requires VR simulator)
807 FUNCTION-ALIAS: end-vr-stereo-mode void EndVrStereoMode ( ) ! End stereo rendering (requires VR simulator)
809 ! VR stereo config functions for VR simulator
810 FUNCTION-ALIAS: load-vr-stereo-config VrStereoConfig LoadVrStereoConfig ( VrDeviceInfo device ) ! Load VR stereo config for VR simulator device parameters
811 FUNCTION-ALIAS: unload-vr-stereo-config void UnloadVrStereoConfig ( VrStereoConfig config ) ! Unload VR stereo config
813 ! Shader management functions
814 ! NOTE: Shader functionality is not available on OpenGL 1.1
815 FUNCTION-ALIAS: load-shader Shader LoadShader ( c-string vsFileName, c-string fsFileName ) ! Load shader from files and bind default locations
816 FUNCTION-ALIAS: load-shader-from-memory Shader LoadShaderFromMemory ( c-string vsCode, c-string fsCode ) ! Load shader from code strings and bind default locations
817 FUNCTION-ALIAS: is-shader-ready bool IsShaderReady ( Shader shader ) ! Check if a shader is ready
818 FUNCTION-ALIAS: get-shader-location int GetShaderLocation ( Shader shader, c-string uniformName ) ! Get shader uniform location
819 FUNCTION-ALIAS: get-shader-location-attrib int GetShaderLocationAttrib ( Shader shader, c-string attribName ) ! Get shader attribute location
820 FUNCTION-ALIAS: set-shader-value void SetShaderValue ( Shader shader, int locIndex, void* value, ShaderUniformDataType uniformType ) ! Set shader uniform value
821 FUNCTION-ALIAS: set-shader-value-v void SetShaderValueV ( Shader shader, int locIndex, void* value, ShaderUniformDataType uniformType, int count ) ! Set shader uniform value vector
822 FUNCTION-ALIAS: set-shader-value-matrix void SetShaderValueMatrix ( Shader shader, int locIndex, Matrix mat ) ! Set shader uniform value (matrix 4x4)
823 FUNCTION-ALIAS: set-shader-value-texture void SetShaderValueTexture ( Shader shader, int locIndex, Texture2D texture ) ! Set shader uniform value for texture (sampler2d)
824 FUNCTION-ALIAS: unload-shader void UnloadShader ( Shader shader ) ! Unload shader from GPU memory (VRAM)
826 ! Screen-space-related functions
827 FUNCTION-ALIAS: get-mouse-ray Ray GetMouseRay ( Vector2 mousePosition, Camera camera ) ! Get a ray trace from mouse position
828 FUNCTION-ALIAS: get-camera-matrix Matrix GetCameraMatrix ( Camera camera ) ! Get camera transform matrix (view matrix)
829 FUNCTION-ALIAS: get-camera-matrix-2d Matrix GetCameraMatrix2D ( Camera2D camera ) ! Get camera 2d transform matrix
830 FUNCTION-ALIAS: get-world-to-screen Vector2 GetWorldToScreen ( Vector3 position, Camera camera ) ! Get the screen space position for a 3d world space position
831 FUNCTION-ALIAS: get-world-to-screen-2d Vector2 GetWorldToScreen2D ( Vector2 position, Camera2D camera ) ! Get the screen space position for a 2d camera world space position
832 FUNCTION-ALIAS: get-world-to-screen-ex Vector2 GetWorldToScreenEx ( Vector3 position, Camera camera, int width, int height ) ! Get size position for a 3d world space position
833 FUNCTION-ALIAS: get-screen-to-world-2d Vector2 GetScreenToWorld2D ( Vector2 position, Camera2D camera ) ! Get the world space position for a 2d camera screen space position
835 ! Timing-related functions
836 FUNCTION-ALIAS: set-target-fps void SetTargetFPS ( int fps ) ! Set target FPS (maximum)
837 FUNCTION-ALIAS: get-fps int GetFPS ( ) ! Get current FPS
838 FUNCTION-ALIAS: get-frame-time float GetFrameTime ( ) ! Get time in seconds for last frame drawn (delta time)
839 FUNCTION-ALIAS: get-time double GetTime ( ) ! Get elapsed time in seconds since InitWindow()
842 FUNCTION-ALIAS: get-random-value int GetRandomValue ( int min, int max ) ! Get a random value between min and max (both included)
843 FUNCTION-ALIAS: set-random-seed void SetRandomSeed ( uint seed ) ! Set the seed for the random number generator
844 FUNCTION-ALIAS: take-screenshot void TakeScreenshot ( c-string fileName ) ! Takes a screenshot of current screen (filename extension defines format)
845 FUNCTION-ALIAS: set-config-flags void SetConfigFlags ( uint flags ) ! Setup init configuration flags (view FLAGS)
847 ! FUNCTION: void TraceLog ( int logLevel, c-string text, ... ) ! Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
848 FUNCTION-ALIAS: set-trace-log-level void SetTraceLogLevel ( int logLevel ) ! Set the current threshold (minimum) log level
849 FUNCTION-ALIAS: mem-alloc void* MemAlloc ( uint size ) ! Internal memory allocator
850 FUNCTION-ALIAS: mem-realloc void* MemRealloc ( void* ptr, uint size ) ! Internal memory reallocator
851 FUNCTION-ALIAS: mem-free void MemFree ( void* ptr ) ! Internal memory free
853 FUNCTION-ALIAS: open-url void OpenURL ( c-string url ) ! Open URL with default system browser (if available)
855 ! Set custom callbacks
856 ! WARNING: Callbacks setup is intended for advance users
857 ! FUNCTION: void SetTraceLogCallback ( TraceLogCallback callback ) ! Set custom trace log
858 ! FUNCTION: void SetLoadFileDataCallback ( LoadFileDataCallback callback ) ! Set custom file binary data loader
859 ! FUNCTION: void SetSaveFileDataCallback ( SaveFileDataCallback callback ) ! Set custom file binary data saver
860 ! FUNCTION: void SetLoadFileTextCallback ( LoadFileTextCallback callback ) ! Set custom file text data loader
861 ! FUNCTION: void SetSaveFileTextCallback ( SaveFileTextCallback callback ) ! Set custom file text data saver
863 ! Files management functions
864 FUNCTION-ALIAS: load-file-data c-string LoadFileData ( c-string fileName, uint* bytesRead ) ! Load file data as byte array (read)
865 FUNCTION-ALIAS: unload-file-data void UnloadFileData ( c-string data ) ! Unload file data allocated by LoadFileData()
866 FUNCTION-ALIAS: save-file-data bool SaveFileData ( c-string fileName, void* data, uint bytesToWrite ) ! Save data to file from byte array (write), returns true on success
867 FUNCTION-ALIAS: export-data-as-code bool ExportDataAsCode ( uchar* data, uint size, c-string fileName ) ! Export data to code (.h), returns true on success
868 FUNCTION-ALIAS: load-file-text c-string LoadFileText ( c-string fileName ) ! Load text data from file (read), returns a '
\0' terminated string
869 FUNCTION-ALIAS: unload-file-text void UnloadFileText ( c-string text ) ! Unload file text data allocated by LoadFileText()
870 FUNCTION-ALIAS: save-file-text bool SaveFileText ( c-string fileName, c-string text ) ! Save text data to file (write), string must be '
\0' terminated, returns true on success
871 FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists
872 FUNCTION-ALIAS: directory-exists bool DirectoryExists ( c-string dirPath ) ! Check if a directory path exists
873 FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension (including point: .png, .wav)
874 FUNCTION-ALIAS: get-file-length int GetFileLength ( c-string fileName ) ! Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
875 FUNCTION-ALIAS: get-file-extension c-string GetFileExtension ( c-string fileName ) ! Get pointer to extension for a filename string (includes dot: '.png')
876 FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string
877 FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension (uses static string)
878 FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string filePath ) ! Get full path for a given fileName with path (uses static string)
879 FUNCTION-ALIAS: get-prev-directory-path c-string GetPrevDirectoryPath ( c-string dirPath ) ! Get previous directory path for a given path (uses static string)
880 FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory (uses static string)
881 FUNCTION-ALIAS: get-application-directory c-string GetApplicationDirectory ( ) ! Get the directory if the running application (uses static string)
882 FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, return true on success
883 FUNCTION-ALIAS: is-path-file bool IsPathFile ( c-string path ) ! Check if a given path is a file or a directory
884 FUNCTION-ALIAS: load-directory-files FilePathList LoadDirectoryFiles ( c-string dirPath ) ! Get filenames in a directory path (memory should be freed)
885 FUNCTION-ALIAS: load-directory-files-ex FilePathList LoadDirectoryFilesEx ( c-string dirPath, c-string filter, bool scanSubDirs ) ! Get filenames in a directory path (memory should be freed)
886 FUNCTION-ALIAS: unload-directory-files void UnloadDirectoryFiles ( FilePathList files ) ! Clear directory files paths buffers (free memory)
887 FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window
888 FUNCTION-ALIAS: load-dropped-files FilePathList LoadDroppedFiles ( ) ! Get dropped files names (memory should be freed)
889 FUNCTION-ALIAS: unload-dropped-files void UnloadDroppedFiles ( FilePathList files ) ! Clear dropped files paths buffer (free memory)
