! This file is based on the gl.h that comes with xorg-x11 6.8.2
IN: gl
-USING: alien gl-internals ;
-
-ALIAS: uint GLenum
-ALIAS: uchar GLboolean
-ALIAS: uint GLbitfield
-ALIAS: char GLbyte
-ALIAS: short GLshort
-ALIAS: int GLint
-ALIAS: int GLsizei
-ALIAS: uchar GLubyte
-ALIAS: ushort GLushort
-ALIAS: uint GLuint
-ALIAS: float GLfloat
-ALIAS: float GLclampf
-ALIAS: double GLdouble
-ALIAS: double GLclampd
-ALIAS: void* GLvoid*
+USING: alien gl-internals kernel parser sequences math ;
+
+ALIAS: uint GLenum
+ALIAS: uchar GLboolean
+ALIAS: uchar* GLboolean*
+ALIAS: uint GLbitfield
+ALIAS: char GLbyte
+ALIAS: short GLshort
+ALIAS: short* GLshort*
+ALIAS: int GLint
+ALIAS: int* GLint*
+ALIAS: int GLsizei
+ALIAS: uchar GLubyte
+ALIAS: uchar* GLubyte*
+ALIAS: ushort GLushort
+ALIAS: ushort* GLushort*
+ALIAS: uint GLuint
+ALIAS: uint* GLuint*
+ALIAS: float GLfloat
+ALIAS: float* GLfloat*
+ALIAS: float GLclampf
+ALIAS: double GLdouble
+ALIAS: double* GLdouble*
+ALIAS: double GLclampd
+ALIAS: void* GLvoid*
+ALIAS: void* GLvoid**
! Constants
! Boolean values
-: GL_FALSE HEX: 0 ;
-: GL_TRUE HEX: 1 ;
+: GL_FALSE HEX: 0 ; inline
+: GL_TRUE HEX: 1 ; inline
! Data types
-: GL_BYTE HEX: 1400 ;
-: GL_UNSIGNED_BYTE HEX: 1401 ;
-: GL_SHORT HEX: 1402 ;
-: GL_UNSIGNED_SHORT HEX: 1403 ;
-: GL_INT HEX: 1404 ;
-: GL_UNSIGNED_INT HEX: 1405 ;
-: GL_FLOAT HEX: 1406 ;
-: GL_2_BYTES HEX: 1407 ;
-: GL_3_BYTES HEX: 1408 ;
-: GL_4_BYTES HEX: 1409 ;
-: GL_DOUBLE HEX: 140A ;
+: GL_BYTE HEX: 1400 ; inline
+: GL_UNSIGNED_BYTE HEX: 1401 ; inline
+: GL_SHORT HEX: 1402 ; inline
+: GL_UNSIGNED_SHORT HEX: 1403 ; inline
+: GL_INT HEX: 1404 ; inline
+: GL_UNSIGNED_INT HEX: 1405 ; inline
+: GL_FLOAT HEX: 1406 ; inline
+: GL_2_BYTES HEX: 1407 ; inline
+: GL_3_BYTES HEX: 1408 ; inline
+: GL_4_BYTES HEX: 1409 ; inline
+: GL_DOUBLE HEX: 140A ; inline
! Primitives
-: GL_POINTS HEX: 0000 ;
-: GL_LINES HEX: 0001 ;
-: GL_LINE_LOOP HEX: 0002 ;
-: GL_LINE_STRIP HEX: 0003 ;
-: GL_TRIANGLES HEX: 0004 ;
-: GL_TRIANGLE_STRIP HEX: 0005 ;
-: GL_TRIANGLE_FAN HEX: 0006 ;
-: GL_QUADS HEX: 0007 ;
-: GL_QUAD_STRIP HEX: 0008 ;
-: GL_POLYGON HEX: 0009 ;
+: GL_POINTS HEX: 0000 ; inline
+: GL_LINES HEX: 0001 ; inline
+: GL_LINE_LOOP HEX: 0002 ; inline
+: GL_LINE_STRIP HEX: 0003 ; inline
+: GL_TRIANGLES HEX: 0004 ; inline
+: GL_TRIANGLE_STRIP HEX: 0005 ; inline
+: GL_TRIANGLE_FAN HEX: 0006 ; inline
+: GL_QUADS HEX: 0007 ; inline
+: GL_QUAD_STRIP HEX: 0008 ; inline
+: GL_POLYGON HEX: 0009 ; inline
! Vertex arrays
-: GL_VERTEX_ARRAY HEX: 8074 ;
-: GL_NORMAL_ARRAY HEX: 8075 ;
-: GL_COLOR_ARRAY HEX: 8076 ;
-: GL_INDEX_ARRAY HEX: 8077 ;
-: GL_TEXTURE_COORD_ARRAY HEX: 8078 ;
-: GL_EDGE_FLAG_ARRAY HEX: 8079 ;
-: GL_VERTEX_ARRAY_SIZE HEX: 807A ;
-: GL_VERTEX_ARRAY_TYPE HEX: 807B ;
-: GL_VERTEX_ARRAY_STRIDE HEX: 807C ;
-: GL_NORMAL_ARRAY_TYPE HEX: 807E ;
-: GL_NORMAL_ARRAY_STRIDE HEX: 807F ;
-: GL_COLOR_ARRAY_SIZE HEX: 8081 ;
-: GL_COLOR_ARRAY_TYPE HEX: 8082 ;
-: GL_COLOR_ARRAY_STRIDE HEX: 8083 ;
-: GL_INDEX_ARRAY_TYPE HEX: 8085 ;
-: GL_INDEX_ARRAY_STRIDE HEX: 8086 ;
-: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 ;
-: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 ;
-: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A ;
-: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C ;
-: GL_VERTEX_ARRAY_POINTER HEX: 808E ;
-: GL_NORMAL_ARRAY_POINTER HEX: 808F ;
-: GL_COLOR_ARRAY_POINTER HEX: 8090 ;
-: GL_INDEX_ARRAY_POINTER HEX: 8091 ;
-: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 ;
-: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 ;
-: GL_V2F HEX: 2A20 ;
-: GL_V3F HEX: 2A21 ;
-: GL_C4UB_V2F HEX: 2A22 ;
-: GL_C4UB_V3F HEX: 2A23 ;
-: GL_C3F_V3F HEX: 2A24 ;
-: GL_N3F_V3F HEX: 2A25 ;
-: GL_C4F_N3F_V3F HEX: 2A26 ;
-: GL_T2F_V3F HEX: 2A27 ;
-: GL_T4F_V4F HEX: 2A28 ;
-: GL_T2F_C4UB_V3F HEX: 2A29 ;
-: GL_T2F_C3F_V3F HEX: 2A2A ;
-: GL_T2F_N3F_V3F HEX: 2A2B ;
-: GL_T2F_C4F_N3F_V3F HEX: 2A2C ;
-: GL_T4F_C4F_N3F_V4F HEX: 2A2D ;
+: GL_VERTEX_ARRAY HEX: 8074 ; inline
+: GL_NORMAL_ARRAY HEX: 8075 ; inline
+: GL_COLOR_ARRAY HEX: 8076 ; inline
+: GL_INDEX_ARRAY HEX: 8077 ; inline
+: GL_TEXTURE_COORD_ARRAY HEX: 8078 ; inline
+: GL_EDGE_FLAG_ARRAY HEX: 8079 ; inline
+: GL_VERTEX_ARRAY_SIZE HEX: 807A ; inline
+: GL_VERTEX_ARRAY_TYPE HEX: 807B ; inline
+: GL_VERTEX_ARRAY_STRIDE HEX: 807C ; inline
+: GL_NORMAL_ARRAY_TYPE HEX: 807E ; inline
+: GL_NORMAL_ARRAY_STRIDE HEX: 807F ; inline
+: GL_COLOR_ARRAY_SIZE HEX: 8081 ; inline
+: GL_COLOR_ARRAY_TYPE HEX: 8082 ; inline
+: GL_COLOR_ARRAY_STRIDE HEX: 8083 ; inline
+: GL_INDEX_ARRAY_TYPE HEX: 8085 ; inline
+: GL_INDEX_ARRAY_STRIDE HEX: 8086 ; inline
+: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 ; inline
+: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 ; inline
+: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A ; inline
+: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C ; inline
+: GL_VERTEX_ARRAY_POINTER HEX: 808E ; inline
+: GL_NORMAL_ARRAY_POINTER HEX: 808F ; inline
+: GL_COLOR_ARRAY_POINTER HEX: 8090 ; inline
+: GL_INDEX_ARRAY_POINTER HEX: 8091 ; inline
+: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 ; inline
+: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 ; inline
+: GL_V2F HEX: 2A20 ; inline
+: GL_V3F HEX: 2A21 ; inline
+: GL_C4UB_V2F HEX: 2A22 ; inline
+: GL_C4UB_V3F HEX: 2A23 ; inline
+: GL_C3F_V3F HEX: 2A24 ; inline
+: GL_N3F_V3F HEX: 2A25 ; inline
+: GL_C4F_N3F_V3F HEX: 2A26 ; inline
+: GL_T2F_V3F HEX: 2A27 ; inline
+: GL_T4F_V4F HEX: 2A28 ; inline
+: GL_T2F_C4UB_V3F HEX: 2A29 ; inline
+: GL_T2F_C3F_V3F HEX: 2A2A ; inline
+: GL_T2F_N3F_V3F HEX: 2A2B ; inline
+: GL_T2F_C4F_N3F_V3F HEX: 2A2C ; inline
+: GL_T4F_C4F_N3F_V4F HEX: 2A2D ; inline
! Matrix mode
-: GL_MATRIX_MODE HEX: 0BA0 ;
-: GL_MODELVIEW HEX: 1700 ;
-: GL_PROJECTION HEX: 1701 ;
-: GL_TEXTURE HEX: 1702 ;
+: GL_MATRIX_MODE HEX: 0BA0 ; inline
+: GL_MODELVIEW HEX: 1700 ; inline
+: GL_PROJECTION HEX: 1701 ; inline
+: GL_TEXTURE HEX: 1702 ; inline
! Points
-: GL_POINT_SMOOTH HEX: 0B10 ;
-: GL_POINT_SIZE HEX: 0B11 ;
-: GL_POINT_SIZE_GRANULARITY HEX: 0B13 ;
-: GL_POINT_SIZE_RANGE HEX: 0B12 ;
+: GL_POINT_SMOOTH HEX: 0B10 ; inline
+: GL_POINT_SIZE HEX: 0B11 ; inline
+: GL_POINT_SIZE_GRANULARITY HEX: 0B13 ; inline
+: GL_POINT_SIZE_RANGE HEX: 0B12 ; inline
! Lines
-: GL_LINE_SMOOTH HEX: 0B20 ;
-: GL_LINE_STIPPLE HEX: 0B24 ;
-: GL_LINE_STIPPLE_PATTERN HEX: 0B25 ;
-: GL_LINE_STIPPLE_REPEAT HEX: 0B26 ;
-: GL_LINE_WIDTH HEX: 0B21 ;
-: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 ;
-: GL_LINE_WIDTH_RANGE HEX: 0B22 ;
+: GL_LINE_SMOOTH HEX: 0B20 ; inline
+: GL_LINE_STIPPLE HEX: 0B24 ; inline
+: GL_LINE_STIPPLE_PATTERN HEX: 0B25 ; inline
+: GL_LINE_STIPPLE_REPEAT HEX: 0B26 ; inline
+: GL_LINE_WIDTH HEX: 0B21 ; inline
+: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 ; inline
+: GL_LINE_WIDTH_RANGE HEX: 0B22 ; inline
! Polygons
-: GL_POINT HEX: 1B00 ;
-: GL_LINE HEX: 1B01 ;
-: GL_FILL HEX: 1B02 ;
-: GL_CW HEX: 0900 ;
-: GL_CCW HEX: 0901 ;
-: GL_FRONT HEX: 0404 ;
-: GL_BACK HEX: 0405 ;
-: GL_POLYGON_MODE HEX: 0B40 ;
-: GL_POLYGON_SMOOTH HEX: 0B41 ;
-: GL_POLYGON_STIPPLE HEX: 0B42 ;
-: GL_EDGE_FLAG HEX: 0B43 ;
-: GL_CULL_FACE HEX: 0B44 ;
-: GL_CULL_FACE_MODE HEX: 0B45 ;
-: GL_FRONT_FACE HEX: 0B46 ;
-: GL_POLYGON_OFFSET_FACTOR HEX: 8038 ;
-: GL_POLYGON_OFFSET_UNITS HEX: 2A00 ;
-: GL_POLYGON_OFFSET_POINT HEX: 2A01 ;
-: GL_POLYGON_OFFSET_LINE HEX: 2A02 ;
-: GL_POLYGON_OFFSET_FILL HEX: 8037 ;
+: GL_POINT HEX: 1B00 ; inline
+: GL_LINE HEX: 1B01 ; inline
+: GL_FILL HEX: 1B02 ; inline
+: GL_CW HEX: 0900 ; inline
+: GL_CCW HEX: 0901 ; inline
+: GL_FRONT HEX: 0404 ; inline
+: GL_BACK HEX: 0405 ; inline
+: GL_POLYGON_MODE HEX: 0B40 ; inline
+: GL_POLYGON_SMOOTH HEX: 0B41 ; inline
+: GL_POLYGON_STIPPLE HEX: 0B42 ; inline
+: GL_EDGE_FLAG HEX: 0B43 ; inline
+: GL_CULL_FACE HEX: 0B44 ; inline
+: GL_CULL_FACE_MODE HEX: 0B45 ; inline
+: GL_FRONT_FACE HEX: 0B46 ; inline
+: GL_POLYGON_OFFSET_FACTOR HEX: 8038 ; inline
+: GL_POLYGON_OFFSET_UNITS HEX: 2A00 ; inline
+: GL_POLYGON_OFFSET_POINT HEX: 2A01 ; inline
+: GL_POLYGON_OFFSET_LINE HEX: 2A02 ; inline
+: GL_POLYGON_OFFSET_FILL HEX: 8037 ; inline
! Display Lists
-: GL_COMPILE HEX: 1300 ;
-: GL_COMPILE_AND_EXECUTE HEX: 1301 ;
-: GL_LIST_BASE HEX: 0B32 ;
-: GL_LIST_INDEX HEX: 0B33 ;
-: GL_LIST_MODE HEX: 0B30 ;
+: GL_COMPILE HEX: 1300 ; inline
+: GL_COMPILE_AND_EXECUTE HEX: 1301 ; inline
+: GL_LIST_BASE HEX: 0B32 ; inline
+: GL_LIST_INDEX HEX: 0B33 ; inline
+: GL_LIST_MODE HEX: 0B30 ; inline
! Depth buffer
-: GL_NEVER HEX: 0200 ;
-: GL_LESS HEX: 0201 ;
-: GL_EQUAL HEX: 0202 ;
-: GL_LEQUAL HEX: 0203 ;
-: GL_GREATER HEX: 0204 ;
-: GL_NOTEQUAL HEX: 0205 ;
-: GL_GEQUAL HEX: 0206 ;
-: GL_ALWAYS HEX: 0207 ;
