]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3d10/d3d10.factor
use radix literals
[factor.git] / basis / windows / directx / d3d10 / d3d10.factor
index cd9bf5840515baec8758cde6b67a749bfa92bf51..2c97b7365d23fd3b013603c994c2240dbbf864d2 100644 (file)
@@ -5,9 +5,9 @@ IN: windows.directx.d3d10
 
 LIBRARY: d3d10
 
-CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE                                    HEX: ffff
-CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE                                    HEX: ffffffff
-CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE                                     HEX: ff
+CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE                                    0xffff
+CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE                                    0xffffffff
+CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE                                     0xff
 CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT                             9
 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT                                    8
 CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT                            2
@@ -55,15 +55,15 @@ CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP                                       0
 CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY                                         16.0
 CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS                                           0.0
 CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX                              0
-CONSTANT: D3D10_DEFAULT_SAMPLE_MASK                                            HEX: ffffffff
+CONSTANT: D3D10_DEFAULT_SAMPLE_MASK                                            0xffffffff
 CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX                                           0
 CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY                                           0
 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX                                         0
 CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY                                         0
 CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS                                0.0
-CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK                                      HEX: ff
+CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK                                      0xff
 CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE                                      0
-CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK                                     HEX: ff
+CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK                                     0xff
 CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX                         0
 CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT                                        0
 CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH                                     0.0
@@ -110,8 +110,8 @@ CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT                                         3
 CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT                            16
 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS                  64
 CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT                        16
-CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT                                HEX: ffffffff
-CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER                               HEX: ffffffff
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT                                0xffffffff
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER                               0xffffffff
 CONSTANT: D3D10_LINEAR_GAMMA                                                   1.0
 CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT                                     1.0
 CONSTANT: D3D10_MAX_DEPTH                                                      1.0
@@ -130,9 +130,9 @@ CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH                               1
 CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT                     0
 CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT                                  13
 CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT                      15
-CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE                                   HEX: ffffffff
+CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE                                   0xffffffff
 CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE                                     0
-CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE                                      HEX: ffffffff
+CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE                                      0xffffffff
 CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS                                   4
 CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          32
 CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT                                        32
@@ -178,7 +178,7 @@ CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT                               8
 CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES                                  2048
 CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES                            256
 CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT                                           4
-CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP                             HEX: ffffffff
+CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP                             0xffffffff
 CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER                         1
 CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT                               64
 CONSTANT: D3D10_SRGB_GAMMA                                                     2.2
@@ -225,17 +225,17 @@ CONSTANT: D3D_SPEC_VERSION                                                     1
 CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
 CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT     16
 
-CONSTANT: _FACD3D10      HEX: 879
-CONSTANT: _FACD3D10DEBUG HEX: 87A
+CONSTANT: _FACD3D10      0x879
+CONSTANT: _FACD3D10DEBUG 0x87A
 
-CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 88790001
-CONSTANT: D3D10_ERROR_FILE_NOT_FOUND                HEX: 88790002
+CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x88790001
+CONSTANT: D3D10_ERROR_FILE_NOT_FOUND                0x88790002
 
 CONSTANT: D3D10_INPUT_PER_VERTEX_DATA   0
 CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1
 TYPEDEF: int D3D10_INPUT_CLASSIFICATION
 
-CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT HEX: ffffffff
+CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT 0xffffffff
 
 STRUCT: D3D10_INPUT_ELEMENT_DESC
     { SemanticName         LPCSTR                     }
@@ -335,24 +335,24 @@ CONSTANT: D3D10_USAGE_DYNAMIC   2
 CONSTANT: D3D10_USAGE_STAGING   3
 TYPEDEF: int D3D10_USAGE
 