890 FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time (last write time)
892 ! Compression/Encoding functionality
893 FUNCTION-ALIAS: compress-data uchar* CompressData ( uchar* data, int dataLength, int* compDataLength ) ! Compress data (DEFLATE algorithm)
894 FUNCTION-ALIAS: decompress-data uchar* DecompressData ( uchar* compData, int compDataLength, int* dataLength ) ! Decompress data (DEFLATE algorithm)
895 FUNCTION-ALIAS: encode-data-base64 c-string EncodeDataBase64 ( uchar* data, int dataLength, int* outputLength ) ! Encode data to Base64 string
896 FUNCTION-ALIAS: decode-data-base64 uchar* DecodeDataBase64 ( uchar* data, int* outputLength ) ! Decode Base64 string data
898 ! ------------------------------------------------------------------------------------
899 ! Input Handling Functions (Module: core)
900 ! ------------------------------------------------------------------------------------
902 ! Input-related functions: keyboard
903 FUNCTION-ALIAS: is-key-pressed bool IsKeyPressed ( KeyboardKey key ) ! Check if a key has been pressed once
904 FUNCTION-ALIAS: is-key-down bool IsKeyDown ( KeyboardKey key ) ! Check if a key is being pressed
905 FUNCTION-ALIAS: is-key-released bool IsKeyReleased ( KeyboardKey key ) ! Check if a key has been released once
906 FUNCTION-ALIAS: is-key-up bool IsKeyUp ( KeyboardKey key ) ! Check if a key is NOT being pressed
907 FUNCTION-ALIAS: set-exit-key void SetExitKey ( KeyboardKey key ) ! Set a custom key to exit program (default is ESC)
908 FUNCTION-ALIAS: get-key-pressed KeyboardKey GetKeyPressed ( ) ! Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
909 FUNCTION-ALIAS: get-char-pressed int GetCharPressed ( ) ! Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
911 ! Input-related functions: gamepads
912 FUNCTION-ALIAS: is-gamepad-available bool IsGamepadAvailable ( int gamepad ) ! Check if a gamepad is available
913 FUNCTION-ALIAS: get-gamepad-name c-string GetGamepadName ( int gamepad ) ! Get gamepad internal name id
914 FUNCTION-ALIAS: is-gamepad-button-pressed bool IsGamepadButtonPressed ( int gamepad, GamepadButton button ) ! Check if a gamepad button has been pressed once
915 FUNCTION-ALIAS: is-gamepad-button-down bool IsGamepadButtonDown ( int gamepad, GamepadButton button ) ! Check if a gamepad button is being pressed
916 FUNCTION-ALIAS: is-gamepad-button-released bool IsGamepadButtonReleased ( int gamepad, GamepadButton button ) ! Check if a gamepad button has been released once
917 FUNCTION-ALIAS: is-gamepad-button-up bool IsGamepadButtonUp ( int gamepad, GamepadButton button ) ! Check if a gamepad button is NOT being pressed
918 FUNCTION-ALIAS: get-gamepad-button-pressed int GetGamepadButtonPressed ( ) ! Get the last gamepad button pressed
919 FUNCTION-ALIAS: get-gamepad-axis-count int GetGamepadAxisCount ( int gamepad ) ! Get gamepad axis count for a gamepad
920 FUNCTION-ALIAS: get-gamepad-axis-movement float GetGamepadAxisMovement ( int gamepad, GamepadAxis axis ) ! Get axis movement value for a gamepad axis
921 FUNCTION-ALIAS: set-gamepad-mappings int SetGamepadMappings ( c-string mappings ) ! Set internal gamepad mappings (SDL_GameControllerDB)
923 ! Input-related functions: mouse
924 FUNCTION-ALIAS: is-mouse-button-pressed bool IsMouseButtonPressed ( MouseButton button ) ! Check if a mouse button has been pressed once
925 FUNCTION-ALIAS: is-mouse-button-down bool IsMouseButtonDown ( MouseButton button ) ! Check if a mouse button is being pressed
926 FUNCTION-ALIAS: is-mouse-button-released bool IsMouseButtonReleased ( MouseButton button ) ! Check if a mouse button has been released once
927 FUNCTION-ALIAS: is-mouse-button-up bool IsMouseButtonUp ( MouseButton button ) ! Check if a mouse button is NOT being pressed
928 FUNCTION-ALIAS: get-mouse-x int GetMouseX ( ) ! Get mouse position X
929 FUNCTION-ALIAS: get-mouse-y int GetMouseY ( ) ! Get mouse position Y
930 FUNCTION-ALIAS: get-mouse-position Vector2 GetMousePosition ( ) ! Get mouse position XY
931 FUNCTION-ALIAS: get-mouse-delta Vector2 GetMouseDelta ( ) ! Get mouse delta between frames
932 FUNCTION-ALIAS: set-mouse-position void SetMousePosition ( int x, int y ) ! Set mouse position XY
933 FUNCTION-ALIAS: set-mouse-offset void SetMouseOffset ( int offsetX, int offsetY ) ! Set mouse offset
934 FUNCTION-ALIAS: set-mouse-scale void SetMouseScale ( float scaleX, float scaleY ) ! Set mouse scaling
935 FUNCTION-ALIAS: get-mouse-wheel-move float GetMouseWheelMove ( ) ! Get mouse wheel movement Y
936 FUNCTION-ALIAS: get-mouse-wheel-move-v Vector2 GetMouseWheelMoveV ( ) ! Get mouse wheel movement for both X and Y
937 FUNCTION-ALIAS: set-mouse-cursor void SetMouseCursor ( MouseCursor cursor ) ! Set mouse cursor
939 ! Input-related functions: touch
940 FUNCTION-ALIAS: get-touch-x int GetTouchX ( ) ! Get touch position X for touch point 0 (relative to screen size)
941 FUNCTION-ALIAS: get-touch-y int GetTouchY ( ) ! Get touch position Y for touch point 0 (relative to screen size)
942 FUNCTION-ALIAS: get-touch-position Vector2 GetTouchPosition ( int index ) ! Get touch position XY for a touch point index (relative to screen size)
943 FUNCTION-ALIAS: get-touch-point-id int GetTouchPointId ( int index ) ! Get touch point identifier for given index
944 FUNCTION-ALIAS: get-touch-point-count int GetTouchPointCount ( ) ! Get number of touch points
946 ! ------------------------------------------------------------------------------------
947 ! Gestures and Touch Handling Functions (Module: rgestures)
948 ! ------------------------------------------------------------------------------------
949 FUNCTION-ALIAS: set-gestures-enabled void SetGesturesEnabled ( uint flags ) ! Enable a set of gestures using flags
950 FUNCTION-ALIAS: is-gesture-detected bool IsGestureDetected ( Gestures gesture ) ! Check if a gesture have been detected
951 FUNCTION-ALIAS: get-gesture-detected int GetGestureDetected ( ) ! Get latest detected gesture
952 FUNCTION-ALIAS: get-gesture-hold-duration float GetGestureHoldDuration ( ) ! Get gesture hold time in milliseconds
953 FUNCTION-ALIAS: get-gesture-drag-vector Vector2 GetGestureDragVector ( ) ! Get gesture drag vector
954 FUNCTION-ALIAS: get-gesture-drag-angle float GetGestureDragAngle ( ) ! Get gesture drag angle
955 FUNCTION-ALIAS: get-gesture-pinch-vector Vector2 GetGesturePinchVector ( ) ! Get gesture pinch delta
956 FUNCTION-ALIAS: get-gesture-pinch-angle float GetGesturePinchAngle ( ) ! Get gesture pinch angle
958 ! ------------------------------------------------------------------------------------
959 ! Camera System Functions (Module: rcamera)
960 ! ------------------------------------------------------------------------------------
962 FUNCTION-ALIAS: update-camera void UpdateCamera ( Camera *camera, CameraMode mode ) ! Update camera position for selected mode
963 FUNCTION-ALIAS: update-camera-pro void UpdateCameraPro ( Camera *camera, Vector3 movement, Vector3 rotation, float zoom ) ! Update camera movement/rotation
965 ! ------------------------------------------------------------------------------------
966 ! Basic Shapes Drawing Functions (Module: shapes)
967 ! ------------------------------------------------------------------------------------
968 ! Set texture and rectangle to be used on shapes drawing
969 ! NOTE: It can be useful when using basic shapes and one single font,
970 ! defining a font char white rectangle would allow drawing everything in a single draw call
971 FUNCTION-ALIAS: set-shapes-texture void SetShapesTexture ( Texture2D texture, Rectangle source ) ! Set texture and rectangle to be used on shapes drawing
973 ! Basic shapes drawing functions
974 FUNCTION-ALIAS: draw-pixel void DrawPixel ( int posX, int posY, Color color ) ! Draw a pixel
975 FUNCTION-ALIAS: draw-pixel-v void DrawPixelV ( Vector2 position, Color color ) ! Draw a pixel (Vector version)
976 FUNCTION-ALIAS: draw-line void DrawLine ( int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw a line
977 FUNCTION-ALIAS: draw-line-v void DrawLineV ( Vector2 startPos, Vector2 endPos, Color color ) ! Draw a line (Vector version)
978 FUNCTION-ALIAS: draw-line-ex void DrawLineEx ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line defining thickness
979 FUNCTION-ALIAS: draw-line-bezier void DrawLineBezier ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line using cubic-bezier curves in-out
980 FUNCTION-ALIAS: draw-line-bezier-quad void DrawLineBezierQuad ( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color ) ! Draw line using quadratic bezier curves with a control point
981 FUNCTION-ALIAS: draw-line-bezier-cubic void DrawLineBezierCubic ( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color ) ! Draw line using cubic bezier curves with 2 control points