-: GL_DEPTH_TEST HEX: 0B71 ;
-: GL_DEPTH_BITS HEX: 0D56 ;
-: GL_DEPTH_CLEAR_VALUE HEX: 0B73 ;
-: GL_DEPTH_FUNC HEX: 0B74 ;
-: GL_DEPTH_RANGE HEX: 0B70 ;
-: GL_DEPTH_WRITEMASK HEX: 0B72 ;
-: GL_DEPTH_COMPONENT HEX: 1902 ;
+: GL_NEVER HEX: 0200 ; inline
+: GL_LESS HEX: 0201 ; inline
+: GL_EQUAL HEX: 0202 ; inline
+: GL_LEQUAL HEX: 0203 ; inline
+: GL_GREATER HEX: 0204 ; inline
+: GL_NOTEQUAL HEX: 0205 ; inline
+: GL_GEQUAL HEX: 0206 ; inline
+: GL_ALWAYS HEX: 0207 ; inline
+: GL_DEPTH_TEST HEX: 0B71 ; inline
+: GL_DEPTH_BITS HEX: 0D56 ; inline
+: GL_DEPTH_CLEAR_VALUE HEX: 0B73 ; inline
+: GL_DEPTH_FUNC HEX: 0B74 ; inline
+: GL_DEPTH_RANGE HEX: 0B70 ; inline
+: GL_DEPTH_WRITEMASK HEX: 0B72 ; inline
+: GL_DEPTH_COMPONENT HEX: 1902 ; inline
! Lighting
-: GL_LIGHTING HEX: 0B50 ;
-: GL_LIGHT0 HEX: 4000 ;
-: GL_LIGHT1 HEX: 4001 ;
-: GL_LIGHT2 HEX: 4002 ;
-: GL_LIGHT3 HEX: 4003 ;
-: GL_LIGHT4 HEX: 4004 ;
-: GL_LIGHT5 HEX: 4005 ;
-: GL_LIGHT6 HEX: 4006 ;
-: GL_LIGHT7 HEX: 4007 ;
-: GL_SPOT_EXPONENT HEX: 1205 ;
-: GL_SPOT_CUTOFF HEX: 1206 ;
-: GL_CONSTANT_ATTENUATION HEX: 1207 ;
-: GL_LINEAR_ATTENUATION HEX: 1208 ;
-: GL_QUADRATIC_ATTENUATION HEX: 1209 ;
-: GL_AMBIENT HEX: 1200 ;
-: GL_DIFFUSE HEX: 1201 ;
-: GL_SPECULAR HEX: 1202 ;
-: GL_SHININESS HEX: 1601 ;
-: GL_EMISSION HEX: 1600 ;
-: GL_POSITION HEX: 1203 ;
-: GL_SPOT_DIRECTION HEX: 1204 ;
-: GL_AMBIENT_AND_DIFFUSE HEX: 1602 ;
-: GL_COLOR_INDEXES HEX: 1603 ;
-: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 ;
-: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 ;
-: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 ;
-: GL_FRONT_AND_BACK HEX: 0408 ;
-: GL_SHADE_MODEL HEX: 0B54 ;
-: GL_FLAT HEX: 1D00 ;
-: GL_SMOOTH HEX: 1D01 ;
-: GL_COLOR_MATERIAL HEX: 0B57 ;
-: GL_COLOR_MATERIAL_FACE HEX: 0B55 ;
-: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 ;
-: GL_NORMALIZE HEX: 0BA1 ;
+: GL_LIGHTING HEX: 0B50 ; inline
+: GL_LIGHT0 HEX: 4000 ; inline
+: GL_LIGHT1 HEX: 4001 ; inline
+: GL_LIGHT2 HEX: 4002 ; inline
+: GL_LIGHT3 HEX: 4003 ; inline
+: GL_LIGHT4 HEX: 4004 ; inline
+: GL_LIGHT5 HEX: 4005 ; inline
+: GL_LIGHT6 HEX: 4006 ; inline
+: GL_LIGHT7 HEX: 4007 ; inline
+: GL_SPOT_EXPONENT HEX: 1205 ; inline
+: GL_SPOT_CUTOFF HEX: 1206 ; inline
+: GL_CONSTANT_ATTENUATION HEX: 1207 ; inline
+: GL_LINEAR_ATTENUATION HEX: 1208 ; inline
+: GL_QUADRATIC_ATTENUATION HEX: 1209 ; inline
+: GL_AMBIENT HEX: 1200 ; inline
+: GL_DIFFUSE HEX: 1201 ; inline
+: GL_SPECULAR HEX: 1202 ; inline
+: GL_SHININESS HEX: 1601 ; inline
+: GL_EMISSION HEX: 1600 ; inline
+: GL_POSITION HEX: 1203 ; inline
+: GL_SPOT_DIRECTION HEX: 1204 ; inline
+: GL_AMBIENT_AND_DIFFUSE HEX: 1602 ; inline
+: GL_COLOR_INDEXES HEX: 1603 ; inline
+: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 ; inline
+: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 ; inline
+: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 ; inline
+: GL_FRONT_AND_BACK HEX: 0408 ; inline
+: GL_SHADE_MODEL HEX: 0B54 ; inline
+: GL_FLAT HEX: 1D00 ; inline
+: GL_SMOOTH HEX: 1D01 ; inline
+: GL_COLOR_MATERIAL HEX: 0B57 ; inline
+: GL_COLOR_MATERIAL_FACE HEX: 0B55 ; inline
+: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 ; inline
+: GL_NORMALIZE HEX: 0BA1 ; inline
! User clipping planes
-: GL_CLIP_PLANE0 HEX: 3000 ;
-: GL_CLIP_PLANE1 HEX: 3001 ;
-: GL_CLIP_PLANE2 HEX: 3002 ;
-: GL_CLIP_PLANE3 HEX: 3003 ;
-: GL_CLIP_PLANE4 HEX: 3004 ;
-: GL_CLIP_PLANE5 HEX: 3005 ;
+: GL_CLIP_PLANE0 HEX: 3000 ; inline
+: GL_CLIP_PLANE1 HEX: 3001 ; inline
+: GL_CLIP_PLANE2 HEX: 3002 ; inline
+: GL_CLIP_PLANE3 HEX: 3003 ; inline
+: GL_CLIP_PLANE4 HEX: 3004 ; inline
+: GL_CLIP_PLANE5 HEX: 3005 ; inline
! Accumulation buffer
-: GL_ACCUM_RED_BITS HEX: 0D58 ;
-: GL_ACCUM_GREEN_BITS HEX: 0D59 ;
-: GL_ACCUM_BLUE_BITS HEX: 0D5A ;
-: GL_ACCUM_ALPHA_BITS HEX: 0D5B ;
-: GL_ACCUM_CLEAR_VALUE HEX: 0B80 ;
-: GL_ACCUM HEX: 0100 ;
-: GL_ADD HEX: 0104 ;
-: GL_LOAD HEX: 0101 ;
-: GL_MULT HEX: 0103 ;
-: GL_RETURN HEX: 0102 ;
+: GL_ACCUM_RED_BITS HEX: 0D58 ; inline
+: GL_ACCUM_GREEN_BITS HEX: 0D59 ; inline
+: GL_ACCUM_BLUE_BITS HEX: 0D5A ; inline
+: GL_ACCUM_ALPHA_BITS HEX: 0D5B ; inline
+: GL_ACCUM_CLEAR_VALUE HEX: 0B80 ; inline
+: GL_ACCUM HEX: 0100 ; inline
+: GL_ADD HEX: 0104 ; inline
+: GL_LOAD HEX: 0101 ; inline
+: GL_MULT HEX: 0103 ; inline
+: GL_RETURN HEX: 0102 ; inline
! Alpha testing
-: GL_ALPHA_TEST HEX: 0BC0 ;
-: GL_ALPHA_TEST_REF HEX: 0BC2 ;
-: GL_ALPHA_TEST_FUNC HEX: 0BC1 ;
+: GL_ALPHA_TEST HEX: 0BC0 ; inline
+: GL_ALPHA_TEST_REF HEX: 0BC2 ; inline
+: GL_ALPHA_TEST_FUNC HEX: 0BC1 ; inline
! Blending
-: GL_BLEND HEX: 0BE2 ;
-: GL_BLEND_SRC HEX: 0BE1 ;
-: GL_BLEND_DST HEX: 0BE0 ;
-: GL_ZERO HEX: 0 ;
-: GL_ONE HEX: 1 ;
-: GL_SRC_COLOR HEX: 0300 ;
-: GL_ONE_MINUS_SRC_COLOR HEX: 0301 ;
-: GL_SRC_ALPHA HEX: 0302 ;
-: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 ;
-: GL_DST_ALPHA HEX: 0304 ;
-: GL_ONE_MINUS_DST_ALPHA HEX: 0305 ;
-: GL_DST_COLOR HEX: 0306 ;
-: GL_ONE_MINUS_DST_COLOR HEX: 0307 ;
-: GL_SRC_ALPHA_SATURATE HEX: 0308 ;
+: GL_BLEND HEX: 0BE2 ; inline
+: GL_BLEND_SRC HEX: 0BE1 ; inline
+: GL_BLEND_DST HEX: 0BE0 ; inline
+: GL_ZERO HEX: 0 ; inline
+: GL_ONE HEX: 1 ; inline
+: GL_SRC_COLOR HEX: 0300 ; inline
+: GL_ONE_MINUS_SRC_COLOR HEX: 0301 ; inline
+: GL_SRC_ALPHA HEX: 0302 ; inline
+: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 ; inline
+: GL_DST_ALPHA HEX: 0304 ; inline
+: GL_ONE_MINUS_DST_ALPHA HEX: 0305 ; inline
+: GL_DST_COLOR HEX: 0306 ; inline
+: GL_ONE_MINUS_DST_COLOR HEX: 0307 ; inline
+: GL_SRC_ALPHA_SATURATE HEX: 0308 ; inline
! Render Mode
-: GL_FEEDBACK HEX: 1C01 ;
-: GL_RENDER HEX: 1C00 ;
-: GL_SELECT HEX: 1C02 ;
+: GL_FEEDBACK HEX: 1C01 ; inline
+: GL_RENDER HEX: 1C00 ; inline
+: GL_SELECT HEX: 1C02 ; inline
! Feedback
-: GL_2D HEX: 0600 ;
-: GL_3D HEX: 0601 ;
-: GL_3D_COLOR HEX: 0602 ;
-: GL_3D_COLOR_TEXTURE HEX: 0603 ;
-: GL_4D_COLOR_TEXTURE HEX: 0604 ;
-: GL_POINT_TOKEN HEX: 0701 ;
-: GL_LINE_TOKEN HEX: 0702 ;
-: GL_LINE_RESET_TOKEN HEX: 0707 ;
-: GL_POLYGON_TOKEN HEX: 0703 ;
-: GL_BITMAP_TOKEN HEX: 0704 ;
-: GL_DRAW_PIXEL_TOKEN HEX: 0705 ;
-: GL_COPY_PIXEL_TOKEN HEX: 0706 ;
-: GL_PASS_THROUGH_TOKEN HEX: 0700 ;
-: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 ;
-: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 ;
-: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 ;
+: GL_2D HEX: 0600 ; inline
+: GL_3D HEX: 0601 ; inline
+: GL_3D_COLOR HEX: 0602 ; inline
+: GL_3D_COLOR_TEXTURE HEX: 0603 ; inline
+: GL_4D_COLOR_TEXTURE HEX: 0604 ; inline
+: GL_POINT_TOKEN HEX: 0701 ; inline
+: GL_LINE_TOKEN HEX: 0702 ; inline
+: GL_LINE_RESET_TOKEN HEX: 0707 ; inline
+: GL_POLYGON_TOKEN HEX: 0703 ; inline
+: GL_BITMAP_TOKEN HEX: 0704 ; inline
+: GL_DRAW_PIXEL_TOKEN HEX: 0705 ; inline
+: GL_COPY_PIXEL_TOKEN HEX: 0706 ; inline
+: GL_PASS_THROUGH_TOKEN HEX: 0700 ; inline
+: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 ; inline
+: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 ; inline
+: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 ; inline
! Selection
-: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 ;
-: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 ;
+: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 ; inline
+: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 ; inline
! Fog
-: GL_FOG HEX: 0B60 ;
-: GL_FOG_MODE HEX: 0B65 ;
-: GL_FOG_DENSITY HEX: 0B62 ;
-: GL_FOG_COLOR HEX: 0B66 ;
-: GL_FOG_INDEX HEX: 0B61 ;
-: GL_FOG_START HEX: 0B63 ;
-: GL_FOG_END HEX: 0B64 ;
-: GL_LINEAR HEX: 2601 ;
-: GL_EXP HEX: 0800 ;
-: GL_EXP2 HEX: 0801 ;
+: GL_FOG HEX: 0B60 ; inline
+: GL_FOG_MODE HEX: 0B65 ; inline
+: GL_FOG_DENSITY HEX: 0B62 ; inline
+: GL_FOG_COLOR HEX: 0B66 ; inline
+: GL_FOG_INDEX HEX: 0B61 ; inline
+: GL_FOG_START HEX: 0B63 ; inline
+: GL_FOG_END HEX: 0B64 ; inline
+: GL_LINEAR HEX: 2601 ; inline
+: GL_EXP HEX: 0800 ; inline
+: GL_EXP2 HEX: 0801 ; inline
! Logic Ops
-: GL_LOGIC_OP HEX: 0BF1 ;
-: GL_INDEX_LOGIC_OP HEX: 0BF1 ;
-: GL_COLOR_LOGIC_OP HEX: 0BF2 ;
-: GL_LOGIC_OP_MODE HEX: 0BF0 ;
-: GL_CLEAR HEX: 1500 ;
-: GL_SET HEX: 150F ;
-: GL_COPY HEX: 1503 ;
-: GL_COPY_INVERTED HEX: 150C ;
-: GL_NOOP HEX: 1505 ;
-: GL_INVERT HEX: 150A ;
-: GL_AND HEX: 1501 ;
-: GL_NAND HEX: 150E ;
-: GL_OR HEX: 1507 ;
-: GL_NOR HEX: 1508 ;
-: GL_XOR HEX: 1506 ;
-: GL_EQUIV HEX: 1509 ;
-: GL_AND_REVERSE HEX: 1502 ;
-: GL_AND_INVERTED HEX: 1504 ;
-: GL_OR_REVERSE HEX: 150B ;
-: GL_OR_INVERTED HEX: 150D ;
+: GL_LOGIC_OP HEX: 0BF1 ; inline
+: GL_INDEX_LOGIC_OP HEX: 0BF1 ; inline
+: GL_COLOR_LOGIC_OP HEX: 0BF2 ; inline
+: GL_LOGIC_OP_MODE HEX: 0BF0 ; inline
+: GL_CLEAR HEX: 1500 ; inline
+: GL_SET HEX: 150F ; inline
+: GL_COPY HEX: 1503 ; inline
+: GL_COPY_INVERTED HEX: 150C ; inline
