-USING: alien.syntax alien.c-types classes.struct windows.types windows.com
-windows.com.syntax windows.directx.d3d10 ;
+USING: alien.c-types alien.syntax classes.struct windows.com
+windows.com.syntax windows.directx.d3d10 windows.directx.d3d10misc
+windows.types windows.directx ;
IN: windows.directx.d3d10shader
LIBRARY: d3d10
CONSTANT: D3D10_SVC_STRUCT 5
CONSTANT: D3D11_SVC_INTERFACE_CLASS 6
CONSTANT: D3D11_SVC_INTERFACE_POINTER 7
-CONSTANT: D3D10_SVC_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_SVC_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_VARIABLE_CLASS
TYPEDEF: D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS
CONSTANT: D3D10_SVF_USERPACKED 1
CONSTANT: D3D10_SVF_USED 2
CONSTANT: D3D11_SVF_INTERFACE_POINTER 4
-CONSTANT: D3D10_SVF_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_SVF_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_VARIABLE_FLAGS
TYPEDEF: D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS
CONSTANT: D3D11_SVT_INTERFACE_POINTER 37
CONSTANT: D3D11_SVT_COMPUTESHADER 38
CONSTANT: D3D11_SVT_DOUBLE 39
-CONSTANT: D3D10_SVT_FORCE_DWORD HEX: 7ffffff
+CONSTANT: D3D10_SVT_FORCE_DWORD 0x7ffffff
TYPEDEF: int D3D10_SHADER_VARIABLE_TYPE
TYPEDEF: D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE
CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_0 4
CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_1 8
CONSTANT: D3D10_SIF_TEXTURE_COMPONENTS 12
-CONSTANT: D3D10_SIF_FORCE_DWORD HEX: 7ffffff
+CONSTANT: D3D10_SIF_FORCE_DWORD 0x7ffffff
TYPEDEF: int D3D10_SHADER_INPUT_FLAGS
TYPEDEF: D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS
TYPEDEF: D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE
CONSTANT: D3D10_CBF_USERPACKED 1
-CONSTANT: D3D10_CBF_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_CBF_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_CBUFFER_FLAGS
TYPEDEF: D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS
CONSTANT: D3D10_INCLUDE_LOCAL 0
CONSTANT: D3D10_INCLUDE_SYSTEM 1
-CONSTANT: D3D10_INCLUDE_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_INCLUDE_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_INCLUDE_TYPE
TYPEDEF: D3D10_INCLUDE_TYPE* LPD3D10_INCLUDE_TYPE