982 FUNCTION-ALIAS: draw-line-strip void DrawLineStrip ( Vector2* points, int pointCount, Color color ) ! Draw lines sequence
983 FUNCTION-ALIAS: draw-circle void DrawCircle ( int centerX, int centerY, float radius, Color color ) ! Draw a color-filled circle
984 FUNCTION-ALIAS: draw-circle-sector void DrawCircleSector ( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) ! Draw a piece of a circle
985 FUNCTION-ALIAS: draw-circle-sector-lines void DrawCircleSectorLines ( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) ! Draw circle sector outline
986 FUNCTION-ALIAS: draw-circle-gradient void DrawCircleGradient ( int centerX, int centerY, float radius, Color color1, Color color2 ) ! Draw a gradient-filled circle
987 FUNCTION-ALIAS: draw-circle-v void DrawCircleV ( Vector2 center, float radius, Color color ) ! Draw a color-filled circle (Vector version)
988 FUNCTION-ALIAS: draw-circle-lines void DrawCircleLines ( int centerX, int centerY, float radius, Color color ) ! Draw circle outline
989 FUNCTION-ALIAS: draw-ellipse void DrawEllipse ( int centerX, int centerY, float radiusH, float radiusV, Color color ) ! Draw ellipse
990 FUNCTION-ALIAS: draw-ellipse-lines void DrawEllipseLines ( int centerX, int centerY, float radiusH, float radiusV, Color color ) ! Draw ellipse outline
991 FUNCTION-ALIAS: draw-ring void DrawRing ( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) ! Draw ring
992 FUNCTION-ALIAS: draw-ring-lines void DrawRingLines ( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) ! Draw ring outline
993 FUNCTION-ALIAS: draw-rectangle void DrawRectangle ( int posX, int posY, int width, int height, Color color ) ! Draw a color-filled rectangle
994 FUNCTION-ALIAS: draw-rectangle-v void DrawRectangleV ( Vector2 position, Vector2 size, Color color ) ! Draw a color-filled rectangle (Vector version)
995 FUNCTION-ALIAS: draw-rectangle-rec void DrawRectangleRec ( Rectangle rec, Color color ) ! Draw a color-filled rectangle
996 FUNCTION-ALIAS: draw-rectangle-pro void DrawRectanglePro ( Rectangle rec, Vector2 origin, float rotation, Color color ) ! Draw a color-filled rectangle with pro parameters
997 FUNCTION-ALIAS: draw-rectangle-gradient-v void DrawRectangleGradientV ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a vertical-gradient-filled rectangle
998 FUNCTION-ALIAS: draw-rectangle-gradient-h void DrawRectangleGradientH ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a horizontal-gradient-filled rectangle
999 FUNCTION-ALIAS: draw-rectangle-gradient-ex void DrawRectangleGradientEx ( Rectangle rec, Color col1, Color col2, Color col3, Color col4 ) ! Draw a gradient-filled rectangle with custom vertex colors
1000 FUNCTION-ALIAS: draw-rectangle-lines void DrawRectangleLines ( int posX, int posY, int width, int height, Color color ) ! Draw rectangle outline
1001 FUNCTION-ALIAS: draw-rectangle-lines-ex void DrawRectangleLinesEx ( Rectangle rec, float lineThick, Color color ) ! Draw rectangle outline with extended parameters
1002 FUNCTION-ALIAS: draw-rectangle-rounded void DrawRectangleRounded ( Rectangle rec, float roundness, int segments, Color color ) ! Draw rectangle with rounded edges
1003 FUNCTION-ALIAS: draw-rectangle-rounded-lines void DrawRectangleRoundedLines ( Rectangle rec, float roundness, int segments, float lineThick, Color color ) ! Draw rectangle with rounded edges outline
1004 FUNCTION-ALIAS: draw-triangle void DrawTriangle ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw a color-filled triangle (vertex in counter-clockwise order!)
1005 FUNCTION-ALIAS: draw-triangle-lines void DrawTriangleLines ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw triangle outline (vertex in counter-clockwise order!)
1006 FUNCTION-ALIAS: draw-triangle-fan void DrawTriangleFan ( Vector2* points, int pointCount, Color color ) ! Draw a triangle fan defined by points (first vertex is the center)
1007 FUNCTION-ALIAS: draw-triangle-strip void DrawTriangleStrip ( Vector2* points, int pointCount, Color color ) ! Draw a triangle strip defined by points
1008 FUNCTION-ALIAS: draw-poly void DrawPoly ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a regular polygon (Vector version)
1009 FUNCTION-ALIAS: draw-poly-lines void DrawPolyLines ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a polygon outline of n sides
1010 FUNCTION-ALIAS: draw-poly-lines-ex void DrawPolyLinesEx ( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color ) ! Draw a polygon outline of n sides with extended parameters
1012 ! Basic shapes collision detection functions
1013 FUNCTION-ALIAS: check-collision-recs bool CheckCollisionRecs ( Rectangle rec1, Rectangle rec2 ) ! Check collision between two rectangles
1014 FUNCTION-ALIAS: check-collision-circles bool CheckCollisionCircles ( Vector2 center1, float radius1, Vector2 center2, float radius2 ) ! Check collision between two circles
1015 FUNCTION-ALIAS: check-collision-circle-rec bool CheckCollisionCircleRec ( Vector2 center, float radius, Rectangle rec ) ! Check collision between circle and rectangle
1016 FUNCTION-ALIAS: check-collision-point-rec bool CheckCollisionPointRec ( Vector2 point, Rectangle rec ) ! Check if point is inside rectangle
1017 FUNCTION-ALIAS: check-collision-point-circle bool CheckCollisionPointCircle ( Vector2 point, Vector2 center, float radius ) ! Check if point is inside circle
1018 FUNCTION-ALIAS: check-collision-point-triangle bool CheckCollisionPointTriangle ( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 ) ! Check if point is inside a triangle
1019 FUNCTION-ALIAS: check-collision-point-poly bool CheckCollisionPointPoly ( Vector2 point, Vector2* points, int pointCount ) ! Check if point is within a polygon described by array of vertices
1020 FUNCTION-ALIAS: check-collision-lines bool CheckCollisionLines ( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint ) ! Check the collision between two lines defined by two points each, returns collision point by reference
1021 FUNCTION-ALIAS: check-collision-point-line bool CheckCollisionPointLine ( Vector2 point, Vector2 p1, Vector2 p2, int threshold ) ! Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1022 FUNCTION-ALIAS: get-collision-rec Rectangle GetCollisionRec ( Rectangle rec1, Rectangle rec2 ) ! Get collision rectangle for two rectangles collision
1024 ! ------------------------------------------------------------------------------------
1025 ! Texture Loading and Drawing Functions (Module: textures)
1026 ! ------------------------------------------------------------------------------------
1028 ! Image loading functions
1029 ! NOTE: This functions do not require GPU access
1030 FUNCTION-ALIAS: load-image Image LoadImage ( c-string fileName ) ! Load image from file into CPU memory (RAM)
1031 FUNCTION-ALIAS: load-image-raw Image LoadImageRaw ( c-string fileName, int width, int height, int format, int headerSize ) ! Load image from RAW file data
1032 FUNCTION-ALIAS: load-image-anim Image LoadImageAnim ( c-string fileName, int* frames ) ! Load image sequence from file (frames appended to image.data)
1033 FUNCTION-ALIAS: load-image-from-memory Image LoadImageFromMemory ( c-string fileType, c-string fileData, int dataSize ) ! Load image from memory buffer, fileType refers to extension: i.e. '.png'
1034 FUNCTION-ALIAS: load-image-from-texture Image LoadImageFromTexture ( Texture2D texture ) ! Load image from GPU texture data
1035 FUNCTION-ALIAS: load-image-from-screen Image LoadImageFromScreen ( ) ! Load image from screen buffer and (screenshot)
1036 FUNCTION-ALIAS: is-image-ready bool IsImageReady ( Image image ) ! Check if an image is ready
1037 FUNCTION-ALIAS: unload-image void UnloadImage ( Image image ) ! Unload image from CPU memory (RAM)
1038 FUNCTION-ALIAS: export-image bool ExportImage ( Image image, c-string fileName ) ! Export image data to file, returns true on success
1039 FUNCTION-ALIAS: export-image-as-code bool ExportImageAsCode ( Image image, c-string fileName ) ! Export image as code file defining an array of bytes, returns true on success
1041 ! Image generation functions
1042 FUNCTION-ALIAS: gen-image-color Image GenImageColor ( int width, int height, Color color ) ! Generate image: plain color
1043 FUNCTION-ALIAS: gen-image-gradient-v Image GenImageGradientV ( int width, int height, Color top, Color bottom ) ! Generate image: vertical gradient
1044 FUNCTION-ALIAS: gen-image-gradient-h Image GenImageGradientH ( int width, int height, Color left, Color right ) ! Generate image: horizontal gradient
1045 FUNCTION-ALIAS: gen-image-gradient-radial Image GenImageGradientRadial ( int width, int height, float density, Color inner, Color outer ) ! Generate image: radial gradient