+: GL_NOOP HEX: 1505 ; inline
+: GL_INVERT HEX: 150A ; inline
+: GL_AND HEX: 1501 ; inline
+: GL_NAND HEX: 150E ; inline
+: GL_OR HEX: 1507 ; inline
+: GL_NOR HEX: 1508 ; inline
+: GL_XOR HEX: 1506 ; inline
+: GL_EQUIV HEX: 1509 ; inline
+: GL_AND_REVERSE HEX: 1502 ; inline
+: GL_AND_INVERTED HEX: 1504 ; inline
+: GL_OR_REVERSE HEX: 150B ; inline
+: GL_OR_INVERTED HEX: 150D ; inline
! Stencil
-: GL_STENCIL_TEST HEX: 0B90 ;
-: GL_STENCIL_WRITEMASK HEX: 0B98 ;
-: GL_STENCIL_BITS HEX: 0D57 ;
-: GL_STENCIL_FUNC HEX: 0B92 ;
-: GL_STENCIL_VALUE_MASK HEX: 0B93 ;
-: GL_STENCIL_REF HEX: 0B97 ;
-: GL_STENCIL_FAIL HEX: 0B94 ;
-: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 ;
-: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 ;
-: GL_STENCIL_CLEAR_VALUE HEX: 0B91 ;
-: GL_STENCIL_INDEX HEX: 1901 ;
-: GL_KEEP HEX: 1E00 ;
-: GL_REPLACE HEX: 1E01 ;
-: GL_INCR HEX: 1E02 ;
-: GL_DECR HEX: 1E03 ;
+: GL_STENCIL_TEST HEX: 0B90 ; inline
+: GL_STENCIL_WRITEMASK HEX: 0B98 ; inline
+: GL_STENCIL_BITS HEX: 0D57 ; inline
+: GL_STENCIL_FUNC HEX: 0B92 ; inline
+: GL_STENCIL_VALUE_MASK HEX: 0B93 ; inline
+: GL_STENCIL_REF HEX: 0B97 ; inline
+: GL_STENCIL_FAIL HEX: 0B94 ; inline
+: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 ; inline
+: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 ; inline
+: GL_STENCIL_CLEAR_VALUE HEX: 0B91 ; inline
+: GL_STENCIL_INDEX HEX: 1901 ; inline
+: GL_KEEP HEX: 1E00 ; inline
+: GL_REPLACE HEX: 1E01 ; inline
+: GL_INCR HEX: 1E02 ; inline
+: GL_DECR HEX: 1E03 ; inline
! Buffers, Pixel Drawing/Reading
-: GL_NONE HEX: 0 ;
-: GL_LEFT HEX: 0406 ;
-: GL_RIGHT HEX: 0407 ;
+: GL_NONE HEX: 0 ; inline
+: GL_LEFT HEX: 0406 ; inline
+: GL_RIGHT HEX: 0407 ; inline
! defined elsewhere
! GL_FRONT HEX: 0404
! GL_BACK HEX: 0405
! GL_FRONT_AND_BACK HEX: 0408
-: GL_FRONT_LEFT HEX: 0400 ;
-: GL_FRONT_RIGHT HEX: 0401 ;
-: GL_BACK_LEFT HEX: 0402 ;
-: GL_BACK_RIGHT HEX: 0403 ;
-: GL_AUX0 HEX: 0409 ;
-: GL_AUX1 HEX: 040A ;
-: GL_AUX2 HEX: 040B ;
-: GL_AUX3 HEX: 040C ;
-: GL_COLOR_INDEX HEX: 1900 ;
-: GL_RED HEX: 1903 ;
-: GL_GREEN HEX: 1904 ;
-: GL_BLUE HEX: 1905 ;
-: GL_ALPHA HEX: 1906 ;
-: GL_LUMINANCE HEX: 1909 ;
-: GL_LUMINANCE_ALPHA HEX: 190A ;
-: GL_ALPHA_BITS HEX: 0D55 ;
-: GL_RED_BITS HEX: 0D52 ;
-: GL_GREEN_BITS HEX: 0D53 ;
-: GL_BLUE_BITS HEX: 0D54 ;
-: GL_INDEX_BITS HEX: 0D51 ;
-: GL_SUBPIXEL_BITS HEX: 0D50 ;
-: GL_AUX_BUFFERS HEX: 0C00 ;
-: GL_READ_BUFFER HEX: 0C02 ;
-: GL_DRAW_BUFFER HEX: 0C01 ;
-: GL_DOUBLEBUFFER HEX: 0C32 ;
-: GL_STEREO HEX: 0C33 ;
-: GL_BITMAP HEX: 1A00 ;
-: GL_COLOR HEX: 1800 ;
-: GL_DEPTH HEX: 1801 ;
-: GL_STENCIL HEX: 1802 ;
-: GL_DITHER HEX: 0BD0 ;
-: GL_RGB HEX: 1907 ;
-: GL_RGBA HEX: 1908 ;
+: GL_FRONT_LEFT HEX: 0400 ; inline
+: GL_FRONT_RIGHT HEX: 0401 ; inline
+: GL_BACK_LEFT HEX: 0402 ; inline
+: GL_BACK_RIGHT HEX: 0403 ; inline
+: GL_AUX0 HEX: 0409 ; inline
+: GL_AUX1 HEX: 040A ; inline
+: GL_AUX2 HEX: 040B ; inline
+: GL_AUX3 HEX: 040C ; inline
+: GL_COLOR_INDEX HEX: 1900 ; inline
+: GL_RED HEX: 1903 ; inline
+: GL_GREEN HEX: 1904 ; inline
+: GL_BLUE HEX: 1905 ; inline
+: GL_ALPHA HEX: 1906 ; inline
+: GL_LUMINANCE HEX: 1909 ; inline
+: GL_LUMINANCE_ALPHA HEX: 190A ; inline
+: GL_ALPHA_BITS HEX: 0D55 ; inline
+: GL_RED_BITS HEX: 0D52 ; inline
+: GL_GREEN_BITS HEX: 0D53 ; inline
+: GL_BLUE_BITS HEX: 0D54 ; inline
+: GL_INDEX_BITS HEX: 0D51 ; inline
+: GL_SUBPIXEL_BITS HEX: 0D50 ; inline
+: GL_AUX_BUFFERS HEX: 0C00 ; inline
+: GL_READ_BUFFER HEX: 0C02 ; inline
+: GL_DRAW_BUFFER HEX: 0C01 ; inline
+: GL_DOUBLEBUFFER HEX: 0C32 ; inline
+: GL_STEREO HEX: 0C33 ; inline
+: GL_BITMAP HEX: 1A00 ; inline
+: GL_COLOR HEX: 1800 ; inline
+: GL_DEPTH HEX: 1801 ; inline
+: GL_STENCIL HEX: 1802 ; inline
+: GL_DITHER HEX: 0BD0 ; inline
+: GL_RGB HEX: 1907 ; inline
+: GL_RGBA HEX: 1908 ; inline
! Implementation limits
-: GL_MAX_LIST_NESTING HEX: 0B31 ;
-: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 ;
-: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 ;
-: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 ;
-: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 ;
-: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 ;
-: GL_MAX_EVAL_ORDER HEX: 0D30 ;
-: GL_MAX_LIGHTS HEX: 0D31 ;
-: GL_MAX_CLIP_PLANES HEX: 0D32 ;
-: GL_MAX_TEXTURE_SIZE HEX: 0D33 ;
-: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 ;
-: GL_MAX_VIEWPORT_DIMS HEX: 0D3A ;
-: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B ;
+: GL_MAX_LIST_NESTING HEX: 0B31 ; inline
+: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 ; inline
+: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 ; inline
+: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 ; inline
+: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 ; inline
+: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 ; inline
+: GL_MAX_EVAL_ORDER HEX: 0D30 ; inline
+: GL_MAX_LIGHTS HEX: 0D31 ; inline
+: GL_MAX_CLIP_PLANES HEX: 0D32 ; inline
+: GL_MAX_TEXTURE_SIZE HEX: 0D33 ; inline
+: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 ; inline
+: GL_MAX_VIEWPORT_DIMS HEX: 0D3A ; inline
+: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B ; inline
! Gets
-: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 ;
-: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 ;
-: GL_COLOR_CLEAR_VALUE HEX: 0C22 ;
-: GL_COLOR_WRITEMASK HEX: 0C23 ;
-: GL_CURRENT_INDEX HEX: 0B01 ;
-: GL_CURRENT_COLOR HEX: 0B00 ;
-: GL_CURRENT_NORMAL HEX: 0B02 ;
-: GL_CURRENT_RASTER_COLOR HEX: 0B04 ;
-: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 ;
-: GL_CURRENT_RASTER_INDEX HEX: 0B05 ;
-: GL_CURRENT_RASTER_POSITION HEX: 0B07 ;
-: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 ;
-: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 ;
-: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 ;
-: GL_INDEX_CLEAR_VALUE HEX: 0C20 ;
-: GL_INDEX_MODE HEX: 0C30 ;
-: GL_INDEX_WRITEMASK HEX: 0C21 ;
-: GL_MODELVIEW_MATRIX HEX: 0BA6 ;
-: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 ;
-: GL_NAME_STACK_DEPTH HEX: 0D70 ;
-: GL_PROJECTION_MATRIX HEX: 0BA7 ;
-: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 ;
-: GL_RENDER_MODE HEX: 0C40 ;
-: GL_RGBA_MODE HEX: 0C31 ;
-: GL_TEXTURE_MATRIX HEX: 0BA8 ;
-: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 ;
-: GL_VIEWPORT HEX: 0BA2 ;
-
-! Evaluators
-: GL_AUTO_NORMAL HEX: 0D80 ;
-: GL_MAP1_COLOR_4 HEX: 0D90 ;
-: GL_MAP1_INDEX HEX: 0D91 ;
-: GL_MAP1_NORMAL HEX: 0D92 ;
-: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 ;
-: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 ;
-: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 ;
-: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 ;
-: GL_MAP1_VERTEX_3 HEX: 0D97 ;
-: GL_MAP1_VERTEX_4 HEX: 0D98 ;
-: GL_MAP2_COLOR_4 HEX: 0DB0 ;
-: GL_MAP2_INDEX HEX: 0DB1 ;
-: GL_MAP2_NORMAL HEX: 0DB2 ;
-: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 ;
-: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 ;
-: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 ;
-: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 ;
-: GL_MAP2_VERTEX_3 HEX: 0DB7 ;
-: GL_MAP2_VERTEX_4 HEX: 0DB8 ;
-: GL_MAP1_GRID_DOMAIN HEX: 0DD0 ;
-: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 ;
-: GL_MAP2_GRID_DOMAIN HEX: 0DD2 ;
-: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 ;
-: GL_COEFF HEX: 0A00 ;
-: GL_DOMAIN HEX: 0A02 ;
-: GL_ORDER HEX: 0A01 ;
-
-! Hints
-: GL_FOG_HINT HEX: 0C54 ;
-: GL_LINE_SMOOTH_HINT HEX: 0C52 ;
-: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 ;
-: GL_POINT_SMOOTH_HINT HEX: 0C51 ;
-: GL_POLYGON_SMOOTH_HINT HEX: 0C53 ;
-: GL_DONT_CARE HEX: 1100 ;
-: GL_FASTEST HEX: 1101 ;
-: GL_NICEST HEX: 1102 ;
-
-! Scissor box
-: GL_SCISSOR_TEST HEX: 0C11 ;
-: GL_SCISSOR_BOX HEX: 0C10 ;
-
-! Pixel Mode / Transfer
-: GL_MAP_COLOR HEX: 0D10 ;
-: GL_MAP_STENCIL HEX: 0D11 ;
-: GL_INDEX_SHIFT HEX: 0D12 ;
-: GL_INDEX_OFFSET HEX: 0D13 ;
-: GL_RED_SCALE HEX: 0D14 ;
-: GL_RED_BIAS HEX: 0D15 ;
-: GL_GREEN_SCALE HEX: 0D18 ;
-: GL_GREEN_BIAS HEX: 0D19 ;
-: GL_BLUE_SCALE HEX: 0D1A ;
-: GL_BLUE_BIAS HEX: 0D1B ;
-: GL_ALPHA_SCALE HEX: 0D1C ;
-: GL_ALPHA_BIAS HEX: 0D1D ;
-: GL_DEPTH_SCALE HEX: 0D1E ;
-: GL_DEPTH_BIAS HEX: 0D1F ;
-: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 ;
-: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 ;
-: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 ;
-: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 ;
-: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 ;
-: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 ;
-: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 ;
-: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 ;
-: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 ;