-CONSTANT: D3D10_BIND_VERTEX_BUFFER   HEX: 1
-CONSTANT: D3D10_BIND_INDEX_BUFFER    HEX: 2
-CONSTANT: D3D10_BIND_CONSTANT_BUFFER HEX: 4
-CONSTANT: D3D10_BIND_SHADER_RESOURCE HEX: 8
-CONSTANT: D3D10_BIND_STREAM_OUTPUT   HEX: 10
-CONSTANT: D3D10_BIND_RENDER_TARGET   HEX: 20
-CONSTANT: D3D10_BIND_DEPTH_STENCIL   HEX: 40
+CONSTANT: D3D10_BIND_VERTEX_BUFFER   0x1
+CONSTANT: D3D10_BIND_INDEX_BUFFER    0x2
+CONSTANT: D3D10_BIND_CONSTANT_BUFFER 0x4
+CONSTANT: D3D10_BIND_SHADER_RESOURCE 0x8
+CONSTANT: D3D10_BIND_STREAM_OUTPUT   0x10
+CONSTANT: D3D10_BIND_RENDER_TARGET   0x20
+CONSTANT: D3D10_BIND_DEPTH_STENCIL   0x40
 TYPEDEF: int D3D10_BIND_FLAG
 
-CONSTANT: D3D10_CPU_ACCESS_WRITE HEX: 10000
-CONSTANT: D3D10_CPU_ACCESS_READ  HEX: 20000
+CONSTANT: D3D10_CPU_ACCESS_WRITE 0x10000
+CONSTANT: D3D10_CPU_ACCESS_READ  0x20000
 TYPEDEF: int D3D10_CPU_ACCESS_FLAG
 
-CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS     HEX: 1
-CONSTANT: D3D10_RESOURCE_MISC_SHARED            HEX: 2
-CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE       HEX: 4
-CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX HEX: 10
-CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE    HEX: 20
+CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS     0x1
+CONSTANT: D3D10_RESOURCE_MISC_SHARED            0x2
+CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE       0x4
+CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX 0x10
+CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE    0x20
 TYPEDEF: int D3D10_RESOURCE_MISC_FLAG
 
 CONSTANT: D3D10_MAP_READ               1
@@ -362,14 +362,14 @@ CONSTANT: D3D10_MAP_WRITE_DISCARD      4
 CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5
 TYPEDEF: int D3D10_MAP
 
-CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT HEX: 100000
+CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT 0x100000
 TYPEDEF: int D3D10_MAP_FLAG
 
-CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR HEX: 1
+CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR 0x1
 TYPEDEF: int D3D10_RAISE_FLAG
 
-CONSTANT: D3D10_CLEAR_DEPTH   HEX: 1
-CONSTANT: D3D10_CLEAR_STENCIL HEX: 2
+CONSTANT: D3D10_CLEAR_DEPTH   0x1
+CONSTANT: D3D10_CLEAR_STENCIL 0x2
 TYPEDEF: int D3D10_CLEAR_FLAG
 
 TYPEDEF: RECT D3D10_RECT
@@ -757,37 +757,37 @@ COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F67
 COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ;
 
 CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT                          0
-CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR                   HEX: 1
-CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             HEX: 4
-CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR                   HEX: 5
-CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT                   HEX: 10
-CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            HEX: 11
-CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT                   HEX: 14
-CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR                         HEX: 15
-CONSTANT: D3D10_FILTER_ANISOTROPIC                                HEX: 55
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT               HEX: 80
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        HEX: 81
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  HEX: 84
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        HEX: 85
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        HEX: 90
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        HEX: 94
-CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              HEX: 95
-CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC                     HEX: d5
-CONSTANT: D3D10_FILTER_TEXT_1BIT                                  HEX: 80000000
+CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR                   0x1
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             0x4
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR                   0x5
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT                   0x10
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            0x11
+CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT                   0x14
+CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR                         0x15
+CONSTANT: D3D10_FILTER_ANISOTROPIC                                0x55
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT               0x80
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        0x81
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  0x84
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        0x85
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        0x90
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        0x94
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              0x95
+CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC                     0xd5
+CONSTANT: D3D10_FILTER_TEXT_1BIT                                  0x80000000
 TYPEDEF: int D3D10_FILTER
 