1046 FUNCTION-ALIAS: gen-image-checked Image GenImageChecked ( int width, int height, int checksX, int checksY, Color col1, Color col2 ) ! Generate image: checked
1047 FUNCTION-ALIAS: gen-image-white-noise Image GenImageWhiteNoise ( int width, int height, float factor ) ! Generate image: white noise
1048 FUNCTION-ALIAS: gen-image-perlin-noise Image GenImagePerlinNoise ( int width, int height, int offsetX, int offsetY, float scale ) ! Generate image: perlin noise
1049 FUNCTION-ALIAS: gen-image-cellular Image GenImageCellular ( int width, int height, int tileSize ) ! Generate image: cellular algorithm, bigger tileSize means bigger cells
1050 FUNCTION-ALIAS: gen-image-text Image GenImageText ( int width, int height, c-string text ) ! Generate image: text
1052 ! Image manipulation functions
1053 FUNCTION-ALIAS: image-copy Image ImageCopy ( Image image ) ! Create an image duplicate (useful for transformations)
1054 FUNCTION-ALIAS: image-from-image Image ImageFromImage ( Image image, Rectangle rec ) ! Create an image from another image piece
1055 FUNCTION-ALIAS: image-text Image ImageText ( c-string text, int fontSize, Color color ) ! Create an image from text (default font)
1056 FUNCTION-ALIAS: image-text-ex Image ImageTextEx ( Font font, c-string text, float fontSize, float spacing, Color tint ) ! Create an image from text (custom sprite font)
1057 FUNCTION-ALIAS: image-format void ImageFormat ( Image* image, int newformat ) ! Convert image data to desired format
1058 FUNCTION-ALIAS: image-to-pot void ImageToPOT ( Image* image, Color fill ) ! Convert image to POT (power-of-two)
1059 FUNCTION-ALIAS: image-crop void ImageCrop ( Image* image, Rectangle crop ) ! Crop an image to a defined rectangle
1060 FUNCTION-ALIAS: image-alpha-crop void ImageAlphaCrop ( Image* image, float threshold ) ! Crop image depending on alpha value
1061 FUNCTION-ALIAS: image-alpha-clear void ImageAlphaClear ( Image* image, Color color, float threshold ) ! Clear alpha channel to desired color
1062 FUNCTION-ALIAS: image-alpha-mask void ImageAlphaMask ( Image* image, Image alphaMask ) ! Apply alpha mask to image
1063 FUNCTION-ALIAS: image-alpha-premultiply void ImageAlphaPremultiply ( Image* image ) ! Premultiply alpha channel
1064 FUNCTION-ALIAS: image-blur-gaussian void ImageBlurGaussian ( Image* image, int blurSize ) ! Blur image with gaussian
1065 FUNCTION-ALIAS: image-resize void ImageResize ( Image* image, int newWidth, int newHeight ) ! Resize image (Bicubic scaling algorithm)
1066 FUNCTION-ALIAS: image-resize-nn void ImageResizeNN ( Image* image, int newWidth, int newHeight ) ! Resize image (Nearest-Neighbor scaling algorithm)
1067 FUNCTION-ALIAS: image-resize-canvas void ImageResizeCanvas ( Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill ) ! Resize canvas and fill with color
1068 FUNCTION-ALIAS: image-mipmaps void ImageMipmaps ( Image* image ) ! Compute all mipmap levels for a provided image
1069 FUNCTION-ALIAS: image-dither void ImageDither ( Image* image, int rBpp, int gBpp, int bBpp, int aBpp ) ! Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1070 FUNCTION-ALIAS: image-flip-vertical void ImageFlipVertical ( Image* image ) ! Flip image vertically
1071 FUNCTION-ALIAS: image-flip-horizontal void ImageFlipHorizontal ( Image* image ) ! Flip image horizontally
1072 FUNCTION-ALIAS: image-rotate-cw void ImageRotateCW ( Image* image ) ! Rotate image clockwise 90deg
1073 FUNCTION-ALIAS: image-rotate-ccw void ImageRotateCCW ( Image* image ) ! Rotate image counter-clockwise 90deg
1074 FUNCTION-ALIAS: image-color-tint void ImageColorTint ( Image* image, Color color ) ! Modify image color: tint
1075 FUNCTION-ALIAS: image-color-invert void ImageColorInvert ( Image* image ) ! Modify image color: invert
1076 FUNCTION-ALIAS: image-color-grayscale void ImageColorGrayscale ( Image* image ) ! Modify image color: grayscale
1077 FUNCTION-ALIAS: image-color-contrast void ImageColorContrast ( Image* image, float contrast ) ! Modify image color: contrast (-100 to 100)
1078 FUNCTION-ALIAS: image-color-brightness void ImageColorBrightness ( Image* image, int brightness ) ! Modify image color: brightness (-255 to 255)
1079 FUNCTION-ALIAS: image-color-replace void ImageColorReplace ( Image* image, Color color, Color replace ) ! Modify image color: replace color
1080 FUNCTION-ALIAS: load-image-colors Color* LoadImageColors ( Image image ) ! Load color data from image as a Color array (RGBA - 32bit)
1081 FUNCTION-ALIAS: load-image-palette Color* LoadImagePalette ( Image image, int maxPaletteSize, int* colorCount ) ! Load colors palette from image as a Color array (RGBA - 32bit)
1082 FUNCTION-ALIAS: unload-image-colors void UnloadImageColors ( Color* colors ) ! Unload color data loaded with LoadImageColors()
1083 FUNCTION-ALIAS: unload-image-palette void UnloadImagePalette ( Color* colors ) ! Unload colors palette loaded with LoadImagePalette()
1084 FUNCTION-ALIAS: get-image-alpha-border Rectangle GetImageAlphaBorder ( Image image, float threshold ) ! Get image alpha border rectangle
1085 FUNCTION-ALIAS: get-image-color Color GetImageColor ( Image image, int x, int y ) ! Get image pixel color at (x, y) position
1087 ! Image drawing functions
1088 ! NOTE: Image software-rendering functions (CPU)
1089 FUNCTION-ALIAS: image-clear-background void ImageClearBackground ( Image* dst, Color color ) ! Clear image background with given color
1090 FUNCTION-ALIAS: image-draw-pixel void ImageDrawPixel ( Image* dst, int posX, int posY, Color color ) ! Draw pixel within an image
1091 FUNCTION-ALIAS: image-draw-pixel-v void ImageDrawPixelV ( Image* dst, Vector2 position, Color color ) ! Draw pixel within an image (Vector version)
1092 FUNCTION-ALIAS: image-draw-line void ImageDrawLine ( Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw line within an image
1093 FUNCTION-ALIAS: image-draw-line-v void ImageDrawLineV ( Image* dst, Vector2 start, Vector2 end, Color color ) ! Draw line within an image (Vector version)
1094 FUNCTION-ALIAS: image-draw-circle void ImageDrawCircle ( Image* dst, int centerX, int centerY, int radius, Color color ) ! Draw circle within an image
1095 FUNCTION-ALIAS: image-draw-circle-v void ImageDrawCircleV ( Image* dst, Vector2 center, int radius, Color color ) ! Draw circle within an image (Vector version)
1096 FUNCTION-ALIAS: image-draw-circle-lines void ImageDrawCircleLines ( Image* dst, int centerX, int centerY, int radius, Color color ) ! Draw circle within an image
1097 FUNCTION-ALIAS: image-draw-circle-lines-v void ImageDrawCircleLinesV ( Image* dst, Vector2 center, int radius, Color color ) ! Draw circle within an image (Vector version)
1098 FUNCTION-ALIAS: image-draw-rectangle void ImageDrawRectangle ( Image* dst, int posX, int posY, int width, int height, Color color ) ! Draw rectangle within an image
1099 FUNCTION-ALIAS: image-draw-rectangle-v void ImageDrawRectangleV ( Image* dst, Vector2 position, Vector2 size, Color color ) ! Draw rectangle within an image (Vector version)
1100 FUNCTION-ALIAS: image-draw-rectangle-rec void ImageDrawRectangleRec ( Image* dst, Rectangle rec, Color color ) ! Draw rectangle within an image
1101 FUNCTION-ALIAS: image-draw-rectangle-lines void ImageDrawRectangleLines ( Image* dst, Rectangle rec, int thick, Color color ) ! Draw rectangle lines within an image
1102 FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint ) ! Draw a source image within a destination image (tint applied to source)
1103 FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text (using default font) within an image (destination)
1104 FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text (custom sprite font) within an image (destination)
1106 ! Texture loading functions
1107 ! NOTE: These functions require GPU access
1108 FUNCTION-ALIAS: load-texture Texture2D LoadTexture ( c-string fileName ) ! Load texture from file into GPU memory (VRAM)
1109 FUNCTION-ALIAS: load-texture-from-image Texture2D LoadTextureFromImage ( Image image ) ! Load texture from image data
1110 FUNCTION-ALIAS: load-texture-cubemap TextureCubemap LoadTextureCubemap ( Image image, CubemapLayout layout ) ! Load cubemap from image, multiple image cubemap layouts supported
1111 FUNCTION-ALIAS: load-render-texture RenderTexture2D LoadRenderTexture ( int width, int height ) ! Load texture for rendering (framebuffer)
1112 FUNCTION-ALIAS: is-texture-ready bool IsTextureReady ( Texture2D texture ) ! Check if a texture is ready
1113 FUNCTION-ALIAS: unload-texture void UnloadTexture ( Texture2D texture ) ! Unload texture from GPU memory (VRAM)
1114 FUNCTION-ALIAS: is-render-texture-ready void IsRenderTextureReady ( RenderTexture2D target ) ! Check if a render texture is ready
1115 FUNCTION-ALIAS: unload-render-texture void UnloadRenderTexture ( RenderTexture2D target ) ! Unload render texture from GPU memory (VRAM)