-: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 ;
-: GL_PIXEL_MAP_S_TO_S HEX: 0C71 ;
-: GL_PIXEL_MAP_I_TO_I HEX: 0C70 ;
-: GL_PIXEL_MAP_I_TO_R HEX: 0C72 ;
-: GL_PIXEL_MAP_I_TO_G HEX: 0C73 ;
-: GL_PIXEL_MAP_I_TO_B HEX: 0C74 ;
-: GL_PIXEL_MAP_I_TO_A HEX: 0C75 ;
-: GL_PIXEL_MAP_R_TO_R HEX: 0C76 ;
-: GL_PIXEL_MAP_G_TO_G HEX: 0C77 ;
-: GL_PIXEL_MAP_B_TO_B HEX: 0C78 ;
-: GL_PIXEL_MAP_A_TO_A HEX: 0C79 ;
-: GL_PACK_ALIGNMENT HEX: 0D05 ;
-: GL_PACK_LSB_FIRST HEX: 0D01 ;
-: GL_PACK_ROW_LENGTH HEX: 0D02 ;
-: GL_PACK_SKIP_PIXELS HEX: 0D04 ;
-: GL_PACK_SKIP_ROWS HEX: 0D03 ;
-: GL_PACK_SWAP_BYTES HEX: 0D00 ;
-: GL_UNPACK_ALIGNMENT HEX: 0CF5 ;
-: GL_UNPACK_LSB_FIRST HEX: 0CF1 ;
-: GL_UNPACK_ROW_LENGTH HEX: 0CF2 ;
-: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 ;
-: GL_UNPACK_SKIP_ROWS HEX: 0CF3 ;
-: GL_UNPACK_SWAP_BYTES HEX: 0CF0 ;
-: GL_ZOOM_X HEX: 0D16 ;
-: GL_ZOOM_Y HEX: 0D17 ;
-
-! Texture mapping
-: GL_TEXTURE_ENV HEX: 2300 ;
-: GL_TEXTURE_ENV_MODE HEX: 2200 ;
-: GL_TEXTURE_1D HEX: 0DE0 ;
-: GL_TEXTURE_2D HEX: 0DE1 ;
-: GL_TEXTURE_WRAP_S HEX: 2802 ;
-: GL_TEXTURE_WRAP_T HEX: 2803 ;
-: GL_TEXTURE_MAG_FILTER HEX: 2800 ;
-: GL_TEXTURE_MIN_FILTER HEX: 2801 ;
-: GL_TEXTURE_ENV_COLOR HEX: 2201 ;
-: GL_TEXTURE_GEN_S HEX: 0C60 ;
-: GL_TEXTURE_GEN_T HEX: 0C61 ;
-: GL_TEXTURE_GEN_MODE HEX: 2500 ;
-: GL_TEXTURE_BORDER_COLOR HEX: 1004 ;
-: GL_TEXTURE_WIDTH HEX: 1000 ;
-: GL_TEXTURE_HEIGHT HEX: 1001 ;
-: GL_TEXTURE_BORDER HEX: 1005 ;
-: GL_TEXTURE_COMPONENTS HEX: 1003 ;
-: GL_TEXTURE_RED_SIZE HEX: 805C ;
-: GL_TEXTURE_GREEN_SIZE HEX: 805D ;
-: GL_TEXTURE_BLUE_SIZE HEX: 805E ;
-: GL_TEXTURE_ALPHA_SIZE HEX: 805F ;
-: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 ;
-: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 ;
-: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 ;
-: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 ;
-: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 ;
-: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 ;
-: GL_OBJECT_LINEAR HEX: 2401 ;
-: GL_OBJECT_PLANE HEX: 2501 ;
-: GL_EYE_LINEAR HEX: 2400 ;
-: GL_EYE_PLANE HEX: 2502 ;
-: GL_SPHERE_MAP HEX: 2402 ;
-: GL_DECAL HEX: 2101 ;
-: GL_MODULATE HEX: 2100 ;
-: GL_NEAREST HEX: 2600 ;
-: GL_REPEAT HEX: 2901 ;
-: GL_CLAMP HEX: 2900 ;
-: GL_S HEX: 2000 ;
-: GL_T HEX: 2001 ;
-: GL_R HEX: 2002 ;
-: GL_Q HEX: 2003 ;
-: GL_TEXTURE_GEN_R HEX: 0C62 ;
-: GL_TEXTURE_GEN_Q HEX: 0C63 ;
-
-! Utility
-: GL_VENDOR HEX: 1F00 ;
-: GL_RENDERER HEX: 1F01 ;
-: GL_VERSION HEX: 1F02 ;
-: GL_EXTENSIONS HEX: 1F03 ;
-
-! Errors
-: GL_NO_ERROR HEX: 0 ;
-: GL_INVALID_VALUE HEX: 0501 ;
-: GL_INVALID_ENUM HEX: 0500 ;
-: GL_INVALID_OPERATION HEX: 0502 ;
-: GL_STACK_OVERFLOW HEX: 0503 ;
-: GL_STACK_UNDERFLOW HEX: 0504 ;
-: GL_OUT_OF_MEMORY HEX: 0505 ;
+: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 ; inline
+: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 ; inline
+: GL_COLOR_CLEAR_VALUE HEX: 0C22 ; inline
+: GL_COLOR_WRITEMASK HEX: 0C23 ; inline
+: GL_CURRENT_INDEX HEX: 0B01 ; inline
+: GL_CURRENT_COLOR HEX: 0B00 ; inline
+: GL_CURRENT_NORMAL HEX: 0B02 ; inline
+: GL_CURRENT_RASTER_COLOR HEX: 0B04 ; inline
+: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 ; inline
+: GL_CURRENT_RASTER_INDEX HEX: 0B05 ; inline
+: GL_CURRENT_RASTER_POSITION HEX: 0B07 ; inline
+: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 ; inline
+: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 ; inline
+: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 ; inline
+: GL_INDEX_CLEAR_VALUE HEX: 0C20 ; inline
+: GL_INDEX_MODE HEX: 0C30 ; inline
+: GL_INDEX_WRITEMASK HEX: 0C21 ; inline
+: GL_MODELVIEW_MATRIX HEX: 0BA6 ; inline
+: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 ; inline
+: GL_NAME_STACK_DEPTH HEX: 0D70 ; inline
+: GL_PROJECTION_MATRIX HEX: 0BA7 ; inline
+: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 ; inline
+: GL_RENDER_MODE HEX: 0C40 ; inline
+: GL_RGBA_MODE HEX: 0C31 ; inline
+: GL_TEXTURE_MATRIX HEX: 0BA8 ; inline
+: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 ; inline
+: GL_VIEWPORT HEX: 0BA2 ; inline
+
+! Evaluators inline
+: GL_AUTO_NORMAL HEX: 0D80 ; inline
+: GL_MAP1_COLOR_4 HEX: 0D90 ; inline
+: GL_MAP1_INDEX HEX: 0D91 ; inline
+: GL_MAP1_NORMAL HEX: 0D92 ; inline
+: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 ; inline
+: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 ; inline
+: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 ; inline
+: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 ; inline
+: GL_MAP1_VERTEX_3 HEX: 0D97 ; inline
+: GL_MAP1_VERTEX_4 HEX: 0D98 ; inline
+: GL_MAP2_COLOR_4 HEX: 0DB0 ; inline
+: GL_MAP2_INDEX HEX: 0DB1 ; inline
+: GL_MAP2_NORMAL HEX: 0DB2 ; inline
+: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 ; inline
+: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 ; inline
+: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 ; inline
+: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 ; inline
+: GL_MAP2_VERTEX_3 HEX: 0DB7 ; inline
+: GL_MAP2_VERTEX_4 HEX: 0DB8 ; inline
+: GL_MAP1_GRID_DOMAIN HEX: 0DD0 ; inline
+: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 ; inline
+: GL_MAP2_GRID_DOMAIN HEX: 0DD2 ; inline
+: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 ; inline
+: GL_COEFF HEX: 0A00 ; inline
+: GL_DOMAIN HEX: 0A02 ; inline
+: GL_ORDER HEX: 0A01 ; inline
+
+! Hints inline
+: GL_FOG_HINT HEX: 0C54 ; inline
+: GL_LINE_SMOOTH_HINT HEX: 0C52 ; inline
+: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 ; inline
+: GL_POINT_SMOOTH_HINT HEX: 0C51 ; inline
+: GL_POLYGON_SMOOTH_HINT HEX: 0C53 ; inline
+: GL_DONT_CARE HEX: 1100 ; inline
+: GL_FASTEST HEX: 1101 ; inline
+: GL_NICEST HEX: 1102 ; inline
+
+! Scissor box inline
+: GL_SCISSOR_TEST HEX: 0C11 ; inline
+: GL_SCISSOR_BOX HEX: 0C10 ; inline
+
+! Pixel Mode / Transfer inline
+: GL_MAP_COLOR HEX: 0D10 ; inline
+: GL_MAP_STENCIL HEX: 0D11 ; inline
+: GL_INDEX_SHIFT HEX: 0D12 ; inline
+: GL_INDEX_OFFSET HEX: 0D13 ; inline
+: GL_RED_SCALE HEX: 0D14 ; inline
+: GL_RED_BIAS HEX: 0D15 ; inline
+: GL_GREEN_SCALE HEX: 0D18 ; inline
+: GL_GREEN_BIAS HEX: 0D19 ; inline
+: GL_BLUE_SCALE HEX: 0D1A ; inline
+: GL_BLUE_BIAS HEX: 0D1B ; inline
+: GL_ALPHA_SCALE HEX: 0D1C ; inline
+: GL_ALPHA_BIAS HEX: 0D1D ; inline
+: GL_DEPTH_SCALE HEX: 0D1E ; inline
+: GL_DEPTH_BIAS HEX: 0D1F ; inline
+: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 ; inline
+: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 ; inline
+: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 ; inline
+: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 ; inline
+: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 ; inline
+: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 ; inline
+: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 ; inline
+: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 ; inline
+: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 ; inline
+: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 ; inline
+: GL_PIXEL_MAP_S_TO_S HEX: 0C71 ; inline
+: GL_PIXEL_MAP_I_TO_I HEX: 0C70 ; inline
+: GL_PIXEL_MAP_I_TO_R HEX: 0C72 ; inline
+: GL_PIXEL_MAP_I_TO_G HEX: 0C73 ; inline
+: GL_PIXEL_MAP_I_TO_B HEX: 0C74 ; inline
+: GL_PIXEL_MAP_I_TO_A HEX: 0C75 ; inline
+: GL_PIXEL_MAP_R_TO_R HEX: 0C76 ; inline
+: GL_PIXEL_MAP_G_TO_G HEX: 0C77 ; inline
+: GL_PIXEL_MAP_B_TO_B HEX: 0C78 ; inline
+: GL_PIXEL_MAP_A_TO_A HEX: 0C79 ; inline
+: GL_PACK_ALIGNMENT HEX: 0D05 ; inline
+: GL_PACK_LSB_FIRST HEX: 0D01 ; inline
+: GL_PACK_ROW_LENGTH HEX: 0D02 ; inline
+: GL_PACK_SKIP_PIXELS HEX: 0D04 ; inline
+: GL_PACK_SKIP_ROWS HEX: 0D03 ; inline
+: GL_PACK_SWAP_BYTES HEX: 0D00 ; inline
+: GL_UNPACK_ALIGNMENT HEX: 0CF5 ; inline
+: GL_UNPACK_LSB_FIRST HEX: 0CF1 ; inline
+: GL_UNPACK_ROW_LENGTH HEX: 0CF2 ; inline
+: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 ; inline
+: GL_UNPACK_SKIP_ROWS HEX: 0CF3 ; inline
+: GL_UNPACK_SWAP_BYTES HEX: 0CF0 ; inline
+: GL_ZOOM_X HEX: 0D16 ; inline
+: GL_ZOOM_Y HEX: 0D17 ; inline
+
+! Texture mapping inline
+: GL_TEXTURE_ENV HEX: 2300 ; inline
+: GL_TEXTURE_ENV_MODE HEX: 2200 ; inline
+: GL_TEXTURE_1D HEX: 0DE0 ; inline
+: GL_TEXTURE_2D HEX: 0DE1 ; inline
+: GL_TEXTURE_WRAP_S HEX: 2802 ; inline
+: GL_TEXTURE_WRAP_T HEX: 2803 ; inline
+: GL_TEXTURE_MAG_FILTER HEX: 2800 ; inline
+: GL_TEXTURE_MIN_FILTER HEX: 2801 ; inline
+: GL_TEXTURE_ENV_COLOR HEX: 2201 ; inline
+: GL_TEXTURE_GEN_S HEX: 0C60 ; inline
+: GL_TEXTURE_GEN_T HEX: 0C61 ; inline
+: GL_TEXTURE_GEN_MODE HEX: 2500 ; inline
+: GL_TEXTURE_BORDER_COLOR HEX: 1004 ; inline
+: GL_TEXTURE_WIDTH HEX: 1000 ; inline
+: GL_TEXTURE_HEIGHT HEX: 1001 ; inline
+: GL_TEXTURE_BORDER HEX: 1005 ; inline
