! Copyright (C) 2010 Erik Charlebois.
! See http://factorcode.org/license.txt for BSD license.
-USING: kernel game.input namespaces classes windows.com.syntax
-bit-arrays
-vectors ;
+USING: kernel game.input namespaces classes bit-arrays vectors ;
IN: game.input.linux
SINGLETON: linux-game-input-backend
drop "" ;
M: linux-game-input-backend product-id
- drop GUID: {00000000-0000-0000-0000-000000000000} ;
+ drop f ;
M: linux-game-input-backend instance-id
- drop GUID: {00000000-0000-0000-0000-000000000000} ;
+ drop f ;
M: linux-game-input-backend read-controller
drop controller-state new ;