! Copyright (C) 2007 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
-USING: accessors colors jamshred.log jamshred.oint jamshred.sound jamshred.tunnel kernel math math.constants math.order math.ranges shuffle sequences system ;
+USING: accessors colors combinators jamshred.log jamshred.oint jamshred.sound jamshred.tunnel kernel math math.constants math.order math.ranges shuffle sequences system ;
IN: jamshred.player
TUPLE: player < oint name sounds tunnel nearest-segment last-move speed ;
: change-player-speed ( inc player -- )
[ + speed-range clamp-to-range ] change-speed drop ;
+: multiply-player-speed ( n player -- )
+ [ * speed-range clamp-to-range ] change-speed drop ;
+
: distance-to-move ( player -- distance )
[ speed>> ] [ last-move>> millis dup >r swap - 1000 / * r> ]
[ (>>last-move) ] tri ;
: ?bounce ( distance-remaining player -- )
over 0 > [
- [ dup nearest-segment>> bounce ] [ sounds>> bang ]
- [ (move-player) ] tri
+ {
+ [ dup nearest-segment>> bounce ]
+ [ sounds>> bang ]
+ [ 3/4 swap multiply-player-speed ]
+ [ (move-player) ]
+ } cleave
] [
2drop
] if ;