+: GL_TEXTURE_COMPONENTS HEX: 1003 ; inline
+: GL_TEXTURE_RED_SIZE HEX: 805C ; inline
+: GL_TEXTURE_GREEN_SIZE HEX: 805D ; inline
+: GL_TEXTURE_BLUE_SIZE HEX: 805E ; inline
+: GL_TEXTURE_ALPHA_SIZE HEX: 805F ; inline
+: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 ; inline
+: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 ; inline
+: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 ; inline
+: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 ; inline
+: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 ; inline
+: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 ; inline
+: GL_OBJECT_LINEAR HEX: 2401 ; inline
+: GL_OBJECT_PLANE HEX: 2501 ; inline
+: GL_EYE_LINEAR HEX: 2400 ; inline
+: GL_EYE_PLANE HEX: 2502 ; inline
+: GL_SPHERE_MAP HEX: 2402 ; inline
+: GL_DECAL HEX: 2101 ; inline
+: GL_MODULATE HEX: 2100 ; inline
+: GL_NEAREST HEX: 2600 ; inline
+: GL_REPEAT HEX: 2901 ; inline
+: GL_CLAMP HEX: 2900 ; inline
+: GL_S HEX: 2000 ; inline
+: GL_T HEX: 2001 ; inline
+: GL_R HEX: 2002 ; inline
+: GL_Q HEX: 2003 ; inline
+: GL_TEXTURE_GEN_R HEX: 0C62 ; inline
+: GL_TEXTURE_GEN_Q HEX: 0C63 ; inline
+
+! Utility inline
+: GL_VENDOR HEX: 1F00 ; inline
+: GL_RENDERER HEX: 1F01 ; inline
+: GL_VERSION HEX: 1F02 ; inline
+: GL_EXTENSIONS HEX: 1F03 ; inline
+
+! Errors inline
+: GL_NO_ERROR HEX: 0 ; inline
+: GL_INVALID_VALUE HEX: 0501 ; inline
+: GL_INVALID_ENUM HEX: 0500 ; inline
+: GL_INVALID_OPERATION HEX: 0502 ; inline
+: GL_STACK_OVERFLOW HEX: 0503 ; inline
+: GL_STACK_UNDERFLOW HEX: 0504 ; inline
+: GL_OUT_OF_MEMORY HEX: 0505 ; inline
! glPush/PopAttrib bits
-: GL_CURRENT_BIT HEX: 00000001 ;
-: GL_POINT_BIT HEX: 00000002 ;
-: GL_LINE_BIT HEX: 00000004 ;
-: GL_POLYGON_BIT HEX: 00000008 ;
-: GL_POLYGON_STIPPLE_BIT HEX: 00000010 ;
-: GL_PIXEL_MODE_BIT HEX: 00000020 ;
-: GL_LIGHTING_BIT HEX: 00000040 ;
-: GL_FOG_BIT HEX: 00000080 ;
-: GL_DEPTH_BUFFER_BIT HEX: 00000100 ;
-: GL_ACCUM_BUFFER_BIT HEX: 00000200 ;
-: GL_STENCIL_BUFFER_BIT HEX: 00000400 ;
-: GL_VIEWPORT_BIT HEX: 00000800 ;
-: GL_TRANSFORM_BIT HEX: 00001000 ;
-: GL_ENABLE_BIT HEX: 00002000 ;
-: GL_COLOR_BUFFER_BIT HEX: 00004000 ;
-: GL_HINT_BIT HEX: 00008000 ;
-: GL_EVAL_BIT HEX: 00010000 ;
-: GL_LIST_BIT HEX: 00020000 ;
-: GL_TEXTURE_BIT HEX: 00040000 ;
-: GL_SCISSOR_BIT HEX: 00080000 ;
-: GL_ALL_ATTRIB_BITS HEX: 000FFFFF ;
+: GL_CURRENT_BIT HEX: 00000001 ; inline
+: GL_POINT_BIT HEX: 00000002 ; inline
+: GL_LINE_BIT HEX: 00000004 ; inline
+: GL_POLYGON_BIT HEX: 00000008 ; inline
+: GL_POLYGON_STIPPLE_BIT HEX: 00000010 ; inline
+: GL_PIXEL_MODE_BIT HEX: 00000020 ; inline
+: GL_LIGHTING_BIT HEX: 00000040 ; inline
+: GL_FOG_BIT HEX: 00000080 ; inline
+: GL_DEPTH_BUFFER_BIT HEX: 00000100 ; inline
+: GL_ACCUM_BUFFER_BIT HEX: 00000200 ; inline
+: GL_STENCIL_BUFFER_BIT HEX: 00000400 ; inline
+: GL_VIEWPORT_BIT HEX: 00000800 ; inline
+: GL_TRANSFORM_BIT HEX: 00001000 ; inline
+: GL_ENABLE_BIT HEX: 00002000 ; inline
+: GL_COLOR_BUFFER_BIT HEX: 00004000 ; inline
+: GL_HINT_BIT HEX: 00008000 ; inline
+: GL_EVAL_BIT HEX: 00010000 ; inline
+: GL_LIST_BIT HEX: 00020000 ; inline
+: GL_TEXTURE_BIT HEX: 00040000 ; inline
+: GL_SCISSOR_BIT HEX: 00080000 ; inline
+: GL_ALL_ATTRIB_BITS HEX: 000FFFFF ; inline
! OpenGL 1.1
-: GL_PROXY_TEXTURE_1D HEX: 8063 ;
-: GL_PROXY_TEXTURE_2D HEX: 8064 ;
-: GL_TEXTURE_PRIORITY HEX: 8066 ;
-: GL_TEXTURE_RESIDENT HEX: 8067 ;
-: GL_TEXTURE_BINDING_1D HEX: 8068 ;
-: GL_TEXTURE_BINDING_2D HEX: 8069 ;
-: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 ;
-: GL_ALPHA4 HEX: 803B ;
-: GL_ALPHA8 HEX: 803C ;
-: GL_ALPHA12 HEX: 803D ;
-: GL_ALPHA16 HEX: 803E ;
-: GL_LUMINANCE4 HEX: 803F ;
-: GL_LUMINANCE8 HEX: 8040 ;
-: GL_LUMINANCE12 HEX: 8041 ;
-: GL_LUMINANCE16 HEX: 8042 ;
-: GL_LUMINANCE4_ALPHA4 HEX: 8043 ;
-: GL_LUMINANCE6_ALPHA2 HEX: 8044 ;
-: GL_LUMINANCE8_ALPHA8 HEX: 8045 ;
-: GL_LUMINANCE12_ALPHA4 HEX: 8046 ;
-: GL_LUMINANCE12_ALPHA12 HEX: 8047 ;
-: GL_LUMINANCE16_ALPHA16 HEX: 8048 ;
-: GL_INTENSITY HEX: 8049 ;
-: GL_INTENSITY4 HEX: 804A ;
-: GL_INTENSITY8 HEX: 804B ;
-: GL_INTENSITY12 HEX: 804C ;
-: GL_INTENSITY16 HEX: 804D ;
-: GL_R3_G3_B2 HEX: 2A10 ;
-: GL_RGB4 HEX: 804F ;
-: GL_RGB5 HEX: 8050 ;
-: GL_RGB8 HEX: 8051 ;
-: GL_RGB10 HEX: 8052 ;
-: GL_RGB12 HEX: 8053 ;
-: GL_RGB16 HEX: 8054 ;
-: GL_RGBA2 HEX: 8055 ;
-: GL_RGBA4 HEX: 8056 ;
-: GL_RGB5_A1 HEX: 8057 ;
-: GL_RGBA8 HEX: 8058 ;
-: GL_RGB10_A2 HEX: 8059 ;
-: GL_RGBA12 HEX: 805A ;
-: GL_RGBA16 HEX: 805B ;
-: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 ;
-: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 ;
-: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF ;
-: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF ;
+: GL_PROXY_TEXTURE_1D HEX: 8063 ; inline
+: GL_PROXY_TEXTURE_2D HEX: 8064 ; inline
+: GL_TEXTURE_PRIORITY HEX: 8066 ; inline
+: GL_TEXTURE_RESIDENT HEX: 8067 ; inline
+: GL_TEXTURE_BINDING_1D HEX: 8068 ; inline
+: GL_TEXTURE_BINDING_2D HEX: 8069 ; inline
+: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 ; inline
+: GL_ALPHA4 HEX: 803B ; inline
+: GL_ALPHA8 HEX: 803C ; inline
+: GL_ALPHA12 HEX: 803D ; inline
+: GL_ALPHA16 HEX: 803E ; inline
+: GL_LUMINANCE4 HEX: 803F ; inline
+: GL_LUMINANCE8 HEX: 8040 ; inline
+: GL_LUMINANCE12 HEX: 8041 ; inline
+: GL_LUMINANCE16 HEX: 8042 ; inline
+: GL_LUMINANCE4_ALPHA4 HEX: 8043 ; inline
+: GL_LUMINANCE6_ALPHA2 HEX: 8044 ; inline
+: GL_LUMINANCE8_ALPHA8 HEX: 8045 ; inline
+: GL_LUMINANCE12_ALPHA4 HEX: 8046 ; inline
+: GL_LUMINANCE12_ALPHA12 HEX: 8047 ; inline
+: GL_LUMINANCE16_ALPHA16 HEX: 8048 ; inline
+: GL_INTENSITY HEX: 8049 ; inline
+: GL_INTENSITY4 HEX: 804A ; inline
+: GL_INTENSITY8 HEX: 804B ; inline
+: GL_INTENSITY12 HEX: 804C ; inline
+: GL_INTENSITY16 HEX: 804D ; inline
+: GL_R3_G3_B2 HEX: 2A10 ; inline
+: GL_RGB4 HEX: 804F ; inline
+: GL_RGB5 HEX: 8050 ; inline
+: GL_RGB8 HEX: 8051 ; inline
+: GL_RGB10 HEX: 8052 ; inline
+: GL_RGB12 HEX: 8053 ; inline
+: GL_RGB16 HEX: 8054 ; inline
+: GL_RGBA2 HEX: 8055 ; inline
+: GL_RGBA4 HEX: 8056 ; inline
+: GL_RGB5_A1 HEX: 8057 ; inline
+: GL_RGBA8 HEX: 8058 ; inline
+: GL_RGB10_A2 HEX: 8059 ; inline
+: GL_RGBA12 HEX: 805A ; inline
+: GL_RGBA16 HEX: 805B ; inline
+: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 ; inline
+: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 ; inline
+: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF ; inline
+: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF ; inline
LIBRARY: gl
FUNCTION: void glLineStipple ( GLint factor, GLushort pattern ) ;
FUNCTION: void glPolygonMode ( GLenum face, GLenum mode ) ;
FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units ) ;
-! FUNCTION: void glPolygonStipple ( const GLubyte* mask ) ;
-! FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ;
+FUNCTION: void glPolygonStipple ( GLubyte* mask ) ;
+FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ;
FUNCTION: void glEdgeFlag ( GLboolean flag ) ;
-! FUNCTION: void glEdgeFlagv ( const GLboolean* flag ) ;
+FUNCTION: void glEdgeFlagv ( GLboolean* flag ) ;
FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
-! FUNCTION: void glClipPlane ( GLenum plane, const GLdouble* equation ) ;
-! FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ;
+FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation ) ;
+FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ;
FUNCTION: void glDrawBuffer ( GLenum mode ) ;
FUNCTION: void glReadBuffer ( GLenum mode ) ;
FUNCTION: void glEnable ( GLenum cap ) ;
FUNCTION: void glEnableClientState ( GLenum cap ) ;
FUNCTION: void glDisableClientState ( GLenum cap ) ;
-! FUNCTION: void glGetBooleanv (- GLenum pname, GLboolean* params -) ;
-! FUNCTION: void glGetDoublev (- GLenum pname, GLdouble* params -) ;
-! FUNCTION: void glGetFloatv (- GLenum pname, GLfloat* params -) ;
-! FUNCTION: void glGetIntegerv (- GLenum pname, GLint* params -) ;
+FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) ;
+FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params ) ;
+FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params ) ;
FUNCTION: void glPushAttrib ( GLbitfield mask ) ;
FUNCTION: void glPopAttrib ( ) ;
FUNCTION: GLint glRenderMode ( GLenum mode ) ;
FUNCTION: GLenum glGetError ( ) ;
-! FUNCTION: const GLubyte* glGetString ( GLenum name ) ;
+FUNCTION: GLubyte* glGetString ( GLenum name ) ;
FUNCTION: void glFinish ( ) ;
FUNCTION: void glFlush ( ) ;
FUNCTION: void glHint ( GLenum target, GLenum mode ) ;
FUNCTION: void glPushMatrix ( ) ;
FUNCTION: void glPopMatrix ( ) ;
FUNCTION: void glLoadIdentity ( ) ;
-! FUNCTION: void glLoadMatrixd ( const GLdouble *m ) ;
-! FUNCTION: void glLoadMatrixf ( const GLfloat *m ) ;
-! FUNCTION: void glMultMatrixd ( const GLdouble *m ) ;