1116 FUNCTION-ALIAS: update-texture void UpdateTexture ( Texture2D texture, void* pixels ) ! Update GPU texture with new data
1117 FUNCTION-ALIAS: update-texture-rec void UpdateTextureRec ( Texture2D texture, Rectangle rec, void* pixels ) ! Update GPU texture rectangle with new data
1119 ! Texture configuration functions
1120 FUNCTION-ALIAS: gen-texture-mipmaps void GenTextureMipmaps ( Texture2D* texture ) ! Generate GPU mipmaps for a texture
1121 FUNCTION-ALIAS: set-texture-filter void SetTextureFilter ( Texture2D texture, TextureFilterMode filter ) ! Set texture scaling filter mode
1122 FUNCTION-ALIAS: set-texture-wrap void SetTextureWrap ( Texture2D texture, TextureWrapMode wrap ) ! Set texture wrapping mode
1124 ! Texture drawing functions
1125 FUNCTION-ALIAS: draw-texture void DrawTexture ( Texture2D texture, int posX, int posY, Color tint ) ! Draw a Texture2D
1126 FUNCTION-ALIAS: draw-texture-v void DrawTextureV ( Texture2D texture, Vector2 position, Color tint ) ! Draw a Texture2D with position defined as Vector2
1127 FUNCTION-ALIAS: draw-texture-ex void DrawTextureEx ( Texture2D texture, Vector2 position, float rotation, float scale, Color tint ) ! Draw a Texture2D with extended parameters
1128 FUNCTION-ALIAS: draw-texture-rec void DrawTextureRec ( Texture2D texture, Rectangle source, Vector2 position, Color tint ) ! Draw a part of a texture defined by a rectangle
1129 FUNCTION-ALIAS: draw-texture-pro void DrawTexturePro ( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint ) ! Draw a part of a texture defined by a rectangle with 'pro' parameters
1130 FUNCTION-ALIAS: draw-texture-npatch void DrawTextureNPatch ( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint ) ! Draws a texture (or part of it) that stretches or shrinks nicely
1132 ! Color/pixel related functions
1133 FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Get color with alpha applied, alpha goes from 0.0f to 1.0f
1134 FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Get hexadecimal value for a Color
1135 FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Get Color normalized as float [0..1]
1136 FUNCTION-ALIAS: color-from-normalized Color ColorFromNormalized ( Vector4 normalized ) ! Get Color from normalized values [0..1]
1137 FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1138 FUNCTION-ALIAS: color-from-hsv Color ColorFromHSV ( float hue, float saturation, float value ) ! Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1139 FUNCTION-ALIAS: color-tint Color ColorTint ( Color color, Color tint ) ! Get color with tint
1140 FUNCTION-ALIAS: color-brightness Color ColorBrightness ( Color color, float factor ) ! Get color with brightness
1141 FUNCTION-ALIAS: color-contrast Color ColorContrast ( Color color, float contrast ) ! Get color with contrast
1142 FUNCTION-ALIAS: color-alpha Color ColorAlpha ( Color color, float alpha ) ! Get color with alpha applied, alpha goes from 0.0f to 1.0f
1143 FUNCTION-ALIAS: color-alpha-blend Color ColorAlphaBlend ( Color dst, Color src, Color tint ) ! Get src alpha-blended into dst color with tint
1144 FUNCTION-ALIAS: get-color Color GetColor ( uint hexValue ) ! Get Color structure from hexadecimal value
1145 FUNCTION-ALIAS: get-pixel-color Color GetPixelColor ( void* srcPtr, PixelFormat format ) ! Get Color from a source pixel pointer of certain format
1146 FUNCTION-ALIAS: set-pixel-color void SetPixelColor ( void* dstPtr, Color color, PixelFormat format ) ! Set color formatted into destination pixel pointer
1147 FUNCTION-ALIAS: get-pixel-data-size int GetPixelDataSize ( int width, int height, PixelFormat format ) ! Get pixel data size in bytes for certain format
1149 ! ------------------------------------------------------------------------------------
1150 ! Font Loading and Text Drawing Functions (Module: text)
1151 ! ------------------------------------------------------------------------------------
1153 ! Font loading/unloading functions
1154 FUNCTION-ALIAS: get-font-default Font GetFontDefault ( ) ! Get the default Font
1155 FUNCTION-ALIAS: load-font Font LoadFont ( c-string fileName ) ! Load font from file into GPU memory (VRAM)
1156 FUNCTION-ALIAS: load-font-ex Font LoadFontEx ( c-string fileName, int fontSize, int* fontChars, int glyphCount ) ! Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
1157 FUNCTION-ALIAS: load-font-from-image Font LoadFontFromImage ( Image image, Color key, int firstChar ) ! Load font from Image (XNA style)
1158 FUNCTION-ALIAS: load-font-from-memory Font LoadFontFromMemory ( c-string fileType, c-string fileData, int dataSize, int fontSize, int* fontChars, int glyphCount ) ! Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1159 FUNCTION-ALIAS: is-font-ready bool IsFontReady ( Font font ) ! Check if a font is ready
1160 FUNCTION-ALIAS: load-font-data GlyphInfo* LoadFontData ( c-string fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, FontType type ) ! Load font data for further use
1161 FUNCTION-ALIAS: gen-image-font-atlas Image GenImageFontAtlas ( GlyphInfo* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod ) ! Generate image font atlas using chars info
1162 FUNCTION-ALIAS: unload-font-data void UnloadFontData ( GlyphInfo* chars, int glyphCount ) ! Unload font chars info data (RAM)
1163 FUNCTION-ALIAS: unload-font void UnloadFont ( Font font ) ! Unload Font from GPU memory (VRAM)
1164 FUNCTION-ALIAS: export-font-as-code bool ExportFontAsCode ( Font font, c-string fileName ) ! Export font as code file, returns true on success
1166 ! Text drawing functions
1167 FUNCTION-ALIAS: draw-fps void DrawFPS ( int posX, int posY ) ! Draw current FPS
1168 FUNCTION-ALIAS: draw-text void DrawText ( c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text (using default font)
1169 FUNCTION-ALIAS: draw-text-ex void DrawTextEx ( Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text using font and additional parameters
1170 FUNCTION-ALIAS: draw-text-pro void DrawTextPro ( Font font, c-string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint ) ! Draw text using Font and pro parameters (rotation)
1171 FUNCTION-ALIAS: draw-text-codepoint void DrawTextCodepoint ( Font font, int codepoint, Vector2 position, float fontSize, Color tint ) ! Draw one character (codepoint)
1172 FUNCTION-ALIAS: draw-text-codepoints void DrawTextCodepoints ( Font font, int* codepoint, int count, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw multiple character (codepoint)
1174 ! Text font info functions
1175 FUNCTION-ALIAS: measure-text int MeasureText ( c-string text, int fontSize ) ! Measure string width for default font
1176 FUNCTION-ALIAS: measure-text-ex Vector2 MeasureTextEx ( Font font, c-string text, float fontSize, float spacing ) ! Measure string size for Font
1177 FUNCTION-ALIAS: get-glyph-index int GetGlyphIndex ( Font font, int codepoint ) ! Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1178 FUNCTION-ALIAS: get-glyph-info GlyphInfo GetGlyphInfo ( Font font, int codepoint ) ! Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1179 FUNCTION-ALIAS: get-glyph-atlas-rec Rectangle GetGlyphAtlasRec ( Font font, int codepoint ) ! Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1181 ! Text codepoints management functions (unicode characters)
1182 FUNCTION-ALIAS: load-utf8 c-string LoadUTF8 ( int *codepoints, int length ) ! Load UTF-8 text encoded from codepoints array
1183 FUNCTION-ALIAS: unload-utf8 void UnloadUTF8 ( c-string text ) ! Unload UTF-8 text encoded from codepoints array
1184 FUNCTION-ALIAS: load-codepoints int* LoadCodepoints ( c-string text, int* count ) ! Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1185 FUNCTION-ALIAS: unload-codepoints void UnloadCodepoints ( int* codepoints ) ! Unload codepoints data from memory
1186 FUNCTION-ALIAS: get-codepoint-count int GetCodepointCount ( c-string text ) ! Get total number of codepoints in a UTF-8 encoded string
1187 FUNCTION-ALIAS: get-codepoint int GetCodepoint ( c-string text, int* bytesProcessed ) ! Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1188 FUNCTION-ALIAS: get-codepoint-next int GetCodepointNext ( c-string text, int* codepointSize ) ! Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1189 FUNCTION-ALIAS: get-codepoint-previous int GetCodepointPrevious ( c-string text, int* codepointSize ) ! Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1190 FUNCTION-ALIAS: codepoint-to-utf8 c-string CodepointToUTF8 ( int codepoint, int* byteSize ) ! Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1192 ! Text strings management functions (no UTF-8 strings, only byte chars)
1193 ! NOTE: Some strings allocate memory internally for returned strings, just be careful!
