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GAME: syntax for defining game entry point with game-loop attributes
[factor.git] / vm / free_list.hpp
1 namespace factor
2 {
3
4 static const cell free_list_count = 32;
5 static const cell allocation_page_size = 1024;
6
7 struct free_heap_block
8 {
9         cell header;
10
11         bool free_p() const
12         {
13                 return (header & 1) == 1;
14         }
15
16         cell size() const
17         {
18                 cell size = header & ~7;
19 #ifdef FACTOR_DEBUG
20                 assert(size > 0);
21 #endif
22                 return size;
23         }
24
25         void make_free(cell size)
26         {
27 #ifdef FACTOR_DEBUG
28                 assert(size > 0);
29 #endif
30                 header = size | 1;
31         }
32 };
33
34 struct block_size_compare {
35         bool operator()(free_heap_block *a, free_heap_block *b)
36         {
37                 return a->size() < b->size();
38         }
39 };
40
41 typedef std::multiset<free_heap_block *, block_size_compare> large_block_set;
42
43 struct free_list {
44         std::vector<free_heap_block *> small_blocks[free_list_count];
45         large_block_set large_blocks;
46         cell free_block_count;
47         cell free_space;
48
49         void clear_free_list();
50         void initial_free_list(cell start, cell end, cell occupied);
51         void add_to_free_list(free_heap_block *block);
52         free_heap_block *find_free_block(cell size);
53         free_heap_block *split_free_block(free_heap_block *block, cell size);
54         bool can_allot_p(cell size);
55         cell largest_free_block();
56 };
57
58 }