-! FUNCTION: void glMultMatrixf ( const GLfloat *m ) ;
+FUNCTION: void glLoadMatrixd ( GLdouble *m ) ;
+FUNCTION: void glLoadMatrixf ( GLfloat *m ) ;
+FUNCTION: void glMultMatrixd ( GLdouble *m ) ;
+FUNCTION: void glMultMatrixf ( GLfloat *m ) ;
FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
FUNCTION: void glNewList ( GLuint list, GLenum mode ) ;
FUNCTION: void glEndList ( ) ;
FUNCTION: void glCallList ( GLuint list ) ;
-! FUNCTION: void glCallLists ( GLsizei n, GLenum type, const GLvoid *lists ) ;
+FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists ) ;
FUNCTION: void glListBase ( GLuint base ) ;
FUNCTION: void glBegin ( GLenum mode ) ;
FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
-! FUNCTION: void glVertex2dv ( const GLdouble *v ) ;
-! FUNCTION: void glVertex2fv ( const GLfloat *v ) ;
-! FUNCTION: void glVertex2iv ( const GLint *v ) ;
-! FUNCTION: void glVertex2sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glVertex3dv ( const GLdouble *v ) ;
-! FUNCTION: void glVertex3fv ( const GLfloat *v ) ;
-! FUNCTION: void glVertex3iv ( const GLint *v ) ;
-! FUNCTION: void glVertex3sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glVertex4dv ( const GLdouble *v ) ;
-! FUNCTION: void glVertex4fv ( const GLfloat *v ) ;
-! FUNCTION: void glVertex4iv ( const GLint *v ) ;
-! FUNCTION: void glVertex4sv ( const GLshort *v ) ;
+FUNCTION: void glVertex2dv ( GLdouble* v ) ;
+FUNCTION: void glVertex2fv ( GLfloat* v ) ;
+FUNCTION: void glVertex2iv ( GLint* v ) ;
+FUNCTION: void glVertex2sv ( GLshort* v ) ;
+
+FUNCTION: void glVertex3dv ( GLdouble* v ) ;
+FUNCTION: void glVertex3fv ( GLfloat* v ) ;
+FUNCTION: void glVertex3iv ( GLint* v ) ;
+FUNCTION: void glVertex3sv ( GLshort* v ) ;
+
+FUNCTION: void glVertex4dv ( GLdouble* v ) ;
+FUNCTION: void glVertex4fv ( GLfloat* v ) ;
+FUNCTION: void glVertex4iv ( GLint* v ) ;
+FUNCTION: void glVertex4sv ( GLshort* v ) ;
FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz ) ;
FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
-! FUNCTION: void glNormal3bv ( const GLbyte *v ) ;
-! FUNCTION: void glNormal3dv ( const GLdouble *v ) ;
-! FUNCTION: void glNormal3fv ( const GLfloat *v ) ;
-! FUNCTION: void glNormal3iv ( const GLint *v ) ;
-! FUNCTION: void glNormal3sv ( const GLshort *v ) ;
+FUNCTION: void glNormal3bv ( GLbyte* v ) ;
+FUNCTION: void glNormal3dv ( GLdouble* v ) ;
+FUNCTION: void glNormal3fv ( GLfloat* v ) ;
+FUNCTION: void glNormal3iv ( GLint* v ) ;
+FUNCTION: void glNormal3sv ( GLshort* v ) ;
FUNCTION: void glIndexd ( GLdouble c ) ;
FUNCTION: void glIndexf ( GLfloat c ) ;
FUNCTION: void glIndexs ( GLshort c ) ;
FUNCTION: void glIndexub ( GLubyte c ) ;
-! FUNCTION: void glIndexdv ( const GLdouble *c ) ;
-! FUNCTION: void glIndexfv ( const GLfloat *c ) ;
-! FUNCTION: void glIndexiv ( const GLint *c ) ;
-! FUNCTION: void glIndexsv ( const GLshort *c ) ;
-! FUNCTION: void glIndexubv ( const GLubyte *c ) ;
+FUNCTION: void glIndexdv ( GLdouble* c ) ;
+FUNCTION: void glIndexfv ( GLfloat* c ) ;
+FUNCTION: void glIndexiv ( GLint* c ) ;
+FUNCTION: void glIndexsv ( GLshort* c ) ;
+FUNCTION: void glIndexubv ( GLubyte* c ) ;
FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
-! FUNCTION: void glColor3bv ( const GLbyte *v ) ;
-! FUNCTION: void glColor3dv ( const GLdouble *v ) ;
-! FUNCTION: void glColor3fv ( const GLfloat *v ) ;
-! FUNCTION: void glColor3iv ( const GLint *v ) ;
-! FUNCTION: void glColor3sv ( const GLshort *v ) ;
-! FUNCTION: void glColor3ubv ( const GLubyte *v ) ;
-! FUNCTION: void glColor3uiv ( const GLuint *v ) ;
-! FUNCTION: void glColor3usv ( const GLushort *v ) ;
-
-! FUNCTION: void glColor4bv ( const GLbyte *v ) ;
-! FUNCTION: void glColor4dv ( const GLdouble *v ) ;
-! FUNCTION: void glColor4fv ( const GLfloat *v ) ;
-! FUNCTION: void glColor4iv ( const GLint *v ) ;
-! FUNCTION: void glColor4sv ( const GLshort *v ) ;
-! FUNCTION: void glColor4ubv ( const GLubyte *v ) ;
-! FUNCTION: void glColor4uiv ( const GLuint *v ) ;
-! FUNCTION: void glColor4usv ( const GLushort *v ) ;
+FUNCTION: void glColor3bv ( GLbyte* v ) ;
+FUNCTION: void glColor3dv ( GLdouble* v ) ;
+FUNCTION: void glColor3fv ( GLfloat* v ) ;
+FUNCTION: void glColor3iv ( GLint* v ) ;
+FUNCTION: void glColor3sv ( GLshort* v ) ;
+FUNCTION: void glColor3ubv ( GLubyte* v ) ;
+FUNCTION: void glColor3uiv ( GLuint* v ) ;
+FUNCTION: void glColor3usv ( GLushort* v ) ;
+
+FUNCTION: void glColor4bv ( GLbyte* v ) ;
+FUNCTION: void glColor4dv ( GLdouble* v ) ;
+FUNCTION: void glColor4fv ( GLfloat* v ) ;
+FUNCTION: void glColor4iv ( GLint* v ) ;
+FUNCTION: void glColor4sv ( GLshort* v ) ;
+FUNCTION: void glColor4ubv ( GLubyte* v ) ;
+FUNCTION: void glColor4uiv ( GLuint* v ) ;
+FUNCTION: void glColor4usv ( GLushort* v ) ;
FUNCTION: void glTexCoord1d ( GLdouble s ) ;
FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
-! FUNCTION: void glTexCoord1dv ( const GLdouble *v ) ;
-! FUNCTION: void glTexCoord1fv ( const GLfloat *v ) ;
-! FUNCTION: void glTexCoord1iv ( const GLint *v ) ;
-! FUNCTION: void glTexCoord1sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glTexCoord2dv ( const GLdouble *v ) ;
-! FUNCTION: void glTexCoord2fv ( const GLfloat *v ) ;
-! FUNCTION: void glTexCoord2iv ( const GLint *v ) ;
-! FUNCTION: void glTexCoord2sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glTexCoord3dv ( const GLdouble *v ) ;
-! FUNCTION: void glTexCoord3fv ( const GLfloat *v ) ;
-! FUNCTION: void glTexCoord3iv ( const GLint *v ) ;
-! FUNCTION: void glTexCoord3sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glTexCoord4dv ( const GLdouble *v ) ;
-! FUNCTION: void glTexCoord4fv ( const GLfloat *v ) ;
-! FUNCTION: void glTexCoord4iv ( const GLint *v ) ;
-! FUNCTION: void glTexCoord4sv ( const GLshort *v ) ;
+FUNCTION: void glTexCoord1dv ( GLdouble* v ) ;
+FUNCTION: void glTexCoord1fv ( GLfloat* v ) ;
+FUNCTION: void glTexCoord1iv ( GLint* v ) ;
+FUNCTION: void glTexCoord1sv ( GLshort* v ) ;
+
+FUNCTION: void glTexCoord2dv ( GLdouble* v ) ;
+FUNCTION: void glTexCoord2fv ( GLfloat* v ) ;
+FUNCTION: void glTexCoord2iv ( GLint* v ) ;
+FUNCTION: void glTexCoord2sv ( GLshort* v ) ;
+
+FUNCTION: void glTexCoord3dv ( GLdouble* v ) ;
+FUNCTION: void glTexCoord3fv ( GLfloat* v ) ;
+FUNCTION: void glTexCoord3iv ( GLint* v ) ;
+FUNCTION: void glTexCoord3sv ( GLshort* v ) ;
+
+FUNCTION: void glTexCoord4dv ( GLdouble* v ) ;
+FUNCTION: void glTexCoord4fv ( GLfloat* v ) ;
+FUNCTION: void glTexCoord4iv ( GLint* v ) ;
+FUNCTION: void glTexCoord4sv ( GLshort* v ) ;
FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y ) ;
FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y ) ;
FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
-! FUNCTION: void glRasterPos2dv ( const GLdouble *v ) ;
-! FUNCTION: void glRasterPos2fv ( const GLfloat *v ) ;
-! FUNCTION: void glRasterPos2iv ( const GLint *v ) ;
-! FUNCTION: void glRasterPos2sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glRasterPos3dv ( const GLdouble *v ) ;
-! FUNCTION: void glRasterPos3fv ( const GLfloat *v ) ;
-! FUNCTION: void glRasterPos3iv ( const GLint *v ) ;
-! FUNCTION: void glRasterPos3sv ( const GLshort *v ) ;
-!
-! FUNCTION: void glRasterPos4dv ( const GLdouble *v ) ;
-! FUNCTION: void glRasterPos4fv ( const GLfloat *v ) ;
-! FUNCTION: void glRasterPos4iv ( const GLint *v ) ;
-! FUNCTION: void glRasterPos4sv ( const GLshort *v ) ;
+FUNCTION: void glRasterPos2dv ( GLdouble* v ) ;
+FUNCTION: void glRasterPos2fv ( GLfloat* v ) ;
+FUNCTION: void glRasterPos2iv ( GLint* v ) ;
+FUNCTION: void glRasterPos2sv ( GLshort* v ) ;
+
+FUNCTION: void glRasterPos3dv ( GLdouble* v ) ;
+FUNCTION: void glRasterPos3fv ( GLfloat* v ) ;
+FUNCTION: void glRasterPos3iv ( GLint* v ) ;
+FUNCTION: void glRasterPos3sv ( GLshort* v ) ;
+
+FUNCTION: void glRasterPos4dv ( GLdouble* v ) ;
+FUNCTION: void glRasterPos4fv ( GLfloat* v ) ;
+FUNCTION: void glRasterPos4iv ( GLint* v ) ;
+FUNCTION: void glRasterPos4sv ( GLshort* v ) ;
FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
-! FUNCTION: void glRectdv ( const GLdouble *v1, const GLdouble *v2 ) ;
-! FUNCTION: void glRectfv ( const GLfloat *v1, const GLfloat *v2 ) ;
-! FUNCTION: void glRectiv ( const GLint *v1, const GLint *v2 ) ;
-! FUNCTION: void glRectsv ( const GLshort *v1, const GLshort *v2 ) ;
+FUNCTION: void glRectdv ( GLdouble *v1, GLdouble *v2 ) ;
+FUNCTION: void glRectfv ( GLfloat *v1, GLfloat *v2 ) ;
+FUNCTION: void glRectiv ( GLint *v1, GLint *v2 ) ;
+FUNCTION: void glRectsv ( GLshort *v1, GLshort *v2 ) ;
+: gl-version ( -- float )
+ GL_VERSION glGetString
+ ! we're only interested in the first three characters since we're looking for 1.0, 1.1, etc.