1194 FUNCTION-ALIAS: text-copy int TextCopy ( c-string dst, c-string src ) ! Copy one string to another, returns bytes copied
1195 FUNCTION-ALIAS: text-is-equal bool TextIsEqual ( c-string text1, c-string text2 ) ! Check if two text string are equal
1196 FUNCTION-ALIAS: text-length uint TextLength ( c-string text ) ! Get text length, checks for '\0' ending
1197 ! FUNCTION: c-string TextFormat ( c-string text, ... ) ! Text formatting with variables (sprintf() style)
1198 FUNCTION-ALIAS: text-subtext c-string TextSubtext ( c-string text, int position, int length ) ! Get a piece of a text string
1199 FUNCTION-ALIAS: text-replace c-string TextReplace ( c-string text, c-string replace, c-string by ) ! Replace text string (WARNING: memory must be freed!)
1200 FUNCTION-ALIAS: text-insert c-string TextInsert ( c-string text, c-string insert, int position ) ! Insert text in a position (WARNING: memory must be freed!)
1201 FUNCTION-ALIAS: text-join c-string TextJoin ( c-string* textList, int count, c-string delimiter ) ! Join text strings with delimiter
1202 FUNCTION-ALIAS: text-split c-string* TextSplit ( c-string text, char delimiter, int* count ) ! Split text into multiple strings
1203 FUNCTION-ALIAS: text-append void TextAppend ( c-string text, c-string append, int* position ) ! Append text at specific position and move cursor!
1204 FUNCTION-ALIAS: text-find-index int TextFindIndex ( c-string text, c-string find ) ! Find first text occurrence within a string
1205 FUNCTION-ALIAS: text-to-upper c-string TextToUpper ( c-string text ) ! Get upper case version of provided string
1206 FUNCTION-ALIAS: text-to-lower c-string TextToLower ( c-string text ) ! Get lower case version of provided string
1207 FUNCTION-ALIAS: text-to-pascal c-string TextToPascal ( c-string text ) ! Get Pascal case notation version of provided string
1208 FUNCTION-ALIAS: text-to-integer int TextToInteger ( c-string text ) ! Get integer value from text (negative values not supported)
1210 ! ------------------------------------------------------------------------------------
1211 ! Basic 3d Shapes Drawing Functions (Module: models)
1212 ! ------------------------------------------------------------------------------------
1214 ! Basic geometric 3D shapes drawing functions
1215 FUNCTION-ALIAS: draw-line-3d void DrawLine3D ( Vector3 startPos, Vector3 endPos, Color color ) ! Draw a line in 3D world space
1216 FUNCTION-ALIAS: draw-point-3d void DrawPoint3D ( Vector3 position, Color color ) ! Draw a point in 3D space, actually a small line
1217 FUNCTION-ALIAS: draw-circle-3d void DrawCircle3D ( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color ) ! Draw a circle in 3D world space
1218 FUNCTION-ALIAS: draw-triangle-3d void DrawTriangle3D ( Vector3 v1, Vector3 v2, Vector3 v3, Color color ) ! Draw a color-filled triangle (vertex in counter-clockwise order!)
1219 FUNCTION-ALIAS: draw-triangle-strip-3d void DrawTriangleStrip3D ( Vector3* points, int pointCount, Color color ) ! Draw a triangle strip defined by points
1220 FUNCTION-ALIAS: draw-cube void DrawCube ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube
1221 FUNCTION-ALIAS: draw-cube-v void DrawCubeV ( Vector3 position, Vector3 size, Color color ) ! Draw cube (Vector version)
1222 FUNCTION-ALIAS: draw-cube-wires void DrawCubeWires ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube wires
1223 FUNCTION-ALIAS: draw-cube-wires-v void DrawCubeWiresV ( Vector3 position, Vector3 size, Color color ) ! Draw cube wires (Vector version)
1224 FUNCTION-ALIAS: draw-sphere void DrawSphere ( Vector3 centerPos, float radius, Color color ) ! Draw sphere
1225 FUNCTION-ALIAS: draw-sphere-ex void DrawSphereEx ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere with extended parameters
1226 FUNCTION-ALIAS: draw-sphere-wires void DrawSphereWires ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere wires
1227 FUNCTION-ALIAS: draw-cylinder void DrawCylinder ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone
1228 FUNCTION-ALIAS: draw-cylinder-ex void DrawCylinderEx ( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color ) ! Draw a cylinder with base at startPos and top at endPos
1229 FUNCTION-ALIAS: draw-cylinder-wires void DrawCylinderWires ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone wires
1230 FUNCTION-ALIAS: draw-cylinder-wires-ex void DrawCylinderWiresEx ( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color ) ! Draw a cylinder wires with base at startPos and top at endPos
1231 FUNCTION-ALIAS: draw-capsule void DrawCapsule ( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color ) ! Draw a capsule with the center of its sphere caps at startPos and endPos
1232 FUNCTION-ALIAS: draw-capsule-wires void DrawCapsuleWires ( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color ) ! Draw capsule wireframe with the center of its sphere caps at startPos and endPos
1233 FUNCTION-ALIAS: draw-plane void DrawPlane ( Vector3 centerPos, Vector2 size, Color color ) ! Draw a plane XZ
1234 FUNCTION-ALIAS: draw-ray void DrawRay ( Ray ray, Color color ) ! Draw a ray line
1235 FUNCTION-ALIAS: draw-grid void DrawGrid ( int slices, float spacing ) ! Draw a grid (centered at (0, 0, 0))
1237 ! ------------------------------------------------------------------------------------
1238 ! Model 3d Loading and Drawing Functions (Module: models)
1239 ! ------------------------------------------------------------------------------------
1241 ! Model management functions
1242 FUNCTION-ALIAS: load-model Model LoadModel ( c-string fileName ) ! Load model from files (meshes and materials)
1243 FUNCTION-ALIAS: load-model-from-mesh Model LoadModelFromMesh ( Mesh mesh ) ! Load model from generated mesh (default material)
1244 FUNCTION-ALIAS: is-model-ready bool IsModelReady ( Model model ) ! Check if a model is ready
1245 FUNCTION-ALIAS: unload-model void UnloadModel ( Model model ) ! Unload model (including meshes) from memory (RAM and/or VRAM)
1246 FUNCTION-ALIAS: get-model-bounding-box BoundingBox GetModelBoundingBox ( Model model ) ! Compute model bounding box limits (considers all meshes)
1248 ! Model drawing functions
1249 FUNCTION-ALIAS: draw-model void DrawModel ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model (with texture if set)
1250 FUNCTION-ALIAS: draw-model-ex void DrawModelEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model with extended parameters
1251 FUNCTION-ALIAS: draw-model-wires void DrawModelWires ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model wires (with texture if set)
1252 FUNCTION-ALIAS: draw-model-wires-ex void DrawModelWiresEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model wires (with texture if set) with extended parameters
1253 FUNCTION-ALIAS: draw-bounding-box void DrawBoundingBox ( BoundingBox box, Color color ) ! Draw bounding box (wires)
1254 FUNCTION-ALIAS: draw-billboard void DrawBillboard ( Camera camera, Texture2D texture, Vector3 position, float size, Color tint ) ! Draw a billboard texture
1255 FUNCTION-ALIAS: draw-billboard-rec void DrawBillboardRec ( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint ) ! Draw a billboard texture defined by source
1256 FUNCTION-ALIAS: draw-billboard-pro void DrawBillboardPro ( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ) ! Draw a billboard texture defined by source and rotation
1258 ! Mesh management functions
1259 FUNCTION-ALIAS: upload-mesh void UploadMesh ( Mesh* mesh, bool dynamic ) ! Upload mesh vertex data in GPU and provide VAO/VBO ids