 CONSTANT: D3D10_FILTER_TYPE_POINT  0
 CONSTANT: D3D10_FILTER_TYPE_LINEAR 1
 TYPEDEF: int D3D10_FILTER_TYPE
 
-CONSTANT: D3D10_FILTER_TYPE_MASK          HEX: 3
+CONSTANT: D3D10_FILTER_TYPE_MASK          0x3
 CONSTANT: D3D10_MIN_FILTER_SHIFT          4
 CONSTANT: D3D10_MAG_FILTER_SHIFT          2
 CONSTANT: D3D10_MIP_FILTER_SHIFT          0
-CONSTANT: D3D10_COMPARISON_FILTERING_BIT  HEX: 80
-CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT HEX: 40
-CONSTANT: D3D10_TEXT_1BIT_BIT             HEX: 80000000
+CONSTANT: D3D10_COMPARISON_FILTERING_BIT  0x80
+CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT 0x40
+CONSTANT: D3D10_TEXT_1BIT_BIT             0x80000000
 
 CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP        1
 CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR      2
@@ -812,31 +812,31 @@ TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC
 COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0}
     void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ;
 
-CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER                   HEX: 1
-CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER         HEX: 2
-CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER          HEX: 4
-CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER                HEX: 8
-CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D                HEX: 10
-CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D                HEX: 20
-CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D                HEX: 40
-CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE              HEX: 80
-CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD              HEX: 100
-CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE            HEX: 200
-CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
-CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT  HEX: 800
-CONSTANT: D3D10_FORMAT_SUPPORT_MIP                      HEX: 1000
-CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN              HEX: 2000
-CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET            HEX: 4000
-CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE                HEX: 8000
-CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL            HEX: 10000
-CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE             HEX: 20000
-CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE      HEX: 40000
-CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY                  HEX: 80000
-CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT   HEX: 100000
-CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
-CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD         HEX: 400000
-CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER            HEX: 800000
-CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST         HEX: 100000
+CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER                   0x1
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER         0x2
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER          0x4
+CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER                0x8
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D                0x10
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D                0x20
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D                0x40
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE              0x80
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD              0x100
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE            0x200
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT  0x800
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP                      0x1000
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN              0x2000
+CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET            0x4000
+CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE                0x8000
+CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL            0x10000
+CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE             0x20000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE      0x40000
+CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY                  0x80000
+CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT   0x100000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD         0x400000
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER            0x800000
+CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST         0x100000
 TYPEDEF: int D3D10_FORMAT_SUPPORT
 
 COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0}
@@ -906,7 +906,7 @@ CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED                     14
 CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED                15
 CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE         16
 CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE                17
-CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0                    HEX: 40000000
+CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0                    0x40000000
 TYPEDEF: int D3D10_COUNTER
 
 CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0
@@ -1030,23 +1030,23 @@ COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0}
     BOOL SetMultithreadProtected ( BOOL bMTProtect )
     BOOL GetMultithreadProtected ( ) ;
 
-CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED                           HEX: 1
-CONSTANT: D3D10_CREATE_DEVICE_DEBUG                                    HEX: 2
-CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF                            HEX: 4
-CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS HEX: 8
-CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP                      HEX: 10
-CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT                             HEX: 20
-CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION                        HEX: 200
+CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED                           0x1
+CONSTANT: D3D10_CREATE_DEVICE_DEBUG                                    0x2
+CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF                            0x4
+CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS 0x8
+CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP                      0x10
+CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT                             0x20
+CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION                        0x200
 TYPEDEF: int D3D10_CREATE_DEVICE_FLAG
 
 CONSTANT: D3D10_SDK_VERSION 29
 
-CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER HEX: 88760B54
-CONSTANT: D3DX10_ERR_INVALID_MESH               HEX: 88760B55
-CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT           HEX: 88760B56
-CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED     HEX: 88760B57
-CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES        HEX: 88760B58
-CONSTANT: D3DX10_ERR_INVALID_DATA               HEX: 88760B59
-CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA    HEX: 88760B5A
-CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT   HEX: 88760B5B
-CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM    HEX: 88760B5C
+CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER 0x88760B54
+CONSTANT: D3DX10_ERR_INVALID_MESH               0x88760B55
+CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT           0x88760B56
+CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED     0x88760B57
+CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES        0x88760B58
+CONSTANT: D3DX10_ERR_INVALID_DATA               0x88760B59
+CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA    0x88760B5A
+CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT   0x88760B5B
+CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM    0x88760B5C