+ 2 swap head parse-number ;
-! Vertex Arrays (1.1)
-! FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr );
-! FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid* ptr ) ;
-! FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr );
-! FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, const GLvoid* ptr ) ;
-! FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr );
-! FUNCTION: void glEdgeFlagPointer ( GLsizei stride, const GLvoid* ptr ) ;
-! FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
-! FUNCTION: void glArrayElement ( GLint i ) ;
-! FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ;
-! FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices );
-! FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, const GLvoid* pointer ) ;
+! Vertex Arrays (1.1)
+! gl-version 1.1 >= [
+
+ FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+ FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
+ FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+ FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
+ FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+ FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ;
+
+ ! [09:39] (slava) NULL <void*>
+ ! [09:39] (slava) then keep that object
+ ! [09:39] (slava) when you want to get the value stored there, *void*
+ ! [09:39] (slava) which returns an alien
+ FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
+
+ FUNCTION: void glArrayElement ( GLint i ) ;
+ FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ;
+ FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ;
+ FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ;
+! ] when
! Lighting
FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param ) ;
FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param ) ;
-! FUNCTION: void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glLightiv ( GLenum light, GLenum pname, const GLint *params ) ;
-! FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
-! FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
+FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params ) ;
+FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params ) ;
FUNCTION: void glLightModelf ( GLenum pname, GLfloat param ) ;
FUNCTION: void glLightModeli ( GLenum pname, GLint param ) ;
-! FUNCTION: void glLightModelfv ( GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glLightModeliv ( GLenum pname, const GLint *params ) ;
+FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params ) ;
+FUNCTION: void glLightModeliv ( GLenum pname, GLint* params ) ;
FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param ) ;
-! FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, const GLint *params ) ;
+FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params ) ;
-! FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
-! FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
+FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) ;
FUNCTION: void glColorMaterial ( GLenum face, GLenum mode ) ;
FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param ) ;
FUNCTION: void glPixelTransferi ( GLenum pname, GLint param ) ;
-! FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, const GLfloat *values ) ;
-! FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, const GLuint *values ) ;
-! FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, const GLushort *values ) ;
+FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values ) ;
+FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values ) ;
+FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values ) ;
-! FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat *values ) ;
-! FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint *values ) ;
-! FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort *values ) ;
+FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values ) ;
+FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ;
+FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ;
-! FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) ;
+FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ;
FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
-! FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) ;
+FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
! Stenciling
FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
-! FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, const GLdouble *params ) ;
-! FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, const GLint *params ) ;
+FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ;
+FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ;
-! FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
-! FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
-! FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
+FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ;
+FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ;
FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
-! FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, const GLint *params ) ;
+FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params ) ;
-! FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
-! FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
+FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) ;
FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
-! FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) ;
+FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
-! FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
-! FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
+FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
-! FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params );
-! FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params );
+FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) ;
-! FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) ;
+FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
-! FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) ;
+FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, GLvoid* pixels ) ;
-! FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
+FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) ;
! 1.1 functions
-! FUNCTION: void glGenTextures ( GLsizei n, GLuint *textures ) ;
-
-! FUNCTION: void glDeleteTextures ( GLsizei n, const GLuint *textures) ;
-
-FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ;
-
-! FUNCTION: void glPrioritizeTextures ( GLsizei n, const GLuint *textures, const GLclampf *priorities ) ;
-
-! FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, const GLuint *textures, GLboolean *residences ) ;
-
-FUNCTION: GLboolean glIsTexture ( GLuint texture ) ;
-
-! FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) ;
-
-! FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) ;
-
-FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ;
-
-FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ;
-
-FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ;
-
-FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
-
-
-! Evaluators
-
-! FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) ;
-! FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) ;
-
-! FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) ;
-! FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) ;
-
-! GFUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
-! FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
-! FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
-
-FUNCTION: void glEvalCoord1d ( GLdouble u ) ;
-FUNCTION: void glEvalCoord1f ( GLfloat u ) ;
-
-! FUNCTION: void glEvalCoord1dv ( const GLdouble *u ) ;
-! FUNCTION: void glEvalCoord1fv ( const GLfloat *u ) ;
-
-FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ;
-FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ;
-
-! FUNCTION: void glEvalCoord2dv ( const GLdouble *u ) ;
-! FUNCTION: void glEvalCoord2fv ( const GLfloat *u ) ;
-
-! FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
-! FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
-
-FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
-FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
-
-FUNCTION: void glEvalPoint1 ( GLint i ) ;
-FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ;
-
-FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
-FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
-
-
-! Fog
-
-FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ;
-FUNCTION: void glFogi ( GLenum pname, GLint param ) ;
-! FUNCTION: void glFogfv ( GLenum pname, const GLfloat *params ) ;
-! FUNCTION: void glFogiv ( GLenum pname, const GLint *params ) ;
-
-
-! Selection and Feedback
-
-! FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
-
-FUNCTION: void glPassThrough ( GLfloat token ) ;
-! FUNCTION: void glSelectBuffer ( GLsizei size, GLuint *buffer ) ;
-FUNCTION: void glInitNames ( ) ;
-FUNCTION: void glLoadName ( GLuint name ) ;
-FUNCTION: void glPushName ( GLuint name ) ;
-FUNCTION: void glPopName ( ) ;
-
+! gl-version 1.1 >= [
+
+ FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ;
+
+ FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ;
+
+ FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ;
+
+ FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ;
+
+ FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ;
+
+ FUNCTION: GLboolean glIsTexture ( GLuint texture ) ;
+
+ FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) ;
+
+ FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
+
+ FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ;
+
+ FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ;
+
+ FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ;
+
+ FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
+
+
+ ! Evaluators
+
+ FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) ;
+ FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) ;
+
+ FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) ;
+ FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) ;
+
+ FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ;
+ FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ;
+ FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ;
+
+ FUNCTION: void glEvalCoord1d ( GLdouble u ) ;
+ FUNCTION: void glEvalCoord1f ( GLfloat u ) ;
+
+ FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ;
+ FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ;
+
+ FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ;
+ FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ;
+
+ FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ;
+ FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ;
+
+ FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
+ FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
+
+ FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
+ FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
+
+ FUNCTION: void glEvalPoint1 ( GLint i ) ;
+ FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ;
+
+ FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
+ FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
+
+
+ ! Fog
+
+ FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ;
+ FUNCTION: void glFogi ( GLenum pname, GLint param ) ;
+ FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ;
+ FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ;
+
+
+ ! Selection and Feedback
+
+ FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ;
+
+ FUNCTION: void glPassThrough ( GLfloat token ) ;
+ FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ;
+ FUNCTION: void glInitNames ( ) ;
+ FUNCTION: void glLoadName ( GLuint name ) ;
+ FUNCTION: void glPushName ( GLuint name ) ;
+ FUNCTION: void glPopName ( ) ;
+
+! ] when
! OpenGL 1.2
-: GL_PACK_SKIP_IMAGES HEX: 806B ;
-: GL_PACK_IMAGE_HEIGHT HEX: 806C ;
-: GL_UNPACK_SKIP_IMAGES HEX: 806D ;
-: GL_UNPACK_IMAGE_HEIGHT HEX: 806E ;
-: GL_TEXTURE_3D HEX: 806F ;
-: GL_PROXY_TEXTURE_3D HEX: 8070 ;
-: GL_TEXTURE_DEPTH HEX: 8071 ;
-: GL_TEXTURE_WRAP_R HEX: 8072 ;
-: GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ;
-: GL_BGR HEX: 80E0 ;
-: GL_BGRA HEX: 80E1 ;
-: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ;
-: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ;
-: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ;
-: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ;
-: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ;
-: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ;
-: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ;
-: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ;
-: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ;
-: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ;
-: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ;
-: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ;
-: GL_RESCALE_NORMAL HEX: 803A ;
-: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ;
-: GL_SINGLE_COLOR HEX: 81F9 ;
-: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ;
-: GL_CLAMP_TO_EDGE HEX: 812F ;
-: GL_TEXTURE_MIN_LOD HEX: 813A ;
-: GL_TEXTURE_MAX_LOD HEX: 813B ;
-: GL_TEXTURE_BASE_LEVEL HEX: 813C ;
-: GL_TEXTURE_MAX_LEVEL HEX: 813D ;
-: GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ;
-: GL_MAX_ELEMENTS_INDICES HEX: 80E9 ;
-: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ;
-: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ;
-
-! FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) ;
-
-! FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) ;
-
-! FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) ;
-
-! FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
+! gl-version 1.2 >= [
+