1260 FUNCTION-ALIAS: update-mesh-buffer void UpdateMeshBuffer ( Mesh mesh, int index, void* data, int dataSize, int offset ) ! Update mesh vertex data in GPU for a specific buffer index
1261 FUNCTION-ALIAS: unload-mesh void UnloadMesh ( Mesh mesh ) ! Unload mesh data from CPU and GPU
1262 FUNCTION-ALIAS: draw-mesh void DrawMesh ( Mesh mesh, Material material, Matrix transform ) ! Draw a 3d mesh with material and transform
1263 FUNCTION-ALIAS: draw-mesh-instanced void DrawMeshInstanced ( Mesh mesh, Material material, Matrix* transforms, int instances ) ! Draw multiple mesh instances with material and different transforms
1264 FUNCTION-ALIAS: export-mesh bool ExportMesh ( Mesh mesh, c-string fileName ) ! Export mesh data to file, returns true on success
1265 FUNCTION-ALIAS: get-mesh-bounding-box BoundingBox GetMeshBoundingBox ( Mesh mesh ) ! Compute mesh bounding box limits
1266 FUNCTION-ALIAS: gen-mesh-tangents void GenMeshTangents ( Mesh* mesh ) ! Compute mesh tangents
1268 ! Mesh generation functions
1269 FUNCTION-ALIAS: gen-mesh-poly Mesh GenMeshPoly ( int sides, float radius ) ! Generate polygonal mesh
1270 FUNCTION-ALIAS: gen-mesh-plane Mesh GenMeshPlane ( float width, float length, int resX, int resZ ) ! Generate plane mesh (with subdivisions)
1271 FUNCTION-ALIAS: gen-mesh-cube Mesh GenMeshCube ( float width, float height, float length ) ! Generate cuboid mesh
1272 FUNCTION-ALIAS: gen-mesh-sphere Mesh GenMeshSphere ( float radius, int rings, int slices ) ! Generate sphere mesh (standard sphere)
1273 FUNCTION-ALIAS: gen-mesh-hemi-sphere Mesh GenMeshHemiSphere ( float radius, int rings, int slices ) ! Generate half-sphere mesh (no bottom cap)
1274 FUNCTION-ALIAS: gen-mesh-cylinder Mesh GenMeshCylinder ( float radius, float height, int slices ) ! Generate cylinder mesh
1275 FUNCTION-ALIAS: gen-mesh-cone Mesh GenMeshCone ( float radius, float height, int slices ) ! Generate cone/pyramid mesh
1276 FUNCTION-ALIAS: gen-mesh-torus Mesh GenMeshTorus ( float radius, float size, int radSeg, int sides ) ! Generate torus mesh
1277 FUNCTION-ALIAS: gen-mesh-knot Mesh GenMeshKnot ( float radius, float size, int radSeg, int sides ) ! Generate trefoil knot mesh
1278 FUNCTION-ALIAS: gen-mesh-heightmap Mesh GenMeshHeightmap ( Image heightmap, Vector3 size ) ! Generate heightmap mesh from image data
1279 FUNCTION-ALIAS: gen-mesh-cubicmap Mesh GenMeshCubicmap ( Image cubicmap, Vector3 cubeSize ) ! Generate cubes-based map mesh from image data
1281 ! Material loading/unloading functions
1282 FUNCTION-ALIAS: load-materials Material* LoadMaterials ( c-string fileName, int* materialCount ) ! Load materials from model file
1283 FUNCTION-ALIAS: load-material-default Material LoadMaterialDefault ( ) ! Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1284 FUNCTION-ALIAS: is-material-ready bool IsMaterialReady ( Material material ) ! check if a material is ready
1285 FUNCTION-ALIAS: unload-material void UnloadMaterial ( Material material ) ! Unload material from GPU memory (VRAM)
1286 FUNCTION-ALIAS: set-material-texture void SetMaterialTexture ( Material* material, int mapType, Texture2D texture ) ! Set texture for a material map type ( Material_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1287 FUNCTION-ALIAS: set-model-mesh-material void SetModelMeshMaterial ( Model* model, int meshId, int materialId ) ! Set material for a mesh
1289 ! Model animations loading/unloading functions
1290 FUNCTION-ALIAS: load-model-animations ModelAnimation* LoadModelAnimations ( c-string fileName, uint* animCount ) ! Load model animations from file
1291 FUNCTION-ALIAS: update-model-animation void UpdateModelAnimation ( Model model, ModelAnimation anim, int frame ) ! Update model animation pose
1292 FUNCTION-ALIAS: unload-model-animation void UnloadModelAnimation ( ModelAnimation anim ) ! Unload animation data
1293 FUNCTION-ALIAS: unload-model-animations void UnloadModelAnimations ( ModelAnimation* animations, uint count ) ! Unload animation array data
1294 FUNCTION-ALIAS: is-model-animation-valid bool IsModelAnimationValid ( Model model, ModelAnimation anim ) ! Check model animation skeleton match
1296 ! Collision detection functions
1297 FUNCTION-ALIAS: check-collision-spheres bool CheckCollisionSpheres ( Vector3 center1, float radius1, Vector3 center2, float radius2 ) ! Check collision between two spheres
1298 FUNCTION-ALIAS: check-collision-boxes bool CheckCollisionBoxes ( BoundingBox box1, BoundingBox box2 ) ! Check collision between two bounding boxes
1299 FUNCTION-ALIAS: check-collision-box-sphere bool CheckCollisionBoxSphere ( BoundingBox box, Vector3 center, float radius ) ! Check collision between box and sphere
1300 FUNCTION-ALIAS: get-ray-collision-sphere RayCollision GetRayCollisionSphere ( Ray ray, Vector3 center, float radius ) ! Get collision info between ray and sphere
1301 FUNCTION-ALIAS: get-ray-collision-box RayCollision GetRayCollisionBox ( Ray ray, BoundingBox box ) ! Get collision info between ray and box
1302 FUNCTION-ALIAS: get-ray-collision-mesh RayCollision GetRayCollisionMesh ( Ray ray, Mesh mesh, Matrix transform ) ! Get collision info between ray and mesh
1303 FUNCTION-ALIAS: get-ray-collision-triangle RayCollision GetRayCollisionTriangle ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 ) ! Get collision info between ray and triangle
1304 FUNCTION-ALIAS: get-ray-collision-quad RayCollision GetRayCollisionQuad ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 ) ! Get collision info between ray and quad
1306 : get-ray-collision-model ( ray model -- ray-collision )
1307 [ RayCollision <struct> ] 2dip dup meshCount>> [
1309 [ _meshes>> <displaced-alien> ] [ transform>> ] bi*
1310 get-ray-collision-mesh dup hit>> [
1311 over hit>> [ 2dup [ distance>> ] bi@ < ] [ t ] if
1314 ] 2with each-integer ;
1317 : Vector3Add ( v1 v2 -- v3 )
1318 [ [ x>> ] bi@ + ] [ [ y>> ] bi@ + ] [ [ z>> ] bi@ + ] 2tri
1320 : Vector3Scale ( v scalar -- r )
1321 [ [ x>> ] [ y>> ] [ z>> ] tri ] dip '[ _ * ] tri@ Vector3 boa ;
1324 :: get-ray-collision-ground ( ray ground-height -- ray-collision )
1325 RayCollision <struct>
1326 ray direction>> y>> abs 0.000001 > [
1327 ray position>> y>> ground-height -
1328 ray direction>> y>> neg / :> distance
1332 dup normal>> 1.0 >>y drop
1334 ray direction>> distance Vector3Scale
1335 Vector3Add ground-height >>y >>point
1340 ! ------------------------------------------------------------------------------------
1341 ! Audio Loading and Playing Functions (Module: audio)
1342 ! ------------------------------------------------------------------------------------
1344 CALLBACK: void AudioCallback ( void* bufferData, int frames )
1346 ! Audio device management functions
1347 FUNCTION-ALIAS: init-audio-device void InitAudioDevice ( ) ! Initialize audio device and context
1348 FUNCTION-ALIAS: close-audio-device void CloseAudioDevice ( ) ! Close the audio device and context
1349 FUNCTION-ALIAS: is-audio-device-ready bool IsAudioDeviceReady ( ) ! Check if audio device has been initialized successfully
1350 FUNCTION-ALIAS: set-master-volume void SetMasterVolume ( float volume ) ! Set master volume (listener)
1352 ! Wave/Sound loading/unloading functions
1353 FUNCTION-ALIAS: load-wave Wave LoadWave ( c-string fileName ) ! Load wave data from file
1354 FUNCTION-ALIAS: load-wave-from-memory Wave LoadWaveFromMemory ( c-string fileType, c-string fileData, int dataSize ) ! Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1355 FUNCTION-ALIAS: is-wave-ready bool IsWaveReady ( Wave wave ) ! Checks if wave data is ready
1356 FUNCTION-ALIAS: load-sound Sound LoadSound ( c-string fileName ) ! Load sound from file