+ : GL_PACK_SKIP_IMAGES HEX: 806B ; inline
+ : GL_PACK_IMAGE_HEIGHT HEX: 806C ; inline
+ : GL_UNPACK_SKIP_IMAGES HEX: 806D ; inline
+ : GL_UNPACK_IMAGE_HEIGHT HEX: 806E ; inline
+ : GL_TEXTURE_3D HEX: 806F ; inline
+ : GL_PROXY_TEXTURE_3D HEX: 8070 ; inline
+ : GL_TEXTURE_DEPTH HEX: 8071 ; inline
+ : GL_TEXTURE_WRAP_R HEX: 8072 ; inline
+ : GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ; inline
+ : GL_BGR HEX: 80E0 ; inline
+ : GL_BGRA HEX: 80E1 ; inline
+ : GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ; inline
+ : GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ; inline
+ : GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ; inline
+ : GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ; inline
+ : GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ; inline
+ : GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ; inline
+ : GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ; inline
+ : GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ; inline
+ : GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ; inline
+ : GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ; inline
+ : GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ; inline
+ : GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ; inline
+ : GL_RESCALE_NORMAL HEX: 803A ; inline
+ : GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ; inline
+ : GL_SINGLE_COLOR HEX: 81F9 ; inline
+ : GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ; inline
+ : GL_CLAMP_TO_EDGE HEX: 812F ; inline
+ : GL_TEXTURE_MIN_LOD HEX: 813A ; inline
+ : GL_TEXTURE_MAX_LOD HEX: 813B ; inline
+ : GL_TEXTURE_BASE_LEVEL HEX: 813C ; inline
+ : GL_TEXTURE_MAX_LEVEL HEX: 813D ; inline
+ : GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ; inline
+ : GL_MAX_ELEMENTS_INDICES HEX: 80E9 ; inline
+ : GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; inline
+ : GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; inline
+
+ FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ;
+
+ FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
+
+ FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
+
+ FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
+
+! ] when
! TODO: the rest. looks fiddly
! OpenGL 1.3
-: GL_ACTIVE_TEXTURE HEX: 84E0 ;
-: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ;
-: GL_MAX_TEXTURE_UNITS HEX: 84E2 ;
-: GL_TEXTURE0 HEX: 84C0 ;
-: GL_TEXTURE1 HEX: 84C1 ;
-: GL_TEXTURE2 HEX: 84C2 ;
-: GL_TEXTURE3 HEX: 84C3 ;
-: GL_TEXTURE4 HEX: 84C4 ;
-: GL_TEXTURE5 HEX: 84C5 ;
-: GL_TEXTURE6 HEX: 84C6 ;
-: GL_TEXTURE7 HEX: 84C7 ;
-: GL_TEXTURE8 HEX: 84C8 ;
-: GL_TEXTURE9 HEX: 84C9 ;
-: GL_TEXTURE10 HEX: 84CA ;
-: GL_TEXTURE11 HEX: 84CB ;
-: GL_TEXTURE12 HEX: 84CC ;
-: GL_TEXTURE13 HEX: 84CD ;
-: GL_TEXTURE14 HEX: 84CE ;
-: GL_TEXTURE15 HEX: 84CF ;
-: GL_TEXTURE16 HEX: 84D0 ;
-: GL_TEXTURE17 HEX: 84D1 ;
-: GL_TEXTURE18 HEX: 84D2 ;
-: GL_TEXTURE19 HEX: 84D3 ;
-: GL_TEXTURE20 HEX: 84D4 ;
-: GL_TEXTURE21 HEX: 84D5 ;
-: GL_TEXTURE22 HEX: 84D6 ;
-: GL_TEXTURE23 HEX: 84D7 ;
-: GL_TEXTURE24 HEX: 84D8 ;
-: GL_TEXTURE25 HEX: 84D9 ;
-: GL_TEXTURE26 HEX: 84DA ;
-: GL_TEXTURE27 HEX: 84DB ;
-: GL_TEXTURE28 HEX: 84DC ;
-: GL_TEXTURE29 HEX: 84DD ;
-: GL_TEXTURE30 HEX: 84DE ;
-: GL_TEXTURE31 HEX: 84DF ;
-: GL_NORMAL_MAP HEX: 8511 ;
-: GL_REFLECTION_MAP HEX: 8512 ;
-: GL_TEXTURE_CUBE_MAP HEX: 8513 ;
-: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ;
-: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ;
-: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ;
-: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ;
-: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ;
-: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ;
-: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ;
-: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ;
-: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ;
-: GL_COMBINE HEX: 8570 ;
-: GL_COMBINE_RGB HEX: 8571 ;
-: GL_COMBINE_ALPHA HEX: 8572 ;
-: GL_RGB_SCALE HEX: 8573 ;
-: GL_ADD_SIGNED HEX: 8574 ;
-: GL_INTERPOLATE HEX: 8575 ;
-: GL_CONSTANT HEX: 8576 ;
-: GL_PRIMARY_COLOR HEX: 8577 ;
-: GL_PREVIOUS HEX: 8578 ;
-: GL_SOURCE0_RGB HEX: 8580 ;
-: GL_SOURCE1_RGB HEX: 8581 ;
-: GL_SOURCE2_RGB HEX: 8582 ;
-: GL_SOURCE0_ALPHA HEX: 8588 ;
-: GL_SOURCE1_ALPHA HEX: 8589 ;
-: GL_SOURCE2_ALPHA HEX: 858A ;
-: GL_OPERAND0_RGB HEX: 8590 ;
-: GL_OPERAND1_RGB HEX: 8591 ;
-: GL_OPERAND2_RGB HEX: 8592 ;
-: GL_OPERAND0_ALPHA HEX: 8598 ;
-: GL_OPERAND1_ALPHA HEX: 8599 ;
-: GL_OPERAND2_ALPHA HEX: 859A ;
-: GL_SUBTRACT HEX: 84E7 ;
-: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ;
-: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ;
-: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ;
-: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ;
-: GL_COMPRESSED_ALPHA HEX: 84E9 ;
-: GL_COMPRESSED_LUMINANCE HEX: 84EA ;
-: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ;
-: GL_COMPRESSED_INTENSITY HEX: 84EC ;
-: GL_COMPRESSED_RGB HEX: 84ED ;
-: GL_COMPRESSED_RGBA HEX: 84EE ;
-: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ;
-: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ;
-: GL_TEXTURE_COMPRESSED HEX: 86A1 ;
-: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ;
-: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ;
-: GL_DOT3_RGB HEX: 86AE ;
-: GL_DOT3_RGBA HEX: 86AF ;
-: GL_CLAMP_TO_BORDER HEX: 812D ;
-: GL_MULTISAMPLE HEX: 809D ;
-: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ;
-: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ;
-: GL_SAMPLE_COVERAGE HEX: 80A0 ;
-: GL_SAMPLE_BUFFERS HEX: 80A8 ;
-: GL_SAMPLES HEX: 80A9 ;
-: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ;
-: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ;
-: GL_MULTISAMPLE_BIT HEX: 20000000 ;
+
+! gl-version 1.3 >= [
+
+ : GL_ACTIVE_TEXTURE HEX: 84E0 ; inline
+ : GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ; inline
+ : GL_MAX_TEXTURE_UNITS HEX: 84E2 ; inline
+ : GL_TEXTURE0 HEX: 84C0 ; inline
+ : GL_TEXTURE1 HEX: 84C1 ; inline
+ : GL_TEXTURE2 HEX: 84C2 ; inline
+ : GL_TEXTURE3 HEX: 84C3 ; inline
+ : GL_TEXTURE4 HEX: 84C4 ; inline
+ : GL_TEXTURE5 HEX: 84C5 ; inline
+ : GL_TEXTURE6 HEX: 84C6 ; inline
+ : GL_TEXTURE7 HEX: 84C7 ; inline
+ : GL_TEXTURE8 HEX: 84C8 ; inline
+ : GL_TEXTURE9 HEX: 84C9 ; inline
+ : GL_TEXTURE10 HEX: 84CA ; inline
+ : GL_TEXTURE11 HEX: 84CB ; inline
+ : GL_TEXTURE12 HEX: 84CC ; inline
+ : GL_TEXTURE13 HEX: 84CD ; inline
+ : GL_TEXTURE14 HEX: 84CE ; inline
+ : GL_TEXTURE15 HEX: 84CF ; inline
+ : GL_TEXTURE16 HEX: 84D0 ; inline
+ : GL_TEXTURE17 HEX: 84D1 ; inline
+ : GL_TEXTURE18 HEX: 84D2 ; inline
+ : GL_TEXTURE19 HEX: 84D3 ; inline
+ : GL_TEXTURE20 HEX: 84D4 ; inline
+ : GL_TEXTURE21 HEX: 84D5 ; inline
+ : GL_TEXTURE22 HEX: 84D6 ; inline
+ : GL_TEXTURE23 HEX: 84D7 ; inline
+ : GL_TEXTURE24 HEX: 84D8 ; inline
+ : GL_TEXTURE25 HEX: 84D9 ; inline
+ : GL_TEXTURE26 HEX: 84DA ; inline
+ : GL_TEXTURE27 HEX: 84DB ; inline
+ : GL_TEXTURE28 HEX: 84DC ; inline
+ : GL_TEXTURE29 HEX: 84DD ; inline
+ : GL_TEXTURE30 HEX: 84DE ; inline
+ : GL_TEXTURE31 HEX: 84DF ; inline
+ : GL_NORMAL_MAP HEX: 8511 ; inline
+ : GL_REFLECTION_MAP HEX: 8512 ; inline
+ : GL_TEXTURE_CUBE_MAP HEX: 8513 ; inline
+ : GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ; inline
+ : GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ; inline
+ : GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ; inline
+ : GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ; inline
+ : GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ; inline
+ : GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ; inline
+ : GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ; inline
+ : GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ; inline
+ : GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ; inline
+ : GL_COMBINE HEX: 8570 ; inline
+ : GL_COMBINE_RGB HEX: 8571 ; inline
+ : GL_COMBINE_ALPHA HEX: 8572 ; inline
+ : GL_RGB_SCALE HEX: 8573 ; inline
+ : GL_ADD_SIGNED HEX: 8574 ; inline
+ : GL_INTERPOLATE HEX: 8575 ; inline
+ : GL_CONSTANT HEX: 8576 ; inline
+ : GL_PRIMARY_COLOR HEX: 8577 ; inline
+ : GL_PREVIOUS HEX: 8578 ; inline
+ : GL_SOURCE0_RGB HEX: 8580 ; inline
+ : GL_SOURCE1_RGB HEX: 8581 ; inline
+ : GL_SOURCE2_RGB HEX: 8582 ; inline
+ : GL_SOURCE0_ALPHA HEX: 8588 ; inline
+ : GL_SOURCE1_ALPHA HEX: 8589 ; inline
+ : GL_SOURCE2_ALPHA HEX: 858A ; inline
+ : GL_OPERAND0_RGB HEX: 8590 ; inline
+ : GL_OPERAND1_RGB HEX: 8591 ; inline
+ : GL_OPERAND2_RGB HEX: 8592 ; inline
+ : GL_OPERAND0_ALPHA HEX: 8598 ; inline
+ : GL_OPERAND1_ALPHA HEX: 8599 ; inline
+ : GL_OPERAND2_ALPHA HEX: 859A ; inline
+ : GL_SUBTRACT HEX: 84E7 ; inline
+ : GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ; inline
+ : GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ; inline
+ : GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ; inline
+ : GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ; inline
+ : GL_COMPRESSED_ALPHA HEX: 84E9 ; inline
+ : GL_COMPRESSED_LUMINANCE HEX: 84EA ; inline
+ : GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ; inline
+ : GL_COMPRESSED_INTENSITY HEX: 84EC ; inline
+ : GL_COMPRESSED_RGB HEX: 84ED ; inline
+ : GL_COMPRESSED_RGBA HEX: 84EE ; inline
+ : GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ; inline
+ : GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ; inline
+ : GL_TEXTURE_COMPRESSED HEX: 86A1 ; inline
+ : GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ; inline
+ : GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ; inline
+ : GL_DOT3_RGB HEX: 86AE ; inline
+ : GL_DOT3_RGBA HEX: 86AF ; inline
+ : GL_CLAMP_TO_BORDER HEX: 812D ; inline
+ : GL_MULTISAMPLE HEX: 809D ; inline
+ : GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ; inline
+ : GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ; inline
+ : GL_SAMPLE_COVERAGE HEX: 80A0 ; inline
+ : GL_SAMPLE_BUFFERS HEX: 80A8 ; inline
+ : GL_SAMPLES HEX: 80A9 ; inline
+ : GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ; inline
+ : GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ; inline
+ : GL_MULTISAMPLE_BIT HEX: 20000000 ; inline
+
+! ] when
! OpenGL 1.4
-: GL_POINT_SIZE_MIN HEX: 8126 ;
-: GL_POINT_SIZE_MAX HEX: 8127 ;
-: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ;
-: GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ;
-: GL_FOG_COORDINATE_SOURCE HEX: 8450 ;
-: GL_FOG_COORDINATE HEX: 8451 ;
-: GL_FRAGMENT_DEPTH HEX: 8452 ;
-: GL_CURRENT_FOG_COORDINATE HEX: 8453 ;
-: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ;
-: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ;
-: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ;
-: GL_FOG_COORDINATE_ARRAY HEX: 8457 ;
-: GL_COLOR_SUM HEX: 8458 ;
-: GL_CURRENT_SECONDARY_COLOR HEX: 8459 ;
-: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ;
-: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ;
-: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ;
-: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ;
-: GL_SECONDARY_COLOR_ARRAY HEX: 845E ;
-: GL_INCR_WRAP HEX: 8507 ;
-: GL_DECR_WRAP HEX: 8508 ;
-: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ;
-: GL_TEXTURE_FILTER_CONTROL HEX: 8500 ;
-: GL_TEXTURE_LOD_BIAS HEX: 8501 ;
-: GL_GENERATE_MIPMAP HEX: 8191 ;
-: GL_GENERATE_MIPMAP_HINT HEX: 8192 ;
-: GL_BLEND_DST_RGB HEX: 80C8 ;
-: GL_BLEND_SRC_RGB HEX: 80C9 ;
-: GL_BLEND_DST_ALPHA HEX: 80CA ;
-: GL_BLEND_SRC_ALPHA HEX: 80CB ;
-: GL_MIRRORED_REPEAT HEX: 8370 ;
-: GL_DEPTH_COMPONENT16 HEX: 81A5 ;
-: GL_DEPTH_COMPONENT24 HEX: 81A6 ;
-: GL_DEPTH_COMPONENT32 HEX: 81A7 ;
-: GL_TEXTURE_DEPTH_SIZE HEX: 884A ;
-: GL_DEPTH_TEXTURE_MODE HEX: 884B ;
-: GL_TEXTURE_COMPARE_MODE HEX: 884C ;
-: GL_TEXTURE_COMPARE_FUNC HEX: 884D ;
-: GL_COMPARE_R_TO_TEXTURE HEX: 884E ;
+
+! gl-version 1.4 >= [
+
+ : GL_POINT_SIZE_MIN HEX: 8126 ; inline
+ : GL_POINT_SIZE_MAX HEX: 8127 ; inline
+ : GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ; inline
+ : GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ; inline
+ : GL_FOG_COORDINATE_SOURCE HEX: 8450 ; inline
+ : GL_FOG_COORDINATE HEX: 8451 ; inline
+ : GL_FRAGMENT_DEPTH HEX: 8452 ; inline
+ : GL_CURRENT_FOG_COORDINATE HEX: 8453 ; inline
+ : GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ; inline
+ : GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ; inline
+ : GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ; inline
+ : GL_FOG_COORDINATE_ARRAY HEX: 8457 ; inline
+ : GL_COLOR_SUM HEX: 8458 ; inline
+ : GL_CURRENT_SECONDARY_COLOR HEX: 8459 ; inline
+ : GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ; inline
+ : GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ; inline
+ : GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ; inline
+ : GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ; inline
+ : GL_SECONDARY_COLOR_ARRAY HEX: 845E ; inline
+ : GL_INCR_WRAP HEX: 8507 ; inline
+ : GL_DECR_WRAP HEX: 8508 ; inline
+ : GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ; inline
+ : GL_TEXTURE_FILTER_CONTROL HEX: 8500 ; inline
+ : GL_TEXTURE_LOD_BIAS HEX: 8501 ; inline
+ : GL_GENERATE_MIPMAP HEX: 8191 ; inline
+ : GL_GENERATE_MIPMAP_HINT HEX: 8192 ; inline
+ : GL_BLEND_DST_RGB HEX: 80C8 ; inline
+ : GL_BLEND_SRC_RGB HEX: 80C9 ; inline
+ : GL_BLEND_DST_ALPHA HEX: 80CA ; inline
+ : GL_BLEND_SRC_ALPHA HEX: 80CB ; inline
+ : GL_MIRRORED_REPEAT HEX: 8370 ; inline
+ : GL_DEPTH_COMPONENT16 HEX: 81A5 ; inline
+ : GL_DEPTH_COMPONENT24 HEX: 81A6 ; inline
+ : GL_DEPTH_COMPONENT32 HEX: 81A7 ; inline
+ : GL_TEXTURE_DEPTH_SIZE HEX: 884A ; inline
+ : GL_DEPTH_TEXTURE_MODE HEX: 884B ; inline
+ : GL_TEXTURE_COMPARE_MODE HEX: 884C ; inline
+ : GL_TEXTURE_COMPARE_FUNC HEX: 884D ; inline
+ : GL_COMPARE_R_TO_TEXTURE HEX: 884E ; inline
+
+! ] when
+