1357 FUNCTION-ALIAS: load-sound-from-wave Sound LoadSoundFromWave ( Wave wave ) ! Load sound from wave data
1358 FUNCTION-ALIAS: is-sound-ready bool IsSoundReady ( Sound sound ) ! Checks if a sound is ready
1359 FUNCTION-ALIAS: update-sound void UpdateSound ( Sound sound, void* data, int sampleCount ) ! Update sound buffer with new data
1360 FUNCTION-ALIAS: unload-wave void UnloadWave ( Wave wave ) ! Unload wave data
1361 FUNCTION-ALIAS: unload-sound void UnloadSound ( Sound sound ) ! Unload sound
1362 FUNCTION-ALIAS: export-wave bool ExportWave ( Wave wave, c-string fileName ) ! Export wave data to file, returns true on success
1363 FUNCTION-ALIAS: export-wave-as-code bool ExportWaveAsCode ( Wave wave, c-string fileName ) ! Export wave sample data to code (.h), returns true on success
1365 ! Wave/Sound management functions
1366 FUNCTION-ALIAS: play-sound void PlaySound ( Sound sound ) ! Play a sound
1367 FUNCTION-ALIAS: stop-sound void StopSound ( Sound sound ) ! Stop playing a sound
1368 FUNCTION-ALIAS: pause-sound void PauseSound ( Sound sound ) ! Pause a sound
1369 FUNCTION-ALIAS: resume-sound void ResumeSound ( Sound sound ) ! Resume a paused sound
1370 FUNCTION-ALIAS: is-sound-playing bool IsSoundPlaying ( Sound sound ) ! Check if a sound is currently playing
1371 FUNCTION-ALIAS: set-sound-volume void SetSoundVolume ( Sound sound, float volume ) ! Set volume for a sound (1.0 is max level)
1372 FUNCTION-ALIAS: set-sound-pitch void SetSoundPitch ( Sound sound, float pitch ) ! Set pitch for a sound (1.0 is base level)
1373 FUNCTION-ALIAS: set-sound-pan void SetSoundPan ( Sound sound, float pan ) ! Set pan for a sound (0.5 is center)
1374 FUNCTION-ALIAS: wave-copy Wave WaveCopy ( Wave wave ) ! Copy a wave to a new wave
1375 FUNCTION-ALIAS: wave-crop void WaveCrop ( Wave* wave, int initSample, int finalSample ) ! Crop a wave to defined samples range
1376 FUNCTION-ALIAS: wave-format void WaveFormat ( Wave* wave, int sampleRate, int sampleSize, int channels ) ! Convert wave data to desired format
1377 FUNCTION-ALIAS: load-wave-samples float* LoadWaveSamples ( Wave wave ) ! Load samples data from wave as a floats array
1378 FUNCTION-ALIAS: unload-wave-samples void UnloadWaveSamples ( float* samples ) ! Unload samples data loaded with LoadWaveSamples()
1380 ! Music management functions
1381 FUNCTION-ALIAS: load-music-stream Music LoadMusicStream ( c-string fileName ) ! Load music stream from file
1382 FUNCTION-ALIAS: load-music-stream-from-memory Music LoadMusicStreamFromMemory ( c-string fileType, c-string data, int dataSize ) ! Load music stream from data
1383 FUNCTION-ALIAS: is-music-ready bool IsMusicReady ( Music music ) ! Checks if a music stream is ready
1384 FUNCTION-ALIAS: unload-music-stream void UnloadMusicStream ( Music music ) ! Unload music stream
1385 FUNCTION-ALIAS: play-music-stream void PlayMusicStream ( Music music ) ! Start music playing
1386 FUNCTION-ALIAS: is-music-stream-playing bool IsMusicStreamPlaying ( Music music ) ! Check if music is playing
1387 FUNCTION-ALIAS: update-music-stream void UpdateMusicStream ( Music music ) ! Updates buffers for music streaming
1388 FUNCTION-ALIAS: stop-music-stream void StopMusicStream ( Music music ) ! Stop music playing
1389 FUNCTION-ALIAS: pause-music-stream void PauseMusicStream ( Music music ) ! Pause music playing
1390 FUNCTION-ALIAS: resume-music-stream void ResumeMusicStream ( Music music ) ! Resume playing paused music
1391 FUNCTION-ALIAS: seek-music-stream void SeekMusicStream ( Music music, float position ) ! Seek music to a position (in seconds)
1392 FUNCTION-ALIAS: set-music-volume void SetMusicVolume ( Music music, float volume ) ! Set volume for music (1.0 is max level)
1393 FUNCTION-ALIAS: set-music-pitch void SetMusicPitch ( Music music, float pitch ) ! Set pitch for a music (1.0 is base level)
1394 FUNCTION-ALIAS: set-music-pan void SetMusicPan ( Music sound, float pan ) ! Set pan for a music (0.5 is center)
1395 FUNCTION-ALIAS: get-music-time-length float GetMusicTimeLength ( Music music ) ! Get music time length (in seconds)
1396 FUNCTION-ALIAS: get-music-time-played float GetMusicTimePlayed ( Music music ) ! Get current music time played (in seconds)
1398 ! AudioStream management functions
1399 FUNCTION-ALIAS: load-audio-stream AudioStream LoadAudioStream ( uint sampleRate, uint sampleSize, uint channels ) ! Load audio stream (to stream raw audio pcm data)
1400 FUNCTION-ALIAS: is-audio-stream-ready AudioStream IsAudioStreamReady ( AudioStream stream ) ! Checks if an audio stream is ready
1401 FUNCTION-ALIAS: unload-audio-stream void UnloadAudioStream ( AudioStream stream ) ! Unload audio stream and free memory
1402 FUNCTION-ALIAS: update-audio-stream void UpdateAudioStream ( AudioStream stream, void* data, int frameCount ) ! Update audio stream buffers with data
1403 FUNCTION-ALIAS: is-audio-stream-processed bool IsAudioStreamProcessed ( AudioStream stream ) ! Check if any audio stream buffers requires refill
1404 FUNCTION-ALIAS: play-audio-stream void PlayAudioStream ( AudioStream stream ) ! Play audio stream
1405 FUNCTION-ALIAS: pause-audio-stream void PauseAudioStream ( AudioStream stream ) ! Pause audio stream
1406 FUNCTION-ALIAS: resume-audio-stream void ResumeAudioStream ( AudioStream stream ) ! Resume audio stream
1407 FUNCTION-ALIAS: is-audio-stream-playing bool IsAudioStreamPlaying ( AudioStream stream ) ! Check if audio stream is playing
1408 FUNCTION-ALIAS: stop-audio-stream void StopAudioStream ( AudioStream stream ) ! Stop audio stream
1409 FUNCTION-ALIAS: set-audio-stream-volume void SetAudioStreamVolume ( AudioStream stream, float volume ) ! Set volume for audio stream (1.0 is max level)
1410 FUNCTION-ALIAS: set-audio-stream-pitch void SetAudioStreamPitch ( AudioStream stream, float pitch ) ! Set pitch for audio stream (1.0 is base level)
1411 FUNCTION-ALIAS: set-audio-stream-pan void SetAudioStreamPan ( AudioStream stream, float pan ) ! Set pan for audio stream (0.5 is center)
1412 FUNCTION-ALIAS: set-audio-stream-buffer-size-default void SetAudioStreamBufferSizeDefault ( int size ) ! Default size for new audio streams
1413 FUNCTION-ALIAS: set-audio-stream-callback void SetAudioStreamCallback ( AudioStream stream, AudioCallback callback ) ! Audio thread callback to request new data
1415 FUNCTION-ALIAS: attach-audio-stream-processor void AttachAudioStreamProcessor ( AudioStream stream, AudioCallback processor ) ! Attach audio stream processor to stream
1416 FUNCTION-ALIAS: detach-audio-stream-processor void DetachAudioStreamProcessor ( AudioStream stream, AudioCallback processor ) ! Detach audio stream processor from stream
1418 FUNCTION-ALIAS: attach-audio-mixed-processor void AttachAudioMixedProcessor ( AudioCallback processor ) ! Attach audio stream processor to the entire audio pipeline
1419 FUNCTION-ALIAS: detach-audio-mixed-processor void DetachAudioMixedProcessor ( AudioCallback processor ) ! Detach audio stream processor from the entire audio pipeline
1422 DESTRUCTOR: unload-audio-stream
1423 DESTRUCTOR: unload-file-data
1424 DESTRUCTOR: unload-file-text
1425 DESTRUCTOR: unload-font
1426 DESTRUCTOR: unload-image
1427 DESTRUCTOR: unload-image-colors
1428 DESTRUCTOR: unload-image-palette
1429 DESTRUCTOR: unload-material
1430 DESTRUCTOR: unload-mesh
1431 DESTRUCTOR: unload-model
1432 DESTRUCTOR: unload-model-animation
1433 DESTRUCTOR: unload-music-stream
1434 DESTRUCTOR: unload-render-texture
1435 DESTRUCTOR: unload-shader
1436 DESTRUCTOR: unload-sound
1437 DESTRUCTOR: unload-texture
1438 DESTRUCTOR: unload-wave